summaryrefslogblamecommitdiff
path: root/npc/cities/alberta.txt
blob: 0930d9e7add0f2a21d1cac349db97c753b699641 (plain) (tree)
1
2
3
4
5
6
7
8



                                                                
        
                                                                
                









                                                                                                    
                                                                                  
                                                         
                                                                


                                                           
























                                                                                                                                                 
                        








                                                                                                                            
                        
































                                                                                                                                                                   
                                











                                                                                                                                                   
                               


























































                                                                                                                                                            
                                        












                                                                                                                                                                        
                                       


                                              
                               





                                                                 
                      































































                                                                                                                                             
                                                                        


























                                                                                       
                                                                                       




















                                                                                                                             
                        



































                                                                                                                                    
                                  




















                                                                                                                               
                                
































                                                                                                                                                                           
                                







































                                                                                                                                                                                   
                                









                                                                                                                                                           
                               




                                                                                                                                                                        
                               


                                                                                                                                          
                                
















                                                                                                                                        
                                                       




                                                                                                          
                                        

































                                                                                                                                               
                       


                                                                                                  
                      

                                                                                  
                        










                                                                                                                                     
                                

































                                                                                                                                                                                
                                                     


                                                                                                                
                                        

                                                               
                                      

                                                                                               
                                      





                                                                                                                                               
                                

                                                        
                                

































































































                                                                                                                                                                           
                                         
















































































































                                                                                                                                                                 
                       



                                                                                         
                                        







                                                                                                                                
                       
              
                                                                               


                        
//===== eAthena Script ======================================= 
//= Alberta Town
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.8
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Fixed typos in script [massdriller]
//= 1.3 Ran through spellcheck system [massdriller]
//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
//= 1.5 Fixed typo in script. [massdriller]
//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
//= 1.7 Fixed Phelix bugs [Lupus]
//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
//============================================================ 

//NewsPaper(?)
alberta.gat,148,53,1	script	Newspaper Girl	831,{end;}
//???
alberta.gat,148,60,3	script	Man	833,{end;}

// Young Man -----------------------------------------------------------
alberta_in.gat,20,183,6	script	Young Man	49,{
	mes "[Merchant]";
	mes "People say that ^0000ffGungnir^000000, the legendary spear, never misses its' target.  If that's true, then it's simply amazing.";
	close;
}

// Merchant -------------------------------------------------
alberta.gat,97,51,7	script	Merchant	84,{
	mes "[Merchant]";
	mes "When you travel to many places like I do, you often here a lot of rumors.  There is one rumor I heard that is really interesting.";
	next;
	mes "[Merchant]";
	mes "Apparently there are cards which seal the power of certain monsters within them.";
	mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
	next;
	mes "[Merchant]";
	mes "Bah! I don't believe it though."; 
	close;
}

// Merchant ---------------------------------------------------------
alberta.gat,53,39,8	script	Merchant	74,{
	mes "[Merchant]";
	mes "Oh, you look like a stranger.  Welcome to Alberta.";
	emotion e_gasp;
	next;
	mes "[Merchant]";
	mes "I was just brainstorming on some ideas I have for my business.";
	next;
	mes "[Merchant]";
	mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
	mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
	next;
	mes "[Merchant]";
	mes "Cha-Ching! (you see dollar signs in her eyes)";
	emotion e_cash;
	close;
}

// Merchant -------------------------------------------------
alberta.gat,58,80,8	script	Merchant	99,{
	mes "[Merchant]";
	if(rand(2)) goto R_1;
		mes "We merchants can open a roadside stand and do business.  With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
		next;
		mes "[Merchant]";
		mes "We can also rent carts which allow us to load up with goods and make our business portable.";
		mes "This way, business is more convenient and safe.";
		close;
	R_1:
		mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
		next;
		mes "[Merchant]";
		mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
		close;
}

// Phina -------------------------------------------------------
alberta.gat,62,156,2	script	Phina	102,{
	set @TEMP,rand(3);
	mes "[Phina]";
	if(@TEMP == 1) goto R_1;
	if(@TEMP == 0) goto R_0;
		mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
		next;
		mes "[Phina]";
		mes "It was so cute that I wanted to touch it.  And when I did, you know what happened? The grass actually slapped my hand.";
		next;
		mes "[Phina]";
		mes "I was startled and so I backed off a bit.  I then realized that it was not grass but a very small creature.";
		emotion e_gasp;
		next;
		mes "[Phina]";
		mes "Even calm monsters can be very dangerous when they feel threatened.  So don't startle them by mistake.";
		close;
	R_1:
		mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
		mes "You know... the ones that play around with the flies that make that buzzing noise.";
		next;
		mes "[Phina]";
		mes "Well one time I threw a twig at one just for fun.  All of the sudden, IT RUSHED TOWARDS ME!";
		next;
		mes "[Phina]";
		mes "I was SOOOO scared!! I quickly jumped to the side to avoid it.  Then BAMB!!! It hit a huge tree and crushed it into pieces.";
		emotion e_wah;
		next;
		mes "[Phina]";
		mes "I sure learned my lesson that day.  NEVER taught any creature cause if they get angry, you'll be in a world of hurt.";
		close;
	R_0:
   		mes "Did you know? Wolves are much more cooperative than they might seem.  If one of them is attacked, then others will come to help him.";
		next;
		mes "[Phina]";
   		mes "So be careful if you ever decide to fight one.";
		close;
}

// Grandma -----------------------------------------------------
alberta.gat,93,174,2	script	Grandma	103,{
	mes "[Grandma]";
	mes "Some time ago a derelict ship drifted into the Alberta harbor.  Some of the town's young people went into the ship to find survivors.";
	next;
	mes "[Grandma]";
	mes "But after a few moments they all ran out terrified.  They said that they saw CORPSES walking around the ship!.";
	next;
	mes "[Grandma]";
	mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
	next;
	mes "[Grandma]";
	mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
	next;
	mes "[Grandma]";
	mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
	next;
	mes "[Grandma]";
	mes "They then created an event called the ^0000ddSunken Ship^000000.";
	next;
	mes "[Grandma]";
	mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
	next;
	mes "[Grandma]";
	mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
	next;
	mes "[Grandma]";
	mes "I have to say though, that I don't think it's worth risking your life for......";
	close;
}

// Drunken old man ----------------------------------------------------------------
alberta.gat,131,139,4	script	Drunken old man	709,{
	mes "[Drunken old man]";
	mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
	next;
	menu "Stay",-,"Leave him alone",M_1;
	
		mes "[Drunken old man]";
		mes "Hahahaha (~hiccup~)... So you got some nerve...";
		next;
		mes "[Drunken old man]";
		mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
		next;
		menu "Is that a ship?",-,"Really? No kidding!",sM_1;
		
			mes "[Drunken old man]";
			mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
			emotion e_what;
			next;
		sM_1:
			mes "[Drunken old man]";
			mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
			next;
			mes "[Drunken old man]";
			mes "AH~ Captain.  I miss our captain more than anything.... no foe could ever survive captain's sword.";
			mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
			next;
			mes "[Drunken old man]";
			mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
			next;
			mes "[Drunken old man]";
			mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed.  Just go away and leave me be.....";
			emotion e_sob;
			close;
	M_1:
		mes "[Drunken old man]";
		mes "That's right! Go AWAY~";
		emotion e_pif;
		close;
}

// Soda Man ----------------------------------------------------
alberta.gat,90,71,3	script	Soda Man	89,{
	mes "[Soda Man]";
	mes "Ummm.... delicious....";
	emotion e_ok;
	next;
	mes "[Soda Man]";
	mes "Wait! Don't bother me right now.  Hmm? What am I doing you ask?  Well isn't it obvious what I'm doing?";
	mes "Look at this! I've mixed sugar and soda together in this container.  Watch what happens when I heat it up.";
	next;
	mes "[Soda Man]";
	mes "The two ingredients will melt soon and intermix.  When the color of the mixture turns brown, we have to stop heating it.";
	mes "At that point it will have a marshmallow consistency.";
	next;
	mes "[Soda Man]";
	mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
	mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
	next;
	mes "[Soda Man]";
	mes "Go to the inn and you'll find an old drunkard there.  When you speak to him at first, it may seem like he's talking nonsense.";
	mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
	next;
	mes "[Soda Man]";
	mes "Oh, and there is a letter on the table inside of that old man's room.  It's a scary story about Turtle Island.";
	close;
}


//<=================================================== Marina (Docks/Port) ===================================================>\\
// Sailor Fisk ----------------------------------------------------------------
alberta.gat,189,151,5	script	Sailor Fisk	100,{
	mes "[Sailor Fisk]";
	mes "Ahoy matey, where'd ya wanna go?";
	next;
	menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
	
		if(Zeny < 500) goto L_NoZeny;
		set Zeny, Zeny - 500;
		warp "izlude.gat",176,182;
		close;

		L_NoZeny:
			mes "[Sailor Fisk]";
			mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you don't have it.";
			close;
	M_End:
		close;
}

// Phelix ------------------------------------------------------------------
alberta.gat,190,173,4	script	Phelix	85,{

	mes "[Phelix]";
	mes "What the hell are you doing here?";
	next;
	mes "[Phelix]";
	mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
	next;
	mes "[Phelix]";
	mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
	mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
	mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
	next;
	mes "[Phelix]";
	mes "How does that sound?";
	next;
	menu "Sounds good",-,"Nah",M_End;
	
	M_Yes:
		mes "[Phelix]";
		mes "What do you want to exchange your Jellopies for?";
		next;
		menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;

			set @item, 501;
			goto L_Get;

		M_1:
			set @item, 516;

			L_Get:
				mes "[Phelix]";
				mes "Please enter an amount.  Enter 0 to cancel.";
				next;
				set @input,0;
				input @input;
				if(@input < 1 || @input > 1000) goto M_Yes;
				if(checkweight(@item,@input)==0) goto L_OverW;

				if(@item == 501) set @amount, @input*10;
				if(@item == 516) set @amount, @input*3;
				if(countitem(909) < @amount) goto L_NotEnough;

				getitem @item,@input;
				delitem 909, @amount;
				close;
			
			L_NotEnough:
				mes "[Phelix]";
				mes "I'm sorry but you do not have enough Jellopies.";
				next;
				goto M_Yes;

			L_OverW:
				mes "[Phelix]";
				mes "I'm sorry but you can't carry so many things.";
				next;
				goto M_Yes;

	M_End:
		close;
}


//<=================================================== Sunken Ship ======================================================>\\
// Paul ----------------------------------------------------------------
alberta.gat,195,151,3	script	Paul	86,{
	mes "[Paul]";
	mes "Good day.  Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
	next;
	mes "[Paul]";
	mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
	emotion e_gasp;
	next;
	mes "[Paul]";
	mes "So what do you say?  It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
	next;
	menu "Enter",-,"Quit",M_End;
	
		if(Zeny < 200) goto L_NoZeny;
		set Zeny, Zeny - 200;
		warp "alb2trea.gat",62,69;
		close;
	M_End:
		mes "[Paul]";
		mes "Come back anytime.";
		close;

	L_NoZeny:
		mes "[Paul]";
		mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you don't have it.";
		mes "Please come back later when you have enough.";
		close;
}

// Sailor --------------------------------------------------
alb2trea.gat,39,50,5	script	Sailor	100,{
	mes "[Sailor]";
	mes "Do you wanna return?";
	next;
	menu "Return to Alberta",-,"Quit",MEnd;

	warp "alberta.gat",192,169;
MEnd:
	close;
}

//<====================================================== Turtle Island ========================================================>\\
// Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5	script	Gotanblue	709,{
	if(TURTLE) goto L_Turtle;
	mes "[Gotanblue]";
	mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
	next;
	mes "[Gotanblue]";
	mes "Do you know what I mean?.....";
	close;

L_Turtle:
	mes "[Gotanblue]";
	mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
M_Menu:
	next;
	menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;

		mes "[Gotanblue]";
		mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
		next;
		mes "[Gotanblue]";
		mes "Well let me tell you something....";
		next;
		mes "[Gotanblue]";
		mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "Can you POSSIBLY understand??.........";
		next;
		mes "[Gotanblue]";
		mes "It all happened a few decades ago....";
		next;
		mes "[Gotanblue]";
		mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
		next;
		mes "[Gotanblue]";
		mes "It was summer when I was approached to become a member of Jornadan's team.";
		mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
		next;
		mes "[Gotanblue]";
		mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
		next;
		mes "[Gotanblue]";
		mes "We decided to start our great adventure here, in Alberta.  This was because of a clue we found that put the location of Turtle Island near Alberta.";
		next;
		mes "[Gotanblue]";
		mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
		mes "We sailed all day and all night.  We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
		next;
		mes "[Gotanblue]";
		mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
		mes "It was impossible to see anything past the length of your own arm!";
		next;
		mes "[Gotanblue]";
		mes "We could not tell which way was East and which way was West.  But it didn't matter... for we were all exhausted at that point.";
		next;
		mes "[Gotanblue]";
		mes "Then what we feared most happened.  A huge rock formation pierced through the fog right in front of us!";
		mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "Amazingly the ship held together and we were able to continue on.";
		next;
		mes "[Gotanblue]";
		mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
		next;
		mes "[Gotanblue]";
		mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
		next;
		mes "[Gotanblue]";
		mes "We set up camp immediately and rested our weary bodies.  A few days later we began to extensively search the island.";
		mes "What we found was shocking! Apparently someone had found the island before us.  He left a very well kept journal of his expedition.";
		next;
		mes "[Gotanblue]";
		mes "According to his journal, the man had come by himself to find the island.  Unfortunately we could not find him anywhere.";
		next;
		mes "[Gotanblue]";
		mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
		mes "We continued to explore the island and find out as much about it as we could.";
		next;
		mes "[Gotanblue]";
		mes "A particular artifact caught our interest.  It was mentioned in that man's journal....";
		mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
		next;
		mes "[Gotanblue]";
		mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind.  He described it as, 'the most beautiful thing in the world'.";
		next;
		mes "[Gotanblue]";
		mes "We became intent on finding that jewel no matter what.  Day after day we searched for it.  Months passed.";
		mes "But even with Won's journal records, we were not able to find the jewel fragment.  We had no choice but to give up.";
		next;
		mes "[Gotanblue]";
		mes "So we packed up our belongings and headed home.  Again we passed through the horrible dense fog.";
		mes "After a month of sailing our journey was near its end... or so we thought.";
		next;
		mes "[Gotanblue]";
		mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
		next;
		mes "[Gotanblue]";
		mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
		mes "Time after time we attempted to flee the island only to find ourselves back on it.  A whole year passed and still, we were trapped!";
		next;
		mes "[Gotanblue]";
		mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
		mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
		next;
		mes "[Gotanblue]";
		mes "CURSED ISLAND!!!!!";
		emotion e_omg;
		next;
		mes "[Gotanblue]";
		mes "As you can see only I and Jornadan were able to make it out alive.  By pure luck we made back to Alberta....";
		next;
		mes "[Gotanblue]";
		mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
		emotion e_sob;
		goto M_Menu;
	M_2:
		mes "[Gotanblue]";
		mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
		emotion e_what;
		next;
		mes "[Gotanblue]";
		mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
		next;
		menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;

			if(Zeny < 10000) goto sL_Zeny;
			mes "[Gotanblue]";
			mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
			mes "I admire your fighting spirit.  Carry it with you always!";
			next;
			mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
			next;
			mes "[Gotanblue]";
			mes "We are now heading towards Turtle Island.  Let us go without fear!!";
			next;
			mes "^5555FF(~choo~choooo~)^000000";
			next;
			if(Zeny < 10000) goto sL_Zeny;
			set Zeny, Zeny - 10000;
			warp "tur_dun01.gat",154,39;
			close;
		sL_Zeny:
			mes "[Gotanblue]";
			mes "What's this? I said 10000 zeny.  I will not guide you for less.  Good day!";
			emotion e_what;
			close;
		sM_End:
			mes "[Gotanblue]";
			mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
			mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
			close;
	M_End:
		mes "[Gotanblue]";
		mes "To this day, Turtle Island is shrouded in mystery.  It is extremely hard to find, and almost impossible to escape from.";
		mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
		close; 
}

//Go back to Alberta
tur_dun01.gat,166,29,1	script	Gotanblue#2	709,{
	mes "[Gotanblue]";
	mes "Going back to Alberta?";
	next;
	menu "Yep.",-, "Cancel",M_End;

	mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
	next;
	warp "alberta.gat",244,123;
	close;

M_End:
	mes "[Gotanblue]";
	mes "A very good choice!!";
	close;
}

// Turtle Grandpa -------------------------------------------------------------------
alberta_in.gat,23,104,2	script	Turtle Grandpa	120,{
	mes "[Turtle Grandpa]";
	mes "~Buuurrrpp!!!~ Oops...";
	emotion e_swt;
	next;
	mes "[Turtle Grandpa]";
	mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
	mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
	emotion e_an;
	next;
	mes "[Turtle Grandpa]";
	mes "Why is it that I have to resort to drinking in a place like this??";
	emotion e_what;
	next;
	menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;

		mes "[Turtle Grandpa]";
		mes "There is an enormous stash of treasure hidden on Turtle Island.";
		mes "There is also a special potion that can increase a person's lifespan on that island......";
		next;
		mes "[Turtle Grandpa]";
		mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
		next;
		mes "[Turtle Grandpa]";
		mes "I for one believe it does.... it HAS TOO!!......";
		emotion e_gasp;
		next;
		mes "[Turtle Grandpa]";
		mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
		mes "Then you may be worthy of the information I have to offer...";
		next;
		menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;

			mes "[Turtle Grandpa]";
			mes "His name was ^5555FFJornadan Niliria^000000.  Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "At first they had no idea where the island was.  They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
			next;
			mes "[Turtle Grandpa]";
			mes "These men were very strong, especially Jornadan.  He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
			next;
			mes "[Turtle Grandpa]";
			mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
			next;
			mes "[Turtle Grandpa]";
			mes "Heh heh.  Well, it's just a rumor so take it for what it's worth.  As I was saying....";
			next;
			mes "[Turtle Grandpa]";
			mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "But for reasons unknown, the crew became stranded on the island forever!!";
			mes "Although I do not know why or how it happened, there IS one person that does.";
			next;
			mes "[Turtle Grandpa]";
			mes "Go the docks on the east end of town.  Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
			mes "Speak to him.  He should be able to tell you more..... ";
			next;
			mes "[Turtle Grandpa]";
			mes "Oh! One more thing... look for his '^5555FFjournal^000000'.  He usually has it close by.  It's definitely an interesting read.";
			if(TURTLE==0) set TURTLE, 1;
			close;
		sM_1:
			mes "[Turtle Grandpa]";
			mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
			emotion e_gasp;
			next;
			mes "[Turtle Grandpa]";
			mes "Get OUT of my sight!!! GO HOME!";
			emotion e_an;
			next;
			mes "[Turtle Grandpa]";
			mes "What's this?? You're still here?..... GO! GO AWAY!!............";
			emotion e_go;
			close;
	M_1:
		mes "[Turtle Grandpa]";
		mes "It's is extremely hard to find, and even more difficult to reach.  The likelihood of returning home is slim at best....";
		next;
		mes "[Turtle Grandpa]";
		mes "Actually..... IT'S IMPOSSIBLE!!!!";
		emotion e_gasp;
		next;
		mes "[Turtle Grandpa]";
		mes "Yet you still want to go there??";
		emotion e_what;
		next;
		mes "[Turtle Grandpa]";
		mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
		next;
		mes "[Turtle Grandpa]";
		mes "Any who, if you go the docks you'll find a fat, old, sailor.  His name is ^5555FFGotanblue^000000.";
		mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island.  Well good luck.";
		close;
	M_End:
		mes "[Turtle Grandpa]";
		mes "whooops......";
		next;
		mes "!!KA-PLOP!!(collapses on the floor)";
		next;
		mes "[Turtle Grandpa]";
		mes "he he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
		close;
}

// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in.gat,17,101,1	script	Letter of an explorer	111,{
	mes "~ The letter reads... ~";
	mes "- O/X/XOVX -";
	mes "If you find this letter, it means that our expedition to Turtle Island has failed.  Please inform the others...";
	next;
	mes "~ continued...~";
	mes "As of now, only half the number of our crew members are left.  Our food supply will only last for ten more days.  It is a grave situation we are facing....";
	next;
	mes "~ continued...~";
	mes "- V/O/XOVX -";
	mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
	next;
	mes "~ continued...~";
	mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
	next;
	mes "~ continued...~";
	mes "- V/X/XOVX -";
	mes "^5555FF- This section is severely crumpled and tattered. -^000000";
	mes "^5555FF- You are unable to read it. -^000000";
	close;
}

// Jornadan Niliria ------------------------------------------------------------------------
alberta.gat,248,90,1	script	Jornadan Niliria	121,{
	mes "[Jornadan Niliria]";
	mes "Sometimes I think that the world around me is ever changing.";
	mes "When I view the land it seems different, when I look up at the sky it too seems different....";
	next;
	mes "[Jornadan Niliria]";
	mes "The way that Alberta and Turtle Island are different.  Hah hah hah....";
	next;
	menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;

		mes "[Jornadan Niliria]";
		mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
		next;
		mes "[Jornadan Niliria]";
		mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle.  Haha.  That's all there is to it.";
		next;
		mes "[Jornadan Niliria]";
		mes "There is an unusually dense area of fog that surrounds the island.";
		mes "At first we tried to figure what causes it but with no luck.  We figured that it was just one of nature's natural phenomenons.";
		next;
		mes "[Jornadan Niliria]";
		mes "Then we found a cave along the coastline of the island.  Inside we were amazed to see a HUGE waterfall.";
		mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
		next;
		mes "[Jornadan Niliria]";
		mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
		mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
		next;
		mes "[Jornadan Niliria]";
		mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
		mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
		next;
		mes "[Jornadan Niliria]";
		mes "I am still not certain about what it really is.  In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
		close;
	M_1:
		mes "[Jornadan Niliria]";
		mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!";		//have NO idea what this means.....
		close;
	M_End:
		mes "[Jornadan Niliria]";
		mes "When you're searching for the truth, make sure to keep trying.  Someday you will find the answers you seek...";
		next;
		mes "[Jornadan Niliria]";
		mes "Hmmm.... by the way.... I feel hungry.  Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
		close;
}

// Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1	script	A Voyage Log	111,{
	if(TURTLE == 1) goto L_Treasure;
	mes "[A Voyage Log]";
	mes "= 03:20 am =";
	mes "The moon was dark and I couldn't even see 100m in front of me.  I had a bad feeling about the situation..... I was not the only one...";
	next;
	mes "[A Voyage Log]";
	mes "I could tell by the looks on my comrade's faces, that they too were worried.  No could sleep that night.  I hope we will see the sunrise soon....";
	next;
	mes "[A Voyage Log]";
	mes "= 04:10 =";
	mes "5 minutes ago one of our comrades, Cooker, died.  While he walking on deck, the flagpole suddenly broke and fell on his head....";
	next;
	mes "[A Voyage Log]";
	mes "He died at approximately 04:07.  The flagpole had been damaged when our ship hit a reef.";
	mes "The ship sustained serious damage along the left side of the deck.  I called on the chief to repair it.";
	next;
	mes "[A Voyage Log]";
	mes "= 04:45 =";
	mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
	mes "Apparently they had gotten in through some openings in the deck.";
	next;
	mes "[A Voyage Log]";
	mes "Two more men had been lost.  Fortunately the ship has yet to sink and seems to be holding up.  Still, we must find land soon.";
	next;
	mes "[A Voyage Log]";
	mes "During the collision with the reef we lost about 30% of our supplies.  In particular we lost food... a great deal of food....";
	next;
	mes "[A Voyage Log]";
	mes "= 05:23 =";
	mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
	mes "I wonder when we will find land.... I wonder if we can....";
	next;
	mes "[A Voyage Log]";
	mes "- Written by -";
	mes "- captain Jornadan Niliria -";
	next;
	mes "^5555FF- Closed the voyage log -^000000";
	close;

L_Treasure:
	mes "^5555FF- The paper is torn -";
	mes "- Seaweed and mold have -";
	mes "- mixed with the paper -";
	mes "- It looks to be in very poor";
	mes "condition. -^000000";
	next;
	mes "^5555FF- Between some pages -";
	mes "- Is a Banana leaf -";
	mes "- this is written. -^000000";
	next;
	mes "[A Voyage Log]";
	mes "= O/X date =";
	mes "Just after we arrived to Turtle Island, we searched for some food to eat.  I am so skinny now...";
	next;
	mes "[A Voyage Log]";
	mes "When I looked at myself in the mirror, it was horrible.  I was disturbed by what I saw...";
	next;
	mes "[A Voyage Log]";
	mes "= X/X date =";
	mes "We found some kind of fruit! It has a yellow color and a long shape.  It looks just like a banana!";
	next;
	mes "[A Voyage Log]";
	mes "= XO/X date =";
	mes "Although very similar, the fruit we found was not a banana.  We believe it is a relative of the banana.";
	mes "It smells and tastes exactly like a banana.";
	next;
	mes "[A Voyage Log]";
	mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
	mes "Although there were a limited amount of trees, there was enough for our survival.";
	next;
	mes "[A Voyage Log]";
	mes "It has become the answer to our lack of food and has become precious to us.";
	mes "~ WE LOVE YOU BANANA!! ~";
	next;
	mes "[A Voyage Log]";
	mes "= O/O date =";
	mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
	next;
	mes "[A Voyage Log]";
	mes "= OO/O date =";
	mes "Another comrade fell ill.  He had the strongest digestive system among us.";
	mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
	next;
	mes "[A Voyage Log]";
	mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
	next;
	mes "[A Voyage Log]";
	mes "= XO/O date =";
	mes "A third person became sick today while we were out exploring.  The first person to become ill has passed away.... We are all very worried.";
	next;
	mes "[A Voyage Log]";
	mes "We tried very hard to find the cause of the illness.  Then by observing the animals one day, we found it.";
	mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
	next;
	mes "[A Voyage Log]";
	mes "What was killing us was..... our beloved BANANA!!";
	next;
	mes "[A Voyage Log]";
	mes "We decided to get rid of all of the bananas.  But for some reason they didn't seem to be decomposing.";
	mes "Even when the skin was peeled off, the fruits remained the same.";
	next;
	mes "[A Voyage Log]";
	mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
	mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
	mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
	next;
	mes "[A Voyage Log]";
	mes "This is the location where it's buried in case we forget:";
	mes "^FF8888- tur_dun01 -";
	mes "- X: 160, Y: 81 -^000000";
	next;
	mes "^5555FF- There is a thin Key -";
	mes "- with a skull mark on it -";
	mes "- You've gained -";
	mes "- a 'Skull Key' -^000000";
	set TURTLE, 2;
	close;
}

// Burried treasure --------------------------------------------------------------------
tur_dun01.gat,160,80,1	script	Skull Stone	111,{
	if(TURTLE == 2) goto L_OpenBox;
	mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
	close;

L_OpenBox:
	mes "^5555FF(Under the stone is a tiny key hole with a skull mark.  You used the 'Skull Key' to open the box.)^000000";
	next;
	mes "^5555FF(~click!~click!~)^000000";
	next;
	mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
	set TURTLE, 3;
	next;
	mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
	getitem 634, 5;
	getitem 532, 5;
	close;
}