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path: root/npc/cities/aldebaran.txt
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//===== eAthena Script ======================================= 
//= Al De Baran Town
//===== By: ================================================== 
//= eAthena dev team
//===== Current Version: ===================================== 
//= 1.9a
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= v1.1 Added RS125 NPC.  Added another Kafra Reserve points agent.
//= The 2nd reserve points agent is not complete yet.
//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID 
//=     for underground), fixed some typos [Lupus]
//= 1.4 Fixed Typos & Spellcheck [massdriller]
//= 1.5 Finally added the Special Reserve 2 Lotto 8))
//=  with official prizes (80% official, 4-5 entries are made up)
//=  also changed typo Orange Potions -> Red Potions [Lupus]
//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent]
//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera]
//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus]
//============================================================


// Panama  --------------------------------------------------------------
aldebaran.gat,46,129,4	script	Panama	97,{
	mes "[Panama]";
	mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
	next;
	menu "About the canals",-,"End conversation",M_End;
	
		mes "[Panama]";
		mes "A canal is an artificial river used for travel, shipping, or irrigation.  Generally they are used for transportation.";
		next;
		mes "[Panama]";
		mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
		close;
	M_End:
		mes "[Panama]";
		mes "This is a mountain town so the water is supposed to be pure ...";
		next;
		mes "[Panama]";
		mes "Help yourself to some...";
		close;
}

// Miller ------------------------------------------------------------------------
aldebaran.gat,49,93,4	script	Miller	83,{
	mes "[Miller]";
	mes "Did you know that LEVEL 4 weapons exist?";
	next;
	mes "[Miller]";
	mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
	close;
}

// Senorita Sylvia -----------------------------------------------------------
aldebaran.gat,60,70,4	script	Senorita Sylvia	69,{
	mes "[Senorita Sylvia]";
	mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
	next;
	mes "[Senorita Sylvia]";
	mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
	emotion e_sob;
	next;
	mes "[Senorita Sylvia]";
	mes "Where the hell is it~~~?!";
	emotion e_an;
	next;
	mes "[Senorita Sylvia]";
	mes "I may look smart, but I am TERRIBLE with directions.....";
	next;
	mes "[Senorita Sylvia]";
	mes "Ah~ by the way, would you like to know a bit of very useful information?";
	next;
	menu "Please continue.",-,"Not really.",M_End;
	
		mes "[Senorita Sylvia]";
		mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
		next;
		mes "[Senorita Sylvia]";
		mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
		mes "Once you've done so you'll be able to equip it without problems.";
		close;
	M_End:
		mes "[Senorita Sylvia]";
		mes "Whatever.....";
		emotion e_pif;
		close;
}

// Quatro ----------------------------------------------------------------
aldebaran.gat,64,104,4	script	Quatro	55,{
	mes "[Quatro]";
	mes "It has been rumored that famous blacksmith came to this town from Geffen...";
M_Menu:
	next;
	menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;

		mes "[Quatro]";
		mes "People say his wife is ill.  She constantly needs medicinal herbs that grow near town.";
		mes "Also, he has a devoted son who helps him out with his work.";
		next;
		mes "[Quatro]";
		mes "I hope his son will be a good blacksmith in the future.";
		goto M_Menu;
	
	M_1:
		mes "[Quatro]";
		mes "If you upgrade a weapon its attack strength will increase.";
		next;
		mes "[Quatro]";
		mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
		mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
		mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
		goto M_Menu;

	M_End:
		close;
}

// Isenberg ---------------------------------------------------------------------
aldebaran.gat,67,154,4	script	Isenberg	98,{
	mes "[Isenberg]";
	mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
M_Menu:
	next;
	menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
	
		mes "[Isenberg]";
		mes "Mt. Mjolnir !";
		next;
		mes "[Isenberg]";
		mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
		next;
		mes "[Isenberg]";
		mes "It is a difficult path however due to the steep and rugged terrain.";
		mes "Not to mention the strong and hostile monsters which roam the mountain side.";
		next;
		mes "[Isenberg]";
		mes "You did a good job to get here.";
		emotion e_no1;
		goto M_Menu;
	M_1:
		mes "[Isenberg]";
		mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
		next;
		mes "[Isenberg]";
		mes "The Payon Forest is large and its pathways are very intricate.  It is easy to get lost and confused in it.";
		next;
		mes "[Isenberg]";
		mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
		next;
		mes "[Isenberg]";
		mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town.";
		next;
		mes "[Isenberg]";
		mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
		next;
		mes "[Isenberg]";
		mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
		goto M_Menu;
	M_End:
		mes "[Isenberg]";
		mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
		close;
}

// Joanne ------------------------------------------------------------------------------
aldebaran.gat,81,61,4	script	Joanne	101,{
	mes "[Joanne]";
	mes "I like to go gathering sea shells.  It is really fun";
	next;
	menu "Shell Gathering",-,"End Conversation",M_End;

		mes "[Joanne]";
		mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
		mes "Usually shell fish conceal themselves under the ground.";
		next;
		mes "[Joanne]";
		mes "By the way, there is a dangerous shell fish called Ambernite.";
		mes "It can usually be found on the beaches near Comodo.";
		next;
		mes "[Joanne]";
		mes "What a scary shell fish ..";
		close;
	M_End:
		mes "[Joanne]";
		mes "I'm going to taste Cave Shell Fish one of these days!!";
		mes "I know it is a little bit dangerous... but it's worth the risk, right?";
		close;
}

// Bebe -------------------------------------------------------------------
aldebaran.gat,86,228,4	script	Bebe	703,{
	mes "[Bebe]";
	mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
M_Menu:
	next;
	menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;

		mes "[Bebe]";
		mes "A Savage Babe is a kind of baby wild boar that has a pink color.  It's very cute and pretty.";
		next;
		mes "[Bebe]";
		mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
		emotion e_gasp;
		next;
		mes "[Bebe]";
		mes "I was so frightened that I ran as far away from it as I could.  When I stopped running I noticed that it hadn't followed me.";
		next;
		mes "[Bebe]";
		mes "So I threw rocks at it out of anger.  It didn't do much good though.  I don't think it even felt anything.";
		next;
		mes "[Bebe]";
		mes "I then noticed something else.  The plant had a human looking face!! EEEWWW!!!";
		emotion e_swt2;
		next;
		mes "[Bebe]";
		mes "If you every see one, don't even think about going near it.  It may just bite you to death!";
		goto M_Menu;

	M_1:
		mes "[Bebe]";
		mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
		next;
		mes "[Bebe]";
		mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more.  So be careful if you ever go up there.";
		next;
		mes "[Bebe]";
		mes "Most of the monsters won't attack you if you don't attack them first though.";
		goto M_Menu;

	M_End:
		mes "[Bebe]";
		mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
		emotion e_hmm;
		close;
}

// Epthiel -----------------------------------------------------------------
aldebaran.gat,90,170,4	script	Epthiel	47,{
	mes "[Epthiel]";
	mes "Some weapons and armor have slots in them.  This allows you to insert monster cards into them.";
M_Menu:
	next;
	menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;

		mes "[Epthiel]";
		mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
		next;
		mes "[Epthiel]";
		mes "The greater number of slots a piece of equipment has the greater its value is.";
		goto M_Menu;
	M_1:
		mes "[Epthiel]";
		mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
		next;
		mes "[Epthiel]";
		mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
		next;
		mes "[Epthiel]";
		mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
		next;
		mes "[Epthiel]";
		mes "So make sure you're absolutely sure about putting a card into a slot.  You don't want to waste one.";
		goto M_Menu;
	M_End:
		mes "[Epthiel]";
		mes "Do you have a card?";
		close;
}

// Daniel --------------------------------------------------------------------------
aldebaran.gat,93,80,4	script	Daniel	48,{
	mes "[Daniel]";
	mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
	next;
	mes "[Daniel]";
	mes "B-U-T!.....";
	emotion e_gasp;
	next;
	mes "[Daniel]";
	mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
	mes "I couldn't enjoy my date with my girl friend which sucked big time!";
	emotion e_ag;
	next;
	menu "Gosh, that's too bad.",-,".....",M_1;

		mes "[Daniel]";
		mes "*~Sigh~* Yeah it really is.  You see my girl friend is the Armor Merchant's youngest daughter.";
		mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
		next;
		mes "[Daniel]";
		mes "She said something about the armor having 'more slots'.... whatever that means.";
		close;
	M_1:
		mes "[Daniel]";
		mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
		emotion e_sob;
		close;
}

// Munster -----------------------------------------------------------------
aldebaran.gat,113,70,2	script	Munster	48,{
	mes "[Munster]";
	mes "My family used to live in Geffen, the homeland of blacksmiths.  We moved to Al De Baran last winter.";
	next;
	mes "[Munster]";
	mes "Back in Geffen my father was a famous blacksmith.  Sometimes I helped my father with his work";
	mes "I learned a lot about the success rate of upgrading weapons of different levels.";
	next;
	mes "[Munster]";
	mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
	mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
	mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
	next;
	mes "[Munster]";
	mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
	next;
	mes "[Munster]";
	mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
	next;
	mes "[Munster]";
	mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
	next;
	mes "[Munster]";
	mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship.";
	close;
}

// Phracon Guy --------------------------------------------------------------
aldebaran.gat,117,181,4	script	Phracon Guy	48,{
	mes "[Phracon Guy]";
	mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded.";
	next;
	menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End;

		mes "[Phracon Guy]";
		mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
		next;
		mes "[Phracon Guy]";
		mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
		next;
		mes "[Phracon Guy]";
		mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns.";
		next;
		mes "[Phracon Guy]";
		mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
		close;
	M_1:
		mes "[Phracon Guy]";
		mes "I hear that a lot of monsters carry Phracon.  Why don't you go hunt them?";
		mes "You should be able to find a lot of Phracon without much trouble.";
		next;
		mes "[Phracon Guy]";
		mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage.";
		close;
	M_End:
		mes "[Phracon Guy]";
		mes "Good luck on finding some Phracon -";
		close;
}

// Alchemy Guy Chemirre -----------------------------------------------------------
aldebaran.gat,121,231,4	script	Alchemy Guy Chemirre	740,{
	mes "[Alchemy Guy Chemirre]";
	mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
M_Menu:
	next;
	menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;

		mes "[Alchemy Guy Chemirre]";
		mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
		goto M_Menu;

	M_1:
		mes "[Alchemy Guy Chemirre]";
		mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
		goto M_Menu;
	M_2:
		mes "[Alchemy Guy Chemirre]";
		mes "Let me tell you something that might be interesting to you.  It's about monster cards and slots..";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "If you already posses a monster card then you've probably already heard this but.....";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "Each card has a specific type of equipment it can be placed on.";
		mes "For instance, let's say you have a poring card.....";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
		mes "Armor dropped by monsters however, will usually have a high number of slots on them.  They aren't dropped too often though.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
		mes "Next find your card in your inventory window and double click it.";
		next;
		mes "[Alchemy Guy Chemirre]";
		mes "A window will pop up showing you what equipment the card can be inserted in.  Choose the one you want, and you're done.";
		close;
	M_End:
		mes "[Alchemy Guy Chemirre]";
		mes "Long live the Al De Baran Alchemy Guild!!";
		close;

}

// Anastasia --------------------------------------------------------------
aldebaran.gat,146,124,4	script	Anastasia	101,{
	mes "[Anastasia]";
	mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000.";
	next;
	mes "[Anastasia]";
	mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
	next;
	mes "[Nastasia]";
	mes "But... is that.... legal.....??";
	emotion e_what;
	next;
	mes "[Nastasia]";
	mes "And do they collect tuition....??";
	next;
	menu "Continue conversation.",-,"End Conversation.",M_End;

		mes "[Nastasia]";
		mes "Most flying monsters are very fast and have a high amount of agility.";
		mes "Therefore, it's very difficult to hit them successfully.";
		next;
		mes "[Nastasia]";
		mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
		close;
	M_End:
		mes "[Nastasia]";
		mes "Like the old saying goes, 'nothing in life is free'.";
		close;
}

// Stromme ---------------------------------------------------------
aldebaran.gat,159,242,4	script	Stromme	119,{
	mes "[Stromme]";
	mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
	next;
	mes "[Stromme]";
	mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
	next;
	menu "About insects",-,"End conversation",M_End;

		mes "[Stromme]";
		mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
		next;
		mes "[Stromme]";
		mes "However that doesn't mean that you can take them lightly.";
		mes "They have evolved into creatures that can defend themselves when attacked.";
		next;
		mes "[Stromme]";
		mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
		mes "These monsters are strong so you should be careful about approaching them.";
		next;
		mes "[Stromme]";
		mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
		next;
		mes "[Stromme]";
		mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
		close;
	M_End:
		mes "[Stromme]";
		mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
		close;
}

// Joo Jahk ------------------------------------------------------
aldebaran.gat,180,46,4	script	Joo Jahk	88,{
	mes "[Joo Jahk]";
	mes "I am a tourist from Payon, the city within the forest.  I noticed that it's very cool here... probably due to the waterways.";
	next;
	mes "[Joo Jahk]";
	mes "But.... Do you think I could drink the water in these waterways?";
	emotion e_hmm;
	next;
	mes "[Joo Jahk]";
	mes "Actually I already did, but I am still concerned.....";
	emotion e_swt;
	next;
	menu "Continue.",-,"End conversation.",M_End;

		mes "[Joo Jahk]";
		mes "I've been traveling around Rune-Midgard.";
		next;
		mes "[Joo Jahk]";
		mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
		mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
		next;
		mes "[Joo Jahk]";
		mes "I hope this advice can come in handy for you.";
		close;
	M_End:
		mes "[Joo Jahk]";
		mes "The water here taste really fresh.  It's probably well preserved.  I don't think I'll have anything to worry about.";
		close;
}

// Gavin -------------------------------------------------------------------
aldebaran.gat,212,122,4	script	Gavin	97,{
	mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
	next;
	mes "[Gavin]";
	mes "Hmm... did I over-exaggerate? 'Towns people'...";
	mes "Well... it is just myself, but hey! Still, I welcome you!";
	next;
	menu "Continue conversation.",-,"End conversation.",M_End;

		mes "[Gavin]";
		mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
		mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
		next;
		mes "[Gavin]";
		mes "I swear it!";
		emotion e_gasp;
		next;
		mes "[Gavin]";
		mes "It was jumping around with the other ordinary Porings.  Angeling... is that what it was...?";
		close;
	M_End:
		mes "[Gavin]";
		mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
		close;
}


// Giddy Fellow ------------------------------------------------------------------
aldeba_in.gat,152,47,4	script	Giddy Fellow	97,{
	mes "[Giddy Fellow]";
	mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
	emotion e_omg;
	next;
	menu "What's its name?",-,". . . . .",M_1;

		mes "[Giddy Fellow]";
		mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
		emotion e_sob;
		next;
		menu "Dude! It's such a common name...",-,". . . . .",M_1;

			mes "[Giddy Fellow]";
			mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
			emotion e_what;
			close;
	M_1:
		mes "[Giddy Fellow]";
		mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
		emotion e_sob;
		close;
}

// Master ----------------------------------------------------------
aldeba_in.gat,156,179,4	script	Master#02	61,{
	mes "[Master]";
	if(sex==0) mes "Oh hello.  Don't mind me, I'm just a perverted old man.... la di da.......";
	if(sex==0) close;
	mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
	next;
	mes "[Master]";
	mes "The young Kafra Ladies visit me from time to time.  They are really delightful and fun to be around.";
	next;
	mes "[Master]";
	mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
	next;
	mes "[Master]";
	mes "Choose the Kafra Lady that you think is HOT!!!";
	next;
	menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;

		mes "[Master]";
		mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!";
		next;
		mes "[Master]";
		mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
		mes "The Original Kafra, the classic blue haired beauty!...";
		mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
		mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!";
		mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
		mes "Long, straight, silky hair is what gives her her charm.  She is the Silk from the East ~! From Payon,....";
		next;
		mes "[Master]";
		mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
		mes "She has a cute tomboy look with short hair....";
		mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
		mes "She is intelligent and sophisticated.  A pair of refined glasses fits her well....";
		mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
		mes "Pretty and cute.  Although she looks young and immature, she's a very hard worker....";
		next;
		mes "[Master]";
		mes "So who do you think?";
		next;
		menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;

			mes "[Master]";
			mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl...";
			next;
			mes "[Master]";
			mes "Well, I have to tell you.....";
			next;
			mes "[Master]";
			mes "The world is all about change so face the facts and learn to accept new things!";
			close;
		M_01:
			mes "[Master]";
			mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
			emotion e_gasp;
			close;
		M_02:
			mes "[Master]";
			mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
			close;
		M_03:
			mes "[Master]";
			mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
			next;
			mes "[Master]";
			mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
			emotion e_heh;
			close;
		M_04:
			mes "[Master]";
			mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
			close;
		M_05:
			mes "[Master]";
			mes "Wha-what!";
			emotion e_gasp;
			next;
			mes "[Master]"; 
			mes "A thirst for young girls~~! It's a c-c-crime!!!!";
			emotion e_swt2;
			close;
	M_1:
		mes "[Master]";
		mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
		mes "And you just dissed me~ like thaaat~ I hate you.";
		close;
}

// RS125 ------------------------------------------------------------------------
aldeba_in.gat,234,241,4	script	RS125	48,{
	mes "[RS125]";
	mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
	mes "I'm actually a warm hearted person.";
	next;
	mes "[RS125]";
	mes "There is an artificial heart that beats loudly in my body.";
	mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
	next;
	menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;


		mes "[RS125]";
		mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
		mes "People referred to him as 'Al De Baran's Peco Peco'.  He was the fastest runner in the world......";
		next;
		mes "[RS125]";
		mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
		mes "Many admirers from around the world came to see my brother.  They gathered around him every chance they got.";
		next;
		mes "[RS125]";
		mes "I was his manager at the time and even I became stressed out by the crowds of people.";
		mes "I can only imagine how he felt about being so famous.";
		next;
		mes "[RS125]";
		mes "Sadly there is no such thing as eternal fame and glory in this world.  There was a girl from Payon who came take part in the event.";
		mes "That year she was able to finally defeat my poor brother.";
		next;
		mes "[RS125]";
		mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
		mes "But he pushed to hard and began to have serious heart problems.  To this day he cannot move around without someone else's help.";
		next;
		mes "[RS125]";
		mes "Now I am the future of Al De Baran athletics!  I am a ray of hope for my brother!";
		mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
		close;
	M_End:
		mes "[RS125]";
		mes "I've dreamed of making an around-the-world trip.  It would be wonderful to truly experience the sea of Alberta!!";
		mes "After the track championship next year, my brother and I are going to travel the whole world together.";
		close;
}

// Nice Looking Guy ----------------------------------------------------------
aldeba_in.gat,219,61,4	script	Nice Looking Guy	109,{
	mes "[Nice Looking Guy]";
	mes "Forget about the doofus living next door.";
	next;
	mes "[Nice Looking Guy]";
	mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
	mes "I heard he was trying to pick some fruits from that tree.";
	next;
	mes "[Nice Looking Guy]";
	mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
	close;
}

// Evil Looking Guy --------------------------------------------------------------
aldeba_in.gat,223,121,2	script	Evil looking Guy	63,{
	mes "[Evil Looking Guy]";
	mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
	emotion e_what;
	next;
	mes "[Evil Looking Guy]";
	mes "Now I'm upset! What reason do you have to come in here and bother me??";
	emotion e_pif;
	next;
	mes "[Evil Looking Guy]";
	mes "Ah alright, alright.  No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
	next;
	menu "You got it.",-, "Nah... just messing around....",M_1;
	
		mes "[Evil Looking Guy]";
		mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
		next;
		mes "[Evil Looking Guy]";
		mes "What is this you ask? It's simple.  You hire a Mercenary to fight battles for you.  The more a Mercenary cost the better a fighter he/she is.";
		next;
		mes "[Evil Looking Guy]";
		mes "So how do you go about getting one?? It's easy, listen closely.....";
		next;
		mes "[Evil Looking Guy]";
		mes "First, check his/her nose.  Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
		mes "If it's possible, try touching the Mercenary's' nose.  If it's dry, then there is no doubt that that Mercenary has caught a cold.";
		next;
		mes "[Evil Looking Guy]";
		mes "A good Mercenary should have slender ankles.  Umm... in addition, he/she should have a snowy and skinny neck!";
		mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
		next;
		mes "[Evil Looking Guy]";
		mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
		next;
		mes "[Evil Looking Guy]";
		mes "Oh and don't forget to change a Mercenary's wet tissues as well!!";
		close;
	M_1:
		mes "[Evil Looking Guy]";
		mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
		mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
		emotion e_gasp;
		close;
}


//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
// Kafra Jasmine  -------------------------
aldeba_in.gat,24,245,4	script	 Kafra Jasmine	115,{
	cutin "kafra_03",2;
	mes "[Kafra Jasmine]";
	mes "Hi~ I am Kafra type Jasmine.  Thank you for coming all the way to the Kafra Main Office here in Al De Baran!";
	next;
	mes "[Kafra Jasmine]";
	mes "Our Kafra Service is always working with our customers!";
	mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
	mes "Blah-blah-blah.....";
	next;
	menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
	
		mes "[Kafra Jasmine]";
		mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
		mes "I've got a poor memory unlike the other Kafra agents!";
		emotion e_an;
		next;
		mes "[Kafra Jasmine]";
		mes "..... Eh!... heh... heh... um...";
		emotion e_swt2;
		next;
		mes "[Kafra Jasmine]";
		mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
		next;
		mes "[Kafra Jasmine]";
		mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
		emotion e_swt;
		cutin "",255;
		close;
	M_1:
		mes "[Kafra Jasmine]";
		mes ". . . . .";
		emotion e_an;
		next;
		mes "[Kafra Jasmine]";
		mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
		mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
		next;
		mes "[Kafra Jasmine]";
		mes "So please, DON'T TEMPT ME...!!";
		emotion e_pif;
		cutin "",255;
		close;
	M_2:
		mes "[Kafra Jasmine]";
		mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
		next;
		mes "[Kafra Jasmine]";
		mes "Just kidding~~ Tehehe";
		emotion e_heh;
		cutin "",255;
		close;
}

// Special Reserve ----------------------------------------------
aldeba_in.gat,79,161,6	script	Kafra#04	115,{
	cutin "kafra_03",2;
	mes "[Kafra]";
	mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000.  This is where you can trade in your special reserve points for useful items and cool prizes.";
	next;
	mes "[Kafra]";
	mes "Each Kafra will allow you to trade in reserve points of varying amounts.  I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
	next;
	mes "[Kafra]";
	mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts.  Please make a choice based on your point total.";
M_Menu:
	next;
	menu 	"100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
		"500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
		"900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;

	M_1a:
		if(RESRVPTS < 100) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 7;
		set RESRVPTS, RESRVPTS - 100;
		close;
	M_1b:
		if(RESRVPTS < 200) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 15;
		set RESRVPTS, RESRVPTS - 200;
		close;
	M_1c:
		if(RESRVPTS < 300) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 25;
		set RESRVPTS, RESRVPTS - 300;
		close;
	M_1d:
		if(RESRVPTS < 400) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 35;
		set RESRVPTS, RESRVPTS - 400;
		close;
	M_1e:
		if(RESRVPTS < 500) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 50;
		set RESRVPTS, RESRVPTS - 500;
		close;
	M_1f:
		if(RESRVPTS < 600) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 60;
		set RESRVPTS, RESRVPTS - 600;
		close;
	M_1g:
		if(RESRVPTS < 700) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 75;
		set RESRVPTS, RESRVPTS - 700;
		close;
	M_1h:
		if(RESRVPTS < 800) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 85;
		set RESRVPTS, RESRVPTS - 800;
		close;
	M_1i:
		if(RESRVPTS < 900) goto sL_LowPts1;
		mes "[Kafra]";
		mes "Here you are.";
		getitem 516, 100;
		set RESRVPTS, RESRVPTS - 900;
		close;
	M_1j:
		if(RESRVPTS < 1000) goto sL_LowPts1;
		set RESRVPTS, RESRVPTS - 1000;
		mes "[Kafra]";
		mes "^0000FF1st Lottery Opportunity!!^000000";
		set @Lotto, 1;
		next;
		callfunc "F_Lottery";
		goto M_End;

	sL_LowPts1:
		mes "[Kafra]";
		mes "I'm sorry but you do not have enough reserve points for that selection.";
		goto M_Menu;

	M_2:
		menu 	"1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
			"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
			"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
			"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
		
		M_2a:
			if(RESRVPTS < 1100) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 7;
			set RESRVPTS, RESRVPTS - 1100;
			close;
		M_2b:
			if(RESRVPTS < 1300) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 15;
			set RESRVPTS, RESRVPTS - 1300;
			close;
		M_2c:
			if(RESRVPTS < 1500) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 25;
			set RESRVPTS, RESRVPTS - 1500;
			close;
		M_2d:
			if(RESRVPTS < 1700) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 35;
			set RESRVPTS, RESRVPTS - 1700;
			close;
		M_2e:
			if(RESRVPTS < 1900) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 50;
			set RESRVPTS, RESRVPTS - 1900;
			close;
		M_2f:
			if(RESRVPTS < 2100) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 60;
			set RESRVPTS, RESRVPTS - 2100;
			close;
		M_2g:
			if(RESRVPTS < 2300) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 75;
			set RESRVPTS, RESRVPTS - 2300;
			close;
		M_2h:
			if(RESRVPTS < 2500) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 85;
			set RESRVPTS, RESRVPTS - 2500;
			close;
		M_2i:
			if(RESRVPTS < 2800) goto sL_LowPts2;
			mes "[Kafra]";
			mes "Here you are.";
			getitem 501, 100;
			set RESRVPTS, RESRVPTS - 2800;
			close;
		M_2j:
			if(RESRVPTS < 3000) goto sL_LowPts2;
			set RESRVPTS, RESRVPTS - 3000;
			mes "[Kafra]";
			mes "^0000FF2nd Lottery Opportunity!!^000000";
			set @Lotto, 2;
			next;
			callfunc "F_Lottery";
			goto M_End;

		sL_LowPts2:
			mes "[Kafra]";
			mes "I'm sorry but you do not have enough reserve points for that selection.";
			next;
			goto M_2;

	M_End:
		mes "[Kafra]";
		mes "Please come back anytime when you have more reserve points.";
		cutin "",255;
		close;
}

// Special Reserve 2 ----------------------------------------------
aldeba_in.gat,88,161,3	script	Kafra#05	115,{
	cutin "kafra_03",2;
	mes "[Kafra]";
	mes "Welcome ^5577FF"+strcharinfo(0)+"^000000.  We are currently having a special event for our customers.";
	mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
	next;
	mes "[Kafra]";
	mes "Would you like to use your points?";
	next;
	menu "Yes I would.",-, "Maybe next time.",M_End;

		mes "[Kafra]";
		mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
		mes "Make a choice and test your luck!";
		next;
		menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; 

		sM_1st:
			if(RESRVPTS < 5000) goto sL_NotEnuf;
			set RESRVPTS, RESRVPTS - 5000;
			set @Lotto, 3;
			callfunc "F_Lottery";
			goto M_End;
		sM_2nd:
			if(RESRVPTS < 7000) goto sL_NotEnuf;
			set RESRVPTS, RESRVPTS - 7000;
			set @Lotto, 4;
			callfunc "F_Lottery";
			goto M_End;
		sM_3rd:
			if(RESRVPTS < 10000) goto sL_NotEnuf;
			set RESRVPTS, RESRVPTS - 10000;
			set @Lotto, 5;
			callfunc "F_Lottery";
			goto M_End;

			sL_NotEnuf:
				mes "[Kafra]";
				mes "I'm sorry dear but you do not have enough points for this selection.";
				cutin "",255;
				close;
	M_End:
		mes "[Kafra]";
		mes "No problem.  Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
		mes "Thank you for using Kafra Corp. services.";
		cutin "",255;
		close;
}

// Function F_Lottery ------------------------------------------------------------------------------------------
function	script	F_Lottery	{
	mes "[Kafra]";
	mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
	next;
	mes "[Kafra]";
	mes "Don't miss this one and only chance! Now dear, are you ready?";
	next;
	mes "[Kafra]";
	mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
	next;
	input @input;
	if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
	callsub sF_Spin;
	mes "[Kafra]";
	mes "Ok~ Let me check the results~ guess what it is?";
	next;
	mes "[Kafra]";
	mes "^FF0000Lets see.... This is...!!^000000";
	next;
	if(@temp <  1) goto sL_Prize1;
	if(@temp <  2) goto sL_Prize2;
	if(@temp <  3) goto sL_Prize3;
	if(@temp <=  4) goto sL_Prize4;
	goto sL_Prize5;

	sL_Prize1:
		mes "[Kafra]";
		mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
		if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
		if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
		if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
		if(@Lotto == 4) {
			getitem 607,2;//Items: Yggdrasilberry,
			getitem 608,1;//Items: Yggdrasil_Seed,
		}
		if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
		return;
	sL_Prize2:
		mes "[Kafra]";
		mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
		if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
		if(@Lotto == 2) getitem 2226,1;//Items: Cap,
		if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
		if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
		if(@Lotto == 5) {
			getitem 608,1;//Items: Yggdrasil_Seed,
			getitem 526,10;//Items: Royal_Jelly,
		}
		return;
	sL_Prize3:
		mes "[Kafra]";
		mes "Congratulations! You've won the 3rd prize.";
		if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
		if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
		if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
		if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
		if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
		return;
	sL_Prize4:
		mes "[Kafra]";
		mes "You've won the 4th prize.";
		if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
		if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
		if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
		if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
		if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
		return;
	sL_Prize5:
		mes "[Kafra]";
		mes "You've won the 5th prize.";
		if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
		if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
		if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
		if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
		if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
		return;

sF_Spin:
	mes "[Lottery Machine]";
	mes "Number of spins remaining: "+@input;
	next;
	mes "[Lottery Machine]";
	mes "(rumble~rumble~rumble~)...";
	next;
	set @temp, rand(10);
	set @input, @input -1;
	if(@input <= 0) return;
	goto sF_Spin;
}


// Kafra Pavianne -----------------------------
aldeba_in.gat,81,166,4	script	Kafra Pavianne	117,{
	cutin "kafra_01",2;
	mes "[Kafra Pavianne]";
	mes "Welcome! I'm Pavianne,";
	mes "one of the senior Kafra Employees.";
	mes "The Kafra Corporation Service is";
	mes "always trying to satisfy 100 % of";
	mes "our customers' expectations.";
	next;
	mes "[Kafra Pavianne]";
	mes "Due to a change in customer support";
	mes "policy, we no longer accept Kafra";
	mes "Passes. However, we are offering";
	mes "refunds for our customers who still";
	mes "possess these passes.";
	next;
	menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE;

		set usedKafPass,0; //clear unused global variable
		mes "[Kafra Pavianne]";	
		if(!countitem(1084)){
			mes "I'm sorry,";
			mes "but you don't";
			mes "have any Kafra Passes.";
			emotion e_sry;
			close2;
			cutin "",255;
			end;
		}
		mes "Let me see ... You have " + countitem(1084) + " Kafra Passes.";
		mes "So, you will get " + (countitem(1084)*2000) + " zeny.";
		next;
		mes "[Kafra Pavianne]";
		mes "Do you want to sell these?";
		next;
		if(select("Sell.:Nevermind.")==1){
			mes "[Kafra Pavianne]";
			set @t,countitem(1084);
			if(!@t){
				mes "Well, you DON'T have any >.<";
                    		mes "I understand what you want to do but, I can't help you.";
				emotion e_sry;
				close2;
				cutin "",255;
				end;
			}
			delitem 1084,@t;
			set Zeny,Zeny+@t*2000;
			emotion e_thx;
			mes "We already refunded all THE Kafra Passes that you had..";
			mes "Thank you for using our service !";
			mes "I am kafra Pavianne.";

		}
		close2;
		cutin "",255;
		end;
	M_BYE:
		mes "[Kafra Pavianne]";
		mes "Thank you,";
		mes "have a good day.";
		emotion e_thx;
		close2;
		cutin "",255;
		end;
}

// Kafra Blossom -----------------------------------
aldeba_in.gat,83,244,4	script	Kafra Blossom	116,{
	cutin "kafra_02",2;
	mes "[Kafra Blossom]";
	mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
	emotion e_pif;
	next;
	mes "[Kafra Blossom]";
	mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
	next;
	mes "[Kafra Blossom]";
	mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
	mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
	next;
	menu "I'm an admirer of you~!",-,"Ehhaha",M_1;
	
		mes "[Kafra Blossom]";
		mes "Really! Thank you sooo much!! Here is... my... autograph...";
		emotion e_thx;
		next;
		mes "[Kafra Blossom]";
		mes "Don't bother to look in your Item Inventory for it.  It won't be there... tehehe... for my autograph will remain within your heart.";
		emotion e_ok;
		cutin "",255;
		close;
	M_1:
		mes "[Kafra Blossom]";
		mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
		emotion e_what;
		cutin "",255;
		close;
}

// Kafra Curly Sue ---------------------------------
aldeba_in.gat,91,244,4	script	Kafra Curly Sue	112,{
	cutin "kafra_06",2;
	mes "[Kafra Curly Sue]";
	mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey....";
	next;
	mes "[Kafra Curly Sue]";
	mes "I am Kafra Type 'Curly Sue'!!";
	next;
	mes "[Kafra Curly Sue]";
	mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
	next;
	menu "Uh... where is your mommy?",-,"End conversation",M_End;
	
		mes "[Kafra Curly Sue]";
		mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
		emotion e_sob;
		next;
		cutin "",255;
		close;
	M_End:
		mes "[Kafra Curly Sue]";
		mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
		mes "We really appreciate your doing business with us.";
		next;
		cutin "",255;
		close;
}

// Kafra Roxie --------------------------------------
aldeba_in.gat,148,244,4	script	Kafra Roxie	114,{
	cutin "kafra_04",2;
	mes "[Kafra Roxie]";
	mes "Welcome! I'm Kafra type 'Roxie'.  Let me let you in on a special secret about the Kafras!";
	next;
	mes "[Kafra Roxie]";
	mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
	next;
	mes "[Kafra Roxie]";
	mes "TaDa~ Surprisingly it was.... Ka....";
	next;
	mes "[Kafra Roxie]";
	mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
	next;
	mes "[Kafra Roxie]";
	mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
	next;
	mes "[Kafra Roxie]";
	mes "No-no sir!.... Yes I understand!!";
	next;
	mes "[Kafra Roxie]";
	mes "(*Click*) ..... Heh heh....";
	next;
	mes "[Kafra Roxie]";
	mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
	emotion e_swt;
	cutin "",255;
	close;
}


//<====================================================== Clock Tower ==============================================================>\\
// Clock Keeper ---------------------------------------------------------------
aldebaran.gat,143,136,4	script	Clock Keeper	89,{
	mes "[Clock Keeper]";
	mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
	next;
	mes "[Clock Keeper]";
	mes "It looks like you have an interest in this tower?";
	next;
	menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
	
		mes "[Clock Keeper]";
		mes "Each floor of this tower is connected through a device called a 'Warp'.";
		mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
		next;
		mes "[Clock Keeper]";
		mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
		next;
		mes "[Clock Keeper]";
		mes "I know you wouldn't want to get separated from you friends while you're battling monsters.";
		next;
		mes "[Clock Keeper]";
		mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
		next;
		mes "[Clock Keeper]";
		mes "Have a good time with the clocks.  Hehehehe.";
		close;
	M_1:
		mes "[Clock Keeper]";
		mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
		next;
		menu "Yup, I have",-,"What are they?",sM_1;
		
			mes "[Clock Keeper]";
			mes "Muhahahaha! Good, good!  I'm so glad that our reputation has spread throughout Rune-Midgard.";
			mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
			next;
			mes "[Clock Keeper]";
			mes "Hmmm... Where did I leave it...";
			next;
			mes "[Clock Keeper]";
			mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
			mes "I promise I will give it to you next time. See you later.";
			close;
		sM_1:
			mes "[Clock Keeper]";
			mes "What? I can't believe that there are still people who do not know about us!";
			next;
			mes "[Clock Keeper]";
			mes "Our goal is to build a Heaven on Earth.  Specifically here in AL De Baran.  For starters, we built this clock tower.";
			next;
			mes "[Clock Keeper]";
			mes "We even created the idea for Glast Helm a while back.";
			mes "Look around and you will see many of our great achievements.";
			close;
	M_End:
		close;
}

// Gatekeeper Riku -------------------------------------------------------------------
c_tower3.gat,10,249,4	script	Gatekeeper#01	84,{
	mes "[Gatekeeper Riku]";
	mes "Welcome to ";
	mes "Kinase - Blue Gallino";
	mes "the one of Local Speciality in Aldebaran.";
	mes "However,from the 4th Floor of this Clock Tower,";
	mes "You may not enter.";
	mes "Please go back to where you're from.";
	next;
	menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;

		mes "[Gatekeeper Riku]";
		mes "Homeland of Alchemy, Aldebaran!";
		mes "Long Time ago, there were";
		mes "3 Legendary Alchemists...They are";
		mes "Bruke Seimer,";
		mes "Philip Warisez,";
		mes "And..";
		next;
		mes "[Gatekeeper Riku]";
		mes "Romero Specialre!";
		mes "This venerable architecture is their masterpiece.";
		mes "I assume you would feel something unusual";
		mes "While on the way to this floor,";
		mes "Every feature of This Clock tower ";
		next;
		mes "[Gatekeeper Riku]";
		mes "Consists of Mysterious Ancient Magics.";
		mes "If you just wander around here without any intention";
		next;
		mes "[Gatekeeper Riku]";
		mes "By any means,";
		mes "You will meet with a mishap";
		mes "by Gatekeeper Creatures.";
		mes "Please be careful ..";
		close;
	M_1:
		mes "[Gatekeeper Riku]";
		mes "Ancient Alchemists";
		mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
		mes "To keep something";
		mes "From Evil Creatures and Human Enemies.";
		mes "To go through this door";
		next;
		mes "[Gatekeeper Riku]";
		mes "It needs a Key.";
		mes "That Key has rumored to be possessed by Gatekeeper Creatures";
		mes "Prowling around here.";
		next;
		mes "[Gatekeeper Riku]";
		mes "The Key is the Intensiveness of Ancient Alchemy,";
		mes "By hearsay When used once,";
		mes "It will be released from being spelled";
		mes "And be disappeared.";
		next;
		mes "[Gatekeeper Riku]";
		mes "If that key comes into your possession, please show it to me.";
		mes "The one who possesses the Key of Clock Tower";
		mes "Will have access to go through this Gate with his own will!";
		next;
		mes "[Gatekeeper Riku]";
		mes "I will give you a chance.";
		mes ". . . . .";
		close;
	M_2:
		mes "[Gatekeeper Riku]";
		if(countitem(7026) < 1) goto L_Check_Key;
		delitem 7026,1;
		mes "Hmm! I already felt that you are not an Ordinary person,";
		mes "Now it seems to be successful in Speculation.";
		mes "Please, You may enter.";
		mes "May God bless you ..";
		next;
		warp "c_tower4.gat",185,44;
		close;

		L_Check_Key:
			mes ". . . . . .";
			mes "Unfortunately you don't have a privilege";
			mes "To enter this Gate ..";
			mes "You won't be able to go through";
			mes "As long as Ancient Alchemists";
			mes " Don't approve you.";
			close;
	M_End:
		mes "[Gatekeeper Riku]";
		mes "This Clock Tower";
		mes "Is the place where the 3 Ancient Legendary Alchemists";
		mes "Have left their Spirits and Skills.";
		mes "Please Do not Scribble or Damage on the Interior.";
		close;
}

//<======================================== Al De Baran Dungeon ==========================================>\\
alde_dun03.gat,264,16,4	script	Gatekeeper#02	101,{
	mes "[Gatekeeper Boy]";
	mes "Welcome to";
	mes "Kinase - Blue Gallino";
	mes "The one of Local Speciality in Aldebaran.";
	mes "You can't go through from B4th Floor,";
	mes "Please go back.";
	next;
	menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;

		mes "[Gatekeeper Boy]";
		mes "Homeland of Alchemy, Aldebaran!";
		mes "Long Time ago, there were";
		mes "3 Legendary Alchemists... They are";
		mes "Bruke Seimer";
		mes "Philip Warisez";
		mes "And ..";
		next;
		mes "[Gatekeeper Boy]";
		mes "Romero Specialre!";
		mes "This venerable architecture is";
		mes "their masterpiece.";
		mes "I assume you would feel something unusual";
		mes "While on the way to this floor,";
		mes "Every feature of This Clock tower";
		next;
		mes "[Gatekeeper Boy]";
		mes "Consists of Mysterious Ancient Magics.";
		mes "If you just wander around here,";
		mes " without any intention";
		next;
		mes "[Gatekeeper Boy]";
		mes "By any means,";
		mes "You will meet with a mishap";
		mes "by Gatekeeper Creatures.";
		mes "Please be careful ..";
		close;
	M_1:
		mes "[Gatekeeper Boy]";
		mes "Ancient Alchemists";
		mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
		mes "To keep something";
		mes "From Evil Creatures and Human Enemies.";
		mes "To go through this door";
		next;
		mes "[Gatekeeper Boy]";
		mes "It needs a Key.";
		mes "That Key has rumored to be possessed by Gatekeeper Creatures";
		mes "Prowling around here.";
		next;
		mes "[Gatekeeper Boy]";
		mes "The Key is the Intensiveness of Ancient Alchemy,";
		mes "By hearsay When used once,";
		mes "It will be released from being spelled";
		mes "And be disappeared.";
		next;
		mes "[Gatekeeper Boy]";
		mes "If that key comes into your possession, please show it to me.";
		mes "The one who possesses the Key of Underground";
		mes "Will have access to go through this Gate with his own will!";
		next;
		mes "[Gatekeeper Boy]";
		mes "I will give you a chance.";
		mes ". . . . .";
		close;
	M_2:
		mes "[Gatekeeper Boy]";
		if(countitem(7027) < 1) goto L_Check_Key;
		delitem 7027,1;
		mes "Hmm! I already felt that you are not an Ordinary person,";
		mes "Now it seems to be successful in Speculation.";
		mes "Please,You may enter.";
		mes "May God bless you ..";
		next;
		warp "alde_dun04.gat",79,267;
		close;

		L_Check_Key:
			mes ". . . . . .";
			mes "Unfortunately you don't have a privilege";
			mes "To enter this Gate ..";
			mes "You won't be able to go through";
			mes "As long as Ancient Alchemists";
			mes " Don't grant you.";
			close;
	M_End:
		mes "[Gatekeeper Boy]";
		mes "This Clock Tower";
		mes "Is the place where the 3 Ancient Legendary Alchemists";
		mes "Has left their Spirits and Skills.";
		mes "Please Do not Scribble or Damage on the Interior.";
		close;
}