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#!/usr/bin/env python
# -*- encoding: utf-8 -*-
## tmx_converter.py - Extract walkmap, warp, and spawn information from maps.
##
## Copyright © 2012 Ben Longbons <b.r.longbons@gmail.com>
## Copyright © 2016-2018 The Mana World Developers
##
## This file is part of The Mana World
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
from __future__ import print_function
import sys
import os
import posixpath
import xml.sax
dump_all = False # wall of text
check_mobs = False # mob_db.txt
# lower case versions of everything except 'spawn' and 'warp'
other_object_types = set([
'particle_effect',
'npc', # not interpreted by client
'script', # for ManaServ
'fixme', # flag for things that didn't have a type before
'music',
])
# Somebody has put ManaServ fields in our data!
other_spawn_fields = (
'spawn_rate',
)
other_warp_fields = (
)
TILESIZE = 32
SEPARATOR = ''
MESSAGE = 'This file is generated automatically. All manually added changes will be removed when running the Converter.'
CLIENT_MAPS = 'maps'
SERVER_WLK = 'data'
SERVER_NPCS = 'npc'
MOB_DB_CONF = 'db/re/mob_db.conf'
MAP_CONF = 'conf/map/maps.conf'
MAP_DB_CONF = 'db/map_index.txt'
NPC_MOBS = '_mobs.txt'
NPC_SAVES = '_savepoints.txt'
NPC_WARPS = '_warps.txt'
NPC_IMPORTS = '_import.txt'
NPC_MASTER_IMPORTS = NPC_IMPORTS
NPC_MASTER_ANCHORS = '_anchors.txt'
class State(object):
pass
State.INITIAL = State()
State.LAYER = State()
State.DATA = State()
State.FINAL = State()
class Object(object):
__slots__ = (
'name',
'x', 'y',
'w', 'h',
'ignore',
)
class Mob(Object):
__slots__ = (
'monster_id',
'max_beings',
'spawn',
'death',
'script',
) + other_spawn_fields
def __init__(self):
self.max_beings = 1
self.spawn = 0
self.death = 0
self.script = ''
class Save(Object):
__slots__ = (
'inn',
)
class Anchor(Object):
__slots__ = (
)
class Warp(Object):
__slots__ = (
'dest_map',
'dest_x',
'dest_y',
'npc_id',
'trigger_x',
'trigger_y',
) + other_warp_fields
def __init__(self):
self.npc_id = 'WARP'
class ContentHandler(xml.sax.ContentHandler):
__slots__ = (
'locator', # keeps track of location in document
'state', # state of height info
'tilesets', # first gid of each tileset
'buffer', # characters within a section
'width', # width of the height layer
'height', # height of the height layer
'firstgid', # first gid of height layer
'heightmap', # height map
'base', # base name of current map
'npc_dir', # world/map/npc/<base>
'mobs', # open file to _mobs.txt
'warps', # open file to _warps.txt
'imports', # open file to _import.txt
'name', # name property of the current map
'object', # stores properties of the latest <object> tag
'mob_ids', # set of all mob types that spawn here
'anchor_master', # list of all anchors
)
def __init__(self, npc_dir, mobs, saves, warps, imports, anchor_master):
xml.sax.ContentHandler.__init__(self)
self.locator = None
self.state = State.INITIAL
self.tilesets = set([0]) # consider the null tile as its own tileset
self.buffer = bytearray()
self.width = None
self.height = None
self.firstgid = 0
self.heightmap = ''
self.base = posixpath.basename(npc_dir)
self.npc_dir = npc_dir
self.mobs = mobs
self.saves = saves
self.warps = warps
self.imports = imports
self.anchor_master = anchor_master
self.object = None
self.mob_ids = set()
self.mob_cnt = False
self.save_cnt = False
self.warp_cnt = False
self.name = None
self.layer_name = u''
self.layers = set()
def setDocumentLocator(self, loc):
self.locator = loc
# this method randomly cuts in the middle of a line; thus funky logic
def characters(self, s):
if not s.strip():
return
if self.state is State.DATA:
self.buffer += s.encode('ascii')
def startDocument(self):
pass
def startElement(self, name, attr):
if dump_all:
attrs = ' '.join('%s="%s"' % (k,v) for k,v in attr.items())
if attrs:
print('<%s %s>' % (name, attrs))
else:
print('<%s>' % name)
if self.state is State.INITIAL:
if name == u'property':
if (attr[u'name'] == u'name'):
self.name = attr[u'value']
self.mobs.write('// %s\n' % MESSAGE)
self.mobs.write('// Map %s: %s mobs\n' % (self.base, self.name))
self.saves.write('// %s\n' % MESSAGE)
self.saves.write('// Map %s: %s saves\n' % (self.base, self.name))
self.warps.write('// %s\n' % MESSAGE)
self.warps.write('// Map %s: %s warps\n' % (self.base, self.name))
elif attr[u'name'] == u'ignore':
print("\n\nIgnore flag detected on map %s. Skipping..." % self.base)
raise Exception
if name == u'tileset':
self.tilesets.add(int(attr[u'firstgid']))
if 'name' in attr.__dict__['_attrs'].keys():
if attr[u'name'] == u'Height Numbers':
self.firstgid = int(attr[u'firstgid'])
if name == u'layer':
self.width = int(attr[u'width'])
self.height = int(attr[u'height'])
self.layers.add(attr[u'name'].lower())
self.layer_name = attr[u'name'].lower()
self.state = State.LAYER
elif self.state is State.LAYER:
if name == u'layer':
self.layers.add(attr[u'name'].lower())
self.layer_name = attr[u'name'].lower()
elif name == u'data':
if self.layer_name.startswith(u'height'):
if attr.get(u'encoding','') not in (u'', u'csv'):
print('Bad encoding:', attr.get(u'encoding',''))
return
if attr.get(u'compression','') not in (u'', u'none'):
print('Bad compression:', attr.get(u'compression',''))
return
self.state = State.DATA
elif name == u'properties' or name == u'property':
pass
else:
self.state = State.FINAL
if not u'collision' in self.layers:
print("\n\nERROR: missing Collision layer on map %s." % (self.base))
raise AttributeError('collision')
if not u'fringe' in self.layers:
print("\n\nERROR: missing Fringe layer on map %s." % (self.base))
raise AttributeError('fringe')
for layer in self.layers:
if layer.startswith(u'height'):
return
print("\n\nERROR: missing Heights layer on map %s." % (self.base))
raise AttributeError('heights')
elif self.state is State.FINAL:
if self.name is None:
print("\n\nERROR: missing property on map %s: name is mandatory on a map." % (self.base))
raise AttributeError('name')
if name == u'object':
obj_type = attr[u'type'].lower()
x = int(int(attr[u'x']) / TILESIZE)
y = int(int(attr[u'y']) / TILESIZE)
w = int(int(attr.get(u'width', 0)) / TILESIZE)
h = int(int(attr.get(u'height', 0)) / TILESIZE)
# I'm not sure exactly what the w/h shrinking is for,
# I just copied it out of the old converter.
# I know that the x += w/2 is to get centers, though.
if obj_type == 'spawn':
self.object = Mob()
w = int((w - 1) / 2)
h = int((h - 1) / 2)
if w < 0:
w = 0
else:
x += w
if h < 0:
h = 0
else:
y += h
elif obj_type == 'save':
self.object = Save()
x += w/2
y += h/2
w -= 2
h -= 2
elif obj_type == 'anchor':
self.object = Anchor()
x += w/2
y += h/2
w -= 2
h -= 2
elif obj_type == 'warp':
self.object = Warp()
x += w/2
y += h/2
w -= 1
h -= 1
else:
if obj_type not in other_object_types:
print('Unknown object type:', obj_type, file=sys.stderr)
self.object = None
return
obj = self.object
obj.x = x
obj.y = y
obj.w = w
obj.h = h
obj.name = attr[u'name']
elif name == u'property':
obj = self.object
if obj is None:
return
key = attr[u'name'].lower()
value = attr[u'value']
# Not true due to defaulting
#assert not hasattr(obj, key)
try:
value = int(value)
except ValueError:
pass
try:
setattr(obj, key, value)
except AttributeError:
print("\n\nERROR: extraneous property on object \"%s\": %s is not allowed on a %s object." % (obj.name, key, obj.__class__.__name__.lower()))
raise
def add_warp_line(self, line):
self.warps.write(line)
def endElement(self, name):
if dump_all:
print('</%s>' % name)
if name == u'object':
if hasattr(self.object, 'ignore'):
return
obj = self.object
try:
if isinstance(obj, Mob):
mob_id = obj.monster_id
if check_mobs:
try:
name = mob_names[mob_id]
except KeyError:
print('Warning: unknown mob ID: %d (%s)' % (mob_id, obj.name))
else:
if name != obj.name:
print('Warning: wrong mob name: %s (!= %s)' % (obj.name, name))
obj.name = name
self.mob_ids.add(mob_id)
if obj.script:
obj.script = ",%s" % (obj.script)
self.mobs.write(
SEPARATOR.join([
'%s,%d,%d,%d,%d\t' % (self.base, obj.x, obj.y, obj.w, obj.h),
'monster\t',
obj.name,
'\t%d,%d,%d,%d%s\n' % (mob_id, obj.max_beings, obj.spawn, obj.death, obj.script),
])
)
self.mob_cnt = True
elif isinstance(obj, Save):
obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y)
self.saves.write(
SEPARATOR.join([
'%s,%d,%d,0\tscript\t#save_%s\tNPC_SAVE_POINT,{\n' % (self.base, obj.x, obj.y, obj_name),
' savepointparticle .map$, .x, .y, %s;\n close;\n\nOnInit:\n .distance = 2;\n .sex = G_OTHER;\n end;\n}\n' % (obj.inn),
])
)
self.save_cnt = True
elif isinstance(obj, Anchor):
self.anchor_master.append(' htput(.ht, "%s", "%s %d %d");\n' % (obj.name.upper(), self.base, obj.x, obj.y))
elif isinstance(obj, Warp):
if (obj.npc_id == u'WARP'):
obj_name = "#%s_%s_%s" % (self.base, obj.x, obj.y)
y_offset = int(self.heightmap[((obj.y * self.width) + obj.x)])/2
self.warps.write(
SEPARATOR.join([
'%s,%d,%d,0\t' % (self.base, obj.x, (obj.y + y_offset)),
'warp\t',
'%s\t%s,%s,%s,%d,%d\n' % (obj_name, obj.w, obj.h, obj.dest_map, obj.dest_x, obj.dest_y),
])
)
self.warp_cnt = True
elif (not obj.npc_id == u'SCRIPT'):
obj_name = "#%s_%s_%s" % (self.base, obj.x, obj.y)
self.warps.write(
SEPARATOR.join([
'%s,%d,%d,0\tscript\t%s_h\tNPC_HIDDEN,0,0,{\n' % (self.base, obj.x, obj.y, obj_name),
'OnTouch:\n warp "%s", %d, %d;\nclose;\n\nOnUnTouch:\n doevent "%s::OnUnTouch";\n}\n' % (obj.dest_map, obj.dest_x, obj.dest_y, obj_name),
'%s,%d,%d,0\tscript\t%s\t%s,%d,%d,{\n close;\nOnTouch:\n doorTouch;\n\nOnUnTouch:\n doorUnTouch;\n\nOnTimer340:\n doorTimer;\n\nOnInit:\n doorInit;\n}\n\n' % (self.base, obj.x, obj.y, obj_name, obj.npc_id, obj.trigger_x, obj.trigger_y),
])
)
self.warp_cnt = True
except AttributeError, prop:
print("\n\nERROR: missing property on object \"%s\": %s is mandatory on a %s object." % (obj.name, prop, obj.__class__.__name__.lower()));
raise
if name == u'data':
if self.state is State.DATA:
for x in self.buffer.split(','):
if int(x) > 0:
self.heightmap += str((int(x) - int(self.firstgid)) + 1)
else:
self.heightmap += str(x)
self.state = State.LAYER
def endDocument(self):
if not self.mob_cnt:
os.remove(posixpath.join(main.this_map_npc_dir, NPC_MOBS))
if not self.save_cnt:
os.remove(posixpath.join(main.this_map_npc_dir, NPC_SAVES))
if not self.warp_cnt:
os.remove(posixpath.join(main.this_map_npc_dir, NPC_WARPS))
imp_cnt = (len(os.walk(self.npc_dir).next()[2]))
if imp_cnt > 0:
self.imports.write('// Map %s: %s\n' % (self.base, self.name))
self.imports.write('// %s\n' % MESSAGE)
npcs = os.listdir(self.npc_dir)
npcs.sort()
for x in npcs:
if x == NPC_IMPORTS:
continue
if x.startswith('.'):
continue
if x.endswith('.txt'):
self.imports.write('"%s",\n' % posixpath.join(SERVER_NPCS, self.base, x))
else:
os.remove(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS))
def main(argv):
_, client_data, server_data = argv
tmx_dir = posixpath.join(client_data, CLIENT_MAPS)
npc_dir = posixpath.join(server_data, SERVER_NPCS)
if check_mobs:
global mob_names
mob_names = {}
with open(posixpath.join(server_data, MOB_DB_CONF)) as mob_db:
for line in mob_db:
if not line.strip():
continue
if line.startswith('//'):
continue
npc_master = []
anchor_master = []
map_basenames = []
map_conf = open(posixpath.join(server_data,MAP_CONF), 'w')
map_db = open(posixpath.join(server_data,MAP_DB_CONF), 'w')
map_conf.write("map_removed: (\n)\nmap_list: (\n")
map_count = 1
for arg in sorted(os.listdir(tmx_dir)):
base, ext = posixpath.splitext(arg)
if ext == '.tmx':
map_basenames.append(base)
tmx = posixpath.join(tmx_dir, arg)
main.this_map_npc_dir = posixpath.join(npc_dir, base)
os.path.isdir(main.this_map_npc_dir) or os.mkdir(main.this_map_npc_dir)
sys.stdout.write('\033[2K\rConverting: %s' % (tmx))
sys.stdout.flush()
try:
with open(posixpath.join(main.this_map_npc_dir, NPC_MOBS), 'w') as mobs:
with open(posixpath.join(main.this_map_npc_dir, NPC_SAVES), 'w') as saves:
with open(posixpath.join(main.this_map_npc_dir, NPC_WARPS), 'w') as warps:
with open(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS), 'w') as imports:
xml.sax.parse(tmx, ContentHandler(main.this_map_npc_dir, mobs, saves, warps, imports, anchor_master))
if os.path.isfile(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS)):
npc_master.append('@include "%s"\n' % posixpath.join(SERVER_NPCS, base, NPC_IMPORTS))
map_db.write('%s %d\n' % (arg.split('.')[0], map_count))
map_conf.write(' "%s",\n' % (arg.split('.')[0]))
map_count += 1
except Exception:
if 'CI' in os.environ:
raise # re-raise to make CI jobs fail
else:
print("map %s has been ignored." % base)
map_conf.write(")\n")
sys.stdout.write('\033[2K\nDone: %i maps converted.\n' % map_count)
sys.stdout.flush()
with open(posixpath.join(npc_dir, NPC_MASTER_ANCHORS), 'w') as out:
out.write('// %s\n\n' % MESSAGE)
out.write('-\tscript\t__anchors__\t32767,{\n')
out.write('OnInit:\n')
out.write(' .ht = htnew();\n')
anchor_master.sort()
for line in anchor_master:
out.write(line)
out.write('}\n')
with open(posixpath.join(npc_dir, NPC_MASTER_IMPORTS), 'w') as out:
out.write('// %s\n\n' % MESSAGE)
npc_master.sort()
for line in npc_master:
out.write(line)
out.write('"%s",\n' % posixpath.join(SERVER_NPCS, NPC_MASTER_ANCHORS))
if __name__ == '__main__':
main(sys.argv)
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