Date Added
2006/10/16
* Added &16 to the default of the emergency_call setting (skill.conf)
[Skotlex]
2006/10/12
* Added Homunculus atcommands [Playtester]
2006/10/11
* Removed useless inter_athena settings (they were doing absolutely
nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id,
use_new_sql_db [Skotlex]
2006/10/06
* status_cast_cancel is now a type 4 (object bitmasks) setting
(status.conf). [Skotlex]
2006/10/06
* Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
2006/10/03
* Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
skills is reduced now (when enabled) by AGI instead of DEX, which makes a
lot more sense than DEX. [Skotlex]
2006/09/25
* Removed config setting allow_atcommand_when_mute as it's no longer used
(see manner_system in misc.conf for it's replacement) [Skotlex]
2006/09/19
* Removed setting ban_spoof_namer (as now invalid chat packets just cause
the sending character to be disconnected). [Skotlex]
2006/09/18
* The new socket update code includes support for two new config settings
(packet_athena.txt): frame_size, which can be used to alter the logic
packet-size allowed by the code, and mode_neg, which when set to yes, sets
TCP_NODELAY on all connections (defaults to yes). [Skotlex]
* Due to a recent update of how cards/equipment status change defense
works, the max sc resistance settings (battle/status.conf) no longer apply
to them. [Skotlex]
2006/09/16
* Added monster_ai&256. When set, a monster will pick a random starting
position to begin checking versus it's skills, otherwise, it will always
begin checking from the beginning. [Skotlex]
2006/09/15
* Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex]
2006/09/14
* Adjusted gvg long damage rate to 80%, magic damage rate to 60%
(battle/guild.conf) [Skotlex]
2006/09/12
* Changed back the default of case-sensitive to ON since it shouldn't be
such a bad performance hog now. [Skotlex]
* case_sensitive is now off by default due to performance issues
(login_athena.conf). [Skotlex]
2006/09/11
* Corrected name of config settings pc_luk_status_def, mob_luk_status_def
(status.conf) [Skotlex]
* Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
* Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
2006/09/09
* Removed noteleport flags from Geffenia maps [Playtester]
2006/09/08
* Removed sg_miracle_skill_duration, replaced it with
sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
a range for the duration of the skill. [Skotlex]
* Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex]
2006/09/07
* Changed the default of sg_angel_skill_ratio to 10 based on recent
information from Tharis. [Skotlex]
* Added sg_angel_skill_ratio to specify rate at which the Angel skill
triggers. [Skotlex]
* Increased duration of Miracle of the Sun/Moon/Stars to one hour.
[Skotlex]
* Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious]
2006/09/06
* Reverted back the default view/chase range of mobs to 100% since eA now
uses square view areas, like Aegis. [Skotlex]
2006/09/05
* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
which can be used to specify what kind of info should be displayed from a
mob. Current options are two different formats for Hp display, and current
level (monster.conf). [Skotlex]
2006/08/31
* Added setting attack_walk_delay which specifies whether a character
should (or not) be able to move inmediately after starting a normal attack
(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
* Corrected battle config name max_walk_rate, it should be named
max_walk_speed. [Skotlex]
2006/08/29
* monster_ai&1 now only signals whether mobs should update their target
cell while chasing more frequently (rather than being state-driven like
Aegis) [Skotlex]
* Changed the defaults of view_range_rate and chase_range_rate to 120 to
aproximate better Aegis's view ranges (which are square areas and not
circles), so eA's default of 100 leads to a circular area contained
within a 21x21 square zone (what Aegis uses), by using 20%, the circular
area increases range to 12, which better approximates Aegis's 21x21 area.
[Skotlex]
2006/08/24
* Changed the default of clear_skills_on_death to 0 [Skotlex]
* Added setting clear_skills_on_warp to specify when a character's
land-based skills are deleted when the caster changes maps. Defaults to all
types (skill.conf). [Skotlex]
* The previous setting now obsoletes traps_setting &2, which now can only
be 0/1. [Skotlex]
2006/08/21
* Removed config setting "muting_players", and expanded the manner_system
config to specify how having negative manner (mute) affects a player (see
battle/misc.conf). [Skotlex]
* Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
if 2 is used, it makes killing players give you a loss of 5 manner points.
[Skotlex]
2006/08/18
* Added monster_ai&128 to make aggressive mobs ignore that behaviour of
always picking Homun targets above player targets regardless of who is
closer. [Skotlex]
* Added guild_aura (skill.conf) setting so you can specify when it works
and if it works on the guild-master itself. Defaults to working all the
time on everyone except GM. [Skotlex]
2006/08/14
* Removed support for negative autosave intervals, instead added a
minsave_interval setting which specifies which is the minimum time between
character saves. Default to 100ms (map_athena.conf). [Skotlex]
* Modified emergency_call setting to allow for more specific configuration
(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
skill.conf for details. [Skotlex]
2006/08/10
* Removed setting mob_ghostring_fix [Skotlex]
* Changed setting attack_attr_none to affect all neutral-element attacks.
Basicly, this setting is now used to determine who can hit for full damage
always when using neutral-attacks (defaults to non-players) [Skotlex]
2006/08/09
* Change the default of attack_attr_none to all classes except players.
This means that pet/mobs/homun will always do normal attacks with
no-element modifiers (but elemental reduction cards still apply) [Skotlex]
2006/08/08
* Removed config settings display_delay_skill_fail and
display_snatcher_skill_fail, replaced them with display_skill_fail, which
can be used to determine whether you hide ALL skill-failed messages, those
from delay, those from Snatcher or those from Envenom (battle/skill.conf)
[Skotlex]
2006/08/07
* Added config force_random_spawn which overrides the spawn-files defined
coordinates to make all mobs always spawn randomly on the map. [Skotlex]
* SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
2006/08/04
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
enable_critical (defaults to specify only players), mob_critical_rate and
critical_rate. The last applies to all non-mobs and non-players
(battle/battle.conf) [Skotlex]
* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
mob_warp which specifies which types of warp can a mob step into
(battle/monster.conf) [Skotlex]
* Changed name of the setting log_pick to log_filter since that's what it
does now. [Skotlex]
* Modified enable_logs so that instead of a 0/1 setting, you can specify
which kind of events to log (so you can use a combination), see log_athena
for the bitmask configuration. [Skotlex]
* Cleaned a bit the contents of log_athena.conf
2006/08/02
* Updated status_cast_cancel to also include silence (so the cast bar is
cancelled if you are silenced during it) [Skotlex]
2006/08/01
* merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
and Coltaro for the code. [Skotlex]
* Expanded setting debuff_on_logout so that &1 removes negative buffs and
&2 removes positive buffs. [Skotlex]
* Added battle config file status.conf, moved some settings from skill.conf
and battle.conf to it since they are entirely Status-Change related.
[Skotlex]
2006/07/27
* Added config setting party_update_interval so you can specify how often
the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
* Removed a bunch of broken comments in skill.c [Skotlex]