summaryrefslogblamecommitdiff
path: root/npc/battleground/bg_flavius_01.txt
blob: dbfea0873ba61dfeaac849fe0314cbb031a1e8ca (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453












                                                                                     
                                                                                                  








                                                                                 
                                                                                              












































































































































































































































































































































































































































                                                                                                                                         
// ==============================================================================
// BattleGround System - Flavius 1
// ==============================================================================

// Registration NPC's
// *********************************************************************

bat_room,253,97,4	script	Registration::Fl1R_Guillaume	418,{
	end;
OnInit:
	waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
	end;
OnEnterBG:
	set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
	end;
}

bat_room,253,74,0	script	Registration::Fl1R_Croix	414,{
	end;
OnInit:
	waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
	end;
OnEnterBG:
	set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
	end;
}

// Battleground Engine
// *********************************************************************

-	script	Flavius_BG1	-1,{
	end;

OnInit:
	disablenpc "Guillaume Vintenar#fl1";
	disablenpc "Croix Vintenar#fl1";
	disablenpc "Therapist in battle#fl11";
	disablenpc "Therapist in battle#fl12";
	end;

OnGuillaumeQuit:
OnCroixQuit:
	set BG_Delay_Tick, gettimetick(2) + 1200;
	end;

OnGuillaumeJoin:
OnCroixJoin:
	if( $@FlaviusBG1 == 0 )
		donpcevent "Flavius_BG1::OnReadyCheck";
	end;

OnReadyCheck:
	if( $@FlaviusBG1 )
		end;
	set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
	set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
	
	if( .@Guillaume < 10 || .@Croix < 10 )
	{
		mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
		end;
	}

	// BG Variables
	set $@FlaviusBG1, 1;
	set $@FlaviusBG1_Victory, 0;
	set .Guillaume_Score, 0;
	set .Guillaume_Loss, 0;
	set .Croix_Score, 0;
	set .Croix_Loss, 0;
	set .Match, 0;
	// Prepare NPC
	donpcevent "#gfl1_respawn::OnBGStart";
	donpcevent "#cfl1_respawn::OnBGStart";
	enablenpc "Therapist in battle#fl11";
	enablenpc "Therapist in battle#fl12";
	disablenpc "Guillaume Vintenar#fl1";
	disablenpc "Croix Vintenar#fl1";
	// Build and Warp Teams
	donpcevent "Fl1R_Guillaume::OnEnterBG";
	donpcevent "Fl1R_Croix::OnEnterBG";
	announce "Battleground -- Flavius [80-99] has started!",0,0x006400;
	initnpctimer;
	// Start Match!!

OnRoundStart:
	sleep 2000;
	if( $@FlaviusBG1 != 1 ) end;

	areapercentheal "bat_b01",382,2,397,17,100,100;
	areapercentheal "bat_b01",2,282,17,297,100,100;
	bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
	bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;

	sleep 2000;
	if( $@FlaviusBG1 != 1 ) end;

	set .Match, .Match + 1;
	// Crystal Spawn
	set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak");
	setwall "bat_b01",327,149,2,6,0,"gui_wall1-1";
	setwall "bat_b01",329,149,2,0,0,"gui_wall1-2";
	setwall "bat_b01",329,151,2,2,0,"gui_wall1-3";
	setwall "bat_b01",327,151,2,4,0,"gui_wall1-4";

	set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak");
	setwall "bat_b01",61,149,2,6,0,"cro_wall1-1";
	setwall "bat_b01",63,149,2,0,0,"cro_wall1-2";
	setwall "bat_b01",63,151,2,2,0,"cro_wall1-3";
	setwall "bat_b01",61,151,2,4,0,"cro_wall1-4";

	// Guardian Spawns
	bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian";
	bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian";
	set .Guillaume_Guardian, 2;
	bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian";
	bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian";
	set .Croix_Guardian, 2;
	// Announces
	mapannounce "bat_b01","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x006400;
	end;

OnRoundStop:
	// Remove Monsters
	killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
	killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
	delwall "gui_wall1-1";
	delwall "gui_wall1-2";
	delwall "gui_wall1-3";
	delwall "gui_wall1-4";
	killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
	delwall "cro_wall1-1";
	delwall "cro_wall1-2";
	delwall "cro_wall1-3";
	delwall "cro_wall1-4";
	killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
	end;

OnGuiGuardian:
	if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
	{
		delwall "gui_wall1-1";
		delwall "gui_wall1-2";
		delwall "gui_wall1-3";
		delwall "gui_wall1-4";
		mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
	}
	end;

OnCroGuardian:
	if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
	{
		delwall "cro_wall1-1";
		delwall "cro_wall1-2";
		delwall "cro_wall1-3";
		delwall "cro_wall1-4";
		mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
	}
	end;

OnGuillaumeBreak:
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Guillaume_Loss, .Guillaume_Loss + 1;
	if( set(.Croix_Score, .Croix_Score + 1) < 2 )
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF;
		donpcevent "Flavius_BG1::OnRoundStart";
	}
	else
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
		set $@FlaviusBG1_Victory, 2;
		donpcevent "Flavius_BG1::OnMatchEnd";
	}
	end;

OnCroixBreak:
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Croix_Loss, .Croix_Loss + 1;
	if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000;
		donpcevent "Flavius_BG1::OnRoundStart";
	}
	else
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
		set $@FlaviusBG1_Victory, 1;
		donpcevent "Flavius_BG1::OnMatchEnd";
	}
	end;

OnTimer2400000:
	mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400;
	end;
OnTimer2640000:
	mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400;
	end;

OnTimer2700000:
	if( .Croix_Score > .Guillaume_Score )
	{
		mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
		set $@FlaviusBG1_Victory, 2;
	}
	else if( .Croix_Score < .Guillaume_Score )
	{
		mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
		set $@FlaviusBG1_Victory, 1;
	}
	else
	{
		mapannounce "bat_b01","The Battle of Flavius is over. The time is out, this is a Tie",1,0x006400;
		set $@FlaviusBG1_Victory, 3;
	}

OnMatchEnd:
	set $@FlaviusBG1, 2;
	stopnpctimer;
	donpcevent "#gfl1_respawn::OnBGStop";
	donpcevent "#cfl1_respawn::OnBGStop";
	disablenpc "Therapist in battle#fl11";
	disablenpc "Therapist in battle#fl12";
	enablenpc "Guillaume Vintenar#fl1";
	enablenpc "Croix Vintenar#fl1";
	sleep 2000;
	bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
	bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
	sleep 3000;
	mapannounce "bat_b01","Battle of Flavius will close in 1 minute!",1,0x006400;
	initnpctimer;
	end;

OnTimer30000:
	if( $@FlaviusBG1 == 2 )
		mapannounce "bat_b01","Battle of Flavius will close in 30 seconds!",1,0x006400;
	end;
OnTimer50000:
	if( $@FlaviusBG1 == 2 )
		mapannounce "bat_b01","Battle of Flavius will close in 10 seconds!",1,0x006400;
	end;

OnTimer60000:
	if( $@FlaviusBG1 != 2 )
		end;
OnReset:
	stopnpctimer;
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Guillaume_Score, 0;
	set .Guillaume_Crystal, 0;
	set .Guillaume_Loss, 0;
	set .Croix_Score, 0;
	set .Croix_Crystal, 0;
	set .Croix_Loss, 0;
	set .Match, 0;
	set $@FlaviusBG1_Victory, 0;
	// NPC's
	disablenpc "Guillaume Vintenar#fl1";
	disablenpc "Croix Vintenar#fl1";
	disablenpc "Therapist in battle#fl11";
	disablenpc "Therapist in battle#fl12";

	if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
	if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
	sleep 1000;
	mapwarp "bat_b01","bat_room",155,150;
	sleep 2000;
	maprespawnguildid "bat_b01",0,3; // Just in case someone else
	sleep 2000;
	bg_updatescore "bat_b01",0,0;
	set $@FlaviusBG1, 0;
	donpcevent "Flavius_BG1::OnReadyCheck";
	end;
}

// Battleground rewards
// *********************************************************************

bat_b01,390,13,5	script	Guillaume Vintenar#fl1	419,{
	if( $@FlaviusBG1_Victory )
	{
		if( $@FlaviusBG1_Victory == Bat_Team )
		{ // Victory
			mes "[Swandery]";
			mes "Blessed Guillaume!!";
			mes "Let's enjoy our glorious victory!";
			mes "" + strcharinfo(0) + ", its a sign reflecting victory";
			close2;
			set .@Reward, 9;
		}
		else
		{ // 
			mes "[Swandery]";
			mes "You lost, but you're dedicated to this battle.";
			mes "This is a reward for your great dedication by Guillaume Marollo!";
			mes "Just take this defeat a lesson, and later you would definitely learn.";
			close2;
			set .@Reward, 3;
		}

		set Flavius_BG_Tick, gettimetick(2) + 300;
		getitem 7829, .@Reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}

bat_b01,10,293,5	script	Croix Vintenar#fl1	415,{
	if( $@FlaviusBG1_Victory )
	{
		if( $@FlaviusBG1_Victory == Bat_Team )
		{ // Victory
			mes "[Swandery]";
			mes "Blessed Croax!!";
			mes "Let's enjoy our glorious victory!";
			mes "" + strcharinfo(0) + ", its a sign reflecting victory";
			close2;
			set .@Reward, 9;
		}
		else
		{ // 
			mes "[Swandery]";
			mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
			mes "Even though we didn't win, we did our best.";
			mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
			close2;
			set .@Reward, 3;
		}

		set Flavius_BG_Tick, gettimetick(2) + 300;
		getitem 7829, .@Reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}

// Battleground Therapist
// *********************************************************************

bat_b01,390,13,5	script	Therapist in battle#fl12	95,{
	mes "[Therapist in battle]";
	mes "Just close your eyes, and take a deep breathe.";
	mes "You can be free from pain.";
	specialeffect2 312;
	close;
}

bat_b01,10,293,5	script	Therapist in battle#fl11	95,{
	mes "[Therapist in battle]";
	mes "Just close your eyes, and take a deep breathe.";
	mes "You can be free from pain.";
	specialeffect2 312;
	close;
}

// Battleground Respawn
// *********************************************************************

bat_b01,390,10,0	script	#gfl1_respawn	139,{
	end;

OnBGStart:
	initnpctimer;
	end;

OnBGStop:
	stopnpctimer;
	end;

OnTimer24000:
	misceffect 83;
	end;

OnTimer25000:
	areapercentheal "bat_b01",382,2,397,17,100,100;
	areawarp "bat_b01",382,2,397,17,"bat_b01",311,224;
	initnpctimer;
	end;
}

bat_b01,10,290,0	script	#cfl1_respawn	139,{
	end;

OnBGStart:
	initnpctimer;
	end;

OnBGStop:
	stopnpctimer;
	end;

OnTimer24000:
	misceffect 83;
	end;

OnTimer25000:
	areapercentheal "bat_b01",2,282,17,297,100,100;
	areawarp "bat_b01",2,282,17,297,"bat_b01",87,75;
	initnpctimer;
	end;
}

// Flags
// *********************************************************************

bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat1	973
bat_b01,319,231,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat2	973
bat_b01,304,218,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat3	973
bat_b01,319,218,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat4	973
bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat5	973
bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat6	973
bat_b01,335,142,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat7	973
bat_b01,335,157,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat8	973
bat_b01,390,16,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat9	973
bat_b01,292,163,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat19	973
bat_b01,292,136,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat20	973
bat_b01,241,185,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat21	973
bat_b01,247,179,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat22	973

bat_b01,96,81,1	duplicate(Croix camp#bat)	Croix camp#bat1	974
bat_b01,96,68,1	duplicate(Croix camp#bat)	Croix camp#bat2	974
bat_b01,79,81,1	duplicate(Croix camp#bat)	Croix camp#bat3	974
bat_b01,79,68,1	duplicate(Croix camp#bat)	Croix camp#bat4	974
bat_b01,96,81,1	duplicate(Croix camp#bat)	Croix camp#bat5	974
bat_b01,96,81,1	duplicate(Croix camp#bat)	Croix camp#bat6	974
bat_b01,59,164,1	duplicate(Croix camp#bat)	Croix camp#bat7	974
bat_b01,59,137,1	duplicate(Croix camp#bat)	Croix camp#bat8	974
bat_b01,10,296,1	duplicate(Croix camp#bat)	Croix camp#bat9	974
bat_b01,110,162,1	duplicate(Croix camp#bat)	Croix camp#bat18	974
bat_b01,110,137,1	duplicate(Croix camp#bat)	Croix camp#bat19	974
bat_b01,152,120,1	duplicate(Croix camp#bat)	Croix camp#bat20	974
bat_b01,158,114,1	duplicate(Croix camp#bat)	Croix camp#bat21	974

// MapFlags
// *********************************************************************

bat_b01	mapflag	battleground	2
bat_b01	mapflag	nomemo
bat_b01	mapflag	nosave	SavePoint
bat_b01	mapflag	noteleport
bat_b01	mapflag	nowarp
bat_b01	mapflag	nowarpto
bat_b01	mapflag	noreturn
bat_b01	mapflag	nobranch
bat_b01	mapflag	nopenalty