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// ______ __ __
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is not limited to 60k (see below)
// Other Information:
// All values are limited to a number between 0 and 60k
// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// If someone steals (gank/steal skills), show name in party? (Note 1)
show_steal_in_same_party: no
// Interval before updating the party-member map mini-dots (milliseconds)
party_update_interval: 1000
// Method used to update party-mate hp-bars:
// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
// 1: eAthena - bar is updated with the party map dots (up to 1 second delay)
party_hp_mode: 0
// When 'Party Share' item sharing is enabled in a party,
// tell the picker which party-member received the item? (Note 1)
show_party_share_picker: no
// Method of distribution when item party share is enabled in a party:
//
// 0: Normal (item goes to a random party member)
// 1: Item Share is disabled for non-mob drops (player/pet drops)
// 2: Round Robin (items are distributed evenly and in order among members)
// 3: 1+2
party_item_share_type: 0
// Is exp sharing disabled for idle members in the party?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no
// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
// If a party uses a skill with penalties do they apply? (Note 1)
party_skill_penalty: yes
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