//===== Hercules Script ======================================
// BattleGround System - KvM 60-80
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Official Conversion]
//= Kreiger Von Midgard Battleground for levels 60 to 80
//= - Winning Team: 2 points
//= - Losing Team: 1 point
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//= 1.2 Upated some announces and dialogs from iRO.
//= Changed how the scoreboard works slightly.
//= Removed the areapercentheals, and minor things.
//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei]
//============================================================
// Waiting Room NPCs
//============================================================
bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
end;
}
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
end;
}
bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
// Starting Line
//============================================================
- script KVM03::CellEffect3 -1,{
end;
OnKvM03One:
specialeffect EF_CHANGECOLD;
end;
OnKvM03Two:
specialeffect EF_CHANGEPOISON;
end;
}
bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139
bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139
bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139
bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139
bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139
bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139
bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139
bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139
bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139
bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139
bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139
bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139
bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139
bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139
bat_c03,54,128,3 script #A_camp_start03 139,4,4,{
end;
OnInit:
disablenpc "#A_camp_start03";
end;
OnEnable:
enablenpc "#A_camp_start03";
end;
OnDisable:
disablenpc "#A_camp_start03";
end;
OnTouch:
set Bat_Team,1;
setquest 6025;
end;
}
bat_c03,146,56,3 script #B_camp_start03 139,4,4,{
end;
OnInit:
disablenpc "#B_camp_start03";
end;
OnEnable:
enablenpc "#B_camp_start03";
end;
OnDisable:
disablenpc "#B_camp_start03";
end;
OnTouch:
set Bat_Team,2;
setquest 6025;
end;
}
// Battleground Engine
//============================================================
- script KvM03_BG -1,{
end;
OnInit:
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM03_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
//set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM03BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
else {
mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
OnCroixQuit:
//set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM03BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
else {
mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
OnReadyCheck:
if( $@KvM03BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
set $@KvM03BG, 1; // Starting
donpcevent "KvM03R_Croix::OnEnterBG";
donpcevent "KvM03R_Guillaume::OnEnterBG";
donpcevent "KvM03_BG::OnStart";
end;
OnStart:
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
set $@KvM01BG_Victory, 0;
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
end;
OnTimer6000:
mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00";
donpcevent "#A_camp_start03::OnEnable";
donpcevent "#B_camp_start03::OnEnable";
end;
OnTimer13000:
donpcevent "#A_camp_start03::OnDisable";
donpcevent "#B_camp_start03::OnDisable";
end;
OnTimer30000:
mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
end;
OnTimer45000:
mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer50000:
mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer55000:
mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer59000:
mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer61000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM03BG_Victory, 3;
set $@KvM03BG, 3;
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
stopnpctimer;
donpcevent "KvM03_BG::OnStop";
end;
}
set $@KvM03BG, 2; // Playing
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
end;
OnTimer300000:
mapannounce "bat_c03", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
mapannounce "bat_c03", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
mapannounce "bat_c03", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
mapannounce "bat_c03", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
mapannounce "bat_c03", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM03_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM03_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 3;
mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 1;
mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
end;
OnCroixWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 2;
mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
end;
OnStop:
stopnpctimer;
enablenpc "KVM Officer#KVM03A";
enablenpc "KVM Officer#KVM03B";
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
donpcevent "KvM03_BG_Out::OnBegin";
end;
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set $@KvM03BG_Victory, 0;
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
mapwarp "bat_c03","bat_room",154,150;
maprespawnguildid "bat_c03",0,3; // Just in case someone else
bg_updatescore "bat_c03",5,5;
set $@KvM03BG, 0;
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM03_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
end;
OnTimer5000:
mapannounce "bat_c03", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00";
end;
OnTimer:55000:
mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
stopnpctimer;
donpcevent "KvM03_BG::OnReset";
end;
}
// Battleground rewards
//============================================================
bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 2;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
mes "You aquire the losing points: 1";
close2;
}
bg_leave;
set Bat_Team,0;
warp "bat_room",154,150;
end;
}
end;
}
bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 2;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
mes "You aquire the losing points: 1";
close2;
}
bg_leave;
set Bat_Team,0;
warp "bat_room",154,150;
end;
}
end;
}