//===== eAthena Script =======================================
//= Einbech Town
//===== By: ==================================================
//= Muad_dib
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1 Started writing Einbech npc's. [Muad_Dib]
//= 0.1a Conversion to eA format [MasterOfMuppets]
//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
//= all credits to muad_dib for scripting them.
//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
//= thanks to Dj-Yhn for scripting them.
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
//============================================================
einbech.gat,180,136,5 script Notice Board 858,{
mes "[Tool Shop Entrance]";
close;
}
einbech.gat,46,107,6 script Shena 846,{
mes "[Shena]";
mes "I think it's weird!";
mes "How do you youngsters";
mes "not learn all of this?";
next;
mes "[Luda]";
mes "Well, I'm sure the";
mes "generation gap has";
mes "something to do with it,";
mes "but I'm surprised that elder";
mes "people would know so much~";
next;
menu "What are you guys talking about?",L_WHAT,"Pass on by",-;
mes "[Shena]";
mes "Luda...";
mes "You don't live";
mes "to be as old as";
mes "I am and not learn";
mes "a little something";
mes "about this world of ours~";
close;
L_WHAT:
mes "[Shena]";
mes "Oh? Well, well";
mes "Aren't you the most";
mes "adorable little girl?";
mes "Hello, dearie~";
next;
menu "Excuse me, but I'm actually a guy.",-;
mes "[Shena]";
mes "Oh, oh are you now?";
mes "Perhaps my eyes are";
mes "getting bad in my old";
mes "age. Getting harder to";
mes "tell the difference nowadays...";
next;
mes "[Shena]";
mes "Anyway, me and Luda";
mes "were just having a little";
mes "chat about all the monsters";
mes "near Einbroch. Appearantly,";
mes "you youngsters don't know as";
mes "much about them as you should.";
next;
mes "[Shena]";
mes "If adventuring is your";
mes "business, you should";
mes "know what you're up against.";
mes "Did you have any questions";
mes "about the monsters arround";
mes "here, young lady?";
next;
menu "I told you, I'm a dude...!",-;
mes "[Shena]";
mes "Hmm. 'Dude.' I think";
mes "I've heard that before.";
mes "Ho ho~ You'll have to";
mes "forgive this old biddy";
mes "I don't quite have a grasp";
mes "on all the words you kids use.";
next;
mes "[Shena]";
mes "So dearie,";
mes "wich monster";
mes "would you like";
mes "to hear about?";
L_MENU:
next;
menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
mes "[Shena]";
mes "Alright then.";
mes "Have a good";
mes "day, young lady.";
next;
mes "[Luda]";
mes "I'm sorry about my";
mes "mother! She can be";
mes "overly friendly, I suppose.";
mes "But if you're bored, please";
mes "feel free to visit. Be safe";
mes "on your travels, adventurer~";
close;
L_METALING:
mes "[Shena]";
mes "Well, the Metalings";
mes "were created during";
mes "the time when the gods";
mes "ruled over this world.";
next;
mes "[Shena]";
mes "I'm not sure if you knew";
mes "this or not, but according";
mes "to the myth, Porings and Drops";
mes "were created from Odin's";
mes "saliva. You migh not want";
mes "to know about Poporing...";
next;
mes "[Shena]";
mes "metalings, on the";
mes "other hand were made";
mes "from the blood of living";
mes "machines that I belive";
mes "were called 'Gigantes.'";
next;
mes "[Shena]";
mes "Metaling is still like";
mes "those other hopping";
mes "blobbs of gelatine in that";
mes "they'll swallow whatever";
mes "might be lying on the ground.";
next;
mes "[Shena]";
mes "If you defeat a Metaling,";
mes "it could drop Large Jellopy,";
mes "Iron Ore or even Iron. That";
mes "might be good to know, right?";
next;
mes "[Shena]";
mes "Is there";
mes "anything else";
mes "you'd like to";
mes "ask, dearie?";
goto L_MENU;
L_MINERAL:
mes "[Shena]";
mes "Did you know that";
mes "stalactites and cave";
mes "crystals grow for thousands";
mes "and thousand of years?";
next;
mes "[Shena]";
mes "Now, if something's been";
mes "growing for thousands of";
mes "years, it would make sense";
mes "if it actually was alive. Now,";
mes "Mineral monsters are actually";
mes "living stalactites";
next;
mes "[Shena]";
mes "It's rumored that they";
mes "are grown in a dark cave";
mes "in wich something inside";
mes "has some sort of malicious";
mes "influence over them.";
next;
mes "[Shena]";
mes "Minerals can defend themselves,";
mes "but they might drop Crystal Fragment,";
mes "Topaz or Emveretarcon if you defeat";
mes "one. There's also a chance";
mes "that they may drop a rare jewel,";
mes "but I'm not quite sure.";
next;
mes "[Shena]";
mes "Are there any";
mes "other mosnters";
mes "arround here that";
mes "you'd want to learn";
mes "more about?";
goto L_MENU;
L_PITMAN:
mes "[Shena]";
mes "Pitmen are the ghosts";
mes "of dead miners that haunt";
mes "old and rusted mine cars.";
mes "For some reason, they can't";
mes "leave this world so they just";
mes "wander arround the mines.";
next;
mes "[Shena]";
mes "If you can defeat";
mes "them, they'll drop";
mes "Old Pick, Lantern, Iron,";
mes "Steel, Coal, Flashlight";
mes "and Rusty Iron Plate.";
next;
mes "[Shena]";
mes "Did you want";
mes "to asl me about";
mes "any other of the";
mes "local monsters?";
goto L_MENU;
L_WASTE:
mes "[Shena]";
mes "It's just an evil,";
mes "man-eating stove.";
next;
menu "...That's it?",L_THAT,"H-horrifying!",-;
mes "[Shena]";
mes "Yes. God's creation,";
mes "that creature is cruel";
mes "and merciless, perhaps";
mes "a symbol of pure evil";
mes "if I ever saw one.";
next;
mes "[Shena]";
mes "Unlike newe appliances,";
mes "Waste Stoves were hand made by";
mes "master craftsmen that, I guess,";
mes "developed their own souls. They";
mes "used to be benovalant machines,";
mes "contend to provide loving warmth.";
next;
mes "[Shena]";
mes "For years they would serve";
mes "their owners with loyalty. But";
mes "as technology advanced and";
mes "they became obsolete, they were";
mes "discarded like pieces of trash.";
mes "This twisted their harts to ^FF0000evil^000000.";
next;
mes "[Shena]";
mes "Waste Stoves will usually";
mes "drop Battered Pot, Burnt Tree,";
mes "Iron, Iron Ore and Rusty Iron Plate.";
mes "But once in a while they might drop";
mes "interesting items like Rusty Iron";
mes "or even Dead Branch.";
next;
mes "[Shena]";
mes "So, is there";
mes "anything else";
mes "you'd like me to";
mes "share with you?";
goto L_MENU;
L_THAT:
mes "[Shena]";
mes "Now, you know the importance";
mes "of recycling and preserving our";
mes "natural resources, right? Now,";
mes "it would do my heart good if you";
mes "were to recycle the scrap iron";
mes "from those Waste Stove monsters.";
next;
mes "[Shena]";
mes "Waste Stoves will usually";
mes "drop Battered Pot, Burnt Tree,";
mes "Iron, Iron Ore and Rusty Iron Plate.";
mes "But once in a while they might drop";
mes "interesting items like Rusty Iron";
mes "or even Dead Branch.";
next;
mes "[Shena]";
mes "So, is there";
mes "anything else";
mes "you'd like me to";
mes "share with you?";
goto L_MENU;
}
einbech.gat,48,107,4 duplicate(Shena) Luda 850
einbech.gat,93,139,6 script Raust 847,{
mes "[Raust]";
mes "I don't get it!";
mes "Einbroch gets bigger";
mes "and fancier and our";
mes "town gets dirtier and";
mes "nastier. What the hell?!";
next;
mes "[Raust]";
mes "Not only do the people";
mes "look more ragged, we're";
mes "more tired and older looking";
mes "as well! It's dirty, it's crowded,";
mes "everything in this city is a total";
mes "mess! What, you want a list?!";
next;
mes "[Raust]";
mes "The food, literally, is";
mes "garbage! The jobs here have";
mes "to be a violation of human rights.";
mes "There's barely any women here and";
mes "the ones we do have all stink";
mes "anyway! Are you convinced yet?!";
next;
mes "[Raust]";
mes "Why is everything";
mes "that's good over";
mes "in Einbroch?! I hate this!";
mes "*Grumble*";
close;
}
einbech.gat,97,167,6 script Cavitar 847,{
mes "[Cavitar]";
mes "Recently, we had some";
mes "tunnel cave-ins that resulted";
mes "in miner casualties. We're having";
mes "a harder time working in the";
mes "mines now that we're even";
mes "lower on manpower.";
next;
mes "[Cavitar]";
mes "What's really suspicious";
mes "is that it seems something";
mes "has been making the tunnels";
mes "collapse on purpose. Some of";
mes "us believe it's because we've";
mes "angered the master of the cave.";
next;
mes "[Cavitar]";
mes "The tunnel accident";
mes "is still fresh in my mind.";
mes "It still seems that there are";
mes "more ^FF0000Cave Master^000000 sightings";
mes "when the tunnels started";
mes "to inexplicably collapse.";
next;
mes "[Cavitar]";
mes "I was off duty whent";
mes "the accident happened.";
mes "Still, I hear the only survivor";
mes "went crazy and disappeared";
mes "spmewhere. The poor bastard...";
close;
}
einbech.gat,105,218,6 script Gushenmu 848,{
mes "[Gushenmu]";
mes "I've lived here a long time";
mes "and, believe it or not, things";
mes "weren't as though in the past";
mes "as they are right now.";
next;
mes "[Gushenmu]";
mes "For lots of different reasons,";
mes "the work is more dangerous";
mes "and we're running real low on";
mes "manpower. And the factories in";
mes "Einbroch make so much smog,";
mes "we can't even see sunlight here.";
next;
mes "[Gushenmu]";
mes "The sad reality of mining";
mes "life right now is that we";
mes "wake up, go to work, and at";
mes "the end of the day some of us";
mes "are injured while a few others";
mes "never come to work the next day.";
next;
mes "[Gushenmu]";
mes "And as Einbech and Einbroch";
mes "have grown, I hear more and";
mes "more rumors that unfammiliar";
mes "monsters are beginning to";
mes "swarm outside of town.";
mes "This is really Einbech's worst time...";
close;
}
einbech.gat,57,210,4 script Young Man#04 854,{
mes "[Young Man]";
mes "Behind the pub,";
mes "you'll see this old man";
mes "who's always mumbling";
mes "something to himself.";
next;
mes "[Young Man]";
mes "Sometimes he seems really";
mes "angry, but other times he looks";
mes "awfully depressed. He must have";
mes "lived through some really horrible";
mes "experiences. I can't help but feel";
mes "really sorry for the old guy.";
next;
mes "[Young Man]";
mes "He says and does";
mes "a lot of strange things.";
mes "It's sad to see someone";
mes "that old act that way, but";
mes "it makes me wonder what";
mes "could have happened to him.";
set Shinokas_Quest,1;
close;
}
einbech.gat,39,215,6 script Train Station Staff 852,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
mes "The fare to take the";
mes "train to Einbroch is";
mes "200 zeny. Would";
mes "you like to ride?";
next;
menu "Yes.",L_YES,"No.",-;
mes "[Staff]";
mes "Please enjoy";
mes "your stay here";
mes "in Einbech.";
close;
L_YES:
if(Zeny < 200)goto L_ZENY;
mes "[Staff]";
mes "Thank you and";
mes "we hope you enjoy";
mes "the ride. All aboard!";
next;
set Zeny,Zeny - 200;
warp "einbroch.gat",226,276;
end;
L_ZENY:
mes "[Staff]";
mes "I'm sorry,";
mes "but you don't";
mes "have enough zeny";
mes "to pay the train fare.";
close;
}
einbech.gat,157,215,4 script Train Station Manager 852,{
mes "[Train Station Manager]";
mes "This train station";
mes "is strictly for trains";
mes "running from Einbech";
mes "to Einbroch. Please speak";
mes "to the staff in the 11 o' clock";
mes "direction if you'd like to board.";
close;
}
einbech.gat,129,234,6 script Hander 848,{
mes "[Hander]";
mes "Those Einbroch bastards!";
mes "Living off the resources we";
mes "dig up while we keep working";
mes "for them like suckers! Damn!";
next;
mes "[Hander]";
mes "Everyday, we risk our";
mes "freakin' lives just so we";
mes "can make a living! Why don't";
mes "the elders do something about";
mes "this, like raise our ore prices?";
next;
mes "[Hander]";
mes "The work schedule's";
mes "unreasonable, Cavitar's";
mes "wife was attacked by a mine";
mes "creature, the hospital's too";
mes "far away and we don't have";
mes "any food to eat! Why...?!";
close;
}
einbech.gat,128,238,6 script Mogan 848,{
mes "[Mogan]";
mes "Recently, there were a few";
mes "cave-ins where many miners";
mes "were injured. It was discussed";
mes "in the Town Council and in my";
mes "opinion, I think the miners dug";
mes "too deep and disturbed... ^FF0000it^000000.";
next;
mes "[Mogan]";
mes "Yes, they awoke Ungoliant,";
mes "the master of the caves that";
mes "has existed since ancient time.";
mes "I don't know how many more will";
mes "be victimised by Ungolian in the";
mes "future. There's no telling...";
next;
mes "[Mogan]";
mes "Adventurer, be careful";
mes "if you travel inside the";
mes "mines, lest your footsteps";
mes "distrub Ungoliant's slumber.";
close;
}
einbech.gat,130,253,2 script Ekuri 848,{
mes "[Ekuri]";
mes "Yo-heave-ho!";
mes "Yo-heave-ho~!";
next;
mes "[Ekuri]";
mes "What am I doing here?";
mes "heck, I'm scared to death";
mes "of entering the mine! But";
mes "I can make a living here at";
mes "the entrance by gathering";
mes "scrap metal! Smart, huh?";
next;
mes "[Ekuri]";
mes "Sometimes, I get lucky";
mes "and score an entire ore!";
mes "Sure, I'm a coward, but";
mes "at least I'm alive. Well,";
mes "for the time being.";
next;
mes "[Ekuri]";
mes "Now you know what";
mes "I'm doing here. So why";
mes "don't you leave me to";
mes "my work? Heave-ho!";
mes "Ores, come to me!";
close;
}
einbech.gat,148,242,5 script Jung 855,{
mes "[Jung]";
mes "I'm one of the few";
mes "people who's lived";
mes "in both Einbech and";
mes "Einbroch for a long time,";
mes "So I guess I'm one of the";
mes "best guides of this area.";
next;
mes "[Jung]";
mes "Say, if you're thinking of";
mes "entering the Mine Dungeon,";
mes "I can tell you all I know about";
mes "the monsters in that place so";
mes "that you'll be better prepared.";
next;
menu "Sure, why not?",L_TELL,"No, thanks.",-;
mes "[Jung]";
mes "I understand if you're";
mes "kind of in a hurry. Still,";
mes "if you're pretty new around";
mes "here, you should learn as";
mes "much as you can before";
mes "entering any dungeons.";
next;
mes "[Jung]";
mes "Alright then,";
mes "be safe on your";
mes "adventures, alright?";
close;
L_TELL:
mes "[Jung]";
mes "Let's see. Ah, the monsters that";
mes "are unique to the Mine Dungeon";
mes "are Noxious, Venomous, Porcellio";
mes "and Obsidian. Wich one do you";
mes "want to know more about?";
next;
menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN;
mes "[Jung]";
mes "You know, no one seems";
mes "to know where Noxious and";
mes "Venomous have come form.";
mes "It's like they appeared out of";
mes "nowhere when Einbroch";
mes "started to industrialise.";
next;
mes "[Jung]";
mes "Now that I think about it,";
mes "I don't think they're naturally";
mes "created monsters. They have";
mes "this fixed look of despair and";
mes "suffering and tend to act like they";
mes "want their enemies to kill them.";
next;
mes "[Jung]";
mes "Still, you'd better be careful!";
mes "Careful! Nocious and Venomous";
mes "are stealthy monsters that can";
mes "glide quietly through the air";
mes "and attack you before";
mes "you even notice...";
next;
mes "[Jung]";
mes "You should know that";
mes "Noxious is Ghost property";
mes "and Venomous is Poison.";
mes "Both are medium sized,";
mes "formless monsters.";
next;
mes "[Jung]";
mes "Both of them drop Apple,";
mes "Dust Pollutant, Toxic Gas,";
mes "Poisonous Powder, Bacillus,";
mes "Mold Powder and Anodyne.";
next;
mes "[Jung]";
mes "That's all for now.";
mes "Feel free to ask me";
mes "if you have any questions";
mes "about monsters in the Mine";
mes "Dungeon. Be safe, adventurer.";
close;
L_PORCELLIO:
mes "[Jung]";
mes "Porcellio is an insect that";
mes "lives in caves and drinks water";
mes "dripped from stalactites. It's";
mes "different from Ungoliant since";
mes "it likes to be near different";
mes "kinds of minerals and ores.";
next;
mes "[Jung]";
mes "Porcellio drops Jubilee,";
mes "Insect Leg, Single Cell,";
mes "Moss of Morning Dew, Neon";
mes "Liquid and a few other things";
mes "I can't quite remember.";
next;
mes "[Jung]";
mes "Lastly, Porcellio is an";
mes "Earth property monster.";
mes "That's all I know about it.";
mes "But if you want to know more";
mes "about some monster in the";
mes "Mine Dungeon, feel free to ask.";
close;
L_OBSIDIAN:
mes "[Jung]";
mes "Do you know about the";
mes "belief that underground";
mes "minerlas that contain huge";
mes "amounts of energy actually";
mes "have souls? Obsidian is";
mes "one of these living rocks.";
next;
mes "[Jung]";
mes "Supposedly, just a piece of an";
mes "Obsidian in a Jung Processor has";
mes "enough energy to light up the night";
mes "sky. Unfortunately, it's impossible";
mes "to capture one alive and hunting";
mes "them isn't so easy.";
next;
mes "[Jung]";
mes "Obsidian is a small,";
mes "shapeless monster that";
mes "drops Clear Jewel, Piece of";
mes "Black Crystal, Coal, Elunium,";
mes "Iron and Steel.";
next;
mes "[Jung]";
mes "That's all for Obsidian.";
mes "If you have any questions";
mes "about other monsters living";
mes "in the Mine Dungeon, feel";
mes "free to ask me.";
close;
}
einbech.gat,148,246,5 script Franz 851,{
mes "[Franz]";
mes "So bored...";
mes "Starving for...";
mes "Conversation.";
mes "S-somebody...";
next;
mes "[Franz]";
mes "Hey, a traveller!";
mes "Are you planning to explore";
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit";
mes "and maybe you'll learn something.";
next;
menu "Okay, fine.",L_OKAY,"No, thanks.",-;
mes "[Franz]";
mes "Oh, okay.";
mes "You're busy and have";
mes "things to do, I understand.";
mes "You probably have to head";
mes "off somewhere right away.";
mes "Right. Got it.";
next;
mes "[Franz]";
mes "I...";
mes "I've got stuff";
mes "I should be working";
mes "on. Yes. So very busy.";
close;
L_OKAY:
mes "[Franz]";
mes "Ooh, have you heard";
mes "about the creature in the";
mes "Mine Dungeon or what's";
mes "happened in town recently?";
mes "Which would you like to";
mes "know more about?";
next;
menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-;
mes "[Franz]";
mes "In Einbroch, there was";
mes "a short lived teddy bear";
mes "fad. However, a series of";
mes "mysterious accidents and";
mes "murders where entire families";
mes "were killed also occured.";
next;
mes "[Franz]";
mes "It turns out that every family";
mes "that had been murdered had";
mes "bought one of these teddy bears.";
mes "There were even rumors that these";
mes "teddy bears were comming to life.";
next;
mes "[Franz]";
mes "After an investigation, the";
mes "authorities learned that all the";
mes "merchants who sold these bears";
mes "had purchased them from the";
mes "same wholesaler, an outsider";
mes "noone knew anything about.";
next;
mes "[Franz]";
mes "Since the teddy bears were";
mes "clearly not made to be mere,";
mes "harmless toys, troops were";
mes "sent to secure all the teddy";
mes "bears and dispose of them";
mes "outside of town.";
next;
mes "[Franz]";
mes "But as soon as the teddy";
mes "bears were set outside of";
mes "town, they sprang to life and";
mes "started rioting! This is clear";
mes "proof that these bears are";
mes "controlled by some evil force.";
next;
mes "[Franz]";
mes "Now those aggressive teddy";
mes "bears are scattered all over";
mes "the place and the government";
mes "has classified them as monsters.";
mes "Kill with extreme prejudice!";
next;
mes "[Franz]";
mes "According to adventurers";
mes "who have caught these bears,";
mes "they're small, neutral monsters";
mes "which drop Honey, Screw, Well-baked";
mes "Cookie and Oridecon Hammer.";
next;
mes "[Franz]";
mes "That's all I know";
mes "about it. Watch out";
mes "for those bears if you";
mes "go exploring, okay? They";
mes "may be cute, but they're";
mes "known to be extremely vicious!";
close;
L_CREATURE:
mes "[Franz]";
mes "The creature I'm talking about is";
mes "Ungoliant, which also called the";
mes "Master of the Caves around here.";
mes "It's said to live deep in the caves";
mes "where it giards peculiar ores and";
mes "minerals with strange powers.";
next;
mes "[Franz]";
mes "At first I thought it was";
mes "just an old fairy tale, but it";
mes "actually started appearing";
mes "again about ten years ago";
mes "when the tunnel cave-ins";
mes "started to happen.";
next;
mes "[Franz]";
mes "As sightings of Ungoliant";
mes "increased, more and more";
mes "tunnel cave-ins occured.";
mes "I guess the miners have";
mes "inadvertently intruded";
mes "into it's territory.";
next;
mes "[Franz]";
mes "According to legend,";
mes "ancient giants snuck into";
mes "a mine to steal coal from";
mes "humans. But they made too";
mes "much noise while they were";
mes "digging and awoke Ungoliant.";
next;
mes "[Franz]";
mes "When the miners went to work";
mes "the next morning, they found the";
mes "bloodied bodies of those giants.";
mes "After that, people have feared";
mes "the threat that Ungoliant poses";
mes "to anyone entering the mines.";
next;
mes "[Franz]";
mes "Now, an adventurer that";
mes "managed to kill an Ungoliant";
mes "has told me that it drops Ant's";
mes "Jaw, Colorful Shell, Very Hard";
mes "Shell, Long Leg, Neon Liquid";
mes "and Zircon.";
close;
}
einbech.gat,151,168,4 script Tollaf 854,{
mes "[Tollaf]";
mes "Ah...!";
mes "This is killing me!";
mes "I don't have the money";
mes "to move, but I don't wanna";
mes "live in this town anymore!";
next;
mes "[Tollaf]";
mes "People everywhere else";
mes "live so much better than we";
mes "do, especially those snobs in";
mes "Einbroch! Einbech must be the";
mes "worst town of Schwartzwald Republic.";
mes "No, it's the worst in the world!";
close;
}
einbech.gat,149,154,4 script Mjunia 850,{
mes "[Mjunia]";
mes "It's hard being a woman";
mes "in this town, By being born";
mes "here, it's like fate just decided";
mes "to be especially cruel to me.";
next;
mes "[Mjunia]";
mes "My skin and hands are";
mes "rough from all the work";
mes "I have to do. But worst of";
mes "all... I... I... I've developed";
mes "bigger muscles than most";
mes "guys! Waaaaaah~!";
next;
mes "[Mjunia]";
mes "I wish I could find";
mes "a nice guy from Einbroch";
mes "and get married so I can";
mes "get away from this town.";
mes "But it doesn't look like";
mes "that wil happen...";
next;
mes "[Mjunia]";
mes "And I'd never marry";
mes "anyone from Einbech!";
mes "I'd rather die cold and";
mes "alone than cold and married";
mes "to some Einbech hooligan.";
next;
mes "[Mjunia]";
mes "Look at these";
mes "muscles. What do";
mes "you think? Am I pretty?";
mes "*Sniff* I gave up trying";
mes "to be feminine years ago.";
mes "I have to work so hard...";
close;
}
einbech.gat,176,125,4 script Ellhenje 850,{
mes "[Ellhenje]";
mes "Things might be";
mes "bad in this town";
mes "with the pollution";
mes "and the bullying";
mes "from Einbroch...";
next;
mes "[Ellhenje]";
mes "But somehow, people";
mes "are able to get by. That's";
mes "because there's a guy";
mes "that everyone here likes...";
next;
mes "[Ellhenje]";
mes "I'm talking about Clitzer!";
mes "He's almost too honest and";
mes "almost too diligent. But most";
mes "of all, he's the nicest guy~";
next;
mes "[Ellhenje]";
mes "Clitzer was born in one of";
mes "Einbech's poorest families,";
mes "but he's usually happy and always";
mes "thinks about others. I guess that's";
mes "why people like to think of him";
mes "as representing all of Einbech.";
next;
mes "[Ellhenje]";
mes "Recently, something's";
mes "been bothering him. I'm";
mes "not sure, but I think only";
mes "woman troubles could make";
mes "a guy feel so glum. I hope he";
mes "feels better soon...";
close;
}
einbech.gat,172,113,4 script Nemuk 855,{
mes "[Nemuk]";
mes "You seem to be an";
mes "outsider, so let me";
mes "ask you something.";
mes "What do you think";
mes "of Einbech?";
next;
menu "It's fine.",L_FINE,"It looks tough to live here.",-;
mes "[Nemuk]";
mes "I thought so.";
mes "Well, I appologize if";
mes "I put you on the spot.";
next;
mes "[Nemuk]";
mes "Everyone here has been";
mes "having a tough time just";
mes "living day to day for as long";
mes "as I can remember. It's like";
mes "things never seem to get any";
mes "better, no matter what we do.";
next;
mes "[Nemuk]";
mes "I really want to leave,";
mes "but it's just an empty";
mes "wish. My body is trapped";
mes "here while my heart longs";
mes "for a much better life. *Sigh*";
mes "Is it hopeless? What can I do?";
close;
L_FINE:
mes "[Nemuk]";
mes "Huh...?";
mes "I'm not sure what";
mes "you've seen, but I'm";
mes "surprised to hear you";
mes "say something like that.";
next;
mes "[Nemuk]";
mes "It's been ten years since";
mes "I've started to think about";
mes "moving out. However, I'm still";
mes "debating it. Now, if I were rich,";
mes "I'd leave in no time, but it's hard";
mes "getting the money to move out.";
next;
mes "[Nemuk]";
mes "*Sigh...*";
mes "Maybe if I had been";
mes "and adventurer when I was";
mes "younger, I wouldn't have";
mes "these problems today...";
close;
}
einbech.gat,165,105,7 script Buender Hikeman 847,{
if(Shinokas_Quest == 9) goto L_P2;
if(Shinokas_Quest == 3)goto L_BEST;
if(Shinokas_Quest == 2)goto L_BASTARD;
mes "[Buender Hikeman]";
mes "...";
mes "......";
if(!Shinokas_Quest)close;
next;
mes "[Buender Hikeman]";
mes "...";
mes "......";
mes "......You...";
next;
mes "[Buender Hikeman]";
mes "...";
mes "......";
mes "......You...";
mes "......Stop it...";
next;
mes "[Buender Hikeman]";
mes "...";
mes "......";
mes "......You...";
mes "......Stop it...";
mes "...You ^FF0000bastard^000000!";
next;
mes "[Buender Hikeman]";
mes "RaaaaAAAARGHHH!!";
next;
mes "[Buender Hikeman]";
mes "^0000FFThe old man seems^000000";
mes "^0000FFslightly irked at seeing^000000";
mes "^0000FFyou. Unfortunately, his^000000";
mes "^0000FFscreaming and rambling^000000";
mes "^0000FFis totally incoherent.^000000";
next;
mes "[Buender Hikeman]";
mes "It ^FF0000is^000000 you!";
mes "You're responsible!";
mes "You've taken everything";
mes "away from me!!";
next;
menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
mes "[Buender Hikeman]";
mes "W...wait!";
mes "I said wait!";
mes "*Cough!*";
close;
L_WHAT:
mes "[Buender Hikeman]";
mes "How dare you...";
mes "How dare you treat";
mes "after destroying all the";
mes "happiness in my life!";
next;
mes "[Buender Hikeman]";
mes "Damn you...";
mes "How can you have";
mes "the audacity to pretend";
mes "as if nothing happened?!";
mes "*C-cough Cough...*";
next;
mes "[Buender Hikeman]";
mes "Are you so evil to";
mes "just shallowly forget";
mes "what you've done to our";
mes "lives? Did you already";
mes "forget what you did";
mes "here in Einbech?!";
next;
mes "[Buender Hikeman]";
mes "It was such a long";
mes "time ago, but I'll never";
mes "forget. This town was";
mes "small, but full of folk";
mes "with warm hearts...";
next;
mes "[Buender Hikeman]";
mes "Me, Khartophe, Anuto,";
mes "Maskharundt... All of";
mes "us were friends hired";
mes "by that businessman";
mes "to dig up ores in the mine.";
next;
mes "[Buender Hikeman]";
mes "And then there";
mes "was you! All of us";
mes "put together made the";
mes "greatest mining team!";
mes "That was, until, we";
mes "discovered ^FF0000it^000000.";
next;
mes "[Buender Hikeman]";
mes "Yes...";
mes "The mysterious ore";
mes "that dazzled with a";
mes "magnificent light.";
next;
mes "[Buender Hikeman]";
mes "But we should have known";
mes "that the ^0000FFUngoliant^000000 would";
mes "be arround that ore. We";
mes "should have realized";
mes "the danger...";
next;
mes "[Buender Hikeman]";
mes "We reported our findings";
mes "to our employer, and then";
mes "the ore just disappeared. He";
mes "must have sent it somewhere,";
mes "it was none of our business.";
next;
mes "[Buender Hikeman]";
mes "Then life was back";
mes "to normal for a while.";
mes "But one day you yelled";
mes "to us that you had found";
mes "another special, mysterious";
mes "ore in the mines.";
next;
mes "[Buender Hikeman]";
mes "But when we came";
mes "over to check the hole";
mes "you dug up, you know";
mes "what we found...?!";
next;
menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
mes "[Buender Hikeman]";
mes "Yes...";
mes "Nothing.";
next;
goto L_CONTINUE;
L_UNGOLIANT:
mes "[Buender Hikeman]";
mes "Don't you remember";
mes "what happened? What";
mes "you did to us at that time?!";
next;
L_CONTINUE:
mes "[Buender Hikeman]";
mes "There was nothing";
mes "inside the hole!";
next;
mes "[Buender Hikeman]";
mes "Then you pointed to";
mes "the wall behind us and";
mes "screamed that Ungoliant";
mes "was coming! In our panic";
mes "we started to dig our way out!";
next;
mes "[Buender Hikeman]";
mes "I remember that the expression on";
mes "your face seemed so strange. I had";
mes "thought you looked sad, but now I'm";
mes "sure you were consumed by greed! We";
mes "trusted you and you betrayed us!";
next;
mes "[Buender Hikeman]";
mes "When we finally smashed";
mes "down that last wall, everything";
mes "started to fall around us. We";
mes "were the only two to survive";
mes "that tunnel collapse.";
next;
mes "[Buender Hikeman]";
mes "Then I learned...";
mes "You planned it all along.";
set Shinokas_Quest,2;
close;
L_ORE:
mes "[Buender Hikeman]";
mes "Don't you remember";
mes "what happened? What";
mes "you did to us at that time?!";
next;
goto L_CONTINUE;
L_BASTARD:
mes "[Buender Hikeman]";
mes "Bastard!";
mes "I'm sick of";
mes "your lies!";
next;
menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
L_HOW:
mes "[Buender Hikeman]";
mes "When I came to,";
mes "I was lying on my";
mes "stomach in the ruins";
mes "of that dark tunnel.";
next;
mes "[Buender Hikeman]";
mes "And I found...";
mes "You know what I found.";
next;
mes "[Buender Hikeman]";
mes "*Cough Cough*";
mes "The corpses of my friends!";
mes "Kartophe, Anuto, Maskharundt";
mes "Great men and my best friends.";
mes "But where were you?!";
next;
mes "[Buender Hikeman]";
mes "Your body was nowhere";
mes "to be found. I searched";
mes "the tunnel and finnaly";
mes "climbed outside where";
mes "I was found unconscious.";
next;
mes "[Buender Hikeman]";
mes "I was so stupid.";
mes "It was because of";
mes "that ore! You killed our";
mes "friend and destroyed";
mes "my life for that thing!";
next;
mes "[Buender Hikeman]";
mes "And now...";
mes "You come out of";
mes "hiding and show up.";
mes "What do you want of";
mes "me? What more can";
mes "you possibly take away?!";
next;
menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
mes "[Buender Hikeman]";
mes "Ha ha...";
mes "Apologize?";
mes "The harm is";
mes "already done...";
goto L_CONTINUE2;
L_THINK:
mes "[Buender Hikeman]";
mes "Quit lying!";
mes "You've stirred up";
mes "my hatred by showing";
mes "up again! I've never";
mes "forgotten that day!";
next;
L_CONTINUE2:
mes "[Buender Hikeman]";
mes "It's too late";
mes "for you now. For";
mes "the sake of my friends,";
mes "I'll have my vengeance!";
next;
mes "[Buender Hikeman]";
mes "Prepare to die!";
mes "^0000FFShinokas^000000!!!!";
next;
mes "[Buender Hikeman]";
mes "...!";
mes "*Cough! Cough!*";
mes "Noooo! N-not now...";
mes "*Cough! Cough!*";
next;
mes "[" + strcharinfo(0) + "]";
mes "...";
mes "I better";
mes "get away";
mes "from him!";
next;
mes "^0000FFYou ran away from Hikeman^000000";
mes "^0000FFas he collapsed on the ground^000000";
mes "^0000FFIt wouldn't be a good idea to^000000";
mes "^0000FFprovoke the old man anymore,^000000";
mes "^0000FFintentionally or not.^000000";
set Shinokas_Quest,3;
close;
L_BEST:
mes "^0000FFIt'd be best^000000";
mes "^0000FFto avoid aggravating^000000";
mes "^0000FFthe old man for now.^000000";
close;
L_IM:
mes "[Buender Hikeman]";
mes "Ha...!";
mes "Do you think";
mes "I'd so easily";
mes "forget the face";
mes "of the person who";
mes "shattered my life?!";
goto L_HOW;
L_P2:
mes "^0000FFHikeman is dozing^000000";
mes "^0000FFoff in his chair. Judging^000000";
mes "^0000FFfrom the look of discomfort^000000";
mes "^0000FFon his face, he seems to be^000000";
mes "^0000FFhaving a nightmare.^000000";
if (Shinokas_Quest == 10) close;
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...";
next;
mes "[Buender Hikeman]";
mes "Huh...?";
mes ".........!!";
mes "Hahahahaha!";
mes "Come back for";
mes "your beating,";
mes "eh, Shinokas?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Look...!";
mes "I'm not Shinokas,";
mes "okay? How can you";
mes "forget what he looks";
mes "like or how old he is?";
mes "I'm way younger!";
next;
mes "[Buender Hikeman]";
mes "What...?";
next;
mes "[Buender Hikeman]";
mes "..................";
next;
mes "[Buender Hikeman]";
mes "Uhhhh......";
next;
mes "[Buender Hikeman]";
mes "Huh.";
next;
mes "[Buender Hikeman]";
mes "It seems...";
mes "I've made a";
mes "huge mistake.";
next;
mes "[Buender Hikeman]";
mes "Ever since the accident, people";
mes "have said that I haven't been the";
mes "same. Maybe they're right.";
next;
mes "[Buender Hikeman]";
mes "I keep making the same";
mes "mistakes, so maybe they're";
mes "right about me getting senile.";
mes "Did you come just to clear";
mes "up this misunderstanding?";
next;
mes "["+strcharinfo(0)+"]";
mes "Um...";
mes "Actually...";
next;
menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
mes "["+strcharinfo(0)+"]";
mes "Shinokas died";
mes "a while ago in";
mes "Einbroch.";
next;
mes "[Buender Hikeman]";
mes "Wh-what...?";
next;
mes "["+strcharinfo(0)+"]";
mes "Shinokas was killed by";
mes "some men. He thinks they";
mes "may have been the ones";
mes "who hired you guys. In the";
mes "end, he was betrayed too...";
next;
mes "[Buender Hikeman]";
mes "I...";
mes "I see...";
next;
mes "["+strcharinfo(0)+"]";
mes "Shinokas may have";
mes "gotten some money,";
mes "but he spent the rest";
mes "of his life in hiding,";
mes "being hunted down.";
next;
mes "[Buender Hikeman]";
mes "Nothing's left.";
mes "I've got nothing";
mes "to look forward to.";
mes "I was living only to";
mes "avenge my friends...";
next;
mes "[Buender Hikeman]";
mes "Please...";
mes "Just go back to";
mes "wherever you came";
mes "from. Leave me alone...";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
next;
mes "["+strcharinfo(0)+"]";
mes "Did Hikeman really want";
mes "revenge on Shinokas or did";
mes "he want to hear him out since";
mes "they used to be close friends?";
next;
mes "["+strcharinfo(0)+"]";
mes "If I mention that";
mes "what they found was";
mes "the Ymir Heart Piece,";
mes "Hikeman might end up";
mes "getting hunter down, so";
mes "I better not say anything.";
next;
mes "["+strcharinfo(0)+"]";
mes "Why are those men";
mes "so obsessed with that";
mes "Ymir Heart Piece? Is it";
mes "really worth this kind of";
mes "cruelty? Whoever they are,";
mes "their intentions can't be good.";
close2;
set Shinokas_Quest,10;
if(BaseLevel < 41)set BaseExp,BaseExp+34750;
if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
if(BaseLevel > 90)set BaseExp,BaseExp+556000;
end;
L_NNotify:
mes "["+strcharinfo(0)+"]";
mes "Yeah...";
mes "That's right.";
mes "I wanted to clear up";
mes "this misunderstanding";
mes "so you could calm down,";
mes "even if it's just a little bit.";
next;
mes "[Buender Hikeman]";
mes "Well, you don't have";
mes "to worry so much about";
mes ",u stress. I find that the";
mes "winds that pass through";
mes "this town to be very relaxing.";
next;
mes "[Buender Hikeman]";
mes "Each time the wind";
mes "blows by, my vision blurs,";
mes "my memories haze and all";
mes "of my hatred just drifts away.";
next;
mes "[Buender Hikeman]";
mes "Without the wind, I'd only";
mes "have my hatred towards ^FF0000him^000000.";
mes "Maybe it's my only reason for";
mes "living and maybe I'm lonely,";
mes "but it's too late to feel";
mes "sorry for myself now.";
close;
}
ein_in01.gat,281,85,2 script Drunken Man#01 849,{
mes "[Drunken Man]";
mes "...*Hiccup*...";
mes "*Hiccup*...";
mes "*Yawn*.....";
mes ".................";
mes "..*Hiccup*.....";
mes "*Hiccup*..";
close;
}
ein_in01.gat,277,95,8 script Ryan Danger 855,{
mes "[R.D. kim]";
mes "Oooh...";
next;
mes "[R.D. kim]";
mes "Oooh...";
mes "Momma.";
next;
mes "[R.D. kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
next;
mes "[R.D. kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
mes "^FF0000Hot^000000!";
next;
mes "[R.D. kim]";
mes "Why don't you take off";
mes "those heavy, uncomfortable";
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
mes "[" + strcharinfo(0) + "]";
mes "N-no...!";
mes "I-I-I-I...";
mes "(this is the";
mes "shadiest guy";
mes "I've ever seen!)";
next;
mes "[R.D. kim]";
mes "Hm? No...?";
mes "Absolutely no?";
mes "Are you sure?";
mes "Alright, alright.";
mes "I'm sorry, I apologize.";
mes "I was totally out of line.";
next;
mes "[R.D. kim]";
mes "...";
mes "Or am I?";
mes "Bwahahahaha!";
next;
mes "[" + strcharinfo(0) + "]";
mes "(Th-this guy";
mes "must be drunk, out";
mes "of his freakin' mind)";
close;
}
ein_in01.gat,279,92,2 script Tavern Lady 854,{
mes "[Tavern Lady]";
mes "most Einbech men are";
mes "crude and primitive male";
mes "chauvinists! They disgust me!";
next;
mes "[Tavern Lady]";
mes "I mean, there's nothing";
mes "good about them! They're";
mes "wild, violent, simple minded";
mes "and ignorant. They settle all";
mes "their arguments with brawn";
mes "and they're so... close minded!";
next;
mes "[Tavern Lady]";
mes "How can they not know";
mes "that women want gentle,";
mes "sensitive men with whom";
mes "they can share their feelings";
mes "and drink chamille tea over";
mes "freshly knit doillies?";
close;
}
einbech.gat,197,139,4 script Young Man#05 855,{
mes "[Heinz]";
mes "Wow...";
mes "And adventurer from";
mes "Rune-Midgard, eh?";
mes "What brings you here?";
next;
mes "[Heinz]";
mes "Einbech doesn't offer much";
mes "in terms of sight-seeing, but";
mes "have you come to see the mine?";
mes "Right now, it's swarming with";
mes "monsters and we can't dig any";
mes "ores because it's so dangerous.";
next;
mes "[Heinz]";
mes "Now, if some adventurers were";
mes "generous enough to hunt down";
mes "those evil creatures, we'd be able";
mes "to mine again and they could earn";
mes "some extra zeny. It's like killing";
mes "two birds with one stone. Hahaha!";
next;
mes "[Heinz]";
mes "Oh wait... I'm sorry.";
mes "I don't know what's wrong";
mes "with me, asking complete";
mes "strangers to do favors for";
mes "me. It's completely rude!";
mes "I mean, who would do that?";
next;
mes "[Heinz]";
mes "But... I'm beyond caring";
mes "about my pride. For the sake";
mes "of all that is good and holy, I'm";
mes "begging you, please kill thise foul";
mes "and evil creatures. Please!!";
close;
}
ein_in01.gat,191,102,4 script Kaijeta 846,{
if(EIN_LOVERQ > 13)goto s_Learned;
if(EIN_LOVERQ == 13)goto s_Clothes;
if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
if(EIN_LOVERQ == 6)goto s_Helping;
mes "[Kaijeta]";
mes "Welcome to my humble";
mes "abode, adventurer. I'm";
mes "sorry if I'm a poor host.";
next;
mes "[Kaijeta]";
mes "As you can see, we have";
mes "to share this house with";
mes "other families so we don't";
mes "have much open space or";
mes "privacy. I'm afraid we can't";
mes "even affor basic comfort.";
next;
mes "[Kaijeta]";
mes "For now, this is the best";
mes "we can do. We don't have";
mes "the zeny to buy a house or";
mes "land, so we have no choice";
mes "but to endure through this...";
close;
s_Helping:
mes "[Kaijeta]";
mes "Thank you for helping my";
mes "son. He may look like a fool";
mes "for falling in love with someone";
mes "from Einbroch, but he's an honest";
mes "hard working man.";
next;
mes "[Kaijeta]";
mes "Then again, it was bound to";
mes "happen sometime. Einbech is";
mes "a very poor town while Einbroch";
mes "is a very rich town. I'd understand";
mes "if you don't agree, but opposites";
mes "attract sooner of later.";
next;
mes "[Kaijeta]";
mes "^565656*Sigh...*^000000";
mes "If my son and Calla can";
mes "work things out, maybe it";
mes "would improve relations";
mes "between our two towns.";
mes "I certainly hope so...";
next;
mes "[Kaijeta]";
mes "Still, I'm quite baffled!";
mes "I raised my son to have more";
mes "guts than to wallow in misery";
mes "when his heart's broken. And";
mes "I still have no idea how he got";
mes "together with such a rich woman.";
next;
mes "[Kaijeta]";
mes "Do you have any idea";
mes "how we can put an end";
mes "to the hate between our";
mes "two towns? I don't want to";
mes "see this couple separated";
mes "because of such pettiness.";
set EIN_LOVERQ,7;
close;
s_Hatred:
mes "[Kaijeta]";
mes "I can't bear to see the";
mes "petty hatred between our";
mes "two towns stop my son from";
mes "seeing the woman he loves...";
close;
s_Clothes:
mes "[Kaijeta]";
mes "Thank you for helping";
mes "my son Clitzer. Sadly, the";
mes "little fool doesn't have any";
mes "clue when it comes to certain";
mes "things like choosing clothing.";
mes "he gets so nervous about it!";
next;
mes "[Kaijeta]";
mes "A man should wear nice";
mes "clothes, like a Formal Suit";
mes "or a Tuxedo, for important";
mes "meetings and special occassions.";
mes "hopefully, he'll learn that soon.";
close;
s_Learned:
mes "[Kaijeta]";
mes "My son learned";
mes "an awful lot from";
mes "your good example.";
mes "As a mother, I really";
mes "appreciate everything";
mes "you've done for him.";
next;
mes "[Kaijeta]";
mes "Well, adventurer,";
mes "I will be praying for";
mes "your safety wherever";
mes "your journeys may";
mes "take you.";
close;
}
ein_in01.gat,200,101,4 script Clitzer 854,{
if(EIN_LOVERQ)goto s_Switches;
s_Back:
mes "[Clitzer]";
mes "Is there something";
mes "that you really want";
mes "in life, but it's just";
mes "beyond your grasp?";
next;
mes "[Clitzer]";
mes "I wish I was more";
mes "like you adventurers.";
mes "People like you never";
mes "seem to give up, no matter";
mes "what the obstacles may be.";
mes "But I'm so helpless...";
next;
mes "[Clitzer]";
mes "I can't even see";
mes "the one person that";
mes "I love. We're just so";
mes "different that it's not";
mes "even possible anymore...";
close;
s_Switches:
switch(EIN_LOVERQ)
{
case 1:
mes "[Clitzer]";
mes "That faintly sweet";
mes "and pleasant scent...";
mes "It's just like the fragrance";
mes "they use in Calla's house.";
next;
mes "[Clitzer]";
mes "Ah, so you visited";
mes "Calla in Einbroch?";
mes "I miss her sooo much!";
mes "Is she doing alright?";
next;
mes "[Clitzer]";
mes "Calla's so beautiful.";
mes "And she's so lovely.";
mes "Every time I close my";
mes "eyes, I can still see";
mes "her lovely smile.";
next;
mes "[Clitzer]";
mes "I'm sorry if I sound";
mes "silly, but I can't help";
mes "it. I know I'm acting like";
mes "a complete idiot. But I'd";
mes "give anything to see her...";
next;
mes "[Clitzer]";
mes "Just...";
mes "Just don't listen";
mes "to anything I say.";
mes "I'm just a poor fool";
mes "in love with the wrong";
mes "person. That has to be it...";
set EIN_LOVERQ,2;
close;
break;
case 2:
mes "[Clitzer]";
mes "^565656*Sigh*^000000";
mes "I really appreciate your";
mes "sympathy, but I'm merely";
mes "a coward and a fool.";
next;
mes "[Clitzer]";
mes "Yeah...";
mes "I'm a coward for doing";
mes "nothing about my feelings";
mes "and an idiot for falling in love";
mes "with such a high class girl in";
mes "the first place... Oh, Calla...";
close;
break;
case 3:
if(!countitem(1901))goto s_Back;
mes "[Clitzer]";
mes "What brings you here?";
mes "aren't you tired of hearing";
mes "me moan and whine about";
mes "lost love? ^111111*Siiiiigh...*^000000";
next;
mes "[Clitzer]";
mes "Hey, this violin...";
mes "Calla used to play";
mes "such beautiful music";
mes "on this for me. Did";
mes "she give this to you?";
next;
mes "[Clitzer]";
mes "I see. Calla must have";
mes "known that I'm all broken up";
mes "right now. She's too good to";
mes "me. How can se consider";
mes "my feelings before thinking";
mes "about herself?";
next;
mes "[Clitzer]";
mes "I know I'm being";
mes "shameless, but I have";
mes "a favor to ask. Adventurer,";
mes "would you please send";
mes "Calla a present for me?";
next;
mes "[Clitzer]";
mes "All you need to do is";
mes "just give her ^FF00001 Flower^000000.";
mes "I don't have the zeny and";
mes "I don't think I'm welcome";
mes "at Kapellthaine Manor.";
next;
mes "[Clitzer]";
mes "Here, in return, I'll";
mes "give you this health";
mes "massage. It's not a";
mes "big deal, but when I'm";
mes "done, your mind and body";
mes "will be refreshed. Here goes!";
next;
mes "^3151FF*Knead Knead*";
mes "*Rub Rub Rub Rub*";
mes "*Press Press Press*";
mes "*C-c-c-c-c-c-crakck!*^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Oh--";
mes "Hell yeah!";
mes "That's the stuff!";
delitem 1901,1;
if(BaseLevel < 41)set BaseExp,BaseExp+3712;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
set EIN_LOVERQ,4;
next;
mes "[Clitzer]";
mes "Would you please bring";
mes "1 Flower to Calla for me?";
mes "I'm sorry for troubling you...";
close;
break;
case 4:
mes "[Clitzer]";
mes "Would you please bring";
mes "1 Flower to Calla for me?";
mes "I'm sorry for troubling you...";
close;
break;
case 5:
mes "[Clitzer]";
mes "You've given her";
mes "the flower? That's";
mes "great! Thank you,";
mes "thank you so mu--";
next;
mes "[Clitzer]";
mes "...Oh!";
mes "Gosh! I was thinking so";
mes "much about myself that";
mes "I forgot to ask you for your";
mes "name! I'm sorry for being";
mes "so knuckle-headed...";
next;
mes "[Clitzer]";
mes "So...";
mes "What's your name?";
next;
input @str$;
if(@str$ != strcharinfo(0))goto s_WrongName;
mes "[Clitzer]";
mes "" + strcharinfo(0) + "...";
mes "That's very nice. Thank you,";
mes "I'm really grateful for your help.";
mes "Although I can't see Calla in";
mes "person, I can at least send";
mes "my regards if you help me.";
next;
mes "[Clitzer]";
mes "I feel so much";
mes "better now. Oh!";
mes "When you have the";
mes "time, why don't you talk";
mes "to my mother? She always";
mes "likes meeting my friends.";
set EIN_LOVERQ,6;
close;
s_WrongName:
mes "[Clitzer]";
mes "Hm...?";
mes "Oh, don't be";
mes "so nervous~";
mes "But would you please";
mes "tell me your name again?";
mes "I couldn't hear you...";
close;
break;
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
mes "[Clitzer]";
mes "^111111*Sigh...*^000000";
mes "What can I do to";
mes "get Calla's parents";
mes "to accept me as her";
mes "boyfriend? I can't";
mes "think of anything...";
close;
break;
case 12:
mes "[Clitzer]";
mes "Eh...?";
mes "What did you just say?";
mes "You did something for";
mes "the Kapellthaines?";
next;
mes "[Clitzer]";
mes "What...?";
mes "Did you just say";
mes "that Calla's mother";
mes "wants me to have tea";
mes "with her? Holy moley...!";
next;
mes "[Clitzer]";
mes "Okay, okay.";
mes "I-I I'll need something";
mes "nice to wear, right? Oh.";
mes "Wow. This is so sudden!";
mes "W-what should I do?";
next;
mes "[Clitzer]";
mes "This monkey suit";
mes "that I've got on just";
mes "won't do! Arrrgh! But I've";
mes "already outgrown all of my";
mes "nice clothes already. Boy,";
mes "am I in a pickle...";
set EIN_LOVERQ,13;
close;
break;
case 13:
if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
mes "[Clitzer]";
mes "Noooooo!";
mes "I've got to find";
mes "the perfect thing";
mes "to wear or Calla's";
mes "mother might ^FF0000hate^000000 me!";
next;
mes "[Clitzer]";
mes "Think, Clitzer, think!";
mes "Okay, no fun colors.";
mes "I don't want her to";
mes "think I'm not serious";
mes "about Calla. Stripes";
mes "might be bad too...";
close;
break;
case 14:
case 15:
mes "[Clitzer]";
mes "Look out, world!";
mes "I'm gonna become";
mes "worth of Calla's love!";
mes "Someday, maybe even her";
mes "parents will approve me!";
close;
break;
}
s_Clothes:
mes "[Clitzer]";
mes "Waaah!";
mes "What should I wear?!";
mes "I can't for the life of me";
mes "figure this out! Something,";
mes "um, formal? I've never worn";
mes "anything like that before!";
next;
if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
close;
s_Tux:
mes "[Clitzer]";
mes "Wait, " + strcharinfo(0) + ".";
mes "What's that you've got";
mes "there? I've seen something";
mes "like that before. It's called";
mes "a Tuxedo, right? Something";
mes "like that would be perfect!";
next;
menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
mes "[Clitzer]";
mes "But how can I get";
mes "a Tuxedo? Ooh, I hope";
mes "it doesn't cost too much";
mes "zeny or I won't be able to";
mes "get one of those soon...";
close;
s_Formal:
mes "[Clitzer]";
mes "Wait, " + strcharinfo(0) + ".";
mes "What's that you've got";
mes "there? I've seen something";
mes "like that before. It's called";
mes "a Formal Suit, right?";
mes "Something like that would";
mes "be perfect!";
next;
menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
mes "[Clitzer]";
mes "But how can I get";
mes "a Formal Suit? I hope";
mes "it doesn't cost too much";
mes "zeny or I won't be able to";
mes "get one of those soon...";
close;
s_Giveclothes:
mes "[Clitzer]";
mes "I can have this?";
mes "Oh, thank you so much!";
mes "Finally, I have something";
mes "nice enough to wear to meet";
mes "Calla's mom! What a relief!";
next;
mes "[Clitzer]";
mes "You've been helping me all";
mes "this time and I haven't properly";
mes "expressed my gratitude. I'm sorry";
mes "if I've been to absorbed in my own";
mes "problems. I may be poor, but I need";
mes "to repay you somehow...";
next;
mes "[Clitzer]";
mes "Wait...";
mes "Why don't you have this";
mes "ore? I don't how";
mes "valuable it is, but I know";
mes "that it's pretty rare. It may";
mes "even be useful to you later~";
delitem @clothes,1;
set EIN_LOVERQ,14;
switch(rand(1,9))
{
case 1:
getitem 7289,1;
break;
case 2:
getitem 7290,1;
break;
case 3:
getitem 7291,1;
break;
case 4:
getitem 7292,1;
break;
case 5:
getitem 7293,1;
break;
case 6:
getitem 7294,1;
break;
case 7:
getitem 7295,1;
break;
case 8:
getitem 7296,1;
break;
case 9:
getitem 7297,1;
break;
}
next;
mes "[Clitzer]";
mes "" + strcharinfo(0) + ",";
mes "you've really opened";
mes "my eyes. From now on,";
mes "I'll do my best to earn the";
mes "approval of Calla's parents and";
mes "become worthy of Calla's love.";
close;
}
ein_in01.gat,192,90,2 script Supineque 849,{
mes "[Supineque]";
mes "Ugh...";
mes "I'm starving!";
next;
mes "[Supineque]";
mes "I haven't had food for so";
mes "long that my stomach is";
mes "beginning to digest itself!";
mes "This is horrible...";
next;
mes "[Supineque]";
mes "I mean, I have";
mes "food that I can";
mes "eat today. But if";
mes "I finish it, what am";
mes "I gonna eat tomorrow?";
close;
}
ein_in01.gat,208,86,3 script Decii 855,{
mes "[Decii]";
mes "This is so";
mes "frustating!";
mes "I'm surrounded";
mes "by all these ^FF0000people^000000!";
next;
mes "[Decii]";
mes "There's absolutely";
mes "no privacy in a town";
mes "this crowded! I guess";
mes "I should try to move";
mes "out as soon as I can.";
close;
}
einbech.gat,216,118,4 script Catzllanpu 854,{
mes "[Catzllanpu]";
mes "*Sigh...* ";
mes "Simple pleasures.";
mes "They're what makes";
mes "life worth living,";
mes "you know?";
next;
mes "[Catzllanpu]";
mes "It's enough for me just to";
mes "live a normal and happy life,";
mes "but everyone around me wants";
mes "to work harder and harder. If";
mes "you never take a rest, you're";
mes "killing yourself pretty slowly.";
next;
mes "[Catzllanpu]";
mes "I guess you can tell that";
mes "I don't have the worries";
mes "other people have about";
mes "money. It's great, but it's";
mes "not worth sacrificing the";
mes "quality of your life, right?";
close;
}