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//===== Hercules Script =======================================
//= Sample: Quest Test
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20121227
//===== Description: ========================================= 
//= Demonstrates quest commands.
//============================================================

// Before installing an NPC like the one below, you would
// need to add the quest to /db/quest_db.txt - e.g:
// 70000,0,1002,3,0,0,0,0,"3 Splats Please!"

prontera,90,95,1	script	Jelly	123,{
	if(checkquest(70000) == -1) {	// Quest not yet started.
		mes "[Jelly]";
		mes "Hey there! Would you help me?";
		next;
		switch(select("I'd rather not:What's up?")){
		case 1:
			mes "[Jelly]";
			mes "I didn't want your help anyway!";
			close;
		case 2:
			mes "[Jelly]";
			mes "Those Porings are weirding me out.";
			mes "Would you kill 3 for me?";
			setquest 70000;	// Adds the quest to your Quest Window.
			close;
		}
	} else if(checkquest(70000,HUNTING) == 2) {	// All monsters killed.
		mes "[Jelly]";
		mes "Awesome! Thank you!";
		getexp 10000,0;
		dispbottom "You have been rewarded with 10,000 Base Exp.";
		completequest 70000;	// Sets quest status to "complete".
		close;
	} else if(checkquest(70000) == 1) {	// Quest is active.
		mes "[Jelly]";
		mes "Keep going, almost there!";
		close;
	} else if(checkquest(70000) == 2) {	// Quest finished.
		mes "[Jelly]";
		mes "Thanks again for doing that for me!";
		close;
	}
}