//===== eAthena Script =======================================
//= Alberta Town
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Fixed typos in script [massdriller]
//= 1.3 Ran through spellcheck system [massdriller]
//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
//= 1.5 Fixed typo in script. [massdriller]
//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
//= 1.7 Fixed Phelix bugs [Lupus]
//============================================================
// Young Man -----------------------------------------------------------
alberta_in.gat,20,183,6 script Young Man 49,{
mes "[Merchant]";
mes "People say that ^0000ffGungnir^000000, the legendary spear, never misses its' target. If that's true, then it's simply amazing.";
close;
}
// Merchant -------------------------------------------------
alberta.gat,97,51,7 script Merchant 84,{
mes "[Merchant]";
mes "When you travel to many places like I do, you often here a lot of rumors. There is one rumor I heard that is really interesting.";
next;
mes "[Merchant]";
mes "Apparently there are cards which seal the power of certain monsters within them.";
mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
next;
mes "[Merchant]";
mes "Bah! I don't believe it though.";
close;
}
// Merchant ---------------------------------------------------------
alberta.gat,53,39,8 script Merchant 74,{
mes "[Merchant]";
mes "Oh, you look like a stranger. Welcome to Alberta.";
emotion 0;
next;
mes "[Merchant]";
mes "I was just brainstorming on some ideas I have for my business.";
next;
mes "[Merchant]";
mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
next;
mes "[Merchant]";
mes "Cha-Ching! (you see dollar signs in her eyes)";
emotion 8;
close;
}
// Merchant -------------------------------------------------
alberta.gat,58,80,8 script Merchant 99,{
mes "[Merchant]";
if(rand(2)) goto R_1;
mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
next;
mes "[Merchant]";
mes "We can also rent carts which allow us to load up with goods and make our business portable.";
mes "This way, business is more convenient and safe.";
close;
R_1:
mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
next;
mes "[Merchant]";
mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
close;
}
// Phina -------------------------------------------------------
alberta.gat,62,156,2 script Phina 102,{
set @TEMP,rand(3);
mes "[Phina]";
if(@TEMP == 1) goto R_1;
if(@TEMP == 0) goto R_0;
mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
next;
mes "[Phina]";
mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
next;
mes "[Phina]";
mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
emotion 0;
next;
mes "[Phina]";
mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
close;
R_1:
mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
mes "You know... the ones that play around with the flies that make that buzzing noise.";
next;
mes "[Phina]";
mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
next;
mes "[Phina]";
mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces.";
emotion 16;
next;
mes "[Phina]";
mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt.";
close;
R_0:
mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
next;
mes "[Phina]";
mes "So be careful if you ever decide to fight one.";
close;
}
// Grandma -----------------------------------------------------
alberta.gat,93,174,2 script Grandma 103,{
mes "[Grandma]";
mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
next;
mes "[Grandma]";
mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
next;
mes "[Grandma]";
mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
next;
mes "[Grandma]";
mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
next;
mes "[Grandma]";
mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
next;
mes "[Grandma]";
mes "They then created an event called the ^0000ddSunken Ship^000000.";
next;
mes "[Grandma]";
mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
next;
mes "[Grandma]";
mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
next;
mes "[Grandma]";
mes "I have to say though, that I don't think it's worth risking your life for......";
close;
}
// Drunken old man ----------------------------------------------------------------
alberta.gat,131,139,4 script Drunken old man 709,{
mes "[Drunken old man]";
mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
next;
menu "Stay",-,"Leave him alone",M_1;
mes "[Drunken old man]";
mes "Hahahaha (~hiccup~)... So you got some nerve...";
next;
mes "[Drunken old man]";
mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
next;
menu "Is that a ship?",-,"Really? No kidding!",sM_1;
mes "[Drunken old man]";
mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
emotion 1;
next;
sM_1:
mes "[Drunken old man]";
mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
next;
mes "[Drunken old man]";
mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
next;
mes "[Drunken old man]";
mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
next;
mes "[Drunken old man]";
mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
emotion 28;
close;
M_1:
mes "[Drunken old man]";
mes "That's right! Go AWAY~";
emotion 32;
close;
}
// Soda Man ----------------------------------------------------
alberta.gat,90,71,3 script Soda Man 89,{
mes "[Soda Man]";
mes "Ummm.... delicious....";
emotion 33;
next;
mes "[Soda Man]";
mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
next;
mes "[Soda Man]";
mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
mes "At that point it will have a marshmallow consistency.";
next;
mes "[Soda Man]";
mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
next;
mes "[Soda Man]";
mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
next;
mes "[Soda Man]";
mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
close;
}
//<=================================================== Marina (Docks/Port) ===================================================>\\
// Sailor Fisk ----------------------------------------------------------------
alberta.gat,189,151,5 script Sailor Fisk 100,{
mes "[Sailor Fisk]";
mes "Ahoy matey, where'd ya wanna go?";
next;
menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
if(Zeny < 500) goto L_NoZeny;
set Zeny, Zeny - 500;
warp "izlude.gat",176,182;
close;
L_NoZeny:
mes "[Sailor Fisk]";
mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you don't have it.";
close;
M_End:
close;
}
// Phelix ------------------------------------------------------------------
alberta.gat,190,173,4 script Phelix 85,{
mes "[Phelix]";
mes "What the hell are you doing here?";
next;
mes "[Phelix]";
mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
next;
mes "[Phelix]";
mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
next;
mes "[Phelix]";
mes "How does that sound?";
next;
menu "Sounds good",-,"Nah",M_End;
M_Yes:
mes "[Phelix]";
mes "What do you want to exchange your jellopies for?";
next;
menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
set @item, 501;
goto L_Get;
M_1:
set @item, 516;
L_Get:
mes "[Phelix]";
mes "Please enter an amount. Enter 0 to cancel.";
next;
set @input,0;
input @input;
if(@input < 1 || @input > 1000) goto M_Yes;
if(checkweight(@item,@input)==0) goto L_OverW;
if(@item == 501) set @amount, @input*10;
if(@item == 516) set @amount, @input*3;
if(countitem(909) < @amount) goto L_NotEnough;
getitem @item,@input;
delitem 909, @amount;
close;
L_NotEnough:
mes "[Phelix]";
mes "I'm sorry but you do not have enough jellopy.";
next;
goto M_Yes;
L_OverW:
mes "[Phelix]";
mes "I'm sorry but you can't carry so many things.";
next;
goto M_Yes;
M_End:
close;
}
//<=================================================== Sunken Ship ======================================================>\\
// Paul ----------------------------------------------------------------
alberta.gat,195,151,3 script Paul 86,{
mes "[Paul]";
mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
next;
mes "[Paul]";
mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
emotion 0;
next;
mes "[Paul]";
mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
next;
menu "Enter",-,"Quit",M_End;
if(Zeny < 200) goto L_NoZeny;
set Zeny, Zeny - 200;
warp "alb2trea.gat",62,69;
close;
M_End:
mes "[Paul]";
mes "Come back anytime.";
close;
L_NoZeny:
mes "[Paul]";
mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you don't have it.";
mes "Please come back later when you have enough.";
close;
}
// Sailor --------------------------------------------------
alb2trea.gat,39,50,5 script Sailor 100,{
mes "[Sailor]";
mes "Do you wanna return?";
next;
menu "Return to Alberta",-,"Quit",MEnd;
warp "alberta.gat",192,169;
MEnd:
close;
}
//<====================================================== Turtle Island ========================================================>\\
// Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5 script Gotanblue 709,{
if(TURTLE == 1) goto L_Turtle;
mes "[Gotanblue]";
mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
next;
mes "[Gotanblue]";
mes "Do you know what I mean?.....";
close;
L_Turtle:
mes "[Gotanblue]";
mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
M_Menu:
next;
menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
mes "[Gotanblue]";
mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
next;
mes "[Gotanblue]";
mes "Well let me tell you something....";
next;
mes "[Gotanblue]";
mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
emotion 0;
next;
mes "[Gotanblue]";
mes "Can you POSSIBLY understand??.........";
next;
mes "[Gotanblue]";
mes "It all happened a few decades ago....";
next;
mes "[Gotanblue]";
mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
next;
mes "[Gotanblue]";
mes "It was summer when I was approached to become a member of Jornadan's team.";
mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
next;
mes "[Gotanblue]";
mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
next;
mes "[Gotanblue]";
mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
next;
mes "[Gotanblue]";
mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
next;
mes "[Gotanblue]";
mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
mes "It was impossible to see anything past the length of your own arm!";
next;
mes "[Gotanblue]";
mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
next;
mes "[Gotanblue]";
mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
emotion 0;
next;
mes "[Gotanblue]";
mes "Amazingly the ship held together and we were able to continue on.";
next;
mes "[Gotanblue]";
mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
next;
mes "[Gotanblue]";
mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
next;
mes "[Gotanblue]";
mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
next;
mes "[Gotanblue]";
mes "According to his journal, the man had come by himself to find the island. Unfortunately we could not find him anywhere.";
next;
mes "[Gotanblue]";
mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
mes "We continued to explore the island and find out as much about it as we could.";
next;
mes "[Gotanblue]";
mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
next;
mes "[Gotanblue]";
mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautiful thing in the world'.";
next;
mes "[Gotanblue]";
mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
next;
mes "[Gotanblue]";
mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog.";
mes "After a month of sailing our journey was near its end... or so we thought.";
next;
mes "[Gotanblue]";
mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
next;
mes "[Gotanblue]";
mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
emotion 0;
next;
mes "[Gotanblue]";
mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
next;
mes "[Gotanblue]";
mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
next;
mes "[Gotanblue]";
mes "CURSED ISLAND!!!!!";
emotion 23;
next;
mes "[Gotanblue]";
mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta....";
next;
mes "[Gotanblue]";
mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
emotion 28;
goto M_Menu;
M_2:
mes "[Gotanblue]";
mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
emotion 1;
next;
mes "[Gotanblue]";
mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
next;
menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;
if(Zeny < 10000) goto sL_Zeny;
mes "[Gotanblue]";
mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
mes "I admire your fighting spirit. Carry it with you always!";
next;
mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
next;
mes "[Gotanblue]";
mes "We are now heading towards Turtle Island. Let us go without fear!!";
next;
mes "^5555FF(~choo~choooo~)^000000";
next;
set Zeny, Zeny - 10000;
warp "tur_dun01.gat",154,39;
close;
sL_Zeny:
mes "[Gotanblue]";
mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!";
emotion 1;
close;
sM_End:
mes "[Gotanblue]";
mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
close;
M_End:
mes "[Gotanblue]";
mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from.";
mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
close;
}
//Go back to Alberta
tur_dun01.gat,166,29,1 script Gotanblue#2 709,{
mes "[Gotanblue]";
mes "Going back to Alberta?";
next;
menu "Yep.",-, "Cancel",M_End;
mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
next;
warp "alberta.gat",244,123;
close;
M_End:
mes "[Gotanblue]";
mes "A very good choice!!";
close;
}
// Turtle Grandpa -------------------------------------------------------------------
alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
mes "[Turtle Grandpa]";
mes "~Buuurrrpp!!!~ Oops...";
emotion 4;
next;
mes "[Turtle Grandpa]";
mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
emotion 6;
next;
mes "[Turtle Grandpa]";
mes "Why is it that I have to resort to drinking in a place like this??";
emotion 1;
next;
menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
mes "[Turtle Grandpa]";
mes "There is an enormous stash of treasure hidden on Turtle Island.";
mes "There is also a special potion that can increase a person's lifespan on that island......";
next;
mes "[Turtle Grandpa]";
mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
next;
mes "[Turtle Grandpa]";
mes "I for one believe it does.... it HAS TOO!!......";
emotion 0;
next;
mes "[Turtle Grandpa]";
mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
mes "Then you may be worthy of the information I have to offer...";
next;
menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;
mes "[Turtle Grandpa]";
mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
next;
mes "[Turtle Grandpa]";
mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
next;
mes "[Turtle Grandpa]";
mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
next;
mes "[Turtle Grandpa]";
mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
next;
mes "[Turtle Grandpa]";
mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
next;
mes "[Turtle Grandpa]";
mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
next;
mes "[Turtle Grandpa]";
mes "But for reasons unknown, the crew became stranded on the island forever!!";
mes "Although I do not know why or how it happened, there IS one person that does.";
next;
mes "[Turtle Grandpa]";
mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
mes "Speak to him. He should be able to tell you more..... ";
next;
mes "[Turtle Grandpa]";
mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
set TURTLE, 1;
set JORNADAN, 1;
close;
sM_1:
mes "[Turtle Grandpa]";
mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
emotion 0;
next;
mes "[Turtle Grandpa]";
mes "Get OUT of my sight!!! GO HOME!";
emotion 6;
next;
mes "[Turtle Grandpa]";
mes "What's this?? You're still here?..... GO! GO AWAY!!............";
emotion 27;
close;
M_1:
mes "[Turtle Grandpa]";
mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best....";
next;
mes "[Turtle Grandpa]";
mes "Actually..... IT'S IMPOSSIBLE!!!!";
emotion 0;
next;
mes "[Turtle Grandpa]";
mes "Yet you still want to go there??";
emotion 1;
next;
mes "[Turtle Grandpa]";
mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
next;
mes "[Turtle Grandpa]";
mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck.";
close;
M_End:
mes "[Turtle Grandpa]";
mes "whooops......";
next;
mes "!!KA-PLOP!!(collapses on the floor)";
next;
mes "[Turtle Grandpa]";
mes "he he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
close;
}
// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in.gat,17,101,1 script Letter of an explorer 111,{
mes "~ The letter reads... ~";
mes "- O/X/XOVX -";
mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
next;
mes "~ continued...~";
mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
next;
mes "~ continued...~";
mes "- V/O/XOVX -";
mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
next;
mes "~ continued...~";
mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
next;
mes "~ continued...~";
mes "- V/X/XOVX -";
mes "^5555FF- This section is severely crumpled and tattered. -^000000";
mes "^5555FF- You are unable to read it. -^000000";
close;
}
// Jornadan Niliria ------------------------------------------------------------------------
alberta.gat,248,90,1 script Jornadan Niliria 121,{
mes "[Jornadan Niliria]";
mes "Sometimes I think that the world around me is ever changing.";
mes "When I view the land it seems different, when I look up at the sky it too seems different....";
next;
mes "[Jornadan Niliria]";
mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
next;
menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
mes "[Jornadan Niliria]";
mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
next;
mes "[Jornadan Niliria]";
mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
next;
mes "[Jornadan Niliria]";
mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
next;
mes "[Jornadan Niliria]";
mes "There is an unusually dense area of fog that surrounds the island.";
mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons.";
next;
mes "[Jornadan Niliria]";
mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
next;
mes "[Jornadan Niliria]";
mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
next;
mes "[Jornadan Niliria]";
mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
next;
mes "[Jornadan Niliria]";
mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
next;
mes "[Jornadan Niliria]";
mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
close;
M_1:
mes "[Jornadan Niliria]";
mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
close;
M_End:
mes "[Jornadan Niliria]";
mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
next;
mes "[Jornadan Niliria]";
mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
close;
}
// Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1 script A Voyage Log 111,{
if(JORNADAN == 1) goto L_Treasure;
mes "[A Voyage Log]";
mes "= 03:20 am =";
mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
next;
mes "[A Voyage Log]";
mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon....";
next;
mes "[A Voyage Log]";
mes "= 04:10 =";
mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head....";
next;
mes "[A Voyage Log]";
mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
next;
mes "[A Voyage Log]";
mes "= 04:45 =";
mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
mes "Apparently they had gotten in through some openings in the deck.";
next;
mes "[A Voyage Log]";
mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
next;
mes "[A Voyage Log]";
mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
next;
mes "[A Voyage Log]";
mes "= 05:23 =";
mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
mes "I wonder when we will find land.... I wonder if we can....";
next;
mes "[A Voyage Log]";
mes "- Written by -";
mes "- captain Jornadan Niliria -";
next;
mes "^5555FF- Closed the voyage log -^000000";
close;
L_Treasure:
mes "^5555FF- The paper is torn -";
mes "- Seaweed and mold have -";
mes "- mixed with the paper -";
mes "- It looks to be in very poor";
mes "condition. -^000000";
next;
mes "^5555FF- Between some pages -";
mes "- Is a Banana leaf -";
mes "- this is written. -^000000";
next;
mes "[A Voyage Log]";
mes "= O/X date =";
mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
next;
mes "[A Voyage Log]";
mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
next;
mes "[A Voyage Log]";
mes "= X/X date =";
mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
next;
mes "[A Voyage Log]";
mes "= XO/X date =";
mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
mes "It smells and tastes exactly like a banana.";
next;
mes "[A Voyage Log]";
mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
mes "Although there were a limited amount of trees, there was enough for our survival.";
next;
mes "[A Voyage Log]";
mes "It has become the answer to our lack of food and has become precious to us.";
mes "~ WE LOVE YOU BANANA!! ~";
next;
mes "[A Voyage Log]";
mes "= O/O date =";
mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
next;
mes "[A Voyage Log]";
mes "= OO/O date =";
mes "Another comrade fell ill. He had the strongest digestive system among us.";
mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
next;
mes "[A Voyage Log]";
mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
next;
mes "[A Voyage Log]";
mes "= XO/O date =";
mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried.";
next;
mes "[A Voyage Log]";
mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
next;
mes "[A Voyage Log]";
mes "What was killing us was..... our beloved BANANA!!";
next;
mes "[A Voyage Log]";
mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
mes "Even when the skin was peeled off, the fruits remained the same.";
next;
mes "[A Voyage Log]";
mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
next;
mes "[A Voyage Log]";
mes "This is the location where it's buried in case we forget:";
mes "^FF8888- tur_dun01 -";
mes "- X: 160, Y: 81 -^000000";
next;
mes "^5555FF- There is a thin Key -";
mes "- with a skull mark on it -";
mes "- You've gained -";
mes "- a 'Skull Key' -^000000";
set SKULLKEY, 1;
set JORNADAN, 0;
close;
}
// Burried treasure --------------------------------------------------------------------
tur_dun01.gat,160,80,1 script Skull Stone 111,{
if(SKULLKEY == 1) goto L_OpenBox;
mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
close;
L_OpenBox:
mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
next;
mes "^5555FF(~click!~click!~)^000000";
next;
mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
set SKULLKEY, 0;
next;
mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000";
getitem 634, 5;
getitem 532, 5;
close;
}