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// ______ __ __
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------
// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
vending_max_value: 1000000000
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
// When a tax is applied, the item's full price is charged to the buyer, but
// the vender will not get the whole price paid (they get 100% - this tax).
vending_tax: 200
// Show the buyer's name when successfully vended an item
buyer_name: yes
// Forging success rate. (Note 2)
weapon_produce_rate: 100
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
// Do produced items have the maker's name on them? (Note 4)
// 0x01: Produced Weapons
// 0x02: Produced Potions
// 0x04: Produced Arrows
// 0x08: Produced Holy Water
// 0x10: Produced Deadly Potions
// 0x80: Other produced items.
produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1)
dead_branch_active: yes
// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
random_monster_checklv: yes
// Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
ignore_items_gender: yes
// Item check? (Note 1)
// On map change it will check for items not tagged as "available" and
// auto-delete them from inventory/cart.
// NOTE: An item is not available if it was not loaded from the item_db or you
// specify it as unavailable in db/item_avail.txt
item_check: no
// How much time must pass between item uses?
// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
item_use_interval: 100
//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
//For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 50
// Enable autospell card effects to stack?
// NOTE: Different cards that grant the same skill will both
// always work independently of each other regardless of setting.
autospell_stacking: no
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