//===== eAthena Script =======================================
//= Alberta Town
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Town-specific Alberta NPCs
//===== Additional Comments: =================================
//= 1.0 Converted from Aegis 10.4 [DZeroX]
//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
//= 1.5 Updated to match AEGIS script. [Kisuka]
//============================================================
alberta,97,51,0 script Fabian 84,{
mes "[Fabian]";
mes "Man... When you travel all around the world, you'll hear of some crazy things.";
next;
mes "[Fabian]";
mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
next;
mes "[Fabian]";
mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
next;
mes "[Fabian]";
mes "Seriously...";
close;
}
alberta,53,39,0 script Steiner 100,{
mes "[Steiner]";
mes "Oh...!";
mes "Welcome to Alberta,";
mes "young adventurer!";
next;
mes "[Steiner]";
mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
next;
mes "[Steiner]";
mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
close;
}
alberta,20,183,0 script Chad 49,{
mes "[Chad]";
mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
next;
mes "[Chad]";
mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
next;
mes "[Chad]";
mes "I wonder...";
mes "If any of that";
mes "is possibly";
mes "true...";
close;
}
alberta,131,139,2 script Drunken Old Man 54,{
mes "[Deagle]";
mes "^666666*Hiccup*^000000";
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
switch(select("Say nothing.","Leave him alone.")) {
case 1:
mes "[Deagle]";
mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
next;
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
mes "[Deagle]";
mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
mes "[Deagle]";
mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
next;
mes "[Deagle]";
mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
close;
case 2:
mes "[Deagle]";
mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
next;
mes "[Deagle]";
mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
next;
mes "[Deagle]";
mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
next;
mes "[Deagle]";
mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
next;
mes "[Deagle]";
mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
close;
}
case 2:
mes "[Deagle]";
mes "That's right!";
mes "Go AWAY~";
close;
}
}
alberta,58,80,2 script Shakir 99,{
mes "[Shakir]";
if (rand(2)) {
mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
next;
mes "[Shakir]";
mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
next;
mes "[Shakir]";
mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
} else {
mes "We Merchants can";
mes "open roadside stands";
mes "to do business.";
next;
mes "[Shakir]";
mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
next;
mes "[Shakir]";
mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
next;
mes "[Shakir]";
mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
}
close;
}
alberta,62,156,2 script Sonya 102,{
mes "[Sonya]";
switch(rand(3)){
case 0:
mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
next;
mes "[Sonya]";
mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
next;
mes "[Sonya]";
mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
next;
mes "[Sonya]";
mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
close;
case 1:
mes "You know those lazy looking bears that live in the forest on the way to Payon?";
next;
mes "[Sonya]";
mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
next;
mes "[Sonya]";
mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
close;
case 2:
mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
next;
mes "[Sonya]";
mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
next;
mes "[Sonya]";
mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
close;
}
}
alberta,93,174,2 script Grandmother Alma 103,{
mes "[Grandmother Alma]";
mes "Some time ago,";
mes "a derelict ship";
mes "drifted into";
mes "Alberta harbour.";
next;
mes "[Grandmother Alma]";
mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
next;
mes "[Grandmother Alma]";
mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
next;
mes "[Grandmother Alma]";
mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
next;
mes "[Grandmother Alma]";
mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
close;
}
alberta,189,151,5 script Fisk 100,{
mes "[Fisk]";
mes "Ahoy mate,";
mes "where'd ya";
mes "wanna go?";
next;
switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
case 1:
if (Zeny < 250) {
mes "[Fisk]";
mes "Hey now, don't try to cheat me! I said 250 zeny!";
close;
}
set Zeny,Zeny - 250;
warp "alb2trea",43,53;
end;
case 2:
if (Zeny < 500) {
mes "[Fisk]";
mes "Ain't no way yer getting there without the 500 zeny first!";
close;
}
set Zeny,Zeny - 500;
warp "izlude",176,182;
end;
case 3:
mes "[Fisk]";
mes "Alright...";
mes "Landlubber.";
close;
}
}
alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the mainland in Alberta, eh?";
next;
if(select("Yes please.","I changed my mind.")==1)
warp "alberta",192,169;
close;
}
alberta,195,151,2 script Paul 86,{
mes "[Paul]";
mes "Good day~";
mes "Would you like";
mes "to join the";
mes "exploration team";
mes "of the Sunken Ship?";
next;
mes "[Paul]";
mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
next;
mes "[Paul]";
mes "So, want";
mes "to sign up?";
mes "The admission";
mes "fee is only";
mes "200 Zeny.";
next;
switch(select("Sign me up!","Uh, no thanks.")) {
case 1:
if (Zeny < 200) {
mes "[Paul]";
mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
close;
} else {
set Zeny,Zeny - 200;
warp "alb2trea",62,69;
close;
}
case 2:
mes "[Paul]";
mes "Alright, well...";
mes "I'll be around";
mes "if you change";
mes "your mind.";
close;
}
}
alberta,190,173,4 script Phelix 85,{
set .@weight,MaxWeight-Weight;
mes "[Phelix]";
if ((.@weight) < 10000) {
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
mes "then come see me again.";
close;
}
if (@event_zelopy == 0) {
mes "The hell are you doing here?";
mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
next;
mes "[Phelix]";
mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
next;
mes "[Phelix]";
mes "If you're interested in my offer, get me the stuff I mentioned.";
set @event_zelopy,1;
close;
} else {
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
mes "what'cha got...";
next;
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
set .@max,countitem(909)/10;
mes "Hmm, not bad...";
mes "How many potions";
mes "do you want to get?";
next;
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*10; // Jellopy
getitem 501,.@max; // Red_Potion
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
mes "[Phelix]";
if (.@amount <= 0) {
mes "Much obliged, come again anytime.";
close;
}
if (.@amount > 100) {
mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10; // Jellopy
getitem 501,.@amount; // Red_Potion
break;
case 3:
mes "[Phelix]";
mes "No problem,";
mes "see you next time.";
close;
}
mes "[Phelix]";
mes "There you go! As I promised. Don't go suckin' them all down at once.";
close;
}
case 2:
mes "[Phelix]";
mes "Alright, let's see what ya got...";
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
close;
} else {
set .@max,countitem(909)/3;
mes "Not too bad pansy...";
mes "How many do you want?";
next;
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*3; // Jellopy
getitem 515,.@max; // Carrot
break;
case 2:
mes "[Phelix]";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
if (.@amount == 0) {
mes "Alright then, see you next time.";
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "Seems you don't have enough. Go get some more if you want anything else.";
close;
}
delitem 909,.@amount*3; // Jellopy
getitem 515,.@amount; // Carrot
break;
case 3:
mes "[Phelix]";
mes "Catch'ya later.";
close;
}
mes "[Phelix]";
mes "There you go~! As I promised. Try not to stuff yer face.";
close;
}
}
}
}