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//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://hercules.ws/board/
//================= More Information =================
//= http://hercules.ws/board/ ???
//====================================================
// This file handles the Roulette, the format is <item>:<amount>
// The first entry is the one that loses the game.
//====================================================
roulette: (
{
level_1: {
Silver_Coin:1 // Lose
Gold_Coin:1
Poison_Bottle:1
Branch_Of_Dead_Tree:1
Fruit_Of_Mastela:1
//ID12609:1 // 12609 not in db
E_Inc_Agi_10_Scroll:1
Elunium:1
Oridecon:1
}
level_2: {
Silver_Coin:1 // Lose
Gold_Coin:1
Old_Blue_Box:1
Seed_Of_Yggdrasil:1
Yggdrasilberry:1
E_Blessing_10_Scroll:1
Carnium:1
Bradium:1
}
level_3: {
Silver_Coin:1 // Lose
Gold_Coin:1
Bundle_Of_Magic_Scroll:1
Old_Violet_Box:1
E_Abrasive:1
Treasure_Box:1
Gold:1
}
level_4: {
Silver_Coin:1 // Lose
Gold_Coin:1
Old_Card_Album:1
E_Small_Life_Potion:1
//Gift_Buff_Set:1 // 22777 not in db
Guarantee_Weapon_6Up:1
}
level_5: {
Gold_Coin:1 // Lose
Magic_Card_Album:1
Comp_Battle_Manual:1
//ID12831:1 // 12831 not in db // potion box ?
Guarantee_Armor_6Up:1
}
level_6: {
Gold_Coin:1 // Lose
Reward_Job_BM25:1
Guarantee_Armor_7Up:1
Guarantee_Armor_8Up:1
}
level_7: {
Gold_Coin:1 // Lose
Guarantee_Armor_8Up:1
Guarantee_Armor_8Up:1
}
}
)
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