Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
Progess: 0%
Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
Assigned: N/A
Progess: 0%
Problem: You can hit yourself with your own spider web.
Assigned: N/A
Progess: 90% - should be fixed, but please test!
Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
Assigned: Celest
Progess: 100% (Yep... would be better to use party hp view)
Note: Could it be fixed using the party hp view?
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that has to do with the client...
Problem: With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that also has to do with the client...
Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned: N/A
Progess: 0%
Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer
Progess: 0%
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progress: 0%
Problem: MVP cast spells w/o showing "prepare cast line"
Assigned: N/A
Progress: 0%
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned: MouseJstr
Progress: 75%
In many cases, this is due to horrible performance
under MySQL
Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A
Progress: 0%
DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned: N/A
Progress: 0%
Problem: mob_aval clone bug crashes client
Assigned: N/A
Progress: 0%
spawn mob 1600..
also
add a flag to the monsters defs
for example
1002,1039 // makes a poring a bapho
if it's like that nothing happens
but if you do this
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
Problem: The last line of NPC files isn't read, or is mis-handled
Assigned: N/A
Progress: 0%
Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
Problem: Berserk disallows you to talk and never turns off
Assigned: N/A
Progress: 0%
Notes: Doesn't it stop when you have only 100 hp left? [Celest]
Problem: Auto Berserk doesn't automatically start when you get < 25% HP
Assigned: N/A
Progress: -
Notes: It works differently now, you have to use it once to *allow* it to
activate, and once again to stop it from activating. ^^; [Celest]
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned: MouseJstr
Progress: 100%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned: MouseJstr
Progress: 100%
Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned: N/A
Progress: 0%
Only happens during crashes..
Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array
Assigned: N/A
Progress: 0%
battle.c:549:Bounds error: array reference (16) outside bounds of the array.
battle.c:549: Pointer value: 0x1ceda808
battle.c:549: Object `calloc':
battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
battle.c:549: Size: 64 bytes
battle.c:549: Element size: 4 bytes
battle.c:549: Number of elements: 16
battle.c:549: Created at: malloc.c, line 23
battle.c:549: Storage class: heap
battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
battle.c:3078: Pointer value: 0x1ceda848
battle.c:3078: Object `calloc':
battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
battle.c:3078: Size: 64 bytes
battle.c:3078: Element size: 4 bytes
battle.c:3078: Number of elements: 16
battle.c:3078: Created at: malloc.c, line 23
battle.c:3078: Storage class: heap
Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
Quests, Banks, etc wipe when you create a new character
We had no such a bug before, but Freya has it. Probably it soaked into eA with
Freya optimizations code...
Assigned: N/A
Progress: 0%
Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
but some chars contain its ID and Guild Memebers Table isn't empty.
(probably can't get real Last used ID)
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
i.g. Item usage, movement, etc.
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
walk trough the wall. (even at the level of 10th)
Assigned: N/A
Progress: 0%