Date Added
03/13
* Added PvP/GvG check for Tiger Knuckle fist [celest]
* Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
* Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
to Alex14 [celest]
* Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
03/12
* Fixed Status Recovery dealing too short blind time on undead [celest]
* Fixed mobs not affected by Blind status [celest]
* Added an invalid id check check in map_id2sd [celest]
* Added sd check in clif_send [celest]
* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
- Should be made as an option of battle_athena.conf
03/11
* Fixed "--en/ja--" usage in 'monster' script not working properly, thanks
to sbilly [celest]
* Speedup player autosaving -- don't save guild castle data at the same time,
thanks to Alex14 [celest]
* Optimised guild castle saving when autosaving player data, thanks to Yor /
Freya (UPDATE: view above)
* Added sd check in mob_damage, thanks to sbilly [celest]
* Added Sage enchanting skills can only be cast on party members [celest]
* Fixed Magic Power not working for ground-targeted skills [celest]
* Fixed Frost Diver having double freezing chances [celest]
* Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
[celest]
* Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
* When casting cloaking stop displaying the skill title after its finished,
thanks to Battitude [celest]
03/09
* Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
thanks to Ser [celest]
* Changed the default stackdump creation folder from /save to /log [celest]
* Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
* Added HP and SP rate underflow checking [celest]
* Added stop auto attacking if no arrows were equipped [celest]
* Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
It's said that you can have only ONE bonus per hand...
* Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
Here's an easy way to test all items:
4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
* Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
You can use this query to "Clear nice save point of all jail/unjail abusers friends"
SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
03/08
* Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
chance [celest]
* Compacted some code for Deadly Poison [celest]
* Added DracoRPG's code for Soul Breaker - the magic attack part should work
as it should now, thanks! ^^ [celest]
* Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
* corrected status_change_timer as far as I understand the functionality
(better have a look at it, Celest), added a some security to prevent pending timers
* moved two variable declarations to scope start (mob.c and skill.c)
* Fixes Icewall can be directly cast on players and monsters -- also removes
the 'unsupported layout' message [celest]
* Added the new turbo_room and alde_tt to the maps config [celest]
* Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
* Reverted a jA change in event loading [celest]
03/07
* Added uptime logging support whenever the server closes, to enable change
the 0 to 1 in core.c [celest]
#define LOG_UPTIME 0
To-do: Add this as an option to log config
* Fixed 'make clean' not removing the .o files in /common [celest]
* Removed some unused code for Breaker and temporarily set Emperium to be
immune to Breaker [celest]
* Updated core and map-server to jA 1115~1137 [celest]
- Added monster_delay_damage to battle conf
- Increased some default settings in script conf
- Updated Brandish Spear, Soul Change, Soul Burn
- Updated Body Relocation (shorter distance)
- Added monster skill NPC_EXPLOSIONSPIRITS
- Corrected Mindbreaker level to 5
- Updated Meteor Assault to instant-cast
- Added command @users - shows the percentage of users in all maps
- Don't save status if the player is set for disconnection
- Added free block lock-checking system
- Added saving the processes' ID into [xx-server.pid]
- Fixed a memory leak with duplicate script labels
+ For more detailed logs check 'Readme-jap'
* Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
* Fixed Apple of Idun reading the wrong skill level and giving too much HP
[celest]
03/06
* Added new anti-hacker trade protection from Freya. [Lupus]
It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
* Misc fixes. [Lupus]
2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
actually impossible, because the checks handle the connection with the char server, not with users
anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
03/05
* Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
03/04
* Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
03/02
* Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
+ added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
* Fixed Emotion Flood (by Yor) [Lupus]
* SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
It wasn't working because STATE hasn't been cleared properly.
Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
03/01
* Effects from dancer/bard skills will stay for 20 seconds after leaving the
skill area [celest]
* Fixed /resetstate /resetskill being unuseable at all [celest]
* Fixed /mm /mapmove being useable by all players [celest]
* Fixed some compile errors in mob_once_spawn [celest]
* Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
02/28
* Fixed SQL Castle saving bugs [Lupus]
* Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
Eskadron [celest]
* Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
* Some rewrites on the passive guild skills effects [celest]
02/27
* Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
02/26
* Added jA's dummy socket to prevent fd crashes [celest]
* Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
- getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
- dispbottom (print message in the common chat window)
- recovery (restore MaxHP/SP and revives all players on the server)
- getpetinfo (returns pet's name, type, class, hunger, intimacy)
- globalmes (works like Announce, but outputs in the common chat window)
- jump_zero (reserved - for future compatibility)
- select (reserved - for future compatibility)
- getmapmobs (# mobs on a named map, use "this" for current map)
check script.c for their paremeters (in English)
02/25
* Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
02/24
* Re-added missing cart dupe-proof code. From Freya [Lupus]
* Some rewrites on Basilica [celest]
* Fixed another bad typo in skill list_num reading, thanks to orn [celest]
* Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
* Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
* mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
02/23
* Added bAddItemHealRate [celest]
* Fixed a crash if adding an offline player to a party, thanks to Alex14
[celest]
* Fixed a crash with Warp [celest]
* New Cards: Some fixes, revisions, additions [Lupus]
* Fixed char server crash when sending wisp with a "'" in the names [celest]
* Fixed Backstab not checking for and consuming arrows [celest]
* Fixed another bad typo causing @allskill to not add points into advanced job
skills [celest]
* Fixed a bad typo in status.c's StatusChangeTable [celest]
* Corrected Spiral Pierce's hits in the skill_db [celest]
* Moved /common/*.o into a obj folder when compiling [celest]
* Updated core and map server to jA 1094~1115 [celest]
- Added End_of_exam's Memory Manager for detecting memory problems.
To enable remove the // in malloc.c line 11
// #define USE_MEMMGR
- Added @npctalk and @pettalk
- Added support for jA's local zlib
- Fixed a bug with path search long
- Updated malloc.c to support Memwatch
- Added DB data loss detection
- Added db/skill_unit_db.txt
- Updated skill unit system
- Changed Waterball to the new timerskill system
~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
obviously ^^;)
Please test if there's any skills that might have suddenly stopped working,
thanks ^^;
02/22
* Revised New Cards, added missing effects, fixed bugs [Lupus]
~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
* Cleaned up some compiler warnings [SVN 1158: MouseJstr]
* Added perl regular expression support.. look at src/map/npc_chat.c
for all the dirt on the new features. To build it, you have
to enable the PCRE_SUPPORT #define and you also have to
build/install the pcre library. [SVN 1157: MouseJstr]
02/21
* Added actual item_db.sql into sql-files. [Lupus]
* Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
* Updated Bleeding effect [celest]
* Removed some unused code for Graffiti [celest]
02/20
* Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
* Fixed the /mm /mapmove command access bug [Sirius]
* Added skill requirements for the new guild skills [celest]
* Allow Emergency Recall to be cast in guild castles even if nowarp and
nowarpto mapflags are enabled [celest]
* Add 'minimum job level required' for skill_tree reading [celest]
- Berserk now requires job level 50
* Added Spring Trap to be able to trigger ankle snare traps that aren't
activated yet [celest]
* Added a fix in guild.c by Mellowz [celest]
* Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
not effecting stats as they should [celest]
* Check whether a monster is still alive before starting a status change
-- also fixes the status_change_timer nullpo errors with grimtooth [celest]
02/19
* Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
* Updated bSPDrainValue/Rate to accept a 'type' [celest]
* Set baby class players' size to 0(small) [celest]
* Fixed item_db2.txt reading printing wrong number of entries read [celest]
* Fixed @allskill not giving the newer stalker, whitesmith and creator skills
[celest]
02/18
* Fixed a bug with statpoint.txt reading and giving too much stat points,
thanks to Benz / eAthenaC [celest]
* Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
equipped [celest]
* Added bAddRace2 -- check item_bonus.txt [celest]
* Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
* Updated description for backup_txt in char_athena.conf a bit [celest]
* Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
saving in /db instead of /save, as suggested by Poki#3 [celest]
* Updated description for auto_counter_type, and set plaer_auto_counter_type
to 0 by default, as suggested by Poki#3 [celest]
* Use the event names from script_athena.conf to check whenever a player event
trigger is being read/set [celest]
* Removed an unused save/bank.txt [celest]
* Added some new cards effects. (check DB\changelog.txt) [Lupus]
02/17
* Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
if u were using SQL Mobs DB. Update it from TXT! )
* Fixed Branch Log TXT filename [Lupus]
* Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
* Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
* Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
* Readded Chemical Protection -- i forgot to check for it when changing some
jA stuff earlier, sorry ^^; [celest]
* Removed some old eA code that was causing Frost Nova to do an extra hit
[celest]
* Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
correct numbers hardcoded were removed [celest]
* Readded zlib and zconf .h files to under /lib for compiling in Windows,
thanks to Ser [celest]
* Fixed some compile errors in Windows, thanks to Ser [celest]
* Changed remove_control_characters back to supporting korean chars [celest]
* Moved some other code around [celest]
* Added Shinomori's changes to Dissonance -- don't increment the timer again
if the target has died [celest]
* Changed some nullpo checks back to normal null checks -- in some situations
it would be normal to get a NULL [celest]
* Changed some nullpo checks to print some debug information [celest]
* Added some sd checks before calling pc_blockskill [celest]
* Added Dino9021's fix for SQL char's friend list updating [celest]
* Fixed a crash if the player invited to join a guild is not online, thanks to
Alex14 [celest]
* Find the guild invitation sender first before clearing its ID [celest]
* Added 2 new script commands to support 2/15's cards patch... most of the
effects in kRO should be available now ^^ [celest]
- isequipped(...): Accepts a list of item ID's and checks whether all of
the items/cards have been equipped.
- isequippedcnt(...): Same as above, except it returns how many of the items
are being equipped
Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
02/16
* Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
* Added 3 more of the new card effects -- check item_bonus.txt [celest]
* Added 'bonus4' to support the new card effects that might need up to 4
parameters [celest]
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
mrmagoo for pointing it out [celest]
* Added some new script event related options to script config [celest]
- [die/kill/login/logout]_event_name: Name of script to activate when an
event has occured
- event_requires_trigger: whether or not a 'set [EventName],1;' has to be
defined first for the event to be activated
* Added 8 of the new card effects on the 2/15's patch (still untested and
not yet added to the item_db)
- Refer to doc/item_bonus.txt for description
* Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
* Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
[celest]
* Added missing code for 'bAddStealRate' effect [celest]
* Removed redundant 'infinite_autospell' in map_session_data [celest]
* Fixed Treasure Box spawn bug in all castles. [Lupus]
* Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
* Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
But in TXT / SQL monsters DB reading functions, I added a temp plug
to make eA work fine with existing DBs. It reads only 8 drops and fills
9th and 10th drops with Zero.
On expanding MOB_DB.TXT we'll remove that plug.
We are adding new cards and some monsters
have no free slots for them. Current state is tested and works fine.
02/15
* Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
* Added Wallex's changes for weapon skills to read list_num from the skill_db
when calculating damage [celest]
* Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
* Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
* Rewrote skill blocking system that was allowing people to bypass blocking
time simply by casting a different skill [celest]
* Edited out some inconsistencies with skillnotok [celest]
* Corrected Investigate's damage calculation, thanks to matthias [celest]
* Generate the remaining entries of the stat point DB if the number of
entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
was not found [celest]
* Try to spawn the player at a default map ("prontera.gat") when logging in if
the save point map was not found [celest]
02/13
* added an @autoloot switch that Upa-kun has forgotten [Shinomori]
* changed pet_skillattack_timer and corrected the poison spore attack
* tighter check's on "unknown skill" error; but added prints to trace it
* Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
[celest]
* Merged jA's equipment breaking system into the current one, and corrected
items with unbreakable effects in the item_db [celest]
- "bonus bUnbreakable,[chance];" changed to
"bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
02/12
* Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
array to short (less memory), and fixed the db not giving status points if
character level is above 255 [celest]
* fixing and optimizing sharp shooting
have implemented two different versions, just have a look and
decide which to use, description is in the code [Shinomori]
* Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
* Removed old code for Sharp Shooting (still a little buggy) [celest]
* Merged Shinomori's code into map_foreachinpath [celest]
02/11
* mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
* item_noequip.txt now you can disable named consumable items
during GvG / PvP, too by Maya, optimized and checked [Lupus]
NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
before using of this item_db.txt (some cards have changed their IDs)
and it could cause ALIEN cards in your players equipment 8))
i.g. a weapon compounding CARDS inserted in armor, etc...
* item_db.txt Massive update: [Lupus]
- Added all new missing items (up to st.Valentine's Day Event)
- Added new cards 4149-4332, sorted them and set their sripts.
- Fixed some names, typos, weigths and prices
* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
* Removed old custom cards from MOBs drops [Lupus]
thanks to Landarma(new items templates) Poki#3(removing cards from drops)
* Tidied up battle_check_target abit [celest]
* Updated traps to affect allies as well in GvG [celest]
* Check if login server is online before setting character to online (in SQL),
thanks to Alex14 [celest]
* Synchronise storage as well when saving character to cut down on item
rollbacks or duping, by Yor / Frea [celest]
* Added fix for super novices' Guardian Angel system crashing when base_exp = 0
thanks to Alex14 [celest]
* not realy fixing the "unknown skill" error
but returning skill_castend_damage_id when called with skillid < 0
still need to search a reason why it is called with -1 [Shinomori]
* EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
* Added script commands isday and isnight - checks whether its night or
daytime. Example: if(isnight()) ... [celest]
* Skill Updates [celest]
- Sharp Shooting: Dropped jA's and kA's code and wrote a new
map_foreachinpath function in map.c -- about 14 times faster, but still
uncomplete
- Ankle Snare: Added matthias' suggestion to let agility reduce more trap
time, but no less than 3 seconds.
- Magnum Break: simplified code a bit, and changed to non-targetting /
automatically damages an area around the caster
- Tiger Fist: enable it to be used by its own besides as a part of
the combo skills
- Devotion: Fixed maximum level difference not reading its setting from
battle_athena.conf, thanks to leinsirk
- Soul Burn: Added some safety checks
02/10
* Login/Login SQL: fixed the client version check function [Sirius]
02/09
* Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
* SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
* SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
* SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
* SQL Char: Optimized some SQL-Querys [Sirius]
02/06
* NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
* Login server uses login_db_userid and login_db_user_pass for
queries now [Credit to Sirius] [1059: Ajarn]
* Login server can now check clientversion in clientinfo
[Credit to Sirius] [1059: Ajarn]
* Fixed txt build compile problems[1057: MouseJstr]
* Corrected end-of-line issues in source code [1056: MouseJstr]
* Coded new command: @MOBINFO <monster name|monster N> [Lupus]
the command has also 2 aliases: @monsterinfo, @mi
It shows all Monster stats, Element, Race and stuff
It shows all items with their drop chance
It also shows MVP bonuses (MVP EXP, MVP Drops)