Post here any database changes ok guys? [shadowlady]
==== progress ====
Ayathoya mobs == Added but using poring stats ( ? )
Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe.
01/26
* Updated Counter dagger's attack, thanks to Poki#3
* Added ayo_fild02 to nomemo mapflag list
01/13
* Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%)
Removed 0.01% Chances of all Apple drops plugs
Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus]
01/07
* Added midas' fix for Hammerfall and Adrenaline Rush [celest]
* Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
effects to use this instead of bCastrate (which was reducing casting time,
not delay time) [celest]
01/05
* Added DracoRPG's changes [celest]
- changed Gungnir to wind element
- changed Damascus to cannot be broken
01/04
* item name fix Daydric Card -> Raydric Card [Lupus]
Changed weight of Durian,Ramadan,Realgar Wine.
Added effect to Durian fruit
01/01
* Included Mages and Wizards to be able to use berserk potions [celest]
* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
12/29
* Corrected Bloody Axe's weight - 400 > 4000 [celest]
* Removed Bandit's Beard from item_avail.txt [celest]
12/28
* Removed Roguemaster's Bow adding steal chance, thanks Draco [celest]
12/26
* Added item_db2.txt - would be more convenient to store custom items in a
separate db [celest]
12/21
* Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names
(removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus]
12/21
* Added the new Quivers, updated Horse Crest [celest]
12/20
* removed extra {},,,,,,, from each tailing [Lupus]
* Corrected job requirements for some garments [celest]
* Corrected skill tree requirements for 3 Peco Lord knight skills [celest]
* Updated item 569 -> it's a Red potion given to novices if they pass the
training grounds test [celest]
12/18
* Lord Knight's Concentration can now be used with any weapon [Aria]
* Changed few God-items to fit kRO 12/7/04 Patch [Aria]
- Reverted by Celest (sorry, but it's already updated ^^;)
* Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus]
* Found one missing item N 569, looks like red Potion. Added a temp plug
fixed typo bolt -> Bolt in one scroll [Lupus]
BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc)
so if u need it just tell me
12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
to midas
* Removed elunium and oridecon from produce_db, thanks to Draco
12/14 * Changed 'Parasite' to non-moving [celest]
12/12 * Removed unuseable skills from skill_tree.txt [celest]
12/11 * Corrected item_db - Wedding rings should give all 3 skills [celest]
12/9 * Removed some unused skills from skill_tree.txt [celest]
12/8 * Capitalised horn_Card in item_db [celest]
12/7 * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus]
* Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest]
* Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger,
Poison Knife [celest]
* Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest]
* Corrected some item_db typos, thanks to DracoRPG
12/6 * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena
12/5 * Edited skill_nocast_db - the skills should be useable outside GvG maps even
if woe is on [celest]
12/3 * corrected Spider Web's maximum level [celest]
* Removed Soul Drain from Professor's skill tree [celest]
* Updated Stunner's job - Acolytes and monks should be able to use it too! [celest]
12/2 * Updated skill tree prerequisites for the new kRO skills [celest]
12/1 * Updated Poison React, Soul Change, Soul Burn [celest]
11/30 * Corrected bUnbreakable value in const.txt [celest]
* updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest]
11/29 * Updated skill_db for Quagmire, Fog Wall [celest]
11/28 * Fixed Wedding rings placement 2->136 [Lupus]
* Fixed mob Amon Ra stats/drops [shadow]
11/27 * Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow]
11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
TODO: Abrakadabra should also summon Monsters and even MVP by chance...
* Lowered max level of Oridecon Research skill from 10 to 5 [Lupus]
11/25 * Added element effects to const.txt. [celest]
Usage example: sc_start SC_Frost,30000,0;
to change the weapon element to Water for 30 seconds.
11/23 * Added temporary requirements for the new guild skills [celest]
11/22
* Changed weapon requirements for Sharp Shooting [celest]
* fixed job_db2.txt (,, -> ,) [Lupus]
* Adding 11/23 kRO's new skills [celest]
* Slim Potions requires empty test tube, not empty potion bottle *fixed* [shadow]
11/21
* added bClassChange to const.txt and added bClassChange,50; to azoth (.5% chance to transform monster into another.) [Valaris]
* added mob stats: 1027,Raptice [Lupus]
11/20
- Added deadly poison bottle to produce_db.txt [celest]
- Edited ASC_CDP in skill_require_db.txt
- Edited ASC_EDP in skill_cast_db.txt
11/17
- Corrected max level for cloaking in skill_tree.txt [celest]
11/16
- Item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus]
11/16
- Added BaseJob to const.txt [celest]
11/15
- Minor fix on wedding skills, to use 15% of SP/HP . [shadowlady]
- ?
11/14
- Fixed Golden Thief Bug Mode!(+detects hidden) [Lupus]