//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM Item Dealer
//================= Description ===========================================
//= Kreiger Von Midgard Battleground Point redemption NPC
//================= Current Version =======================================
//= 1.0
//================= Additional Comments ===================================
//= KvM Does NOT use items, but a character variable to keep track of
//= points. This NPC when talked to will convert already-given tokens and
//= convert them to points under the player variable kvm_point.
//=========================================================================
bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(War_Badge)) {
.@pointstoadd = countitem(War_Badge);
delitem 7773,.@pointstoadd;
kvm_point += .@pointstoadd;
mes("[Logistics]");
mesf("Are those %ss I see?", getitemname(7773));
mes("We no longer accept that currency,\r"
"but I can exchange those for you.");
mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773));
mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point);
next;
}
if (checkweight(Knife,1) == 0) {
mes("- Wait a minute !! -");
mes("- Currently you're carrying -");
mes("- too many items with you. -");
mes("- Please try again -");
mes("- after you loose some weight. -");
close;
}
mes("[Logistics]");
mes("Hello?");
mes("I am in charge of distributing\r"
"reward items for KVM points. Any\r"
"wrong selection of items will not\r"
"be reversed. Please be carefull.");
mes("Select the next step please.");
next;
.@name$ = strcharinfo(PC_NAME);
switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
mes("[Logistics]");
mes("Here is the catalogue of KVM items.");
mes("Each weapon requires 2,000 points\r"
"and each armor from 10 to 1,200\r"
"points. So, be carefull when\r"
"selecting a reward.");
close2;
readbook 11017,1;
end;
case 2:
mes("[Logistics]");
mes("Wich items do you want to see? As\r"
"for the detailed specification of\r"
"the items, please refer to the\r"
"^3131FFCatalogue^000000.");
next;
switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
case 1:
mes("[Logistics]");
mes("You have selected the Weapon Category.");
mes("Please select a sub-category.");
next;
switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
case 1:
mes("[Logistics]");
mes("You have selected the Dagger/Sword/Spear category.");
mes("Please select a sub-category.");
next;
switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes("[Logistics]");
mes("You have selected the 'One-handed Sword' category.");
mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.");
mes("If you want their details, please refer to the KVM Catalogue.");
mes("Please select one of them.");
next;
switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
}
case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
}
case 2:
mes("[Logistics]");
mes("You have selected the 'Staff/Mace/Axe/Shuriken' category.");
mes("Please select a sub-category.");
next;
switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
case 1:
mes("[Logistics]");
mes("You have selected the 'Staff' category.");
mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.");
mes("If you want their details, please refer to the KVM Catalogue.");
mes("Please select one of them.");
next;
switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
}
case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
}
case 3:
mes("[Logistics]");
mes("You have selected the Bow/Katar/Instrument/Whip category.");
mes("Please select a sub-category.");
next;
switch(select("Bow", "Katar", "Instrument", "Whip")) {
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
case 2:
mes("[Logistics]");
mes("You have selected the 'Katar' category.");
mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.");
mes("If you want their details, please refer to the KVM Catalogue.");
mes("Please select one of them.");
next;
switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
}
case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
}
case 4:
mes("[Logistics]");
mes("You have selected the Book/Knuckle category.");
mes("Please select a sub-category.");
next;
switch(select("Book", "Knuckle")) {
case 1:
mes("[Logistics]");
mes("You have selected 'Book'.");
mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse.");
mes("If you want their details, please refer to the KVM Catalogue.");
mes("Please select one of them.");
next;
switch(select("Glorious Tablet", "Glorious Apocalypse")) {
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
}
case 2:
mes("[Logistics]");
mes("You have selected the 'Knuckle' category.");
mes("There are 2 Knuckles: Glorious Claw and Glorious Fist.");
mes("If you want their details, please refer to the KVM Catalogue.");
mes("Please select one of them.");
next;
switch(select("Glorious Claw", "Glorious Fist")) {
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
}
}
case 5:
mes("[Logistics]");
mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.");
mes("Please select a sub-category.");
next;
switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
}
}
case 2:
mes("[Logistics]");
mes("You have selected the 'Armor/Accessory' category.");
mes("Please select a sub-category.");
next;
switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
}
case 3:
mes("[Logistics]");
mes("You have selected the 'Mass-Production Armor/Accessory' category.");
mes("Please select a sub-category.");
next;
switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
}
case 4:
mes("[Logistics]");
mes("You have selected the 'Popularized Armor/Accessory' category.");
mes("Please select a sub-category.");
next;
switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
}
}
case 3:
mes("[Logistics]");
mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point);
close;
case 4:
mes("[Logistics]");
mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.");
next;
mes("[Logistics]");
mes("Weapon rewards require 2,000 KVM points for each.");
mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.");
mes("Accessory rewards require 1,200 KVM points for each.");
next;
mes("[Logistics]");
mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.");
next;
mes("[Logistics]");
mes("When you can wear all 3 armors, you can have a special set of options.");
mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.");
next;
mes("[Logistics]");
mes("Finally, there are Mass-Production Armor and Accessory rewards.");
mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.");
close;
case 5:
mes("[Logistics]");
mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).");
mes("You can have special Rewards by using these points.");
close;
}
PurchaseItem:
// Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
mes("[Logistics]");
if (!getarg(2))
mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0)));
else if (getarg(2) == 1)
mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0)));
else if (getarg(2) == 2) {
mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0)));
mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0)));
}
else if (getarg(2) == 3) {
mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0)));
mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
}
else if (getarg(2) == 4) {
mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0)));
mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
}
if (!getarg(1))
mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
else if (getarg(1) == 4)
mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
else
mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point);
mes("Are you sure you want this item?");
next;
switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
case 1:
mes("[Logistics]");
mes("You have selected 'I won't purchase it'.");
mes("When purchasing an item, please be careful there are no refunds.");
break;
case 2:
if (kvm_point >= .@prices[getarg(1)]) {
kvm_point -= .@prices[getarg(1)];
getitem getarg(0),1;
mes("[Logistics]");
mesf("You have purchased a %s.", getitemname(getarg(0)));
if (!getarg(1))
mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point);
if (getarg(1) == 4)
mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point);
else
mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point);
}
else {
mes("[Logistics]");
if (!getarg(1))
mes("You need ^0000ff2,000^000000 KVM Points to purchase this item.");
else if (getarg(1) == 4)
mes("You need ^0000ff1,200^000000 KVM Points to purchase this item.");
else
mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]);
mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point);
mes("Which are not enough to buy it.");
mes("When you get enough points, please come back again.");
}
}
close;
}