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//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 0, dex affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
46,1 //AC_DOUBLE
47,1 //AC_SHOWER
129,1 //HT_FALCON
366,1 //HW_MAGICPOWER
381,1 //SN_FALCONASSAULT
382,1 //SN_SHARPSHOOTING
383,1 //SN_WINDWALK
394,1 //CG_ARROWVULCAN
403,1 //PF_MEMORIZE
406,0,1 //ASC_METEORASSAULT
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