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//      ______  __    __                                 
//     /\  _  \/\ \__/\ \                                
//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_ 
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
//  _   _   _   _   _   _   _     _   _   _   _   _   _
// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
//   would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes

// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0

// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0

// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no

// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
// Default: yes [Kevin]
player_skillup_limit: yes

// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no

// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no

// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes

// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
player_invincible_time: 5000

// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
natural_healhp_interval: 6000

// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
natural_healsp_interval: 8000

// Automatic healing skill's time interval. (in milliseconds) (Note 3)
natural_heal_skill_interval: 10000

// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50

// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190

// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300

// Maximum HP. (Default is 1000000) (Note 3)
max_hp: 1000000

// Maximum SP. (Default is 1000000) (Note 3)
max_sp: 1000000

// Max limit of char stats. (agi, str, etc.)
max_parameter: 99

// Same as max_parameter, but for baby classes.
max_baby_parameter: 80

// Max armor def/mdef 
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99

// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0

// Max weight carts can hold. (Note 3)
max_cart_weight: 8000

// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000

// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no

// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes


// If set, when A accepts B as a friend, B will also be added to A's friend 
// list, otherwise, only A appears in B's friend list.
friend_auto_add: no

// Are other requests accepted during [various things[party,guild]] a request or not?
// It does not accept by no accepted by yes.
invite_request_check: yes

// Players' will drop a 'Skull' when killed?
// 1 - Dropped only in PvP maps
// 2 - Dropped in all situations
// 0 - Disabled
bone_drop: 0

// Do mounted (on Peco) characters increase their size
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//	and Baby Classes on Peco have Medium Size
character_size: 0