// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
// - Original:6,0,0,0,30000,0,1000
// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
//-- SM_MAGNUM
7,0,0,0,2000,10000,2000
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0
//-- MG_NAPALMBEAT
11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
//-- MG_SAFETYWALL
12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- MG_SOULSTRIKE
13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
//-- MG_COLDBOLT
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_FROSTDRIVER
15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
//-- MG_STONECURSE
16,1000,0,0,5000,20000,0
//-- MG_FIREBALL
17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
//-- MG_FIREWALL
18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_LIGHTNINGBOLT
20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_THUNDERSTORM
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0
//-- AL_PNEUMA
25,0,0,0,10000,0,0
//-- AL_TELEPORT
26,0,0,0,0,0,0
//-- AL_WARP
27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- AL_HEAL
28,0,1000,0,0,0,0
//-- AL_INCAGI
29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_DECAGI
30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- AL_HOLYWATER
31,1000,500,0,0,0,0
//-- AL_CRUCIS
32,500,2000,0,0,0,0
//-- AL ANGELUS
33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- AL_BLESSING
34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_CURE
35,0,1000,0,0,6000,0
//==========================================
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AC_DOUBLE
46,0,0,0,100,0,0
//-- AC_SHOWER
47,0,0,0,100,0,0
//==========================================
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- TF_POISON
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,700,0,0,0,0,0
//-- KN_SPEARBOOMERANG
59,0,1000,0,0,0,0
//-- KN_TWOHANDQUICKEN
60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- KN_AUTOCOUNTER
61,0,0,0,400:800:1200:1600:2000,0,0
//-- KN_BOWLINGBASH
62,700,0,0,0,0,0
//==========================================
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0
//-- PR_SUFFRAGIUM
67,0,2000,0,30000:20000:10000,0,0
//-- PR_ASPERSIO
68,0,2000,0,60000:90000:120000:150000:180000,0,0
//-- PR_BENEDICTIO
69,0,0,0,40000:80000:120000:160000:200000,0,0
//-- PR_SANCTUARY
70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
//-- PR_SLOWPOISON
71,0,0,0,10000:20000:30000:40000,0,0
//-- PR_STRECOVERY
72,0,2000,0,0,30000,0
//-- PR_KYRIE
73,2000,2000,0,120000,0,0
//-- PR_MAGNIFICAT
74,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- PR_GLORIA
75,0,2000,0,10000:15000:20000:25000:30000,0,0
//-- PR_LEXDIVINA
76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- PR_TURNUNDEAD
77,1000,3000,0,0,0,0
//-- PR_LEXAETERNA
78,0,3000,0,600000,0,0
//-- PR_MAGNUS
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
//-- WZ_SIGHTRASHER
81,700,2000,0,500,0,0
//-- WZ_METEOR
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
//-- WZ_VERMILION
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
//-- WZ_WATERBALL
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- WZ_FROSTNOVA
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
//-- WZ_STORMGUST
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
//-- WZ_EARTHSPIKE
90,1000:2000:3000:4000:5000,700,0,0,0,0
//-- WZ_HEAVENDRIVE
91,1000:2000:3000:4000:5000,700,0,500,0,0
//-- WZ_QUAGMIRE
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,7500,0,0,0,0,0
//-- BS_HAMMERFALL
110,0,0,0,0,5000,0
//-- BS_ADRENALINE
111,0,0,0,30000:60000:90000:120000:150000,0,0
//-- BS_WEAPONPEFECT
112,0,0,0,10000:20000:30000:40000:50000,0,0
//-- BS_OVERTHRUST
113,0,0,0,20000:40000:60000:80000:100000,0,0
//-- BS_MAXIMIZE
114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0
//-- HT_LANDMINE
116,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- HT_ANKLESNARE
117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
//-- HT_SHOCKWAVE
118,0,0,0,200000:160000:120000:80000:40000,0,0
//-- HT_SANDMAN
119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- HT_FLASHER
120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
//-- HT_FREEZINGTRAP
121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- HT_BLASTMINE
122,0,0,0,25000:20000:15000:10000:5000,0,0
//-- HT_CLAYMORETRAP
123,0,0,0,20000:40000:60000:80000:100000,0,0
//-- HT_TALKIEBOX
125,0,0,0,600000,0,0
//-- HT_BLITZBEAT
129,1500,1000,0,0,0,0
//==========================================
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
//-- AS_SONICBLOW
136,0,2000,2000,0,5000,0
//-- AS_ENCHANTPOISON
138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
//-- AS_POISONREACT
139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
//-- AS_VENOMDUST
140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- AS_SPLASHER
141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0
//-- SM_FATALBLOW
145,0,0,0,0,5000,0
//-- AC_CHARGEARROW
148,1500,0,0,0,0,0
//-- TF_SPRINKLESAND
149,0,0,0,0,10000,0
//-- TF_PICKSTONE
151,500,0,0,0,0,0
//-- TF_THROWSTONE
152,0,0,0,5000,8000,0
//-- MC_LOUD
155,0,0,0,300000,0,0
//-- AL_HOLYLIGHT
156,2000,0,0,0,0,0
//-- MG_ENERGYCOAT
157,5000,0,0,300000,0,0
//==========================================
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0
//-- NPC_CHANGEWATER
162,0,0,0,1800000,0,0
//-- NPC_CHANGEGROUND
163,0,0,0,1800000,0,0
//-- NPC_CHANGEFIRE
164,0,0,0,1800000,0,0
//-- NPC_CHANGEWIND
165,0,0,0,1800000,0,0
//-- NPC_CHANGEPOISON
166,0,0,0,1800000,0,0
//-- NPC_CHANGEHOLY
167,0,0,0,1800000,0,0
//-- NPC_CHANGEDARKNESS
168,0,0,0,1800000,0,0
//-- NPC_CHANGETELEKINESIS
169,0,0,0,1800000,0,0
//-- NPC_SELFDESTRUCTION
173,0,0,0,3500,0,0
//-- NPC_POISON
176,0,0,0,0,60000,0
//-- NPC_BLINDATTACK
177,0,0,0,0,30000,0
//-- NPC_SILENCEATTACK
178,0,0,0,0,30000,0
//-- NPC0,_STUNATTACK
179,0,0,0,0,5000,0
//-- NPC_PETRIFYATTACK
180,0,0,0,0,20000,0
//-- NPC_CURSEATTACK
181,0,0,0,0,30000,0
//-- NPC_SLEEPATTACK
182,0,0,0,0,30000,0
//-- NPC_MAGICALATTACK
192,0,0,0,15000,0,0
//-- NPC_KEEPING
201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_BARRIER
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_LICK
206,0,0,0,0,3000,0
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPSHIELD
216,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPWEAPON
217,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPHELM
218,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_GRAFITTI
220,0,0,0,180000,0,0
//==========================================
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,1000,0,0,40000:45000:50000:55000:60000,0,0
//-- AM_ACIDTERROR
230,1000,0,0,3:7:10:12:13,120000,0
//-- AM_POTIONPITCHER
231,0,500,0,0,0,0
//-- AM_CANNIBALIZE
232,2000,500,0,300000:240000:180000:120000:60000,0,0
//-- AM_SPHEREMINE
233,2000,500,0,30000,0,0
//-- AM_CP_WEAPON
234,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_SHIELD
235,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_ARMOR
236,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_HELM
237,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_RESURRECTHOMUN
247,2000,0,0,0,0,0
//==========================================
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0
//-- CR_SHIELDCHARGE
250,0,0,0,0,5000,0
//-- CR_SHIELDBOOMERANG
251,0,700,0,0,0,0
//-- CR_REFLECTSHIELD
252,0,0,0,300000,0,0
//-- CR_HOLYCROSS
253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_GRANDCROSS
254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_DEVOTION
255,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- CR_PROVIDENCE
256,3000,0,0,180000,0,0
//-- CR_DEFENDER
257,0,800,0,180000,0,0
//-- CR_SPEARQUICKEN
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,1000,0,0,600000,0,0
//-- MO_ABSORBSPIRITS
262,2000,0,0,0,0,0
//-- MO_TRIPLEATTACK
263,0,1000,0,0,0,0
//-- MO_INVESTIGATE
266,1000,500,0,0,0,0
//-- MO_FINGEROFFENSIVE
267,1000,500,0:200:400:600:800,0,0,0
//-- MO_STEELBODY
268,5000,0,0,30000:60000:90000:120000:150000,0,0
//-- MO_BLADESTOP
269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
//-- MO_EXPLOSIONSPIRITS
270,0,0,0,180000,0,0
//-- MO_EXTREMITYFIST
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
//-- MO_CHAINCOMBO
272,0,1000,0,0,0,0
//-- MO_COMBOFINISH
273,0,700,0,0,0,0
//==========================================
//===== Sage ===============================
//-- SA_MAGICROD
276,0,0,0,400:600:800:1000:1200,0,0
//-- SA_SPELLBREAKER
277,700,0,0,0,0,0
//-- SA_AUTOSPELL
279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
//-- SA_FLAMELAUNCHER
280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_FROSTWEAPON
281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_LIGHTNINGLOADER
282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_SEISMICWEAPON
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_VOLCANO
285,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_DELUGE
286,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_VIOLENTGALE
287,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_LANDPROTECTOR
288,5000,0,0,165000:210000:255000:300000:345000,0,0
//-- SA_DISPELL
289,2000,0,0,0,0,0
//-- SA_REVERSEORCISH
294,0,0,0,1200000,0,0
//==========================================
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0
//-- BD_LULLABY
306,0,0,0,60000,15000,0
//-- BD_RICHMANKIM
307,0,0,0,60000,60000,0
//-- BD_ETERNALCHAOS
308,0,0,0,60000,60000,0
//-- BD_DRUMBATTLEFIELD
309,0,0,0,60000,60000,0
//-- BD_RINGNIBELUNGEN
310,0,0,0,60000,60000,0
//-- BD_ROKISWEIL
311,0,0,0,60000,60000,0
//-- BD_INTOABYSS
312,0,0,0,60000,60000,0
//-- BD_SIEGFRIED
313,0,0,0,60000,60000,0
//==========================================
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0
//-- BA_DISSONANCE
317,0,0,0,30000,3000,0
//-- BA_FROSTJOKE
318,0,3000,0,0,10000:11000:12000:13000:14000,0
//-- BA_WHISTLE
319,0,0,0,60000,20000,0
//-- BA_ASSASSINCROSS
320,0,0,0,120000,20000,0
//-- BA_POEMBRAGI
321,0,0,0,180000,20000,0
//-- BA_APPLEIDUN
322,0,0,0,180000,20000,0
//==========================================
//===== Dancer =============================
//-- DC_THROWARROW
324,1500,0,0,0,0,0
//-- DC_UGLYDANCE
325,0,0,0,30000,3000,0
//-- DC_SCREAM
326,0,3000,0,0,5000,0
//-- DC_HUMMING
327,0,0,0,60000,20000,0
//-- DC_DONTFORGETME
328,0,0,0,180000,20000,0
//-- DC_FORTUNEKISS
329,0,0,0,120000,20000,0
//-- DC_SERVICEFORYOU
330,0,0,0,180000,20000,0
//==========================================
//===== Wedding Skills =====================
//-- WE_MALE
334,3000,0,0,0,0,0
//-- WE_FEMALE
335,3000,0,0,0,0,0
//-- WE_CALLPARTNER
336,0,0,0,20000,0,0
//==========================================
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NPC_STOP
342,0,0,0,10000,0,0
//-- NPC_CHANGEUNDEAD
348,0,0,0,30000,0,0
//-- NPC_POWERUP
349,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_AGIUP
350,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_INVISIBLE
353,0,0,0,30000,0,0
//-- NPC_RUN
354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0
//-- LK_PARRYING
356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- LK_CONCENTRATION
357,0,0,0,25000:30000:35000:40000:45000,0,0
//-- LK_TENSIONRELAX
358,0,0,0,180000,0,0
//-- LK_BERSERK
359,0,0,0,300000,15000,0
//-- LK_FURY
360,0,0,0,300000,0,0
//==========================================
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
//-- HP_BASILICA
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0
//-- HW_MAGICPOWER
366,700,0,0,30000,0,0
//==========================================
//===== Paladin ============================
//-- PA_PRESSURE
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
//-- PA_SACRIFICE
368,0,2000,0,0,0,0
//-- PA_GOSPEL
369,0,0,0,60000,60000,0
//==========================================
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
//-- CH_TIGERFIST
371,0,700,0,0,2000:4000:6000:8000:10000,0
//-- CH_CHAINCRUSH
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================
//===== Professor ==========================
//-- PF_HPCONVERSION
373,0,1000:1200:1400:1600:1800,0,0,0,0
//-- PF_SOULCHANGE
374,3000,5000,0,0,0,0
//-- PF_SOULBURN
375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
//-- ASC_BREAKER
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0
//-- SN_FALCONASSAULT
381,1000,3000,0,0,0,0
//-- SN_SHARPSHOOTING
382,2000,1500,0,0,0,0
//-- SN_WINDWALK
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
//==========================================
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
//-- WS_CARTBOOST
387,0,0,0,60000,0,0
//==========================================
//===== Stalker ============================
//-- ST_CHASEWALK
389,1200,0,0,10000,30000,0
//-- ST_REJECTSWORD
390,0,0,0,300000,0,0
//==========================================
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
//-- CG_MOONLIT
395,0,0,0,20000:25000:30000:35000:40000,0,0
//-- CG_MARIONETTE
396,0,0,0,1000,0,0
//==========================================
//===== Mixed Advanced Skills ==============
//-- LK_SPIRALPIERCE
397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- LK_HEADCRUSH
398,0,500,0,0,120000,0
//-- LK_JOINTBEAT
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
//-- HW_NAPALMVULCAN
400,1000,1000,0,0,45000,0
//-- CH_SOULCOLLECT
401,2000,0,0,600000,0,0
//-- PF_MINDBREAKER
402,0,800:900:1000:1100:1200,0,30000,0,0
//-- PF_MEMORIZE
403,5000,0,0,0,0,0
//-- PF_FOGWALL
404,0,0,0,20000,10000,0
//-- PF_SPIDERWEB
405,0,0,0,30000,8000,0
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
406,500,500,0,0,10000:5000:120000,0
//-- ASC_CDP
407,0,500,0,0,0,0
//==========================================
//===== Adoption Skills ====================
//-- WE_BABY
408,3000,0,0,300000,0,0
//-- WE_CALLPARENT
409,0,0,0,20000,0,0
//-- WE_CALLBABY
410,0,0,0,20000,0,0
//==========================================
//===== Taekwon ============================
//-- TK_RUN
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
//-- TK_DOWNKICK
415,0,0,0,0,3000,0
//-- TK_TURNKICK
417,0,0,0,0,2000,0
//-- TK_SPTIME
423,0,0,0,1800000,0,0
//-- TK_SEVENWIND
425,0,0,0,300000,0,0
//-- TK_HIGHJUMP
426,5000:4000:3000:2000:1000,0,0,0,0,0
//==========================================
//===== Star Gladiator =====================
//-- SG_FEEL
427,1000,0,0,0,0,0
//SG_SUN_WARM
428,0,1000,0,10000:20000:60000,0,0
//SG_MOON_WARM
429,0,1000,0,10000:20000:60000,0,0
//SG_STAR_WARM
430,0,1000,0,10000:20000:60000,0,0
//SG_SUN_COMFORT
431,0,1000,0,80000:160000:240000:320000,0,0
//SG_MOON_COMFORT
432,0,1000,0,80000:160000:240000:320000,0,0
//SG_STAR_COMFORT
433,0,1000,0,80000:160000:240000:320000,0,0
//-- SG_HATE
434,1000,0,0,0,0,0
//SG_FRIEND
442,0,0,0,10000,0,0
//SG_KNOWLEDGE
443,0,0,0,600000,0,0
//SG_FUSION
444,0,1000,0,600000,0,0
//==========================================
//===== Soul Linker ========================
//-- SL_ALCHEMIST
445,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
446,0,500,0,0,0,0
//-- SL_MONK
447,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_STAR
448,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SAGE
449,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_CRUSADER
450,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SUPERNOVICE
451,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KNIGHT
452,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_WIZARD
453,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_PRIEST
454,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BARDDANCER
455,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ROGUE
456,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ASSASSIN
457,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BLACKSMITH
458,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- BS_ADRENALINE2
459,0,0,0,150000,0,0
//-- SL_HUNTER
460,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SOULLINKER
461,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KAIZEL
462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
//-- SL_KAAHI
463,0,500,0,1800000,500,0
//-- SL_KAUPE
464,500,500,0,600000,0,0
//-- SL_KAITE
465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
//-- SL_STIN
467,100,500,0,0,0,0
//-- SL_STUN
468,100,500,0,2000,0,0
//-- SL_SMA
469,2000,500,0,3000,0,0
//-- SL_SWOO
470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
//-- SL_SKE
471,3000:2000:1000,500,0,10000:20000:30000,3000,0
//-- SL_SKA
472,3000:2000:1000,500,0,10000:20000:30000,0,0
//==========================================
//-- SM_SELFPROVOKE
473,0,0,0,30000,0,0
//===== Mixed Advanced Skills ==============
//-- ST_PRESERVE
475,1000,0,0,600000,0,0
//-- ST_FULLSTRIP
476,0,1000,0,75000:90000:105000:120000:135000,0,0
//-- CR_SLIMPITCHER
478,1000,1000,0,0,0,0
//-- CR_FULLPROTECTION
479,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- PA_SHIELDCHAIN
480,1000,1000,0,0,0,0
//-- PF_DOUBLECASTING
482,2000,0,0,90000,0,0
//-- HW_GANBANTEIN
483,3000,2000,0,0,0,0
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0,0
//-- WS_CARTTERMINATION
485,0,0,0,0,5000,0
//-- WS_OVERTHRUSTMAX
486,0,0,0,180000,0,0
//-- CG_LONGINGFREEDOM
487,0,0,0,180000,0,0
//-- CG_HERMODE
488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
//-- CG_TAROTCARD
489,1000,3000,0,0,30000,0
//-- CR_ACIDDEMONSTRATION
490,1000,1000,0,0,0,0
//-- CR_CULTIVATION
491,0,0,0,300000,0,0
//==========================================
//-- ITEM_ENCHANTARMS
492,0,0,0,180000,0,0
//===== Mixed Taekwon Skills ===============
//-- TK_MISSION
493,1000,0,0,0,0,0
//-- SL_HIGH
494,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- KN_ONEHAND
495,0,0,0,300000,0,0
//-- AM_TWILIGHT1
496,3000,10000,0,0,0,0
//-- AM_TWILIGHT2
497,3000,10000,0,0,0,0
//-- AM_TWILIGHT3
498,3000,10000,0,0,0,0
//-- HT_POWER
499,0,0,0,100,0,0
//==========================================
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0
//-- GS_FLING
501,0,0,0,30000,0,0
//-- GS_BULLSEYE
503,500,0,0,0,0,0
//-- GS_MADNESSCANCEL
504,3000,4000,0,15000,0,0
//-- GS_ADJUSTMENT
505,1000,1000,0,30000,0,0
//-- GS_INCREASING
506,0,1000,0,60000,0,0
//-- GS_CRACKER
508,0,1000,0,0,5000,0
//-- GS_TRACKING
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
//-- GS_DISARM
513,0,0,0,30000,0,0
//-- GS_PIERCINGSHOT
514,1500,0,0,0,120000,0
//-- GS_RAPIDSHOWER
515,0,1000,0,0,0,0
//-- GS_DESPERADO
516,0,1000,1000,1000,0,0
//-- GS_GATLINGFEVER
517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
//-- GS_DUST
518,1000,1000,0,0,0,0
//-- GS_FULLBUSTER
519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
//-- GS_GROUNDDRIFT
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0
//-- NJ_HUUMA
525,3000,2000,0,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0,0
//-- NJ_TATAMIGAESHI
527,0,3000,0,3000,3000,0
//-- NJ_KASUMIKIRI
528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- NJ_SHADOWJUMP
529,0,1000,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
530,0,0,0,0,0,0
//-- NJ_UTSUSEMI
531,0,1000,0,20000:30000:40000:50000:60000,0,0
//-- NJ_BUNSINJYUTSU
532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- NJ_KOUENKA
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
//-- NJ_BAKUENRYU
536,3000,2000,0,0,0,0
//-- NJ_HYOUSENSOU
537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_SUITON
538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- NJ_HYOUSYOURAKU
539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NJ_HUUJIN
540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
//-- NJ_RAIGEKISAI
541,4000,0,0,0,0,0
//-- NJ_KAMAITACHI
542,4000,0,0,0,0,0
//-- NJ_NEN
543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
//==========================================
//===== Gangsi Branch and Other Skills =====
//-- MB_PETPITCHER
//551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
//-- MB_B_GAIN
//556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
//-- MB_MUNAKBALL
//560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
//-- MB_B_GATHERING
//562,10000,0,0,0,0,0
//-- MB_B_EXCLUDE
//564,30000:25000:20000:15000:10000,0,0,0,0,0
//-- MB_B_WALLSHIFT
//568,1000:800:600:400:200,0,0,0,0,0
//-- SL_DEATHKNIGHT
572,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_COLLECTOR
573,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_NINJA
574,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_GUNNER
575,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_TWILIGHT4
//576,3000,10000,0,0,0,0
//-- DE_WINDATTACK
//617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
//-- DA_EXPLOSION
//625,7000:6000:5000:4000:3000,0,0,0,0,0
//-- DA_MAGICCART
//640,5000:4000:3000:2000:1000,0,0,0,0,0
//-- DA_COPY
//641,20000,0,0,0,0,0
//-- DA_EDARKNESS
//647,13000:11000:9000:7000:5000,0,0,0,0,0
//-- DA_TIMEOUT
//649,5000:3000:1000,0,0,0,0,0
//-- ALL_TIMEIN
//650,0,0,0,0,0,0,1000
//==========================================
//===== New Monster Skills =================
//-- NPC_ICEBREATH
655,0,0,0,0,12000,0
//-- NPC_ACIDBREATH
657,0,0,0,0,60000,0
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
659,0,0,0,0,5000:30000:30000:120000,0
//-- NPC_BLEEDING
660,0,0,0,0,120000,0
//-- NPC_HELLJUDGEMENT
662,0,0,0,0,30000,0
//-- NPC_WIDESILENCE
663,0,0,0,0,30000,0
//-- NPC_WIDEFREEZE
664,0,0,0,0,12000,0
//-- NPC_WIDEBLEEDING
665,0,0,0,0,120000,0
//-- NPC_WIDESTONE
666,0,0,0,0,20000,0
//-- NPC_WIDECONFUSE
667,0,0,0,0,30000,0
//-- NPC_WIDESLEEP
668,0,0,0,0,30000,0
//-- NPC_WIDESIGHT
669,0,0,0,10000,0,0
//-- NPC_EVILLAND
670,0,0,0,30000,30000,0
//-- NPC_MAGICMIRROR
671,0,0,0,30000,0,0
//-- NPC_SLOWCAST
672,0,0,0,0,30000,0
//-- NPC_CRITICALWOUND
673,0,0,0,0,30000,0
//-- NPC_STONESKIN
675,0,0,0,30000,0,0
//-- NPC_ANTIMAGIC
676,0,0,0,30000,0,0
//-- NPC_WIDECURSE
677,0,0,0,0,30000,0
//-- NPC_WIDESTUN
678,0,0,0,0,5000,0
//==========================================
//===== New Monster Skills (12.1) ==========
//-- NPC_HELLPOWER
683,0,0,0,0,300000,0
//-- NPC_WIDEHELLDIGNITY
684,0,0,0,0,300000,0
//-- NPC_INVINCIBLE
685,0,0,0,-1,0,0
//-- NPC_INVINCIBLEOFF
686,0,0,0,60000,0,0
//===== Item Use-Only Skills ===============
//-- CASH_BLESSING
689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_INCAGI
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_ASSUMPTIO
691,0,0,0,20000:40000:60000:80000:100000,0,0
//-- ALL_CATCRY
692,0,5000,0,0,0,0
//-- ALL_DREAM_SUMMERNIGHT
695,0,12000,0,0,0,0
//-- ALL_WEWISH
698,0,20000,0,0,0,0
//==========================================
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
1001,300,300,0,0,0,0
//-- CR_SHRINK
1002,0,0,0,300000,0,0
//-- AS_VENOMKNIFE
1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- RG_CLOSECONFINE
1005,0,0,0,10000,0,0
//-- WZ_SIGHTBLASTER
1006,2000,0,0,120000,0,0
//-- SA_ELEMENTWATER
1008,2000,1000,0,1800000,0,0
//-- HT_PHANTASMIC
1009,0,0,0,0,0,0
//-- BA_PANGVOICE
1010,1000,2000,0,17000,0,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
1011,1000,2000,0,10000,17000,0
//-- BS_GREED
1013,0,1000,0,0,0,0
//-- PR_REDEMPTIO
1014,4000,0,0,0,0,0
//-- MO_KITRANSLATION
1015,2000,1000,0,600000,0,0
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000,0
//-- SA_ELEMENTGROUND
1017,2000,1000,0,1800000,0,0
//-- SA_ELEMENTFIRE
1018,2000,1000,0,1800000,0,0
//-- SA_ELEMENTWIND
1019,2000,1000,0,1800000,0,0
//==========================================
//===== Rune Knight ========================
//-- RK_ENCHANTBLADE
2001,1000,0,0,300000,0,0
//-- RK_SONICWAVE
2002,0,1000,0,0,0,2000
//-- RK_DEATHBOUND
2003,0,2000,0,2000,0,3000
//-- RK_HUNDREDSPEAR
2004,1000,500,0,0,0,0
//-- RK_WINDCUTTER //CHECK duration 1
2005,0,0,0,0,0,2000
//-- RK_IGNITIONBREAK
2006,1000,0,0,0,0,2000
//-- RK_DRAGONBREATH //CHECK duration 1 burning
2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0
//-- RK_DRAGONHOWLING
2009,0,0,0,15000,0,60000
//-- RK_MILLENNIUMSHIELD //CHECK duration 2
2011,0,1000,0,300000,0,60000
//-- RK_CRUSHSTRIKE
2012,1000,0,0,0,0,30000
//-- RK_REFRESH //CHECK duration 1
2013,1000,0,0,30000,0,120000
//-- RK_GIANTGROWTH
2014,1000,0,0,300000,0,0
//-- RK_STONEHARDSKIN //CHECK duration 2
2015,2000,0,0,300000,10000,0
//-- RK_VITALITYACTIVATION
2016,0,0,0,30000,0,0
//-- RK_STORMBLAST //CHECK duration 1
2017,2000,1000,0,1000,0,0
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,300000,0,0
//-- RK_ABUNDANCE
2019,0,0,0,300000,0,0
//==========================================
//===== Gillotine Cross ====================
//-- GC_VENOMIMPRESS
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
//-- GC_CROSSIMPACT
2022,0,2500:2000:1500:1000:500,2000,0,0,0
//-- GC_DARKILLUSION
2023,0,1500,0,0,0,0
//-- GC_CREATENEWPOISON
2025,0,500,0,0,0,0
//-- GC_ANTIDOTE
2026,0,0,0,0,0,0
//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0
//-- GC_WEAPONBLOCKING
2028,0,2000,0,180000,0,0
//-- GC_COUNTERSLASH
2029,0,2000,0,0,0,0
//-- GC_WEAPONCRUSH
2030,0,1000,0,60000,0,0
//-- GC_VENOMPRESSURE
2031,0,1000,0,0,0,0
//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
2032,2000,2000,0,6000:8000:10000:12000:14000,0,0
//-- GC_CLOAKINGEXCEED
2033,0,2000,0,0,0,0
//-- GC_PHANTOMMENACE
2034,0,1000,0,0,0,0
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
//-- GC_ROLLINGCUTTER
2036,0,200,0,3000,0,0
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0
//==========================================
//===== Arch Bishop ========================
//-- AB_JUDEX
2038,2500,500,0,0,0,0
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0
//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
//-- AB_CLEMENTIA
2041,4000,0,0,120000:180000:240000,0,0
//-- AB_CANTO
2042,4000,0,0,120000:180000:240000,0,0
//-- AB_CHEAL
2043,4000:3500:3000,0,0,0,0,1000:2000:3000
//-- AB_EPICLESIS
2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000
//-- AB_PRAEFATIO
2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
//-- AB_ORATIO
2046,5000,0,0,30000,0,2000
//-- AB_LAUDAAGNUS
2047,1000,0,0,60000,0,3000
//-- AB_LAUDARAMUS
2048,1000,0,0,60000,0,3000
//-- AB_RENOVATIO
2050,5000,0,0,90000,0,1000
//-- AB_HIGHNESSHEAL
2051,1000,1000,0,0,0,3000:6000:9000:12000:15000
//-- AB_CLEARANCE
2052,4000,0,0,0,0,10000
//-- AB_EXPIATIO
2053,2000,0,0,150000:180000:210000:240000:270000,0,0
//-- AB_DUPLELIGHT
2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
//-- AB_SILENTIUM
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
//==========================================
//===== Warlock ============================
//-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self?
2201,0,0,0,10000:12000:14000:16000:18000,5000,0
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0
//-- WL_FROSTMISTY
2203,2500,2000,0,40000,0,8000
//-- WL_JACKFROST
2204,3000,2000,0,10000:15000:20000:25000:30000,0,0
//-- WL_MARSHOFABYSS //CHECK Duration 1 time
2205,500,1000,0,20000,0,2500:3000:3500:4000:4500
//-- WL_RECOGNIZEDSPELL
2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000
//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
//-- WL_DRAINLIFE
2210,5000,0,0,0,0,2000
//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000
//-- WL_HELLINFERNO
2212,4000,1000,0,20000:30000:40000:50000:60000,0,0
//-- WL_COMET //CHECK Is burning on duration 1 correct?
2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000
//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
2214,4500:5000:5500:6000:6500,3000,0,1000,0,0
//-- WL_EARTHSTRAIN //CHECK What is duration 2 used for?
2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000
//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000
//-- WL_SUMMONFB
2222,2000,0,0,30000:40000:50000:60000:70000,0,0
//-- WL_SUMMONBL
2223,2000,0,0,30000:40000:50000:60000:70000,0,0
//-- WL_SUMMONWB
2224,2000,0,0,30000:40000:50000:60000:70000,0,0
//-- WL_SUMMONSTONE
2229,2000,0,0,30000:40000:50000:60000:70000,0,0
//-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for?
2231,4000,500,0,30000,0,5000
//==========================================
//===== Ranger =============================
//-- RA_ARROWSTORM
2233,2500,0,0,0,0,3000
//-- RA_FEARBREEZE
2234,2000,0,0,60000:90000:120000:150000:180000,0,0
//-- RA_AIMEDBOLT
2236,5000,1000,0,0,0,0
//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
2237,0,0,0,1000,0,0
//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
2238,0,0,0,15000,20000,0
//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
2239,0,0,0,15000,0,0
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0
//-- RA_WUGRIDER
2241,0,500,0,0,0,0
//-- RA_WUGDASH
2242,0,2000,0,0,0,0
//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
2244,0,2000,0,10000,0,5000
//-- RA_SENSITIVEKEEN
2246,0,3000,0,0,0,0
//-- RA_CAMOUFLAGE
2247,0,0,0,10000,0,0
//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
2249,0,2000,0,15000,10000,0
//-- RA_COBALTTRAP
2250,0,2000,0,15000,10000,0
//-- RA_MAIZETRAP
2251,0,2000,0,15000,10000,0
//-- RA_VERDURETRAP
2252,0,2000,0,15000,10000,0
//-- RA_FIRINGTRAP
2253,0,0,0,15000,25000,0
//-- RA_ICEBOUNDTRAP
2254,0,0,0,15000,25000,0
//==========================================
//===== Mechanic ===========================
//-- NC_BOOSTKNUCKLE
2256,1000:1200:1400:1600:1800,0,0,0,0,0
//-- NC_PILEBUNKER
2257,0,2000,0,0,0,5000
//-- NC_VULCANARM
2258,0,500:300:100,0,0,0,0
//-- NC_FLAMELAUNCHER
2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0
//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0
// -- NC_ARMSCANNON
2261,1400:1600:1800,500:1000:2000,0,0,0,0
//-- NC_ACCELERATION
2262,0,0,0,30000:60000:90000,0,0
//-- NC_HOVERING
2263,0,0,0,30000,0,0
//-- NC_F_SIDESLIDE
2264,0,500,0,0,0,0
//-- NC_B_SIDESLIDE
2265,0,500,0,0,0,0
//-- NC_SELFDESTRUCTION
2267,3500:3000:2500,0,0,0,0,0
//-- NC_SHAPESHIFT
2268,2000,2000,0,300000,0,0
//-- NC_EMERGENCYCOOL
2269,0,500,0,0,0,5000
//-- NC_INFRAREDSCAN
2270,1000,500,0,10000,0,15000
//-- NC_ANALYZE
2271,1000,1000,0,20000,0,0
//-- NC_MAGNETICFIELD
2272,500:1000:1500,0,0,15000,0,300000
//-- NC_NEUTRALBARRIER
2273,500:1000:1500,0,0,30000:45000:60000,0,120000
//-- NC_STEALTHFIELD
2274,500:1000:1500,0,0,15000:20000:25000,0,120000
//-- NC_REPAIR
2275,500,1000,0,0,0,0
//-- NC_AXEBOOMERANG
2278,0,0,0,0,0,5000
//-- NC_POWERSWING //CHECK Duration 1 is stun?
2279,0,1000,0,3000,0,0
//-- NC_AXETORNADO
2280,0,500,0,0,0,4000:3500:3000:2500:2000
//-- NC_SILVERSNIPER
2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
//-- NC_MAGICDECOY
2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
//-- NC_DISJOINT
2283,2000,0,0,0,0,0
//==========================================
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0
//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
2285,0,1000,0,60000,0,0
//-- SC_AUTOSHADOWSPELL
2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
//-- SC_SHADOWFORM
2287,0,1000,0,30000:40000:50000:60000:70000,0,0
//-- SC_TRIANGLESHOT
2288,1000,500,0,0,0,0
//-- SC_BODYPAINT //CHECK Whats duration 2 do?
2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000
//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
2290,1000,1000,0,20000,0,300000
//-- SC_DEADLYINFECT
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
//-- SC_ENERVATION
2292,2000,1000,0,10000:15000:20000,0,2000
//-- SC_GROOMY
2293,2000,1000,0,10000:15000:20000,0,2000
//-- SC_IGNORANCE
2294,2000,1000,0,10000:15000:20000,0,2000
//-- SC_LAZINESS
2295,2000,1000,0,10000:15000:20000,0,2000
//-- SC_UNLUCKY
2296,2000,1000,0,10000:15000:20000,0,2000
//-- SC_WEAKNESS
2297,2000,1000,0,10000:15000:20000,0,2000
//-- SC_STRIPACCESORY
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
//-- SC_MANHOLE
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0
//-- SC_DIMENSIONDOOR
2300,1000,2000,0,4000:8000:12000,0,0
//-- SC_CHAOSPANIC
2301,2000,2000,0,5000:10000:15000,30000,0
//-- SC_MAELSTROM
2302,2000,2000,0,7000:14000:21000,0,0
//-- SC_BLOODYLUST
2303,2000,2000,0,10000:20000:30000,30000,0
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000
//==========================================
//==== Royal Guard skills ==================
//-- LG_CANNONSPEAR
2307,0,0,0,0,0,2000
//-- LG_TRAMPLE
2309,0,1000,0,0,0,0
//-- LG_SHIELDPRESS
2310,0,0,0,5500:6000:6500:7000:7500,0,2000
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0
//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
2312,0,1000,0,5000,0,5000
//-- LG_FORCEOFVANGUARD
2313,1000,1000,0,120000,0,0
//-- LG_RAGEBURST
2314,0,3000,0,0,0,0
//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
2315,1000,1000,0,3000:30000:30000,0,2000
//-- LG_EXEEDBREAK
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
//-- LG_OVERBRAND
2317,500,2000,0,0,0,0
//-- LG_PRESTIGE
2318,3000,0,0,30000:45000:60000:75000:90000,0,60000
//-- LG_BANDING
2319,0,0,0,-1,2000:4000:6000:8000:10000,0
//-- LG_MOONSLASHER
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
//-- LG_RAYOFGENESIS
2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000
//-- LG_PIETY
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
//-- LG_EARTHDRIVE
2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
//-- LG_HESPERUSLIT
2324,1000,3000,0,0,0,20000
//-- LG_INSPIRATION
2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
//==========================================
//===== Sura Skills ========================
//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
2326,0,0,0,3000,0,0
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0
//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
2328,0,0,0,1000:2000:2000:3000:3000,0,3000
//-- SR_FALLENEMPIRE //CHECK The immoble is working?
2329,0,0,0,500:1000:1500:2000:2500,0,0
//-- SR_TIGERCANNON
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
//-- SR_RAMPAGEBLASTER
2332,0,1000,0,0,0,10000
//-- SR_CRESCENTELBOW
2333,0,1000,0,10000:15000:20000:25000:30000,0,5000
//-- SR_CURSEDCIRCLE
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
//-- SR_LIGHTNINGWALK
2335,0,1000,0,10000:15000:20000:25000:30000,0,5000
//-- SR_KNUCKLEARROW
2336,0,1000,0,0,0,0
//-- SR_WINDMILL
2337,1000,500,0,0,0,3000
//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000
//-- SR_ASSIMILATEPOWER
2340,0,1000,0,0,0,5000
//-- SR_POWERVELOCITY
2341,2000,0,0,0,0,0
//-- SR_GATEOFHELL
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000
//-- SR_GENTLETOUCH_QUIET
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,0
//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
2346,1000,1000,0,60000:120000:180000:240000:300000,0,0
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,60000:120000:180000:240000:300000,0,0
//-- SR_GENTLETOUCH_REVITALIZE
2348,1000,1000,0,60000:120000:180000:240000:300000,0,0
//==========================================
//==== Wanderer skills =====================
//-- WA_SWING_DANCE
2350,1000,2000,0,60000,0,0
//-- WA_SYMPHONY_OF_LOVER
2351,1000,2000,0,60000,0,0
//-- WA_MOONLIT_SERENADE
2352,1000,2000,0,60000,0,0
//==========================================
//==== Minstresl skills ====================
//-- MI_RUSH_WINDMILL
2381,1000,2000,0,60000,0,0
//-- MI_ECHOSONG
2382,1000,2000,0,60000,0,0
//-- MI_HARMONIZE
2383,1000,1000,0,60000,0,5000
//==========================================
//==== Minstrel/Wanderer skills ============
//-- WM_METALICSOUND
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
//-- WM_REVERBERATION
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0
//-- WM_DOMINION_IMPULSE
2417,0,1000,0,0,0,0
//-- WM_SEVERE_RAINSTORM
2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000
//-- WM_POEMOFNETHERWORLD
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
//-- WM_VOICEOFSIREN
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
//-- WM_DEADHILLHERE
2421,4000:3500:3000:2500:2000,1000,0,0,0,0
//-- WM_LULLABY_DEEPSLEEP
2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000
//-- WM_SIRCLEOFNATURE
2423,2000,1000,0,60000,0,15000
//-- WM_RANDOMIZESPELL
2424,0,1000,0,0,0,3000
//-- WM_GLOOMYDAY
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500
//-- WM_GREAT_ECHO
2426,2500:2700:2900:3100:3300,1000,0,0,0,10000
//-- WM_SONG_OF_MANA
2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_DANCE_WITH_WUG
2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_SOUND_OF_DESTRUCTION
2429,500:1000:1500:2000:2500,1000,0,0,0,20000
//-- WM_SATURDAY_NIGHT_FEVER
2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000
//-- WM_LERADS_DEW
2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_MELODYOFSINK
2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_BEYOND_OF_WARCRY
2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_UNLIMITED_HUMMING_VOICE
2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000
//==========================================
//==== Sorcerer skills =====================
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
2443,1000,1000,0,12000,0,0
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
2444,1000,1000,0,12000,0,0
//-- SO_SPELLFIST
2445,0,1000,0,20000:25000:30000:35000:40000,0,0
//-- SO_EARTHGRAVE
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
//-- SO_DIAMONDDUST
2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000
//-- SO_POISON_BUSTER
2450,2000:3000:4000:5000:6000,1000,0,0,0,2000
//-- SO_PSYCHIC_WAVE
2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000
//-- SO_CLOUD_KILL
2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
//-- SO_STRIKING
2451,3000,1000,0,60000,0,2000
//-- SO_WARMER
2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000
//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends?
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000
//-- SO_ARULLO
2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000
//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000
//-- SO_EL_ACTION
2461,0,0,0,0,0,5000
//-- SO_EL_ANALYSIS
2462,2000,0,0,0,0,0
//-- SO_EL_CURE
2464,2000,1000,0,0,0,0
//-- SO_FIRE_INSIGNIA
2465,2000,0,0,60000,0,60000
//-- SO_WATER_INSIGNIA
2466,2000,0,0,60000,0,60000
//-- SO_WIND_INSIGNIA
2467,2000,0,0,60000,0,60000
//-- SO_EARTH_INSIGNIA
2468,2000,0,0,60000,0,60000
//==========================================
//==== Genetic skills ======================
//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
2476,0,500,0,5000,0,0:500:1000:1500:2000
//-- GN_CARTCANNON
2477,1000:1500:2000:2500:3000,500,0,0,0,0
//-- GN_CARTBOOST
2478,1500,500,0,90000,0,0
//-- GN_THORNS_TRAP
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
//-- GN_BLOOD_SUCKER
2480,1500,500,0,20000:22000:24000:26000:28000,0,0
//-- GN_SPORE_EXPLOSION
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
//-- GN_FIRE_EXPANSION
2486,2000,500,0,0,0,0
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
2487,0,0,0,10000:12000:14000:16000:18000,0,0
//-- GN_FIRE_EXPANSION_TEAR_GAS
2488,0,0,0,10000:12000:14000:16000:18000,0,0
//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,0
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
2493,0,0,0,77000,10000,1000
//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
2498,0,0,0,3000,0,0
//==========================================
//===== Extra 3rd Class Skills =============
//-- AB_SECRAMENT
2515,2000,500,0,60000:90000:120000:150000:180000,0,0
//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
2517,1500,0,0,10000,0,10000
//-- SR_RIDEINLIGHTNING
2518,0,200,0,0,0,1000
//==========================================
//===== Misc. Skills =======================
//-- ALL_ODINS_RECALL
2533,10000,0,0,0,0,300000
//-- RETURN_TO_ELDICASTES
2534,3000,0,0,0,0,300000
//-- ALL_GUARDIAN_RECALL
2536,3000,0,0,0,0,300000
//-- ALL_ODINS_POWER
//2537,5000,5000,0,60000,0,60000
//==========================================
//===== Homunculus Skills ==================
//-- HLIF_HEAL
8001,0,2000,0,0,0,0
//-- HLIF_AVOID
8002,0,35000,0,40000:35000:30000:25000:20000,0,0
//-- HLIF_CHANGE
8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
//-- HAMI_CASTLE
8005,0,0,0,0,60000:70000:80000:90000:129000,0
//-- HAMI_DEFENCE
8006,0,0,0,40000:35000:30000:25000:20000,0,0
//-- HAMI_BLOODLUST
8008,0,0,0,60000:180000:300000,300000:600000:900000,0
//-- HFLI_MOON
8009,0,0,1000,0,0,0
//-- HFLI_FLEET
8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HFLI_SPEED
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HVAN_CAPRICE
8013,0,1000:1200:1400:1600:1800,0,0,0,0
//-- HVAN_CHAOTIC
8014,0,1000,1000,0,0,0
//-- HVAN_EXPLOSION
8016,0,0,1000,0,0,0
//==========================================
//===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech]
//-- MH_SUMMON_LEGION
8018,2000,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
8019,1500,0,0,0,0,0
//-- MH_POISON_MIST
8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_PAIN_KILLER
8021,2000,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_LIGHT_OF_REGENE
8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
//-- MH_OVERED_BOOST
8023,1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_ERASER_CUTTER
8024,1000:1500:2000:2500:3000,0,0,0,0,0
//-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech]
8025,2000:3000:4000:5000:6000,0,0,500,0,0
//-- MH_SILENT_BREEZE
8026,2000,0,0,9000:12000:15000:18000:21000,0,0
//-- MH_STYLE_CHANGE
//8027,0,0,0,0,0,0,0
//-- MH_SONIC_CRAW
//8028,0,0,0,0,0,0,0
//-- MH_SILVERVEIN_RUSH
//8029,0,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
8031,1000,0,0,0,0,0
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_STEINWAND
8033,1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_HEILIGE_STANGE
8034,2000,0,0,0,0,0
//-- MH_ANGRIFFS_MODUS
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_TINDER_BREAKER
//8036,0,0,0,0,0,0,0
//-- MH_CBC
//8037,0,0,0,0,0,0,0
//-- MH_EQC
//8038,0,0,0,0,0,0,0
//-- MH_MAGMA_FLOW
8039,4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR
8040,6000:5500:5000:4500:4000,0,0,0,0,0
//-- MH_LAVA_SLIDE
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_PYROCLASTIC
8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0
//-- MH_VOLCANIC_ASH
8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
//==========================================
//===== Mercenary Skills ===================
//-- MS_MAGNUM
8202,0,0,2000,2000,10000,0
//-- KN_BOWLINGBASH
8203,700,0,0,0,0,0
//-- LK_PARRYING
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- CR_REFLECTSHIELD
8205,0,0,0,300000,0,0
//-- MS_BERSERK
8206,0,0,0,300000,15000,0
//-- MA_DOUBLE
8207,0,0,0,100,0,0
//-- MA_SHOWER
8208,0,0,0,100,0,0
//-- MA_SKIDTRAP
8209,0,0,0,300000:240000:180000:120000:60000,0,0
//-- MA_LANDMINE
8210,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- MA_SANDMAN
8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- MA_FREEZINGTRAP
8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- MA_CHARGEARROW
8214,1500,0,0,0,0,0
//-- MA_SHARPSHOOTING
8215,2000,1500,0,0,0,0
//-- ML_BRANDISHSPEAR
8217,700,0,0,0,0,0
//-- ML_SPIRALPIERCE
8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- ML_DEFENDER
8219,0,800,0,180000,0,0
//-- ML_AUTOGUARD
8220,0,0,0,300000,0,0
//-- ML_DEVOTION
8221,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- MER_MAGNIFICAT
8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- MER_QUICKEN
8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- MER_SIGHT
8224,0,0,0,10000,0,0
//-- MER_CRASH
8225,1000,2000,0,0,5000,0
//-- MER_PROVOKE
8232,0,0,0,30000,0,0
//-- MER_DECAGI
8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- MER_SCAPEGOAT
8235,3000,0,0,0,0,0
//-- MER_LEXDIVINA
8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- MER_KYRIE
8238,2000,2000,0,120000,0,0
//-- MER_BLESSING
8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- MER_INCAGI
8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//==========================================
//===== Elemental Skills =======================
//-- EL_CIRCLE_OF_FIRE
8401,0,0,0,-1,0,0
//-- EL_FIRE_CLOAK
8402,0,0,0,-1,0,0
//-- EL_FIRE_MANTLE
8403,0,0,0,15000,0,0
//-- EL_WATER_SCREEN
8404,0,0,0,-1,0,0
//-- EL_WATER_DROP
8405,0,0,0,-1,0,0
//-- EL_WATER_BARRIER
8406,1000,0,0,15000,0,0
//-- EL_WIND_STEP
8407,0,0,0,-1,0,0
//-- EL_WIND_CURTAIN
8408,0,0,0,-1,0,0
//-- EL_ZEPHYR
8409,0,0,0,15000,0,0
//-- EL_STONE_SHIELD
8411,0,0,0,-1,0,0
//-- EL_POWER_OF_GAIA
8412,0,0,0,15000,0,0
//-- EL_PYROTECHNIC
8413,0,0,0,-1,0,0
//-- EL_HEATER
8414,0,0,0,-1,0,0
//-- EL_TROPIC
8415,0,0,0,-1,0,0
//-- EL_AQUAPLAY
8416,0,0,0,-1,0,0
//-- EL_COOLER
8417,0,0,0,-1,0,0
//-- EL_CHILLY_AIR
8418,0,0,0,-1,0,0
//-- EL_GUST
8419,0,0,0,-1,0,0
//-- EL_BLAST
8420,0,0,0,-1,0,0
//-- EL_WILD_STORM
8421,0,0,0,-1,0,0
//-- EL_PETROLOGY
8422,0,0,0,-1,0,0
//-- EL_CURSED_SOIL
8423,0,0,0,-1,0,0
//-- EL_UPHEAVAL
8424,0,0,0,-1,0,0
//-- EL_TIDAL_WEAPON
8433,0,0,0,-1,0,0
//-- EL_TYPOON_MIS
8437,0,0,0,15000,0,0
//-- EL_STONE_HAMMER
8439,0,0,0,5000,0,0
//-- EL_ROCK_CRUSHER
8440,0,0,0,15000,0,0
//-- EL_ROCK_CRUSHER_ATK
8441,0,0,0,15000,0,0
//==========================================
//===== Guild Skills =======================
//-- GD_LEADERSHIP
10006,0,0,0,300000,0,0
//-- GD_GLORYWOUNDS
10007,0,0,0,300000,0,0
//-- GD_SOULCOLD
10008,0,0,0,300000,0,0
//-- GD_HAWKEYES
10009,0,0,0,300000,0,0
//-- GD_BATTLEORDER
10010,0,0,0,60000,300000,0
//-- GD_REGENERATION
10011,0,0,0,60000,300000,0
//-- GD_RESTORE
10012,10000,0,0,0,300000,0
//-- GD_EMERGENCYCALL
10013,5000,0,0,0,300000,0
//==========================================