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	Post here any database changes ok guys? [shadowlady]

	==== progress ====
	Ayathoya mobs == Added but using poring stats ( ? )
	Ayathoya items == Added but no effect ( all are "ect" itens)
	Skill databases == celest working on them i believe.

01/13
        * Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%)
	  Removed 0.01% Chances of all Apple drops plugs
	  Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus]
01/07
        * Added midas' fix for Hammerfall and Adrenaline Rush [celest]
        * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
          effects to use this instead of bCastrate (which was reducing casting time,
          not delay time) [celest]
01/05
        * Added DracoRPG's changes [celest]
          - changed Gungnir to wind element
          - changed Damascus to cannot be broken
01/04
        * item name fix Daydric Card -> Raydric Card [Lupus]
	  Changed weight of Durian,Ramadan,Realgar Wine.
	  Added effect to Durian fruit
01/01
        * Included Mages and Wizards to be able to use berserk potions [celest]
	* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]

12/29
        * Corrected Bloody Axe's weight - 400 > 4000 [celest]
        * Removed Bandit's Beard from item_avail.txt [celest]
12/28
        * Removed Roguemaster's Bow adding steal chance, thanks Draco [celest]

12/26
        * Added item_db2.txt - would be more convenient to store custom items in a
          separate db [celest]

12/21
        * Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names
	  (removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus]
12/21
        * Added the new Quivers, updated Horse Crest [celest]
12/20
        * removed extra {},,,,,,, from each tailing [Lupus]
        * Corrected job requirements for some garments [celest]
        * Corrected skill tree requirements for 3 Peco Lord knight skills [celest]
        * Updated item 569 -> it's a Red potion given to novices if they pass the
          training grounds test [celest]
12/18
	* Lord Knight's Concentration can now be used with any weapon [Aria]
	* Changed few God-items to fit kRO 12/7/04 Patch [Aria]
          - Reverted by Celest (sorry, but it's already updated ^^;)
	* Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus]
	* Found one missing item N 569, looks like red Potion. Added a temp plug
	  fixed typo bolt -> Bolt in one scroll [Lupus]
	BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc)
	so if u need it just tell me

12/17   * Added effect for Deadly poison bottle and Ice cream [celest]

12/15   * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
          to midas
        * Removed elunium and oridecon from produce_db, thanks to Draco

12/14   * Changed 'Parasite' to non-moving [celest]

12/12   * Removed unuseable skills from skill_tree.txt [celest]

12/11   * Corrected item_db - Wedding rings should give all 3 skills [celest]

12/9    * Removed some unused skills from skill_tree.txt [celest]

12/8    * Capitalised horn_Card in item_db [celest]

12/7    * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus]
	* Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest]
        * Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger,
          Poison Knife [celest]
        * Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest]
        * Corrected some item_db typos, thanks to DracoRPG

12/6    * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena

12/5    * Edited skill_nocast_db - the skills should be useable outside GvG maps even
          if woe is on [celest]

12/3    * corrected Spider Web's maximum level [celest]
        * Removed Soul Drain from Professor's skill tree [celest]
        * Updated Stunner's job - Acolytes and monks should be able to use it too! [celest]

12/2    * Updated skill tree prerequisites for the new kRO skills [celest]

12/1    * Updated Poison React, Soul Change, Soul Burn [celest]

11/30   * Corrected bUnbreakable value in const.txt [celest]
        * updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest]

11/29   * Updated skill_db for Quagmire, Fog Wall [celest]

11/28	* Fixed Wedding rings placement 2->136 [Lupus]
	* Fixed mob Amon Ra stats/drops [shadow]

11/27	* Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow]

11/26	* Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
	  And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
	  TODO: Abrakadabra should also summon Monsters and even MVP by chance...
	* Lowered max level of Oridecon Research skill from 10 to 5 [Lupus]

11/25   * Added element effects to const.txt. [celest]
          Usage example: sc_start SC_Frost,30000,0;
          to change the weapon element to Water for 30 seconds.

11/23   * Added temporary requirements for the new guild skills [celest]

11/22
        * Changed weapon requirements for Sharp Shooting [celest]
	* fixed job_db2.txt (,, -> ,) [Lupus]
        * Adding 11/23 kRO's new skills [celest]
	* Slim Potions requires empty test tube, not empty potion bottle *fixed* [shadow]

11/21
	* added bClassChange to const.txt and added bClassChange,50; to azoth (.5% chance to transform monster into another.) [Valaris]
	* added mob stats: 1027,Raptice [Lupus]

11/20
	- Added deadly poison bottle to produce_db.txt [celest]
        - Edited ASC_CDP in skill_require_db.txt
        - Edited ASC_EDP in skill_cast_db.txt

11/17
	- Corrected max level for cloaking in skill_tree.txt [celest]

11/16
	- Item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus]
	
11/16   
	- Added BaseJob to const.txt [celest]

11/15
	- Minor fix on wedding skills, to use 15% of SP/HP . [shadowlady]
	-  ?

11/14
	- Fixed Golden Thief Bug Mode!(+detects hidden) [Lupus]