//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM 80-99
//================= Description ===========================================
//= Kreiger Von Midgard Battleground for levels 80 to 99
//= - Winning Team: 5 points
//= - Losing Team: 1 point
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Waiting Room NPCs =====================================
bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
$@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
}
bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnCroixJoin",1;
end;
OnEnterBG:
$@KvM01BG_id2 = waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
end;
}
bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
//== Starting Line =========================================
- script KVM01::CellEffect FAKE_NPC,{
end;
OnKvM01One:
specialeffect EF_CHANGECOLD;
end;
OnKvM01Two:
specialeffect EF_CHANGEPOISON;
end;
}
bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC
bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC
bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC
bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC
bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC
bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC
bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC
bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC
bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC
bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC
bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC
bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC
bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC
bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC
bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
disablenpc "#A_camp_start01";
end;
OnEnable:
enablenpc "#A_camp_start01";
end;
OnDisable:
disablenpc "#A_camp_start01";
end;
OnTouch:
Bat_Team = 1;
setquest 6025;
end;
}
bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
disablenpc "#B_camp_start01";
end;
OnEnable:
enablenpc "#B_camp_start01";
end;
OnDisable:
disablenpc "#B_camp_start01";
end;
OnTouch:
Bat_Team = 2;
setquest 6025;
end;
}
//== Battleground Engine ===================================
- script KvM01_BG FAKE_NPC,{
end;
OnInit:
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM01_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
//BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
if ($@KvM01BG == 2) {
--.Guillaume_Count;
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
else {
mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
OnCroixQuit:
//BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
if ($@KvM01BG == 2) {
--.Croix_Count;
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
else {
mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
OnReadyCheck:
if( $@KvM01BG )
end;
.@Guillaume = getwaitingroomstate(0,"KvM01R_Guillaume");
.@Croix = getwaitingroomstate(0,"KvM01R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
$@KvM01BG = 1; // Starting
donpcevent "KvM01R_Croix::OnEnterBG";
donpcevent "KvM01R_Guillaume::OnEnterBG";
donpcevent "KvM01_BG::OnStart";
end;
OnStart:
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
$@KvM01BG_Victory = 0;
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
end;
OnTimer6000:
mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
donpcevent "#A_camp_start01::OnEnable";
donpcevent "#B_camp_start01::OnEnable";
end;
OnTimer13000:
donpcevent "#A_camp_start01::OnDisable";
donpcevent "#B_camp_start01::OnDisable";
end;
OnTimer30000:
mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
end;
OnTimer45000:
mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer50000:
mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer55000:
mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer59000:
mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer61000:
// Team Members
.Guillaume_Count = bg_get_data($@KvM01BG_id1, 0);
.Croix_Count = bg_get_data($@KvM01BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
$@KvM01BG_Victory = 3;
$@KvM01BG = 3;
mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
stopnpctimer;
donpcevent "KvM01_BG::OnStop";
end;
}
$@KvM01BG = 2; // Playing
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
end;
OnTimer300000:
mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM01_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM01_BG::OnGuillaumeWin";
else
{ // Draw Game
$@KvM01BG = 3;
$@KvM01BG_Victory = 3;
mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
}
end;
OnGuillaumeWin:
$@KvM01BG = 3;
$@KvM01BG_Victory = 1;
mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
end;
OnCroixWin:
$@KvM01BG = 3;
$@KvM01BG_Victory = 2;
mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
end;
OnStop:
stopnpctimer;
enablenpc "KVM Officer#KVM01A";
enablenpc "KVM Officer#KVM01B";
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
donpcevent "KvM01_BG_Out::OnBegin";
end;
OnReset:
.Croix_Count = 0;
.Guillaume_Count = 0;
$@KvM01BG_Victory = 0;
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; $@KvM01BG_id1 = 0; }
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; $@KvM01BG_id2 = 0; }
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
mapwarp "bat_c01","bat_room",154,150;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
bg_updatescore "bat_c01",5,5;
$@KvM01BG = 0;
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM01_BG_Out FAKE_NPC,{
end;
OnBegin:
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
end;
OnTimer5000:
mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
end;
OnTimer55000:
mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
stopnpctimer;
donpcevent "KvM01_BG::OnReset";
end;
}
//== Battleground rewards ==================================
bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
kvm_point += 5;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
} else {
++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
mes "You aquire the losing points: 1";
close2;
}
bg_leave;
Bat_Team = 0;
warp "bat_room",154,150;
end;
}
end;
}
bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
kvm_point += 5;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
} else {
++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
mes "You aquire the losing points: 1";
close2;
}
bg_leave;
Bat_Team = 0;
warp "bat_room",154,150;
end;
}
end;
}