//===== Hercules Script ======================================
// BattleGround System - Flavius Entrance NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Flavius Battleground Entrance NPCs
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
// Flavius Officer - Guillaume
//============================================================
bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
if (BaseLevel < 80) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
set .@chk_urtime,checkquest(2070,PLAYTIME);
if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
mes "[Guillaume Army Officer]";
mes "You seem to have just returned from the battlefield.";
mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
}
else {
if (.@chk_urtime == 2)
erasequest 2070;
set .@mapcount2,getmapusers("bat_b01");
if (.@mapcount2 > 0) {
mes "[Guillaume Army Officer]";
mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
if ($@FlaviusBG1 > 0) {
mes "[Guillaume Army Officer]";
mes "An elite corps is already standing by to be dispatched to the battlefield.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
mes "[Guillaume Army Officer]";
mes "You definitely seem to be ready for battle!";
mes "Go show the Croixs what fear truly means!";
mes "Today, our cry of victory shall echo all over the battlefield!";
close2;
warp "bat_room",85,223;
end;
}
}
}
}
}
break;
case 2:
mes "[Guillaume Army Officer]";
mes "Today, we shall be victorious!";
break;
}
close;
}
bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";
mes "Let's show the Guillaumes the power of the Croix Army!";
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
if (BaseLevel < 80) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
set .@chk_urtime,checkquest(2070,PLAYTIME);
if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
mes "[Croix Army Officer]";
mes "You seem to have just returned from the battlefield.";
mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
}
else {
if (.@chk_urtime == 2)
erasequest 2070;
set .@mapcount2,getmapusers("bat_b01");
if (.@mapcount2 > 0) {
mes "[Croix Army Officer]";
mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
if ($@FlaviusBG1 > 0) {
mes "[Croix Army Officer]";
mes "An elite corps is already standing by to be dispatched to the battlefield.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
mes "[Croix Army Officer]";
mes "You definitely seem to be ready for battle!";
mes "Go show the Guillaumes what fear truly means!";
mes "Today, our cry of victory shall echo all over the battlefield!";
close2;
warp "bat_room",85,207;
end;
}
}
}
}
}
break;
case 2:
mes "[Croix Army Officer]";
mes "Today, we shall be victorious!";
break;
}
close;
}
bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
mes "You may check the duration by pressing the Alt+U keys.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
mes "You may check the duration by pressing the Alt+U keys.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
mes "You may check the duration by pressing the Alt+U keys.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
mes "You may check the duration by pressing the Alt+U keys.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officer - Croix
//============================================================
bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
if (BaseLevel < 80) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
set .@chk_urtime,checkquest(2070,PLAYTIME);
if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
mes "[Guillaume Army Officer]";
mes "You seem to have just returned from the battlefield.";
mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
}
else {
if (.@chk_urtime == 2)
erasequest 2070;
set .@mapcount2,getmapusers("bat_b02");
if (.@mapcount2 > 0) {
mes "[Guillaume Army Officer]";
mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
if ($@FlaviusBG2 > 0) {
mes "[Guillaume Army Officer]";
mes "An elite corps is already standing by to be dispatched to the battlefield.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
mes "[Guillaume Army Officer]";
mes "You definitely seem to be ready for battle!";
mes "Go show the Croixs what fear truly means!";
mes "Today, our cry of victory shall echo all over the battlefield!";
close2;
warp "bat_room",141,224;
end;
}
}
}
}
}
break;
case 2:
mes "[Guillaume Army Officer]";
mes "Today, we shall be victorious!";
break;
}
close;
}
bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
if (BaseLevel < 80) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
else {
set .@chk_urtime,checkquest(2070,PLAYTIME);
if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
mes "[Croix Army Officer]";
mes "You seem to have just returned from the battlefield.";
mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
}
else {
if (.@chk_urtime == 2)
erasequest 2070;
set .@mapcount2,getmapusers("bat_b02");
if (.@mapcount2 > 0) {
mes "[Croix Army Officer]";
mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
if ($@FlaviusBG2 > 0) {
mes "[Croix Army Officer]";
mes "An elite corps is already standing by to be dispatched to the battlefield.";
mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
}
else {
mes "[Croix Army Officer]";
mes "You definitely seem to be ready for battle!";
mes "Go show the Guillaumes what fear truly means!";
mes "Today, our cry of victory shall echo all over the battlefield!";
close2;
warp "bat_room",141,207;
end;
}
}
}
}
}
break;
case 2:
mes "[Croix Army Officer]";
mes "Today, we shall be victorious!";
break;
}
close;
}