//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM Item Dealer
//================= Description ===========================================
//= Kreiger Von Midgard Battleground Point redemption NPC
//================= Current Version =======================================
//= 1.0
//================= Additional Comments ===================================
//= KvM Does NOT use items, but a character variable to keep track of
//= points. This NPC when talked to will convert already-given tokens and
//= convert them to points under the player variable kvm_point.
//=========================================================================
bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(War_Badge)) {
.@pointstoadd = countitem(War_Badge);
delitem 7773,.@pointstoadd;
kvm_point += .@pointstoadd;
mes "[Logistics]";
mes "Are those "+getitemname(7773)+"s I see?";
mes "We no longer accept that currency,";
mes "but I can exchange those for you,";
mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
next;
}
if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Logistics]";
mes "Hello?";
mes "I am in charge of distributing";
mes "reward items for KVM points. Any";
mes "wrong selection of items will not";
mes "be reversed. Please be carefull.";
mes "Select the next step please.";
next;
.@name$ = strcharinfo(0);
switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
case 1:
mes "[Logistics]";
mes "Here is the catalogue of KVM items.";
mes "Each weapon requires 2,000 points";
mes "and each armor from 10 to 1,200";
mes "points. So, be carefull when";
mes "selecting a reward.";
close2;
readbook 11017,1;
end;
case 2:
mes "[Logistics]";
mes "Wich items do you want to see? As";
mes "for the detailed specification of";
mes "the items, please refer to the";
mes "^3131FFCatalogue^000000.";
next;
switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
case 1:
mes "[Logistics]";
mes "You have selected the Weapon Category.";
mes "Please select a sub-category.";
next;
switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
case 1:
mes "[Logistics]";
mes "You have selected the Dagger/Sword/Spear category.";
mes "Please select a sub-category.";
next;
switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes "[Logistics]";
mes "You have selected the 'One-handed Sword' category.";
mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
}
case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
mes "Please select a sub-category.";
next;
switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
case 1:
mes "[Logistics]";
mes "You have selected the 'Staff' category.";
mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
}
case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
}
case 3:
mes "[Logistics]";
mes "You have selected the Bow/Katar/Instrument/Whip category.";
mes "Please select a sub-category.";
next;
switch(select("Bow:Katar:Instrument:Whip")) {
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
case 2:
mes "[Logistics]";
mes "You have selected the 'Katar' category.";
mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
}
case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
}
case 4:
mes "[Logistics]";
mes "You have selected the Book/Knuckle category.";
mes "Please select a sub-category.";
next;
switch(select("Book:Knuckle")) {
case 1:
mes "[Logistics]";
mes "You have selected 'Book'.";
mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Tablet:Glorious Apocalypse")) {
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Knuckle' category.";
mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Claw:Glorious Fist")) {
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
}
}
case 5:
mes "[Logistics]";
mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
mes "Please select a sub-category.";
next;
switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
}
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Armor:Cloak:Shoes:Accessory")) {
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
}
case 3:
mes "[Logistics]";
mes "You have selected the 'Mass-Production Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
}
case 4:
mes "[Logistics]";
mes "You have selected the 'Popularized Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
}
}
case 3:
mes "[Logistics]";
mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
close;
case 4:
mes "[Logistics]";
mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
next;
mes "[Logistics]";
mes "Weapon rewards require 2,000 KVM points for each.";
mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
mes "Accessory rewards require 1,200 KVM points for each.";
next;
mes "[Logistics]";
mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
next;
mes "[Logistics]";
mes "When you can wear all 3 armors, you can have a special set of options.";
mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
next;
mes "[Logistics]";
mes "Finally, there are Mass-Production Armor and Accessory rewards.";
mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
close;
case 5:
mes "[Logistics]";
mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
mes "You can have special Rewards by using these points.";
close;
}
PurchaseItem:
// Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
mes "[Logistics]";
if (!getarg(2))
mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
else if (getarg(2) == 1)
mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
else if (getarg(2) == 2) {
mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
}
else if (getarg(2) == 3) {
mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
}
else if (getarg(2) == 4) {
mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
}
if (!getarg(1))
mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
else if (getarg(1) == 4)
mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
else
mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
mes "Are you sure you want this item?";
next;
switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
case 1:
mes "[Logistics]";
mes "You have selected 'I won't purchase it'.";
mes "When purchasing an item, please be careful there are no refunds.";
break;
case 2:
if (kvm_point >= .@prices[getarg(1)]) {
kvm_point -= .@prices[getarg(1)];
getitem getarg(0),1;
mes "[Logistics]";
mes "You have purchased a "+getitemname(getarg(0))+".";
if (!getarg(1))
mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
if (getarg(1) == 4)
mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
else
mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
}
else {
mes "[Logistics]";
if (!getarg(1))
mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
else if (getarg(1) == 4)
mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
else
mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
mes "Which are not enough to buy it.";
mes "When you get enough points, please come back again.";
}
}
close;
}