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/********************************************************************************
* Pre-Renewal Refine Database *
********************************************************************************
Refine Database Structure -
Armor/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons)
- For armors, values of 100 add 1 armor defense.
- For weapons, values of 100 add 1 ATK.
StatsPerLevel: (int) This value is applied for ever level.
RandomBonusStartLevel: (int) This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
RandomBonusValue: (int) A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
Random bonus start level. This is only applied for weapons, and not displayed client-side.
Rates: { Per level configuration of the refine rates.
Lv1~10: { Level of refine
Chance: (int) Chance of successful refine (100 = 100% success).
Note: If not mentioned, defaults to 100.
Bonus: (int) Bonus for this level of refine (Optional Field) defaults to 0.
Note: If not mentioned, defaults to 0.
}
}
}
* -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0)
******************************************************************************/
Armors: {
StatsPerLevel: 66
RandomBonusStartLevel: 0
RandomBonusValue: 0
Rates: {
Lv5: {
Chance: 60
}
Lv6: {
Chance: 40
}
Lv7: {
Chance: 40
}
Lv8: {
Chance: 20
}
Lv9: {
Chance: 20
}
Lv10: {
Chance: 10
}
}
}
WeaponLevel1: {
StatsPerLevel: 200
RandomBonusStartLevel: 8
RandomBonusValue: 300
Rates: {
Lv8: {
Chance: 60
}
Lv9: {
Chance: 40
}
Lv10: {
Chance: 20
}
}
}
WeaponLevel2: {
StatsPerLevel: 300
RandomBonusStartLevel: 7
RandomBonusValue: 500
Rates: {
Lv7: {
Chance: 60
}
Lv8: {
Chance: 40
}
Lv9: {
Chance: 20
}
Lv10: {
Chance: 20
}
}
}
WeaponLevel3: {
StatsPerLevel: 500
RandomBonusStartLevel: 6
RandomBonusValue: 800
Rates: {
Lv6: {
Chance: 60
}
Lv7: {
Chance: 50
}
Lv8: {
Chance: 20
}
Lv9: {
Chance: 20
}
Lv10: {
Chance: 20
}
}
}
WeaponLevel4: {
StatsPerLevel: 700
RandomBonusStartLevel: 5
RandomBonusValue: 1300
Rates: {
Lv5: {
Chance: 60
}
Lv6: {
Chance: 40
}
Lv7: {
Chance: 40
}
Lv8: {
Chance: 20
}
Lv9: {
Chance: 20
}
Lv10: {
Chance: 10
}
}
}
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