//===== eAthena Script =======================================
//= Al De Baran Town
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
//= The 2nd reserve points agent is not complete yet.
//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
//= for underground), fixed some typos [Lupus]
//= 1.4 Fixed Typos & Spellcheck [massdriller]
//= 1.5 Finally added the Special Reserve 2 Lotto 8))
//= with official prizes (80% official, 4-5 entries are made up)
//= also changed typo Orange Potions -> Red Potions [Lupus]
//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
//= 1.7 Fixed exploits [Lupus]
//============================================================
// Panama --------------------------------------------------------------
aldebaran.gat,46,129,4 script Panama 97,{
mes "[Panama]";
mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
next;
menu "About the canals",-,"End conversation",M_End;
mes "[Panama]";
mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
next;
mes "[Panama]";
mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
close;
M_End:
mes "[Panama]";
mes "This is a mountain town so the water is supposed to be pure ...";
next;
mes "[Panama]";
mes "Help yourself to some...";
close;
}
// Miller ------------------------------------------------------------------------
aldebaran.gat,49,93,4 script Miller 83,{
mes "[Miller]";
mes "Did you know that LEVEL 4 weapons exist?";
next;
mes "[Miller]";
mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
close;
}
// Senorita Sylvia -----------------------------------------------------------
aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
mes "[Senorita Sylvia]";
mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
next;
mes "[Senorita Sylvia]";
mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
emotion 28;
next;
mes "[Senorita Sylvia]";
mes "Where the hell is it~~~?!";
emotion 6;
next;
mes "[Senorita Sylvia]";
mes "I may look smart, but I am TERRIBLE with directions.....";
next;
mes "[Senorita Sylvia]";
mes "Ah~ by the way, would you like to know a bit of very useful information?";
next;
menu "Please continue.",-,"Not really.",M_End;
mes "[Senorita Sylvia]";
mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
next;
mes "[Senorita Sylvia]";
mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
mes "Once you've done so you'll be able to equip it without problems.";
close;
M_End:
mes "[Senorita Sylvia]";
mes "Whatever.....";
emotion 32;
close;
}
// Quatro ----------------------------------------------------------------
aldebaran.gat,64,104,4 script Quatro 55,{
mes "[Quatro]";
mes "It has been rumored that famous blacksmith came to this town from Geffen...";
M_Menu:
next;
menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;
mes "[Quatro]";
mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
mes "Also he has a devoted son, who helps him out with his work.";
next;
mes "[Quatro]";
mes "I hope his son will be a good blacksmith in the future.";
goto M_Menu;
M_1:
mes "[Quatro]";
mes "If you upgrade a weapon its attack strength will increase.";
next;
mes "[Quatro]";
mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
goto M_Menu;
M_End:
close;
}
// Isenberg ---------------------------------------------------------------------
aldebaran.gat,67,154,4 script Isenberg 98,{
mes "[Isenberg]";
mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
M_Menu:
next;
menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
mes "[Isenberg]";
mes "Mt. Mjolnir !";
next;
mes "[Isenberg]";
mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
next;
mes "[Isenberg]";
mes "It is a difficult path however due to the steep and rugged terrain.";
mes "Not to mention the strong and hostile monsters which roam the mountain side.";
next;
mes "[Isenberg]";
mes "You did a good job to get here.";
emotion 21;
goto M_Menu;
M_1:
mes "[Isenberg]";
mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
next;
mes "[Isenberg]";
mes "The Payon Forest is large and it's pathways are very intricate. It is easy to get lost and confused in it.";
next;
mes "[Isenberg]";
mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
next;
mes "[Isenberg]";
mes "The forest was named after Payon, the village of independence instead of Alberta, the harbor town.";
next;
mes "[Isenberg]";
mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
next;
mes "[Isenberg]";
mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
goto M_Menu;
M_End:
mes "[Isenberg]";
mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
close;
}
// Joanne ------------------------------------------------------------------------------
aldebaran.gat,81,61,4 script Joanne 101,{
mes "[Joanne]";
mes "I like to go gathering sea shells. It is really fun";
next;
menu "Shell Gathering",-,"End Conversation",M_End;
mes "[Joanne]";
mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
mes "Usually shell fish conceal themselves under the ground.";
next;
mes "[Joanne]";
mes "By the way, there is a dangerous shell fish called Ambernite.";
mes "It can usually be found on the beaches near Comodo.";
next;
mes "[Joanne]";
mes "What a scary shell fish ..";
close;
M_End:
mes "[Joanne]";
mes "I'm going to taste Cave Shell Fish one of these days!!";
mes "I know it is a little bit dangerous... but it's worth the risk, right?";
close;
}
// Bebe -------------------------------------------------------------------
aldebaran.gat,86,228,4 script Bebe 703,{
mes "[Bebe]";
mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
M_Menu:
next;
menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
mes "[Bebe]";
mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
next;
mes "[Bebe]";
mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
emotion 0;
next;
mes "[Bebe]";
mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
next;
mes "[Bebe]";
mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
next;
mes "[Bebe]";
mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
emotion 19;
next;
mes "[Bebe]";
mes "If you every see one, don't even think about going near it. It may just bite you to death!";
goto M_Menu;
M_1:
mes "[Bebe]";
mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
next;
mes "[Bebe]";
mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there.";
next;
mes "[Bebe]";
mes "Most of the monsters won't attack you if you don't attack them first though.";
goto M_Menu;
M_End:
mes "[Bebe]";
mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
emotion 20;
close;
}
// Epthiel -----------------------------------------------------------------
aldebaran.gat,90,170,4 script Epthiel 47,{
mes "[Epthiel]";
mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them.";
M_Menu:
next;
menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
mes "[Epthiel]";
mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
next;
mes "[Epthiel]";
mes "The greater number of slots a piece of equipment has the greater its value is.";
goto M_Menu;
M_1:
mes "[Epthiel]";
mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
next;
mes "[Epthiel]";
mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
next;
mes "[Epthiel]";
mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
next;
mes "[Epthiel]";
mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one.";
goto M_Menu;
M_End:
mes "[Epthiel]";
mes "Do you have a card?";
close;
}
// Daniel --------------------------------------------------------------------------
aldebaran.gat,93,80,4 script Daniel 48,{
mes "[Daniel]";
mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
next;
mes "[Daniel]";
mes "B-U-T!.....";
emotion 0;
next;
mes "[Daniel]";
mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
mes "I couldn't enjoy my date with my girl friend which sucked big time!";
emotion 7;
next;
menu "Gosh, that's too bad.",-,".....",M_1;
mes "[Daniel]";
mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchants youngest daughter.";
mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
next;
mes "[Daniel]";
mes "She said something about the armor having 'more slots'.... whatever that means.";
close;
M_1:
mes "[Daniel]";
mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
emotion 28;
close;
}
// Munster -----------------------------------------------------------------
aldebaran.gat,113,70,2 script Munster 48,{
mes "[Munster]";
mes "My family used to live in Geffen, the homeland of blacksmith. We moved to Al De Baran last winter.";
next;
mes "[Munster]";
mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work";
mes "I learned a lot about the success rate of upgrading weapons of different levels.";
next;
mes "[Munster]";
mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
next;
mes "[Munster]";
mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
next;
mes "[Munster]";
mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
next;
mes "[Munster]";
mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
next;
mes "[Munster]";
mes "Any who, I hope people will come to re-acquaint themselves with my fathers superior craftsmanship.";
close;
}
// Phracon Guy --------------------------------------------------------------
aldebaran.gat,117,181,4 script Pharacon Guy 48,{
mes "[Phracon Guy]";
mes "Lv 1 weapons require a metal called 'Pharacon' to be upgraded.";
next;
menu "About Pharacon",-,"Advice about Phracon",M_1,"End Conversation",M_End;
mes "[Pharacon Guy]";
mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
next;
mes "[Pharacon Guy]";
mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
next;
mes "[Pharacon Guy]";
mes "You can obtain Pharacon from monsters or you can purchase it from Forging Workshops located in towns.";
next;
mes "[Pharacon Guy]";
mes "If you don't need Pharacon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
close;
M_1:
mes "[Pharacon Guy]";
mes "I hear that a lot of monsters carry Pharacon. Why don't you go hunt them?";
mes "You should be able to find a lot of Pharacon without much trouble.";
next;
mes "[Pharacon Guy]";
mes "A couple of days ago, I went hunting with the Pub Master and got a Pharacon dropped from Bebe Savage.";
close;
M_End:
mes "[Pharacon Guy]";
mes "Good luck on finding some Pharacon -";
close;
}
// Alchemy Guy Chemirre -----------------------------------------------------------
aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
mes "[Alchemy Guy Chemirre]";
mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
M_Menu:
next;
menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
mes "[Alchemy Guy Chemirre]";
mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
next;
mes "[Alchemy Guy Chemirre]";
mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
next;
mes "[Alchemy Guy Chemirre]";
mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
next;
mes "[Alchemy Guy Chemirre]";
mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
goto M_Menu;
M_1:
mes "[Alchemy Guy Chemirre]";
mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
goto M_Menu;
M_2:
mes "[Alchemy Guy Chemirre]";
mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
next;
mes "[Alchemy Guy Chemirre]";
mes "If you already posses a monster card then you've probably already heard this but.....";
next;
mes "[Alchemy Guy Chemirre]";
mes "Each card has a specific type of equipment it can be placed on.";
mes "For instance, let's say you have a poring card.....";
next;
mes "[Alchemy Guy Chemirre]";
mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
next;
mes "[Alchemy Guy Chemirre]";
mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though.";
next;
mes "[Alchemy Guy Chemirre]";
mes "In order to use a card you must first unequipped the piece of equipment you want to insert the card into.";
mes "Next find your card in your inventory window and double click it.";
next;
mes "[Alchemy Guy Chemirre]";
mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and your done.";
close;
M_End:
mes "[Alchemy Guy Chemirre]";
mes "Long live the Al De Baran Alchemy Guild!!";
close;
}
// Anastasia --------------------------------------------------------------
aldebaran.gat,146,124,4 script Anastasia 101,{
mes "[Anastasia]";
mes "Somewhere in Rune-Edgardo's there exists the ^3355FF' Assassin Guild '^000000.";
next;
mes "[Anastasia]";
mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
next;
mes "[Nastasia]";
mes "But... is that.... legal.....??";
emotion 1;
next;
mes "[Nastasia]";
mes "And do they collect tuition....??";
next;
menu "Continue conversation.",-,"End Conversation.",M_End;
mes "[Nastasia]";
mes "Most flying monsters are very fast and have a high amount of agility.";
mes "Therefore, it's very difficult to hit them successfully.";
next;
mes "[Nastasia]";
mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
close;
M_End:
mes "[Nastasia]";
mes "Like the old saying goes, 'nothing in life is free'.";
close;
}
// Stromme ---------------------------------------------------------
aldebaran.gat,159,242,4 script Stromme 119,{
mes "[Stromme]";
mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
next;
mes "[Stromme]";
mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
next;
menu "About insects",-,"End conversation",M_End;
mes "[Stromme]";
mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
next;
mes "[Stromme]";
mes "However that doesn't mean that you can take them lightly.";
mes "They have evolved into creatures that can defend themselves when attacked.";
next;
mes "[Stromme]";
mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
mes "These monsters are strong so you should be careful about approaching them.";
next;
mes "[Stromme]";
mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
next;
mes "[Stromme]";
mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
close;
M_End:
mes "[Stromme]";
mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
close;
}
// Joo Jahk ------------------------------------------------------
aldebaran.gat,180,46,4 script Joo Jahk 88,{
mes "[Joo Jahk]";
mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
next;
mes "[Joo Jahk]";
mes "But.... Do you think I could drink the water in these waterways?";
emotion 20;
next;
mes "[Joo Jahk]";
mes "Actually I already did, but I am still concerned.....";
emotion 4;
next;
menu "Continue.",-,"End conversation.",M_End;
mes "[Joo Jahk]";
mes "I been traveling around Rune-Midgard.";
next;
mes "[Joo Jahk]";
mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
next;
mes "[Joo Jahk]";
mes "I hope this advice can come in handy for you.";
close;
M_End:
mes "[Joo Jahk]";
mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
close;
}
// Gavin -------------------------------------------------------------------
aldebaran.gat,212,122,4 script Gavin 97,{
mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
next;
mes "[Gavin]";
mes "Hmm... did I over-exaggerate? 'Towns people'...";
mes "Well... it is just myself, but hey! Still, I welcome you!";
next;
menu "Continue conversation.",-,"End conversation.",M_End;
mes "[Gavin]";
mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
next;
mes "[Gavin]";
mes "I swear it!";
emotion 0;
next;
mes "[Gavin]";
mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
close;
M_End:
mes "[Gavin]";
mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
close;
}
// Giddy Fellow ------------------------------------------------------------------
aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
mes "[Giddy Fellow]";
mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
emotion 23;
next;
menu "What's its name?",-,". . . . .",M_1;
mes "[Giddy Fellow]";
mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
emotion 28;
next;
menu "Dude! It's such a common name...",-,". . . . .",M_1;
mes "[Giddy Fellow]";
mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
emotion 1;
close;
M_1:
mes "[Giddy Fellow]";
mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
emotion 28;
close;
}
// Master ----------------------------------------------------------
aldeba_in.gat,156,179,4 script Master 61,{
mes "[Master]";
if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
if(sex==0) close;
mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
next;
mes "[Master]";
mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
next;
mes "[Master]";
mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
next;
mes "[Master]";
mes "Choose the Kafra Lady that you think is HOT!!!";
next;
menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;
mes "[Master]";
mes "Alright, here you go, your Favorite Ladies!!! Take a carefull look!";
next;
mes "[Master]";
mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
mes "The Original Kafra, the classic blue haired beauty!...";
mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
mes "Her graceful ponytail takes men's breaths away! She's a favorite among young Boys!!";
mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From payon,....";
next;
mes "[Master]";
mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
mes "She has a cute tomboy look with short hair....";
mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
next;
mes "[Master]";
mes "So who do you think?";
next;
menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
mes "[Master]";
mes "Oh~ So your reserved in nature, and therefore you are into a more traditional type of girl...";
next;
mes "[Master]";
mes "Well, I have to tell you.....";
next;
mes "[Master]";
mes "The world is all about change so face the facts and learn to accept new things!";
close;
M_01:
mes "[Master]";
mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
emotion 0;
close;
M_02:
mes "[Master]";
mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
close;
M_03:
mes "[Master]";
mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
next;
mes "[Master]";
mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
emotion 18;
close;
M_04:
mes "[Master]";
mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
close;
M_05:
mes "[Master]";
mes "Wha-what!";
emotion 0;
next;
mes "[Master]";
mes "A thirst for young girls~~! It's a c-c-crime!!!!";
emotion 19;
close;
M_1:
mes "[Master]";
mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
mes "And you just dissed me~ like thaaat~ I hate you.";
close;
}
// RS125 ------------------------------------------------------------------------
aldeba_in.gat,234,241,4 script RS125 48,{
mes "[RS125]";
mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
mes "I'm actually a warm hearted person.";
next;
mes "[RS125]";
mes "There is an artificial heart that beats loudly in my body.";
mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
next;
menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
mes "[RS125]";
mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
next;
mes "[RS125]";
mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
next;
mes "[RS125]";
mes "I was his manager at the time and even I became stressed out by the crowds of people.";
mes "I can only imagine how he felt about being so famous.";
next;
mes "[RS125]";
mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
mes "That year she was able to finally defeat my poor brother.";
next;
mes "[RS125]";
mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help.";
next;
mes "[RS125]";
mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
close;
M_End:
mes "[RS125]";
mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!";
mes "After the track championship next year, my brother and I are going to travel the whole world together.";
close;
}
// Nice Looking Guy ----------------------------------------------------------
aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
mes "[Nice Looking Guy]";
mes "Forget about the doofus living next door.";
next;
mes "[Nice Looking Guy]";
mes "To tell you the truth, 2 years earlier, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
mes "I heard he was trying to pick some fruits from that tree.";
next;
mes "[Nice Looking Guy]";
mes "Anyways, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
close;
}
// Evil Looking Guy --------------------------------------------------------------
aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
mes "[Evil Looking Guy]";
mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
emotion 1;
next;
mes "[Evil Looking Guy]";
mes "Now I'm upset! What reason do you have to come in here and bother me??";
emotion 32;
next;
mes "[Evil Looking Guy]";
mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
next;
menu "You got it.",-, "Nah... just messing around....",M_1;
mes "[Evil Looking Guy]";
mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
next;
mes "[Evil Looking Guy]";
mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
next;
mes "[Evil Looking Guy]";
mes "So how do you go about getting one?? It's easy, listen closely.....";
next;
mes "[Evil Looking Guy]";
mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
next;
mes "[Evil Looking Guy]";
mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!";
mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
next;
mes "[Evil Looking Guy]";
mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
next;
mes "[Evil Looking Guy]";
mes "Oh and don't forget to change a Mercenary's' wet tissues as well!!";
close;
M_1:
mes "[Evil Looking Guy]";
mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
emotion 0;
close;
}
//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
// Kafra Jasmine -------------------------
aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
cutin "kafra_03",2;
mes "[Kafra Jasmine]";
mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!";
next;
mes "[Kafra Jasmine]";
mes "Our Kafra Service is always working with our customers!";
mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
mes "Blah-blah-blah.....";
next;
menu "FIVE THOUSNAD YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
mes "[Kafra Jasmine]";
mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
mes "I've got a poor memory unlike the other Kafra agents!";
emotion 6;
next;
mes "[Kafra Jasmine]";
mes "..... Eh!... heh... heh... um...";
emotion 19;
next;
mes "[Kafra Jasmine]";
mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
next;
mes "[Kafra Jasmine]";
mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
emotion 4;
cutin "kafra_03",255;
close;
M_1:
mes "[Kafra Jasmine]";
mes ". . . . .";
emotion 6;
next;
mes "[Kafra Jasmine]";
mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
next;
mes "[Kafra Jasmine]";
mes "So please, DON'T TEMPT ME...!!";
emotion 32;
cutin "kafra_03",255;
close;
M_2:
mes "[Kafra Jasmine]";
mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
next;
mes "[Kafra Jasmine]";
mes "Just kidding~~ Tehehe";
emotion 18;
cutin "kafra_03",255;
close;
}
// Special Reserve ----------------------------------------------
aldeba_in.gat,79,161,6 script Kafra 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
next;
mes "[Kafra]";
mes "Each Kafra will allow to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
next;
mes "[Kafra]";
mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
M_Menu:
next;
menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
"500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
"900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
M_1a:
if(RESRVPTS < 100) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 7;
set RESRVPTS, RESRVPTS - 100;
close;
M_1b:
if(RESRVPTS < 200) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 15;
set RESRVPTS, RESRVPTS - 200;
close;
M_1c:
if(RESRVPTS < 300) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 25;
set RESRVPTS, RESRVPTS - 300;
close;
M_1d:
if(RESRVPTS < 400) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 35;
set RESRVPTS, RESRVPTS - 400;
close;
M_1e:
if(RESRVPTS < 500) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 50;
set RESRVPTS, RESRVPTS - 500;
close;
M_1f:
if(RESRVPTS < 600) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 60;
set RESRVPTS, RESRVPTS - 600;
close;
M_1g:
if(RESRVPTS < 700) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 75;
set RESRVPTS, RESRVPTS - 700;
close;
M_1h:
if(RESRVPTS < 800) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 85;
set RESRVPTS, RESRVPTS - 800;
close;
M_1i:
if(RESRVPTS < 900) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 100;
set RESRVPTS, RESRVPTS - 900;
close;
M_1j:
if(RESRVPTS < 1000) goto sL_LowPts1;
set RESRVPTS, RESRVPTS - 1000;
mes "[Kafra]";
mes "^0000FF1st Lottery Opportunity!!^000000";
set @Lotto, 1;
next;
callfunc "F_Lottery";
goto M_End;
sL_LowPts1:
mes "[Kafra]";
mes "I'm sorry but you do not have enough reserve points for that selection.";
goto M_Menu;
M_2:
menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
M_2a:
if(RESRVPTS < 1100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 7;
set RESRVPTS, RESRVPTS - 1100;
close;
M_2b:
if(RESRVPTS < 1300) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 15;
set RESRVPTS, RESRVPTS - 1300;
close;
M_2c:
if(RESRVPTS < 1500) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 25;
set RESRVPTS, RESRVPTS - 1500;
close;
M_2d:
if(RESRVPTS < 1700) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 35;
set RESRVPTS, RESRVPTS - 1700;
close;
M_2e:
if(RESRVPTS < 1900) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 50;
set RESRVPTS, RESRVPTS - 1900;
close;
M_2f:
if(RESRVPTS < 2100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 60;
set RESRVPTS, RESRVPTS - 2100;
close;
M_2g:
if(RESRVPTS < 2300) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 75;
set RESRVPTS, RESRVPTS - 2300;
close;
M_2h:
if(RESRVPTS < 2500) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 85;
set RESRVPTS, RESRVPTS - 2500;
close;
M_2i:
if(RESRVPTS < 2800) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 100;
set RESRVPTS, RESRVPTS - 2800;
close;
M_2j:
if(RESRVPTS < 3000) goto sL_LowPts2;
set RESRVPTS, RESRVPTS - 3000;
mes "[Kafra]";
mes "^0000FF2nd Lottery Opportunity!!^000000";
set @Lotto, 2;
next;
callfunc "F_Lottery";
goto M_End;
sL_LowPts2:
mes "[Kafra]";
mes "I'm sorry but you do not have enough reserve points for that selection.";
next;
goto M_2;
M_End:
mes "[Kafra]";
mes "Please come back anytime when you have more reserve points.";
cutin "kafra_03",255;
close;
}
// Special Reserve 2 ----------------------------------------------
aldeba_in.gat,88,161,3 script Kafra 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
next;
mes "[Kafra]";
mes "Would you like to use your points?";
next;
menu "Yes I would.",-, "Maybe next time.",M_End;
mes "[Kafra]";
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
mes "Make a choice and test your luck!";
next;
menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
sM_1st:
if(RESRVPTS < 5000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 5000;
set @Lotto, 3;
callfunc "F_Lottery";
goto M_End;
sM_2nd:
if(RESRVPTS < 7000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 7000;
set @Lotto, 4;
callfunc "F_Lottery";
goto M_End;
sM_3rd:
if(RESRVPTS < 10000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 10000;
set @Lotto, 5;
callfunc "F_Lottery";
goto M_End;
sL_NotEnuf:
mes "[Kafra]";
mes "I'm sorry dear but you do not have enough points for this selection.";
cutin "kafra_03",255;
close;
M_End:
mes "[Kafra]";
mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
mes "Thank you for using Kafra Corp. services.";
cutin "kafra_03",255;
close;
}
// Function F_Lottery ------------------------------------------------------------------------------------------
function script F_Lottery {
mes "[Kafra]";
mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
next;
mes "[Kafra]";
mes "Don't miss this one and only chance! Now dear, are you ready?";
next;
mes "[Kafra]";
mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
next;
input @input;
if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
callsub sF_Spin;
mes "[Kafra]";
mes "Ok~ Let me check the results~ guess what it is?";
next;
mes "[Kafra]";
mes "^FF0000Lets see.... This is...!!^000000";
next;
if(@temp < 1) goto sL_Prize1;
if(@temp < 2) goto sL_Prize2;
if(@temp < 3) goto sL_Prize3;
if(@temp <= 4) goto sL_Prize4;
goto sL_Prize5;
sL_Prize1:
mes "[Kafra]";
mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
if(@Lotto == 4) getitem 607,2;//Items: Yggdrasilberry,
if(@Lotto == 4) getitem 608,1;//Items: Yggdrasil_Seed,
if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
return;
sL_Prize2:
mes "[Kafra]";
mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
if(@Lotto == 2) getitem 2226,1;//Items: Cap,
if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
if(@Lotto == 5) getitem 608,1;//Items: Yggdrasil_Seed,
if(@Lotto == 5) getitem 526,10;//Items: Royal_Jelly,
return;
sL_Prize3:
mes "[Kafra]";
mes "Congratulations! You've won the 3rd prize.";
if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
return;
sL_Prize4:
mes "[Kafra]";
mes "You've won the 4th prize.";
if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
return;
sL_Prize5:
mes "[Kafra]";
mes "You've won the 5th prize.";
if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
return;
sF_Spin:
mes "[Lottery Machine]";
mes "Number of spins remaining: "+@input;
next;
mes "[Lottery Machine]";
mes "(rumble~rumble~rumble~)...";
next;
set @temp, rand(10);
set @input, @input -1;
if(@input <= 0) return;
goto sF_Spin;
}
// Kafra Pavianne -----------------------------
aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
cutin "kafra_01",2;
mes "[Kafra Pavianne]";
mes "Welcome! I'm Kafra service's first Kafra type 'Pavianne'";
next;
mes "[Kafra Pavianne]";
mes "Our Kafra Service is always trying to achieve 100% customer satisfaction based on the 3 principles of Trust, Devotion, and Honesty.";
next;
mes "[Kafra Pavianne]";
mes "With complete service training and supervision, we are able to fully meet the needs of our customers.";
next;
menu "Buy a Kafra Pass",-,"What is a Kafra Pass",M_1,"Good Bye",M_3,"I have a question...",M_4;
if(Zeny < 2000) goto sL_Zeny;
mes "[Kafra Pavianne]";
mes "Thank you for using our Kafra Service! Have a Nice Day!";
getitem 1084,1;
set Zeny, Zeny-2000;
emotion 15;
cutin "kafra_01",255;
close;
sL_Zeny:
mes "[Kafra Pavianne]";
mes "I'm sorry but you don't have enough zeny.";
close;
M_1:
mes "[Kafra Pavianne]";
mes "It's the best gift you can get yourself and it can only be found at the Kafra Main Office!";
next;
mes "[Kafra Pavianne]";
mes "With a Kafra Pass, you could experience the convenience of Kafra Service world-wide! Hassle free! The price is 2000 zeny~~";
next;
mes "[Kafra Pavianne]";
mes "Visit any Kafra Service in Rune-Midgard, and you could enjoy Kafra Service any time any where for once.";
mes "Ending a conversation with Kafra Service Agent will expire the pass.";
cutin "kafra_01",255;
close;
M_3:
mes "[Kafra Pavianne]";
mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you.";
emotion 15;
cutin "kafra_01",255;
close;
M_4:
mes "[Kafra Pavianne]";
mes "Why? Is there something disturbing you?";
next;
mes "["+strcharinfo(0)+"]";
mes "No, but why is the sun not shining?";
next;
mes "[Kafra Pavianne]";
mes "You will only know, when enjoyment cease the guide to illumination.";
cutin "kafra_01",255;
close;
}
// Kafra Blossom -----------------------------------
aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
cutin "kafra_02",2;
mes "[Kafra Blossom]";
mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
emotion 32;
next;
mes "[Kafra Blossom]";
mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
next;
mes "[Kafra Blossom]";
mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
next;
menu "I'm an admirer of you~!",-,"Ehhaha",M_1;
mes "[Kafra Blossom]";
mes "Really! Thank you sooo much!! Here is... my... autograph...";
emotion 15;
next;
mes "[Kafra Blossom]";
mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart.";
emotion 33;
cutin "kafra_02",255;
close;
M_1:
mes "[Kafra Blossom]";
mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
emotion 1;
cutin "kafra_02",255;
close;
}
// Kafra Curly Sue ---------------------------------
aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
cutin "kafra_06",2;
mes "[Kafra Curly Sue]";
mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey....";
next;
mes "[Kafra Curly Sue]";
mes "I am Kafra Type 'Curly Sue'!!";
next;
mes "[Kafra Curly Sue]";
mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
next;
menu "Uh... where is your mommy?",-,"End conversation",M_End;
mes "[Kafra Curly Sue]";
mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
emotion 28;
next;
cutin "kafra_06",255;
close;
M_End:
mes "[Kafra Curly Sue]";
mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
mes "We really appreciate your doing business with us.";
next;
cutin "kafra_06",255;
close;
}
// Kafra Roxie --------------------------------------
aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
cutin "kafra_04",2;
mes "[Kafra Roxie]";
mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
next;
mes "[Kafra Roxie]";
mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
next;
mes "[Kafra Roxie]";
mes "TaDa~ Surprisingly it was.... Ka....";
next;
mes "[Kafra Roxie]";
mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
next;
mes "[Kafra Roxie]";
mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
next;
mes "[Kafra Roxie]";
mes "No-no sir!.... Yes I understand!!";
next;
mes "[Kafra Roxie]";
mes "(*Click*) ..... Heh heh....";
next;
mes "[Kafra Roxie]";
mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
emotion 4;
cutin "kafra_04",255;
close;
}
//<====================================================== Clock Tower ==============================================================>\\
// Clock Keeper ---------------------------------------------------------------
aldebaran.gat,143,136,4 script Clock Keeper 89,{
mes "[Clock Keeper]";
mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
next;
mes "[Clock Keeper]";
mes "It looks like you have an interest in this tower?";
next;
menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
mes "[Clock Keeper]";
mes "Each floor of this tower is connected through a device called a 'Warp'.";
mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
next;
mes "[Clock Keeper]";
mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
next;
mes "[Clock Keeper]";
mes "I know you wouldn't want to get separated from you friends while you're battling monsters.";
next;
mes "[Clock Keeper]";
mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
next;
mes "[Clock Keeper]";
mes "Have a good time with the clocks. Hehehehe.";
close;
M_1:
mes "[Clock Keeper]";
mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
next;
menu "Yup, I have",-,"What are they?",sM_1;
mes "[Clock Keeper]";
mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
next;
mes "[Clock Keeper]";
mes "Hmmm... Where did I leave it...";
next;
mes "[Clock Keeper]";
mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
mes "I promise I will give it to you next time. See you later.";
close;
sM_1:
mes "[Clock Keeper]";
mes "What? I can't believe that there are still people who do not know about us!";
next;
mes "[Clock Keeper]";
mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
next;
mes "[Clock Keeper]";
mes "We even created the idea for Glast Helm a while back.";
mes "Look around and you will see many of our great achievements.";
close;
M_End:
close;
}
// Gatekeeper Riku -------------------------------------------------------------------
c_tower3.gat,10,249,4 script Gatekeeper 84,{
mes "[Gatekeeper Riku]";
mes "Welcome to ";
mes "Kinase - Blue Gallino";
mes "the one of Local Speciality in Aldebaran.";
mes "However,from the 4th Floor of this Clock Tower,";
mes "You may not enter.";
mes "Please go back to where you're from.";
next;
menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
mes "[Gatekeeper Riku]";
mes "Homeland of Alchemy, Aldebaran!";
mes "Long Time ago, there were";
mes "3 Legendary Alchemists...They are";
mes "Bruke Seimer,";
mes "Philip Warisez,";
mes "And..";
next;
mes "[Gatekeeper Riku]";
mes "Romero Specialre!";
mes "This venerable architecture is their masterpiece.";
mes "I assume you would feel something unusual";
mes "While on the way to this floor,";
mes "Every feature of This Clock tower ";
next;
mes "[Gatekeeper Riku]";
mes "Consists of Mysterious Ancient Magics.";
mes "If you just wander around here without any intention";
next;
mes "[Gatekeeper Riku]";
mes "By any means,";
mes "You will meet with a mishap";
mes "by Gatekeeper Creatures.";
mes "Please be careful ..";
close;
M_1:
mes "[Gatekeeper Riku]";
mes "Ancient Alchemists";
mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
mes "To keep something";
mes "From Evil Creatures and Human Enemies.";
mes "To go through this door";
next;
mes "[Gatekeeper Riku]";
mes "It needs a Key.";
mes "That Key has rumored to be possessed by Gatekeeper Creatures";
mes "Prowling around here.";
next;
mes "[Gatekeeper Riku]";
mes "The Key is the Intensiveness of Ancient Alchemy,";
mes "By hearsay When used once,";
mes "It will be released from being spelled";
mes "And be disappeared.";
next;
mes "[Gatekeeper Riku]";
mes "If that key comes into your possession, please show it to me.";
mes "The one who possesses the Key of Clock Tower";
mes "Will have access to go through this Gate with his own will!";
next;
mes "[Gatekeeper Riku]";
mes "I will give you a chance.";
mes ". . . . .";
close;
M_2:
mes "[Gatekeeper Riku]";
if(countitem(7026) < 1) goto L_Check_Key;
delitem 7026,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
mes "Please, You may enter.";
mes "May God bless you ..";
next;
warp "c_tower4.gat",185,44;
close;
L_Check_Key:
mes ". . . . . .";
mes "Unfortunately you don't have a privilege";
mes "To enter this Gate ..";
mes "You won't be able to go through";
mes "As long as Ancient Alchemists";
mes " Don't approve you.";
close;
M_End:
mes "[Gatekeeper Riku]";
mes "This Clock Tower";
mes "Is the place where the 3 Ancient Legendary Alchemists";
mes "Have left their Spirits and Skills.";
mes "Please Do not Scribble or Damage on the Interior.";
close;
}
//<======================================== Al De Baran Dungeon ==========================================>\\
alde_dun03.gat,264,16,4 script Gatekeeper 101,{
mes "[Gatekeeper Boy]";
mes "Welcome to";
mes "Kinase - Blue Gallino";
mes "The one of Local Speciality in Aldebaran.";
mes "You can't go through from B4th Floor,";
mes "Please go back.";
next;
menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy, Aldebaran!";
mes "Long Time ago, there were";
mes "3 Legendary Alchemists... They are";
mes "Bruke Seimer";
mes "Philip Warisez";
mes "And ..";
next;
mes "[Gatekeeper Boy]";
mes "Romero Specialre!";
mes "This venerable architecture is";
mes "their masterpiece.";
mes "I assume you would feel something unusual";
mes "While on the way to this floor,";
mes "Every feature of This Clock tower";
next;
mes "[Gatekeeper Boy]";
mes "Consists of Mysterious Ancient Magics.";
mes "If you just wander around here,";
mes " without any intention";
next;
mes "[Gatekeeper Boy]";
mes "By any means,";
mes "You will meet with a mishap";
mes "by Gatekeeper Creatures.";
mes "Please be careful ..";
close;
M_1:
mes "[Gatekeeper Boy]";
mes "Ancient Alchemists";
mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
mes "To keep something";
mes "From Evil Creatures and Human Enemies.";
mes "To go through this door";
next;
mes "[Gatekeeper Boy]";
mes "It needs a Key.";
mes "That Key has rumored to be possessed by Gatekeeper Creatures";
mes "Prowling around here.";
next;
mes "[Gatekeeper Boy]";
mes "The Key is the Intensiveness of Ancient Alchemy,";
mes "By hearsay When used once,";
mes "It will be released from being spelled";
mes "And be disappeared.";
next;
mes "[Gatekeeper Boy]";
mes "If that key comes into your possession, please show it to me.";
mes "The one who possesses the Key of Underground";
mes "Will have access to go through this Gate with his own will!";
next;
mes "[Gatekeeper Boy]";
mes "I will give you a chance.";
mes ". . . . .";
close;
M_2:
mes "[Gatekeeper Boy]";
if(countitem(7027) < 1) goto L_Check_Key;
delitem 7027,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
mes "Please,You may enter.";
mes "May God bless you ..";
next;
warp "alde_dun04.gat",79,267;
close;
L_Check_Key:
mes ". . . . . .";
mes "Unfortunately you don't have a privilege";
mes "To enter this Gate ..";
mes "You won't be able to go through";
mes "As long as Ancient Alchemists";
mes " Don't grant you.";
close;
M_End:
mes "[Gatekeeper Boy]";
mes "This Clock Tower";
mes "Is the place where the 3 Ancient Legendary Alchemists";
mes "Has left their Spirits and Skills.";
mes "Please Do not Scribble or Damage on the Interior.";
close;
}