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//===== Hercules Script =======================================
//= Sample: Setiteminfo & Setitemscript
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 20121003
//===== Description: ========================================= 
//= Demonstrates 'setiteminfo' and 'setitemscript' commands.
//============================================================

prontera,164,161,5	script	Lupus	1013,{
	menu
	  "Make Knife[3] Edible",M_1,
	  "Make Apple Equippable",M_2,
	  "Edible Knife = Full SP",M_3,
	  "Knife = Weapon + 3 Notes",M_4;
	close;

M_1:
	mes "Ok. We made Knife[3] edible.";
	setiteminfo(1201,2,0); //type = 0 : potion
	setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
	close;

M_2:
	mes "Ok. We made Apple equippable.";
	setiteminfo(512,2,5); //item type -> headgear (type = 5)
	setiteminfo(512,5,512); //where to equip to (equip = 512)
	setiteminfo(512,11,256); //set as headgear location (loc = 256)
	setiteminfo(512,14,85); //set Headgear Sprite ID (view id = 85)
	setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
	setitemscript(512,"{dispbottom \"* Equipped\";}",1);
	setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
	close;

M_3:
	mes "Ok. Now edible Knife[3] restores your SP.";
	setitemscript(1201,2,0);
	setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
	close;

M_4:
	mes "Ok. We made Knife a weapon, but added 3 notes.";
	setiteminfo(1201,2,4); //type = 4 : weapon again
	setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
	setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
	setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
	close;
}