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// eAthena - Log Configuration File
// Enable Logs?
// 1 - Log all events.
// Or, determine what to log by adding up the different events:
// 0002 - Log trades
// 0004 - Log vending transactions
// 0008 - Log items drop/picked by players
// 0016 - Log items drop/looted by monsters
// 0032 - Log NPC transactions (buy/sell)
// 0064 - Log Script generated transactions (items deleted/acquired through quests)
// 0128 - Log items stolen from mobs (Steal/Gank)
// 0256 - Log player-used items.
// 0512 - Log MVP prize items
// 1024 - Log player created/deleted items (through @/# commands)
// Example: Log trades+vending+script items+created items: 2+4+64+1024:
// enable_logs: 1094
enable_logs: 1
// Use MySQL Logs? (SQL Version Only)
sql_logs: 0
// LOGGING FILTERS [Lupus]
//=============================================================
//if any condition is true then the item will be logged
//0 = Don't log at all
//1 = Log any item
//Advanced Filter Bits by item type: ||
//0002 - Healing items (0)
//0004 - Etc Items(3) + Arrows (10)
//0008 - Usable Items(2) + Lures,Scrolls(11)
//0016 - Weapon(4)
//0032 - Shields,Armor,Headgears,Accessories,etc(5)
//0064 - Cards(6)
//0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//0256 - Log expensive items ( >= price_items_log)
//0512 - Log big amount of items ( >= amount_items_log)
//1024 - Log refined items (if their refine >= refine_items_log )
//2048 - Log rare items (if their drop chance <= rare_items_log )
//Examples: (log filters)
//log_filter: 1 = logs ANY items
//log_filter: 2 = logs only HEALING items
//log_filter: 4 = logs only Etc Items and Arrows
//log_filter: 64 = logs only Cards
//log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
//log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
//etc
log_filter: 1
// Log Items which Refine >= refine_items_log
refine_items_log: 5
// Log Items whith min drop rate <= rare_items_log
//1 = 0.01%, 100 = 1% drop chance, etc
rare_items_log: 100
//don't log it if the current item price < price_items_log
price_items_log: 1000
//don't log it if the current item amount < amount_items_log
amount_items_log: 100
//=============================================================
// Log Dead Branch Usage
log_branch: 0
// Track Zeny Changes
// Filter settings
// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolut logging zeny value
log_zeny: 0
// Log MVP Monster Drops
//Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
log_mvpdrop: 0
// Log GM Commands (set to minimum level of Logged Commands)
log_gm: 40
// Log NPC 'logmes' commands
log_npc: 0
// Log CHAT (currently only: Party, Guild, Whisper)
// LOGGING FILTERS [Lupus]
//=============================================================
//0 = Don't log at all
//1 = Log any chat messages
//Advanced Filter Bits: ||
//2 - Log Whisper messages
//3 - Log Party messages
//4 - Log Guild messages
//5 - Log Common messages (not implemented)
//6 - Don't log when WOE is on
//Example:
//log_chat: 1 = logs ANY messages
//log_chat: 6 = logs both Whisper & Party messages
//log_chat: 8 = logs only Guild messages
//log_chat: 18 = logs only Whisper, when WOE is off
log_chat: 0
// Dead Branch Log Table
log_branch_db: branchlog
// Drops & Pickups Table
log_pick_db: picklog
// Zeny Table
log_zeny_db: zenylog
// MVP Drop Table
log_mvpdrop_db: mvplog
// GM Log Table
log_gm_db: atcommandlog
// NPC Log Table
log_npc_db: npclog
// CHAT Log Table
log_chat_db: chatlog
// Dead Branch Log File
log_branch_file: log/branchlog.log
// Drops & Pickups Log File
log_pick_file: log/picklog.log
// Zeny Log File
log_zeny_file: log/zenylog.log
// MVP Drop File
log_mvpdrop_file: log/mvplog.log
// GM Log File
log_gm_file: log/atcommandlog.log
// NPC Log File
log_npc_file: log/npclog.log
// CHAT Log File
log_chat_file: log/chatlog.log
import: conf/import/log_conf.txt
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