#! /usr/bin/env python2.6
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011 Evol Online
# Author: Andrei Karas (4144)
import array
import base64
import gzip
import os
import re
import datetime
import xml
import ogg.vorbis
from xml.dom import minidom
from PIL import Image
import zlib
filt = re.compile(".+[.](xml|tmx)", re.IGNORECASE)
filtmaps = re.compile(".+[.]tmx", re.IGNORECASE)
filtimages = re.compile(".+[.]png", re.IGNORECASE)
filtxmls = re.compile(".+[.]xml", re.IGNORECASE)
filtogg = re.compile(".+[.]ogg", re.IGNORECASE)
dyesplit1 = re.compile(";")
dyesplit2 = re.compile(",")
parentDir = "../../privclientdata"
iconsDir = "graphics/items/"
spritesDir = "graphics/sprites/"
particlesDir = "graphics/particles/"
sfxDir = "sfx/"
musicDir = "music/"
mapsDir = "maps/"
attackSfxFile = "fist-swish.ogg"
spriteErrorFile = "error.xml"
levelUpEffectFile = "levelup.particle.xml"
portalEffectFile = "warparea.particle.xml"
minimapsDir = "graphics/minimaps/"
wallpapersDir = "graphics/images/"
wallpaperFile = "login_wallpaper.png"
errors = 0
warnings = 0
errDict = set()
safeDye = False
borderSize = 20
colorsList = set()
testBadCollisions = False
# number of tiles difference. after this amount tiles can be counted as incorrect
tileNumDiff = 3
# max number of incorrect tiles. If more then tile not counted as error
maxNumErrTiles = 5
class Tileset:
None
class Layer:
None
def printErr(err):
errDict.add(err)
print err
def showFileErrorById(id, rootDir, fileDir):
print "error: id=" + id + ", file not found: " + fileDir + " (" + rootDir + fileDir + ")"
def showFileWarningById(id, rootDir, fileDir):
print "warn: id=" + id + ", file not found: " + fileDir + " (" + rootDir + fileDir + ")"
def showError(id, text):
print "error: id=" + id + " " + text
def showWarning(id, text):
print "warn: id=" + id + " " + text
def showMsg(id, text, src, iserr):
global errors, warnings
if text != "":
text = text + ", " + src
if iserr == True:
if text not in errDict:
showError(id, text)
errDict.add(text)
errors = errors + 1
else:
if text not in errDict:
showWarning(id, text)
errDict.add(text)
warnings = warnings + 1
def showMsgSprite(file, text, iserr):
global errors, warnings
if iserr == True:
err = "error: sprite=" + file + " " + text
if err not in errDict:
printErr(err)
errors = errors + 1
else:
err = "warn: sprite=" + file + " " + text
if err not in errDict:
printErr(err)
warnings = warnings + 1
def showMsgFile(file, text, iserr):
global errors, warnings
if iserr == True:
err = "error: file=" + file + " " + text
if err not in errDict:
printErr(err)
errors = errors + 1
else:
err = "warn: file=" + file + " " + text
if err not in errDict:
printErr(err)
warnings = warnings + 1
def showFileMsgById(id, rootDir, fileDir, iserr):
global errors, warnings
if iserr == True:
showFileErrorById(id, rootDir, fileDir)
errors = errors + 1
else:
showFileWarningById(id, rootDir, fileDir)
warnings = warnings + 1
def printSeparator():
print "--------------------------------------------------------------------------------"
def showHeader():
print "Evol client data validator."
print "Run at: " + datetime.datetime.now().isoformat()
print "http://www.gitorious.org/evol/evol-tools/blobs/master/testxml/testxml.py"
printSeparator()
def showFooter():
printSeparator()
print "Total:"
print " Warnings: " + str(warnings)
print " Errors: " + str(errors)
def enumDirs(parentDir):
global warnings, errors
files = os.listdir(parentDir)
for file1 in files:
if file1[0] == ".":
continue
file2 = os.path.abspath(parentDir + os.path.sep + file1)
if not os.path.isfile(file2):
enumDirs(file2)
elif filt.search(file1):
try:
minidom.parse(file2)
except xml.parsers.expat.ExpatError as err:
print "error: " + file2 + ", line=" + str(err.lineno) + ", char=" + str(err.offset)
errors = errors + 1
def loadPaths():
global warnings
try:
dom = minidom.parse(parentDir + "/paths.xml")
for node in dom.getElementsByTagName("option"):
if node.attributes["name"].value == "itemIcons":
iconsDir = node.attributes["value"].value
elif node.attributes["name"].value == "sprites":
spritesDir = node.attributes["value"].value
elif node.attributes["name"].value == "sfx":
sfxDir = node.attributes["value"].value
elif node.attributes["name"].value == "particles":
particlesDir = node.attributes["value"].value
elif node.attributes["name"].value == "maps":
mapsDir = node.attributes["value"].value
elif node.attributes["name"].value == "attackSfxFile":
attackSfxFile = node.attributes["value"].value
elif node.attributes["name"].value == "spriteErrorFile":
spriteErrorFile = node.attributes["value"].value
elif node.attributes["name"].value == "levelUpEffectFile":
levelUpEffectFile = node.attributes["value"].value
elif node.attributes["name"].value == "portalEffectFile":
portalEffectFile = node.attributes["value"].value
elif node.attributes["name"].value == "minimaps":
minimapsDir = node.attributes["value"].value
elif node.attributes["name"].value == "wallpapers":
wallpapersDir = node.attributes["value"].value
elif node.attributes["name"].value == "wallpaperFile":
wallpaperFile = node.attributes["value"].value
elif node.attributes["name"].value == "music":
musicDir = node.attributes["value"].value
except:
print "warn: paths.xml not found"
warnings = warnings + 1
def splitImage(image):
try:
idx = image.find("|")
if idx > 0:
imagecolor = image[idx + 1:]
image = image[0:idx]
else:
imagecolor = ""
except:
image = ""
imagecolor = ""
return [image, imagecolor]
def testDye(id, color, text, src, iserr):
if len(color) < 4:
showMsg(id, "dye to small size: " + text, src, iserr)
return
colors = dyesplit1.split(color)
for col in colors:
if len(col) < 4:
showMsg(id, "dye to small size: " + text, src, iserr)
continue
c = col[0];
if col[1] != ":":
showMsg(id, "incorrect dye string: " + text, src, iserr)
continue
if c != "R" and c != "G" and c != "B" and c != "Y" and c != "M" \
and c != "C" and c != "W":
showMsg(id, "incorrect dye color: " + c + " in " + text, src, iserr)
continue
if testDyeInternal(id, col[2:], text, src, iserr) == False:
continue
def testDyeInternal(id, col, text, src, iserr):
if col[0] != "#":
showMsg(id, "incorrect dye colors: " + text, src, iserr)
return False
paletes = dyesplit2.split(col[1:])
for palete in paletes:
if len(palete) != 6:
showMsg(id, "incorrect dye palete: " + text, src, iserr)
return False
for char in palete.lower():
if (char < '0' or char > '9') and (char < 'a' or char > 'f'):
showMsg(id, "incorrect dye palete: " + text, src, iserr)
return False
return True
def testDyeColors(id, color, text, src, iserr):
if len(color) < 4:
showMsg(id, "dye to small size: " + text, src, iserr)
return -1
colors = dyesplit1.split(color)
for col in colors:
if len(col) < 4:
showMsg(id, "dye to small size: " + text, src, iserr)
continue
if testDyeInternal(id, col, text, src, iserr) == False:
continue
return len(colors)
def testDyeMark(file, color, text, iserr):
if len(color) < 1:
showMsgSprite(file, "dye mark size to small:" + text, iserr)
return -1
colors = dyesplit1.split(color)
for c in colors:
if len(c) != 1:
showMsgSprite(file, "dye mark incorrect size: " + text, iserr)
continue
if c != "R" and c != "G" and c != "B" and c != "Y" and c != "M" \
and c != "C" and c != "W":
showMsgSprite(file, "dye make incorrect: " + text, iserr)
continue
return len(colors)
def testSprites(id, node, checkGender, isNormalDye, iserr):
try:
tmp = node.getElementsByTagName("nosprite")
if tmp is not None and len(tmp) > 1:
showMsg(id, "more than one nosprite tag found", "", iserr)
nosprite = True
except:
nosprite = False
try:
sprites = node.getElementsByTagName("sprite")
except:
sprites = None
if nosprite == False:
showMsg(id, "no sprite tag found", "", iserr)
if sprites is not None:
if len(sprites) == 0:
if nosprite == False:
showMsg(id, "no sprite tags found", "", iserr)
elif len(sprites) > 3 and checkGender:
showMsg(id, "incorrect number of sprite tags", "", iserr)
elif len(sprites) == 1:
file = sprites[0].childNodes[0].data
if checkGender:
try:
gender = sprites[0].attributes["gender"].value
except:
gender = ""
if gender != "" and gender != "unisex":
showMsg(id, "gender tag in alone sprite", "", iserr)
try:
variant = int(sprites[0].attributes["variant"].value)
except:
variant = 0
testSprite(id, file, variant, isNormalDye, iserr)
else:
male = False
female = False
for sprite in sprites:
file = sprite.childNodes[0].data
if checkGender:
try:
gender = sprite.attributes["gender"].value
except:
gender = ""
if gender == "male":
if male == True:
showMsg(id, "double male sprite tag", "", iserr)
male = True
elif gender == "female":
if female == True:
showMsg(id, "double female sprite tag", "", iserr)
female = True
elif gender == "unisex":
if female == True or male == True:
showMsg(id, "gender sprite tag with unisex tag", "", False)
male = True
female = True
try:
variant = int(sprite.attributes["variant"].value)
except:
variant = 0
testSprite(id, file, variant, isNormalDye, iserr)
if checkGender:
if male == False:
showMsg(id, "no male sprite tag", "",iserr)
if female == False:
showMsg(id, "no female sprite tag", "", iserr)
def testSprite(id, file, variant, isNormalDye, iserr):
global safeDye
tmp = splitImage(file)
color = tmp[1]
file2 = tmp[0]
if color != "":
dnum = testDyeColors(id, color, file, "", iserr)
else:
dnum = 0
fullPath = os.path.abspath(parentDir + "/" + spritesDir + file2)
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
showFileMsgById(id, spritesDir, file2, iserr)
else:
if not isNormalDye and color is not None and len(color) > 0:
showMsg(id, "sprite tag have dye string but it should not, because used colors dye", color, iserr)
oldSafe = safeDye
safeDye = True
testSpriteFile(id, fullPath, file, spritesDir + file2, dnum, variant, iserr)
safeDye = oldSafe
def testSpriteFile(id, fullPath, file, fileLoc, dnum, variant, iserr):
global safeDye
try:
dom = minidom.parse(fullPath)
except:
return
if len(dom.childNodes) < 1:
return
try:
variants = dom.documentElement.attributes["variants"].value
except:
variants = 0
try:
variant_offset = dom.documentElement.attributes["variant_offset"].value
except:
variant_offset = 0
root = dom.childNodes[0];
imagesets = dom.getElementsByTagName("imageset")
if imagesets is None or len(imagesets) < 1:
showMsgSprite(fileLoc, "incorrect number of imageset tags", iserr)
return
imageset = imagesets[0]
image = ""
try:
image = imageset.attributes["src"].value
image0 = image
img = splitImage(image)
image = img[0]
imagecolor = img[1]
except:
showMsgSprite(fileLoc, "image attribute not exist: " + image, iserr)
return
try:
width = imageset.attributes["width"].value
except:
showMsgSprite(fileLoc, "no width attribute", iserr)
return
try:
height = imageset.attributes["height"].value
except:
showMsgSprite(fileLoc, "no height attribute", iserr)
if imagecolor != "":
num = testDyeMark(fileLoc, imagecolor, image0, iserr)
if safeDye == False and dnum != num:
if dnum > num:
e = iserr
else:
e = False
showMsgSprite(fileLoc, "dye colors size not same in sprite (" + str(num) \
+ ") and in caller (" + str(dnum) + ", id=" + str(id) + ")", e)
elif safeDye == True and dnum > 0:
showMsgSprite(fileLoc, "dye set in sprite but not in caller (id=" + str(id) + ")", False)
fullPath = os.path.abspath(parentDir + "/" + image)
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
showMsgSprite(fileLoc, "image file not exist: " + image, iserr)
return
sizes = testImageFile(image, fullPath, 0, " " + fileLoc, iserr)
s1 = int(sizes[0] / int(width)) * int(width)
if sizes[0] != s1:
showMsgSprite(fileLoc, "image width " + str(sizes[0]) + \
" (need " + str(s1) + ") is not multiply to frame size " + width + ", image:" + image, False)
s2 = int(sizes[1] / int(height)) * int(height)
if sizes[1] != s2:
showMsgSprite(fileLoc, "image height " + str(sizes[1]) + \
" (need " + str(s2) + ") is not multiply to frame size " + height + ", image:" + image, False)
num = (s1 / int(width)) * (s2 / int(height))
if variants == 0 and variant > 0:
showMsgSprite(fileLoc, "missing variants attribute in sprite", iserr)
if variants > 0 and variant >= variants:
showMsgSprite(fileLoc, "variant number more then in variants attribute", iserr)
if variant > 0 and variant >= num:
showMsgSprite(fileLoc, "to big variant number " + str(variant) \
+ ". Frames number " + str(num) + ", id=" + str(id), iserr)
if num < 1:
showMsgSprite(fileLoc, "image have zero frames: " + image, iserr)
try:
includes = dom.getElementsByTagName("include")
except:
includes = None
#todo need parse included files
try:
actions = dom.getElementsByTagName("action")
except:
actions = None
if (actions == None or len(actions) == 0) and (includes == None or len(includes) == 0):
showMsgSprite(fileLoc, "no actions in sprite file", iserr)
else:
actset = set()
frameSet = set()
for action in actions:
try:
name = action.attributes["name"].value
except:
showMsgSprite("no action name", iserr)
continue
frameSet = frameSet | testSpriteAction(fileLoc, name, action, num, iserr)
if name in actset:
showMsgSprite(fileLoc, "duplicate action: " + name, iserr)
continue
actset.add(name)
if len(frameSet) > 0:
errIds = ""
i = 0
while i < max(frameSet):
if i not in frameSet:
errIds = errIds + str(i) + ","
i = i + 1
if len(errIds) > 0:
showMsgSprite(fileLoc, "unused frames: " + errIds[0:len(errIds)-1], False)
def testSpriteAction(file, name, action, numframes, iserr):
framesid = set()
try:
animations = action.getElementsByTagName("animation")
except:
animations = None
if animations == None or len(animations) == 0:
showMsgSprite(file, "no animation tags in action: " + name, False)
aniset = set()
for animation in animations:
try:
direction = animation.attributes["direction"].value
except:
direction = "default"
if direction is aniset:
showMsgSprite(file, "duplicate direction in action: " + name, iserr)
continue
aniset.add(direction)
lastIndex1 = -1
lastIndex2 = -1
lastOffsetX = 0
lastOffsetY = 0
cnt = 0
labels = set()
for node2 in animation.childNodes:
if node2.nodeName == "frame" or node2.nodeName == "sequence":
try:
offsetX = int(node2.attributes["offsetX"].value)
except:
offsetX = 0
try:
offsetY = int(node2.attributes["offsetY"].value)
except:
offsetY = 0
if node2.nodeName == "frame":
frame = node2
try:
idx = int(frame.attributes["index"].value)
except:
showMsgSprite(file, "no frame index in action: " + name, iserr)
if idx >= numframes or idx < 0:
showMsgSprite(file, "incorrect frame index " + str(idx) + \
" aciton: " + name + ", direction: "\
+ direction, iserr)
else:
framesid.add(idx)
if lastIndex1 == idx and lastIndex2 == -1 and offsetX == lastOffsetX \
and offsetY == lastOffsetY:
showMsgSprite(file, "duplicate frame animation for frame index=" \
+ str(idx) + " action: " + name + \
", direction: " + direction, False)
else:
lastIndex1 = idx
lastIndex2 = -1
lastOffsetX = offsetX
lastOffsetY = offsetY
framesid.add(idx)
cnt = cnt + 1
elif node2.nodeName == "sequence":
sequence = node2
try:
i1 = int(sequence.attributes["start"].value)
i2 = int(sequence.attributes["end"].value)
except:
showMsgSprite(file, "no sequence start or end index action: " + \
name + ", direction: " + direction, iserr)
try:
repeat = int(sequence.attributes["repeat"].value)
except:
repeat = 1
if i1 >= numframes or i1 < 0:
showMsgSprite(file, "incorrect start sequence index " + str(i1) + \
" action: " + name + ", direction: " + direction, iserr)
if i2 >= numframes or i2 < 0:
showMsgSprite(file, "incorrect end sequence index " + str(i2) + \
" action: " + name + ", direction: " + direction, iserr)
if i1 == i2:
showMsgSprite(file, "start and end sequence index is same. " \
+ "May be better use frame? action: " + \
name + ", direction: " + direction, False)
if lastIndex1 == i1 and lastIndex2 == i2 and offsetX == lastOffsetX \
and offsetY == lastOffsetY:
showMsgSprite(file, "duplicate sequence animation. May be need use repeat attribue? for start=" \
+ str(i1) + ", end=" + str(i2) + " action: " + \
name + ", direction: " + direction, False)
else:
lastIndex1 = i1
lastIndex2 = i2
lastOffsetX = offsetX
lastOffsetY = offsetY
cnt = cnt + 1
for i in range(i1,i2 + 1):
framesid.add(i)
elif node2.nodeName == "end" or node2.nodeName == "jump" or node2.nodeName == "label" or node2.nodeName == "goto":
lastIndex1 = -1
lastIndex2 = -1
lastOffsetX = 0
lastOffsetY = 0
cnt = cnt + 1
elif node2.nodeName == "#text" or node2.nodeName == "#comment":
None
else:
showMsgSprite(file, "unknown animation tag: " + node2.nodeName + ", " + name, False)
if node2.nodeName == "jump":
try:
jaction = node2.attributes["action"].value
except:
jaction = ""
if jaction == "" or jaction is None:
showMsgSprite(file, "no action attribute in jump tag " + name, iserr)
elif node2.nodeName == "label":
try:
label = node2.attributes["name"].value
except:
label = ""
if label == "" or label is None:
showMsgSprite(file, "no name attribute in label tag " + name, iserr)
else:
if label in labels:
showMsgSprite(file, "duplicate label " + label + " " + name, iserr)
else:
labels.add(label)
elif node2.nodeName == "goto":
try:
label = node2.attributes["label"].value
except:
label = ""
if label == "" or label is None:
showMsgSprite(file, "no label attribute in goto tag " + name, iserr)
if cnt == 0 and name != "default":
showMsgSprite(file, "no frames or sequences in action: " + name, iserr)
if "default" not in aniset:
if "down" not in aniset:
showMsgSprite(file, "no down direction in animation: " + name, iserr)
if "up" not in aniset:
showMsgSprite(file, "no up direction in animation: " + name, iserr)
if "left" not in aniset:
showMsgSprite(file, "no left direction in animation: " + name, iserr)
if "right" not in aniset:
showMsgSprite(file, "no right direction in animation: " + name, iserr)
if name == "dead" and len(animations) > 0:
lastani = animations[len(animations) - 1]
lastNode = None
nc = 0
for node in lastani.childNodes:
if node.nodeName == "frame":
lastNode = node
nc = nc + 1
if node.nodeName == "sequence":
lastNode = node
nc = nc + 2
if nc > 1:
try:
cont = int(lastNode.attributes["continue"].value)
except:
cont = 0;
if cont == 0:
try:
delay = int(lastNode.attributes["delay"].value)
except:
delay = 0
if delay > 0 and delay < 5000:
showMsgSprite(file, "last frame\sequence in dead animation have to low limit. Need zero or >5000: " + name, False)
return framesid
def testImageFile(file, fullPath, sz, src, iserr):
try:
img = Image.open(fullPath, "r")
img.load()
except:
showMsgFile(file, "incorrect image format" + src, iserr)
return
if img.format != "PNG":
showMsgFile(file, "image format is not png" + src, False)
sizes = img.size
if sz != 0:
if sizes[0] > sz or sizes[1] > sz:
showMsgFile(file, "image size incorrect (" + str(sizes[0]) \
+ "x" + str(sizes[1]) + ") should be (" + str(sz) + "x" \
+ str(sz) + ")", iserr)
elif sizes[0] < sz or sizes[1] < sz:
showMsgFile(file, "possible image size incorrect (" + str(sizes[0]) \
+ "x" + str(sizes[1]) + ") should be (" + str(sz) + "x" \
+ str(sz) + ")", False)
return sizes
def testSound(file, sfxDir):
fullPath = parentDir + "/" + sfxDir + file
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
print "errin:" + fullPath
showMsgFile(file, "sound file not found", True)
return
try:
snd = ogg.vorbis.VorbisFile(fullPath)
except ogg.vorbis.VorbisError as e:
showMsgFile(file, "sound file incorrect error: " + str(e), True)
def testParticle(id, file, src):
fullPath = parentDir + "/" + file
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
showMsgFile(file, "particle file not found", True)
return
dom = minidom.parse(fullPath)
nodes = dom.getElementsByTagName("particle")
if len(nodes) < 1:
showMsgFile(file, "missing particle tags", False)
else:
for node in nodes:
testEmitters(id, file, node, file)
def testEmitters(id, file, parentNode, src):
for node in parentNode.getElementsByTagName("property"):
try:
name = node.attributes["name"].value
except:
showMsgFile(file, "missing attribute name in emitter" \
" in particle file", True)
continue
try:
value = node.attributes["value"].value
except:
value = None
if name == "image":
if value == None:
showMsgFile(file, "missing attribute value in emitter" \
" image attribute", True)
img = splitImage(value)
image = img[0]
imagecolor = img[1]
if imagecolor != None and len(imagecolor) > 0:
testDye(id, imagecolor, "image=" + image, src, True)
fullName = parentDir + "/" + image
if not os.path.isfile(fullName) or os.path.exists(fullName) == False:
showMsgFile(file, "image file not exist: " + image, True)
else:
testImageFile(image, fullName, 0, " " + file,True)
for node in parentNode.getElementsByTagName("emitter"):
testEmitters(id, file, node, src)
def testItems(fileName, imgDir):
global warnings, errors, safeDye
print "Checking items.xml"
dom = minidom.parse(parentDir + fileName)
idset = set()
oldId = None
for node in dom.getElementsByTagName("item"):
if node.parentNode != dom.documentElement:
continue
try:
id = node.attributes["id"].value
except:
if oldId is None:
print "error: item without id"
else:
print "error: item without id. Last id was: " + oldId
errors = errors + 1
continue
oldId = id
if id in idset:
print "error: duplicated id=" + id
errors = errors + 1
else:
idset.add(id)
idI = int(id)
try:
colors = node.attributes["colors"].value
except:
colors = None
try:
type = node.attributes["type"].value
except:
type = ""
print "warn: no type attribute for id=" + id
warnings = warnings + 1
try:
image = node.attributes["image"].value
image0 = image
img = splitImage(image)
image = img[0]
imagecolor = img[1]
except:
image = ""
image0 = ""
imagecolor = ""
try:
floor = node.attributes["floor"].value
floor0 = floor
flr = splitImage(floor)
floor = flr[0]
floorcolor = flr[1]
except:
floor = None
floor0 = None
floorcolor = None
try:
description = node.attributes["description"].value
except:
description = ""
try:
missile = node.attributes["missile-particle"].value
except:
missile = ""
try:
drawBefore = node.attributes["drawBefore"].value
except:
drawBefore = ""
try:
drawAfter = node.attributes["drawAfter"].value
except:
drawAfter = ""
try:
drawPriority = int(node.attributes["drawPriority"].value)
except:
drawPriority = 0
if type == "hairsprite":
if idI >= 0:
print "error: hairsprite with id=" + id
errors = errors + 1
elif idI < -100:
print "error: hairsprite override player sprites"
errors = errors + 1
safeDye = True
testSprites(id, node, True, True, True)
safeDye = False
elif type == "racesprite":
if idI >= 0:
print "error: racesprite with id=" + id
errors = errors + 1
elif idI > -100:
print "error: racesprite override player hair"
errors = errors + 1
elif type == "usable" or type == "unusable" or type == "generic" \
or type == "equip-necklace" or type == "equip-torso" or type == "equip-feet" \
or type == "equip-arms" or type == "equip-legs" or type == "equip-head" \
or type == "equip-shield" or type == "equip-1hand" or type == "equip-2hand" \
or type == "equip-charm" or type == "equip-ammo" or type == "equip-neck" \
or type == "equip-ring":
if image == "":
print "error: missing image attribute on id=" + id
errors = errors + 1
continue
elif len(imagecolor) > 0:
if colors is None:
testDye(id, imagecolor, "image=" + image0, "items.xml", True)
else:
testDyeMark(id, imagecolor, "image=" + image0, True)
if colors not in colorsList:
print "error: colors value " + colors + " not found in itemcolors.xml"
errors = errors + 1
if floorcolor != None and len(floorcolor) > 0:
if colors is None:
testDye(id, floorcolor, "floor=" + floor0, "items.xml", True)
else:
testByeMark(id, imagecolor, "floor=" + floor0, True);
if colors not in colorsList:
print "error: colors value " + colors + " not found in itemcolors.xml"
errors = errors + 1
if description == "":
print "warn: missing description attribute on id=" + id
warnings = warnings + 1
if missile != "":
testParticle(id, missile, "items.xml")
testSounds(id, node, "item")
try:
floorSprite = node.getElementsByTagName("floor")[0]
except:
floorSprite = None
if floorSprite != None:
if floor != None:
print "error: found attribute floor and tag floor. " + \
"Should be only one tag or attribute. id=" + id
errors = errors + 1
testSprites(id, floorSprite, False, colors is None, err)
fullPath = os.path.abspath(parentDir + "/" + imgDir + image)
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
showFileErrorById (id, imgDir, image)
errors = errors + 1
else:
testImageFile(imgDir + image, fullPath, 32, "", True)
if floor != None:
fullPath = os.path.abspath(parentDir + "/" + imgDir + floor)
if not os.path.isfile(fullPath) or os.path.exists(fullPath) == False:
showFileErrorById (id, imgDir, floor)
error = errors + 1
else:
testImageFile(imgDir + floor, fullPath, 0, "", True)
testItemReplace(id, node, "replace")
if drawBefore != "":
checkSpriteName(id, drawBefore)
if drawAfter != "":
checkSpriteName(id, drawAfter)
if type != "usable" and type != "unusable" and type != "generic" \
and type != "equip-necklace" and type != "equip-1hand" \
and type != "equip-2hand" and type != "equip-ammo" \
and type != "equip-charm" and type != "equip-neck":
err = type != "equip-shield"
testSprites(id, node, True, colors is None, err)
elif type == "other":
None
elif type != "":
print "warn: unknown type '" + type + "' for id=" + id
warnings = warnings + 1
def testItemReplace(id, rootNode, name):
global warnings, errors
sprites = set()
for node in rootNode.getElementsByTagName(name):
if node.parentNode != rootNode:
continue
try:
sprite = node.attributes["sprite"].value
except:
print "error: reading replace sprite name, id=" + str(id)
continue
checkSpriteName(id, sprite)
for itemNode in node.getElementsByTagName("item"):
if itemNode.parentNode != node:
continue
#TODO here need check "from" and "to" for correct item id
def checkSpriteName(id, name):
global warnings, errors
if name != "shoes" and name != "boot" and name != "boots" and name != "bottomclothes" \
and name != "bottom" and name != "pants" and name != "topclothes" and \
name != "top" and name != "torso" and name != "body" and name != "misc1" \
and name != "misc2" and name != "scarf" and name != "scarfs" and \
name != "hair" and name != "hat" and name != "hats" and name != "wings" \
and name != "glove" and name != "gloves" and name != "weapon" and \
name != "weapons" and name != "shield" and name != "shields" and \
name != "amulet" and name != "amulets" and name != "ring" and name != "rings":
print "error: unknown sprite name " + name + ", id=" + str(id)
def testMonsters(fileName):
global warnings, errors
print "Checking monsters.xml"
dom = minidom.parse(parentDir + fileName)
idset = set()
for node in dom.getElementsByTagName("monster"):
try:
id = node.attributes["id"].value
except:
print "error: no id for monster"
errors = errors + 1
continue
if id in idset:
print "duplicate id=" + id
else:
idset.add(id)
try:
name = node.attributes["name"].value
except:
print "error: no name for id=" + id
errors = errors + 1
name = ""
testTargetCursor(id, node, fileName)
testSprites(id, node, False, True, True)
testSounds(id, node, "monster")
testParticles(id, node, "particlefx", fileName)
def testTargetCursor(id, node, file):
try:
targetCursor = node.attributes["targetCursor"].value
if targetCursor != "small" and targetCursor != "medium" and targetCursor != "large":
showMsgFile(id, "unknown target cursor " + targetCursor)
except:
None
def testParticles(id, node, nodeName, src):
particles = node.getElementsByTagName(nodeName)
for particle in particles:
try:
particlefx = particle.childNodes[0].data
except:
showMsgFile(id, "particle tag have incorrect data", True)
testParticle(id, particlefx, src)
def testSounds(id, node, type):
global errors
for sound in node.getElementsByTagName("sound"):
try:
event = sound.attributes["event"].value
except:
print "error: no sound event name in id=" + id
errors = errors + 1
if type == "monster":
if event != "hit" and event != "miss" and event != "hurt" and event != "die" \
and event != "move" and event != "sit" and event != "spawn":
print "error: incorrect sound event name " + event + " in id=" + id
errors = errors + 1
elif type == "item":
if event != "hit" and event != "strike":
print "error: incorrect sound event name " + event + " in id=" + id
errors = errors + 1
testSound(sound.childNodes[0].data, sfxDir)
def testNpcs(file):
global warnings, errors
print "Checking npcs.xml"
dom = minidom.parse(parentDir + file)
idset = set()
for node in dom.getElementsByTagName("npc"):
try:
id = node.attributes["id"].value
except:
print "error: no id for npc"
errors = errors + 1
continue
if id in idset:
print "error: duplicate npc id=" + id
else:
idset.add(id)
testSprites(id, node, False, True, True)
testParticles(id, node, "particlefx", file)
def readAttrI(node, attr, dv, msg, iserr):
return int(readAttr(node, attr, dv, msg, iserr))
def readAttr(node, attr, dv, msg, iserr):
global warnings, errors
try:
return node.attributes[attr].value
except:
print msg
if iserr:
errors = errors + 1
else:
warnings = warnings + 1
return dv
def testMap(file, path):
global warnings, errors
fullPath = parentDir + "/" + path
dom = minidom.parse(fullPath)
root = dom.documentElement
mapWidth = readAttrI(root, "width", 0, "error: missing map width: " + file, True)
mapHeight = readAttrI(root, "height", 0, "error: missing map height: " + file, True)
mapTileWidth = readAttrI(root, "tilewidth", 0, "error: missing tile width: " + file, True)
mapTileHeight = readAttrI(root, "tileheight", 0, "error: missing tile height: " + file, True)
if mapWidth == 0 or mapHeight == 0 or mapTileWidth == 0 or mapTileHeight == 0:
return
if mapWidth < borderSize * 2 + 1:
showMsgFile(file, "map width to small: " + str(mapWidth), False)
if mapHeight < borderSize * 2 + 1:
showMsgFile(file, "map height to small: " + str(mapHeight), False)
tilesMap = dict()
for tileset in dom.getElementsByTagName("tileset"):
name = readAttr(tileset, "name", "", "warning: missing tile name: " + file, False)
tileWidth = readAttrI(tileset, "tilewidth", mapTileWidth, \
"error: missing tile width in tileset: " + name + ", " + file, True)
tileHeight = readAttrI(tileset, "tileheight", mapTileHeight, \
"error: missing tile height in tileset: " + name + ", " + file, True)
try:
firstGid = int(tileset.attributes["firstgid"].value)
except:
firstGid = 0
if firstGid in tilesMap:
showMsgFile(file, "tile with firstgid " + str(firstGid) + \
" already exist: " + name + ", " + file, True)
continue
if tileWidth == 0 or tileHeight == 0:
continue
tile = Tileset()
tile.name = name
tile.width = tileWidth
tile.tileWidth = tileWidth
tile.height = tileHeight
tile.tileHeight = tileHeight
tile.firstGid = firstGid
tile.lastGid = 0
# if tileWidth != 32:
# showMsgFile(file, "tile width " + str(tileWidth) + " != 32: " + name, False)
# if tileHeight != 32:
# showMsgFile(file, "tile height " + str(tileHeight) + " != 32: " + name, False)
images = tileset.getElementsByTagName("image")
if images == None or len(images) == 0:
showMsgFile(file, "missing image tags in tile " + name, True)
continue
elif len(images) > 1:
showMsgFile(file, "to many image tags in tile " + name, True)
continue
else:
image = images[0]
source = readAttr(image, "source", None, "error: missing source in image tag in tile " \
+ name + ": " + file, True)
if source != None:
imagePath = os.path.abspath(parentDir + "/" + mapsDir + source)
img = splitImage(imagePath)
imagePath = img[0]
imagecolor = img[1]
tile.image = imagePath
tile.color = imagecolor
if not os.path.isfile(imagePath) or os.path.exists(imagePath) == False:
showMsgFile(file, "image file not exist: " + mapsDir + source + ", " + \
name, True)
continue
if imagecolor != "":
testDye("", imagecolor, source, file, True)
sz = testImageFile(file, imagePath, 0, "", True)
width = sz[0]
height = sz[1]
if width == 0 or height == 0:
continue
if width < tileWidth:
showMsgFile(file, "tile width more than image width in tile: " + \
name, True)
continue
if height < tileHeight:
showMsgFile(file, "tile height more than image height in tile: " + \
name, True)
continue
s1 = int(width / int(tileWidth)) * int(tileWidth)
if width != s1:
showMsgFile(file, "image width " + str(width) + \
" (need " + str(s1) + ") is not multiply to tile size " + \
str(tileWidth) + ". " + source + ", " + name, False)
s2 = int(height / int(tileHeight)) * int(tileHeight)
tile.lastGid = tile.firstGid + (int(width / int(tileWidth)) * int(height / int(tileHeight))) - 1
if height != s2:
showMsgFile(file, "image width " + str(height) + \
" (need " + str(s2) + ") is not multiply to tile size " + \
str(tileHeight) + ". " + source + ", " + name, False)
tilesMap[tile.firstGid] = tile
testTiles(file, tilesMap)
layers = dom.getElementsByTagName("layer")
if layers == None or len(layers) == 0:
showMsgFile(file, "map dont have layers", True)
return
fringe = None
collision = None
lowLayers = []
overLayers = []
beforeFringe = True
for layer in layers:
name = readAttr(layer, "name", None, "layer dont have name", True)
if name == None:
continue
obj = Layer()
obj.name = name
if name.lower() == "fringe":
if fringe is not None:
showMsgFile(file, "duplicate Fringe layer", True)
fringe = obj
beforeFringe = False
elif name.lower() == "collision":
if collision is not None:
showMsgFile(file, "duplicate Collision layer", True)
collision = obj
elif beforeFringe == True:
lowLayers.append(obj)
else:
overLayers.append(obj)
width = readAttrI(layer, "width", 0, "error: missing layer width: " + name + \
", " + file, True)
height = readAttrI(layer, "height", 0, "error: missing layer height: " + name + \
", " + file, True)
if width == 0 or height == 0:
continue
obj.width = width
obj.height = height
if mapWidth < width:
showMsgFile(file, "layer width " + str(width) + " more than map width " + \
str(mapWidth) + ": " + name, True)
if mapHeight < height:
showMsgFile(file, "layer height " + str(height) + " more then map height " + \
str(mapHeight) + ": " + name, True)
obj = testLayer(file, layer, name, width, height, obj, tilesMap)
if fringe == None:
showMsgFile(file, "missing fringe layer", True)
if collision == None:
showMsgFile(file, "missing collision layer", True)
else:
ids = testCollisionLayer(file, collision, tilesMap)
if ids[0] != None and len(ids[0]) > 0:
showLayerErrors(file, ids[0], "empty tiles in collision border", False)
if ids[1] != None and len(ids[1]) > 0:
showLayerErrors(file, ids[1], "incorrect tileset index in collision layer", False)
if len(lowLayers) < 1:
showMsgFile(file, "missing low layers", False)
if len(overLayers) < 1:
showMsgFile(file, "missing over layers", False)
if fringe != None:
lowLayers.append(fringe)
warn1 = None
if len(overLayers) > 0:
testData = dict()
warn1 = testLayerGroups(file, lowLayers, collision, None, tilesMap, False)
lowLayers.extend(overLayers)
err1 = testLayerGroups(file, lowLayers, collision, testData, tilesMap, False)
reportAboutTiles(file, testData)
else:
testData = dict()
err1 = testLayerGroups(file, lowLayers, collision, testData, tilesMap, False)
reportAboutTiles(file, testData)
if warn1 != None and err1 != None:
warn1 = warn1 - err1
if warn1 != None and len(warn1) > 0:
showLayerErrors(file, warn1, "empty tile in lower layers", False)
if err1 != None and len(err1) > 0:
showLayerErrors(file, err1, "empty tile in all layers", True)
def testTiles(file, tilesMap):
for firstGid in tilesMap:
for gid2 in tilesMap:
if firstGid != gid2:
tile1 = tilesMap[firstGid]
tile2 = tilesMap[gid2]
if (tile1.firstGid >= tile2.firstGid and tile1.firstGid <= tile2.lastGid) or \
(tile1.lastGid >= tile2.firstGid and tile1.lastGid <= tile2.lastGid):
showMsgFile(file, "overlaping tilesets gids \"" + tile1.name \
+ "\" and \"" + tile2.name + "\"", True)
def reportAboutTiles(file, data):
if testBadCollisions == False:
return
for k in data:
d = data[k]
if d[0] != 0 and d[2] != 0:
#print file + ": " + str(k) + ": " + str(d)
testCollisionPoints(file, k, d, 1, 3, \
"possible tiles should be without collision: ", \
"because no collision: ", False)
testCollisionPoints(file, k, d, 3, 1, \
"possible tiles should be with collision: ", \
"because collision: ", False)
def testCollisionPoints(file, tileId, data, idx1, idx2, msg1, msg2, iserr):
#print "test: " + str(idx1) + ", " + str(idx2)
cnt1 = 0
cnt2 = 0
for point in data[idx1]:
if point[2] > 0:
cnt1 = cnt1 + 1
for point in data[idx2]:
if point[2] > 0:
cnt2 = cnt2 + 1
ln1 = len(data[idx1])
ln2 = len(data[idx2])
#print "cnt1=" + str(cnt1) + ", cnt2=" + str(cnt2) + ", ln1=" + str(ln1) + ", ln2=" + str(ln2)
if ln1 > 0 and ln2 > 0 and cnt2 > 0 and cnt2 < cnt1 - tileNumDiff and cnt2 < maxNumErrTiles:
text = msg1
c = 0
for point in data[idx2]:
if point[2] > 0:
if c > 100:
break
text = text + "(" + str(point[0]) + ", " + str(point[1]) + "), "
c = c + 1
text = text[:len(text)-2] + " " + msg2
c = 0
for point in data[idx1]:
if c > 100:
break
text = text + "(" + str(point[0]) + ", " + str(point[1]) + "), "
c = c + 1
showMsgFile(file, text[:len(text)-2], iserr)
def testCollisionLayer(file, layer, tiles):
haveTiles = False
tileset = set()
badtiles = set()
arr = layer.arr
x1 = borderSize
y1 = borderSize
x2 = layer.width - 20
y2 = layer.width - 20
if x2 < 0:
x2 = 0
if y2 < 0:
y2 = 0
if arr is None :
return (set(), set())
for x in range(0, layer.width):
if haveTiles == True:
break
for y in range(0, layer.height):
idx = ((y * layer.width) + x) * 4
val = getLDV(arr, idx)
if val != 0:
haveTiles = True
tile = findTileByGid(tiles, val)
if tile is not None:
idx = val - tile.firstGid
if idx > 1:
badtiles.add(((x, y), idx))
if val == 0 and (x < x1 or x > x2 or y < y1 or y > y2):
tileset.add((x, y))
if haveTiles == False:
showMsgFile(file, "empty collision layer", False)
return (set(), set())
return (tileset, badtiles)
def findTileByGid(tiles, gid):
for firstGid in tiles:
if firstGid <= gid:
tile = tiles[firstGid]
if tile.lastGid >= gid:
return tile
return None
def showLayerErrors(file, points, msg, iserr):
txt = ""
cnt = 0
for point in points:
txt = txt + " " + str(point) + ","
cnt = cnt + 1
if cnt > 100:
txt = txt + " ... "
break
showMsgFile(file, msg + txt[0:len(txt)-1], iserr)
def getLDV(arr, index):
return arr[index] | (arr[index + 1] << 8) | (arr[index + 2] << 16) \
| (arr[index + 3] << 24)
def getLDV2(arr, x, y, width, height, tilesMap):
ptr = ((y * width) + x) * 4
res = getLDV(arr, ptr)
yend = height - 1
if yend - y > 5:
yend = y + 5
for y2 in range(height - 1, y, -1):
x0 = x - 3
if x0 < 0:
x0 = 0
for x2 in range(x0, x + 1):
ptr = ((y2 * width) + x2) * 4
val = getLDV(arr, ptr)
tile = findTileByGid(tilesMap, val)
if tile is not None:
if (tile.tileHeight > 32 or y2 == y) and (tile.tileWidth > 32 or x2 == x):
hg = tile.tileHeight / 32
wg = tile.tileWidth / 32
if (y2 - y < hg or y2 == y) and (x2 - x < wg or x2 == x):
res = val
return res
def testLayer(file, node, name, width, height, layer, tiles):
datas = node.getElementsByTagName("data")
if datas == None or len(datas) == 0:
showMsgFile(file, "missing data tag in layer: " + name, True)
return
layer.arr = None
for data in datas:
try:
encoding = data.attributes["encoding"].value
except:
encoding = ""
try:
compression = data.attributes["compression"].value
except:
compression = ""
if encoding == "base64":
if compression != "gzip":
if compression != "zlib":
showMsgFile(file, "invalid compression " + compression + \
" in layer: " + name, True)
continue
else:
showMsgFile(file, "not supported compression by old clients " \
+ compression + " in layer: " + name, False)
binData = data.childNodes[0].data.strip()
binData = binData.decode('base64')
if compression == "gzip":
dc = zlib.decompressobj(16 + zlib.MAX_WBITS)
else:
dc = zlib.decompressobj()
layerData = dc.decompress(binData)
arr = array.array("B")
arr.fromstring(layerData)
layer.arr = arr
# here may be i should check is tiles correct or not, but i will trust to tiled
return layer
def testLayerGroups(file, layers, collision, tileInfo, tilesMap, iserr):
width = 0
height = 0
errset = set()
for layer in layers:
if layer.width > width:
width = layer.width
if layer.height > height:
height = layer.height
for x in range(0, width):
for y in range(0, height):
good = False
lastTileId = 0
for layer in layers:
if layer.arr != None and x < layer.width \
and y < layer.height:
arr = layer.arr
ptr = ((y * layer.width) + x) * 4
if testBadCollisions == True:
val = getLDV2(arr, x, y, layer.width, layer.height, tilesMap)
else:
val = 0
val1 = getLDV(arr, ptr)
if val1 != 0:
good = True
if val == val1 and testBadCollisions == True:
lastTileId = val
if good == False:
errset.add((x,y))
elif testBadCollisions == True and collision != None and tileInfo != None:
if lastTileId not in tileInfo:
tileInfo[lastTileId] = [0, set(), 0, set()]
ti = tileInfo[lastTileId]
flg = getLDV(collision.arr, ((y * collision.width) + x) * 4)
cnt = countCollisionsNear(collision, x, y)
k = 0
if flg > 0:
if cnt[1] < cnt[0] and cnt[0] - cnt[1] > 5:
k = 1
ti[2] = ti[2] + 1
ti[3].add((x, y, k))
else:
if cnt[0] > cnt[1] and cnt[0] - cnt[1] > 5:
k = 1
ti[0] = ti[0] + 1
ti[1].add((x, y, k))
return errset
def countCollisionsNear(layer, x, y):
arr = layer.arr
x1 = x - 1
y1 = y - 1
x2 = x + 1
y2 = y + 1
col = 0
nor = 0
if x1 < 0:
x1 = 0
if x2 >= layer.width:
x2 = layer.width - 1
if y1 < 0:
y1 = 0
if y2 >= layer.height:
y2 = layer.height - 1
for f in range(x1, x2 + 1):
for d in range(y1, y2 + 1):
if f != x or d != y:
val = getLDV(arr, ((d * layer.width) + f) * 4)
if val == 0:
nor = nor + 1
else:
col = col + 1
return (nor, col)
def testMaps(dir):
global warnings, errors
fullPath = parentDir + "/" + dir
print "Checking maps"
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
print "error: maps dir not found: " + dir
errors = errors + 1
return
for file in os.listdir(fullPath):
if filtmaps.search(file):
testMap(mapsDir + file, dir + file)
def testDefaultFiles():
print "Checking defult files"
testSound(attackSfxFile, sfxDir)
testSprite("0", spriteErrorFile, 0, True, True)
testParticle("0", particlesDir + levelUpEffectFile, "levelUpEffectFile")
testParticle("0", particlesDir + portalEffectFile, "portalEffectFile")
fullName = parentDir + "/" + wallpapersDir + wallpaperFile
if not os.path.isdir(fullName) and os.path.exists(fullName):
testImageFile(wallpapersDir + wallpaperFile, fullName, 0, "", False)
def testMinimapsDir():
global errors, warnings
print "Checking minimaps"
fullPath = parentDir + "/" + minimapsDir
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
print "warn: minimaps dir not exist"
warnings = warnings + 1
return
for file in os.listdir(fullPath):
if filtimages.search(file):
fullName = parentDir + "/" + minimapsDir + file
testImageFile(minimapsDir + file, fullName, 0, "", True)
def testImagesDir(imagesDir, sz):
global errors, warnings
fullPath = parentDir + "/" + imagesDir
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
return
for file in os.listdir(fullPath):
file2 = fullPath + "/" + file
if file[0] == ".":
continue
if not os.path.isfile(file2):
testImagesDir(imagesDir + file + "/", sz)
if filtimages.search(file):
fullName = parentDir + "/" + imagesDir + file
testImageFile(imagesDir + file, fullName, sz, "", True)
def testSpritesDir(dir):
global errors, warnings, safeDye
fullPath = parentDir + "/" + spritesDir + dir
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
return
for file in os.listdir(fullPath):
file2 = fullPath + "/" + file
if file[0] == ".":
continue
if not os.path.isfile(file2):
testSpritesDir(dir + file + "/")
if filtimages.search(file):
fullName = parentDir + "/" + spritesDir + dir + file
testImageFile(spritesDir + dir, fullName, 0, "", True)
elif filtxmls.search(file):
fullName = dir + file
safeDye = True
testSprite("0", dir + file, 0, True, True)
safeDye = False
def testParticlesDir(dir):
global errors, warnings, safeDye
fullPath = parentDir + "/" + dir
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
return
for file in os.listdir(fullPath):
file2 = fullPath + "/" + file
if file[0] == ".":
continue
if not os.path.isfile(file2):
testParticlesDir(dir + file + "/")
if filtimages.search(file):
fullName = parentDir + "/" + dir + file
testImageFile(dir + file, fullName, 0, "", True)
elif filtxmls.search(file):
fullName = dir + file
safeDye = True
testParticle("0", dir + file, "")
safeDye = False
def testSoundsDir(dir, sfxDir):
global errors, warnings
fullPath = parentDir + "/" + sfxDir + dir
if not os.path.isdir(fullPath) or not os.path.exists(fullPath):
print "warn: directory " + sfxDir + " not exist"
warnings = warnings + 1
return
for file in os.listdir(fullPath):
file2 = fullPath + "/" + file
if file[0] == ".":
continue
if not os.path.isfile(file2):
testSoundsDir(dir + file + "/", sfxDir)
elif filtogg.search(file):
fullName = dir + file
testSound(dir + file, sfxDir)
def testItemColors(fileName):
global warnings, errors, safeDye, colorLists
print "Checking itemcolors.xml"
try:
dom = minidom.parse(parentDir + fileName)
except:
return
for node in dom.getElementsByTagName("list"):
if node.parentNode != dom.documentElement:
continue
try:
name = node.attributes["name"].value
except:
print "error: colors list dont have name"
errors = errors + 1
continue
if name in colorsList:
print "error: duplicate color list: " + name
errors = errors + 1
continue
colorsList.add(name)
colors = set()
names = set()
for colorNode in node.getElementsByTagName("color"):
if colorNode.parentNode != node:
continue
try:
id = colorNode.attributes["id"].value
except:
print "error: getting id in list: " + name
errors = errors + 1
continue
try:
colorName = colorNode.attributes["name"].value
except:
print "error: getting name in list: " + name
errors = errors + 1
continue
try:
colorDye = colorNode.attributes["value"].value
except:
print "error: getting color in list: " + name
errors = errors + 1
if id in colors:
print "error: color with id " + str(id) + " already in list: " + name
errors = errors + 1
else:
colors.add(id)
if colorName in names:
print "error: color with name \"" + colorName + "\" already in list: " + name
errors = errors + 1
else:
names.add(colorName)
testDyeColors(id, colorDye, colorDye, name, True)
def haveXml(dir):
if not os.path.isdir(dir) or not os.path.exists(dir):
return False
for file in os.listdir(dir):
if filt.search(file):
return True
return False
def detectClientData(dirs):
global parentDir
for dir in dirs:
if haveXml(dir):
print "Detected client data directory in: " + dir
parentDir = dir
return True
print "Cant detect client data directory"
exit(1)
showHeader()
print "Detecting clientdata dir"
detectClientData([".", "..", parentDir])
print "Checking xml file syntax"
enumDirs(parentDir)
loadPaths()
testDefaultFiles()
testItemColors("/itemcolors.xml")
testItems("/items.xml", iconsDir)
testMonsters("/monsters.xml")
testNpcs("/npcs.xml")
testMaps(mapsDir)
testMinimapsDir()
print "Checking images dir"
testImagesDir(wallpapersDir, 0)
print "Checking icons dir"
testImagesDir(iconsDir, 32)
print "Checking sprites dir"
testSpritesDir("")
print "Checking particles dir"
testParticlesDir(particlesDir)
print "Checking sfx dir"
testSoundsDir("", sfxDir)
print "Checking music dir"
testSoundsDir("", musicDir)
showFooter()