// ==============================================================================
// BattleGround System - Tierra Valley 2
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,85,97,4 script Registration::TV2R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,0,"Tierra_BG2::OnGuillaumeQuit","");
end;
}
bat_room,85,74,0 script Registration::TV2R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
end;
OnEnterBG:
set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,1,"Tierra_BG2::OnCroixQuit","");
end;
}
// Battleground Engine
// *********************************************************************
- script Tierra_BG2 -1,{
end;
OnInit:
disablenpc "Tierra Neutral#lion2";
disablenpc "Tierra Neutral#eagle2";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
end;
OnGuillaumeQuit:
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
end;
OnGuillaumeJoin:
OnCroixJoin:
if( $@TierraBG2 == 0 )
donpcevent "Tierra_BG2::OnReadyCheck";
end;
OnReadyCheck:
if( $@TierraBG2 )
end;
set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume");
set .@Croix, getwaitingroomstate(0,"TV2R_Croix");
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460;
end;
}
set $@TierraBG2, 1;
donpcevent "TV2R_Croix::OnEnterBG";
donpcevent "TV2R_Guillaume::OnEnterBG";
donpcevent "Guillaume_TV2B::OnBuild";
donpcevent "Croix_TV2B::OnBuild";
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
set $@TierraBG2_Base, 0;
set $@TierraBG2_Victory, 0;
enablenpc "Therapist in battle#tv21";
enablenpc "Therapist in battle#tv22";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
// Respawner
donpcevent "#gtv2_respawn::OnBGStart";
donpcevent "#ctv2_respawn::OnBGStart";
// Warp Teams
announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
bg_warp $@TierraBG2_id1,"bat_a02",353,344;
bg_warp $@TierraBG2_id2,"bat_a02",353,52;
// Final Messages
sleep 6000;
mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
initnpctimer;
end;
OnNeutralBreak:
if( Bat_Team == 1 )
{
mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
setnpcdisplay("Tierra Neutral#lion2","Guillaume Base",973);
enablenpc "Tierra Neutral#lion2";
bg_monster $@TierraBG2_id1,"bat_a02",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id1,"bat_a02",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id1,"bat_a02",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id1,"bat_a02",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
}
else if( Bat_Team == 2 )
{
mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
setnpcdisplay("Tierra Neutral#eagle2","Croix Base",974);
enablenpc "Tierra Neutral#eagle2";
bg_monster $@TierraBG2_id2,"bat_a02",28,185,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id2,"bat_a02",287,203,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id2,"bat_a02",268,204,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
bg_monster $@TierraBG2_id2,"bat_a02",280,233,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
}
else end; // Should not happend
set $@TierraBG2_Base, Bat_Team;
end;
OnGuardian:
end;
OnGuillaumeBreak:
set $@TierraBG2_Victory, 2;
mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
donpcevent "Tierra_BG2::OnStop";
end;
OnCroixBreak:
set $@TierraBG2_Victory, 1;
mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehause. We won that! Wow!",1,0x0000FF;
donpcevent "Tierra_BG2::OnStop";
end;
OnTimer2400000:
mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460;
end;
OnTimer2640000:
mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460;
end;
OnTimer2700000:
set $@TierraBG2_Victory, 3; // Draw Game
mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460;
donpcevent "Tierra_BG2::OnStop";
end;
OnStop:
set $@TierraBG2, 2;
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
enablenpc "Croix Vintenar#tv2";
enablenpc "Guillaume Vintenar#tv2";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
killmonster "bat_a02","Tierra_BG2::OnGuardian";
stopnpctimer;
sleep 3000;
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
sleep 3000;
mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460;
initnpctimer;
end;
OnTimer30000:
if( $@TierraBG2 == 2 )
mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460;
end;
OnTimer50000:
if( $@TierraBG2 == 2 )
mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460;
end;
OnTimer60000:
if( $@TierraBG2 != 2 )
end;
OnReset:
stopnpctimer;
set $@TierraBG2_Base, 0;
disablenpc "Tierra Neutral#lion2";
disablenpc "Tierra Neutral#eagle2";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
killmonster "bat_a02","Tierra_BG2::OnGuardian";
donpcevent "Guillaume_TV2B::OnDestroy";
donpcevent "Croix_TV2B::OnDestroy";
set $@TierraBG2_Victory, 0;
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
sleep 1000;
mapwarp "bat_a02","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_a02",0,3; // Just in case someone else
sleep 2000;
set $@TierraBG2, 0;
donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start
end;
}
// MapFlags
// *********************************************************************
bat_a02 mapflag battleground
bat_a02 mapflag nomemo
bat_a02 mapflag nosave SavePoint
bat_a02 mapflag noteleport
bat_a02 mapflag nowarp
bat_a02 mapflag nowarpto
bat_a02 mapflag noreturn
bat_a02 mapflag nobranch
bat_a02 mapflag nopenalty
// Neutral Point Flags
// *********************************************************************
bat_a02,273,204,1 script Tierra Neutral#lion2 973,{ end; }
bat_a02,273,204,1 script Tierra Neutral#eagle2 974,{ end; }
// Other Flags
// *********************************************************************
bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 974
bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 974
bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 974
bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 974
bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 974
bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 974
bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 974
bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 974
bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973
bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973
bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973
bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973
bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973
bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973
bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973
bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973
bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973
// Barricades
// *********************************************************************
- script Guillaume_TV2B -1,{
end;
OnBuild:
bg_monster $@TierraBG2_id1,"bat_a02",160,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
bg_monster $@TierraBG2_id1,"bat_a02",161,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
bg_monster $@TierraBG2_id1,"bat_a02",162,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
bg_monster $@TierraBG2_id1,"bat_a02",163,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
setwall "bat_a02",160,380,4,6,0,"bat_a02_g1";
bg_monster $@TierraBG2_id1,"bat_a02",160,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
bg_monster $@TierraBG2_id1,"bat_a02",161,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
bg_monster $@TierraBG2_id1,"bat_a02",162,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
setwall "bat_a02",160,363,3,6,0,"bat_a02_g2";
bg_monster $@TierraBG2_id1,"bat_a02",119,344,"Barricade",1906,"Guillaume_TV2B::OnWall3";
bg_monster $@TierraBG2_id1,"bat_a02",119,345,"Barricade",1906,"Guillaume_TV2B::OnWall3";
bg_monster $@TierraBG2_id1,"bat_a02",119,346,"Barricade",1906,"Guillaume_TV2B::OnWall3";
bg_monster $@TierraBG2_id1,"bat_a02",119,347,"Barricade",1906,"Guillaume_TV2B::OnWall3";
setwall "bat_a02",119,344,4,0,0,"bat_a02_g3";
bg_monster $@TierraBG2_id1,"bat_a02",134,345,"Barricade",1906,"Guillaume_TV2B::OnWall4";
bg_monster $@TierraBG2_id1,"bat_a02",134,346,"Barricade",1906,"Guillaume_TV2B::OnWall4";
bg_monster $@TierraBG2_id1,"bat_a02",134,347,"Barricade",1906,"Guillaume_TV2B::OnWall4";
setwall "bat_a02",134,345,3,0,0,"bat_a02_g4";
bg_monster $@TierraBG2_id1,"bat_a02",159,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
bg_monster $@TierraBG2_id1,"bat_a02",160,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
bg_monster $@TierraBG2_id1,"bat_a02",161,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
bg_monster $@TierraBG2_id1,"bat_a02",162,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
setwall "bat_a02",159,311,4,6,0,"bat_a02_g5";
bg_monster $@TierraBG2_id1,"bat_a02",159,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
bg_monster $@TierraBG2_id1,"bat_a02",160,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
bg_monster $@TierraBG2_id1,"bat_a02",161,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
bg_monster $@TierraBG2_id1,"bat_a02",162,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
setwall "bat_a02",159,327,4,6,0,"bat_a02_g6";
bg_monster $@TierraBG2_id1,"bat_a02",163,344,"Barricade",1906,"Guillaume_TV2B::OnWall7";
bg_monster $@TierraBG2_id1,"bat_a02",163,345,"Barricade",1906,"Guillaume_TV2B::OnWall7";
bg_monster $@TierraBG2_id1,"bat_a02",163,346,"Barricade",1906,"Guillaume_TV2B::OnWall7";
bg_monster $@TierraBG2_id1,"bat_a02",163,347,"Barricade",1906,"Guillaume_TV2B::OnWall7";
setwall "bat_a02",163,344,4,0,0,"bat_a02_g7";
setarray .MyMobCount[1],4,3,4,3,4,4,4;
end;
OnDestroy:
for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
{
killmonster "bat_a02","Guillaume_TV2B::OnWall" + .@i + "";
delwall "bat_a02_g" + .@i + "";
}
setarray .MyMobCount[1],0,0,0,0,0,0,0;
end;
OnWall1:
if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
{
delwall "bat_a02_g1";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall2:
if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
{
delwall "bat_a02_g2";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall3:
if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
{
delwall "bat_a02_g3";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall4:
if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
{
delwall "bat_a02_g4";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall5:
if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
{
delwall "bat_a02_g5";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall6:
if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
{
delwall "bat_a02_g6";
mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
}
end;
OnWall7:
if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
{
delwall "bat_a02_g7";
mapannounce "bat_a02","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
}
end;
}
- script Croix_TV2B -1,{
end;
OnBuild:
bg_monster $@TierraBG2_id2,"bat_a02",150,83,"Barricade",1906,"Croix_TV2B::OnWall1";
bg_monster $@TierraBG2_id2,"bat_a02",151,83,"Barricade",1906,"Croix_TV2B::OnWall1";
bg_monster $@TierraBG2_id2,"bat_a02",152,83,"Barricade",1906,"Croix_TV2B::OnWall1";
bg_monster $@TierraBG2_id2,"bat_a02",153,83,"Barricade",1906,"Croix_TV2B::OnWall1";
setwall "bat_a02",150,83,4,6,0,"bat_a02_c1";
bg_monster $@TierraBG2_id2,"bat_a02",150,67,"Barricade",1906,"Croix_TV2B::OnWall2";
bg_monster $@TierraBG2_id2,"bat_a02",151,67,"Barricade",1906,"Croix_TV2B::OnWall2";
bg_monster $@TierraBG2_id2,"bat_a02",152,67,"Barricade",1906,"Croix_TV2B::OnWall2";
bg_monster $@TierraBG2_id2,"bat_a02",153,67,"Barricade",1906,"Croix_TV2B::OnWall2";
setwall "bat_a02",150,67,4,6,0,"bat_a02_c2";
bg_monster $@TierraBG2_id2,"bat_a02",109,47,"Barricade",1906,"Croix_TV2B::OnWall3";
bg_monster $@TierraBG2_id2,"bat_a02",109,48,"Barricade",1906,"Croix_TV2B::OnWall3";
bg_monster $@TierraBG2_id2,"bat_a02",109,49,"Barricade",1906,"Croix_TV2B::OnWall3";
bg_monster $@TierraBG2_id2,"bat_a02",109,50,"Barricade",1906,"Croix_TV2B::OnWall3";
setwall "bat_a02",109,47,4,0,0,"bat_a02_c3";
bg_monster $@TierraBG2_id2,"bat_a02",127,47,"Barricade",1906,"Croix_TV2B::OnWall4";
bg_monster $@TierraBG2_id2,"bat_a02",127,48,"Barricade",1906,"Croix_TV2B::OnWall4";
bg_monster $@TierraBG2_id2,"bat_a02",127,49,"Barricade",1906,"Croix_TV2B::OnWall4";
bg_monster $@TierraBG2_id2,"bat_a02",127,50,"Barricade",1906,"Croix_TV2B::OnWall4";
setwall "bat_a02",127,47,4,0,0,"bat_a02_c4";
bg_monster $@TierraBG2_id2,"bat_a02",152,13,"Barricade",1906,"Croix_TV2B::OnWall5";
bg_monster $@TierraBG2_id2,"bat_a02",153,13,"Barricade",1906,"Croix_TV2B::OnWall5";
bg_monster $@TierraBG2_id2,"bat_a02",154,13,"Barricade",1906,"Croix_TV2B::OnWall5";
bg_monster $@TierraBG2_id2,"bat_a02",155,13,"Barricade",1906,"Croix_TV2B::OnWall5";
setwall "bat_a02",152,13,4,6,0,"bat_a02_c5";
bg_monster $@TierraBG2_id2,"bat_a02",152,32,"Barricade",1906,"Croix_TV2B::OnWall6";
bg_monster $@TierraBG2_id2,"bat_a02",153,32,"Barricade",1906,"Croix_TV2B::OnWall6";
bg_monster $@TierraBG2_id2,"bat_a02",154,32,"Barricade",1906,"Croix_TV2B::OnWall6";
bg_monster $@TierraBG2_id2,"bat_a02",155,32,"Barricade",1906,"Croix_TV2B::OnWall6";
setwall "bat_a02",152,32,4,6,0,"bat_a02_c6";
bg_monster $@TierraBG2_id2,"bat_a02",153,48,"Barricade",1906,"Croix_TV2B::OnWall7";
bg_monster $@TierraBG2_id2,"bat_a02",153,49,"Barricade",1906,"Croix_TV2B::OnWall7";
bg_monster $@TierraBG2_id2,"bat_a02",153,50,"Barricade",1906,"Croix_TV2B::OnWall7";
bg_monster $@TierraBG2_id2,"bat_a02",153,51,"Barricade",1906,"Croix_TV2B::OnWall7";
setwall "bat_a02",153,48,4,0,0,"bat_a02_c7";
setarray .MyMobCount[1],4,4,4,4,4,4,4;
end;
OnDestroy:
for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
{
killmonster "bat_a02","Croix_TV2B::OnWall" + .@i + "";
delwall "bat_a02_c" + .@i + "";
}
setarray .MyMobCount[1],0,0,0,0,0,0,0;
end;
OnWall1:
if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
{
delwall "bat_a02_c1";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall2:
if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
{
delwall "bat_a02_c2";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall3:
if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
{
delwall "bat_a02_c3";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall4:
if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
{
delwall "bat_a02_c4";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall5:
if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
{
delwall "bat_a02_c5";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall6:
if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
{
delwall "bat_a02_c6";
mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
}
end;
OnWall7:
if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
{
delwall "bat_a02_c7";
mapannounce "bat_a02","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
}
end;
}
// Battleground rewards
// *********************************************************************
bat_a02,45,19,3 script Croix Vintenar#tv2 415,{
if( $@TierraBG2_Victory )
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
set .@Reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
if( $@TierraBG2_Victory )
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
set .@Reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// Battleground Therapist
// *********************************************************************
bat_a02,53,377,3 script Therapist in battle#tv22 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_a02,45,18,3 script Therapist in battle#tv21 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground Respawn
// *********************************************************************
bat_a02,50,374,0 script #gtv2_respawn 139,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
misceffect 83;
end;
OnTimer25000:
areapercentheal "bat_a02",46,370,54,378,100,100;
if( $@TierraBG2_Base == 1 )
areawarp "bat_a02",46,370,54,378,"bat_a02",285,226;
else
areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
initnpctimer;
end;
}
bat_a02,42,16,0 script #ctv2_respawn 139,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
misceffect 83;
end;
OnTimer25000:
areapercentheal "bat_a02",38,12,47,21,100,100;
if( $@TierraBG2_Base == 2 )
areawarp "bat_a02",38,12,47,21,"bat_a02",260,183;
else
areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
initnpctimer;
end;
}