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//===== Hercules Script =======================================
//= Sample: Skill
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20131225
//===== Description: ========================================= 
//= Demonstrates the 'skill' command.
//============================================================

// skill <skill id>,<level>{,<flag>};
//	flag=0 Grants the skill permanently
//	flag=1 Grants the skill temporarily
//	flag=2 Level bonus, stackable
//	flag=3 Grants the skill permanently even after skill resets/job changes
// If flag is undefined, it defaults to 1
// View db/(pre-)re/skill_db.txt for skill IDs

prontera,157,182,0	script	Skills	4_F_KAFRA2,{
	mes "What skill would you like?";
	switch(select("First Aid:Play Dead:Heal:Sight:None")) {
	case 1:
		skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid
		close;
	case 2:
		skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead
		close;
	case 3:
		skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal
		close;
	case 4:
		skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes
		close;
	case 5:
		close;
	}
}