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// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast:  0 - everything affects the skill's cast time
//        1 - skill's cast time is not affected by dex
//        2 - skill's cast time is not affected by statuses (Suffragium, etc)
//        4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
//        1 - skill's delay is not affected by dex
//        2 - skill's delay is not affected by statuses (Magic Strings, etc)
//        4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

136,0,2	//AS_SONICBLOW
263,0,2	//MO_TRIPLEATTACK
272,0,2	//MO_CHAINCOMBO
273,0,2	//MO_COMBOFINISH
336,1	//WE_CALLPARTNER
366,1	//HW_MAGICPOWER
370,1	//CH_PALMSTRIKE
371,0,2	//CH_TIGERFIST
372,0,2	//CH_CHAINCRUSH
394,0,2	//CG_ARROWVULCAN
403,3	//PF_MEMORIZE
408,1	//WE_BABY
409,1	//WE_CALLPARENT
410,1	//WE_CALLBABY
482,1	//PF_DOUBLECASTING
462,1	//SL_KAIZEL
496,1	//AM_TWILIGHT1
497,1	//AM_TWILIGHT2
498,1	//AM_TWILIGHT3
512,3	//GS_TRACKING
1014,1	//PR_REDEMPTIO
10010,3	//GD_BATTLEORDER
10011,3	//GD_REGENERATION
10012,6	//GD_RESTORE
10013,7	//GD_EMERGENCYCALL