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author | Andrei Karas <akaras@inbox.ru> | 2016-06-25 18:32:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-25 18:32:25 +0300 |
commit | 0cebfb951ef8a57fb488a4a87d3291372e0ce12a (patch) | |
tree | 99fff494074b453a9d25c186a4c3b5e0abefc70a | |
parent | 63c72d84f75281634147b3db21f8abc18dc7850d (diff) | |
download | evol-tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.gz evol-tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.bz2 evol-tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.xz evol-tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.zip |
hercules: add missing template into converter.
-rw-r--r-- | hercules/templates/mob_db.tpl | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/hercules/templates/mob_db.tpl b/hercules/templates/mob_db.tpl new file mode 100644 index 0000000..ecf4a27 --- /dev/null +++ b/hercules/templates/mob_db.tpl @@ -0,0 +1,101 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Mobs Database +//========================================================================= + +mob_db: ( +// Mobs Database +// +/****************************************************************************** + ************* Entry structure ************************************************ + ****************************************************************************** +{ + // =================== Mandatory fields =============================== + Id: ID (int) + SpriteName: "SPRITE_NAME" (string) + Name: "Mob name" (string) + // =================== Optional fields ================================ + JName: "Mob name" (string) + Lv: level (int, defaults to 1) + Hp: health (int, defaults to 1) + Sp: mana (int, defaults to 0) + Exp: basic experience (int, defaults to 0) + JExp: job experience (int, defaults to 0) + AttackRange: attack range (int, defaults to 1) + Attack: [attack1, attack2] (int, defaults to 0) + Def: defence (int, defaults to 0) + Mdef: magic defence (int, defaults to 0) + Stats: { + Str: strength (int, defaults to 0) + Agi: agility (int, defaults to 0) + Vit: vitality (int, defaults to 0) + Int: intelligence (int, defaults to 0) + Dex: dexterity (int, defaults to 0) + Luk: luck (int, defaults to 0) + } + ViewRange: view range (int, defaults to 1) + ChaseRange: chase range (int, defaults to 1) + Size: size (int, defaults to 1) + Race: race (int, defaults to 0) + Element: (type, level) + Mode: { + CanMove: true/false (bool, defaults to false) + Looter: true/false (bool, defaults to false) + Aggressive: true/false (bool, defaults to false) + Assist: true/false (bool, defaults to false) + CastSensorIdle:true/false (bool, defaults to false) + Boss: true/false (bool, defaults to false) + Plant: true/false (bool, defaults to false) + CanAttack: true/false (bool, defaults to false) + Detector: true/false (bool, defaults to false) + CastSensorChase: true/false (bool, defaults to false) + ChangeChase: true/false (bool, defaults to false) + Angry: true/false (bool, defaults to false) + ChangeTargetMelee: true/false (bool, defaults to false) + ChangeTargetChase: true/false (bool, defaults to false) + TargetWeak: true/false (bool, defaults to false) + NoKnockback: true/false (bool, defaults to false) + SurviveWithoutMaster: true/false (bool, defaults to false) + } + MoveSpeed: move speed (int, defaults to 0) + WalkMask: walk mask (int, defaults to 0) + AttackDelay: attack delay (int, defaults to 4000) + AttackMotion: attack motion (int, defaults to 2000) + DamageMotion: damage motion (int, defaults to 0) + MvpExp: mvp experience (int, defaults to 0) + MvpDrops: { + AegisName: chance (string: int) + ... + } + Drops: { + AegisName: chance (string: int) + ... + } + +}, +******************************************************************************/ + |