|
|
Date Added
2006/08/24
* Added setting clear_skills_on_warp to specify when a character's
land-based skills are deleted when the caster changes maps. Defaults to all
types (skill.conf). [Skotlex]
* The previous setting now obsoletes traps_setting &2, which now can only
be 0/1. [Skotlex]
2006/08/21
* Removed config setting "muting_players", and expanded the manner_system
config to specify how having negative manner (mute) affects a player (see
battle/misc.conf). [Skotlex]
* Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
if 2 is used, it makes killing players give you a loss of 5 manner points.
[Skotlex]
2006/08/18
* Added monster_ai&128 to make aggressive mobs ignore that behaviour of
always picking Homun targets above player targets regardless of who is
closer. [Skotlex]
* Added guild_aura (skill.conf) setting so you can specify when it works
and if it works on the guild-master itself. Defaults to working all the
time on everyone except GM. [Skotlex]
2006/08/14
* Removed support for negative autosave intervals, instead added a
minsave_interval setting which specifies which is the minimum time between
character saves. Default to 100ms (map_athena.conf). [Skotlex]
* Modified emergency_call setting to allow for more specific configuration
(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
skill.conf for details. [Skotlex]
2006/08/10
* Removed setting mob_ghostring_fix [Skotlex]
* Changed setting attack_attr_none to affect all neutral-element attacks.
Basicly, this setting is now used to determine who can hit for full damage
always when using neutral-attacks (defaults to non-players) [Skotlex]
2006/08/09
* Change the default of attack_attr_none to all classes except players.
This means that pet/mobs/homun will always do normal attacks with
no-element modifiers (but elemental reduction cards still apply) [Skotlex]
2006/08/08
* Removed config settings display_delay_skill_fail and
display_snatcher_skill_fail, replaced them with display_skill_fail, which
can be used to determine whether you hide ALL skill-failed messages, those
from delay, those from Snatcher or those from Envenom (battle/skill.conf)
[Skotlex]
2006/08/07
* Added config force_random_spawn which overrides the spawn-files defined
coordinates to make all mobs always spawn randomly on the map. [Skotlex]
* SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
2006/08/04
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
enable_critical (defaults to specify only players), mob_critical_rate and
critical_rate. The last applies to all non-mobs and non-players
(battle/battle.conf) [Skotlex]
* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
mob_warp which specifies which types of warp can a mob step into
(battle/monster.conf) [Skotlex]
* Changed name of the setting log_pick to log_filter since that's what it
does now. [Skotlex]
* Modified enable_logs so that instead of a 0/1 setting, you can specify
which kind of events to log (so you can use a combination), see log_athena
for the bitmask configuration. [Skotlex]
* Cleaned a bit the contents of log_athena.conf
2006/08/02
* Updated status_cast_cancel to also include silence (so the cast bar is
cancelled if you are silenced during it) [Skotlex]
2006/08/01
* merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
and Coltaro for the code. [Skotlex]
* Expanded setting debuff_on_logout so that &1 removes negative buffs and
&2 removes positive buffs. [Skotlex]
* Added battle config file status.conf, moved some settings from skill.conf
and battle.conf to it since they are entirely Status-Change related.
[Skotlex]
2006/07/27
* Added config setting party_update_interval so you can specify how often
the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
* Removed a bunch of broken comments in skill.c [Skotlex]
|