//===== Hercules Script ======================================
//= Sample: Dynamic Shop
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20131225
//===== Description: =========================================
//= Contains commands needed for a dynamic shop.
//============================================================
// Dummy shop to insert items into:
- shop dyn_shop1 -1,501:50.
prontera,181,200,4 script Dynamic Shop 2_F_MAGICMASTER,{
callshop "dyn_shop1",0;
npcshopattach "dyn_shop1";
end;
OnSellItem:
for (.@i = 0; .@i < getarraysize(@sold_nameid); ++.@i) {
if(countitem(@sold_nameid[.@i]) < @sold_quantity[.@i] || @sold_quantity[.@i] <= 0) {
mes "omgh4x!";
close;
} else if (@sold_nameid[.@i] == Red_Potion) {
delitem Red_Potion, @sold_quantity[.@i];
$@rpotsleft += @sold_quantity[.@i];
Zeny += @sold_quantity[.@i]*20;
} else if (@sold_nameid[.@i] == Orange_Potion){
delitem Orange_Potion, @sold_quantity[.@i];
$@opotsleft += @sold_quantity[.@i];
Zeny += @sold_quantity[.@i]*100;
} else {
mes "Sorry, I don't need your items.";
close;
}
}
deletearray @sold_quantity, getarraysize(@sold_quantity);
deletearray @sold_nameid, getarraysize(@sold_nameid);
mes "Deal completed.";
close;
OnBuyItem:
for (.@i = 0; .@i < getarraysize(@bought_nameid); ++.@i) {
if (@bought_quantity[.@i] <= 0) {
mes "omgh4x!";
close;
} else if (@bought_nameid[.@i] == Red_Potion) {
if (@bought_quantity[.@i] > $@rpotsleft) {
if($@rpotsleft > 0) {
@bought_quantity[.@i] = $@rpotsleft;
} else {
mes "We are out of red potions!";
close;
}
}
if(Zeny >= 40*@bought_quantity[.@i]) {
Zeny -= 40*@bought_quantity[.@i];
getitem Red_Potion, @bought_quantity[.@i];
$@rpotsleft -= @bought_quantity[.@i];
} else {
mes "You have insufficient cash.";
close;
}
} else /*if (@bought_nameid[.@i] == Orange_Potion)*/ {
if(@bought_quantity[.@i] > $@opotsleft) {
if($@opotsleft > 0) {
@bought_quantity[.@i] = $@opotsleft;
} else {
mes "We are out of orange potions!";
close;
}
}
if(Zeny >= 200*@bought_quantity[.@i]) {
Zeny -= 200*@bought_quantity[.@i];
getitem Orange_Potion, @bought_quantity[.@i];
$@opotsleft -= @bought_quantity[.@i];
} else {
mes "You have insufficient cash.";
close;
}
}
}
deletearray @bought_quantity, getarraysize(@bought_quantity);
deletearray @bought_nameid, getarraysize(@bought_nameid);
mes "Trade done.";
close;
OnInit:
npcshopitem "dyn_shop1", Red_Potion, 40, Orange_Potion, 200;
$@rpotsleft = 10;
$@opotsleft = 10;
end;
}