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authorReid <reidyaro@gmail.com>2012-12-10 22:25:25 +0100
committerReid <reidyaro@gmail.com>2012-12-10 22:25:25 +0100
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##0 Welcome to ##BEvol Online##b!
##0 You can find every ##1rules##0 of ##BEvol Online##b here:
##1 http://www.evolonline.org/guide_rules.html
-
-
+
+
##7 ##BThe adventure begins!##b
-
-
+
+
##7 What a scary... I mean... weird development team!
-
-##0 Hey, why did the ship stop?! Was that under Nard's orders? Lets find
-##0 out! Oh no, giant pumpkins overran all of the boat! It seems you must
-##0 get ready for battle. You can sense something very powerful and evil
-##0 at the far bottom of the ship. You should check it out. Maybe Bachus,
-##0 the party spirit, could help you throughout this. We hope you'll
-##0 enjoy this Halloween event.
-
-##0 Once again, Evol Online developers are in a rush. Beta2 takes a whole
-##0 lot longer than they thought but this is of course to avoid any kind
-##0 of issue. Again, a numerous amount of bugs were fixed and scripts
-##0 were mostly all rewritten for a better game experience.
-
-##0 As a lot of dialogues were added and improved for Beta2, translations
-##0 are needed more than ever. Even though some developers also work on
-##0 translations, they cannot afford working on all of them.
-
+
+##0 Hey, why did the ship stop?! Was that under Nard's orders? Lets
+##0 find out! Oh no, giant pumpkins overran all of the boat! It seems
+##0 you must get ready for battle. You can sense something very
+##0 powerful and evil at the far bottom of the ship. You should check
+##0 it out. Maybe Bachus, the party spirit, could help you throughout
+##0 this. We hope you'll enjoy this Halloween event.
+
+##0 Once again, Evol Online developers are in a rush. Beta2 takes a
+##0 whole lot longer than they thought but this is of course to avoid
+##0 any kind of issue. Again, a numerous amount of bugs were fixed and
+##0 scripts were mostly all rewritten for a better game experience.
+
+##0 As a lot of dialogues were added and improved for Beta2,
+##0 translations are needed more than ever. Even though some developers
+##0 also work on these, they cannot afford working on all of them.
+
##0 If you feel like you can help developers in any way, especially for
-##0 translations if you speak english fluently, feel free to contact them
-##0 using Evol Online's IRC developer channel.
-
+##0 translations if you speak english fluently, feel free to contact
+##0 them using Evol Online's IRC developer channel.
+
##9 -- Regards, Alige.
##9 November 2012
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-
+
+
##7 End of summer, beginning of Beta2!
-
+
##0 Summer holidays are now over for the Evol Online developers. We are
##0 proud to announce the arrival of Beta2 soon, even though we
##0 unfortunately find ourselves currently behind schedule.
-
+
##0 However, a lot of efforts were made to create a lot of new content
##0 and great new tilesets which took for ever to create and fix.
##0 We are currently fixing bugs and preparing the release. Final
##0 modifications are being made to give you the best release ever made
##0 for this project.
-
+
##0 Among the new features is a Quest Window that has been added to the
##0 client. It will help you see your progress in game.
-
+
##0 When the Beta2 release will be out, we would like you to promote it
##0 by simply spreading the word around you. Players will then be aware
##0 of the news and this may help us expand our community.
-
-##0 As you already now, new contributors are always welcome! Translators,
-##0 artists and even writers are free to contact us for more information.
-
+
+##0 As you already now, new contributors are always welcome!
+##0 Translators, artists and even writers are free to contact us for
+##0 more information.
+
##9 -- Regards, Alige.
##9 August 2012
-
-
+
+
##0 Once more, a lot of work has been done, recently on the consistency
##0 and quality of the game. A lot of new graphics will be part of the
##0 next release, Beta2. Interactivity between the player and the game
##0 was our main goal the past weeks.
-
+
##0 This new dynamic and gaming experience will be revealed throughout
-##0 animations full of mysteries. Treasure chests, coconuts and new NPCs
+##0 animations full of mysteries. Treasure chests, coconuts and new
##0 have appeared on a brand new map!
-
-##0 The work on the translations, the repositorie reorganizations and
+
+##0 The work on the translations, the repository reorganizations and
##0 on top of all, the client, were one of our main concerns lately.
##0 The developers still need a bit of time in order to finish this
##0 release, thus we thank you for waiting.
-
+
##9 -- Regards, Alige.
##9 July 2012
-
-
+
+
##7 Summer holidays for Evol Online!
-
+
##0 Once more, a lot of work has been done, recently on the consistency
##0 and quality of the game. A lot of new graphics will be part of the
##0 next release, Beta2. Interactivity between the player and the game
##0 was our main goal the past weeks.
-
+
##0 This new dynamic and gaming experience will be revealed throughout
-##0 animations full of mysteries. Treasure chests, coconuts and new NPCs
-##0 have appeared on a brand new map!
-
+##0 animations full of mysteries. Treasure chests, coconuts and new
+##0 NPCs have appeared on a brand new map!
+
##0 The work on the translations, the repositorie reorganizations and
##0 on top of all, the client, were one of our main concerns lately.
##0 The developers still need a bit of time in order to finish this
##0 release, thus we thank you for waiting.
-
+
##9 -- Regards, Alige.
##9 June 2012
-
-
+
+
##7 A contantly evolving Beta!
-
+
##0 Good news, most of the needed work for the Beta2 has been finished.
##0 However, there are still some language tasks left, and we need
##0 your help for this!
-
+
##0 The game rules were added on the Beta2, the no-law world reached to
##0 its end! You can review a copy of these rules on our site.
-
+
##0 A development pause will be made between the Beta session and the
##0 Aurora release. This break will be done in order to rethink most of
##0 our future guidelines.
-
+
##0 We will notify you of the release date in the next news. It should
##0 technically be one week before the release itself.
-
+
##9 -- Cheers, Reid.
##9 May 2012
-
-
+
+
##7 Guidelines for future releases have been established!
-
+
##0 As you may know, ##BEvol Online##b has seen multiple development
-##0 stages during the past years. It is now the time to look forward and
-##0 to establish the bases of our future development roadmaps.
-
+##0 stages during the past years. It is now the time to look forward
+##0 and to establish the bases of our future development roadmaps.
+
##0 At the end of the third and last Beta release, we will switch
##0 to a new style of development. It will be formed of two types
##0 of releases.
-
-##0 The first, called ##BAurora##b, will continue the selected story and
-##0 will be the main quest line. ##BSkylandia##b will be the second type.
-##0 It will be composed of some side-quests from the Aurora releases, as
-##0 well as revealing some secrets of the ##BAemil##b world.
-
+
+##0 The first, called ##BAurora##b, will continue the selected story
+##0 and will be the main quest line. ##BSkylandia##b will be the second
+##0 type. It will be composed of some side-quests from the Aurora
+##0 releases, as well as revealing the secrets of ##BAemil##b.
+
##0 A last development release has been prepared, the ##BMercurian##b
-##0 one. This type is currently hidden and nothing will be spoiled as it
-##0 will end the game story.
+##0 one. This type is currently hidden and nothing will be spoiled as
+##0 it will end the game story.
##0 So be patient!
-
+
##9 -- Cheers, Reid.
##9 April 2012
-
-
+
+
##7 Land Ahoy!
-
+
##0 Almost two months have passed since we began redesigning our
##0 content and concept base. One of the changes was made for the
-##0 mascot, the Pious, which will now be renamed to Piou.
-
+##0 mascot, the Pious, which will now be renamed to 'Piou'.
+
##0 We still need few weeks before being done with the graphic part.
##0 But we started to concept the Level Design (including new quests,
##0 dialogues, maps). Most of this should be done in May, so be
##0 ready to the next episode for this month!
-
+
##0 Here are some important links, if you wish to take part in the
##0 development or if you just wish to talk with us.
-
+
Contributors list: http://wiki.evolonline.org/contributors
Translation tuto: http://wiki.evolonline.org/translation
Beta2 roadmap: http://wiki.evolonline.org/beta2
News section: http://evolonline.org/news.html
Art Development: http://evolonline.deviantart.com
IRC webchat: http://evolonline.org/chat
-
+
##9 -- Cheers, Reid.
##9 March 2012
-
-
+
+
##7 On the way for the Beta2!
-
+
##0 The Evol Online Developers and Contributors, woud like to thank
##0 the numerous Beta testers who played Evol over the last three
##0 weeks. So far, we have reached ##B450##b testers.
-
+
##0 As you all have been waiting for news about the Beta2, here it is.
##0 The door to the outside will be unlocked, there will be new
##0 monsters, items, quests and a brand new map!
##0 The second Beta release will focus in establishing the future
##0 style of our gameplay.
-
+
##9 -- Cheers, Reid.
##9 February 2012
-
-
+
+
##7 Season 1, Episode 1!
-
+
##0 After a mysterious past, you find yourself adrift on the waves in
##0 the middle of Oceania. A noble-minded crew, sails by your body
##0 decides to rescue and take care of you.
-
+
##0 You now wake up about seven days later in their wooden ship.
##0 Take some time to know the crew who saved you and try to
##0 discover what happened to you before this terrible event!
-
+
##9 -- Cheers, Reid.
##9 January 2012
-
-
+
+
##7 Evol Online Beta releases!
-
+
##0 After several months of work, the world of ##BEvol Online##b is
##0 finally opened to everyone for its first Beta release!
-
+
##0 This Beta will be the first among two other ones which will help
##0 the developers finding out the qualities and problems of the
##0 chosen gameplay.
-
+
##0 We welcome you to give us your thoughts about this, but we also
##0 hope you will have fun being part of this amazing adventure.
-
+
##0 We also need to warn you that at the end of the third release,
##0 all characters will be wiped out as we are trying to have a
##0 perfect balance for this game and start it over with it.
##0 We kindly ask you to accept this.
-
+
##9 -- Cheers, Reid.
##9 January 2012
-
-
+
+
##7 Merry Christmas!
-
+
##0 On this Christmas morning, the Evol Online team is of course here
##0 to wish you all a merry Christmas and to announce that the first
##0 Beta release of ##BEvol Online##b will soon be available!
-
+
##0 No, this is not a dream! After more than a year of work and through
##0 good and bad times, the team finally decided to release the first
##0 Beta release.
-
+
##0 Over one year has passed and we have been working on the in-game
##0 design and in a new technology for our server and client. The
##0 time has come to reveal it to the world!
-
+
##0 We, the ##BEvol Online##b developers, hope to get as many Beta
##0 testers as we can in order to get as many different views as
##0 possible.
-
+
##0 We sincerely thank you for your patience and for sharing the same
##0 dream we have in common.
-
+
##9 -- Cheers, Reid.
##9 December 2011