Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
Progess: 0%
Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
Assigned: N/A
Progess: 0%
Problem: You can hit yourself with your own spider web.
Assigned: N/A
Progess: 90% - should be fixed, but please test!
Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
Assigned: Celest
Progess: 100% (Yep... would be better to use party hp view)
Note: Could it be fixed using the party hp view?
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that has to do with the client...
Problem: With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that also has to do with the client...
Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned: N/A
Progess: 0%
Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer
Progess: 0%
Problem: When athena is run in linux it creates core files which takes 300 megs.
Assigned: N/A (it's not a bug, those core files are createt on every server crash)
Progess: 0%
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progress: 0%
Problem: MVP cast spells w/o showing "prepare cast line"
Assigned: N/A
Progress: 0%
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned: N/A
Progress: 0%
Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A
Progress: 0%
DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned: N/A
Progress: 0%
Problem: mob_aval clone bug crashes client
Assigned: N/A
Progress: 0%
spawn mob 1600..
also
add a flag to the monsters defs
for example
1002,1039 // makes a poring a bapho
if it's like that nothing happens
but if you do this
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
Problem: The last line of NPC files isn't read, or is mis-handled
Assigned: N/A
Progress: 0%
Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
Problem: Berserk disallows you to talk and never turns off
Assigned: N/A
Progress: 0%
Notes: Doesn't it stop when you have only 100 hp left? [Celest]
Problem: Auto Berserk doesn't automatically start when you get < 25% HP
Assigned: N/A
Progress: -
Notes: It works differently now, you have to use it once to *allow* it to
activate, and once again to stop it from activating. ^^; [Celest]
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned: N/A
Progress: 0%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned: N/A
Progress: 0%
Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned: N/A
Progress: 0%
Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array
Assigned: N/A
Progress: 0%
battle.c:549:Bounds error: array reference (16) outside bounds of the array.
battle.c:549: Pointer value: 0x1ceda808
battle.c:549: Object `calloc':
battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
battle.c:549: Size: 64 bytes
battle.c:549: Element size: 4 bytes
battle.c:549: Number of elements: 16
battle.c:549: Created at: malloc.c, line 23
battle.c:549: Storage class: heap
battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
battle.c:3078: Pointer value: 0x1ceda848
battle.c:3078: Object `calloc':
battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
battle.c:3078: Size: 64 bytes
battle.c:3078: Element size: 4 bytes
battle.c:3078: Number of elements: 16
battle.c:3078: Created at: malloc.c, line 23
battle.c:3078: Storage class: heap