summaryrefslogblamecommitdiff
path: root/db/pre-re/skill_cast_db.txt
blob: 8b901e602b6c703e797f994b964c1c4802cb0509 (plain) (tree)
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960































































































































































                                                                                                                       
                     










                                                                                                                               
                                                                                                                     


















































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                         
                 































































                                                                                                              
                  
                    













































                                                                          
                                            
                    
                        
                 
                      
                  
                         
                    
                                                            


                       

                      
                    
                                                              
                     

                        
                        
                            
                   
                         
               
                         
                   
                     
                     
                         
                          
                     

                      
                      
                     
                 
                     
                          
                                                              

                    
                                            
 
                                             
                    
                                                                   
                   
                                      
                    

                   
                       
                  
                       
                                                        
                      
                        
                    
                   
                   
                       
                     
                   
                   
                                             
                      
                   
                     
                   
                         
                                                     
                      
                     
                          
                   
                
                          
                                            
 

                                            
                     
               
                      
                 
                                                                                                                                        
                 
                                      
             
                                      
             
                      
                 
                                                                          
                 
                                                                                  
              
                          
                  
                          
                  

                          


                          
                         
                 
                       
                
                                                    
                  
                                                                                         
 
                 
                                                   
                   
                       
                                            
 
                                            
                      
                                                 
                     
                     
                  
                                                 
                 

                                                                      

                                              

                                                                                    
                                                  
               

                                                                                      
                      



                                                  
              
                                                      

                                            
                    


                                                                               
                
                                                    
                
                                                    
                
                                                    
                   
                                                    

                     
                           

                                            
 




                                                                                                                
 
                 
                      
                 
                   
                        
                                                
                    
                    
                  
                   
                
                  
 
               
                                                                   
 
                     
                   
                  

                    
                   
                           
                  
                           
                 
                           
                   
                           



                        
               

                                            
 

                                            
                                   
                  
                      
                 
                          




                                                       
                                         


                                 
                    
                   
                  
                   

                  
                       
                                  
                  
                        
                     
                     
                    
                        
               
                       






                                                

                                     
                    
                                       


                      
                                         
                    
                                            
                  
                                            
                
                   

                           
                                            
 

                                            
                  
                  
                       
                       
                                                                                                                                
                  
                                               
                    
                     




                                                      
                                                  
                  
                                         
              
                                         
                 
                                         
                
                                         
               
                                         
                
                                         
                     
                                                   
               
                                                    
                     
                                    
                  
                                                   
                 
                                     


                                          
                         

                       
                                            
 

                                            

                   


                   
                                          
                     
                     
                       
                         
                       
                        
                 
                   


                                                                                                          
                                               
                 
                     
                
                                                   
               
                                         
                   
                                             
                    
                                                 
             
                                                                      
                  
                                                                      
                   
                          
                   
                                                                                   

                      
                                            
 

                                            
                   
                  
                  

                      
                    
                                      
                   

                                                                      
                      
                       
                     
                                             
                    
                                              
                     
                                             
                    
                   
                
                        
                     
                                                                                      
 
                       
                      
                     
                   
 
                  
                                                                                                       
                         
                                                                
                        


                                          
                          
                                                            
                              
                                                            
                  
                      
 



                                            
                          
                         
                          
                        
                          
                                            
 



                                            
                          
                 
                             
                                            
 

                                            
                                                                 
                     

                                                                     
                        
                   


                                                                    
                                                                         
                    
                                                                         


                                          
                                                      
                      
                              
                      
                      
                 
                                                      
                  
                                              
                    
                                                        
                      
                                                                            




                                                                              
                                                       


                                                       
                                                       
                               
                                                                                      

                    
                                            
 

                                            
                          
                    
                          
                 
                                               
                  
                                                                          
                   
                                                                           


                                             
                                                                       
                  
                                                                                                    
                
                             
              
                                                                                                      
                       

                                                                         
                                                                    
              
                                                                                            
                  
                      

                                                     
                   





                                                     
                   
                   
                
 
               
                      
                     
                           
                      
                           
                     
                           
                      
                           
                        

                                            
 

                                            
                                        
                  
                                         
                 
                         
                   
                                                     
                    
                                                 
                       
                                               
                   
                                                    
                  
                                                                     
                     
                  
 


                                                                                                   
                     
                                   
                                            
                               

                                            
                   
                                                                     
                        
                    



                                                     
 
                               
                   
 

                        
                                            
 

                                            
                                                    
 
                     
                                                   


                                            
 

                                            
                         
                         
                        
                        
                        


                                            
 

                                            
                                            

                                            
                                            
                
                    














                                                    
                           


















                                                                         
                                                












                                                                            

                                            
                      
                                                      
 


























                                                                         
                     


                                                                   
                   
                                                                                         
                   
                                                                   
                       
                                                 
                    
                                                              





                                                                  
                    
                     
                  
                     
                       
                     
                       


                                   
                     
                                                                   
                 
                                               
                      
                                   
                      
                                                               
                      
                     
           
                     
           
                     
                  
                                                                   
                      
                                           
                  
                                                                   
                   
                                                                      
                    































































                                                                                        

                                                
                 
                  
                 
                   
                    
                    
                 
                  
                 
                     
                       
                 
                 
                    
                 
              
                    
                    
                 
                     
                    
                   
                 
              
                 
              
                 
                
                 
              
                 
                  
                 
            
                 
             
                 
                  
                 
                 
                 
                   
                 
                
                 
                    
                 



                   
                  
                       
                    
                   
                    
                    
                        
                    











                                            
                           






                                            
// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
// - Original:6,0,0,0,30000,0,1000
// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================


//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
//-- SM_MAGNUM
7,0,0,0,2000,10000,2000
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================


//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0
//-- MG_NAPALMBEAT
11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
//-- MG_SAFETYWALL
12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- MG_SOULSTRIKE
13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
//-- MG_COLDBOLT
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_FROSTDRIVER
15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
//-- MG_STONECURSE
16,1000,0,0,5000,20000,0
//-- MG_FIREBALL
17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
//-- MG_FIREWALL
18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_LIGHTNINGBOLT
20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_THUNDERSTORM
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================


//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0
//-- AL_PNEUMA
25,0,0,0,10000,0,0
//-- AL_TELEPORT
26,0,0,0,0,0,0
//-- AL_WARP
27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- AL_HEAL
28,0,1000,0,0,0,0
//-- AL_INCAGI
29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_DECAGI
30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- AL_HOLYWATER
31,1000,500,0,0,0,0
//-- AL_CRUCIS
32,500,2000,0,0,0,0
//-- AL ANGELUS
33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- AL_BLESSING
34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_CURE
35,0,1000,0,0,6000,0
//==========================================


//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AC_DOUBLE
46,0,0,0,100,0,0
//-- AC_SHOWER
47,0,0,0,100,0,0
//==========================================


//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- TF_POISON
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================


//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================


//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,700,0,0,0,0,0

//-- KN_SPEARBOOMERANG
59,0,1000,0,0,0,0
//-- KN_TWOHANDQUICKEN
60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- KN_AUTOCOUNTER
61,0,0,0,400:800:1200:1600:2000,0,0
//-- KN_BOWLINGBASH
62,700,0,0,0,0,0
//==========================================


//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0
//-- PR_SUFFRAGIUM
67,0,2000,0,30000:20000:10000,0,0
//-- PR_ASPERSIO
68,0,2000,0,60000:90000:120000:150000:180000,0,0
//-- PR_BENEDICTIO
69,0,0,0,40000:80000:120000:160000:200000,0,0
//-- PR_SANCTUARY
70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
//-- PR_SLOWPOISON
71,0,0,0,10000:20000:30000:40000,0,0
//-- PR_STRECOVERY
72,0,2000,0,0,30000,0
//-- PR_KYRIE
73,2000,2000,0,120000,0,0
//-- PR_MAGNIFICAT
74,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- PR_GLORIA
75,0,2000,0,10000:15000:20000:25000:30000,0,0
//-- PR_LEXDIVINA
76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- PR_TURNUNDEAD
77,1000,3000,0,0,0,0
//-- PR_LEXAETERNA
78,0,3000,0,600000,0,0
//-- PR_MAGNUS
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================


//===== Wizard =============================
//-- WZ_FIREPILLAR
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
//-- WZ_SIGHTRASHER
81,500,2000,0,500,0,0
//-- WZ_METEOR
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
//-- WZ_VERMILION
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
//-- WZ_WATERBALL
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- WZ_FROSTNOVA
88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
//-- WZ_STORMGUST
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
//-- WZ_EARTHSPIKE
90,1000:2000:3000:4000:5000,700,0,0,0,0
//-- WZ_HEAVENDRIVE
91,1000:2000:3000:4000:5000,700,0,500,0,0
//-- WZ_QUAGMIRE
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================


//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,7500,0,0,0,0,0
//-- BS_HAMMERFALL
110,0,0,0,0,5000,0
//-- BS_ADRENALINE
111,0,0,0,30000:60000:90000:120000:150000,0,0
//-- BS_WEAPONPEFECT
112,0,0,0,10000:20000:30000:40000:50000,0,0
//-- BS_OVERTHRUST
113,0,0,0,20000:40000:60000:80000:100000,0,0
//-- BS_MAXIMIZE
114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================


//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0
//-- HT_LANDMINE
116,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- HT_ANKLESNARE
117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
//-- HT_SHOCKWAVE
118,0,0,0,200000:160000:120000:80000:40000,0,0
//-- HT_SANDMAN
119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- HT_FLASHER
120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
//-- HT_FREEZINGTRAP
121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- HT_BLASTMINE
122,0,0,0,25000:20000:15000:10000:5000,0,0
//-- HT_CLAYMORETRAP
123,0,0,0,20000:40000:60000:80000:100000,0,0

//-- HT_TALKIEBOX
125,0,0,0,600000,0,0

//-- HT_BLITZBEAT
129,1500,1000,0,0,0,0
//==========================================


//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
//-- AS_SONICBLOW
136,0,2000,2000,0,5000,0
//-- AS_ENCHANTPOISON
138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
//-- AS_POISONREACT
139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
//-- AS_VENOMDUST
140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- AS_SPLASHER
141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0

//==========================================


//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0

//-- SM_FATALBLOW
145,0,0,0,0,5000,0

//-- AC_CHARGEARROW
148,1500,0,0,0,0,0
//-- TF_SPRINKLESAND
149,0,0,0,0,10000,0

//-- TF_PICKSTONE
151,500,0,0,0,0,0
//-- TF_THROWSTONE
152,0,0,0,5000,8000,0

//-- MC_LOUD
155,0,0,0,300000,0,0
//-- AL_HOLYLIGHT
156,2000,0,0,0,0,0
//-- MG_ENERGYCOAT
157,5000,0,0,300000,0,0
//==========================================


//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0
//-- NPC_CHANGEWATER
162,0,0,0,1800000,0,0
//-- NPC_CHANGEGROUND
163,0,0,0,1800000,0,0
//-- NPC_CHANGEFIRE
164,0,0,0,1800000,0,0
//-- NPC_CHANGEWIND
165,0,0,0,1800000,0,0
//-- NPC_CHANGEPOISON
166,0,0,0,1800000,0,0
//-- NPC_CHANGEHOLY
167,0,0,0,1800000,0,0
//-- NPC_CHANGEDARKNESS
168,0,0,0,1800000,0,0
//-- NPC_CHANGETELEKINESIS
169,0,0,0,1800000,0,0

//-- NPC_SELFDESTRUCTION
173,0,0,0,3500,0,0

//-- NPC_POISON
176,0,0,0,0,60000,0
//-- NPC_BLINDATTACK
177,0,0,0,0,30000,0
//-- NPC_SILENCEATTACK
178,0,0,0,0,30000,0
//-- NPC0,_STUNATTACK
179,0,0,0,0,5000,0
//-- NPC_PETRIFYATTACK
180,0,0,0,0,20000,0
//-- NPC_CURSEATTACK
181,0,0,0,0,30000,0
//-- NPC_SLEEPATTACK
182,0,0,0,0,30000,0

//-- NPC_MAGICALATTACK
192,0,0,0,15000,0,0

//-- NPC_KEEPING
201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0

//-- NPC_BARRIER
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_LICK
206,0,0,0,0,3000,0
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================


//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0

//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPSHIELD
216,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPWEAPON
217,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPHELM
218,1000,1000,0,75000:90000:105000:120000:135000,0,0

//-- RG_GRAFITTI
220,0,0,0,180000,0,0
//==========================================


//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,1000,0,0,40000:45000:50000:55000:60000,0,0
//-- AM_ACIDTERROR
230,1000,0,0,3:7:10:12:13,120000,0
//-- AM_POTIONPITCHER
231,0,500,0,0,0,0
//-- AM_CANNIBALIZE
232,2000,500,0,300000:240000:180000:120000:60000,0,0
//-- AM_SPHEREMINE
233,2000,500,0,30000,0,0
//-- AM_CP_WEAPON
234,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_SHIELD
235,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_ARMOR
236,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_HELM
237,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_RESURRECTHOMUN
247,2000,0,0,0,0,0
//==========================================


//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0
//-- CR_SHIELDCHARGE
250,0,0,0,0,5000,0
//-- CR_SHIELDBOOMERANG
251,0,700,0,0,0,0
//-- CR_REFLECTSHIELD
252,0,0,0,300000,0,0
//-- CR_HOLYCROSS
253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_GRANDCROSS
254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_DEVOTION
255,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- CR_PROVIDENCE
256,3000,0,0,180000,0,0
//-- CR_DEFENDER
257,0,800,0,180000,0,0
//-- CR_SPEARQUICKEN
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================


//===== Monk ===============================
//-- MO_CALLSPIRITS
261,1000,0,0,600000,0,0
//-- MO_ABSORBSPIRITS
262,2000,0,0,0,0,0
//-- MO_TRIPLEATTACK
263,0,1000,0,0,0,0
//-- MO_INVESTIGATE
266,1000,500,0,0,0,0
//-- MO_FINGEROFFENSIVE
267,1000,500,0:200:400:600:800,0,0,0
//-- MO_STEELBODY
268,5000,0,0,30000:60000:90000:120000:150000,0,0
//-- MO_BLADESTOP
269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
//-- MO_EXPLOSIONSPIRITS
270,0,0,0,180000,0,0
//-- MO_EXTREMITYFIST
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
//-- MO_CHAINCOMBO
272,0,1000,0,0,0,0
//-- MO_COMBOFINISH
273,0,700,0,0,0,0
//==========================================

//===== Sage ===============================
//-- SA_MAGICROD
276,0,0,0,400:600:800:1000:1200,0,0
//-- SA_SPELLBREAKER
277,700,0,0,0,0,0

//-- SA_AUTOSPELL
279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
//-- SA_FLAMELAUNCHER
280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_FROSTWEAPON
281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_LIGHTNINGLOADER
282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_SEISMICWEAPON
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0

//-- SA_VOLCANO
285,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_DELUGE
286,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_VIOLENTGALE
287,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_LANDPROTECTOR
288,5000,0,0,165000:210000:255000:300000:345000,0,0
//-- SA_DISPELL
289,2000,0,0,0,0,0
//-- SA_REVERSEORCISH
294,0,0,0,1200000,0,0
//==========================================


//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0

//-- BD_LULLABY
306,0,0,0,60000,15000,0
//-- BD_RICHMANKIM
307,0,0,0,60000,60000,0
//-- BD_ETERNALCHAOS
308,0,0,0,60000,60000,0
//-- BD_DRUMBATTLEFIELD
309,0,0,0,60000,60000,0
//-- BD_RINGNIBELUNGEN
310,0,0,0,60000,60000,0
//-- BD_ROKISWEIL
311,0,0,0,60000,60000,0
//-- BD_INTOABYSS
312,0,0,0,60000,60000,0
//-- BD_SIEGFRIED
313,0,0,0,60000,60000,0
//==========================================


//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0
//-- BA_DISSONANCE
317,0,0,0,30000,3000,0
//-- BA_FROSTJOKE
318,0,3000,0,0,10000:11000:12000:13000:14000,0
//-- BA_WHISTLE
319,0,0,0,60000,20000,0
//-- BA_ASSASSINCROSS
320,0,0,0,120000,20000,0
//-- BA_POEMBRAGI
321,0,0,0,180000,20000,0
//-- BA_APPLEIDUN
322,0,0,0,180000,20000,0
//==========================================


//===== Dancer =============================
//-- DC_THROWARROW
324,1500,0,0,0,0,0
//-- DC_UGLYDANCE
325,0,0,0,30000,3000,0
//-- DC_SCREAM
326,0,3000,0,0,5000,0
//-- DC_HUMMING
327,0,0,0,60000,20000,0
//-- DC_DONTFORGETME
328,0,0,0,180000,20000,0
//-- DC_FORTUNEKISS
329,0,0,0,120000,20000,0
//-- DC_SERVICEFORYOU
330,0,0,0,180000,20000,0
//==========================================


//===== Wedding Skills =====================
//-- WE_MALE
334,3000,0,0,0,0,0
//-- WE_FEMALE
335,3000,0,0,0,0,0
//-- WE_CALLPARTNER
336,0,0,0,20000,0,0
//==========================================


//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NPC_STOP
342,0,0,0,10000,0,0
//-- NPC_CHANGEUNDEAD
348,0,0,0,30000,0,0
//-- NPC_POWERUP
349,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_AGIUP
350,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_INVISIBLE
353,0,0,0,30000,0,0
//-- NPC_RUN
354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================


//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0
//-- LK_PARRYING
356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- LK_CONCENTRATION
357,0,0,0,25000:30000:35000:40000:45000,0,0
//-- LK_TENSIONRELAX
358,0,0,0,180000,0,0
//-- LK_BERSERK
359,0,0,0,300000,15000,0
//-- LK_FURY
360,0,0,0,300000,0,0
//==========================================


//===== High Priest ========================
//-- HP_ASSUMPTIO
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
//-- HP_BASILICA
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================


//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0
//-- HW_MAGICPOWER
366,700,0,0,30000,0,0
//==========================================


//===== Paladin ============================
//-- PA_PRESSURE
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
//-- PA_SACRIFICE
368,0,2000,0,0,0,0
//-- PA_GOSPEL
369,0,0,0,60000,60000,0
//==========================================


//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
//-- CH_TIGERFIST
371,0,700,0,0,2000:4000:6000:8000:10000,0
//-- CH_CHAINCRUSH
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================


//===== Professor ==========================
//-- PF_HPCONVERSION
373,0,1000:1200:1400:1600:1800,0,0,0,0
//-- PF_SOULCHANGE
374,3000,5000,0,0,0,0
//-- PF_SOULBURN
375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================


//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
//-- ASC_BREAKER
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================


//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0
//-- SN_FALCONASSAULT
381,1000,3000,0,0,0,0
//-- SN_SHARPSHOOTING
382,2000,1500,0,0,0,0
//-- SN_WINDWALK
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
//==========================================


//===== Whitesmith =========================
//-- WS_MELTDOWN
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0

//-- WS_CARTBOOST
387,0,0,0,60000,0,0
//==========================================


//===== Stalker ============================
//-- ST_CHASEWALK
389,1200,0,0,10000,30000,0
//-- ST_REJECTSWORD
390,0,0,0,300000,0,0
//==========================================


//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
//-- CG_MOONLIT
395,0,0,0,20000:25000:30000:35000:40000,0,0
//-- CG_MARIONETTE
396,0,0,0,1000,0,0
//==========================================

//===== Mixed Advanced Skills ==============
//-- LK_SPIRALPIERCE
397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- LK_HEADCRUSH
398,0,500,0,0,120000,0
//-- LK_JOINTBEAT
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
//-- HW_NAPALMVULCAN
400,1000,1000,0,0,45000,0
//-- CH_SOULCOLLECT
401,2000,0,0,600000,0,0
//-- PF_MINDBREAKER
402,0,800:900:1000:1100:1200,0,30000,0,0
//-- PF_MEMORIZE
403,5000,0,0,0,0,0
//-- PF_FOGWALL
404,0,0,0,20000,10000,0
//-- PF_SPIDERWEB
405,0,0,0,30000,8000,0
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
406,500,500,0,0,10000:5000:120000,0
//-- ASC_CDP
407,0,500,0,0,0,0
//==========================================


//===== Adoption Skills ====================
//-- WE_BABY
408,3000,0,0,300000,0,0
//-- WE_CALLPARENT
409,0,0,0,20000,0,0
//-- WE_CALLBABY
410,0,0,0,20000,0,0
//==========================================


//===== Taekwon ============================
//-- TK_RUN
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
//-- TK_DOWNKICK
415,0,0,0,0,3000,0
//-- TK_TURNKICK
417,0,0,0,0,2000,0
//-- TK_SPTIME
423,0,0,0,1800000,0,0
//-- TK_SEVENWIND
425,0,0,0,300000,0,0
//-- TK_HIGHJUMP
426,5000:4000:3000:2000:1000,0,0,0,0,0
//==========================================

//===== Star Gladiator =====================
//-- SG_FEEL
427,1000,0,0,0,0,0
//SG_SUN_WARM
428,0,1000,0,10000:20000:60000,0,0
//SG_MOON_WARM
429,0,1000,0,10000:20000:60000,0,0
//SG_STAR_WARM
430,0,1000,0,10000:20000:60000,0,0
//SG_SUN_COMFORT
431,0,1000,0,80000:160000:240000:320000,0,0
//SG_MOON_COMFORT
432,0,1000,0,80000:160000:240000:320000,0,0
//SG_STAR_COMFORT
433,0,1000,0,80000:160000:240000:320000,0,0
//-- SG_HATE
434,1000,0,0,0,0,0
//SG_FRIEND
442,0,0,0,10000,0,0
//SG_KNOWLEDGE
443,0,0,0,600000,0,0
//SG_FUSION
444,0,1000,0,600000,0,0
//==========================================

//===== Soul Linker ========================
//-- SL_ALCHEMIST
445,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
446,0,500,0,0,0,0
//-- SL_MONK
447,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_STAR
448,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SAGE
449,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_CRUSADER
450,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SUPERNOVICE
451,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KNIGHT
452,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_WIZARD
453,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_PRIEST
454,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BARDDANCER
455,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ROGUE
456,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ASSASSIN
457,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BLACKSMITH
458,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- BS_ADRENALINE2
459,0,0,0,150000,0,0
//-- SL_HUNTER
460,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SOULLINKER
461,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KAIZEL
462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
//-- SL_KAAHI
463,0,500,0,1800000,500,0
//-- SL_KAUPE
464,500,500,0,600000,0,0
//-- SL_KAITE
465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
//-- SL_STIN
467,100,500,0,0,0,0
//-- SL_STUN
468,100,500,0,2000,0,0
//-- SL_SMA
469,2000,500,0,3000,0,0
//-- SL_SWOO
470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
//-- SL_SKE
471,3000:2000:1000,500,0,10000:20000:30000,3000,0
//-- SL_SKA
472,3000:2000:1000,500,0,10000:20000:30000,0,0
//==========================================
//-- SM_SELFPROVOKE
473,0,0,0,30000,0,0

//===== Mixed Advanced Skills ==============
//-- ST_PRESERVE
475,1000,0,0,600000,0,0
//-- ST_FULLSTRIP
476,0,1000,0,75000:90000:105000:120000:135000,0,0

//-- CR_SLIMPITCHER
478,1000,1000,0,0,0,0
//-- CR_FULLPROTECTION
479,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- PA_SHIELDCHAIN
480,1000,1000,0,0,0,0
//-- PF_DOUBLECASTING
482,2000,0,0,90000,0,0
//-- HW_GANBANTEIN
483,3000,2000,0,0,0,0
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0,0
//-- WS_CARTTERMINATION
485,0,0,0,0,5000,0
//-- WS_OVERTHRUSTMAX
486,0,0,0,180000,0,0
//-- CG_LONGINGFREEDOM
487,0,0,0,180000,0,0
//-- CG_HERMODE
488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
//-- CG_TAROTCARD
489,1000,3000,0,0,30000,0
//-- CR_ACIDDEMONSTRATION
490,1000,1000,0,0,0,0
//-- CR_CULTIVATION
491,0,0,0,300000,0,0
//==========================================

//-- ITEM_ENCHANTARMS
492,0,0,0,180000,0,0

//===== Mixed Taekwon Skills ===============
//-- TK_MISSION
493,1000,0,0,0,0,0
//-- SL_HIGH
494,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- KN_ONEHAND
495,0,0,0,300000,0,0
//-- AM_TWILIGHT1
496,3000,10000,0,0,0,0
//-- AM_TWILIGHT2
497,3000,10000,0,0,0,0
//-- AM_TWILIGHT3
498,3000,10000,0,0,0,0
//-- HT_POWER
499,0,0,0,100,0,0
//==========================================


//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0
//-- GS_FLING
501,0,0,0,30000,0,0
//-- GS_BULLSEYE
503,500,0,0,0,0,0
//-- GS_MADNESSCANCEL
504,3000,4000,0,15000,0,0
//-- GS_ADJUSTMENT
505,1000,1000,0,30000,0,0
//-- GS_INCREASING
506,0,1000,0,60000,0,0
//-- GS_CRACKER
508,0,1000,0,0,5000,0
//-- GS_TRACKING
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
//-- GS_DISARM
513,0,0,0,30000,0,0
//-- GS_PIERCINGSHOT
514,1500,0,0,0,120000,0
//-- GS_RAPIDSHOWER
515,0,1000,0,0,0,0
//-- GS_DESPERADO
516,0,1000,1000,1000,0,0
//-- GS_GATLINGFEVER
517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
//-- GS_DUST
518,1000,1000,0,0,0,0
//-- GS_FULLBUSTER
519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
//-- GS_GROUNDDRIFT
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================


//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0
//-- NJ_HUUMA
525,3000,2000,0,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0,0
//-- NJ_TATAMIGAESHI
527,0,3000,0,3000,3000,0
//-- NJ_KASUMIKIRI
528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- NJ_SHADOWJUMP
529,0,1000,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
530,0,0,0,0,0,0
//-- NJ_UTSUSEMI
531,0,1000,0,20000:30000:40000:50000:60000,0,0
//-- NJ_BUNSINJYUTSU
532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- NJ_KOUENKA
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
//-- NJ_BAKUENRYU
536,3000,2000,0,0,0,0
//-- NJ_HYOUSENSOU
537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_SUITON
538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- NJ_HYOUSYOURAKU
539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NJ_HUUJIN
540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
//-- NJ_RAIGEKISAI
541,4000,0,0,0,0,0
//-- NJ_KAMAITACHI
542,4000,0,0,0,0,0
//-- NJ_NEN
543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
//==========================================

//===== Gangsi Branch and Other Skills =====
//-- MB_PETPITCHER
//551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0

//-- MB_B_GAIN
//556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0

//-- MB_MUNAKBALL
//560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0

//-- MB_B_GATHERING
//562,10000,0,0,0,0,0

//-- MB_B_EXCLUDE
//564,30000:25000:20000:15000:10000,0,0,0,0,0

//-- MB_B_WALLSHIFT
//568,1000:800:600:400:200,0,0,0,0,0

//-- SL_DEATHKNIGHT
572,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_COLLECTOR
573,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_NINJA
574,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_GUNNER
575,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_TWILIGHT4
//576,3000,10000,0,0,0,0

//-- DE_WINDATTACK
//617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0

//-- DA_EXPLOSION
//625,7000:6000:5000:4000:3000,0,0,0,0,0

//-- DA_MAGICCART
//640,5000:4000:3000:2000:1000,0,0,0,0,0
//-- DA_COPY
//641,20000,0,0,0,0,0

//-- DA_EDARKNESS
//647,13000:11000:9000:7000:5000,0,0,0,0,0

//-- DA_TIMEOUT
//649,5000:3000:1000,0,0,0,0,0
//-- ALL_TIMEIN
//650,0,0,0,0,0,0
//==========================================

//===== New Monster Skills =================
//-- NPC_ICEBREATH
655,0,0,0,0,12000,0
//-- NPC_ACIDBREATH
657,0,0,0,0,60000,0
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
659,0,0,0,0,5000:30000:30000:120000,0
//-- NPC_BLEEDING
660,0,0,0,0,120000,0
//-- NPC_HELLJUDGEMENT
662,0,0,0,0,30000,0
//-- NPC_WIDESILENCE
663,0,0,0,0,30000,0
//-- NPC_WIDEFREEZE
664,0,0,0,0,12000,0
//-- NPC_WIDEBLEEDING
665,0,0,0,0,120000,0
//-- NPC_WIDESTONE
666,0,0,0,0,20000,0
//-- NPC_WIDECONFUSE
667,0,0,0,0,30000,0
//-- NPC_WIDESLEEP
668,0,0,0,0,30000,0
//-- NPC_WIDESIGHT
669,0,0,0,10000,0,0
//-- NPC_EVILLAND
670,0,0,0,30000,30000,0
//-- NPC_MAGICMIRROR
671,0,0,0,30000,0,0
//-- NPC_SLOWCAST
672,0,0,0,0,30000,0
//-- NPC_CRITICALWOUND
673,0,0,0,0,30000,0
//-- NPC_STONESKIN
675,0,0,0,30000,0,0
//-- NPC_ANTIMAGIC
676,0,0,0,30000,0,0
//-- NPC_WIDECURSE
677,0,0,0,0,30000,0
//-- NPC_WIDESTUN
678,0,0,0,0,5000,0
//==========================================

//===== New Monster Skills (12.1) ==========
//-- NPC_HELLPOWER
683,0,0,0,0,300000,0
//-- NPC_WIDEHELLDIGNITY
684,0,0,0,0,300000,0
//-- NPC_INVINCIBLE
685,0,0,0,-1,0,0
//-- NPC_INVINCIBLEOFF
686,0,0,0,60000,0,0

//===== Item Use-Only Skills ===============
//-- CASH_BLESSING
689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_INCAGI
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_ASSUMPTIO
691,0,0,0,20000:40000:60000:80000:100000,0,0
//-- ALL_CATCRY
692,0,5000,0,0,0,0
//-- ALL_PARTYFLEE
693,0,0,0,0,0,300000

//-- ALL_DREAM_SUMMERNIGHT
695,0,12000,0,0,0,0

//-- ALL_WEWISH
698,0,20000,0,0,0,0
//==========================================

//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
1001,300,300,0,0,0,0
//-- CR_SHRINK
1002,0,0,0,300000,0,0

//-- AS_VENOMKNIFE
1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- RG_CLOSECONFINE
1005,0,0,0,10000,0,0
//-- WZ_SIGHTBLASTER
1006,2000,0,0,120000,0,0

//-- SA_ELEMENTWATER
1008,2000,1000,0,1800000,0,0
//-- HT_PHANTASMIC
1009,0,0,0,0,0,0
//-- BA_PANGVOICE
1010,1000,2000,0,17000,0,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
1011,1000,2000,0,10000,17000,0

//-- BS_GREED
1013,0,1000,0,0,0,0
//-- PR_REDEMPTIO
1014,4000,0,0,0,0,0
//-- MO_KITRANSLATION
1015,2000,1000,0,600000,0,0
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000,0
//-- SA_ELEMENTGROUND
1017,2000,1000,0,1800000,0,0
//-- SA_ELEMENTFIRE
1018,2000,1000,0,1800000,0,0
//-- SA_ELEMENTWIND
1019,2000,1000,0,1800000,0,0
//==========================================

//===== Rune Knight ========================
//-- RK_ENCHANTBLADE
2001,1000,0,0,300000,0,0
//-- RK_SONICWAVE
2002,0,1000,0,0,0,2000
//-- RK_DEATHBOUND
2003,0,2000,0,2000,0,3000
//-- RK_HUNDREDSPEAR
2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000
//-- RK_WINDCUTTER
2005,0,0,0,15000,0,2000
//-- RK_IGNITIONBREAK
2006,1000,0,0,0,0,2000

//-- RK_DRAGONBREATH
2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0
//-- RK_DRAGONHOWLING
2009,0,0,0,15000,0,10000

//-- RK_MILLENNIUMSHIELD
2011,0,1000,0,180000,60000,0
//-- RK_CRUSHSTRIKE
2012,0,0,0,180000,30000,0
//-- RK_REFRESH
2013,0,0,0,60000,120000,0
//-- RK_GIANTGROWTH
2014,0,0,0,180000,0,0
//-- RK_STONEHARDSKIN
2015,0,0,0,180000,10000,0
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0
//-- RK_STORMBLAST 
2017,2000,2000,0,0,0,0
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0
//-- RK_ABUNDANCE
2019,0,0,0,180000,0,0
//-- RK_DRAGONBREATH_WATER
5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0
//-- RK_LUXANIMA
5005,0,0,0,60000,0,0
//==========================================

//===== Guillotine Cross ====================
//-- GC_VENOMIMPRESS
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
//-- GC_CROSSIMPACT
2022,0,2500:2000:1500:1000:500,0,0,0,0
//-- GC_DARKILLUSION
2023,0,1500,0,0,0,0

//-- GC_CREATENEWPOISON
2025,0,500,0,0,0,0
//-- GC_POISONINGWEAPON
2027,0,1000,0,60000:120000:180000:240000:300000,300000,0
//-- GC_WEAPONBLOCKING
2028,0,2000,0,180000,0,0
//-- GC_COUNTERSLASH
2029,0,2000,0,0,0,0
//-- GC_WEAPONCRUSH
2030,0,1000,0,60000,0,0
//-- GC_VENOMPRESSURE
2031,0,1000,0,0,0,0
//-- GC_POISONSMOKE
2032,0,2000,0,6000:8000:10000:12000:14000,0,0
//-- GC_CLOAKINGEXCEED
2033,0,2000,0,0,0,0
//-- GC_PHANTOMMENACE
2034,0,1000,0,0,0,0
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
//-- GC_ROLLINGCUTTER 
2036,0,200,0,3000,0,0
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0
//-- GC_DARKCROW
5001,0,1500,0,5000,0,60000
//==========================================

//===== Arch Bishop ========================
//-- AB_JUDEX
2038,2000,500,0,0,0,0
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0
//-- AB_ADORAMUS 
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
//-- AB_CLEMENTIA
2041,3000,0,0,120000:180000:240000,0,0
//-- AB_CANTO
2042,3000,0,0,120000:180000:240000,0,0
//-- AB_CHEAL
2043,3000,0,0,0,0,2000
//-- AB_EPICLESIS
2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000
//-- AB_PRAEFATIO
2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
//-- AB_ORATIO
2046,4000,0,0,30000,0,2000
//-- AB_LAUDAAGNUS
2047,1000,0,0,60000,0,3000
//-- AB_LAUDARAMUS
2048,1000,0,0,60000,0,3000

//-- AB_RENOVATIO
2050,3000,0,0,90000,0,1000
//-- AB_HIGHNESSHEAL
2051,1000,1000,0,0,0,3000
//-- AB_CLEARANCE
2052,4000,0,0,0,0,10000
//-- AB_EXPIATIO
2053,1000,0,0,150000:180000:210000:240000:270000,0,0
//-- AB_DUPLELIGHT
2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0

//-- AB_SILENTIUM
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
//-- AB_OFFERTORIUM
5011,4000,0,0,90000,0,0
//==========================================

//===== Warlock ============================
//-- WL_WHITEIMPRISON 
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0
//-- WL_FROSTMISTY
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000
//-- WL_JACKFROST
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0
//-- WL_MARSHOFABYSS 
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500
//-- WL_RECOGNIZEDSPELL
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
//-- WL_SIENNAEXECRATE 
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
//-- WL_STASIS 
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000
//-- WL_CRIMSONROCK
2211,5000,2000,0,5000,0,5000
//-- WL_HELLINFERNO
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0
//-- WL_COMET 
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000
//-- WL_CHAINLIGHTNING 
2214,3500:4000:4500:5000:5500,0,0,100,0,3000
//-- WL_EARTHSTRAIN 
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000
//-- WL_TETRAVORTEX
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000
//-- WL_SUMMONFB
2222,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONBL
2223,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONWB
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONSTONE
2229,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_READING_SB 
2231,5000,500,0,0,0,0
//-- WL_TELEKINESIS_INTENSE
5012,1000,0,0,60000,0,300000
//==========================================

//===== Ranger =============================
//-- RA_ARROWSTORM
2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200
//-- RA_FEARBREEZE
2234,0,0,0,60000:90000:120000:150000:180000,0,0

//-- RA_AIMEDBOLT
2236,4000,1000,0,0,0,0
//-- RA_DETONATOR
2237,0,0,0,1000,0,0
//-- RA_ELECTRICSHOCKER 
2238,0,0,0,15000,20000:22000:24000:26000:28000,0
//-- RA_CLUSTERBOMB 
2239,0,0,0,15000,0,0
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0
//-- RA_WUGRIDER
2241,0,500,0,0,0,0

//-- RA_WUGBITE
2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000

//-- RA_SENSITIVEKEEN
2246,0,3000,0,0,0,0
//-- RA_CAMOUFLAGE
2247,0,0,0,10000,0,0

//-- RA_MAGENTATRAP
2249,0,2000,0,15000,10000,0
//-- RA_COBALTTRAP
2250,0,2000,0,15000,10000,0
//-- RA_MAIZETRAP
2251,0,2000,0,15000,10000,0
//-- RA_VERDURETRAP
2252,0,2000,0,15000,10000,0
//-- RA_FIRINGTRAP
2253,0,0,0,15000,40000,0
//-- RA_ICEBOUNDTRAP
2254,0,0,0,15000,20000,0
//-- RA_UNLIMIT
5002,0,500,0,60000,0,300000
//==========================================

//===== Mechanic ===========================
//-- NC_BOOSTKNUCKLE
2256,200:400:600:800:1000,0,0,0,0,0
//-- NC_PILEBUNKER
2257,0,2000,0,0,0,5000
//-- NC_VULCANARM
2258,0,300:200:100,0,0,0,0
//-- NC_FLAMELAUNCHER
2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0
//-- NC_COLDSLOWER
2260,1000,1000:2000:3000,0,7000:14000:21000,40000,0
// -- NC_ARMSCANNON
2261,1400:1600:1800,500:1000:2000,0,0,0,0
//-- NC_ACCELERATION
2262,0,0,0,60000:90000:120000,0,0
//-- NC_HOVERING
2263,0,0,0,90000,0,0
//-- NC_F_SIDESLIDE
2264,0,500,0,0,0,0
//-- NC_B_SIDESLIDE
2265,0,500,0,0,0,0

//-- NC_SELFDESTRUCTION
2267,2000:1500:1000,0,0,0,0,300000
//-- NC_SHAPESHIFT
2268,0,2000,0,300000,0,0
//-- NC_EMERGENCYCOOL
2269,0,500,0,0,0,5000
//-- NC_INFRAREDSCAN
2270,0,500,0,3000,0,3000
//-- NC_ANALYZE
2271,0,1000,0,20000,0,0
//-- NC_MAGNETICFIELD
2272,0,0,0,4000:6000:8000,0,20000:15000:10000
//-- NC_NEUTRALBARRIER
2273,0,0,0,30000:45000:60000,0,90000
//-- NC_STEALTHFIELD
2274,0,0,0,15000:20000:25000,0,20000:15000:10000
//-- NC_REPAIR
2275,200:300:400:500:600,1000,0,0,0,0

//-- NC_AXEBOOMERANG
2278,0,0,0,0,0,5000:4500:4000:3500:3000
//-- NC_POWERSWING
2279,0,1000,0,3000,0,0
//-- NC_AXETORNADO
2280,0,500,0,0,0,4000:3500:3000:2500:2000
//-- NC_SILVERSNIPER
2281,0,0,0,20000:30000:40000:50000:60000,0,0
//-- NC_MAGICDECOY
2282,0,0,0,20000:30000:40000:50000:60000,0,0
//-- NC_DISJOINT
2283,2000,0,0,0,0,0
//-- NC_MAGMA_ERUPTION
5006,1000,0,0,10000,42000,0
//==========================================

//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0
//-- SC_REPRODUCE 
2285,0,1000,0,60000,0,0
//-- SC_AUTOSHADOWSPELL
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
//-- SC_SHADOWFORM
2287,0,1000,0,30000:40000:50000:60000:70000,0,0
//-- SC_TRIANGLESHOT
2288,1000,500,0,0,0,0
//-- SC_BODYPAINT
2289,0,1000,0,5000:7000:9000:11000:13000,10000,2000
//-- SC_INVISIBILITY
2290,1000,1000,0,60000,0,20000:30000:40000:50000:60000
//-- SC_DEADLYINFECT
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
//-- SC_ENERVATION
2292,2000,1000,0,10000:15000:20000,0,2000
//-- SC_GROOMY
2293,2000,1000,0,10000:15000:20000,0,2000
//-- SC_IGNORANCE
2294,2000,1000,0,10000:15000:20000,0,2000
//-- SC_LAZINESS
2295,2000,1000,0,10000:15000:20000,0,2000
//-- SC_UNLUCKY
2296,2000,1000,0,10000:15000:20000,0,2000
//-- SC_WEAKNESS
2297,2000,1000,0,10000:15000:20000,0,2000
//-- SC_STRIPACCESORY
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
//-- SC_MANHOLE
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0
//-- SC_DIMENSIONDOOR
2300,1000,2000,0,4000:8000:12000,0,0
//-- SC_CHAOSPANIC
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0
//-- SC_MAELSTROM
2302,2000,2000,0,7000:14000:21000,0,0
//-- SC_BLOODYLUST
2303,2000,2000,0,5000:10000:15000,0,180000
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000
//-- SC_ESCAPE
5010,0,0,0,1000,0,15000
//==========================================

//==== Royal Guard skills ==================
//-- LG_CANNONSPEAR
2307,0,0,0,0,0,2000

//-- LG_TRAMPLE
2309,0,1000,0,0,0,0
//-- LG_SHIELDPRESS
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0
//-- LG_PINPOINTATTACK 
2312,0,1000,0,5000,0,5000
//-- LG_FORCEOFVANGUARD
2313,0,1000,0,300000,0,0
//-- LG_RAGEBURST
2314,0,3000,0,0,0,0
//-- LG_SHIELDSPELL //Durations are hard coded as they follow special formula's for each level and effect.
2315,1000,1000,0,0,0,2000
//-- LG_EXEEDBREAK
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
//-- LG_OVERBRAND
2317,500,2000,0,0,0,0
//-- LG_PRESTIGE
2318,1000,0,0,30000:45000:60000:75000:90000,0,60000
//-- LG_BANDING
2319,0,0,0,-1,2000:4000:6000:8000:10000,0
//-- LG_MOONSLASHER
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
//-- LG_RAYOFGENESIS
2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000
//-- LG_PIETY
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
//-- LG_EARTHDRIVE
2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
//-- LG_HESPERUSLIT
2324,1000,3000,0,0,0,20000
//-- LG_INSPIRATION
2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
//-- LG_KINGS_GRACE
5013,1000,0,0,5000,0,0
//==========================================

//===== Sura Skills ========================
//-- SR_DRAGONCOMBO
2326,0,0,0,3000,0,0
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0
//-- SR_EARTHSHAKER 
2328,0,0,0,1000,0,3000
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0
//-- SR_TIGERCANNON
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000

//-- SR_RAMPAGEBLASTER
2332,0,1000,0,0,0,10000
//-- SR_CRESCENTELBOW
2333,0,1000,0,3000:4000:5000:6000:7000,0,5000
//-- SR_CURSEDCIRCLE
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
//-- SR_LIGHTNINGWALK
2335,0,1000,0,5000:6000:7000:8000:9000,0,5000
//-- SR_KNUCKLEARROW
2336,0,1000,0,0,0,0
//-- SR_WINDMILL
2337,1000,500,0,0,0,3000
//-- SR_RAISINGDRAGON
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000

//-- SR_ASSIMILATEPOWER
2340,0,1000,0,0,0,5000
//-- SR_POWERVELOCITY
2341,1500,0,0,0,0,0

//-- SR_GATEOFHELL
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0
//-- SR_GENTLETOUCH_QUIET
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_ENERGYGAIN 
2346,1000,1000,0,240000,0,0
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
//-- SR_GENTLETOUCH_REVITALIZE
2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000
//-- SR_FLASHCOMBO
5009,0,4000,0,4000,0,0

//==========================================

//==== Wanderer skills =====================
//-- WA_SWING_DANCE
2350,1000,2000,0,60000,0,0
//-- WA_SYMPHONY_OF_LOVER
2351,1000,2000,0,60000,0,0
//-- WA_MOONLIT_SERENADE
2352,1000,2000,0,60000,0,0
//==========================================

//==== Minstresl skills ====================
//-- MI_RUSH_WINDMILL
2381,1000,2000,0,60000,0,0
//-- MI_ECHOSONG
2382,1000,2000,0,60000,0,0
//-- MI_HARMONIZE
2383,1000,1000,0,60000,0,5000
//==========================================

//==== Minstrel/Wanderer skills ============
//-- WM_METALICSOUND
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
//-- WM_REVERBERATION
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0

//-- WM_DOMINION_IMPULSE
2417,0,1000,0,0,0,0
//-- WM_SEVERE_RAINSTORM
2418,1500:2000:2500:3000:3500,1000,0,3400,0,5000:5500:6000:6500:7000
//-- WM_POEMOFNETHERWORLD
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
//-- WM_VOICEOFSIREN
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
//-- WM_DEADHILLHERE
2421,3000:2500:2000:1500:1000,1000,0,0,0,0
//-- WM_LULLABY_DEEPSLEEP
2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000
//-- WM_SIRCLEOFNATURE
2423,2000,1000,0,60000,0,15000
//-- WM_RANDOMIZESPELL
2424,0,1000,0,0,0,3000
//-- WM_GLOOMYDAY
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000
//-- WM_GREAT_ECHO
2426,2000:2200:2400:2600:2800,1000,0,0,0,10000
//-- WM_SONG_OF_MANA
2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_DANCE_WITH_WUG
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_SOUND_OF_DESTRUCTION
2429,0:500:1000:1500:2000,1000,0,5000,0,6000:7000:8000:9000:10000
//-- WM_SATURDAY_NIGHT_FEVER
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,3000,180000
//-- WM_LERADS_DEW
2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_MELODYOFSINK
2432,1000,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_BEYOND_OF_WARCRY
2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_UNLIMITED_HUMMING_VOICE
2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000
//-- WM_FRIGG_SONG
5007,0,0,0,60000,0,0
//==========================================

//==== Sorcerer skills =====================
//-- SO_FIREWALK
2443,1000,1000,0,12000,0,0
//-- SO_ELECTRICWALK
2444,1000,1000,0,12000,0,0
//-- SO_SPELLFIST
2445,0,1000,0,20000:25000:30000:35000:40000,0,0
//-- SO_EARTHGRAVE
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
//-- SO_DIAMONDDUST
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000
//-- SO_POISON_BUSTER
2448,2200:3400:4600:5800:6000,1000,0,0,0,2000
//-- SO_PSYCHIC_WAVE
2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000
//-- SO_CLOUD_KILL
2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
//-- SO_STRIKING
2451,1000,1000,0,60000,0,2000
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
//-- SO_VACUUM_EXTREME 
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
//-- SO_ARULLO
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000
//-- SO_SUMMON_AGNI 
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_AQUA
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_VENTUS 
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_TERA 
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_EL_ACTION 
2461,0,0,0,0,0,5000
//-- SO_EL_ANALYSIS
2462,0,0,0,0,0,0

//-- SO_EL_CURE
2464,2000,1000,0,0,0,0
//-- SO_FIRE_INSIGNIA
2465,1000,0,0,60000,0,60000
//-- SO_WATER_INSIGNIA
2466,1000,0,0,60000,0,60000
//-- SO_WIND_INSIGNIA
2467,1000,0,0,60000,0,60000
//-- SO_EARTH_INSIGNIA
2468,1000,0,0,60000,0,60000
//-- SO_ELEMENTAL_SHIELD
5008,1000,0,0,10000,0,10000
//==========================================

//==== Genetic skills ======================
//-- GN_CART_TORNADO
2476,0,500,0,5000,0,0:500:1000:1500:2000
//-- GN_CARTCANNON
2477,1000:1500:2000:2500:3000,500,0,0,0,0
//-- GN_CARTBOOST
2478,1500,500,0,90000,0,0
//-- GN_THORNS_TRAP
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
//-- GN_BLOOD_SUCKER
2480,1500,500,0,20000:22000:24000:26000:28000,0,0
//-- GN_SPORE_EXPLOSION
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
//-- GN_CRAZYWEED 
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
//-- GN_CRAZYWEED_ATK
2484,0,0,0,100,0,0

//-- GN_DEMONIC_FIRE
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000
//-- GN_FIRE_EXPANSION
2486,2000,500,0,0,0,0
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
2487,0,0,0,10000:12000:14000:16000:18000,0,0
//-- GN_FIRE_EXPANSION_TEAR_GAS
2488,0,0,0,10000:12000:14000:16000:18000,0,0

//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
//-- GN_HELLS_PLANT_ATK 
2491,0,0,0,20000,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000
//-- GN_SLINGITEM
2493,0,0,0,0,0,1000

//-- GN_SLINGITEM_RANGEMELEEATK
2498,0,0,0,3000,0,0

//-- GN_ILLUSIONDOPING
5003,0,0,0,10000,0,10000
//==========================================

//===== Extra 3rd Class Skills =============
//-- AB_SECRAMENT
2515,1000,500,0,60000:90000:120000:150000:180000,0,0

//-- SR_HOWLINGOFLION
2517,1000,0,0,12000:14000:16000:18000:20000,0,10000
//-- SR_RIDEINLIGHTNING
2518,1000:2000:3000:4000:5000,1000,0,0,0,0
//==========================================

//===== Misc. Skills =======================
//-- ALL_ODINS_RECALL
2533,10000,0,0,0,0,300000
//-- RETURN_TO_ELDICASTES
2534,3000,0,0,0,0,300000
//-- ALL_GUARDIAN_RECALL
2536,3000,0,0,0,0,300000
//-- ALL_ODINS_POWER
2537,0,0,0,60000,0,0
//==========================================

//===== Rebellion ==========================
//-- RL_B_TRAP
2555,0,0,0,0,0,10000:11000:12000:13000:14000
//==========================================

//==== Kagerou & Oboro skills ==============
//-- KO_YAMIKUMO
3001,0,0,0,60000,0,0
//-- KO_JYUMONJIKIRI
3004,0,500,0,3000,0,5000
//-- KO_SETSUDAN
3005,0,0,0,0,0,3000
//-- KO_BAKURETSU
3006,1000:1400:1800:2200:2600,1000,0,100,0,3000
//-- KO_HAPPOKUNAI
3007,0,500,0,0,0,0
//-- KO_MUCHANAGE
3008,1000,0,0,100,0,10000
//-- KO_HUUMARANKA
3009,1000:1200:1400:1600:1800,1000,0,500,0,3000
//-- KO_MAKIBISHI
3010,0,0,0,12000:14000:16000:18000:20000,10000,10000
//-- KO_MEIKYOUSISUI
3011,3000,0,0,10000,0,10000
//-- KO_ZANZOU
3012,0,1000,0,30000:27000:24000:21000:18000,0,0
//-- KO_KYOUGAKU
3013,3000:2500:2000:1500:1000,1000,0,12000:14000:16000:18000:20000,0,0
//-- KO_JYUSATSU
3014,3000:2500:2000:1500:1000,1000,0,8000:10000:12000:14000:16000,0,10000
//-- KO_KAHU_ENTEN
3015,2000,0,0,300000,0,0
//-- KO_HYOUHU_HUBUKI
3016,2000,0,0,300000,0,0
//-- KO_KAZEHU_SEIRAN
3017,2000,0,0,300000,0,0
//-- KO_DOHU_KOUKAI
3018,2000,0,0,300000,0,0
//-- KO_ZENKAI
3020,0,1000,0,10000,10000,0
//-- KO_GENWAKU
3021,3000:2500:2000:1500:1000,1000,0,5000,0,10000
//-- KO_IZAYOI
3022,0,0,0,30000:45000:60000:75000:90000,0,60000
//-- KG_KAGEHUMI
3023,0,0,0,5000:6000:7000:8000:9000,0,0
//-- KG_KYOMU
3024,0,1000,0,10000:15000:20000:25000:30000,0,20000
//-- KG_KAGEMUSYA
3025,0,0,0,60000:90000:120000:150000:180000,0,0

//-- OB_ZANGETSU
3026,1000:1500:2000:2500:3000,1000,0,60000:75000:90000:105000:120000,0,30000
//-- OB_OBOROGENSOU
3027,1000,0,0,10000:15000:20000:25000:30000,0,15000
//-- OB_AKAITSUKI
3029,1000:1500:2000:2500:3000,1000,0,10000:15000:20000:25000:30000,0,30000
//==========================================

//-- ALL_FULL_THROTTLE
5014,0,0,0,10000:15000:20000:25000:30000,10000,1800000

//===== Homunculus Skills ==================
//-- HLIF_HEAL
8001,0,2000,0,0,0,0
//-- HLIF_AVOID
8002,0,35000,0,40000:35000:30000:25000:20000,0,0
//-- HLIF_CHANGE
8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
//-- HAMI_CASTLE
8005,0,0,0,0,60000:70000:80000:90000:129000,0
//-- HAMI_DEFENCE
8006,0,0,0,40000:35000:30000:25000:20000,0,0
//-- HAMI_BLOODLUST
8008,0,0,0,60000:180000:300000,300000:600000:900000,0
//-- HFLI_MOON
8009,0,0,1000,0,0,0
//-- HFLI_FLEET
8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HFLI_SPEED
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HVAN_CAPRICE
8013,0,1000:1200:1400:1600:1800,0,0,0,0
//-- HVAN_CHAOTIC
8014,0,1000,1000,0,0,0
//-- HVAN_EXPLOSION
8016,0,0,1000,0,0,0
//==========================================

//-- MH_SUMMON_LEGION
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_NEEDLE_OF_PARALYZE 
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_POISON_MIST
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
//-- MH_PAIN_KILLER
8021,1000:1200:1400:1600:1800,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_LIGHT_OF_REGENE
8022,0,0,0,360000:420000:480000:540000:600000,0,0
//-- MH_OVERED_BOOST
8023,800:700:600:500:400,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_ERASER_CUTTER
8024,1000:1500:2000:2500:3000,2000,0,0,0,0
//-- MH_XENO_SLASHER
8025,1500:2500:3500:4500:5500,5000,0,500,0,0
//-- MH_SILENT_BREEZE
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0
//-- MH_STYLE_CHANGE
//8027,0,0,0,0,0,0,0 
//-- MH_SONIC_CRAW
//8028,0,0,0,0,0,0,0 
//-- MH_SILVERVEIN_RUSH
//8029,0,0,0,0,0,0,0 
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0 
//-- MH_STAHL_HORN 
8031,800:600:400:200:0,0,0,5000,0,0
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_STEINWAND
8033,1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_HEILIGE_STANGE
8034,200:400:600:800:1000,0,0,0,0,0
//-- MH_ANGRIFFS_MODUS
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_TINDER_BREAKER
//8036,0,0,0,0,0,0,0 
//-- MH_CBC
//8037,0,0,0,0,0,0,0 
//-- MH_EQC
//8038,0,0,0,0,0,0,0 
//-- MH_MAGMA_FLOW
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR
8040,6000:5500:5000:4500:4000,0,0,60000,0,0
//-- MH_LAVA_SLIDE
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_PYROCLASTIC
8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0
//-- MH_VOLCANIC_ASH
8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
//==========================================

//===== Mercenary Skills ===================
//-- MS_MAGNUM
8202,0,0,2000,2000,10000,0
//-- KN_BOWLINGBASH
8203,700,0,0,0,0,0
//-- LK_PARRYING
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- CR_REFLECTSHIELD
8205,0,0,0,300000,0,0
//-- MS_BERSERK
8206,0,0,0,300000,15000,0
//-- MA_DOUBLE
8207,0,0,0,100,0,0
//-- MA_SHOWER
8208,0,0,0,100,0,0
//-- MA_SKIDTRAP
8209,0,0,0,300000:240000:180000:120000:60000,0,0
//-- MA_LANDMINE
8210,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- MA_SANDMAN
8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- MA_FREEZINGTRAP
8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- MA_CHARGEARROW
8214,1500,0,0,0,0,0
//-- MA_SHARPSHOOTING
8215,2000,1500,0,0,0,0
//-- ML_BRANDISHSPEAR
8217,700,0,0,0,0,0
//-- ML_SPIRALPIERCE
8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- ML_DEFENDER
8219,0,800,0,180000,0,0
//-- ML_AUTOGUARD
8220,0,0,0,300000,0,0
//-- ML_DEVOTION
8221,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- MER_MAGNIFICAT
8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- MER_QUICKEN
8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- MER_SIGHT
8224,0,0,0,10000,0,0
//-- MER_CRASH
8225,1000,2000,0,0,5000,0
//-- MER_PROVOKE
8232,0,0,0,30000,0,0
//-- MER_DECAGI
8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- MER_SCAPEGOAT
8235,3000,0,0,0,0,0
//-- MER_LEXDIVINA
8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- MER_KYRIE
8238,2000,2000,0,120000,0,0
//-- MER_BLESSING
8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- MER_INCAGI
8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//==========================================

//===== Elemental Skills =======================
//-- EL_CIRCLE_OF_FIRE
8401,0,0,0,-1,0,0
//-- EL_FIRE_CLOAK
8402,0,0,0,-1,0,0
//-- EL_FIRE_MANTLE
8403,0,0,0,15000,0,0
//-- EL_WATER_SCREEN
8404,0,0,0,-1,0,0
//-- EL_WATER_DROP
8405,0,0,0,-1,0,0
//-- EL_WATER_BARRIER
8406,1000,0,0,15000,0,0
//-- EL_WIND_STEP
8407,0,0,0,-1,0,0
//-- EL_WIND_CURTAIN
8408,0,0,0,-1,0,0
//-- EL_ZEPHYR
8409,0,0,0,15000,0,0
//-- EL_STONE_SHIELD
8411,0,0,0,-1,0,0
//-- EL_POWER_OF_GAIA
8412,0,0,0,15000,0,0
//-- EL_PYROTECHNIC
8413,0,0,0,-1,0,0
//-- EL_HEATER
8414,0,0,0,-1,0,0
//-- EL_TROPIC
8415,0,0,0,-1,0,0
//-- EL_AQUAPLAY
8416,0,0,0,-1,0,0
//-- EL_COOLER
8417,0,0,0,-1,0,0
//-- EL_CHILLY_AIR
8418,0,0,0,-1,0,0
//-- EL_GUST
8419,0,0,0,-1,0,0
//-- EL_BLAST
8420,0,0,0,-1,0,0
//-- EL_WILD_STORM
8421,0,0,0,-1,0,0
//-- EL_PETROLOGY
8422,0,0,0,-1,0,0
//-- EL_CURSED_SOIL
8423,0,0,0,-1,0,0
//-- EL_UPHEAVAL
8424,0,0,0,-1,0,0
//-- EL_TIDAL_WEAPON
8433,0,0,0,-1,0,0
//-- EL_WIND_SLASH
8434,1000,0,0,0,0,0
//-- EL_HURRICANE
8435,1000,0,0,0,0,0
//-- EL_TYPOON_MIS
8437,1000,0,0,15000,0,0
//-- EL_STONE_HAMMER
8439,0,0,0,5000,0,0
//-- EL_ROCK_CRUSHER
8440,0,0,0,15000,0,0
//-- EL_ROCK_CRUSHER_ATK
8441,0,0,0,15000,0,0
//==========================================

//===== Guild Skills =======================
//-- GD_LEADERSHIP
10006,0,0,0,300000,0,0
//-- GD_GLORYWOUNDS
10007,0,0,0,300000,0,0
//-- GD_SOULCOLD
10008,0,0,0,300000,0,0
//-- GD_HAWKEYES
10009,0,0,0,300000,0,0
//-- GD_BATTLEORDER
10010,0,0,0,180000,300000,0
//-- GD_REGENERATION
10011,0,0,0,60000,300000,0
//-- GD_RESTORE
10012,10000,0,0,0,300000,0
//-- GD_EMERGENCYCALL
10013,5000,0,0,0,300000,0
//==========================================