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author | Reid <reidyaro@gmail.com> | 2012-12-12 14:47:52 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-12-12 14:48:11 +0100 |
commit | b8aab4bf981374829caf26d85b27964104cb2a22 (patch) | |
tree | 7a92fde94a4bc75ecc1059e153cbe9c5c37673f4 /update | |
parent | bb7e1a10f9d4acce38c50047c6bd0688f0515172 (diff) | |
download | evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.gz evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.bz2 evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.xz evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.zip |
Update news.txt .
Diffstat (limited to 'update')
-rw-r--r-- | update/news.txt | 132 |
1 files changed, 2 insertions, 130 deletions
diff --git a/update/news.txt b/update/news.txt index eace53b..da954a9 100644 --- a/update/news.txt +++ b/update/news.txt @@ -79,111 +79,6 @@ ##9 July 2012 -##7 Summer holidays for Evol Online! - -##0 Once more, a lot of work has been done, recently on the consistency -##0 and quality of the game. A lot of new graphics will be part of the -##0 next release, Beta2. Interactivity between the player and the game -##0 was our main goal the past weeks. - -##0 This new dynamic and gaming experience will be revealed throughout -##0 animations full of mysteries. Treasure chests, coconuts and new -##0 NPCs have appeared on a brand new map! - -##0 The work on the translations, the repositorie reorganizations and -##0 on top of all, the client, were one of our main concerns lately. -##0 The developers still need a bit of time in order to finish this -##0 release, thus we thank you for waiting. - -##9 -- Regards, Alige. -##9 June 2012 - - -##7 A contantly evolving Beta! - -##0 Good news, most of the needed work for the Beta2 has been finished. -##0 However, there are still some language tasks left, and we need -##0 your help for this! - -##0 The game rules were added on the Beta2, the no-law world reached to -##0 its end! You can review a copy of these rules on our site. - -##0 A development pause will be made between the Beta session and the -##0 Aurora release. This break will be done in order to rethink most of -##0 our future guidelines. - -##0 We will notify you of the release date in the next news. It should -##0 technically be one week before the release itself. - -##9 -- Cheers, Reid. -##9 May 2012 - - -##7 Guidelines for future releases have been established! - -##0 As you may know, ##BEvol Online##b has seen multiple development -##0 stages during the past years. It is now the time to look forward -##0 and to establish the bases of our future development roadmaps. - -##0 At the end of the third and last Beta release, we will switch -##0 to a new style of development. It will be formed of two types -##0 of releases. - -##0 The first, called ##BAurora##b, will continue the selected story -##0 and will be the main quest line. ##BSkylandia##b will be the second -##0 type. It will be composed of some side-quests from the Aurora -##0 releases, as well as revealing the secrets of ##BAemil##b. - -##0 A last development release has been prepared, the ##BMercurian##b -##0 one. This type is currently hidden and nothing will be spoiled as -##0 it will end the game story. -##0 So be patient! - -##9 -- Cheers, Reid. -##9 April 2012 - - -##7 Land Ahoy! - -##0 Almost two months have passed since we began redesigning our -##0 content and concept base. One of the changes was made for the -##0 mascot, the Pious, which will now be renamed to 'Piou'. - -##0 We still need few weeks before being done with the graphic part. -##0 But we started to concept the Level Design (including new quests, -##0 dialogues, maps). Most of this should be done in May, so be -##0 ready to the next episode for this month! - -##0 Here are some important links, if you wish to take part in the -##0 development or if you just wish to talk with us. - -Contributors list: http://wiki.evolonline.org/contributors -Translation tuto: http://wiki.evolonline.org/translation -Beta2 roadmap: http://wiki.evolonline.org/beta2 -News section: http://evolonline.org/news.html -Art Development: http://evolonline.deviantart.com -IRC webchat: http://evolonline.org/chat - -##9 -- Cheers, Reid. -##9 March 2012 - - -##7 On the way for the Beta2! - -##0 The Evol Online Developers and Contributors, woud like to thank -##0 the numerous Beta testers who played Evol over the last three -##0 weeks. So far, we have reached ##B450##b testers. - -##0 As you all have been waiting for news about the Beta2, here it is. -##0 The door to the outside will be unlocked, there will be new -##0 monsters, items, quests and a brand new map! -##0 The second Beta release will focus in establishing the future -##0 style of our gameplay. - -##9 -- Cheers, Reid. -##9 February 2012 - - ##7 Season 1, Episode 1! ##0 After a mysterious past, you find yourself adrift on the waves in @@ -217,28 +112,5 @@ IRC webchat: http://evolonline.org/chat ##9 -- Cheers, Reid. ##9 January 2012 - - -##7 Merry Christmas! - -##0 On this Christmas morning, the Evol Online team is of course here -##0 to wish you all a merry Christmas and to announce that the first -##0 Beta release of ##BEvol Online##b will soon be available! - -##0 No, this is not a dream! After more than a year of work and through -##0 good and bad times, the team finally decided to release the first -##0 Beta release. - -##0 Over one year has passed and we have been working on the in-game -##0 design and in a new technology for our server and client. The -##0 time has come to reveal it to the world! - -##0 We, the ##BEvol Online##b developers, hope to get as many Beta -##0 testers as we can in order to get as many different views as -##0 possible. - -##0 We sincerely thank you for your patience and for sharing the same -##0 dream we have in common. - -##9 -- Cheers, Reid. -##9 December 2011 + +You can check out this page for older news entries: http://wiki.evolonline.org/news
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