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//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://hercules.ws/board/
//====================================================
//= Link~u! <description> <link to wiki/topic>
//= http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
//====================================================
//= Fields (TODO/INCOMPLETE)
//= arenas: ({
//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
//= //- fillAnnounce (optional arena param)
//= })
battlegrounds: (
{
/* feature is not complete */
feature_off:true
/* character variable for global bg delay */
global_delay_var: "BG_Delay_Tick"
/* how many seconds to consider a player "afk" and kick him out? */
maximum_afk_seconds: 30
/* one can add as many as he wishes */
/* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
arenas: ({
name: "Tierra Gorge" //must match the name in client files
event: "Tierra_BG2::OnPlayerListReady"
allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
win: 3
loss: 1
draw: 1
}
minPlayers: 6 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "Flavius" //must match the name in client files
event: "start#bat_b01::OnPlayerListReady"
allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
win: 9
loss: 3
draw: 3
}
minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 80 and up)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
win: 5
loss: 1
draw: 1
}
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 60~79)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 60
maxLevel: 79
reward: {/* amount of badges awarded on each case */
win: 2
loss: 0
draw: 1
}
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 59 and below)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 1
maxLevel: 59
reward: {/* amount of badges awarded on each case */
win: 1
loss: 0
draw: 0
}
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
}
)
})
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