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// ______ __ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
pk_mode: no
//Enable manner/karma system?
manner_system: yes
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
pk_min_level: 55
// For PK Server Mode. It specifies the maximum level difference between
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0
// Allow muting of players?
muting_players: yes
// Display player skill errors in console? (for debug only) (default: off) (Note 1)
player_skill_log: off
// Display monster skill errors in console? (for debug only) (default: off) (Note 1)
monster_skill_log: off
// Display battle log? (for debug only) (default: off) (Note 1)
battle_log: off
// Display save log? (for debug only) (default: off) (Note 1)
save_log: off
// Display errors? (for debug only) (default: off) (Note 1)
error_log: on
// Display other stuff? (for debug only) (default: off) (Note 1)
etc_log: off
// You can turn the following 5 settings off if you don't need them,
// or if you're experiencing problems with GRF loading
//
// Override item names from GRF file? (Note 1)
item_name_override_grffile: no
//
// Override item equip positions from GRF file? (Note 1)
item_equip_override_grffile: no
//
// Override item slots from GRF file? (Note 1)
item_slots_override_grffile: no
//
// Override 'indoors' mapflags from GRF file? (Note 1)
indoors_override_grffile: no
//
// Override SP used per level from GRF file? (Note 1)
// Turn this off if you have a customised skill_require_db.txt
skill_sp_override_grffile: no
//
// Read card illustrations from GRF file? (Note 1)
cardillust_read_grffile: yes
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
warp_point_debug: no
// Choose if server begin with night (yes) or day (no)
night_at_start: no
// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
day_duration: 0
// Define duration in msec of the night (default: 1800000 = 30 min)
// Set to 0 to disable night cycle (but not @night GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
night_duration: 0
// Using duel on pvp-maps
duel_allow_pvp: no
// Using duel on gvg-maps
duel_allow_gvg: no
// Allow using teleport/warp when dueling
duel_allow_teleport: no
// Autoleave duel when die
duel_autoleave_when_die: yes
// Delay between using @duel in minutes
duel_time_interval: 60
// Determines max number of characters that can stack within a single cell.
// NOTE: For this setting to make effect you have to use a server compiled with
// Cell Stack Limit support (see src/map/map.h)
cell_stack_limit: 1
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