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== Progress ==

Person	Working On
======
Darkchild	
	* New Payon City - 99% - As Far Done As Posible	
	* Alchemist - Done
	* Sage - Done
	* Monk Quest - Botting An Acolyte Atm
Lupus
	* removing a loop from grandpa_pharmacist.txt (similiar to Juice quest) 0%
	* removing Zeny exploits from Milkman, Juice maker, Potion maker 0%

kobra_k88
	* Optimize WoE
Aria
	* Debugging/Overlooking NPCs.
	* Making misc npcs
	* Making the "Dev edition" npcs =D - 80% - Final layout finished, need more devs to put their quotes in.
Shinigami
	* Organizing/Optmizing/Checking for Typo in all NPCs.
Mass Zero
	* Novice Training Ground.
	* (Probably unofficial) Lou Yang NPC's, mobs, etc...
Shadowlady
	* Marriage (Fix, optimization) ?%

MC Cameri
	* Bank NPC - Now 100% done for new payon

Other Ppl	
	* Their Work?

== Changelog ==

Date		Added
======
11/17
	* Fixed valkyrie.txt (wrong condition check, temp var->perm vars) but it still has no exit for common players [Lupus]
11/16
	* - grandpa_pharmacist.txt: Added subfunction for potion making as well as zeny/input
		exploit safeguards. Used Lupus's "loopless" technique.
	  - juice_maker.txt: Added subfunction for juice making.  Also changed amount of
		fruit needed to 1.
	  - milk_trader.txt: Used Lupus's "loopless" technique.  Added input exploit safegaurd.
	  - clothes_dyer.txt: Disabled dye for male Assassins.
	  - xmas.txt: Corrected some typos. [kobra_k88]
	* - Removed Empty Bottle from amatsu shops to prevent exploits.
	  - Fixed Npc Position on Lutie( warper.txt and warper2.txt). [shadow]

11/15
	* - Fixed xmas.txt X-mas event, now you get a gift box when you first talk to Santa.
	  - Same script again...Fixed the spawns, its 1 antonio per map, and it was using only santa poring IDs. [shadow]

11/14
	 - Fixed niflheim kafra. [shadow]
	 - Added the total new set of Advance Jobchangers after kRO description and screenshots. [Nana]

11/13
	* - Translated and Fixed momotaro.txt event [shadow]
	* - Deleted folder other/old which was empty [MC Cameri]
	* - Fixed MC Cameri's Bank NPC for the new payon [MC Cameri]
	* - Fixed warps to Amatsu Dungeon (now u can get there via a special quest only) thanks to shadowlady [Lupus]
	  - Fixed logical bug in Sleipnir Alchem. sub-quest [Lupus]
11/11
	* - Fixed Jobchanger.txt and supernovice.txt [shadowlady]
11/10
	* - Fixed a bug on counteragent_mixture and quest_yuno(need to revise alchemist quest) [shadow]

11/08
	* - Temporary corrected an expliot in refine.txt.  Need to check sources to fully fix bug [Shinigami]
	* - Fixed 2 bugs on jobchanger.txt , not being able to change to Creator and Clown,
	  - Fixed a bug on mage.txt, not deleting the quest items.
	  - Fixes on bongunsword.txt and fashion.txt , wrong spaces and quest items.
	  - Added new Ayothana Mob listing, correct IDs, but need correct amount and respawn time. [shadow] 
11/07
	* - Fixed platinum_skill.txt, now advanced classes get quest skills.
	  - Fixed a bug on novice.txt . [shadow]
	* - lutie.txt: Edited text, updated/corrected triggers for the Jack Frost quest.
	  - comodo.txt, morocc.txt, doomed_swords.txt: Implemented all of the triggers for
	    the Doomed Swords quest based on mRO's version.  Now the quest is much longer.
	  - pvp.txt: Added PvP Narrator function. Using args for Fight Square Helpers.
	  - Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
11/05
	* Fixed and redo optional Umbalian quests:
	- Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
	  alternative way)
	- On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
	  (For Sphinx Mask)
	* Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
	  Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
	  easy quests with expensive prizes to avoid exploits) [Lupus]
11/05
	* Added easter and xmas event npcs.  Added custom blackjack npc.[kobra_k88]
11/02
	* Added unofficial nguild castles.  Updated stats for Stone Shooter, Wooden Golem, Hyegun,
	  Civil Servant, Dancing Dragon, Baby Garm, and Increase Soil mobs in mob db.  Drops are still
	  missing for some of them.[kobra_k88]
11/01
	* Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
10/31
	* Fixed Dev NPCs giving off errors... [Aria]
	* Fixed prob. with duplicating mobs in wizard.txt.  Corrected some item names in sage.txt.
	  Corrected mode values for hornet, wolf, baby desert wolf, and peco peco in mob db.[kobra_k88]
10/30
	* Commented out unfinished Dev NPCs and added npc line to map_athena.conf [Aria]
10/29
	* Added missing Lmenu label to novice.txt.[kobra_k88]
10/27
	* Re-organized mob scripts.[kobra_k88]
	* Updated mob placements with info from emperium.org.[Lupus]
	* Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
	* assassin.txt, rogue.txt: added clothes dye reset before job change since thiefs with custom dyes
	  were getting errors upon job change. Updated towns.txt and nopenatly.txt mapflags.[kobra_k88]
10/26
	* Added more quotes -_- [Aria]
	* Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
	* Fixed Umbalian Quest, fixed Amatsu, fixed Niflheim NPCs, Warper2 NPC, fixed 1 warp [Lupus]

10/25
	* updated Mousejstr in devnpc [ MouseJstr]
10/23
	* Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
	* gldfunc_ev_agit.txt: added F_AgitEnd func.
	  prtg_guardians.txt: fixed typos where I used OnInit instead of OnAgitInit.
	  Minor cosmetic changes to various guild script files. [kobra_k88]

10/21
	* Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
	* Waiting for various devs to tell me their coords, map, biography, quotes,
	  moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
	  (sprite),(somewhere), and if they didn't give me any info, I didn't 
	  add them yet =P. [Aria]
	* Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
	  to "Dev edition" NPCs [Aria]
	* Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
	  layout unless something goes wrong =O. [Aria]
	* Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
	* Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
	* Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
	* Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
	* Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
	* Fixed hair_dyer.txt: fixed missing menu label [Lupus]
	* new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
	  Ear of Demon,Big Golden Bell, Mistress Crown,
	  Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
	* Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
	* Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]

10/20
	* Finished basic layout, finished Aria starting to create Shinigami [Aria]
	* Started to create "Dev edition" npcs [Aria]
	* Fixed Castle aldg504-1 warp [Lupus]
	* Fixed Payon's Skirt of virgin quest [Lupus]
	* Fixed Doomed swords quest [Lupus]
	* Optimized mapflags (removed useless nobranc flag, where gvg flag is set)

10/16
	* Fixed my stupid mistake with the guild switches.
	  Moved shops from umbala.txt to shops.txt.  Commented out the other ones.
	  Updated mapflags and re-organized them again.  Files in "mapflag\type" folder are the
	  same as ones in "mapflag" folder, just organized differently.  ONLY use 1 set.[kobra_k88]
	* Corrected Morroc warp npc overlaying Kafra npc. [Aria]
	* Corrected kafra typo. [Shinigami]
	* Corrected zeny amount subtracted for iron hammer in refine.txt[kobra_k88]
10/15
	* Added kafra_bank NPC - a new bank with daily interst of 0.1#%. [Lupus]
10/14
	* Kafras: Fixed some minor typos. Corrected savepoints for geffen, orc dun, comodo kafras.
	  Added another argument to F_KafEnd. Added correct payon warp point.[kobra_k88]
	* Forgot some qutoes in class check function calls in Blacksmith, Assassin, Wizard, Hunter
	  quests, added them.[kobra_k88]
	* Added optimized version of WoE scripts.  Moved old version to "old" folder.
10/07
	* Fixed Doctor Band items [Lupus]
10/06
	* Removed a left over if statement that caused the Blacksmith script to hang durring
	  job change.[kobra_k88]
10/04
	* Implemented class check functions in all skills quests except novice. [kobra_k88]
	* Implemented class check functions in hunter, blacksmith, wizard, and
	  assassin quests.  Fixed some bugs in assassin quest.  Also implemented
	  new Ontouch label function and close2 command in assassin.txt.(see file for details). [kobra_k88]
	* Removed single job check functions from Global_Functions.txt and completed
	  the rest of the multiple job check funtions.  Also added advanced and high
	  job classes to the checks.[kobra_k88]
	* Fixed some typos in inn.txt.  Switched from @variables to arguments. [kobra_k88]

10/03
	* Minor changes in Counteragent/Mixture Morgenstein Quest, a fix of Uneasy Cemetary [Lupus]

10/02
	* Added Crusader Quest [Lupus]

09/26
	* Cleared Up Npc Folder For Release [Darkchild]

09/24
	* Added Sage Job Quest [Darkchild]
	* Updated a few Payon files [Darkchild]
		- Removed Double Warp
		- Placed BunnyBand Quest Npc Better
		- Updated Pvp People's Locations
		- Updated Warper/Warper2 Loc and Warp
		- Same for Wapra 2
		- Removed Msg Boards In Payon
		- Updated Heal and Heal Payment Loc
		- Commented Out a Falcon Renter which shouldnt be there
		- Updated Guide's Viewpoints
		- Bugs Were All Reported On The Forums
	* Update Heal and Heal Payment Npcs To All Be Healrings [Darkchild]

09/23		
	* Added a loopless option "Gimme as many as possible" into Juice Maker quest [Lupus]

09/19	
	* Added missing warp mjol17 [Lupus]

09/17
	* Added Correct Niflheim Dialogs

09/16
	* Added nude; to palace guard in payon, will disarm player [Darkchild]

09/14
	* Added New Dye Npc, Has 'browse' option [Darkchild]
	* Fixed skillpoints check in Hunter Job Quest [Lupus]

09/13
	* Added better save point inside city for payon [Darkchild]
	* Fixed lil bug in Drunk npc in payon [Darkchild]

09/12
	* Deleted Old Non-Quest Alchemist Job Change [Darkchild]
	* Added Alchemist Job Quest [Darkchild]
	* Added Alchemist Shop [Darkchild]
	* Changed Bain Bro's To Work With Alchemist Quest [Darkchild]
	* Changed CounterAgent and Mixture Quest To Work With Alchemist Quest [Darkchild]
	* Added Inn Npcs [Darkchild]

09/10	
	* Added cities/payon.txt. All Npcs at correct location, only 5 npcs arent translated. [Darkchild]
	* Submitted Alchemyst Job Quest and Sage Job Quest (to help DC in his work). These quests are ports. [Lupus]
	
09/07	
	* Better New Payon, All Except cities, will do 2morrow :P [Darkchild]
	* Added Rogue job quest. [kobra_k88]
	* Added missing cutin commands to town guides. [kobra_k88]
	* Removed the delitem 2312(padded armor) in swordman_skills.txt as the
	  armor is not supposed to be removed. The npc is only supposed to check
	  for it and not delete it.  This is how it is on official servers. [kobra_k88]
	* Removed duplicate waprs from izlude.txt, comodo.txt, morroc.txt, and jobquest.txt.
	  Added complete rogue warps. Removed traingnd.txt file as those warps are
	  already in jobquest.txt.  Added correct tabs to first 2 warps in louyang.txt. [kobra_k88]
	* Fixed various typos in kafra files.  Now using arrays for the teleport service.
	  Also added guild options. [kobra_k88] 

09/06	
	* Forgot the dun/field warps for payon, added now! [Darkchild]	
	* Fixed: add a forgotten "delitem 2312,1;" in quest/skills/swordmand_skils.txt [Yor]

09/05	
	* Fixed 2 Bugs In Super Novice Script [Darkchild]
	* Added Super Novice Official Quest [Darkchild]

	- Started Changelog:		Same As Normal Changelog, but now for scripts, here we can put every lil thing we change :)