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//===== rAthena Script ======================================= 
//= El Dicastes Town
//===== By: ================================================== 
//= Gennosuke Kouga
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= El Dicastes Town Script
//===== Additional Comments: ================================= 
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
//============================================================

dicastes01,194,159,5	script	Excited Galten#a	492,{
	mes "[Excited Galten]";
	if (isequipped(2782)) {
		mes "I can't get beautiful";
		mes "Ahat's image out of my head.";
		emotion e_lv;
		mes "As long as we have him,";
		mes "it will only be a matter of time before Sapha";
		mes "will rule this land.";
		close;	 }
	mes "������ �� ����";
	mes "������ �� ��";
	mes "������ ��";
	mes "����� �� ���� �� �����";
	mes "������ �� ��";
	close;
}

dicastes01,201,86,4	script	Sentinel#a	492,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "El Dicastes, the";
		mes "capital city of Sapha.";
		mes "The land is pretty rough,";
		mes "so many outsiders can't get in. Haha...";
		next;
		mes "[Sentinel]";
		mes "...";
		next;
		mes "[Sentinel]";
		mes "Hey, you are an outsider!";
		close; }
	mes "������ �� ��� �� ����";
	mes "���� �� ";
	mes "����� �� ���� �� ����";
	next;
	mes "[Sentinel]";
	mes "��";
	next;
	mes "[Sentinel]";
	mes "����� �� �󢳡�";
	close;	
}

dicastes01,194,95,5	script	Sentinel#b	450,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "I permit your entry.";
		mes "But if you dare to cause trouble";
		mes "you won't know what hit you. Beware!";
		close; }
	mes "������ �� ��";
	mes "����� �� ������ �� ��";
	mes "������ �� ������ �� ��";
	close;
}

dicastes01,252,133,1	script	Training Galten#a	450,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I am a Sapha warrior.";
		mes "I am never lazy with my training.";
		next;
		mes "[Training Galten]";
		mes "Hahaha~";
		mes "Just joking. I can't fight a guest in our land.";
		close; }
	mes "����� ������� ��";
	mes "� ��";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}

dicastes01,272,166,0	script	Training Galten#b	450,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "You seem to be an experienced adventurer.";
		mes "I would like to try testing your strength.";
		next;
		mes "[Training Galten]";
		mes "Hahaha~";
		mes "Just joking. I can't fight a guest to our land.";
		close; }
	mes "������ ��";
	mes "������ �� ������ �� ������ ��";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}

dicastes01,244,166,0	script	Training Galten#c	450,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I wonder if Ahat knows how";
		mes "hard I am training.";
		close; }
	mes "������ �� ������ ��";
	mes "������ ��";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}

dicastes01,234,158,0	script	Training Galten#d	450,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I'll be ready for anything.";
		mes "If I keep up with my training every day.";
		close; }
	mes "������ �� ������";
	mes "������ ��� ����� ��";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}

dic_in01,349,282,4	script	Waiting Galten#in_1	492,{
	mes "[Waiting Galten]";
	if (isequipped(2782)) {
		mes "Here is the Battle Station.";
		mes "We are all tensed up and ready for action.";
		close;	 }
	mes "����� �� ��";
	mes "����� �� ����� �� ������ �� ����� ��";
	close;
}

dic_in01,370,261,1	script	Waiting Galten#in_2	492,{
	mes "[Waiting Galten]";
	if (isequipped(2782)) {
		mes "Boring.";
		close; }
	mes "������";
	close;
}

dic_in01,381,261,1	script	Waiting Galten#in_3	492,{
	mes "[Waiting Galten]";
	if (isequipped(2782)) {
		mes "Zzzzz...";
		close; }
	mes "����";
	close;
}

dic_in01,370,282,4	script	Waiting Galten#in_4	492,{
	mes "[Waiting Galten]";
	if (isequipped(2782)) {
		mes "El Dicastes is the most peaceful place in this world as long as I am here.";
		close; }
	mes "�� �� ������ �� ������ �� ����� �� ��";
	close;
}

dic_in01,354,219,4	script	Resting Galten#in_5	492,{
	mes "[Resting Galten]";
	if (isequipped(2782)) {
		mes "Resting is always so sweet.";
		close; }
	mes "����� �� ��� �� ��";
	close;
}

dic_in01,365,197,1	script	Resting Galten#in_6	492,{
	mes "[Resting Galten]";
	if (isequipped(2782)) {
		mes "Galten can also rest while standing up like this.";
		next;
		mes "[Resting Galten]";
		mes "You say I don't look like I'm resting? But I'm already used to this.";
		close; }
	mes "��� �� ����� �� �����";
	mes "��� �� ������ �� �С��� �� �С��� �� ��";
	close;
}

dic_in01,29,119,4	script	Resting Piom#04	489,{
	mes "[Resting Piom]";
	if (isequipped(2782)) {
		mes "Why is it so noisy when I'm trying to get rest?";
		close; }
	mes "������ �� ����� �� ����";
	close;
}

dic_in01,91,113,5	script	Suspicious Piom#a	489,{
	mes "[Suspicious Piom]";
	if (isequipped(2782)) {
		mes "Have you heard of the";
		mes "rumor about Ahat?";
		next;
		if(select("Nope!:You first.")==2) {
			mes "[Suspicious Piom]";
			mes "Never mind.";
			close; }
		mes "[Suspicious Piom]";
		mes "Oh, you do seem to know?";
		mes "I need to collect information.";
		mes "You first.";
		mes "You heard of the rumor, right?";
		next;
		if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
			mes "[Suspicious Piom]";
			mes "I'm only a very curious";
			mes "ordinary Piom.";
			close; }
		mes "[Suspicious Piom]";
		mes "I am not going to say anything, either!";
		close; }
	mes "�󢳡� �� �����";
	mes "�� ������ ���";
	next;
	if(select("Can't tell what it means:Is it a curse??")==2) {
		mes "[Suspicious Piom]";
		mes "�� �� �����.";
		close; }
	mes "[Suspicious Piom]";
	mes "Go human!";
	close;
}

dic_in01,168,116,5	script	Tired Piom#c	491,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "If you need any";
		mes "information, you'd should try your";
		mes "luck with the Cat Merchant rather than wander around here.";
		mes "But of course you'll have to pay the price.";
		close; }
	mes "������ �� ����";
	mes "������ �� ����� ��";
	mes "���� �� ������ �� �󢤡� �� �� ��";
	mes "������ �� ����";
	close;
}

dic_in01,149,104,5	script	Tired Piom#b	455,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "I feel so stiff...";
		mes "I will need another dose of Bradium.";
		mes "I think the effects are weaker than before,";
		mes "or is it just me?";
		emotion e_what;
		close; }
	mes "��� �� ��";
	mes "������ �� ��� �� �����";
	mes "����� �� ������ �� ���";
	mes "������ ��";
	emotion e_what;
	close;
}

dic_in01,341,113,3	script	Tired Piom#a	491,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "I think I look better in";
		mes "robes than in leather.";
		mes "I may have to change to knitting.";
		mes "But mining does seem to suit me.";
		next;
		mes "[Tired Piom]";
		mes "...";
		next;
		emotion e_swt;
		mes "[Tired Piom]";
		mes "I'll be rejected again, right?";
		close; }
	mes "����� �� ���";
	mes "����� �� �򢱡� �� ��";
	mes "���� �� ����� �� ��";
	mes "������ �� ����� �� ����";
	next;
	mes "[Tired Piom]";
	mes "��";
	next;
	emotion e_swt;
	mes "[Tired Piom]";
	mes "������ �� ����";
	close;
}

dic_in01,252,103,3	script	Eating Adventurer#tre	711,{
	mes "[Eating Adventurer]";
	mes "Hey, do you have any emergency rations on you from Midgard?";
	next;
	mes "[Eating Adventurer]";
	mes "I came all the way here with a hungry stomach because";
	mes "I heard there was a Midgard pub, but";
	mes "I've never tasted this food";
	mes "anywhere in Midgard.";
	next;
	mes "[Eating Adventurer]";
	mes "No, I'm sure nobody in Midgard would want to try this.";
	next;
	mes "[Eating Adventurer]";
	mes "I really would like a nice hot meal.";
	mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
	close;
}

dic_in01,32,54,5	script	Venknick#el_01	449,{
	mes "[Venknick]";
	if (isequipped(2782)) {
		mes "Oh, I feel so refreshed.";
		mes "The refined Bradium was the best ever. Do you want to try some?";
		close; }
	mes "���� �� ��";
	mes "������ �� ������ �� ���� �� ������ �� ��?";
	close;
}

dic_in01,372,116,3	script	Thrilled Piom#a	490,{
	mes "[Thrilled Piom]";
	if (isequipped(2782)) {
		mes "Ahat is the one";
		mes "and only Sapha pride.";
		mes "We have plenty of Bradium";
		mes "because of him!";
		next;
		mes "[Thrilled Piom]";
		mes "...";
		next;
		mes "[Thrilled Piom]";
		mes "You don't feel his";
		mes "blessing?";
		close; }
	mes "����� �� ��";
	mes "����� �� ����";
	mes "����� �� ���� ��";
	mes "����� �� ������ �� ��";
	next;
	mes "[Thrilled Piom]";
	mes "��";
	next;
	mes "[Thrilled Piom]";
	mes "���� �� ���";
	mes "����� �� ����";
	close;
}

dic_in01,360,125,5	script	Serious Venknicka	449,{
	mes "[Serious Venknick]";
	if (isequipped(2782)) {
		mes "A sudden increase in Bradium production.";
		mes "Why?";
		mes "I will have to get more factory lines running.";
		close; }
	mes "������ �� ������ �� �����";
	mes "����� ��";
	mes "������ �� ���� ��";
	close;
}

dic_in01,42,250,5	script	Guide#diel_1	489,{
	if (ep13_3_invite == 5) {
		mes "[Guide]";
		if (isequipped(2782)) {
			mes "I'm Dior, your kind guide for El Dicastes.";
			mes "How can I help you?";
			next;
			mes "[Guide]";
			mes "You may submit your civil complaints here.";
			mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
			next;
			mes "[Guide]";
			mes "The Administrative Office is located on the top floor and handles very important matters.";
			mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
			next;
			mes "[Guide]";
			mes "By the way, you may use the elevator in the back to go to the other floors.";
			next;
			mes "[Guide]";
			mes "Oh, you didn't ask?";
			mes "But since I'm Dior, the kind guide...";
			close; }
		mes "������ �� ����� �� ������ �� ������ ��";
		mes "����� �� ����?";
		next;
		mes "[Guide]";
		mes "���� �� ������ �� ������";
		mes "����� �� ���� �� ���� �� ����� �� ����� �� ��";
		next;
		mes "[Guide]";
		mes "������ �� ����� �� ������ �� ������ �� ����";
		mes "���� �� ����";
		next;
		mes "[Guide]";
		mes "����� �� ����� �� ����� �� �� ��";
		next;
		mes "[Guide]";
		mes "����� �� ������ �� ���� �� ���� �� ������ ��";
		mes "��� �� ����� �� ����";
		close; }
	mes "- The guide looks at you with an alert expression. -";
	close;
}

dic_in01,326,37,0	script	Talkative Piom#a	454,{
	mes "[Talkative Piom]";
	if (isequipped(2782)) {	
		mes "At my factory";
		mes "we not only refine Bradium,";
		mes "but we also produce various";
		mes "tools for daily use.";
		next;
		mes "[Talkative Piom]";
		mes "We manufacture war supplies";
		mes "here, too.";
		close; }
	mes "������ ��";
	mes "������ �� ���";
	mes "����� �� ������ ��";
	mes "����� �� ��";
	mes "������ �� ����� �� ��";
	mes "����� �� ������";
	close;
}

dic_in01,351,35,7	script	Manuk Piom#a	454,{
	mes "[Manuk Piom]";
	if (isequipped(2782)) {
		mes "You! We met in Manuk, didn't we?";
		mes "I've come to pick up the weapon I ordered.";
		close; }
	mes "����� �� ��� �� ��";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,282,210,4	script	Free Knit#a	453,{
	mes "[Free Knit]";
	if (isequipped(2782)) {
		mes "As long as we have a steady";
		mes "supply of Bradium,";
		mes "Saphas can live forever.";
		mes "Our childhood lasts 10 years,";
		mes "which is short.";
		close; }
	mes "����� �� ����� ��";
	mes "����� �� ������ �� ����� �� ����� ��";
	mes "����� �� ���� �� ������";
	mes "�󢳡� �� ������ �� ����";
	mes "�򢲡� �� ����";
	close;
}

dicastes01,246,210,4	script	Free Venknick#a	449,{
	mes "[Free Venknick]";
	if (isequipped(2782)) {
		mes "At least we have plenty of Bradium.";
		mes "Look,";
		mes "You can see Bradium";
		mes "everywhere you go.";
		next;
		mes "[Free Venknick]";
		mes "?";
		next;
		mes "[Free Venknick]";
		mes "The thing rolling around is a gem,";
		mes "but why are you interested in it?";
		close; }
	mes "��� �� ������ �� ���";
	mes "����";
	mes "������ �� �����";
	mes "������ �� ����� ��";
	next;
	mes "[Free Venknick]";
	mes "��";
	next;
	mes "[Free Venknick]";
	mes "������ �� ��� �� ���";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,235,245,4	script	Excited Piom#a	490,{
	mes "[Excited Piom]";
	if (isequipped(2782)) {
		mes "[Excited Piom]";
		mes "Have you seen Ahat?";
		emotion e_ho;
		mes "His popularity here in El Discastes is phenomenal!";
		close; }
	mes "������ �� ������ ��";
	emotion e_ho;
	mes "����� �� ����� �� ����� �� �� ��";
	close;
}

dicastes01,284,262,4	script	Favorable Knit#a	453,{
	mes "[Favorable Knit]";
	if (isequipped(2782)) {
		mes "Unlike the Laphine, we Saphas";
		mes "are a very close community.";
		mes "We start by living together in common facilities after we are born.";
		next;
		mes "[Favorable Knit]";
		mes "That is why all Saphas are like family.";
		mes "We never have any quarrels between classes.";
		close; }
	mes "������ �� ������ ��";
	mes "����� �� ����� �� ��";
	mes "����� �� ���� �� �����";
	mes "������ �� ������ �� ����";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,164,180,4	script	Limpy Piom#a	489,{
	mes "[Limpy Piom]";
	if (isequipped(2782)) {
		mes "[Limpy Piom]";
		mes "They say there is a war";
		mes "going on with the Laphine.";
		mes "I hope everything goes well.";
		mes "I hope it doesn't come all";
		mes "the way to the capital.";
		emotion e_dots;
		close; }
	mes "������ �� ����";
	mes "������ �� ��";
	mes "������ �� ������";
	mes "���� �� ������";
	mes "����� �� ���� �� ����";
	emotion e_dots;
	close;
}

dicastes01,191,202,4	script	Complaining Galten#fihs	450,{
	mes "[Complaining Galten]";
	if (isequipped(2782)) {
		mes "That crazy Vanknick always";
		mes "talks about the legend of that statue.";
		next;
		mes "[Complaining Galten]";
		mes "Have you ever talked";
		mes "to him?";
		next;
		if(select("No:Yes")==1) {
			mes "[Complaining Galten]";
			mes "You don't know about the legend behind the statue?";
			mes "Then I don't know what to talk about it with you.";
			close; }
		mes "[Complaining Galten]";
		mes "You also fell for that crazy man.";
		next;
		select("Yes");
		emotion e_sob,1;
		next;
		mes "[Complaining Galten]";
		mes "Just forget about it quickly for your own good.";
		close; }
	mes "����� �� ������ �� ";
	mes "������ �� ������ �� ��";
	next;
	mes "[Complaining Galten]";
	mes "�𢱡� �� ������";
	mes "������ �� ��";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}

dicastes01,181,198,5	script	Traveler Ichack#info	481,{
	mes "[Traveler Ichack]";
	mes "Oh! You are a stranger!";
	mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
	next;
	mes "[Traveler Ichack]";
	mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
	next;
	mes "[Traveler Ichack]";
	mes "I'm here to guide new visitors from Rune Midgard.";
	mes "Do you want to know more about some places here?";
	next;
	switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
		case 1:
			mes "[Traveler Ichack]";
			mes "Ah~ what a beautiful building.";
			mes "I heard that they treat very important things.";
			next;
			mes "[Traveler Ichack]";
			mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
			mes "Head north and you'll get there.";
			close2;
			viewpoint 1,198,351,1,0x00FF00;
			end;
		case 2:
			mes "[Traveler Ichack]";
			mes "The Safa tribe is really strange. How can they can sleep in there?";
			next;
			mes "[Traveler Ichack]";
			mes "Can't you understand?";
			mes "Just see for yourself and it will be better!";
			next;
			mes "[Traveler Ichack]";
			mes "The residence is separated into two places. The lower class and the upper class.";
			mes "The lower class is south and the upper class is up north.";
			close2;
			viewpoint 1,280,283,2,0x00FF00;
			viewpoint 1,136,106,3,0x3355FF;
			end;
		case 3:
			mes "[Traveler Ichack]";
			mes "It is too dangerous here so we need a security system.";
			mes "Did you go to the training room? I don't think they ever sleep there.";
			close2;
			viewpoint 1,255,172,4,0xFBBBB9;
			end;
		case 4:
			mes "[Traveler Ichack]";
			mes "The factory is the most important place here for the Safa livelihood.";
			mes "You can see the Bradium that the Safa make there.";
			close2;
			viewpoint 1,97,256,5,0x3355FF;
			end;
		case 5:
			mes "[Traveler Ichack]";
			mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
			mes "The pub of Bumen Florine is located underground of the lower residence.";
			close2;
			viewpoint 1,136,106,6,0xE77471;
			end;
		case 6:
			mes "[Traveler Ichack]";
			mes "The cats don't seem to have a good relationship with the Safa either.";
			mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
			// -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
			close2;
			viewpoint 1,199,39,7,0x800080;
			end;
	}
}

dicastes01,202,197,4	script	Crazy Venknick#fihsing1	449,{
	mes "[Crazy Venknick]";
	if (isequipped(2782)) {
		mes "For only 5000 Zeny";
		mes "I can tell you the sad legend behind that statue.";
		next;
		if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
			mes "[Crazy Venknick]";
			mes "Don't come back with regrets.";
			close; }
		if (Zeny < 5000) {
			mes "[Crazy Venknick]";
			mes "Don't come back here if you don't have Zeny.";
			close; }
		set Zeny, Zeny-5000;
		mes "[Crazy Venknick]";
		mes "Thanks.";
		emotion e_gg,0,"Complaining Galten#fihs";
		next;
		select("What is the sad legend?");
		emotion e_dots;
		select("I asked what the sad legend is about!");
		next;
		mes "[Crazy Venknick]";
		mes "I don't believe in legends.";
		next;
		emotion e_dots,1;
		select("Was I tricked?");
		next;
		sc_start SC_Blind,10000,0;
		mes ""+strcharinfo(0)+"?";
		mes "You feel outraged at being tricked...";
		close; }
	mes "������ �� ������";
	mes "���� �� ����� �� �����";
	next;
	mes "- I can't understand what he's trying to say. -";
	close;
}