//--------------------------------------------------------------
// (c)2007 Project Aurora Presents:
// ___
// / |_ _ _ __ ___ _ __ __ _
// / /| | | | | '__/ _ \| '__/ _` |
// / ___ | |_| | | | (_) | | | (_| |
// /_/ |_|\____|_| \___/|_| \__,_|
// http://aurora.dzerox.com
//--------------------------------------------------------------
// Script Title: Alberta Town NPCs Author: DZeroX
//--------------------------------------------------------------
// Version: 1.0
//--------------------------------------------------------------
// 1.0 - First version [DZeroX]
//--------------------------------------------------------------
// Notes: Converted directly from Aegis Episode 10.4,
// with several grammar errors corrected.
//--------------------------------------------------------------
alberta.gat,117,135,0 script Elin 96,{
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
mes "then come see me again";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Hello~!";
mes "Heh heh, you're a boy, so you";
mes "probably don't like dolls, right?";
mes "Well, I like dolls very very much!";
} else {
mes "Hi hi~! Oh, oh, do you like dolls?";
mes "I really really like dolls... Hee";
mes "Hee~!";
}
next;
mes "[Elin]";
mes "You know, I really really want a";
mes "new doll! I hope my daddy will give";
mes "me one on my birthday...!";
switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
case 1:
next;
mes "[Elin]";
mes "Yeah, I'm hoping";
mes "he gives me a Yoyo";
mes "doll. They're so cute!";
close;
case 2:
next;
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Your weight is too heavy!";
mes "I will accept your doll if";
mes "you lighten your load.";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Oh my goodness!";
mes "Really? You're";
mes "such a sweetie~!";
} else {
mes "Will you really?";
mes "You're gonna give";
mes "me a doll? Yaaaay~";
}
next;
mes "[Elin]";
mes "What kind of doll are you going to";
mes "give me? Are you really gonna give";
mes "me one?";
switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
case 1:
next;
if (countitem(741) >= 1) {
mes "[Elin]";
mes "Yay, it's a poring doll!";
next;
delitem 741,1;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
if (Sex == 1) {
mes "Aww...?";
mes "Were you only teasing me?";
} else {
mes "Aww...";
mes "You're not making fun of me are";
mes "you?";
}
next;
mes "[Elin]";
mes "I guess you forgot it somewhere...";
close;
}
case 2:
next;
if (countitem(742) >= 1) {
mes "[Elin]";
mes "Eh .... Chonchon ... doll ...";
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I have to treasure it ....";
next;
delitem 742,1;
getitem 530,1;
mes "[Elin]";
mes "If I ate too much of it, I'll get cavities anyway.";
if (Sex == 1) {
mes "You too, mister.";
} else {
mes "You too, lady.";
}
mes "Don't eat too much, ok?";
mes "And thanks, by the way ...";
next;
mes "[Elin]";
mes "(Chonchon ... *mumble mumble*)";
close;
} else {
mes "[Elin]";
mes "Chonchon dolls are ugly anyways,";
mes "but you still lied to me! How can";
mes "you be so mean?!";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 3:
next;
if (countitem(740) >= 1) {
mes "[Elin]";
mes "Wow--! It's a rabbit!";
mes "It's so cute!!";
if (Sex == 1) {
mes "Thank you so much, mister!";
} else {
mes "Thank you so much, lady!";
}
next;
mes "[Elin]";
mes "So fluffy~";
mes "Oh yeah! Let me give you a present too!";
mes "Ummm ... found it!";
mes "Take this!";
next;
delitem 740,1;
getitem 530,1;
mes "[Elin]";
mes "I got this from Santa. It's a candy cane~";
if (Sex == 1) {
mes "Eat it too, mister.";
} else {
mes "Eat it too, lady.";
}
mes "Thank you for the rabbit doll!";
mes "I'm gonna hug this to sleep every night~";
close;
} else {
mes "[Elin]";
mes "Awww, you were only kidding?";
mes "W-W-Why are you teasing me like";
mes "that?";
next;
mes "[Elin]";
mes "*^CCCCCCSniff...^000000*";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 4:
next;
if (countitem(752) >= 1) {
mes "[Elin]";
mes "Ah, a Rocker doll.";
mes "I hate hopping things but the doll's kinda cute.";
next;
mes "[Elin]";
mes "Thank you~";
mes "I'll have to give you something too.";
mes "Hmm, didn't I get some stuff from my uncle ...";
next;
delitem 752,1;
getitem 532,7;
mes "[Elin]";
mes "We've got tons of them at home.";
mes "So I'll share some with you~";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
next;
mes "[Elin]";
mes "You don't";
mes "really have a doll...?";
mes "I was so excited about it, too...";
close;
}
case 5:
next;
if (countitem(743) >= 1) {
mes "[Elin]";
mes "Blehh ....";
mes "It's a mushroom...";
mes "Mom's always scolding me for not eating mushrooms ...";
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute.";
mes "But I still won't eat mushrooms though ...";
mes "Hmm, I'll need to give you a present too.";
next;
delitem 743,1;
getitem 538,5;
mes "[Elin]";
mes "Mom made this.";
if (Sex == 1) {
mes "Take it, mister!";
} else {
mes "Take it, lady!";
}
next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
close;
} else {
mes "[Elin]";
mes "Eh...?";
mes "You don't";
mes "have a doll?";
next;
mes "[Elin]";
mes "Awww...";
mes "It's not nice";
mes "to tease people";
mes "like that. *^CCCCCCSniff, sniff^000000*";
close;
}
case 6:
next;
if (countitem(751) >= 1) {
mes "[Elin]";
mes "Yay! It's an Osiris doll!";
next;
delitem 751,1;
getitem 522,2;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
mes "Why do you have";
mes "to make fun of me?";
close;
}
case 7:
next;
if (countitem(750) >= 1) {
mes "[Elin]";
mes "Yay! It's a Baphomet doll!";
next;
delitem 750,1;
getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "You big liar! Why are you";
mes "pretending to be nice?!";
close;
}
case 8:
next;
if (countitem(754) >= 1) {
mes "[Elin]";
mes "Ah, it's a racoon doll~";
mes "I hate Smokies, but the doll's really cute!";
next;
mes "[Elin]";
mes "It's really cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
next;
delitem 754,1;
getitem 539,3;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cakes!";
if (Sex == 1) {
mes "Do you like sweet things, mister?";
} else {
mes "Do you like sweet things, lady?";
}
mes "This is really good, so eat it~";
next;
mes "[Elin]";
mes "Thank you for this cute doll!";
close;
} else {
mes "[Elin]";
mes "Hey! How come you have to say";
mes "things like that? Are you making";
mes "fun of me?!";
close;
}
case 9:
next;
if (countitem(753) >= 1) {
mes "[Elin]";
mes "Wow--!!!";
mes "It's a monkey! So cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
mes "I really wanted it~";
next;
mes "[Elin]";
mes "It's so cute~";
mes "That's right!";
mes "As a thank you, I'll give you this.";
next;
delitem 753,1;
getitem 608,1;
mes "[Elin]";
mes "Dad picked them up during his travels.";
mes "It's a seed of some kind.";
mes "We tried planting them at home, but it doesn't seem to grow.";
if (Sex == 1) {
mes "I'll give it to you, mister!";
} else {
mes "I'll give it to you, lady!";
}
next;
mes "[Elin]";
mes "Thank you so much for the doll!";
close;
} else {
mes "[Elin]";
mes "Hey...";
mes "How come you're making fun of me?!";
close;
}
case 10:
next;
mes "["+strcharinfo(0)+"]";
mes "I'm as adorable as a doll...";
next;
mes "[Elin]";
mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
next;
mes "[Elin]";
mes "^3355FFWhat did^000000";
mes "^3355FFyou just say?!^000000";
close;
}
}
}
alberta.gat,97,51,0 script Fabian 84,{
mes "[Fabian]";
mes "Man... When you travel all around";
mes "the world, you'll hear of some";
mes "crazy things.";
next;
mes "[Fabian]";
mes "Once, I heard that there are Cards";
mes "which contain the power of";
mes "monsters. If someone happens to get";
mes "their hands on a card, they'll be";
mes "able to use that monster's power.";
next;
mes "[Fabian]";
mes "I'm guessing it's some sort of fad";
mes "or scam, where they make you";
mes "collect all the cards or whatever.";
mes "I mean, how can a card really hold";
mes "the power of a monster?!";
next;
mes "[Fabian]";
mes "Seriously...";
close;
}
alberta.gat,53,39,0 script Steiner 100,{
mes "[Steiner]";
mes "Oh...!";
mes "Welcome to Alberta,";
mes "young adventurer!";
next;
mes "[Steiner]";
mes "Pardon me if I seem distracted.";
mes "I'm milling about, trying to";
mes "make a plan.";
mes" You see, I hear that there is";
mes "a store in Geffen that sells";
mes "armour that is resistant to magic.";
next;
mes "[Steiner]";
mes "If I buy a lot of them in bulk,";
mes "and then resell them here for a";
mes "higher price...";
close;
}
alberta.gat,20,183,0 script Chad 49,{
mes "[Chad]";
mes "People say the legendary weapon";
mes "Gungnir never misses its target. I";
mes "wonder if it's possibly true...";
next;
mes "[Chad]";
mes "People also say that babies are";
mes "assembled by the storks before";
mes "delivery, girls dig guys who act";
mes "like jerks, and that Santa Claus";
mes "exists! But only in Lutie.";
next;
mes "[Chad]";
mes "I wonder...";
mes "If any of that";
mes "is possibly";
mes "true...";
close;
}
alberta.gat,189,151,5 script Fisk 100,{
mes "[Fisk]";
mes "Ahoy mate,";
mes "where'd ya";
mes "wanna go?";
switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
case 1:
next;
if (Zeny < 250) {
mes "[Fisk]";
mes "Hey now, don't try to cheat me! I";
mes "said 250 zeny!";
close;
}
set Zeny,Zeny - 250;
warp "alb2trea.gat",43,53;
end;
case 2:
next;
if (Zeny < 500) {
mes "[Fisk]";
mes "Ain't no way yer getting there";
mes "without the 500 zeny first!";
close;
}
set Zeny,Zeny - 500;
warp "izlude.gat",176,182;
end;
case 3:
next;
mes "[Fisk]";
mes "Alright...";
mes "Landlubber.";
close;
}
}
alb2trea.gat,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the";
mes "mainland in Alberta, eh?";
switch(select("Yes please.","I changed my mind.")) {
case 1:
warp "alberta.gat",192,169;
case 2:
close;
}
}
alberta.gat,131,139,2 script Drunken Old Man 54,{
mes "[Deagle]";
mes "*^CCCCCCHiccup^000000*";
mes "Wh-what are you";
mes "staring at? Get lost!!";
switch(select("Say nothing.","Leave him alone.")) {
case 1:
next;
mes "[Deagle]";
mes "Hahahahaha *^CCCCCChiccup^000000*... You've got";
mes "some nerve. I may look worthless";
mes "now, but I used to be a sailor on";
mes "the 'Going Mary.'";
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
next;
mes "[Deagle]";
mes "Never heard of it?! Everybody knows";
mes "th'notorious pirate ship 'Going";
mes "Mary!' *^CCCCCCHiccup~^000000*";
next;
mes "[Deagle]";
mes "Ah~ The ol'days. If only... if only";
mes "we hadn't run into that";
mes "STORM... *^CCCCCChiccup^000000*";
next;
mes "[Deagle]";
mes "AH~ Captain. I miss our cap'n more";
mes "than anything... No foe survived";
mes "before cap'n's sword.";
close;
case 2:
next;
mes "[Deagle]";
mes "That's right! NOBODY meshes with";
mes "the crew of the 'Going Mary!' And";
mes "nobody can beat our cap'n in a";
mes "sword fight!";
next;
mes "[Deagle]";
mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would";
mes "swing his sword like this, then";
mes "THEN!!";
next;
mes "[Deagle]";
mes "The bastard the captain was";
mes "fighting, and anyone of his friends";
mes "near him, were surrounded in";
mes "flame!";
next;
mes "[Deagle]";
mes "Man, that sword must have had some";
mes "sort of mysterious power, or the";
mes "captain was just that good...!";
next;
mes "[Deagle]";
mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss";
mes "everyone! Now I'm depressed!";
mes "Please, go away now.";
close;
}
case 2:
next;
mes "[Deagle]";
mes "That's right!";
mes "Go AWAY~";
close;
}
}
alberta.gat,58,80,2 script Shakir 99,{
set .@random,rand(1,2);
if (.@random == 1) {
mes "[Shakir]";
mes "We Merchants have our own";
mes "negotiating skill when we sell";
mes "goods. This skill can get us more";
mes "money than when other people sell";
mes "goods.";
next;
mes "[Shakir]";
mes "It's more than just yelling 'You'll";
mes "have to give more money please!'";
mes "You need to have charisma, and";
mes "master rhetoric!";
next;
mes "[Shakir]";
mes "We can get up to 24% more zeny";
mes "with this incredible skill. But";
mes "remember to train hard to acquire";
mes "it!";
close;
} else {
mes "[Shakir]";
mes "We Merchants can";
mes "open roadside stands";
mes "to do business.";
next;
mes "[Shakir]";
mes "With the Discount skill, we can buy";
mes "goods really cheap from the stores";
mes "in towns and load them into the";
mes "cart we rent.";
next;
mes "[Shakir]";
mes "Then afterwards, we can travel";
mes "anywhere, and sell our goods to";
mes "make a profit!";
next;
mes "[Shakir]";
mes "This way, business is more";
mes "convenient and safe. Don't fall";
mes "asleep, although it's too easy to";
mes "do that.";
close;
}
}
alberta.gat,62,156,2 script Sonya 102,{
set .@random,rand(1,3);
if (.@random == 1) {
mes "[Sonya]";
mes "You know those lazy looking bears";
mes "that live in the forest on the way";
mes "to Payon?";
next;
mes "[Sonya]";
mes "Just for fun, I threw a rock at it";
mes "and all of a sudden it rushed at me!";
mes "I was soooooo scared, I started to";
mes "run away, then BAM!!!";
next;
mes "[Sonya]";
mes "It ran into a low tree branch and";
mes "knocked itself out! I swear, I'll";
mes "never provoke an animal for fun";
mes "again!";
close;
}
if (.@random == 2) {
mes "[Sonya]";
mes "Hey, you know, this one time I was";
mes "walking through the forest and I";
mes "saw this little green stem moving";
mes "around.";
next;
mes "[Sonya]";
mes "I went to see what it was and when";
mes "I went to touch it, the stem";
mes "actually slapped my hand!";
next;
mes "[Sonya]";
mes "It startled me, so I jumped back a";
mes "bit and then I realised it wasn't a";
mes "stem, but a very small animal.";
next;
mes "[Sonya]";
mes "I was lucky I didn't upset it. Even";
mes "the smallest animal can be";
mes "dangerous if angered.";
close;
}
if (.@random == 3) {
mes "[Sonya]";
mes "I once saw a pack of wolves take on";
mes "one of those huge, lazy bears!";
next;
mes "[Sonya]";
mes "Wolves are much more cooperative";
mes "than they may seem. If one of them";
mes "is attacked, then any nearby wolves";
mes "will run to help.";
next;
mes "[Sonya]";
mes "I'd think twice if you ever want to";
mes "fight one when others of its kind";
mes "are around. Be careful: don't get";
mes "ganged up on!";
close;
}
}
alberta.gat,93,174,2 script Grandmother Alma 103,{
mes "[Grandmother Alma]";
mes "Some time ago,";
mes "a derelict ship";
mes "drifted into";
mes "Alberta harbour.";
next;
mes "[Grandmother Alma]";
mes "Hoping to save any survivors, some";
mes "of the townspeople ventured into";
mes "the ship. However, they all ran out";
mes "terrified, saying that corpses were";
mes "walking around inside the ship.";
next;
mes "[Grandmother Alma]";
mes "The ship was also packed with";
mes "dangerous marine organisms, and";
mes "they couldn't get inside, even if";
mes "they wanted to.";
next;
mes "[Grandmother Alma]";
mes "We couldn't do anything about that";
mes "ominous looking ship, and just left";
mes "it as it was. Nowadays, exploration";
mes "teams try to enter that ship and";
mes "wipe out its monsters.";
next;
mes "[Grandmother Alma]";
mes "So it might be a good experience";
mes "for a young person like yourself to";
mes "be a recruit. But, it's still not";
mes "worth risking your life if you're";
mes "not strong enough.";
close;
}
alberta.gat,195,151,2 script Paul 86,{
mes "[Paul]";
mes "Good day~";
mes "Would you like";
mes "to join the";
mes "exploration team";
mes "of the Sunken Ship?";
next;
mes "[Paul]";
mes "Oh! Before you join, I must warn";
mes "you. If you're not that strong, you";
mes "may not want to go.";
next;
mes "[Paul]";
mes "So, want";
mes "to sign up?";
mes "The admission";
mes "fee is only";
mes "200 Zeny.";
switch(select("Sign me up!","Uh, no thanks.")) {
case 1:
next;
if (Zeny < 200) {
mes "[Paul]";
mes "It seems you don't have the money,";
mes "my friend. But please come back";
mes "when you're able to pay.";
close;
} else {
set Zeny,Zeny - 200;
warp "alb2trea.gat",62,69;
close;
}
case 2:
next;
mes "[Paul]";
mes "Alright, well...";
mes "I'll be around";
mes "if you change";
mes "your mind.";
close;
}
}
alberta.gat,190,173,4 script Phelix 85,{
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Phelix]";
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
mes "then come see me again";
close;
}
if (@event_zelopy == 0) {
mes "[Phelix]";
mes "The hell are you doing here?";
mes "There is nothing you can get for";
mes "free on this ship, if you want";
mes "somethin', work for it!!";
next;
mes "[Phelix]";
mes "Hmm, so why don't you bring me";
mes "10 jellopies and I will give 1";
mes "potion. How's that sound?";
mes "Or if that's too hard for your";
mes "pansy ass, 3 jellopies for 1";
mes "Carrot.";
next;
mes "[Phelix]";
mes "If you're interested in my offer,";
mes "get me the stuff I mentioned.";
set @event_zelopy,1;;
close;
} else {
mes "[Phelix]";
mes "Hmm... you want to exchange";
mes "jellopies for Red Potions or some";
mes "Carrots eh? Well... which one?";
switch(select("Red Potions please.","Carrots please.")) {
case 1:
next;
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
mes "what'cha got...";
next;
if (countitem(909) < 10) {
mes "[Phelix]";
mes "Hey! Weren't you listening? I said";
mes "10 jellopies for 1 Red Potion.. are";
mes "ya deaf?";
close;
} else {
set .@max,countitem(909)/10;
mes "[Phelix]";
mes "Hmm, not bad...";
mes "How many potions";
mes "do you want to get?";
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
next;
delitem 909,.@max*10;
getitem 501,.@max;
mes "[Phelix]";
mes "There you go! As I promised. Don't";
mes "go suckin' them all down at once.";
close;
case 2:
next;
mes "[Phelix]";
mes "I'm not giving you more than 100";
mes "at a time so don't bother, OK? If";
mes "you don't want any, just say '0'.";
mes "Right now, the most you can get is";
mes ""+.@max+" but remember, 100 at most,";
mes "you want to break my back?";
input .@amount;
if (.@amount <= 0) {
mes "[Phelix]";
mes "Much obliged, come again anytime.";
close;
}
if (.@amount > 100) {
mes "[Phelix]";
mes "Hey, what'd I say? 100 at a time at";
mes "most, you're trying to kill me";
mes "aren't you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "[Phelix]";
mes "Hmmm, it looks like you don't have";
mes "enough. Go get more jellopies if";
mes "you want anything else from me.";
close;
}
delitem 909,.@amount*10;
getitem 501,.@amount;
next;
mes "[Phelix]";
mes "There you go! As I promised. Don't";
mes "go suckin' them all down at once.";
close;
case 3:
next;
mes "[Phelix]";
mes "No problem,";
mes "see you next time.";
close;
}
}
case 2:
next;
mes "[Phelix]";
mes "Alright, let's see what ya got...";
next;
if (countitem(909) < 3) {
mes "[Phelix]";
mes "Hmm, look pansy ass, I said 3";
mes "jellopies for 1 Carrot.. got it?";
close;
} else {
set .@max,countitem(909)/3;
mes "[Phelix]";
mes "Not too bad pansy...";
mes "How many do you want?";
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
next;
delitem 909,.@max*3;
getitem 515,.@max;
mes "[Phelix]";
mes "There you go~! As I promised. Try";
mes "not to stuff yer face.";
close;
case 2:
next;
mes "[Phelix]";
mes "Right I'm not giving you more than";
mes "100 at a time so don't bother,";
mes "okay? If you don't want any, just";
mes "say '0'.";
input .@amount;
next;
if (.@amount == 0) {
mes "[Phelix]";
mes "Alright then, see you next time.";
close;
}
if (.@amount > 100) {
mes "[Phelix]";
mes "Hey pansy ass, I said 100 at most,";
mes "no more than that! I'm not going to";
mes "break my back for the likes of";
mes "you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "[Phelix]";
mes "Seems you don't have enough. Go get";
mes "some more if you want anything";
mes "else.";
close;
}
delitem 909,.@amount*3;
getitem 515,.@amount;
next;
mes "[Phelix]";
mes "There you go~! As I promised. Try";
mes "not to stuff yer face.";
close;
case 3:
next;
mes "[Phelix]";
mes "Catch'ya later.";
close;
}
}
}
}
}
alberta.gat,43,49,5 script Poor-looking Merchant 89,{
mes "[Machen]";
mes "Why...?";
mes "How did my";
mes "family's wealth";
mes "and prestige just";
mes "go down the drain?";
next;
mes "[Machen]";
mes "Ever since the";
mes "Alcheshs came to Alberta,";
mes "they quickly took our place";
mes "as the biggest business owners";
mes "here. It's our biggest shame...";
close;
}
alberta.gat,43,244,8 script Tourist 99,{
mes "[Tourist]";
mes "Where am I...?";
mes "...Who am I?";
next;
mes "[Tourist]";
mes "..........";
next;
mes "[Tourist]";
mes ".....";
next;
mes "[Tourist]";
mes "........";
next;
mes "[Tourist]";
mes "Mahahahahahahaha!!";
next;
mes "[Tourist]";
mes "*Drools*...I love chocolate!";
next;
mes "[Tourist]";
mes "Wait...";
mes "I have a girlfriend...";
mes "and...and...";
mes "cookies...?";
mes "I feel sooo lost...";
next;
mes "[Tourist]";
mes "^3355FFWe don't talk to crazy people~^000000";
close;
}
alberta.gat,165,83,4 script Fastidious Old Man 755,{
mes "[Frank]";
mes "My back~";
mes "It's so sore!";
mes "And my eyes are";
mes "hurting worse and worse.";
mes "*Sigh* I'm getting old...";
close;
}