The format of to-do list items is:
Description - A description of the task
Status - The status of the task. The possible values are Pending and Completed
Assignee - The nickname of the person whom is assigned the task
Notes - Miscellaneous notes concerning the task
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Only the to-do list for the flat-file module should contain tasks concerning database corrections because databases changes for the SQL module are inherited from the flat-file module.
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1.
Description: Fix the equip field values in item_db
Status: Pending
Assignee: NONE
Notes: <Valaris> i know the equip values in item_db are ****ed <Valaris> not ****ed <Valaris> but supernovice equip is
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2.
Description: Change monster summoning commands so they summon 1 monster if a quantity isn't specified
Status: 50%
Assignee: NONE
Notes: Will work with just mob_id/name specified (ie @monster poring)
need to make it work with mob_id and name (ie @monster poring test) - Valaris
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5.
Description: Checking help.txt (main directory, conf directory, doc directory) with atcommand.c
Status: Pending
Assignee: None
Notes: In doc directory, do a help.txt for explaination of all commands.
In conf directory, do a help.txt for displaying the resume of each command in chat windows of the client
(chat windows does support more than 200 lines).
In main directory, suggestion to delete it.
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6.
Description: Update produce_db
Status: Pending
Assignee: None
Notes: The Alchemist Forging items were recently changed. The DB needs to be edited and if needed, source to be modified
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7.
Description: novice.txt: new_1-4.gat,60,149,4 script Helper 55
This NPC gives infinite items and zenys.
Status: Completed
Assignee: Yor
Notes: If you clicks on 'cancel' button or quits the game to come back, you can have infinite zenys and items.
So, we must save (in a variable) when the npc gives items/zenys and don't given them again.
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8.
Description: scripts, register variables and job 1
When you become job 1, reset all variables of OTHER jobs too to save register memory.
Status: Pending
Assignee: None
Notes: None
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9.
Description: @mapspy <map> <on/off> command
Status: Pending
Assignee: None
Notes: to receive any messages of all characters on a specifical map.
don't send duplicate messages if already @guildspy ou @partyspy
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10.
Description: Pet Skills.
Status: 90%
Assignee: Valaris
Notes: Don't touch pet.c, pet.h, or pet dbs.
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11.
Description: Add kRO server side friends list.
Status: 80%
Assignee: davidsiaw
Notes: Got most of the packets. Except the ones that tell the client that a player is online and tell the client to give messages.
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12.
Description: Updating the 'gmcommands.html' with actual commands.
Status: Pending
Assignee: None
Notes: NONE
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13.
Description: On PVP map, don't count a 'GM HIDE' GM (2 normal players + 1 HIDE GM: 2/2, not 3/3).
Status: Pending
Assignee: None
Notes: NONE
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14.
Description: Add encrypted password option in login-server.
Status: Blocked, no solution without limited client version.
Assignee: Yor
Notes: It's impossible to use encrypted password in the account file, if we want to authorise all client version.
Some clients use a (random) md5key and send a composed encrypted of the password.
So, these clients send a different encrypted password based on plain text password at every connection.
If the password is encrypted, we can not more compare with plain text.
The other solution can be to not authorise these clients. But, that will probably be the futur of ALL clients.
Reduce possibilities of client version isn't a good idea for the futur and for the compatibility (like use only plain text password client version).
Save in account the plain text and the encypted version use more memory for nothing, and don't add security.
Conclusion:
If you want protected your password, you must:
- protected you account file
- never send a password outside the server
- use only encypted client version (that send an encrypted password to server).
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15.
Description: Create all reloaddb command in ladmin.
Status: Affected
Assignee: Yor
Notes: NONE
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16.
Description: Create a shutdown + time command in ladmin.
Status: Affected
Assignee: Yor
Notes: NONE
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17.
Description: Create a kickall command in ladmin.
Status: Affected
Assignee: Yor
Notes: NONE
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18.
Description: Create listban/listok command in ladmin.
Status: Completed
Assignee: Yor
Notes: NONE
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19.
Description: Login-server: create a first anti-hack system versus multiple connections trying.
Status: Affected
Assignee: Yor
Notes: Set on IP.
An option to set number of connections before to block (number_of_try_before_block)
An option to set number of second where the tries must be done (within_seconds_for tries)
An option to set the time of impossible connection after block (blocked_time_in_minutes)
About wrong password, add:
dynamic_pass_failure_ban_time: 5 (duration of ban, in minutes)
dynamic_pass_failure_ban_how_many: 3 (number of tries before to ban)
dynamic_pass_failure_ban_how_long: 60 (inside time where the tries must be done before to ban, in sec)
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20.
Description: Create @unban and @unblock GM command.
Status: Completed
Assignee: Yor
Notes: NONE
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21.
Description: Fix @nuke GM command.
Status: Completed
Assignee: Valaris
Notes: If you nuke a mounted Knight/Crusader they lose Peco but see it in the equip.window.
And can't get another one.
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22.
Description: Adding GM command @guildmaster <playername>
Status: Pending
Assignee: MC_Cameri
Notes: Guild Master turns another member of his guild into Guild Master.
MC Cameri: It will now be called @swapgm, meaning swap of guild master.
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23.
Description: In Guilds folder change all checkcart -> checkcart(0)
Status: Completed?
Assignee: Aria
Notes: All checkcart were in the old/ folder o_O?
Because just "checkcart" always returns 0. (All common Kafras&breeder have been already fixed)
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24.
Description: In script.c parser should be fixed to allow argumentless functions return value.
Status: Pending
Assignee: None
Notes: Functions like "checkcart", "checkfalcon", "checkriding" don't return value if used without agruments or without "()".
Example: 'checkcart' always return Zero (because the parser doesn't recognize it as a function!)
Example: 'checkcart()' map server doesn't load (because argless funcs aren't in use)
As a temp fix Lupus added "*" in script.c in "checkcart", "checkfalcon", "checkriding" definitions.
To be able running them with any fake arg. i.e. checkcart(0) works fine!
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25.
Description: Create a LAN management, 1 by server
Status: Affected
Assignee: Yor
Notes: 1 computer can be on multiple LAN. So, each server must have 1 LAN definition.
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26.
Description: @ban/@block must be usable when player is offline
Status: Completed
Assignee: Yor
Notes: NONE
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27.
Description: When it's night, inscreasing spawn of undeads
Status: Pending
Assignee: None
Notes: Variable 'night_flag' is 0 if it's day, or 1 if it's night.
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28.
Description: in ladmin, create a method for account with spaces
Status: Completed
Assignee: Yor
Notes: use "<account name>" or '<account name>'.
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29.
Description: @(un)ban/@(un)block: reduction of number of packets
improvement of messages
Status: Completed
Assignee: Yor
Notes: None.
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30.
Description: Create (un)ban/(un)block in ladmin to be similar with GM command
Status: Completed
Assignee: Yor
Notes: None.
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31.
Description: Packet 0x3831 need too much size! IMPORTANT to found a solution!
It's cause of crashes or freeze of servers (char or map).
Status: Pending
Assignee: None
Notes: When map-server do a connection to char-server, this packet is send (C->M). Example of display (1 connection!):
socket #5:
wdata (size: 131072 bytes) need to be expanded.
wdata is actually used for 111654 bytes (free bytes: 19418).
packet 0x3831 need mode space (size of the packet: 12332).
wdata expanded to 262144 bytes.
socket #5:
wdata (size: 262144 bytes) need to be expanded.
wdata is actually used for 234974 bytes (free bytes: 27170).
packet 0x3831 need mode space (size of the packet: 12332).
wdata expanded to 524288 bytes.
Additional note: there is only 63 guilds on this server...
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32.
Description: Management of PM ignore for wisps
Status: Completed
Assignee: Yor
Notes: None.
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33.
Description: Add a GM info hacker minimum level parameter
Status: Completed
Assignee: Yor
Notes: first use: spoof namer
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34.
Description: Create @makepet to create directly a pet
Status: Pending
Assignee: None
Notes: NONE
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35.
Description: In dungeon, set night for people. In shop, set day for people.
Status: Assigned
Assignee: Yor
Notes: work like variable 'night_flag' is 0 if it's day, or 1 if it's night.
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36
Description: Create your limited time.... but an option can be good :)...
Status: Completed
Assignee: Yor
Notes: NONE
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42.
Description: @uptime - how long as the server been up?
Status: Pending
Assignee: MouseJstr, MC Cameri
Notes:
MC Cameri: This is done already in OA, wait for merge.
Aria: I said that, but they told me it was BROKED!
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43.
Description: map aliases -
create virtual copies of maps but don't require
changes to the client to support it
Status: 80% done
Assignee: MouseJstr
Notes
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47.
Description: different max aspd for players and GM's
Status: Pending
Assignee: MouseJstr
Notes:
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49
Description: Add @chareffect - Done [MouseJstr]
set a persistant effect on another character
Add @chardisguise - done [MouseJstr]
set a persistant disguise effect on another character
Add @mobid
look up a monster by name - needed?
Add @petid
look up a pet by name
Add @chardye
Add @charhairstyle
Add @charhaircolor
Versions of dye hairstyle and haircolor fo other chars
Add @followme
make a character follow you.. including warps
Add @shuffle
re-arrange everybody on the map randomly
Add @dropall - done [MouseJstr]
takes all my possessions and throws them on the ground
Add @chardropall - done [MouseJstr]
takes all the players possessions and throws them on the ground..
Add @storeall - done [MouseJstr]
takes all my possessions and puts them in storage, leaving 500 zeny to let you take it all back out again
Add @charstoreall - done [MouseJstr]
takes all the players possessions and puts them in storage, leaving 500 zeny to let you take it all back out again
Add @skillid - lookup a skill by name - done [MouseJstr
Add @useskill - use a skill given the number or name - done [MouseJstr]
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50.
Description: New Guild Skills
Status: Pending
Assignee: NONE
Notes: use http://forums.emperium.org/viewtopic.php?t=43245 for a list
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51.
Description: Devilring
Status: Pending
Assignee: NONE
Notes: New mini-boss; find as much about it as possible including stats and drops
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52.
Description: LV4 Weapon Quests
Status: Pending
Assignee: NONE
Notes: Info here http://forums.emperium.org/viewtopic.php?t=39934 Use perm variables?
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53.
Description: Monster Pictures
Status: Pending
Assignee: NONE
Notes: WTF! http://forums.emperium.org/viewtopic.php?t=32998
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54.
Description: Wandering Singer
Status: Pending
Assignee: NONE
Notes: May have to spy on kRO to get more info. http://forums.emperium.org/viewtopic.php?t=32998
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55.
Description: Arena Points
Status: Pending
Assignee: NONE
Notes: points->item system; http://forums.emperium.org/viewtopic.php?t=32998
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56.
Description: kRO Account
Status: Pending
Assignee: NONE
Notes: Give us a kRO account, gm or whatever so we can spy =OOOOOOOO
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57.
Description: Baby Skills
Stats: Pending
Assignee: NONE
Notes: 1. Skills
- Come here, baby.
( Summons the adoptee )
- Mom, Dad, I love you.
( For 5 minutes, the parent characters will not have EXP penalty upon death )
- Mom, Dad, I want to see you.
( Summons the parents )
* For the summon skill, it works like wedding summon skill - it can only be done in areas where warps can be saved at.
2. EXP Sharing
- Only the parents and the child can EXP share; nobody else can be in the party. If any other person joins, the EXP share resets.
- If you move to a different map, the EXP share resets.
- The EXP returned is only 1/3rd of normal since both mother and father character has to be in the same party with the child.
3. Changes after adoption
- For the child character, the character becomes small.
4. What happens if parents divorce
- The parents can NEVER adopt another child ever again even after divorce + remarry.
- The character child continues to be as it is (meaning, even if the child no longer has a parent, he or she will continue to be the 'child'), and only 1 child can be obtained per character.
- Even if the child character is deleted, the parents can never get another child.
* This means, when you adopt a child character, DO IT CAREFULLY. For the entire history of your character, you can only, and I mean ONLY get one child character.
- The Child Adoption system now changes as following, so please make note of this:
* The adopted child cannot raise any stat to beyond 80. - Done [Celest]
* The adopted child will have 70% of MaxHP and MaxSP of normal characters. - Done [Celest]
* The adopted child cannot marry. - Done [Celest]
* "Mom, Dad, I love you" skill will only last 2 minutes instead of 5.
* The parents must be both LV 70 or above in order to adopt.
* The parents must be both LV 70 or above in order to share EXP as family.
* "Mom, Dad, I love you" skill will now take 10% of MaxSP instead of taking 1 SP.
- The wedding skills will now depend on percentage of MaxHP/MaxSP.
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58.
Description: Super novices max job level is now 99
Status: Pending
Assignee: NONE
Notes: http://forums.emperium.org/viewtopic.php?t=44856
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59.
Description Add a function where usable item bonuses
cannot stack. Eg, an item that gives you +1 str when used
again does not total to +2 str.
Status Pending
Assignee None
Notes None
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60.
Description Make it possible to set the selling
price of an item in a shop npc. If a selling price is not
present it uses the item_db and this can be selectable
by battleconf
Status Pending
Assignee None
Notes None
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61.
Description Make a battle_config option to cause, if
a user is logged in and somebody tries to log in again,
it logs them both out...
Status: Pending
Assignee None
Notes None
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62.
Description Make a battle_config option to disable auto-muting
Status: Pending
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63.
Description Can't unmute auto-muted people
Status: Pending
Assignee None
Notes None
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64.
Description Wedding skill recall.. should only have one active at a time
Status: Pending
Assignee None
Notes None
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65.
Description Wedding skill recall should work in noskill zone
Status: Pending
Assignee None
Notes None
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66.
Description re-add a better packet_db implementation
Status: Pending
Assignee nsstrunks
Notes None
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67.
Description the char server is a fricken dog...
Status: Pending
Assignee MouseJstr
Notes None
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68.
Description add no_mob_drops as a map flag
Status: Pending
Assignee None
Notes so that mobs don't drop shit in pvp arena's
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69.
Description add MvM map flag
Status: Pending
Assignee None
Notes for allowing a monster on monster arena
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70.
Description Redo the gm help files
Status Pending
Assignee MC_Cameri
Notes Do this after all @char commands are converted to # to
avoid any problems.
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71.
Description Make a way for NPC's to retrieve and set battle_flags
Status Pending
Assignee MouseJstr
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72.
Description Add a @rates command to summerize the current rates
Status Pending
Assignee MouseJstr
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73.
Description Added file based logging for all item movements
Status Pending
Assignee
All trades, storage movements, drops, purchases, creates, etc.. log it
all to a text file.
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74.
Description Add a spy-file
Status Pending
Assignee
All conversations.. broken out by who says them and who can hear
them.. to a text file
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75.
Description Make NPC's able to actually CAST a spell
Status Pending
Assignee
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76.
Description Add IP based masks for restricting GM powers
Status Pending
Assignee
Stealing my name/pass does not give you my powers
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