// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party /
// ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x010(UF_NOPC) Spell cannot affect players.
// 0x020(UF_NOMOB) Spell cannot affect mobs.
// 0x080(UF_SKILL) Spell CAN affect skills.
// 0x100(UF_DANCE) Dance skill
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
// 0x89,0x8a,0x8b �\������
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#�Z�C�t�e�B�E�H�[��
18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#�t�@�C�A�[�E�H�[��
21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#�T���_�[�X�g�[��
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#�j���[�}
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#���[�v�|�[�^��
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#�T���N�`���A��
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#�}�O�k�X�G�N�\�V�Y��
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#�t�@�C�A�[�s���[
83,0x86, , 0,3:3:3:3:3:3:3:3:3:3:10,1000,enemy, 0x000 //WZ_METEOR#���e�I�X�g�[��
85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:25,1250,enemy, 0x008 //WZ_VERMILION#���[�h�I�u���@�[�~���I��
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#�A�C�X�E�H�[��
88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#�t���X�g�m���@
89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#�X�g�[���K�X�g
91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#�w�����Y�h���C�u
92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#�N�@�O�}�C�A
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#�X�L�b�h�g���b�v
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#�����h�}�C��
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#�A���N���X�l�A
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#�V���b�N�E�F�[�u�g���b�v
119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN#�T���h�}��
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#�t���b�V���[
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#�t���[�W���O�g���b�v
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#�u���X�g�}�C��
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP#�N���C���A�g���b�v
125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#�g�[�L�[�{�b�N�X
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#�x�i���_�X�g
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#�O���t�B�e�B
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#�f�����X�g���[�V����
254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#�O�����h�N���X
285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#�{���P�[�m
286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#�f�����[�W
287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#�o�C�I�����g�Q�C��
288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#�����h�v���e�N�^�[
306,0x9e, , 4, 0,6000,all, 0x300 //BD_LULLABY#�q���
307,0x9f, , 4, 0, -1,enemy, 0x310 //BD_RICHMANKIM#�j�����h�̉�
308,0xa0, , 4, 0, -1,enemy, 0x300 //BD_ETERNALCHAOS#�i���̍���
309,0xa1, , 4, 0, -1,party, 0x300 //BD_DRUMBATTLEFIELD#�푾�ۂ̋���
310,0xa2, , 4, 0, -1,party, 0x300 //BD_RINGNIBELUNGEN#�j�[�x�����O�̎w��
311,0xa3, , 4, 0, -1,all, 0x300 //BD_ROKISWEIL#���L�̋���
312,0xa4, , 4, 0, -1,party, 0x300 //BD_INTOABYSS#�[���̒���
313,0xa5, , 4, 0, -1,party, 0x300 //BD_SIEGFRIED#�s���g�̃W�[�N�t���[�h
317,0xa6, , 3, 0,3000,enemy, 0x100 //BA_DISSONANCE#�s���a��
319,0xa7, , 3, 0, -1,all, 0x120 //BA_WHISTLE#���J
320,0xa8, , 3, 0, -1,all, 0x120 //BA_ASSASSINCROSS#�[�z�̃A�T�V���N���X
321,0xa9, , 3, 0, -1,all, 0x120 //BA_POEMBRAGI#�u���M�̎�
322,0xaa, , 3, 0,6000,all, 0x920 //BA_APPLEIDUN#�C�h�D���̗ь�
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#��������ȃ_���X
327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#�n�~���O
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#����Y��Ȃ��Łc
329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#�K�^�̃L�X
330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#�T�[�r�X�t�H�[���[
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#���Ȃ��Ɉ�������
339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#�ŃO�����h�N���X
362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#�o�W���J
369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#�S�X�y��
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#�t�H�O�E�H�[��
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#�X�p�C�_�[�E�F�b�u
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x000 //CG_HERMODE
535,0xba, , 2, 0,1000,enemy, 0x008 //NJ_KAENSIN#NJ_KAENSIN#
538,0x9b, , 1:1:1:2:2:2:3:3:3:4, 0, -1,all, 0x000 //NJ_SUITON#NJ_SUITON#
539,0x86, , 3, 0,1000,enemy, 0x008 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
541,0x86,,2:2:3:3:4,0,1000,enemy,0x008 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#