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# Quest Variables
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## Copyright
> This file is part of Hercules.
> http://herc.ws - http://github.com/HerculesWS/Hercules
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> Copyright (C) 2012-2018 Hercules Dev Team
> Copyright (C) Athena Dev Teams
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## Description
This file should help to understand and manage bit-wise quest variables.
You can store up to 31 boolean value into a single variable.
## Sample Variable: `MISC_QUEST`
Quest # No | Sample Quest
:-------------| :------------
Description | How to assign a bit-wise value and check it.
Assign Value | ```MISC_QUEST = MISC_QUEST \| X;```
Check Value | ```if (MISC_QUEST & X) { ... }```
- Where `X` refer to the bit-wise value that could be used to represent the state/progress of a quest.
--------------------------------------------------------------
## Example
Quest # 1 | Juice Maker Quest
:-------------| :------------
Description | How to make juices. This bit keeps final state of the quest.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 1;```
Check Value | ```if (MISC_QUEST & 1) { ... }```
Quest # 2 | Tempestra Quest
:-------------| :------------
Description | Determines if player has given a potion to Tempestra.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 2;```
Check Value | ```if (MISC_QUEST & 2) { ... }```
Quest # 3 | Morgenstein Quest
:-------------| :------------
Description | How to make Mixture & Counteragent. This bit keeps final state of the quest.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 4;```
Check Value | ```if (MISC_QUEST & 4) { ... }```
Quest # 4 | Prontera Culvert Quest
:-------------| :------------
Description | Determines if player can enter Prontera Culverts.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 8;```
Check Value | ```if (MISC_QUEST & 8) { ... }```
Quest # 5 | Edgar's Offer
:-------------| :------------
Description | Cheap ticket from Izlude to Alberta. This bit keeps final state of the quest.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 16;```
Check Value | ```if (MISC_QUEST & 16) { ... }```
Quest # 6 | Piano Quest
:-------------| :------------
Description | The only way from Niflheim to Umbala.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 32;```
Check Value | ```if (MISC_QUEST & 32) { ... }```
Quest # 7 | Bio Ethics Quest
:-------------| :------------
Description | Quest for homunculus skill for alchemists. This bit keeps final state of the quest.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 64;```
Check Value | ```if (MISC_QUEST & 64) { ... }```
Quest # 8 | DTS Warper
:-------------| :------------
Description | Determines if player has already voted.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 128;```
Check Value | ```if (MISC_QUEST & 128) { ... }```
Quest # 9 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 256;```
Check Value | ```if (MISC_QUEST & 256) { ... }```
Quest # 10 | Cube Room
:-------------| :------------
Description | Lighthalzen Cube Room quest (to enter Bio-Lab)
Assign Value | ```MISC_QUEST = MISC_QUEST \| 512;```
Check Value | ```if (MISC_QUEST & 512) { ... }```
Quest # 11 | Reset Skills Event
:-------------| :------------
Description | Yuno, Hypnotist Teacher
Assign Value | ```MISC_QUEST = MISC_QUEST \| 1024;```
Check Value | ```if (MISC_QUEST & 1024) { ... }```
Quest # 12 | Slotted Arm Guard Quest
:-------------| :------------
Description | Ninja Job Room, Boshuu
Assign Value | ```MISC_QUEST = MISC_QUEST \| 2048;```
Check Value | ```if (MISC_QUEST & 2048) { ... }```
Quest # 13 | Improved Arm Guard Quest
:-------------| :------------
Description | Ninja Job Room, Basshu
Assign Value | ```MISC_QUEST = MISC_QUEST \| 4096;```
Check Value | ```if (MISC_QUEST & 4096) { ... }```
Quest # 14 | Rachel Sanctuary Quest
:-------------| :------------
Description | Determines if player can access Rachel Santuary.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 8192;```
Check Value | ```if (MISC_QUEST & 8192) { ... }```
Quest # 15 | Message Delivery Quest
:-------------| :------------
Description | Send a message to Elly, in Niflheim from Erious.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 16384;```
Check Value | ```if (MISC_QUEST & 16384) { ... }```
Quest # 16 | Umbala Domestic Dispute?
:-------------| :------------
Description | Reward: 1 Yggdrasil Leaf.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 32768;```
Check Value | ```if (MISC_QUEST & 32768) { ... }```
Quest # 17 | Access to the Turtle Island
:-------------| :------------
Description | Reward: ~1 Old Card Album , Old Violet Box, GB.
Assign Value | ```MISC_QUEST = MISC_QUEST \| 65536;```
Check Value | ```if (MISC_QUEST & 65536) { ... }```
Quest # 18 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 131072;```
Check Value | ```if (MISC_QUEST & 131072) { ... }```
Quest # 19 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 262144;```
Check Value | ```if (MISC_QUEST & 262144) { ... }```
Quest # 20 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 524288;```
Check Value | ```if (MISC_QUEST & 524288) { ... }```
Quest # 21 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 1048576;```
Check Value | ```if (MISC_QUEST & 1048576) { ... }```
Quest # 22 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 2097152;```
Check Value | ```if (MISC_QUEST & 2097152) { ... }```
Quest # 23 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 4194304;```
Check Value | ```if (MISC_QUEST & 4194304) { ... }```
Quest # 24 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 8388608;```
Check Value | ```if (MISC_QUEST & 8388608) { ... }```
Quest # 25 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 16777216;```
Check Value | ```if (MISC_QUEST & 16777216) { ... }```
Quest # 26 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 33554432;```
Check Value | ```if (MISC_QUEST & 33554432) { ... }```
Quest # 27 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 67108864;```
Check Value | ```if (MISC_QUEST & 67108864) { ... }```
Quest # 28 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 134217728;```
Check Value | ```if (MISC_QUEST & 134217728) { ... }```
Quest # 29 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 268435456;```
Check Value | ```if (MISC_QUEST & 268435456) { ... }```
Quest # 30 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 536870912;```
Check Value | ```if (MISC_QUEST & 536870912) { ... }```
Quest # 31 | -
:-------------| :------------
Description | -
Assign Value | ```MISC_QUEST = MISC_QUEST \| 1073741824;```
Check Value | ```if (MISC_QUEST & 1073741824) { ... }```
### Quest#32 and onwards
You had to use a new variable to store it.
The existing variable `MISC_QUEST`'s value may overflow as it already reaching the max value.
Basically the cycle repeat every 32th quests, unless the limit has been lifted in the future.
No | Formulae | Bits Value | Accumulate
:--:|:-----------:|-----------:|-------------:
1 | 2 ^ 0 | 1 | 1
2 | 2 ^ 1 | 2 | 3
3 | 2 ^ 2 | 4 | 7
4 | 2 ^ 3 | 8 | 15
5 | 2 ^ 4 | 16 | 31
6 | 2 ^ 5 | 32 | 63
7 | 2 ^ 6 | 64 | 127
8 | 2 ^ 7 | 128 | 255
9 | 2 ^ 8 | 256 | 511
10 | 2 ^ 9 | 512 | 1023
11 | 2 ^ 10 | 1024 | 2047
12 | 2 ^ 11 | 2048 | 4095
13 | 2 ^ 12 | 4096 | 8191
14 | 2 ^ 13 | 8192 | 16383
15 | 2 ^ 14 | 16384 | 32767
16 | 2 ^ 15 | 32768 | 65535
17 | 2 ^ 16 | 65536 | 131071
18 | 2 ^ 17 | 131072 | 262143
19 | 2 ^ 18 | 262144 | 524287
20 | 2 ^ 19 | 524288 | 1048575
21 | 2 ^ 20 | 1048576 | 2097151
22 | 2 ^ 21 | 2097152 | 4194303
23 | 2 ^ 22 | 4194304 | 8388607
24 | 2 ^ 23 | 8388608 | 16777215
25 | 2 ^ 24 | 16777216 | 33554431
26 | 2 ^ 25 | 33554432 | 67108863
27 | 2 ^ 26 | 67108864 | 134217727
28 | 2 ^ 27 | 134217728 | 268435455
29 | 2 ^ 28 | 268435456 | 536870911
30 | 2 ^ 29 | 536870912 | 1073741823
31 | 2 ^ 30 | 1073741824 | 2147483647
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