summaryrefslogtreecommitdiff
path: root/update/news.txt
diff options
context:
space:
mode:
authorReid <reidyaro@gmail.com>2012-12-12 14:47:52 +0100
committerReid <reidyaro@gmail.com>2012-12-12 14:48:11 +0100
commitb8aab4bf981374829caf26d85b27964104cb2a22 (patch)
tree7a92fde94a4bc75ecc1059e153cbe9c5c37673f4 /update/news.txt
parentbb7e1a10f9d4acce38c50047c6bd0688f0515172 (diff)
downloadevol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.gz
evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.bz2
evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.tar.xz
evol-tools-b8aab4bf981374829caf26d85b27964104cb2a22.zip
Update news.txt .
Diffstat (limited to 'update/news.txt')
-rw-r--r--update/news.txt132
1 files changed, 2 insertions, 130 deletions
diff --git a/update/news.txt b/update/news.txt
index eace53b..da954a9 100644
--- a/update/news.txt
+++ b/update/news.txt
@@ -79,111 +79,6 @@
##9 July 2012
-##7 Summer holidays for Evol Online!
-
-##0 Once more, a lot of work has been done, recently on the consistency
-##0 and quality of the game. A lot of new graphics will be part of the
-##0 next release, Beta2. Interactivity between the player and the game
-##0 was our main goal the past weeks.
-
-##0 This new dynamic and gaming experience will be revealed throughout
-##0 animations full of mysteries. Treasure chests, coconuts and new
-##0 NPCs have appeared on a brand new map!
-
-##0 The work on the translations, the repositorie reorganizations and
-##0 on top of all, the client, were one of our main concerns lately.
-##0 The developers still need a bit of time in order to finish this
-##0 release, thus we thank you for waiting.
-
-##9 -- Regards, Alige.
-##9 June 2012
-
-
-##7 A contantly evolving Beta!
-
-##0 Good news, most of the needed work for the Beta2 has been finished.
-##0 However, there are still some language tasks left, and we need
-##0 your help for this!
-
-##0 The game rules were added on the Beta2, the no-law world reached to
-##0 its end! You can review a copy of these rules on our site.
-
-##0 A development pause will be made between the Beta session and the
-##0 Aurora release. This break will be done in order to rethink most of
-##0 our future guidelines.
-
-##0 We will notify you of the release date in the next news. It should
-##0 technically be one week before the release itself.
-
-##9 -- Cheers, Reid.
-##9 May 2012
-
-
-##7 Guidelines for future releases have been established!
-
-##0 As you may know, ##BEvol Online##b has seen multiple development
-##0 stages during the past years. It is now the time to look forward
-##0 and to establish the bases of our future development roadmaps.
-
-##0 At the end of the third and last Beta release, we will switch
-##0 to a new style of development. It will be formed of two types
-##0 of releases.
-
-##0 The first, called ##BAurora##b, will continue the selected story
-##0 and will be the main quest line. ##BSkylandia##b will be the second
-##0 type. It will be composed of some side-quests from the Aurora
-##0 releases, as well as revealing the secrets of ##BAemil##b.
-
-##0 A last development release has been prepared, the ##BMercurian##b
-##0 one. This type is currently hidden and nothing will be spoiled as
-##0 it will end the game story.
-##0 So be patient!
-
-##9 -- Cheers, Reid.
-##9 April 2012
-
-
-##7 Land Ahoy!
-
-##0 Almost two months have passed since we began redesigning our
-##0 content and concept base. One of the changes was made for the
-##0 mascot, the Pious, which will now be renamed to 'Piou'.
-
-##0 We still need few weeks before being done with the graphic part.
-##0 But we started to concept the Level Design (including new quests,
-##0 dialogues, maps). Most of this should be done in May, so be
-##0 ready to the next episode for this month!
-
-##0 Here are some important links, if you wish to take part in the
-##0 development or if you just wish to talk with us.
-
-Contributors list: http://wiki.evolonline.org/contributors
-Translation tuto: http://wiki.evolonline.org/translation
-Beta2 roadmap: http://wiki.evolonline.org/beta2
-News section: http://evolonline.org/news.html
-Art Development: http://evolonline.deviantart.com
-IRC webchat: http://evolonline.org/chat
-
-##9 -- Cheers, Reid.
-##9 March 2012
-
-
-##7 On the way for the Beta2!
-
-##0 The Evol Online Developers and Contributors, woud like to thank
-##0 the numerous Beta testers who played Evol over the last three
-##0 weeks. So far, we have reached ##B450##b testers.
-
-##0 As you all have been waiting for news about the Beta2, here it is.
-##0 The door to the outside will be unlocked, there will be new
-##0 monsters, items, quests and a brand new map!
-##0 The second Beta release will focus in establishing the future
-##0 style of our gameplay.
-
-##9 -- Cheers, Reid.
-##9 February 2012
-
-
##7 Season 1, Episode 1!
##0 After a mysterious past, you find yourself adrift on the waves in
@@ -217,28 +112,5 @@ IRC webchat: http://evolonline.org/chat
##9 -- Cheers, Reid.
##9 January 2012
-
-
-##7 Merry Christmas!
-
-##0 On this Christmas morning, the Evol Online team is of course here
-##0 to wish you all a merry Christmas and to announce that the first
-##0 Beta release of ##BEvol Online##b will soon be available!
-
-##0 No, this is not a dream! After more than a year of work and through
-##0 good and bad times, the team finally decided to release the first
-##0 Beta release.
-
-##0 Over one year has passed and we have been working on the in-game
-##0 design and in a new technology for our server and client. The
-##0 time has come to reveal it to the world!
-
-##0 We, the ##BEvol Online##b developers, hope to get as many Beta
-##0 testers as we can in order to get as many different views as
-##0 possible.
-
-##0 We sincerely thank you for your patience and for sharing the same
-##0 dream we have in common.
-
-##9 -- Cheers, Reid.
-##9 December 2011
+
+You can check out this page for older news entries: http://wiki.evolonline.org/news \ No newline at end of file