# Copyright (C) 2010-2014 Evol Online
#
msgid ""
msgstr ""
"Project-Id-Version: EvolOnline\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. code: 915: BLvl: %d | Job: %s (Lvl: %d)
#: conf/messages.conf:674
msgid " BLvl: %d | Job: %s (Lvl: %d)"
msgstr ""
#. code: 916: Party: '%s' | Guild: '%s'
#: conf/messages.conf:675
msgid " Party: '%s' | Guild: '%s'"
msgstr ""
#. code: 1115: Users: %d/%d | Password: %s | Public: %s
#: conf/messages.conf:909
msgid " Users: %d/%d | Password: %s | Public: %s"
msgstr ""
#. code: 297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
#: conf/messages.conf:298
msgid " <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>)."
msgstr ""
#. code: 985: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
#: conf/messages.conf:706
msgid " <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>)."
msgstr ""
#. code: 902: @send <packet hex number> {<value>}*
#: conf/messages.conf:651
msgid " @send <packet hex number> {<value>}*"
msgstr ""
#. code: 901: @send len <packet hex number>
#: conf/messages.conf:650
msgid " @send len <packet hex number>"
msgstr ""
#. code: 903: Value: <type=B(default),W,L><number> or S<length>"<string>"
#: conf/messages.conf:652
msgid " Value: <type=B(default),W,L><number> or S<length>\"<string>\""
msgstr ""
#. code: 1281: - Available in shops only.
#: conf/messages.conf:1220
msgid " - Available in shops only."
msgstr ""
#. code: 1287: - Common mobs with highest drop chance (only max %d are listed):
#: conf/messages.conf:1228
msgid " - Common mobs with highest drop chance (only max %d are listed):"
msgstr ""
#. code: 1286: - Item is not dropped by any mobs.
#: conf/messages.conf:1227
msgid " - Item is not dropped by any mobs."
msgstr ""
#. code: 1282: - Maximal monsters drop chance: %02.02f%%
#: conf/messages.conf:1221
msgid " - Maximal monsters drop chance: %02.02f%%"
msgstr ""
#. code: 1283: - Monsters don't drop this item.
#: conf/messages.conf:1222
msgid " - Monsters don't drop this item."
msgstr ""
#. code: 372: -- Duel has been created (Use @invite/@leave) --
#: conf/messages.conf:373
msgid " -- Duel has been created (Use @invite/@leave) --"
msgstr ""
#. code: 371: -- Duels: %d/%d, Members: %d/%d --
#: conf/messages.conf:372
msgid " -- Duels: %d/%d, Members: %d/%d --"
msgstr ""
#. code: 370: -- Duels: %d/%d, Members: %d/%d, Max players: %d --
#: conf/messages.conf:371
msgid " -- Duels: %d/%d, Members: %d/%d, Max players: %d --"
msgstr ""
#. code: 377: -- Player %s has rejected the duel --
#: conf/messages.conf:378
msgid " -- Player %s has rejected the duel --"
msgstr ""
#. code: 373: -- Player %s invites %s to duel --
#: conf/messages.conf:374
msgid " -- Player %s invites %s to duel --"
msgstr ""
#. code: 1352: -> (card(s):
#: conf/messages.conf:1333
msgid " -> (card(s): "
msgstr ""
#. code: 1350: -> (crafted item, creator id: %u, star crumbs %d, element %d)
#: conf/messages.conf:1331
msgid " -> (crafted item, creator id: %u, star crumbs %d, element %d)"
msgstr ""
#. code: 1348: -> (pet egg, pet id: %u, named)
#: conf/messages.conf:1329
msgid " -> (pet egg, pet id: %u, named)"
msgstr ""
#. code: 1349: -> (pet egg, pet id: %u, unnamed)
#: conf/messages.conf:1330
msgid " -> (pet egg, pet id: %u, unnamed)"
msgstr ""
#. code: 1351: -> (produced item, creator id: %u)
#: conf/messages.conf:1332
msgid " -> (produced item, creator id: %u)"
msgstr ""
#. code: 376: -> Player %s has accepted the duel --
#: conf/messages.conf:377
msgid " -> Player %s has accepted the duel --"
msgstr ""
#. code: 375: <- Player %s has left the duel --
#: conf/messages.conf:376
msgid " <- Player %s has left the duel --"
msgstr ""
#. code: 1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
#: conf/messages.conf:1159
msgid " ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)"
msgstr ""
#. code: 1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
#: conf/messages.conf:1236
msgid " ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)"
msgstr ""
#. code: 1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
#: conf/messages.conf:1158
msgid " DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d"
msgstr ""
#. code: 1245: Drops:
#: conf/messages.conf:1160
msgid " Drops:"
msgstr ""
#. code: 1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
#: conf/messages.conf:1157
msgid " Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d"
msgstr ""
#. code: 1247: MVP Bonus EXP:%u
#: conf/messages.conf:1162
msgid " MVP Bonus EXP:%u"
msgstr ""
#. code: 1248: MVP Items:
#: conf/messages.conf:1163
msgid " MVP Items:"
msgstr ""
#. code: 225: and %d second
#: conf/messages.conf:224
msgid " and %d second"
msgstr ""
#. code: 226: and %d seconds
#: conf/messages.conf:225
msgid " and %d seconds"
msgstr ""
#. code: 1333: | equipped:
#: conf/messages.conf:1314
msgid " | equipped: "
msgstr ""
#. code: l("@@, I like this name!", strcharinfo(0)),
#: npc/001-2-19/lloyd.txt:76
#, no-c-format
msgid "\"@@\", I like this name!"
msgstr ""
#. code: 1197: "@alootid reset" will clear your autolootitem list.
#: conf/messages.conf:1069
msgid "\"@alootid reset\" will clear your autolootitem list."
msgstr ""
#. code: 171: %d - void
#: conf/messages.conf:181
msgid "%d - void"
msgstr ""
#. code: 152: %d GMs found.
#: conf/messages.conf:162
msgid "%d GMs found."
msgstr ""
#. code: 274: %d commands found.
#: conf/messages.conf:273
msgid "%d commands found."
msgstr ""
#. code: 219: %d day
#: conf/messages.conf:218
msgid "%d day"
msgstr ""
#. code: 220: %d days
#: conf/messages.conf:219
msgid "%d days"
msgstr ""
#. code: 221: %d hour
#: conf/messages.conf:220
msgid "%d hour"
msgstr ""
#. code: 222: %d hours
#: conf/messages.conf:221
msgid "%d hours"
msgstr ""
#. code: 1354: %d item(s) found in %d %s slots.
#: conf/messages.conf:1335
msgid "%d item(s) found in %d %s slots."
msgstr ""
#. code: 113: %d item(s) removed by a GM.
#: conf/messages.conf:130
msgid "%d item(s) removed by a GM."
msgstr ""
#. code: 114: %d item(s) removed from the player.
#: conf/messages.conf:131
msgid "%d item(s) removed from the player."
msgstr ""
#. code: 115: %d item(s) removed. Player had only %d on %d items.
#: conf/messages.conf:132
msgid "%d item(s) removed. Player had only %d on %d items."
msgstr ""
#. code: 168: %d items have been refined.
#: conf/messages.conf:178
msgid "%d items have been refined."
msgstr ""
#. code: 223: %d minute
#: conf/messages.conf:222
msgid "%d minute"
msgstr ""
#. code: 224: %d minutes
#: conf/messages.conf:223
msgid "%d minutes"
msgstr ""
#. code: 240: %d monster(s) summoned!
#: conf/messages.conf:239
msgid "%d monster(s) summoned!"
msgstr ""
#. code: 56: %d players found in map '%s'.
#: conf/messages.conf:80
msgid "%d players found in map '%s'."
msgstr ""
#. code: 30: %d players found.
#: conf/messages.conf:57
msgid "%d players found."
msgstr ""
#. code: 79: %d results found.
#: conf/messages.conf:98
msgid "%d results found."
msgstr ""
#. code: 1001: %d: Body Armor
#: conf/messages.conf:739
msgid "%d: Body Armor"
msgstr ""
#. code: 999: %d: Garment
#: conf/messages.conf:737
msgid "%d: Garment"
msgstr ""
#. code: 1000: %d: Left Accessory
#: conf/messages.conf:738
msgid "%d: Left Accessory"
msgstr ""
#. code: 1002: %d: Left Hand
#: conf/messages.conf:740
msgid "%d: Left Hand"
msgstr ""
#. code: 997: %d: Lower Headgear
#: conf/messages.conf:735
msgid "%d: Lower Headgear"
msgstr ""
#. code: 1006: %d: Mid Headgear
#: conf/messages.conf:744
msgid "%d: Mid Headgear"
msgstr ""
#. code: 1004: %d: Right Accessory
#: conf/messages.conf:742
msgid "%d: Right Accessory"
msgstr ""
#. code: 998: %d: Right Hand
#: conf/messages.conf:736
msgid "%d: Right Hand"
msgstr ""
#. code: 1003: %d: Shoes
#: conf/messages.conf:741
msgid "%d: Shoes"
msgstr ""
#. code: 1005: %d: Top Headgear
#: conf/messages.conf:743
msgid "%d: Top Headgear"
msgstr ""
#. code: 386: %s :Main: %s
#: conf/messages.conf:381
msgid "%s :Main: %s"
msgstr ""
#. code: 1376: %s data type is not supported :%u
#: conf/messages.conf:1367
msgid "%s data type is not supported :%u"
msgstr ""
#. code: 1404: %s failed
#: conf/messages.conf:1423
msgid "%s failed"
msgstr ""
#. code: 154: %s failed.
#: conf/messages.conf:164
msgid "%s failed."
msgstr ""
#. code: 1389: %s failed. Player not found.
#: conf/messages.conf:1388
msgid "%s failed. Player not found."
msgstr ""
#. code: 265: %s has bought your item(s).
#: conf/messages.conf:264
msgid "%s has bought your item(s)."
msgstr ""
#. code: 402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes
#: conf/messages.conf:396
msgid "%s in jail for %d years, %d months, %d days, %d hours and %d minutes"
msgstr ""
#. code: 153: %s is Unknown Command.
#: conf/messages.conf:163
msgid "%s is Unknown Command."
msgstr ""
#. code: 1375: %s is empty
#: conf/messages.conf:1366
msgid "%s is empty"
msgstr ""
#. code: 46: %s recalled!
#: conf/messages.conf:73
msgid "%s recalled!"
msgstr ""
#. code: 1295: %s revision '%s' (src) / '%s' (scripts)
#: conf/messages.conf:1242
msgid "%s revision '%s' (src) / '%s' (scripts)"
msgstr ""
#. code: 1289: %s spawns in:
#: conf/messages.conf:1232
msgid "%s spawns in:"
msgstr ""
#. code: 1373: %s value is now :%d
#: conf/messages.conf:1364
msgid "%s value is now :%d"
msgstr ""
#. code: 1374: %s value is now :%s
#: conf/messages.conf:1365
msgid "%s value is now :%s"
msgstr ""
#. code: 78: %s: %d
#: conf/messages.conf:97
msgid "%s: %d"
msgstr ""
#. code: 1401: '%s' Channel is password protected (usage: %s <#channel_name> <password>)
#: conf/messages.conf:1412
msgid "'%s' Channel is password protected (usage: %s <#channel_name> <password>)"
msgstr ""
#. code: 1176: '%s' and his/her partner are now divorced.
#: conf/messages.conf:1034
msgid "'%s' and his/her partner are now divorced."
msgstr ""
#. code: 1413: '%s' channel color updated to '%s'
#: conf/messages.conf:1432
msgid "'%s' channel color updated to '%s' "
msgstr ""
#. code: 1447: '%s' is not a known channel option
#: conf/messages.conf:1465
msgid "'%s' is not a known channel option"
msgstr ""
#. code: 1469: '%s' is not a known costume
#: conf/messages.conf:1489
msgid "'%s' is not a known costume"
msgstr ""
#. code: 1380: '%s' is not a known permission.
#: conf/messages.conf:1375
msgid "'%s' is not a known permission."
msgstr ""
#. code: 1175: '%s' is not married.
#: conf/messages.conf:1033
msgid "'%s' is not married."
msgstr ""
#. code: 208: '%s' skill and stat points have been reset.
#: conf/messages.conf:211
msgid "'%s' skill and stat points have been reset."
msgstr ""
#. code: 206: '%s' skill points reset.
#: conf/messages.conf:209
msgid "'%s' skill points reset."
msgstr ""
#. code: 207: '%s' stats points reset.
#: conf/messages.conf:210
msgid "'%s' stats points reset."
msgstr ""
#. code: 53: '%s' stats:
#: conf/messages.conf:77
msgid "'%s' stats:"
msgstr ""
#. code: mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
#: npc/000-1/muller.txt:100
#: npc/000-1/jalad.txt:103
#, no-c-format
msgid "'That', as you call it, is a @@. There are plenty on this island!"
msgstr ""
#. code: 344: (%s)
#: conf/messages.conf:344
msgid "(%s) "
msgstr ""
#. code: 278: (@request): %s
#: conf/messages.conf:277
msgid "(@request): %s"
msgstr ""
#. code: 912: (CID:%d/AID:%d)
#: conf/messages.conf:669
msgid "(CID:%d/AID:%d) "
msgstr ""
#. code: 270: * :%s %s: *
#: conf/messages.conf:269
msgid "* :%s %s: *"
msgstr ""
#. code: l("*Bang bang*");
#: npc/001-1/rumly.txt:109
#, no-c-format
msgid "*Bang bang*"
msgstr ""
#. code: npctalk3 l("*Hic*");
#: npc/000-2-0/billybons.txt:73
#, no-c-format
msgid "*Hic*"
msgstr ""
#. code: l("*Imitate a thunder's sound.*"), -;
#: npc/000-1/silvio.txt:166
#, no-c-format
msgid "*Imitate a thunder's sound.*"
msgstr ""
#. code: mesq l("*Uff*, *Argh*, why don't you give me some help?");
#: npc/000-1/jalad.txt:22
#, no-c-format
msgid "*Uff*, *Argh*, why don't you give me some help?"
msgstr ""
#. code: mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut));
#: npc/000-1/gulukan.txt:150
#, no-c-format
msgid "*Uff*... And another box of @@s for our starving colleagues is ready."
msgstr ""
#. code: mesq l("*burp*");
#: npc/000-2-0/billybons.txt:83
#, no-c-format
msgid "*burp*"
msgstr ""
#. code: 1409: - #%s ( %d users )
#: conf/messages.conf:1428
msgid "- #%s ( %d users )"
msgstr ""
#. code: 1444: - %s
#: conf/messages.conf:1462
msgid "- %s"
msgstr ""
#. code: 1445: - %s (%d)
#: conf/messages.conf:1463
msgid "- %s (%d)"
msgstr ""
#. code: mesq l("- 2 @@es", getitemlink(CroconutBox));
#. code: mesq l("- 2 @@es", getitemlink(AquadaBox));
#. code: mesq l("- 2 @@es", getitemlink(PlushroomBox));
#: npc/000-1/gugli.txt:79
#: npc/000-1/gugli.txt:78
#: npc/000-1/gugli.txt:77
#, no-c-format
msgid "- 2 @@es"
msgstr ""
#. code: if (getq(ShipQuests_Ale) == 0) mesq l("- Ale");
#: npc/000-1/gugli.txt:129
#, no-c-format
msgid "- Ale"
msgstr ""
#. code: if (getq(ShipQuests_Astapolos) == 0) mesq l("- Astapolos");
#: npc/000-1/gugli.txt:128
#, no-c-format
msgid "- Astapolos"
msgstr ""
#. code: 1472: - Available Costumes
#: conf/messages.conf:1492
msgid "- Available Costumes"
msgstr ""
#. code: if (getq(ShipQuests_Gulukan) == 0) mesq l("- Gulukan");
#: npc/000-1/gugli.txt:130
#, no-c-format
msgid "- Gulukan"
msgstr ""
#. code: if (getq(ShipQuests_Jalad) == 0) mesq l("- Jalad");
#: npc/000-1/gugli.txt:131
#, no-c-format
msgid "- Jalad"
msgstr ""
#. code: if (getq(ShipQuests_QMuller) == 0) mesq l("- Q'Muller");
#: npc/000-1/gugli.txt:132
#, no-c-format
msgid "- Q'Muller"
msgstr ""
#. code: if (getq(ShipQuests_Tibbo) == 0) mesq l("- Tibbo");
#: npc/000-1/gugli.txt:133
#, no-c-format
msgid "- Tibbo"
msgstr ""
#. code: 1463: - adds or removes <option name> with <option value> to <channel name> channel
#: conf/messages.conf:1481
msgid "- adds or removes <option name> with <option value> to <channel name> channel"
msgstr ""
#. code: 1457: - bans <character name> from <channel name> channel
#: conf/messages.conf:1475
msgid "- bans <character name> from <channel name> channel"
msgstr ""
#. code: 1428: - binds your global chat to <channel name>, making anything you type in global be sent to the channel
#: conf/messages.conf:1447
msgid "- binds your global chat to <channel name>, making anything you type in global be sent to the channel"
msgstr ""
#. code: 1422: - changes <channel name> color to <color name>
#: conf/messages.conf:1441
msgid "- changes <channel name> color to <color name>"
msgstr ""
#. code: 1416: - creates a new channel
#: conf/messages.conf:1435
msgid "- creates a new channel"
msgstr ""
#. code: 1424: - leaves <channel name>
#: conf/messages.conf:1443
msgid "- leaves <channel name>"
msgstr ""
#. code: 1459: - lists all banned characters from <channel name> channel
#: conf/messages.conf:1477
msgid "- lists all banned characters from <channel name> channel"
msgstr ""
#. code: 1420: - lists colors available to select for custom channels
#: conf/messages.conf:1439
msgid "- lists colors available to select for custom channels"
msgstr ""
#. code: 1418: - lists public channels
#: conf/messages.conf:1437
msgid "- lists public channels"
msgstr ""
#. code: 1461: - unbans <character name> from <channel name> channel
#: conf/messages.conf:1479
msgid "- unbans <character name> from <channel name> channel"
msgstr ""
#. code: 1468: - unbans everyone from <channel name>
#: conf/messages.conf:1486
msgid "- unbans everyone from <channel name>"
msgstr ""
#. code: 1430: - unbinds your global chat from its attached channel (if binded)
#: conf/messages.conf:1449
msgid "- unbinds your global chat from its attached channel (if binded)"
msgstr ""
#. code: 1471: -- %s
#: conf/messages.conf:1491
msgid "-- %s"
msgstr ""
#. code: 1456: -- %s ban <channel name> <character name>
#: conf/messages.conf:1474
msgid "-- %s ban <channel name> <character name>"
msgstr ""
#. code: 1458: -- %s banlist <channel name>
#: conf/messages.conf:1476
msgid "-- %s banlist <channel name>"
msgstr ""
#. code: 1427: -- %s bindto <channel name>
#: conf/messages.conf:1446
msgid "-- %s bindto <channel name>"
msgstr ""
#. code: 1415: -- %s create <channel name> <channel password>
#: conf/messages.conf:1434
msgid "-- %s create <channel name> <channel password>"
msgstr ""
#. code: 1423: -- %s leave <channel name>
#: conf/messages.conf:1442
msgid "-- %s leave <channel name>"
msgstr ""
#. code: 1417: -- %s list
#: conf/messages.conf:1436
msgid "-- %s list"
msgstr ""
#. code: 1419: -- %s list colors
#: conf/messages.conf:1438
msgid "-- %s list colors"
msgstr ""
#. code: 1421: -- %s setcolor <channel name> <color name>
#: conf/messages.conf:1440
msgid "-- %s setcolor <channel name> <color name>"
msgstr ""
#. code: 1462: -- %s setopt <channel name> <option name> <option value>
#: conf/messages.conf:1480
msgid "-- %s setopt <channel name> <option name> <option value>"
msgstr ""
#. code: 1460: -- %s unban <channel name> <character name>
#: conf/messages.conf:1478
msgid "-- %s unban <channel name> <character name>"
msgstr ""
#. code: 1467: -- %s unbanall <channel name>
#: conf/messages.conf:1485
msgid "-- %s unbanall <channel name>"
msgstr ""
#. code: 1429: -- %s unbind
#: conf/messages.conf:1448
msgid "-- %s unbind"
msgstr ""
#. code: 1443: -- '%s' ban list
#: conf/messages.conf:1461
msgid "-- '%s' ban list"
msgstr ""
#. code: 1448: -- Available options
#: conf/messages.conf:1466
msgid "-- Available options"
msgstr ""
#. code: 1398: -- Displaying first %d partial matches
#: conf/messages.conf:1407
msgid "-- Displaying first %d partial matches"
msgstr ""
#. code: 1379: -- Permission List
#: conf/messages.conf:1374
msgid "-- Permission List"
msgstr ""
#. code: 1410: -- Public Channels
#: conf/messages.conf:1429
msgid "-- Public Channels"
msgstr ""
#. code: 1383: -- User '%s' Permissions
#: conf/messages.conf:1378
msgid "-- User '%s' Permissions"
msgstr ""
#. code: 1414: --- Available options:
#: conf/messages.conf:1433
msgid "--- Available options:"
msgstr ""
#. code: 1113: ----- Chats in Map -----
#: conf/messages.conf:907
msgid "----- Chats in Map -----"
msgstr ""
#. code: 1100: ----- NPCs in Map -----
#: conf/messages.conf:894
msgid "----- NPCs in Map -----"
msgstr ""
#. code: 1098: ----- Players in Map -----
#: conf/messages.conf:892
msgid "----- Players in Map -----"
msgstr ""
#. code: 1332: ------ %s items list of '%s' ------
#: conf/messages.conf:1313
msgid "------ %s items list of '%s' ------"
msgstr ""
#. code: 1041: ------ Map Flags ------
#: conf/messages.conf:835
msgid "------ Map Flags ------"
msgstr ""
#. code: 1039: ------ Map Info ------
#: conf/messages.conf:833
msgid "------ Map Info ------"
msgstr ""
#. code: l("...");
#. code: l("..."),
#: npc/001-2-12/oscar.txt:93
#: npc/001-2-19/lloyd.txt:26
#: npc/000-0-1/narrator.txt:20
#: npc/000-0-1/narrator.txt:22
#: npc/001-2-12/oscar.txt:98
#: npc/001-1/enora.txt:68
#, no-c-format
msgid "..."
msgstr ""
#. code: mesq l("... and 1 @@.", getitemlink(SeaDrops));
#: npc/000-2-1/chefgado.txt:83
#: npc/000-2-1/chefgado.txt:148
#, no-c-format
msgid "... and 1 @@."
msgstr ""
#. code: l("...I mean log! Made of log!"),
#: npc/001-1/enora.txt:358
#, no-c-format
msgid "...I mean log! Made of log!"
msgstr ""
#. code: l("...it might be because of Don... he is the master blacksmith of this place and a model to me!");
#: npc/001-1/chelios.txt:73
#, no-c-format
msgid "...it might be because of Don... he is the master blacksmith of this place and a model to me!"
msgstr ""
#. code: 151: 1 GM found.
#: conf/messages.conf:161
msgid "1 GM found."
msgstr ""
#. code: 167: 1 item has been refined.
#: conf/messages.conf:177
msgid "1 item has been refined."
msgstr ""
#. code: 55: 1 player found in map '%s'.
#: conf/messages.conf:79
msgid "1 player found in map '%s'."
msgstr ""
#. code: 29: 1 player found.
#: conf/messages.conf:56
msgid "1 player found."
msgstr ""
#. code: l("1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."),
#: npc/functions/game-rules.txt:14
#, no-c-format
msgid "1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."
msgstr ""
#. code: l("1: The type of item yoiis want to dye."),
#: npc/001-1/calypsan.txt:25
#, no-c-format
msgid "1: The type of item yoiis want to dye."
msgstr ""
#. code: l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."),
#: npc/functions/game-rules.txt:15
#, no-c-format
msgid "2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."
msgstr ""
#. code: l("2: What material it is made from."),
#: npc/001-1/calypsan.txt:26
#, no-c-format
msgid "2: What material it is made from."
msgstr ""
#. code: l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."),
#: npc/functions/game-rules.txt:16
#, no-c-format
msgid "3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."
msgstr ""
#. code: l("3: Which colorants can dye it."),
#: npc/001-1/calypsan.txt:27
#, no-c-format
msgid "3: Which colorants can dye it."
msgstr ""
#. code: l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."),
#: npc/functions/game-rules.txt:17
#, no-c-format
msgid "4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."
msgstr ""
#. code: l("4: How many cards your item can contain."),
#: npc/001-1/calypsan.txt:28
#, no-c-format
msgid "4: How many cards your item can contain."
msgstr ""
#. code: select (l("5 Piberries Infusions"));
#: npc/001-2-26/ivan.txt:20
#, no-c-format
msgid "5 Piberries Infusions"
msgstr ""
#. code: l("5 boxes... Alright, @@ are my speciality!", getitemlink (PiberriesInfusion)),
#: npc/001-2-26/ivan.txt:23
#, no-c-format
msgid "5 boxes... Alright, @@ are my speciality!"
msgstr ""
#. code: l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."),
#: npc/functions/game-rules.txt:18
#, no-c-format
msgid "5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."
msgstr ""
#. code: l("6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."),
#: npc/functions/game-rules.txt:19
#, no-c-format
msgid "6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."
msgstr ""
#. code: l("7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.");
#: npc/functions/game-rules.txt:20
#, no-c-format
msgid "7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time."
msgstr ""
#. code: message strcharinfo(0), l("@@", .@color_name$);
#. code: mes "Error: format string 'l(@@, )': " + l("@@", "");
#. code: if (l("@@") != "@@")
#. code: message strcharinfo(0), l("@@", .@style_name$);
#. code: mes "Error: format string 'l(@@)': " + l("@@");
#. code: if (l("@@", "") != "")
#: npc/functions/barber.txt:21
#: npc/test/test1.txt:37
#: npc/test/test1.txt:39
#: npc/functions/barber.txt:18
#: npc/test/test1.txt:40
#: npc/test/test1.txt:38
#, no-c-format
msgid "@@"
msgstr ""
#. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test");
#. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test")
#: npc/test/test1.txt:42
#: npc/test/test1.txt:41
#, no-c-format
msgid "@@ @@ @@"
msgstr ""
#. code: npctalk l("@@ and @@ just got married!", .@name$, .@partner$);
#: npc/functions/marriage.txt:175
#, no-c-format
msgid "@@ and @@ just got married!"
msgstr ""
#. code: npctalk l("@@ divorced!", strcharinfo(0));
#: npc/functions/marriage.txt:244
#, no-c-format
msgid "@@ divorced!"
msgstr ""
#. code: mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$);
#. code: mesq l("@@ is helping me.", $@ARTIS_RAT1_HELPER$);
#: npc/000-2-1/peter.txt:248
#: npc/001-2-22/peter.txt:244
#, no-c-format
msgid "@@ is helping me."
msgstr ""
#. code: npctalk l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$);
#: npc/functions/marriage.txt:147
#, no-c-format
msgid "@@ registered for marriage and accepted partner @@!"
msgstr ""
#. code: npctalk l("@@ registered for marriage. Waiting for partner...", strcharinfo(0));
#: npc/functions/marriage.txt:138
#, no-c-format
msgid "@@ registered for marriage. Waiting for partner..."
msgstr ""
#. code: mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0));
#: npc/000-1/sapartan.txt:14
#, no-c-format
msgid "@@? Welcome my dear!#0"
msgstr ""
#. code: mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0));
#: npc/000-1/sapartan.txt:14
#, no-c-format
msgid "@@? Welcome my dear!#1"
msgstr ""
#. code: 279: @request sent.
#: conf/messages.conf:278
msgid "@request sent."
msgstr ""
#. code: 120: A GM has discharged you from jail.
#: conf/messages.conf:137
msgid "A GM has discharged you from jail."
msgstr ""
#. code: mesq l("A cookie!");
#: npc/001-1/cookiemaster.txt:31
#, no-c-format
msgid "A cookie!"
msgstr ""
#. code: l("A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia."),
#: npc/001-2-6/books.txt:152
#, no-c-format
msgid "A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia."
msgstr ""
#. code: l("A headache hits you and you lose your concentration.");
#: npc/001-1/enora.txt:98
#, no-c-format
msgid "A headache hits you and you lose your concentration."
msgstr ""
#. code: l("A rabbit!"),
#: npc/001-1/rumly.txt:107
#, no-c-format
msgid "A rabbit!"
msgstr ""
#. code: switch (select(l("A small lie is really just a fib, and I could really use some cash..."),
#: npc/001-1/trees.txt:73
#, no-c-format
msgid "A small lie is really just a fib, and I could really use some cash..."
msgstr ""
#. code: l("A stat card works on different pieces of equipment."),
#: npc/001-2-27/don.txt:20
#, no-c-format
msgid "A stat card works on different pieces of equipment."
msgstr ""
#. code: l("A sunny and hot day,"),
#. code: mesq l("A sunny and hot day,");
#: npc/functions/sailortalk.txt:24
#: npc/000-1/astapolos.txt:105
#: npc/001-1/devis.txt:25
#, no-c-format
msgid "A sunny and hot day,"
msgstr ""
#. code: l("A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.");
#: npc/001-1/enora.txt:154
#, no-c-format
msgid "A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me."
msgstr ""
#. code: else if (.@rand == 2) npctalk3 l("A-hoy matey!");
#. code: if (.@rand == 5) npctalk3 l("A-hoy matey!");
#: npc/functions/sailortalk.txt:29
#: npc/001-1/devis.txt:30
#, no-c-format
msgid "A-hoy matey!"
msgstr ""
#. code: 1263: ATK: %d - MATK: %d~%d
#: conf/messages.conf:1196
msgid "ATK: %d - MATK: %d~%d"
msgstr ""
#. code: npctalk3 l("Aaaaaahhhhhh!");
#: npc/000-1/silvio.txt:170
#, no-c-format
msgid "Aaaaaahhhhhh!"
msgstr ""
#. code: mes col(l("Aboard stand sailors trying to communicate with you."), 9);
#: npc/000-0/sailors.txt:27
#, no-c-format
msgid "Aboard stand sailors trying to communicate with you."
msgstr ""
#. code: menuimage("actions/abort", l("Abort")),
#: npc/commands/debug.txt:23
#: npc/commands/scheduled-broadcasts.txt:161
#: npc/commands/debug-skill.txt:16
#, no-c-format
msgid "Abort"
msgstr ""
#. code: mesq l("About the Legion of Aemil, I'm not sure about them, frankly.");
#: npc/000-2-3/sailors.txt:28
#, no-c-format
msgid "About the Legion of Aemil, I'm not sure about them, frankly."
msgstr ""
#. code: 554: Acolyte
#: conf/messages.conf:484
msgid "Acolyte"
msgstr ""
#. code: Name: "Acorn"
#: item_db.conf:-1
#, no-c-format
msgid "Acorn"
msgstr ""
#. code: lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
#: npc/000-1/gulukan.txt:49
#, no-c-format
msgid "Actually Gugli asked me if I would help you bring him some of your boxes.#0"
msgstr ""
#. code: lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
#: npc/000-1/gulukan.txt:49
#, no-c-format
msgid "Actually Gugli asked me if I would help you bring him some of your boxes.#1"
msgstr ""
#. code: lg("Actually, I came here to work on my task.");
#: npc/000-1/astapolos.txt:26
#, no-c-format
msgid "Actually, I came here to work on my task.#0"
msgstr ""
#. code: lg("Actually, I came here to work on my task.");
#: npc/000-1/astapolos.txt:26
#, no-c-format
msgid "Actually, I came here to work on my task.#1"
msgstr ""
#. code: l("Actually, I have an in-depth knowledge of this type of life.");
#: npc/000-1/gugli.txt:56
#, no-c-format
msgid "Actually, I have an in-depth knowledge of this type of life."
msgstr ""
#. code: lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?");
#: npc/000-1/astapolos.txt:56
#, no-c-format
msgid "Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0"
msgstr ""
#. code: lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?");
#: npc/000-1/astapolos.txt:56
#, no-c-format
msgid "Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1"
msgstr ""
#. code: menuimage("actions/add", l("Add a new line")),
#: npc/commands/motd.txt:145
#, no-c-format
msgid "Add a new line"
msgstr ""
#. code: l("Aemil was once a magnificent land unknown to us all."),
#: npc/001-2-6/books.txt:143
#, no-c-format
msgid "Aemil was once a magnificent land unknown to us all."
msgstr ""
#. code: mes col("-- " + l("Aesop"), 9);
#: npc/001-2-6/books.txt:35
#, no-c-format
msgid "Aesop"
msgstr ""
#. code: l("After all this time, it was still there!"),
#: npc/001-1/qonan.txt:81
#, no-c-format
msgid "After all this time, it was still there!"
msgstr ""
#. code: lg("After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!"),
#: npc/001-2-33/lozerk.txt:31
#, no-c-format
msgid "After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0"
msgstr ""
#. code: lg("After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!"),
#: npc/001-2-33/lozerk.txt:31
#, no-c-format
msgid "After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1"
msgstr ""
#. code: mesq l("After choosing your weapon, you also need to know how to use it.");
#: npc/000-1/sapartan.txt:76
#, no-c-format
msgid "After choosing your weapon, you also need to know how to use it."
msgstr ""
#. code: l("After that, stay still and be patient, but also alert!");
#: npc/001-2-4/books.txt:73
#, no-c-format
msgid "After that, stay still and be patient, but also alert!"
msgstr ""
#. code: l("After this small overview of Artis, what do you think of our city?"),
#: npc/001-1/enora.txt:193
#, no-c-format
msgid "After this small overview of Artis, what do you think of our city?"
msgstr ""
#. code: 1270: Agi: %d (%d~%d)
#: conf/messages.conf:1205
msgid "Agi: %d (%d~%d)"
msgstr ""
#. code: mesq l("Agility greatly increases your attack speed and the chances of you dodging enemy hits.");
#: npc/000-1/panels.txt:37
#, no-c-format
msgid "Agility greatly increases your attack speed and the chances of you dodging enemy hits."
msgstr ""
#. code: l("Ah, I didn't have much sleep, it's possible.");
#: npc/001-1/fexil.txt:65
#, no-c-format
msgid "Ah, I didn't have much sleep, it's possible."
msgstr ""
#. code: l("Ah, seagulls. We are arriving."),
#: npc/000-0-1/narrator.txt:21
#, no-c-format
msgid "Ah, seagulls. We are arriving."
msgstr ""
#. code: l("Ah, the locals like keeping them as pets.");
#: npc/001-1/salem.txt:148
#, no-c-format
msgid "Ah, the locals like keeping them as pets."
msgstr ""
#. code: mesq l("Ah... Gugli... He's too young to understand our conversation.");
#: npc/000-1/silvio.txt:59
#, no-c-format
msgid "Ah... Gugli... He's too young to understand our conversation."
msgstr ""
#. code: l("Ah... Sorry, I forgot, again."),
#: npc/001-1/enora.txt:212
#, no-c-format
msgid "Ah... Sorry, I forgot, again."
msgstr ""
#. code: l("Ahoi."),
#: npc/001-1/eugene.txt:27
#, no-c-format
msgid "Ahoi."
msgstr ""
#. code: l("Ahoy, @@!", strcharinfo(0)),
#: npc/001-1/eugene.txt:75
#, no-c-format
msgid "Ahoy, @@!"
msgstr ""
#. code: l("Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!");
#: npc/001-2-26/ivan.txt:12
#, no-c-format
msgid "Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!"
msgstr ""
#. code: 567: Alchemist
#: conf/messages.conf:497
msgid "Alchemist"
msgstr ""
#. code: npctalkonce l("Alchemist's Laboratory");
#: npc/001-1/sign.txt:158
#, no-c-format
msgid "Alchemist's Laboratory"
msgstr ""
#. code: mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink(Aquada), getitemlink(Croconut), getitemlink(Plushroom));
#: npc/000-1/gugli.txt:110
#, no-c-format
msgid "Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s."
msgstr ""
#. code: 000-1,55,23,0 script Ale#000-1 NPC_DEMON_MAN_SITTING,{
#: npc/000-1/ale.txt:8
#, no-c-format
msgid "Ale#000-1"
msgstr ""
#. code: rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale,
#. code: rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
#: npc/000-1/jalad.txt:72
#: npc/000-1/astapolos.txt:91
#: npc/000-1/tibbo.txt:72
#: npc/000-1/muller.txt:74
#: npc/000-1/gulukan.txt:124
#, no-c-format
msgid "Ale."
msgstr ""
#. code: 000-2-1,43,31,0 script Alige NPC_ALIGE,{
#: npc/000-2-1/alige.txt:52
#, no-c-format
msgid "Alige"
msgstr ""
#. code: l("Alige asks for food"), 2,
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:17
#, no-c-format
msgid "Alige asks for food"
msgstr ""
#. code: 000-2-4,38,22,0 script Alige#000-2-4 NPC_ALIGE_BARREL,2,2,{
#: npc/000-2-4/alige.txt:5
#, no-c-format
msgid "Alige#000-2-4"
msgstr ""
#. code: 001-2-22,43,31,0 script Alige#Artis NPC_ALIGE,{
#: npc/001-2-22/alige.txt:52
#, no-c-format
msgid "Alige#Artis"
msgstr ""
#. code: 000-2-1,43,32,0 script AligeTrigger NPC_HIDDEN,1,1,{
#: npc/000-2-1/alige.txt:19
#, no-c-format
msgid "AligeTrigger"
msgstr ""
#. code: 001-2-22,43,32,0 script AligeTrigger#Artis NPC_HIDDEN,1,1,{
#: npc/001-2-22/alige.txt:19
#, no-c-format
msgid "AligeTrigger#Artis"
msgstr ""
#. code: 92: All characters recalled!
#: conf/messages.conf:109
msgid "All characters recalled!"
msgstr ""
#. code: 1221: All dropped items have been cleaned up.
#: conf/messages.conf:1116
msgid "All dropped items have been cleaned up."
msgstr ""
#. code: 107: All items have been repaired.
#: conf/messages.conf:124
msgid "All items have been repaired."
msgstr ""
#. code: 1162: All items stored.
#: conf/messages.conf:1008
msgid "All items stored."
msgstr ""
#. code: 165: All monsters killed!
#: conf/messages.conf:175
msgid "All monsters killed!"
msgstr ""
#. code: 39: All monsters summoned!
#: conf/messages.conf:66
msgid "All monsters summoned!"
msgstr ""
#. code: mes col(l("All of a sudden, you hear voices from above."), 9);
#: npc/000-0/sailors.txt:21
#, no-c-format
msgid "All of a sudden, you hear voices from above."
msgstr ""
#. code: l("All of my money."), -2,
#: npc/functions/bank.txt:42
#: npc/functions/bank.txt:93
#, no-c-format
msgid "All of my money."
msgstr ""
#. code: 20: All of your items have been removed.
#: conf/messages.conf:47
msgid "All of your items have been removed."
msgstr ""
#. code: 93: All online characters of the %s guild have been recalled to your position.
#: conf/messages.conf:110
msgid "All online characters of the %s guild have been recalled to your position."
msgstr ""
#. code: 95: All online characters of the %s party have been recalled to your position.
#: conf/messages.conf:112
msgid "All online characters of the %s party have been recalled to your position."
msgstr ""
#. code: 195: All players have been kicked!
#: conf/messages.conf:200
msgid "All players have been kicked!"
msgstr ""
#. code: 76: All skills have been added to your skill tree.
#: conf/messages.conf:95
msgid "All skills have been added to your skill tree."
msgstr ""
#. code: 84: All stats changed!
#: conf/messages.conf:102
msgid "All stats changed!"
msgstr ""
#. code: l("All this seems unimportant to you right now.");
#: npc/functions/game-rules.txt:37
#, no-c-format
msgid "All this seems unimportant to you right now."
msgstr ""
#. code: l("All you have to do is to select a bed in the upper level anytime after your reservation."),
#: npc/001-2-28/plush.txt:13
#, no-c-format
msgid "All you have to do is to select a bed in the upper level anytime after your reservation."
msgstr ""
#. code: rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
#: npc/000-2-1/chefgado.txt:105
#, no-c-format
msgid "All your... Fresh ingredients are ready to be cooked."
msgstr ""
#. code: 877: Alliances cannot be broken during Guild Wars!
#: conf/messages.conf:637
msgid "Alliances cannot be broken during Guild Wars!"
msgstr ""
#. code: 876: Alliances cannot be made during Guild Wars!
#: conf/messages.conf:636
msgid "Alliances cannot be made during Guild Wars!"
msgstr ""
#. code: 1088: AllowKS |
#: conf/messages.conf:882
msgid "AllowKS | "
msgstr ""
#. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little...");
#: npc/001-1/flyingpiou.txt:90
#, no-c-format
msgid "Almost got it!"
msgstr ""
#. code: 1361: Already using this font.
#: conf/messages.conf:1346
msgid "Already using this font."
msgstr ""
#. code: mesq l("Alright! Yoyone more box and it'll be good.");
#: npc/000-1/gulukan.txt:97
#, no-c-format
msgid "Alright! Yoyone more box and it'll be good."
msgstr ""
#. code: l("Alright, I'll take one."),
#: npc/001-1/salem.txt:21
#, no-c-format
msgid "Alright, I'll take one."
msgstr ""
#. code: mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...");
#: npc/000-0-0/sailors.txt:37
#, no-c-format
msgid "Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0"
msgstr ""
#. code: mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...");
#: npc/000-0-0/sailors.txt:37
#, no-c-format
msgid "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1"
msgstr ""
#. code: l("Alright, take your time we are not in a hurry.");
#: npc/000-2-1/arpan.txt:260
#, no-c-format
msgid "Alright, take your time we are not in a hurry."
msgstr ""
#. code: l("Alright, you will need this shovel."),
#: npc/001-1/qonan.txt:58
#, no-c-format
msgid "Alright, you will need this shovel."
msgstr ""
#. code: l("Alright. I will go looking for them now."), L_Quit;
#: npc/000-1/maxe.txt:54
#, no-c-format
msgid "Alright. I will go looking for them now."
msgstr ""
#. code: l("Alright... Bye."), -;
#: npc/000-2-0/billybons.txt:28
#, no-c-format
msgid "Alright... Bye."
msgstr ""
#. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
#: npc/000-2-1/arpan.txt:136
#, no-c-format
msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0"
msgstr ""
#. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
#: npc/000-2-1/arpan.txt:136
#, no-c-format
msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1"
msgstr ""
#. code: 1210: Alternative clouds appeared.
#: conf/messages.conf:1093
msgid "Alternative clouds appeared."
msgstr ""
#. code: 1209: Alternative clouds have disappeared.
#: conf/messages.conf:1092
msgid "Alternative clouds have disappeared."
msgstr ""
#. code: l("Although the more powerful you are, the more plushrooms you will need.");
#: npc/001-1/rumly.txt:63
#, no-c-format
msgid "Although the more powerful you are, the more plushrooms you will need."
msgstr ""
#. code: l("Although, if you want to visit a place nearby, we could take you there."),
#: npc/001-2-24/nard.txt:46
#, no-c-format
msgid "Although, if you want to visit a place nearby, we could take you there."
msgstr ""
#. code: narrator 3, l("Amount?");
#: npc/items/shovel.txt:97
#, no-c-format
msgid "Amount?"
msgstr ""
#. code: npctalkonce l("An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.");
#: npc/001-2-4/robin.txt:40
#, no-c-format
msgid "An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei."
msgstr ""
#. code: 37: An invalid number was specified.
#: conf/messages.conf:64
msgid "An invalid number was specified."
msgstr ""
#. code: l("And I bet you don't know who is in charge of monitoring the security of this place?");
#: npc/001-1/enora.txt:56
#, no-c-format
msgid "And I bet you don't know who is in charge of monitoring the security of this place?"
msgstr ""
#. code: l("And I have no mention of a so called @@ on it!", strcharinfo(0));
#: npc/001-2-19/lloyd.txt:88
#, no-c-format
msgid "And I have no mention of a so called \"@@\" on it!"
msgstr ""
#. code: l("And get out of here, I'm not a map!");
#: npc/001-1/qpid.txt:52
#, no-c-format
msgid "And get out of here, I'm not a map!"
msgstr ""
#. code: mesq l("And now I want to see you run!");
#: npc/000-1/muller.txt:56
#, no-c-format
msgid "And now I want to see you run!"
msgstr ""
#. code: mesq l("And now I'm a sailor, as you can see!");
#: npc/000-1/astapolos.txt:122
#, no-c-format
msgid "And now I'm a sailor, as you can see!"
msgstr ""
#. code: l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
#: npc/001-2-41/edouard.txt:98
#, no-c-format
msgid "And so far, the Merchant Guild helped me find this appartment so I can't complain!"
msgstr ""
#. code: l("And then what happened?");
#: npc/000-2-1/arpan.txt:127
#, no-c-format
msgid "And then what happened?"
msgstr ""
#. code: mesq l("And what would you give me in exchange for that information?");
#: npc/000-1/silvio.txt:142
#, no-c-format
msgid "And what would you give me in exchange for that information?"
msgstr ""
#. code: mes l("And when we have enough money for ourselves without needing anybody else.");
#: npc/001-2-22/note.txt:28
#, no-c-format
msgid "And when we have enough money for ourselves without needing anybody else."
msgstr ""
#. code: switch (select (l("And where can I find these potions?"),
#: npc/001-1/qpid.txt:73
#, no-c-format
msgid "And where can I find these potions?"
msgstr ""
#. code: l("And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!"),
#: npc/001-1/salem.txt:73
#, no-c-format
msgid "And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!"
msgstr ""
#. code: lg("And you won! That means you should be able to handle yourself in battle from now on."),
#: npc/001-2-33/lozerk.txt:59
#, no-c-format
msgid "And you won! That means you should be able to handle yourself in battle from now on.#0"
msgstr ""
#. code: lg("And you won! That means you should be able to handle yourself in battle from now on."),
#: npc/001-2-33/lozerk.txt:59
#, no-c-format
msgid "And you won! That means you should be able to handle yourself in battle from now on.#1"
msgstr ""
#. code: l("And you, how are you doing?"), -,
#: npc/000-1/darlin.txt:44
#, no-c-format
msgid "And you, how are you doing?"
msgstr ""
#. code: mesq l("And you? How's it going on your side?");
#: npc/functions/sailordialogue.txt:48
#, no-c-format
msgid "And you? How's it going on your side?"
msgstr ""
#. code: mesq l("And you? How's it yaying on your side?");
#: npc/000-1/gulukan.txt:111
#, no-c-format
msgid "And you? How's it yaying on your side?"
msgstr ""
#. code: l("Any clue on where Astapolos may be hidden?"), L_Astapolos,
#: npc/000-1/maxe.txt:52
#, no-c-format
msgid "Any clue on where Astapolos may be hidden?"
msgstr ""
#. code: mes col(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9);
#: npc/001-1/cookiemaster.txt:141
#, no-c-format
msgid "Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"
msgstr ""
#. code: 48: Any work in progress (NPC dialog, manufacturing ...) quit and try again.
#: conf/messages.conf:75
msgid "Any work in progress (NPC dialog, manufacturing ...) quit and try again."
msgstr ""
#. code: l("Anything else?");
#: npc/001-2-41/edouard.txt:145
#: npc/001-2-41/edouard.txt:151
#, no-c-format
msgid "Anything else?"
msgstr ""
#. code: mesq l("Anyway I am glad I can give you some of these yoyoxs.");
#: npc/000-1/gulukan.txt:56
#, no-c-format
msgid "Anyway I am glad I can give you some of these yoyoxs."
msgstr ""
#. code: mesq l("Anyway, can I help you in any way?");
#: npc/000-1/maxe.txt:22
#, no-c-format
msgid "Anyway, can I help you in any way?"
msgstr ""
#. code: l("Anyway, he forgot his permit when he left the building."),
#: npc/001-2-19/lloyd.txt:136
#, no-c-format
msgid "Anyway, he forgot his permit when he left the building."
msgstr ""
#. code: mesq l("Anyway, here, have a cookie!");
#: npc/001-1/cookiemaster.txt:176
#, no-c-format
msgid "Anyway, here, have a cookie!"
msgstr ""
#. code: lg("Anyway, if you ever feel interested, just check my bag!");
#. code: mesq lg("Anyway, if you ever feel interested, just check my bag!");
#: npc/001-1/fexil.txt:131
#: npc/000-1/fexil.txt:35
#, no-c-format
msgid "Anyway, if you ever feel interested, just check my bag!#0"
msgstr ""
#. code: lg("Anyway, if you ever feel interested, just check my bag!");
#. code: mesq lg("Anyway, if you ever feel interested, just check my bag!");
#: npc/001-1/fexil.txt:131
#: npc/000-1/fexil.txt:35
#, no-c-format
msgid "Anyway, if you ever feel interested, just check my bag!#1"
msgstr ""
#. code: l("Anyway, let me know if you change your mind.");
#: npc/001-1/qonan.txt:66
#, no-c-format
msgid "Anyway, let me know if you change your mind."
msgstr ""
#. code: l("Anyway, the guild creation is perfect for both!"),
#: npc/001-2-9/janus.txt:48
#, no-c-format
msgid "Anyway, the guild creation is perfect for both!"
msgstr ""
#. code: l("Anyway, the last time I stole something I was almost caught."),
#: npc/001-1/qonan.txt:37
#, no-c-format
msgid "Anyway, the last time I stole something I was almost caught."
msgstr ""
#. code: l("Anyway."),
#: npc/001-2-9/janus.txt:102
#: npc/001-2-41/edouard.txt:99
#, no-c-format
msgid "Anyway."
msgstr ""
#. code: setnpcdialogtitle l("Appearance Debug");
#: npc/commands/debug-look.txt:54
#, no-c-format
msgid "Appearance Debug"
msgstr ""
#. code: setnpcdialogtitle l("Appearance Debug - Barber");
#: npc/commands/debug-look.txt:22
#: npc/commands/debug-look.txt:32
#, no-c-format
msgid "Appearance Debug - Barber"
msgstr ""
#. code: setnpcdialogtitle l("Appearance Debug - Race");
#: npc/commands/debug-look.txt:42
#, no-c-format
msgid "Appearance Debug - Race"
msgstr ""
#. code: //setnpcdialogtitle l("Appearance Debug - Sex Change");
#: npc/commands/debug-look.txt:4
#, no-c-format
msgid "Appearance Debug - Sex Change"
msgstr ""
#. code: 36: Appearance changed.
#: conf/messages.conf:63
msgid "Appearance changed."
msgstr ""
#. code: Name: "Aquada"
#: item_db.conf:-1
#, no-c-format
msgid "Aquada"
msgstr ""
#. code: Name: "Aquada Box"
#: item_db.conf:-1
#, no-c-format
msgid "Aquada Box"
msgstr ""
#. code: 628: Arch Bishop
#: conf/messages.conf:562
msgid "Arch Bishop"
msgstr ""
#. code: 659: Arch Bishop T
#: conf/messages.conf:596
msgid "Arch Bishop T"
msgstr ""
#. code: 553: Archer
#: conf/messages.conf:483
msgid "Archer"
msgstr ""
#. code: l("Are the fish biting today?");
#: npc/001-1/eugene.txt:76
#, no-c-format
msgid "Are the fish biting today?"
msgstr ""
#. code: l("Are you a good blacksmith?"),
#: npc/001-2-27/don.txt:68
#, no-c-format
msgid "Are you a good blacksmith?"
msgstr ""
#. code: l("Are you a native from Artis?"),
#: npc/001-2-6/leonard.txt:28
#, no-c-format
msgid "Are you a native from Artis?"
msgstr ""
#. code: mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
#: npc/000-1/muller.txt:38
#, no-c-format
msgid "Are you blind? Do you really think these boxes are light and soft as a piou's feather?!"
msgstr ""
#. code: if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away.");
#. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Do the dishes or go away.");
#: npc/000-2-1/chefgado.txt:33
#: npc/001-2-22/chefgado.txt:13
#, no-c-format
msgid "Are you going to stand here all day long? Do the dishes or go away."
msgstr ""
#. code: mesq l("Are you mad?!");
#: npc/000-2-1/chefgado.txt:187
#, no-c-format
msgid "Are you mad?!"
msgstr ""
#. code: l("Are you ok?"), L_Quit,
#: npc/000-2-0/billybons.txt:27
#, no-c-format
msgid "Are you ok?"
msgstr ""
#. code: lg("Are you sure about this?");
#: npc/001-1/rumly.txt:129
#: npc/001-1/rumly.txt:124
#, no-c-format
msgid "Are you sure about this?#0"
msgstr ""
#. code: lg("Are you sure about this?");
#: npc/001-1/rumly.txt:129
#: npc/001-1/rumly.txt:124
#, no-c-format
msgid "Are you sure about this?#1"
msgstr ""
#. code: lg("Are you sure that these are my potions?");
#: npc/001-1/enora.txt:342
#, no-c-format
msgid "Are you sure that these are my potions?#0"
msgstr ""
#. code: lg("Are you sure that these are my potions?");
#: npc/001-1/enora.txt:342
#, no-c-format
msgid "Are you sure that these are my potions?#1"
msgstr ""
#. code: speech lg("Are you sure?");
#: npc/functions/marriage.txt:237
#, no-c-format
msgid "Are you sure?#0"
msgstr ""
#. code: speech lg("Are you sure?");
#: npc/functions/marriage.txt:237
#, no-c-format
msgid "Are you sure?#1"
msgstr ""
#. code: mesq lg("Are you yaying here to explore the island?");
#: npc/000-1/gulukan.txt:45
#, no-c-format
msgid "Are you yaying here to explore the island?#0"
msgstr ""
#. code: mesq lg("Are you yaying here to explore the island?");
#: npc/000-1/gulukan.txt:45
#, no-c-format
msgid "Are you yaying here to explore the island?#1"
msgstr ""
#. code: 000-2-1,72,34,0 script AreaNPC NPC_HIDDEN,0,1,{
#: npc/000-2-1/peter.txt:41
#, no-c-format
msgid "AreaNPC"
msgstr ""
#. code: 001-2-22,72,34,0 script AreaNPC#001-2-22 NPC_HIDDEN,0,1,{
#: npc/001-2-22/peter.txt:41
#, no-c-format
msgid "AreaNPC#001-2-22"
msgstr ""
#. code: 000-2-0,19,28,0 script AreaNPC#doors1 NPC_HIDDEN,0,0,{
#: npc/000-2-0/doors.txt:21
#, no-c-format
msgid "AreaNPC#doors1"
msgstr ""
#. code: 000-2-0,33,28,0 script AreaNPC#doors2 NPC_HIDDEN,0,0,{
#: npc/000-2-0/doors.txt:74
#, no-c-format
msgid "AreaNPC#doors2"
msgstr ""
#. code: 000-2-3,21,28,0 script AreaTop NPC_HIDDEN,0,5,{
#: npc/000-2-3/sailors.txt:8
#, no-c-format
msgid "AreaTop"
msgstr ""
#. code: Name: "Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Armbands"
msgstr ""
#. code: l("Arpan gave money"), 2;
#: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:17
#, no-c-format
msgid "Arpan gave money"
msgstr ""
#. code: l("Arpan is waiting for you"), 0,
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:15
#, no-c-format
msgid "Arpan is waiting for you"
msgstr ""
#. code: l("Arpan told you to open the chest"), 1,
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:16
#, no-c-format
msgid "Arpan told you to open the chest"
msgstr ""
#. code: 001-1,90,31,0 script Artaxe NPC_ARTAXE,{
#: npc/001-1/artaxe.txt:6
#, no-c-format
msgid "Artaxe"
msgstr ""
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Artis");
#: npc/commands/debug-quest.txt:66
#, no-c-format
msgid "Artis"
msgstr ""
#. code: Name: "Artis Backsword"
#: item_db.conf:-1
#, no-c-format
msgid "Artis Backsword"
msgstr ""
#. code: Name: "Artis Tank Top"
#: item_db.conf:-1
#, no-c-format
msgid "Artis Tank Top"
msgstr ""
#. code: mesq l("Artis is a very nice place. There are some hot chicks...");
#: npc/000-1/silvio.txt:120
#, no-c-format
msgid "Artis is a very nice place. There are some hot chicks..."
msgstr ""
#. code: l("Artis legion progress"), Artis_Legion_Progress;
#: npc/commands/debug-quest.txt:82
#, no-c-format
msgid "Artis legion progress"
msgstr ""
#. code: mesq l("Artis of course!");
#: npc/000-1/lean.txt:33
#, no-c-format
msgid "Artis of course!"
msgstr ""
#. code: mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
#: npc/000-2-3/nard.txt:152
#, no-c-format
msgid "As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!"
msgstr ""
#. code: mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.");
#: npc/000-1/gugli.txt:52
#, no-c-format
msgid "As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be."
msgstr ""
#. code: .@idx = select(l("As you want!"),.@menustr$);
#: npc/functions/barber.txt:46
#, no-c-format
msgid "As you want!"
msgstr ""
#. code: l("Ask other merchants, they might know where he is.");
#: npc/001-2-19/lloyd.txt:155
#, no-c-format
msgid "Ask other merchants, they might know where he is."
msgstr ""
#. code: mesq l("Ask sailors around here they shouldn't be so far away.");
#: npc/000-1/gugli.txt:81
#, no-c-format
msgid "Ask sailors around here they shouldn't be so far away."
msgstr ""
#. code: 562: Assassin
#: conf/messages.conf:492
msgid "Assassin"
msgstr ""
#. code: 587: Assassin Cross
#: conf/messages.conf:518
msgid "Assassin Cross"
msgstr ""
#. code: 000-1,22,50,0 script Astapolos NPC_ELVEN_MAN_RED,{
#: npc/000-1/astapolos.txt:9
#, no-c-format
msgid "Astapolos"
msgstr ""
#. code: rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
#. code: rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
#: npc/000-1/jalad.txt:73
#: npc/000-1/tibbo.txt:73
#: npc/000-1/ale.txt:61
#: npc/000-1/muller.txt:75
#: npc/000-1/gulukan.txt:125
#, no-c-format
msgid "Astapolos."
msgstr ""
#. code: mesq l("Astapolos... That guy is shy like a piou!");
#: npc/000-1/maxe.txt:69
#, no-c-format
msgid "Astapolos... That guy is shy like a piou!"
msgstr ""
#. code: mesq l("At that time, we were selling crab food on our old mushroom island.");
#: npc/000-1/astapolos.txt:120
#, no-c-format
msgid "At that time, we were selling crab food on our old mushroom island."
msgstr ""
#. code: mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink(Croconut), getitemlink(Plushroom), getitemlink(Aquada));
#: npc/000-1/gugli.txt:66
#, no-c-format
msgid "At the moment, our crew is busy collecting @@s, @@s and @@s."
msgstr ""
#. code: Name: "Atropos Mixture"
#: item_db.conf:-1
#, no-c-format
msgid "Atropos Mixture"
msgstr ""
#. code: 1484: Auction is disabled
#: conf/messages.conf:1517
msgid "Auction is disabled"
msgstr ""
#. code: 1188: Autoloot is now off.
#: conf/messages.conf:1058
msgid "Autoloot is now off."
msgstr ""
#. code: 1492: Autolooting item type: '%s'
#: conf/messages.conf:1532
msgid "Autolooting item type: '%s'"
msgstr ""
#. code: 1192: Autolooting item: '%s'/'%s' {%d}
#: conf/messages.conf:1064
msgid "Autolooting item: '%s'/'%s' {%d}"
msgstr ""
#. code: 1187: Autolooting items with drop rates of %0.02f%% and below.
#: conf/messages.conf:1057
msgid "Autolooting items with drop rates of %0.02f%% and below."
msgstr ""
#. code: 396: Autorejected alliance request from %s.
#: conf/messages.conf:390
msgid "Autorejected alliance request from %s."
msgstr ""
#. code: 398: Autorejected friend request from %s.
#: conf/messages.conf:392
msgid "Autorejected friend request from %s."
msgstr ""
#. code: 395: Autorejected guild invite from %s.
#: conf/messages.conf:389
msgid "Autorejected guild invite from %s."
msgstr ""
#. code: 397: Autorejected opposition request from %s.
#: conf/messages.conf:391
msgid "Autorejected opposition request from %s."
msgstr ""
#. code: 394: Autorejected party invite from %s.
#: conf/messages.conf:388
msgid "Autorejected party invite from %s."
msgstr ""
#. code: 393: Autorejected trade request from %s.
#: conf/messages.conf:387
msgid "Autorejected trade request from %s."
msgstr ""
#. code: 390: Autorejecting is activated.
#: conf/messages.conf:384
msgid "Autorejecting is activated."
msgstr ""
#. code: 391: Autorejecting is deactivated.
#: conf/messages.conf:385
msgid "Autorejecting is deactivated."
msgstr ""
#. code: 1044: Autotrade Disabled
#: conf/messages.conf:838
msgid "Autotrade Disabled"
msgstr ""
#. code: 1043: Autotrade Enabled
#: conf/messages.conf:837
msgid "Autotrade Enabled"
msgstr ""
#. code: 1179: Autotrade is not allowed in this map.
#: conf/messages.conf:1041
msgid "Autotrade is not allowed in this map."
msgstr ""
#. code: 1315: Available Flags:
#: conf/messages.conf:1278
msgid "Available Flags:"
msgstr ""
#. code: 990: Available aliases:
#: conf/messages.conf:717
msgid "Available aliases:"
msgstr ""
#. code: 273: Available commands:
#: conf/messages.conf:272
msgid "Available commands:"
msgstr ""
#. code: mesq l("Aw, what will I do now?");
#: npc/001-1/katja.txt:119
#, no-c-format
msgid "Aw, what will I do now?"
msgstr ""
#. code: mesq l("Awesome!");
#. code: l("Awesome!");
#: npc/001-1/enora.txt:247
#: npc/000-1/tibbo.txt:112
#, no-c-format
msgid "Awesome!"
msgstr ""
#. code: l("Awesome! I will wait for you here.");
#: npc/001-1/fexil.txt:28
#, no-c-format
msgid "Awesome! I will wait for you here."
msgstr ""
#. code: speech 5, l("Awesome, come back if you ever want to create a larger group!");
#: npc/001-2-9/janus.txt:37
#, no-c-format
msgid "Awesome, come back if you ever want to create a larger group!"
msgstr ""
#. code: l("Awesome. How many of those do you want to give me?");
#: npc/001-1/fexil.txt:98
#, no-c-format
msgid "Awesome. How many of those do you want to give me?"
msgstr ""
#. code: mesq l("Ayouyouch! My head...");
#: npc/000-1/tarlan.txt:43
#, no-c-format
msgid "Ayouyouch! My head..."
msgstr ""
#. code: mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
#: npc/000-1/darlin.txt:105
#, no-c-format
msgid "BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!"
msgstr ""
#. code: 599: Baby Acolyte
#: conf/messages.conf:533
msgid "Baby Acolyte"
msgstr ""
#. code: 612: Baby Alchemist
#: conf/messages.conf:546
msgid "Baby Alchemist"
msgstr ""
#. code: 641: Baby Arch Bishop
#: conf/messages.conf:577
msgid "Baby Arch Bishop"
msgstr ""
#. code: 598: Baby Archer
#: conf/messages.conf:532
msgid "Baby Archer"
msgstr ""
#. code: 607: Baby Assassin
#: conf/messages.conf:541
msgid "Baby Assassin"
msgstr ""
#. code: 613: Baby Bard
#: conf/messages.conf:547
msgid "Baby Bard"
msgstr ""
#. code: 605: Baby Blacksmith
#: conf/messages.conf:539
msgid "Baby Blacksmith"
msgstr ""
#. code: 608: Baby Crusader
#: conf/messages.conf:542
msgid "Baby Crusader"
msgstr ""
#. code: 614: Baby Dancer
#: conf/messages.conf:548
msgid "Baby Dancer"
msgstr ""
#. code: 649: Baby Genetic
#: conf/messages.conf:585
msgid "Baby Genetic"
msgstr ""
#. code: 643: Baby Guillotine Cross
#: conf/messages.conf:579
msgid "Baby Guillotine Cross"
msgstr ""
#. code: 606: Baby Hunter
#: conf/messages.conf:540
msgid "Baby Hunter"
msgstr ""
#. code: 602: Baby Knight
#: conf/messages.conf:536
msgid "Baby Knight"
msgstr ""
#. code: 597: Baby Magician
#: conf/messages.conf:531
msgid "Baby Magician"
msgstr ""
#. code: 642: Baby Mechanic
#: conf/messages.conf:578
msgid "Baby Mechanic"
msgstr ""
#. code: 600: Baby Merchant
#: conf/messages.conf:534
msgid "Baby Merchant"
msgstr ""
#. code: 646: Baby Minstrel
#: conf/messages.conf:582
msgid "Baby Minstrel"
msgstr ""
#. code: 609: Baby Monk
#: conf/messages.conf:543
msgid "Baby Monk"
msgstr ""
#. code: 595: Baby Novice
#: conf/messages.conf:529
msgid "Baby Novice"
msgstr ""
#. code: 603: Baby Priest
#: conf/messages.conf:537
msgid "Baby Priest"
msgstr ""
#. code: 640: Baby Ranger
#: conf/messages.conf:576
msgid "Baby Ranger"
msgstr ""
#. code: 611: Baby Rogue
#: conf/messages.conf:545
msgid "Baby Rogue"
msgstr ""
#. code: 644: Baby Royal Guard
#: conf/messages.conf:580
msgid "Baby Royal Guard"
msgstr ""
#. code: 638: Baby Rune Knight
#: conf/messages.conf:574
msgid "Baby Rune Knight"
msgstr ""
#. code: 610: Baby Sage
#: conf/messages.conf:544
msgid "Baby Sage"
msgstr ""
#. code: 650: Baby Shadow Chaser
#: conf/messages.conf:586
msgid "Baby Shadow Chaser"
msgstr ""
#. code: 645: Baby Sorcerer
#: conf/messages.conf:581
msgid "Baby Sorcerer"
msgstr ""
#. code: 648: Baby Sura
#: conf/messages.conf:584
msgid "Baby Sura"
msgstr ""
#. code: 596: Baby Swordsman
#: conf/messages.conf:530
msgid "Baby Swordsman"
msgstr ""
#. code: 601: Baby Thief
#: conf/messages.conf:535
msgid "Baby Thief"
msgstr ""
#. code: 647: Baby Wanderer
#: conf/messages.conf:583
msgid "Baby Wanderer"
msgstr ""
#. code: 639: Baby Warlock
#: conf/messages.conf:575
msgid "Baby Warlock"
msgstr ""
#. code: 604: Baby Wizard
#: conf/messages.conf:538
msgid "Baby Wizard"
msgstr ""
#. code: 000-1,84,98,0 trader Bag#000-1 NPC_SHOP_BAG,{
#: npc/000-1/shop.txt:7
#, no-c-format
msgid "Bag#000-1"
msgstr ""
#. code: 001-1,46,135,0 trader Bag#001-1 NPC_SHOP_BAG,{
#: npc/001-1/shop.txt:7
#, no-c-format
msgid "Bag#001-1"
msgstr ""
#. code: 1464: Ban failed, it is not possible to ban this user.
#: conf/messages.conf:1482
msgid "Ban failed, it is not possible to ban this user."
msgstr ""
#. code: Name: "Bandana"
#: item_db.conf:-1
#, no-c-format
msgid "Bandana"
msgstr ""
#. code: 1483: Banking is disabled
#: conf/messages.conf:1514
msgid "Banking is disabled"
msgstr ""
#. code: npctalkonce l("Barber");
#: npc/001-1/sign.txt:178
#, no-c-format
msgid "Barber"
msgstr ""
#. code: 568: Bard
#: conf/messages.conf:498
msgid "Bard"
msgstr ""
#. code: l("Bare Hands"), -;
#: npc/items/croconut.txt:38
#, no-c-format
msgid "Bare Hands"
msgstr ""
#. code: Name: "Barrel"
#: item_db.conf:-1
#, no-c-format
msgid "Barrel"
msgstr ""
#. code: 1148: Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
#: conf/messages.conf:978
msgid "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)"
msgstr ""
#. code: 47: Base level can't go any higher.
#: conf/messages.conf:74
msgid "Base level can't go any higher."
msgstr ""
#. code: 158: Base level can't go any lower.
#: conf/messages.conf:168
msgid "Base level can't go any lower."
msgstr ""
#. code: 22: Base level lowered.
#: conf/messages.conf:49
msgid "Base level lowered."
msgstr ""
#. code: 21: Base level raised.
#: conf/messages.conf:48
msgid "Base level raised."
msgstr ""
#. code: Name: "Bat Teeth"
#: item_db.conf:-1
#, no-c-format
msgid "Bat Teeth"
msgstr ""
#. code: 255: Battle configuration has been reloaded.
#: conf/messages.conf:254
msgid "Battle configuration has been reloaded."
msgstr ""
#. code: 1045: Battlegrounds ON
#: conf/messages.conf:839
msgid "Battlegrounds ON"
msgstr ""
#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
#: npc/001-1/eugene.txt:31
#, no-c-format
msgid "Be a friend and bring me @@ @@.#0"
msgstr ""
#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
#: npc/001-1/eugene.txt:31
#, no-c-format
msgid "Be a friend and bring me @@ @@.#1"
msgstr ""
#. code: lg("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."),
#: npc/000-2-3/elmo.txt:10
#, no-c-format
msgid "Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0"
msgstr ""
#. code: lg("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."),
#: npc/000-2-3/elmo.txt:10
#, no-c-format
msgid "Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1"
msgstr ""
#. code: l("Because I am a Kralog I can't read such things? That's rubbish."),
#: npc/001-1/qpid.txt:155
#, no-c-format
msgid "Because I am a Kralog I can't read such things? That's rubbish."
msgstr ""
#. code: mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him.");
#: npc/001-1/katja.txt:101
#, no-c-format
msgid "Because of the dense foliage, you need to go up close to the trees so you don't miss him."
msgstr ""
#. code: 1033: Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
#: conf/messages.conf:819
msgid "Because you are not authorized to warp from some maps, %d player(s) have not been recalled."
msgstr ""
#. code: l("Before I joined Nard, I used to be a thief."),
#: npc/001-1/qonan.txt:35
#, no-c-format
msgid "Before I joined Nard, I used to be a thief."
msgstr ""
#. code: l("Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families."),
#: npc/001-2-6/books.txt:144
#, no-c-format
msgid "Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families."
msgstr ""
#. code: mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
#: npc/000-2-1/chefgado.txt:95
#, no-c-format
msgid "Before you go, let me tell you how to get @@s, because you don't look very smart."
msgstr ""
#. code: mesq l("Before...");
#: npc/000-1/silvio.txt:35
#, no-c-format
msgid "Before..."
msgstr ""
#. code: l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."),
#: npc/001-1/chelios.txt:70
#, no-c-format
msgid "Behind me? It's the Blacksmith House, the most renowned throughout Aemil."
msgstr ""
#. code: l("Besides, I need to be here to watch out for thieves while La Johanne is docked."),
#: npc/001-1/enora.txt:254
#, no-c-format
msgid "Besides, I need to be here to watch out for thieves while La Johanne is docked."
msgstr ""
#. code: l("Better take it back to Q'Onan.");
#: npc/001-1/qonan.txt:108
#, no-c-format
msgid "Better take it back to Q'Onan."
msgstr ""
#. code: 001-1,45,48,0 script Beuss NPC_BEUSS,{
#: npc/001-1/beuss.txt:6
#, no-c-format
msgid "Beuss"
msgstr ""
#. code: mesq l("Beware of falling stones from the cliff!");
#: npc/001-1/panels.txt:27
#, no-c-format
msgid "Beware of falling stones from the cliff!"
msgstr ""
#. code: 000-2-0,20,23,0 script Billy Bons NPC_BILLY_BONS,{
#: npc/000-2-0/billybons.txt:6
#, no-c-format
msgid "Billy Bons"
msgstr ""
#. code: Name: "Black Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Black Cotton Dye"
msgstr ""
#. code: l("Black iron... That is a very specific request that you have for me!"),
#: npc/001-2-19/lloyd.txt:24
#, no-c-format
msgid "Black iron... That is a very specific request that you have for me!"
msgstr ""
#. code: 560: Blacksmith
#. code: npctalkonce l("Blacksmith");
#: conf/messages.conf:490
#: npc/001-1/sign.txt:108
#, no-c-format
msgid "Blacksmith"
msgstr ""
#. code: Name: "Blub"
#: mob_db.conf:387
#, no-c-format
msgid "Blub"
msgstr ""
#. code: 374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
#: conf/messages.conf:375
msgid "Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --"
msgstr ""
#. code: Name: "Blue Coral"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Coral"
msgstr ""
#. code: Name: "Blue Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Cotton Dye"
msgstr ""
#. code: Name: "Blue Gray Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Gray Cotton Dye"
msgstr ""
#. code: mesn "Bobo";
#: npc/001-1/trees.txt:78
#: npc/001-1/trees.txt:61
#: npc/001-1/trees.txt:90
#: npc/001-1/trees.txt:66
#, no-c-format
msgid "Bobo"
msgstr ""
#. code: 1300: Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
#: conf/messages.conf:1251
msgid "Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx"
msgstr ""
#. code: 000-2-3,25,24,0 script Box NPC_HAT_BOX,{
#: npc/000-2-3/box.txt:20
#, no-c-format
msgid "Box"
msgstr ""
#. code: Name: "Bread"
#: item_db.conf:-1
#, no-c-format
msgid "Bread"
msgstr ""
#. code: l("Break the door."), L_Break,
#: npc/001-2-23/doors.txt:48
#: npc/000-2-2/doors.txt:48
#, no-c-format
msgid "Break the door."
msgstr ""
#. code: Name: "Brimmed Feather Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Feather Hat"
msgstr ""
#. code: Name: "Brimmed Flower Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Flower Hat"
msgstr ""
#. code: Name: "Brimmed Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Hat"
msgstr ""
#. code: l("Bring it to me, and you will get your reward.");
#: npc/001-1/qonan.txt:76
#, no-c-format
msgid "Bring it to me, and you will get your reward."
msgstr ""
#. code: l("Bring me some of these plushrooms and I will show you how it works!"),
#: npc/001-1/rumly.txt:62
#, no-c-format
msgid "Bring me some of these plushrooms and I will show you how it works!"
msgstr ""
#. code: mesq l("Bring this box to Gugli. He will be extremely happy!");
#: npc/000-1/tibbo.txt:44
#, no-c-format
msgid "Bring this box to Gugli. He will be extremely happy!"
msgstr ""
#. code: Name: "Brown Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Brown Cotton Dye"
msgstr ""
#. code: Name: "Brown Trousers"
#: item_db.conf:-1
#, no-c-format
msgid "Brown Trousers"
msgstr ""
#. code: l("Bury."),
#: npc/items/shovel.txt:147
#, no-c-format
msgid "Bury."
msgstr ""
#. code: mesq l("But I can't leave to catch it, so I'm asking you.");
#: npc/001-1/salem.txt:164
#, no-c-format
msgid "But I can't leave to catch it, so I'm asking you."
msgstr ""
#. code: mesq l("But I can't tell you anything about it, I'm sorry.") ;
#: npc/000-1/silvio.txt:81
#, no-c-format
msgid "But I can't tell you anything about it, I'm sorry."
msgstr ""
#. code: l("But I need to go, see you!"), L_Bye;
#: npc/000-1/darlin.txt:45
#, no-c-format
msgid "But I need to go, see you!"
msgstr ""
#. code: mesq l("But I still have some spikes left in my foot.");
#: npc/001-2-2/moon.txt:62
#, no-c-format
msgid "But I still have some spikes left in my foot."
msgstr ""
#. code: mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
#: npc/000-2-1/chefgado.txt:69
#, no-c-format
msgid "But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..."
msgstr ""
#. code: l("But I'm almost out of @@...", getitemlink(.BaitID));
#: npc/001-1/eugene.txt:43
#, no-c-format
msgid "But I'm almost out of @@..."
msgstr ""
#. code: mesq l("But anyway, take the road which goes to the north to find everybody.");
#: npc/000-1/silvio.txt:159
#, no-c-format
msgid "But anyway, take the road which goes to the north to find everybody."
msgstr ""
#. code: mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
#: npc/000-2-3/nard.txt:147
#, no-c-format
msgid "But discovering new territories is probably the best thing that can happen to sailors, don't you think?"
msgstr ""
#. code: l("But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!"),
#: npc/001-2-33/lozerk.txt:30
#, no-c-format
msgid "But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!"
msgstr ""
#. code: mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
#: npc/000-2-0/julia.txt:194
#, no-c-format
msgid "But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."
msgstr ""
#. code: l("But he never returned."),
#: npc/001-2-11/mona.txt:38
#, no-c-format
msgid "But he never returned."
msgstr ""
#. code: mesq l("But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
#: npc/001-2-22/alige.txt:150
#, no-c-format
msgid "But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!"
msgstr ""
#. code: l("But if you fail, you will have to get them from the alchemist."),
#: npc/001-1/qpid.txt:85
#, no-c-format
msgid "But if you fail, you will have to get them from the alchemist."
msgstr ""
#. code: l("But if you really want to accomplish something, you should consider joining us."),
#: npc/001-2-33/lozerk.txt:62
#, no-c-format
msgid "But if you really want to accomplish something, you should consider joining us."
msgstr ""
#. code: mesq l("But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.");
#: npc/001-1/trees.txt:69
#, no-c-format
msgid "But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view."
msgstr ""
#. code: l("But in the future I might be able to help you create some of your own.");
#: npc/001-1/calypsan.txt:90
#, no-c-format
msgid "But in the future I might be able to help you create some of your own."
msgstr ""
#. code: mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
#: npc/000-1/gugli.txt:62
#, no-c-format
msgid "But let's talk about this island. We're docking here to find some fine quality goods."
msgstr ""
#. code: mesq lg("But most important, she is the one who took care of you when you were unconscious.");
#: npc/000-2-3/nard.txt:133
#, no-c-format
msgid "But most important, she is the one who took care of you when you were unconscious.#0"
msgstr ""
#. code: mesq lg("But most important, she is the one who took care of you when you were unconscious.");
#: npc/000-2-3/nard.txt:133
#, no-c-format
msgid "But most important, she is the one who took care of you when you were unconscious.#1"
msgstr ""
#. code: l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
#: npc/001-1/qonan.txt:39
#, no-c-format
msgid "But my luck left me, because as soon as I left his house, the guards started chasing me."
msgstr ""
#. code: l("But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!");
#: npc/001-1/qpid.txt:102
#, no-c-format
msgid "But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!"
msgstr ""
#. code: mesq l("But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.");
#: npc/000-1/sapartan.txt:32
#, no-c-format
msgid "But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings."
msgstr ""
#. code: l("But since it's not dummies that will go after you out there, this training won't be enough."),
#: npc/001-2-33/lozerk.txt:46
#, no-c-format
msgid "But since it's not dummies that will go after you out there, this training won't be enough."
msgstr ""
#. code: mes col(l("But still, you open your eyes and see a large ship before you!"), 9);
#: npc/000-0/sailors.txt:25
#, no-c-format
msgid "But still, you open your eyes and see a large ship before you!"
msgstr ""
#. code: l("But thank you anyway! I can refund him now!"),
#: npc/001-1/chelios.txt:60
#, no-c-format
msgid "But thank you anyway! I can refund him now!"
msgstr ""
#. code: lg("But the plushroom you brought was really awesome you know."),
#: npc/001-1/rumly.txt:168
#, no-c-format
msgid "But the plushroom you brought was really awesome you know.#0"
msgstr ""
#. code: lg("But the plushroom you brought was really awesome you know."),
#: npc/001-1/rumly.txt:168
#, no-c-format
msgid "But the plushroom you brought was really awesome you know.#1"
msgstr ""
#. code: l("But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."),
#: npc/001-1/enora.txt:196
#, no-c-format
msgid "But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."
msgstr ""
#. code: l("But who am I?"), -,
#: npc/000-2-0/billybons.txt:50
#, no-c-format
msgid "But who am I?"
msgstr ""
#. code: lg("But you are welcome to reset your stats again if you bring me some more plushrooms!");
#: npc/001-1/rumly.txt:176
#, no-c-format
msgid "But you are welcome to reset your stats again if you bring me some more plushrooms!#0"
msgstr ""
#. code: lg("But you are welcome to reset your stats again if you bring me some more plushrooms!");
#: npc/001-1/rumly.txt:176
#, no-c-format
msgid "But you are welcome to reset your stats again if you bring me some more plushrooms!#1"
msgstr ""
#. code: mesq l("But you won't *hic* me this time...");
#: npc/000-2-0/billybons.txt:36
#, no-c-format
msgid "But you won't *hic* me this time..."
msgstr ""
#. code: mesq l("But...");
#: npc/001-1/cookiemaster.txt:166
#, no-c-format
msgid "But..."
msgstr ""
#. code: mesq lg("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.", "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.");
#: npc/000-2-3/sailors.txt:38
#, no-c-format
msgid "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1"
msgstr ""
#. code: mesq lg("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.", "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.");
#: npc/000-2-3/sailors.txt:38
#, no-c-format
msgid "But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0"
msgstr ""
#. code: l("By the way, I'm Lozerk. Lieutenant Lozerk.");
#: npc/001-2-33/lozerk.txt:26
#, no-c-format
msgid "By the way, I'm Lozerk. Lieutenant Lozerk."
msgstr ""
#. code: l("By the way, did you ever talk with Don?"),
#: npc/001-1/enora.txt:167
#, no-c-format
msgid "By the way, did you ever talk with Don?"
msgstr ""
#. code: l("Bye for now."),
#: npc/functions/goodbye.txt:23
#, no-c-format
msgid "Bye for now."
msgstr ""
#. code: l("Bye then!"),
#: npc/functions/goodbye.txt:21
#, no-c-format
msgid "Bye then!"
msgstr ""
#. code: l("Bye!"), L_Quit;
#. code: l("Bye!"),
#: npc/000-1/gugli.txt:99
#: npc/functions/goodbye.txt:19
#, no-c-format
msgid "Bye!"
msgstr ""
#. code: l("Bye.")))
#. code: l("Bye.");
#: npc/001-2-27/lydon.txt:13
#: npc/001-2-19/lloyd.txt:188
#, no-c-format
msgid "Bye."
msgstr ""
#. code: mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
#: npc/001-1/cookiemaster.txt:193
#, no-c-format
msgid "C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!"
msgstr ""
#. code: mesq l("CAN YOU HEAR ME?!");
#: npc/000-1/darlin.txt:19
#, no-c-format
msgid "CAN YOU HEAR ME?!"
msgstr ""
#. code: 001-1,47,126,0 script Calypsan#001-1 NPC_CALYPSAN,{
#: npc/001-1/calypsan.txt:15
#, no-c-format
msgid "Calypsan#001-1"
msgstr ""
#. code: Name: "Camel Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Camel Cotton Dye"
msgstr ""
#. code: speech 4, l("Can I be of any help?");
#: npc/001-1/chelios.txt:78
#, no-c-format
msgid "Can I be of any help?"
msgstr ""
#. code: switch (select (l("Can I craft them myself?"),
#: npc/001-2-27/don.txt:47
#, no-c-format
msgid "Can I craft them myself?"
msgstr ""
#. code: l("Can I read the rules again?"), L_Rules,
#: npc/001-2-21/julia.txt:28
#, no-c-format
msgid "Can I read the rules again?"
msgstr ""
#. code: l("Can I read these rules again?"),
#: npc/000-2-0/julia.txt:251
#, no-c-format
msgid "Can I read these rules again?"
msgstr ""
#. code: l("Can create guild"), 3;
#: npc/functions/quest-debug/031-General_Janus.txt:18
#, no-c-format
msgid "Can create guild"
msgstr ""
#. code: l("Can create party"), 2,
#: npc/functions/quest-debug/031-General_Janus.txt:17
#, no-c-format
msgid "Can create party"
msgstr ""
#. code: l("Can you do something with my color?"),
#: npc/001-2-41/edouard.txt:132
#, no-c-format
msgid "Can you do something with my color?"
msgstr ""
#. code: npctalk3 l("Can you please go away?");
#: npc/functions/legiontalk.txt:35
#, no-c-format
msgid "Can you please go away?"
msgstr ""
#. code: mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always.");
#: npc/001-1/katja.txt:99
#, no-c-format
msgid "Can you please go there and find him? He is probably hiding in one of those trees, like always."
msgstr ""
#. code: rif(.@visited > 0, l("Can you reset my stats please?")),
#: npc/001-1/rumly.txt:32
#, no-c-format
msgid "Can you reset my stats please?"
msgstr ""
#. code: 865: Can't create chat rooms in this area.
#: conf/messages.conf:625
msgid "Can't create chat rooms in this area."
msgstr ""
#. code: 1251: Can't show boss mobs!
#: conf/messages.conf:1168
msgid "Can't show boss mobs!"
msgstr ""
#. code: npctalk3 l("Can't talk right now, I'm on patrol duty.");
#: npc/functions/legiontalk.txt:38
#, no-c-format
msgid "Can't talk right now, I'm on patrol duty."
msgstr ""
#. code: l("Can't you remember anything at all? Or do you have some memories of your past?"),
#: npc/001-1/enora.txt:86
#, no-c-format
msgid "Can't you remember anything at all? Or do you have some memories of your past?"
msgstr ""
#. code: mesq l("Can't you see I'm working?!");
#: npc/000-1/muller.txt:21
#, no-c-format
msgid "Can't you see I'm working?!"
msgstr ""
#. code: 126: Cannot clone a player of higher GM level than yourself.
#: conf/messages.conf:144
msgid "Cannot clone a player of higher GM level than yourself."
msgstr ""
#. code: 498: Cannot create bound pet eggs or pet armors.
#: conf/messages.conf:442
msgid "Cannot create bound pet eggs or pet armors."
msgstr ""
#. code: 212: Cannot mount while in disguise.
#: conf/messages.conf:213
msgid "Cannot mount while in disguise."
msgstr ""
#. code: 875: Cannot send mails too fast!!
#: conf/messages.conf:635
msgid "Cannot send mails too fast!!"
msgstr ""
#. code: 1486: Cannot transform into monster while in disguise.
#: conf/messages.conf:1522
msgid "Cannot transform into monster while in disguise."
msgstr ""
#. code: mesn "Captain Nard";
#: npc/000-2-3/sailors.txt:20
#: npc/000-2-3/sailors.txt:34
#, no-c-format
msgid "Captain Nard"
msgstr ""
#. code: mes col(l("Captain Nard is in the room to your right."), 9);
#: npc/000-2-0/doors.txt:42
#, no-c-format
msgid "Captain Nard is in the room to your right."
msgstr ""
#. code: 001-1,86,66,0 script Carmie#001-1 NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
#: npc/001-1/carmie.txt:9
#, no-c-format
msgid "Carmie#001-1"
msgstr ""
#. code: Name: "Carrot"
#: item_db.conf:-1
#, no-c-format
msgid "Carrot"
msgstr ""
#. code: 1392: Cart Added.
#: conf/messages.conf:1393
msgid "Cart Added."
msgstr ""
#. code: 1489: Cash Shop is disabled in this map
#: conf/messages.conf:1527
msgid "Cash Shop is disabled in this map"
msgstr ""
#. code: .@tissue_type = select (l("Cotton"), l("Cashmere"));
#: npc/001-1/calypsan.txt:36
#, no-c-format
msgid "Cashmere"
msgstr ""
#. code: 001-1,48,125,0 trader Cashmere#Dye001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:85
#, no-c-format
msgid "Cashmere#Dye001-1"
msgstr ""
#. code: l("Cat got your tongue?"),
#: npc/001-1/enora.txt:67
#, no-c-format
msgid "Cat got your tongue?"
msgstr ""
#. code: l("Catching a piou"), ArtisQuests_CatchPiou,
#: npc/commands/debug-quest.txt:75
#, no-c-format
msgid "Catching a piou"
msgstr ""
#. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
#: npc/001-2-4/books.txt:38
#, no-c-format
msgid "Ch 1 — Fishing apparatus"
msgstr ""
#. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
#: npc/001-2-4/books.txt:39
#, no-c-format
msgid "Ch 2 — Baits"
msgstr ""
#. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"),
#: npc/001-2-4/books.txt:40
#, no-c-format
msgid "Ch 3 — Location"
msgstr ""
#. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
#: npc/001-2-4/books.txt:41
#, no-c-format
msgid "Ch 4 — Casting"
msgstr ""
#. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling");
#: npc/001-2-4/books.txt:42
#, no-c-format
msgid "Ch 5 — Reeling"
msgstr ""
#. code: 001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:27
#, no-c-format
msgid "Chair#Chair1-001-2-41"
msgstr ""
#. code: 001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:37
#, no-c-format
msgid "Chair#Chair2-001-2-41"
msgstr ""
#. code: 001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:47
#, no-c-format
msgid "Chair#Chair3-001-2-41"
msgstr ""
#. code: 001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:57
#, no-c-format
msgid "Chair#Chair4-001-2-41"
msgstr ""
#. code: 001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:67
#, no-c-format
msgid "Chair#Chair5-001-2-41"
msgstr ""
#. code: 001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{
#: npc/001-2-41/edouard.txt:77
#, no-c-format
msgid "Chair#Chair6-001-2-41"
msgstr ""
#. code: 589: Champion
#: conf/messages.conf:520
msgid "Champion"
msgstr ""
#. code: menuimage("actions/manage", l("Change my appearance")),
#: npc/commands/debug.txt:101
#, no-c-format
msgid "Change my appearance"
msgstr ""
#. code: menuimage("actions/manage", l("Change my level")),
#: npc/commands/debug.txt:98
#, no-c-format
msgid "Change my level"
msgstr ""
#. code: menuimage("actions/edit", l("Change my quests")),
#: npc/commands/debug.txt:104
#, no-c-format
msgid "Change my quests"
msgstr ""
#. code: menuimage("actions/manage", l("Change my skills")),
#: npc/commands/debug.txt:100
#, no-c-format
msgid "Change my skills"
msgstr ""
#. code: menuimage("actions/manage", l("Change my stats")),
#: npc/commands/debug.txt:99
#, no-c-format
msgid "Change my stats"
msgstr ""
#. code: lg("Changed your mind, uh?"),
#: npc/001-1/rumly.txt:121
#, no-c-format
msgid "Changed your mind, uh?#0"
msgstr ""
#. code: lg("Changed your mind, uh?"),
#: npc/001-1/rumly.txt:121
#, no-c-format
msgid "Changed your mind, uh?#1"
msgstr ""
#. code: 1439: Channel '%s' has no banned players
#: conf/messages.conf:1457
msgid "Channel '%s' has no banned players"
msgstr ""
#. code: 1407: Channel '%s' is not available
#: conf/messages.conf:1426
msgid "Channel '%s' is not available"
msgstr ""
#. code: 1406: Channel length must be between 3 and %d
#: conf/messages.conf:1425
msgid "Channel length must be between 3 and %d"
msgstr ""
#. code: 1405: Channel name must start with a '#'
#: conf/messages.conf:1424
msgid "Channel name must start with a '#'"
msgstr ""
#. code: 1408: Channel password may not contain spaces
#: conf/messages.conf:1427
msgid "Channel password may not contain spaces"
msgstr ""
#. code: 434: Char-server has been asked to %s the character '%.*s'.
#: conf/messages.conf:429
msgid "Char-server has been asked to %s the character '%.*s'."
msgstr ""
#. code: 1487: Character cannot be disguised while in monster form.
#: conf/messages.conf:1523
msgid "Character cannot be disguised while in monster form."
msgstr ""
#. code: 1144: Character cannot be disguised while mounted.
#: conf/messages.conf:966
msgid "Character cannot be disguised while mounted."
msgstr ""
#. code: 116: Character does not have the specified item.
#: conf/messages.conf:133
msgid "Character does not have the specified item."
msgstr ""
#. code: 14: Character killed.
#: conf/messages.conf:41
msgid "Character killed."
msgstr ""
#. code: 3: Character not found.
#: conf/messages.conf:30
msgid "Character not found."
msgstr ""
#. code: 1388: Charcommand failed (usage: %c<command> <char name> <parameters>).
#: conf/messages.conf:1387
msgid "Charcommand failed (usage: %c<command> <char name> <parameters>)."
msgstr ""
#. code: 1114: Chat: %s | Player: %s | Location: %d %d
#: conf/messages.conf:908
msgid "Chat: %s | Player: %s | Location: %d %d"
msgstr ""
#. code: l("Check out this one."),
#: npc/001-2-2/moon.txt:144
#, no-c-format
msgid "Check out this one."
msgstr ""
#. code: l("Cheers!"),
#: npc/functions/goodbye.txt:27
#, no-c-format
msgid "Cheers!"
msgstr ""
#. code: Name: "Cheese"
#: item_db.conf:-1
#, no-c-format
msgid "Cheese"
msgstr ""
#. code: 000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
#: npc/000-2-1/chefgado.txt:18
#, no-c-format
msgid "Chef Gado"
msgstr ""
#. code: 001-2-22,27,28,0 script Chef Gado#Artis NPC_CHEF_GADO,{
#: npc/001-2-22/chefgado.txt:8
#, no-c-format
msgid "Chef Gado#Artis"
msgstr ""
#. code: l("Chef? He is Don's apprentice, he works on his hammering skill day and night."),
#: npc/001-2-27/lydon.txt:21
#, no-c-format
msgid "Chef? He is Don's apprentice, he works on his hammering skill day and night."
msgstr ""
#. code: 001-1,95,109,0 script Chelios NPC_CHELIOS,{
#: npc/001-1/chelios.txt:14
#, no-c-format
msgid "Chelios"
msgstr ""
#. code: l("Chelios asked me to get it.")))
#: npc/001-2-19/lloyd.txt:32
#, no-c-format
msgid "Chelios asked me to get it."
msgstr ""
#. code: l("Chelios asks to visit Lloyd"), 2,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:17
#, no-c-format
msgid "Chelios asks to visit Lloyd"
msgstr ""
#. code: l("Chelios made sword"), 4,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:19
#, no-c-format
msgid "Chelios made sword"
msgstr ""
#. code: switch (select (l("Chelios managed to do excellent work."),
#: npc/001-1/enora.txt:172
#, no-c-format
msgid "Chelios managed to do excellent work."
msgstr ""
#. code: l("Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."),
#: npc/001-2-27/don.txt:36
#, no-c-format
msgid "Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."
msgstr ""
#. code: l("Chelios, his apprentice, practices outside, mostly.");
#: npc/001-1/enora.txt:28
#, no-c-format
msgid "Chelios, his apprentice, practices outside, mostly."
msgstr ""
#. code: l("Chelios... He is part of the Blacksmith House, is he not?"),
#: npc/001-2-19/lloyd.txt:42
#, no-c-format
msgid "Chelios... He is part of the Blacksmith House, is he not?"
msgstr ""
#. code: 1206: Cherry tree leaves have begun to fall.
#: conf/messages.conf:1085
msgid "Cherry tree leaves have begun to fall."
msgstr ""
#. code: 1205: Cherry tree leaves no longer fall.
#: conf/messages.conf:1084
msgid "Cherry tree leaves no longer fall."
msgstr ""
#. code: npctalk3 l("Chest opened.");
#: npc/000-1/chest.txt:22
#, no-c-format
msgid "Chest opened."
msgstr ""
#. code: 000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{
#: npc/000-1/chest.txt:14
#, no-c-format
msgid "Chest#000-1"
msgstr ""
#. code: 000-2-1,51,37,0 script Chest#000-2-1 NPC_CHEST_BIG,2,4,{
#: npc/000-2-1/chest.txt:14
#, no-c-format
msgid "Chest#000-2-1"
msgstr ""
#. code: 001-2-22,51,37,0 script Chest#Artis NPC_CHEST_BIG,2,4,{
#: npc/001-2-22/chest.txt:8
#, no-c-format
msgid "Chest#Artis"
msgstr ""
#. code: l("Children play there and can be badly hurt if they get too close to a Fluffy's nest."),
#: npc/001-1/enora.txt:252
#, no-c-format
msgid "Children play there and can be badly hurt if they get too close to a Fluffy's nest."
msgstr ""
#. code: switch (select(l("Chill out I won't say anything."),
#: npc/001-1/rumly.txt:48
#, no-c-format
msgid "Chill out I won't say anything."
msgstr ""
#. code: Name: "Chocolate Cashmere Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Cashmere Dye"
msgstr ""
#. code: mes l("Choose desired quest state:");
#: npc/functions/quest-debug/functions.txt:22
#, no-c-format
msgid "Choose desired quest state:"
msgstr ""
#. code: Name: "Chorus of the Woods"
#: item_db.conf:-1
#, no-c-format
msgid "Chorus of the Woods"
msgstr ""
#. code: 574: Christmas
#: conf/messages.conf:504
msgid "Christmas"
msgstr ""
#. code: 001-2-6,57,46,0 script Christopher NPC_CHRISTOPHER,{
#: npc/001-2-6/christopher.txt:6
#, no-c-format
msgid "Christopher"
msgstr ""
#. code: l("Christopher is surrounded by the sunlight from the window.");
#: npc/001-2-6/christopher.txt:10
#, no-c-format
msgid "Christopher is surrounded by the sunlight from the window."
msgstr ""
#. code: npctalkonce l("City Hall");
#: npc/001-1/sign.txt:98
#, no-c-format
msgid "City Hall"
msgstr ""
#. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>";
#: npc/commands/motd.txt:183
#, no-c-format
msgid "Click here for instructions on how to use the test server."
msgstr ""
#. code: mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
#: npc/000-0/sailors.txt:68
#, no-c-format
msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction."
msgstr ""
#. code: 130: Clone spawned.
#: conf/messages.conf:148
msgid "Clone spawned."
msgstr ""
#. code: Name: "Clotho Liquor"
#: item_db.conf:-1
#, no-c-format
msgid "Clotho Liquor"
msgstr ""
#. code: 1208: Clouds appeared.
#: conf/messages.conf:1089
msgid "Clouds appeared."
msgstr ""
#. code: 1207: Clouds have disappeared.
#: conf/messages.conf:1088
msgid "Clouds have disappeared."
msgstr ""
#. code: 1075: Clouds |
#: conf/messages.conf:869
msgid "Clouds | "
msgstr ""
#. code: 1076: Clouds2 |
#: conf/messages.conf:870
msgid "Clouds2 | "
msgstr ""
#. code: 593: Clown
#: conf/messages.conf:526
msgid "Clown"
msgstr ""
#. code: l("Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away."),
#: npc/001-1/calypsan.txt:23
#, no-c-format
msgid "Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away."
msgstr ""
#. code: l("Come after a little while.");
#: npc/functions/marriage.txt:212
#, no-c-format
msgid "Come after a little while."
msgstr ""
#. code: l("Come back later if you changed your mind!");
#: npc/001-2-28/plush.txt:56
#, no-c-format
msgid "Come back later if you changed your mind!"
msgstr ""
#. code: l("Come back later!");
#: npc/001-1/artaxe.txt:9
#, no-c-format
msgid "Come back later!"
msgstr ""
#. code: l("Come back soon, and bring @@s!", getitemlink(Plushroom));
#: npc/001-1/rumly.txt:192
#, no-c-format
msgid "Come back soon, and bring @@s!"
msgstr ""
#. code: lg("Come back when you will really need me. And bring more plushrooms with you!");
#: npc/001-1/rumly.txt:169
#, no-c-format
msgid "Come back when you will really need me. And bring more plushrooms with you!#0"
msgstr ""
#. code: lg("Come back when you will really need me. And bring more plushrooms with you!");
#: npc/001-1/rumly.txt:169
#, no-c-format
msgid "Come back when you will really need me. And bring more plushrooms with you!#1"
msgstr ""
#. code: mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories.");
#: npc/000-1/sapartan.txt:41
#, no-c-format
msgid "Come on, Sap! You are scaring her with your stories.#0"
msgstr ""
#. code: mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories.");
#: npc/000-1/sapartan.txt:41
#, no-c-format
msgid "Come on, Sap! You are scaring him with your stories.#1"
msgstr ""
#. code: l("Come on, don't be a coward!"),
#: npc/001-1/qonan.txt:65
#, no-c-format
msgid "Come on, don't be a coward!"
msgstr ""
#. code: npctalk3 l("Come, come and see!");
#: npc/001-1/merlin.txt:26
#, no-c-format
msgid "Come, come and see!"
msgstr ""
#. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
#: npc/001-2-4/books.txt:49
#, no-c-format
msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."
msgstr ""
#. code: 143: Commands are disabled in this map.
#: conf/messages.conf:153
msgid "Commands are disabled in this map."
msgstr ""
#. code: Name: "Common Carp"
#: item_db.conf:-1
#, no-c-format
msgid "Common Carp"
msgstr ""
#. code: Name: "Communication Theory"
#: item_db.conf:-1
#, no-c-format
msgid "Communication Theory"
msgstr ""
#. code: l("Completed"), 3;
#. code: l("Completed"), 2;
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:25
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:18
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:18
#, no-c-format
msgid "Completed"
msgstr ""
#. code: l("Completed Gugli's task"), 2,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:22
#, no-c-format
msgid "Completed Gugli's task"
msgstr ""
#. code: l("Completed, Gado wins"), 4,
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:19
#, no-c-format
msgid "Completed, Gado wins"
msgstr ""
#. code: l("Completed, Julia wins"), 6;
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:21
#, no-c-format
msgid "Completed, Julia wins"
msgstr ""
#. code: l("Completed, Julia wins (returned poison)"), 5,
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:20
#, no-c-format
msgid "Completed, Julia wins (returned poison)"
msgstr ""
#. code: l("Completed, got reward"), 11;
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:26
#, no-c-format
msgid "Completed, got reward"
msgstr ""
#. code: mesq l("Congrats, you are now part of the crew. Thanks again for your help.");
#: npc/000-2-3/box.txt:86
#, no-c-format
msgid "Congrats, you are now part of the crew. Thanks again for your help."
msgstr ""
#. code: mesq l("Congratulations!");
#: npc/000-2-3/nard.txt:205
#, no-c-format
msgid "Congratulations!"
msgstr ""
#. code: 855: Congratulations! You are the MVP! Your reward EXP Points are %u !!
#: conf/messages.conf:611
msgid "Congratulations! You are the MVP! Your reward EXP Points are %u !!"
msgstr ""
#. code: 001-1,39,38,0 script Cookie Master NPC_COOKIE_MASTER,{
#: npc/001-1/cookiemaster.txt:12
#, no-c-format
msgid "Cookie Master"
msgstr ""
#. code: l("Cookies"), General_Cookies,
#: npc/commands/debug-quest.txt:103
#, no-c-format
msgid "Cookies"
msgstr ""
#. code: mesq l("Cookies are a source of life.");
#: npc/001-1/cookiemaster.txt:42
#, no-c-format
msgid "Cookies are a source of life."
msgstr ""
#. code: mesq l("Cookies are awesome, so am I.");
#: npc/001-1/cookiemaster.txt:46
#, no-c-format
msgid "Cookies are awesome, so am I."
msgstr ""
#. code: mesq l("Cookies provide you strength, health and cuteness.");
#: npc/001-1/cookiemaster.txt:44
#, no-c-format
msgid "Cookies provide you strength, health and cuteness."
msgstr ""
#. code: Name: "Copper Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Copper Armbands"
msgstr ""
#. code: Name: "Coral"
#: item_db.conf:-1
#, no-c-format
msgid "Coral"
msgstr ""
#. code: 1473: Costume '%s' removed.
#: conf/messages.conf:1493
msgid "Costume '%s' removed."
msgstr ""
#. code: 008-1,104,27,0 script CottageDoor NPC_WARP,0,0,{
#: npc/008-1/doors.txt:0
#, no-c-format
msgid "CottageDoor"
msgstr ""
#. code: .@tissue_type = select (l("Cotton"), l("Cashmere"));
#: npc/001-1/calypsan.txt:36
#, no-c-format
msgid "Cotton"
msgstr ""
#. code: 001-1,46,125,0 trader Cotton#Dye001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:34
#, no-c-format
msgid "Cotton#Dye001-1"
msgstr ""
#. code: l("Cotton, cashmere, leather, ..."),
#: npc/001-1/calypsan.txt:21
#, no-c-format
msgid "Cotton, cashmere, leather, ..."
msgstr ""
#. code: mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
#: npc/000-2-0/julia.txt:291
#, no-c-format
msgid "Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0"
msgstr ""
#. code: mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
#: npc/000-2-0/julia.txt:291
#, no-c-format
msgid "Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1"
msgstr ""
#. code: l("Could I lodge here for a while?"),
#: npc/001-2-28/plush.txt:94
#, no-c-format
msgid "Could I lodge here for a while?"
msgstr ""
#. code: l("Could you bleach my clothes?"),
#: npc/001-2-12/oscar.txt:116
#, no-c-format
msgid "Could you bleach my clothes?"
msgstr ""
#. code: l("Could you bring it to him?");
#: npc/001-2-19/lloyd.txt:137
#, no-c-format
msgid "Could you bring it to him?"
msgstr ""
#. code: l("Could you do a small favor for me?");
#: npc/001-1/qonan.txt:23
#, no-c-format
msgid "Could you do a small favor for me?"
msgstr ""
#. code: l("Could you explain to me where I am?"),
#. code: l("Could you explain to me where I am?"), L_WhereIam,
#: npc/000-2-0/julia.txt:249
#: npc/001-2-21/julia.txt:26
#, no-c-format
msgid "Could you explain to me where I am?"
msgstr ""
#. code: mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
#: npc/000-2-1/alige.txt:100
#: npc/001-2-22/alige.txt:100
#, no-c-format
msgid "Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!"
msgstr ""
#. code: lg("Could you tell me where I am?"), L_Where,
#: npc/000-2-1/arpan.txt:148
#, no-c-format
msgid "Could you tell me where I am?#0"
msgstr ""
#. code: lg("Could you tell me where I am?"), L_Where,
#: npc/000-2-1/arpan.txt:148
#, no-c-format
msgid "Could you tell me where I am?#1"
msgstr ""
#. code: 000-1,89,36,0 script Couwan NPC_TRITAN_MAN_SAILOR,{
#: npc/000-1/couwan.txt:14
#, no-c-format
msgid "Couwan"
msgstr ""
#. code: l("Couwan asks to deliver box"), 1,
#: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:16
#, no-c-format
msgid "Couwan asks to deliver box"
msgstr ""
#. code: rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
#: npc/000-1/gugli.txt:95
#: npc/000-1/gugli.txt:103
#, no-c-format
msgid "Couwan gave me this box, it is for you."
msgstr ""
#. code: mes col(l("Couwan hands you a box full of fish."), 9);
#: npc/000-1/couwan.txt:80
#, no-c-format
msgid "Couwan hands you a box full of fish."
msgstr ""
#. code: Name: "Crafty"
#: mob_db.conf:803
#, no-c-format
msgid "Crafty"
msgstr ""
#. code: Name: "Creased Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Shirt"
msgstr ""
#. code: Name: "Creased Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Shorts"
msgstr ""
#. code: menuimage("actions/add", l("Create items")),
#: npc/commands/debug.txt:102
#, no-c-format
msgid "Create items"
msgstr ""
#. code: l("Creating a party has some advantages, it's a pretty good choice!"),
#: npc/001-2-9/janus.txt:19
#, no-c-format
msgid "Creating a party has some advantages, it's a pretty good choice!"
msgstr ""
#. code: 592: Creator
#: conf/messages.conf:524
msgid "Creator"
msgstr ""
#. code: Name: "Crimson Cashmere Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Crimson Cashmere Dye"
msgstr ""
#. code: Name: "Croc"
#: mob_db.conf:294
#, no-c-format
msgid "Croc"
msgstr ""
#. code: l("Moon needs @@", l("Croc Claw")), 1,
#. code: Name: "Croc Claw"
#. code: l("Found @@, got exp", l("Croc Claw")), 2;
#: item_db.conf:-1
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:16
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:17
#, no-c-format
msgid "Croc Claw"
msgstr ""
#. code: Name: "Croconut"
#. code: 000-2-1,0,0,0 script Croconut NPC_HIDDEN,{
#: item_db.conf:-1
#: npc/items/croconut.txt:11
#, no-c-format
msgid "Croconut"
msgstr ""
#. code: Name: "Croconut Box"
#: item_db.conf:-1
#, no-c-format
msgid "Croconut Box"
msgstr ""
#. code: Name: "CroconutMob"
#: mob_db.conf:636
#, no-c-format
msgid "CroconutMob"
msgstr ""
#. code: Name: "Crocotree"
#: mob_db.conf:484
#, no-c-format
msgid "Crocotree"
msgstr ""
#. code: 563: Crusader
#: conf/messages.conf:493
msgid "Crusader"
msgstr ""
#. code: Name: "Cuco"
#: mob_db.conf:882
#, no-c-format
msgid "Cuco"
msgstr ""
#. code: 176: Current amount of zeny changed.
#: conf/messages.conf:186
msgid "Current amount of zeny changed."
msgstr ""
#. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
#: npc/commands/rate-management.txt:53
#, no-c-format
msgid "Current exp rate is set to @@% (default value)."
msgstr ""
#. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:58
#, no-c-format
msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@."
msgstr ""
#. code: Name: "Curshroom"
#: item_db.conf:-1
#, no-c-format
msgid "Curshroom"
msgstr ""
#. code: mesq l("DO YOU FEEL BETTER?!");
#: npc/000-1/darlin.txt:34
#, no-c-format
msgid "DO YOU FEEL BETTER?!"
msgstr ""
#. code: l("Daddy did not come back home... He said that he would be back for lunch but it has already been a week!"),
#: npc/001-2-11/mona.txt:30
#, no-c-format
msgid "Daddy did not come back home... He said that he would be back for lunch but it has already been a week!"
msgstr ""
#. code: mesq l("Damn @@.", getitemlink(Croconut));
#: npc/000-1/tarlan.txt:45
#, no-c-format
msgid "Damn @@."
msgstr ""
#. code: mes col(l("Dan ends the conversation and resumes to write his letter."), 9);
#: npc/000-2-1/dan.txt:85
#, no-c-format
msgid "Dan ends the conversation and resumes to write his letter."
msgstr ""
#. code: mes col(l("Dan keeps silent since your last question."), 9);
#: npc/000-2-1/dan.txt:79
#, no-c-format
msgid "Dan keeps silent since your last question."
msgstr ""
#. code: 000-2-1,32,31,0 script Dan#000-2-1 NPC_DEMON_MAN,{
#: npc/000-2-1/dan.txt:8
#, no-c-format
msgid "Dan#000-2-1"
msgstr ""
#. code: 569: Dancer
#: conf/messages.conf:499
msgid "Dancer"
msgstr ""
#. code: message strcharinfo(0), l("Dang, I scared it! More patience, @@, more patience.", strcharinfo(0));
#: npc/001-1/flyingpiou.txt:60
#, no-c-format
msgid "Dang, I scared it! More patience, @@, more patience."
msgstr ""
#. code: 624: Dark Collector
#: conf/messages.conf:558
msgid "Dark Collector"
msgstr ""
#. code: Name: "Dark Red Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Red Cotton Dye"
msgstr ""
#. code: 000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{
#: npc/000-1/darlin.txt:12
#, no-c-format
msgid "Darlin"
msgstr ""
#. code: 60: Day Mode Activated.
#: conf/messages.conf:83
msgid "Day Mode Activated."
msgstr ""
#. code: 502: Day Mode is activated
#: conf/messages.conf:446
msgid "Day Mode is activated"
msgstr ""
#. code: 90: Day mode is already enabled.
#: conf/messages.conf:107
msgid "Day mode is already enabled."
msgstr ""
#. code: l("Deal, I offer you @@ E!", .@price);
#: npc/001-1/fexil.txt:121
#, no-c-format
msgid "Deal, I offer you @@ E!"
msgstr ""
#. code: l("Deal?");
#: npc/001-1/qpid.txt:86
#, no-c-format
msgid "Deal?"
msgstr ""
#. code: 1479: Dear angel, can you hear my voice?
#: conf/messages.conf:1508
msgid "Dear angel, can you hear my voice?"
msgstr ""
#. code: mes "" + l("Dear sister,");
#: npc/001-2-22/note.txt:19
#, no-c-format
msgid "Dear sister,"
msgstr ""
#. code: 623: Death Knight
#: conf/messages.conf:557
msgid "Death Knight"
msgstr ""
#. code: setnpcdialogtitle l("Debug");
#. code: l("Debug");
#: npc/commands/super-menu.txt:19
#: npc/commands/debug.txt:93
#, no-c-format
msgid "Debug"
msgstr ""
#. code: setnpcdialogtitle l("Debug - Change level");
#: npc/commands/debug.txt:39
#, no-c-format
msgid "Debug - Change level"
msgstr ""
#. code: setnpcdialogtitle l("Debug - Change stats");
#: npc/commands/debug.txt:64
#, no-c-format
msgid "Debug - Change stats"
msgstr ""
#. code: setnpcdialogtitle l("Debug - Reset");
#: npc/commands/debug.txt:20
#, no-c-format
msgid "Debug - Reset"
msgstr ""
#. code: menuimage("actions/manage", l("Debug Gado quest")), -2,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:24
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:21
#, no-c-format
msgid "Debug Gado quest"
msgstr ""
#. code: menuimage("actions/manage", l("Debug Gugli quest")), -1,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:21
#, no-c-format
msgid "Debug Gugli quest"
msgstr ""
#. code: menuimage("actions/manage", l("Debug Nard quest")), -1,
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:20
#, no-c-format
msgid "Debug Nard quest"
msgstr ""
#. code: menuimage("actions/manage", l("Debug Narrator")), -3,
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:22
#, no-c-format
msgid "Debug Narrator"
msgstr ""
#. code: 860: Defeated by
#: conf/messages.conf:618
msgid "Defeated by"
msgstr ""
#. code: Name: "Delicious Cookie"
#: item_db.conf:-1
#, no-c-format
msgid "Delicious Cookie"
msgstr ""
#. code: l("Delivered box, got reward"), 2;
#: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:17
#, no-c-format
msgid "Delivered box, got reward"
msgstr ""
#. code: rif(Zeny > 0, l("Deposit.")),
#: npc/functions/bank.txt:22
#, no-c-format
msgid "Deposit."
msgstr ""
#. code: 000-2-1,32,38,0 script Devis NPC_HAMMOC,{
#: npc/000-2-1/devis.txt:8
#, no-c-format
msgid "Devis"
msgstr ""
#. code: 001-1,193,109,0 script Devis#001-1 NPC_DEVIS_ARTIS,{
#: npc/001-1/devis.txt:7
#, no-c-format
msgid "Devis#001-1"
msgstr ""
#. code: 1273: Dex: %d (%d~%d)
#: conf/messages.conf:1208
msgid "Dex: %d (%d~%d)"
msgstr ""
#. code: mesq l("Dexterity increases your bow damage and your accuracy.");
#: npc/000-1/panels.txt:43
#, no-c-format
msgid "Dexterity increases your bow damage and your accuracy."
msgstr ""
#. code: mesq l("Did you find my brother?");
#: npc/001-1/katja.txt:51
#, no-c-format
msgid "Did you find my brother?"
msgstr ""
#. code: l("Did you say reward? I want it!"), L_BonusTask,
#: npc/000-2-1/peter.txt:165
#: npc/001-2-22/peter.txt:161
#, no-c-format
msgid "Did you say reward? I want it!"
msgstr ""
#. code: l("Did you see Don the blacksmith? He might know how you could improve your metal equipment."),
#: npc/001-2-0/resa.txt:20
#, no-c-format
msgid "Did you see Don the blacksmith? He might know how you could improve your metal equipment."
msgstr ""
#. code: l("Different ways, each part of your equipment can be generally upgraded."),
#: npc/001-2-27/don.txt:10
#, no-c-format
msgid "Different ways, each part of your equipment can be generally upgraded."
msgstr ""
#. code: l("Dig."),
#: npc/items/shovel.txt:146
#, no-c-format
msgid "Dig."
msgstr ""
#. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
#: npc/commands/motd.txt:144
#, no-c-format
msgid "Disable"
msgstr ""
#. code: menuimage("actions/cancel", l("Discard")),
#: npc/commands/scheduled-broadcasts.txt:101
#, no-c-format
msgid "Discard"
msgstr ""
#. code: 408: Disconnecting to perform change-sex request...
#: conf/messages.conf:404
msgid "Disconnecting to perform change-sex request..."
msgstr ""
#. code: 122: Disguise applied.
#: conf/messages.conf:139
msgid "Disguise applied."
msgstr ""
#. code: 124: Disguise removed.
#: conf/messages.conf:141
msgid "Disguise removed."
msgstr ""
#. code: 269: Displaying first %d out of %d matches
#: conf/messages.conf:267
msgid "Displaying first %d out of %d matches"
msgstr ""
#. code: 1080: Displays Night |
#: conf/messages.conf:874
msgid "Displays Night | "
msgstr ""
#. code: speech l("Divorce error!");
#: npc/functions/marriage.txt:248
#, no-c-format
msgid "Divorce error!"
msgstr ""
#. code: npctalk3 l("Do I look like a tree? I feel like one.");
#: npc/functions/legiontalk.txt:13
#, no-c-format
msgid "Do I look like a tree? I feel like one."
msgstr ""
#. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna");
#: npc/001-2-28/note.txt:17
#, no-c-format
msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna"
msgstr ""
#. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"),
#: npc/000-2-0/note.txt:17
#: npc/001-2-21/note.txt:17
#, no-c-format
msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"
msgstr ""
#. code: .@menustr$ = menuimage("actions/abort", l("Do nothing")) + ":";
#: npc/functions/quest-debug/functions.txt:25
#, no-c-format
msgid "Do nothing"
msgstr ""
#. code: l("Do we have a deal?");
#: npc/001-1/fexil.txt:21
#, no-c-format
msgid "Do we have a deal?"
msgstr ""
#. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
#: npc/functions/legiontalk.txt:15
#, no-c-format
msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?"
msgstr ""
#. code: mesq l("Do you have @@s for me?", getitemlink("CrocClaw"));
#: npc/001-2-2/moon.txt:140
#, no-c-format
msgid "Do you have @@s for me?"
msgstr ""
#. code: mesq l("Do you have any other questions for me?");
#. code: l("Do you have any other questions for me?");
#: npc/000-2-0/julia.txt:58
#: npc/000-2-0/julia.txt:135
#: npc/000-2-0/julia.txt:229
#: npc/001-2-21/julia.txt:121
#: npc/001-2-21/julia.txt:98
#: npc/001-2-21/julia.txt:56
#: npc/000-2-0/julia.txt:156
#: npc/001-2-21/julia.txt:131
#: npc/000-2-0/julia.txt:196
#: npc/001-2-21/julia.txt:72
#: npc/001-2-21/julia.txt:112
#, no-c-format
msgid "Do you have any other questions for me?"
msgstr ""
#. code: mesq l("Do you have anything else for me?");
#: npc/000-2-1/alige.txt:237
#: npc/001-2-22/alige.txt:241
#, no-c-format
msgid "Do you have anything else for me?"
msgstr ""
#. code: mesq l("Do you have anything for me today?");
#: npc/001-2-22/alige.txt:276
#: npc/000-2-1/alige.txt:272
#, no-c-format
msgid "Do you have anything for me today?"
msgstr ""
#. code: l("Do you know how to speak with people around you?");
#: npc/001-2-9/janus.txt:76
#, no-c-format
msgid "Do you know how to speak with people around you?"
msgstr ""
#. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
#: npc/000-2-1/arpan.txt:151
#, no-c-format
msgid "Do you know what happened to the gold I had when you guys saved me?#0"
msgstr ""
#. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
#: npc/000-2-1/arpan.txt:151
#, no-c-format
msgid "Do you know what happened to the gold I had when you guys saved me?#1"
msgstr ""
#. code: l("Do you know where can I find Gulukan?"), L_Gulukan,
#: npc/000-1/maxe.txt:51
#, no-c-format
msgid "Do you know where can I find Gulukan?"
msgstr ""
#. code: l("Do you know where the hill is?");
#: npc/001-1/enora.txt:267
#, no-c-format
msgid "Do you know where the hill is?"
msgstr ""
#. code: l("Do you live here alone?"),
#: npc/001-2-12/oscar.txt:117
#, no-c-format
msgid "Do you live here alone?"
msgstr ""
#. code: mesq l("Do you need any other information?");
#: npc/000-1/gugli.txt:112
#, no-c-format
msgid "Do you need any other information?"
msgstr ""
#. code: l("Do you need help with something?");
#: npc/001-2-6/leonard.txt:25
#: npc/001-2-6/christopher.txt:23
#: npc/001-2-4/robin.txt:11
#, no-c-format
msgid "Do you need help with something?"
msgstr ""
#. code: rif(.@fexil == 2, l("Do you still need help?")),
#. code: .@q = select (l("Do you still need help?"),
#: npc/001-1/fexil.txt:80
#: npc/001-1/enora.txt:219
#, no-c-format
msgid "Do you still need help?"
msgstr ""
#. code: l("Do you still want to lodge here?");
#: npc/001-2-28/plush.txt:77
#, no-c-format
msgid "Do you still want to lodge here?"
msgstr ""
#. code: l("Do you take apprentices?"),
#: npc/001-2-27/don.txt:69
#, no-c-format
msgid "Do you take apprentices?"
msgstr ""
#. code: mesq l("Do you think this is fair? They sent me down here alone, far away from everyone.");
#: npc/000-1/astapolos.txt:32
#, no-c-format
msgid "Do you think this is fair? They sent me down here alone, far away from everyone."
msgstr ""
#. code: speech 4, l("Do you want a drink?");
#: npc/001-2-28/jenna.txt:25
#, no-c-format
msgid "Do you want a drink?"
msgstr ""
#. code: l("Do you want me to go see her instead of you?"), L_Quest;
#: npc/000-2-1/dan.txt:53
#, no-c-format
msgid "Do you want me to go see her instead of you?"
msgstr ""
#. code: mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:16
#, no-c-format
msgid "Do you want to cut this @@?"
msgstr ""
#. code: l("Do you want to go somewhere?");
#: npc/001-2-24/nard.txt:47
#, no-c-format
msgid "Do you want to go somewhere?"
msgstr ""
#. code: speech l("Do you want to marry @@?", getarg(0));
#: npc/functions/marriage.txt:123
#, no-c-format
msgid "Do you want to marry @@?"
msgstr ""
#. code: l("Do you want to read it?");
#: npc/functions/openbook.txt:28
#: npc/functions/openbook.txt:15
#, no-c-format
msgid "Do you want to read it?"
msgstr ""
#. code: mesq l("Do you want to try?");
#: npc/000-1/tarlan.txt:50
#, no-c-format
msgid "Do you want to try?"
msgstr ""
#. code: narrator 4, l("Do you want to use this place as save point?");
#: npc/functions/beds.txt:21
#, no-c-format
msgid "Do you want to use this place as save point?"
msgstr ""
#. code: l("Do? I don't do them."),
#: npc/001-1/qpid.txt:97
#, no-c-format
msgid "Do? I don't do them."
msgstr ""
#. code: npctalkonce l("Docks Warehouse");
#: npc/001-1/sign.txt:168
#, no-c-format
msgid "Docks Warehouse"
msgstr ""
#. code: l("Does anyone know a good place to hang out in Esperia? - M. Arpan"),
#: npc/000-2-0/note.txt:18
#: npc/001-2-21/note.txt:18
#, no-c-format
msgid "Does anyone know a good place to hang out in Esperia? - M. Arpan"
msgstr ""
#. code: l("Does not have the quest"), 0,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:15
#: npc/functions/quest-debug/026-General_Rumly.txt:15
#: npc/functions/quest-debug/018-General_Cookies.txt:15
#: npc/functions/quest-debug/031-General_Janus.txt:15
#: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:15
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:15
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:15
#: npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt:15
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:19
#: npc/functions/quest-debug/007-ShipQuests_Door.txt:15
#: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:15
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:23
#: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:15
#: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:15
#: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:15
#: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:15
#: npc/functions/quest-debug/022-ArtisQuests_Fishman.txt:15
#: npc/functions/quest-debug/010-ShipQuests_Ale.txt:15
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:15
#: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:15
#: npc/functions/quest-debug/005-ShipQuests_Knife.txt:15
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:16
#: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:15
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:15
#: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:15
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:15
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:15
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:15
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:23
#: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:15
#, no-c-format
msgid "Does not have the quest"
msgstr ""
#. code: l("Does the guild has any work for me right now?"),
#: npc/001-2-19/lloyd.txt:187
#, no-c-format
msgid "Does the guild has any work for me right now?"
msgstr ""
#. code: l("Does your mind go all fuzzy or does it feel like your head is going to explode??"),
#: npc/001-1/enora.txt:88
#, no-c-format
msgid "Does your mind go all fuzzy or does it feel like your head is going to explode??"
msgstr ""
#. code: mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.");
#: npc/000-2-0/julia.txt:76
#, no-c-format
msgid "Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne."
msgstr ""
#. code: 001-2-6,31,44,0 script Dolfina NPC_ELVEN_FEMALE_READING,{
#: npc/001-2-6/dolfina.txt:6
#, no-c-format
msgid "Dolfina"
msgstr ""
#. code: l("Don gave me some black iron... after I asked him nearly ten times."),
#: npc/001-1/chelios.txt:59
#, no-c-format
msgid "Don gave me some black iron... after I asked him nearly ten times."
msgstr ""
#. code: l("Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.");
#: npc/001-2-27/kaylo.txt:29
#, no-c-format
msgid "Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him."
msgstr ""
#. code: l("Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis."),
#: npc/001-1/enora.txt:186
#, no-c-format
msgid "Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis."
msgstr ""
#. code: l("Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis."),
#: npc/001-1/enora.txt:25
#, no-c-format
msgid "Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis."
msgstr ""
#. code: 001-2-27,35,29,0 script Don#001-2-27 NPC_HUMAN_MALE_OLD,{
#: npc/001-2-27/don.txt:6
#, no-c-format
msgid "Don#001-2-27"
msgstr ""
#. code: mesq l("Don't belittle me, my work is deserving of the highest esteem.");
#: npc/001-1/cookiemaster.txt:203
#, no-c-format
msgid "Don't belittle me, my work is deserving of the highest esteem."
msgstr ""
#. code: npctalk3 l("Don't distract me, I have to stay alert.");
#: npc/functions/legiontalk.txt:29
#, no-c-format
msgid "Don't distract me, I have to stay alert."
msgstr ""
#. code: mesq l("Don't do theee... *hic* with me eh!");
#: npc/000-2-0/billybons.txt:23
#, no-c-format
msgid "Don't do theee... *hic* with me eh!"
msgstr ""
#. code: mesq l("Don't fall!");
#: npc/001-1/panels.txt:10
#, no-c-format
msgid "Don't fall!"
msgstr ""
#. code: l("Don't forget to come as close as possible to these spots!");
#: npc/001-2-4/books.txt:67
#, no-c-format
msgid "Don't forget to come as close as possible to these spots!"
msgstr ""
#. code: lg("Don't get too excited about it...")))
#: npc/001-1/enora.txt:92
#, no-c-format
msgid "Don't get too excited about it...#0"
msgstr ""
#. code: lg("Don't get too excited about it...")))
#: npc/001-1/enora.txt:92
#, no-c-format
msgid "Don't get too excited about it...#1"
msgstr ""
#. code: mesq l("Don't say it so loudly, other people could hear us.");
#: npc/001-1/cookiemaster.txt:121
#, no-c-format
msgid "Don't say it so loudly, other people could hear us."
msgstr ""
#. code: mesq l("Don't tell me more, I know what you want...");
#: npc/001-1/cookiemaster.txt:29
#, no-c-format
msgid "Don't tell me more, I know what you want..."
msgstr ""
#. code: mesq l("Don't try to poison me! I know what that does!");
#: npc/001-2-22/alige.txt:260
#: npc/000-2-1/alige.txt:256
#, no-c-format
msgid "Don't try to poison me! I know what that does!"
msgstr ""
#. code: mes l("Don't worry sister, I didn't forget you.");
#: npc/001-2-22/note.txt:24
#, no-c-format
msgid "Don't worry sister, I didn't forget you."
msgstr ""
#. code: mesq l("Don't worry, I'm sure you will help them soon enough!");
#: npc/001-1/cookiemaster.txt:154
#, no-c-format
msgid "Don't worry, I'm sure you will help them soon enough!"
msgstr ""
#. code: npctalk3 l("Don't you recognize the great city of Artis?");
#: npc/001-2-24/nard.txt:77
#, no-c-format
msgid "Don't you recognize the great city of Artis?"
msgstr ""
#. code: mesq l("Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.", .@price);
#: npc/001-1/salem.txt:30
#, no-c-format
msgid "Don't you try to cheat an old merchant! You don't have enough money, you need @@ E."
msgstr ""
#. code: mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
#: npc/000-2-1/chefgado.txt:135
#, no-c-format
msgid "Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!"
msgstr ""
#. code: l("Door"), ShipQuests_Door,
#: npc/commands/debug-quest.txt:47
#, no-c-format
msgid "Door"
msgstr ""
#. code: 000-2-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{
#: npc/000-2-2/doors.txt:8
#, no-c-format
msgid "DoorUpwards"
msgstr ""
#. code: 001-2-23,48,29,0 script DoorUpwards#001-2-23 NPC_HIDDEN,0,0,{
#: npc/001-2-23/doors.txt:8
#, no-c-format
msgid "DoorUpwards#001-2-23"
msgstr ""
#. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
#: npc/functions/fishing.txt:228
#, no-c-format
msgid "Drag and drop an item from your inventory."
msgstr ""
#. code: switch (select(l("Drasil Island."),
#: npc/001-2-24/nard.txt:49
#, no-c-format
msgid "Drasil Island."
msgstr ""
#. code: 365: Duel| Can't use %s in duel.
#: conf/messages.conf:369
msgid "Duel| Can't use %s in duel."
msgstr ""
#. code: 863: Duel| Can't use this item in duel.
#: conf/messages.conf:623
msgid "Duel| Can't use this item in duel."
msgstr ""
#. code: 357: Duel| Invalid value.
#: conf/messages.conf:361
msgid "Duel| Invalid value."
msgstr ""
#. code: 354: Duel| Invitation has been sent.
#: conf/messages.conf:358
msgid "Duel| Invitation has been sent."
msgstr ""
#. code: 352: Duel| Player name not found.
#: conf/messages.conf:356
msgid "Duel| Player name not found."
msgstr ""
#. code: 353: Duel| The Player is in the duel already.
#: conf/messages.conf:357
msgid "Duel| The Player is in the duel already."
msgstr ""
#. code: 361: Duel| The duel invitation has been accepted.
#: conf/messages.conf:365
msgid "Duel| The duel invitation has been accepted."
msgstr ""
#. code: 363: Duel| The duel invitation has been rejected.
#: conf/messages.conf:367
msgid "Duel| The duel invitation has been rejected."
msgstr ""
#. code: 351: Duel| The limit of players has been reached.
#: conf/messages.conf:355
msgid "Duel| The limit of players has been reached."
msgstr ""
#. code: 356: Duel| You can take part in duel once per %d minutes.
#: conf/messages.conf:360
msgid "Duel| You can take part in duel once per %d minutes."
msgstr ""
#. code: 364: Duel| You can't invite %s because he/she isn't in the same map.
#: conf/messages.conf:368
msgid "Duel| You can't invite %s because he/she isn't in the same map."
msgstr ""
#. code: 360: Duel| You can't use @accept without a duel invitation.
#: conf/messages.conf:364
msgid "Duel| You can't use @accept without a duel invitation."
msgstr ""
#. code: 355: Duel| You can't use @duel without @reject.
#: conf/messages.conf:359
msgid "Duel| You can't use @duel without @reject."
msgstr ""
#. code: 350: Duel| You can't use @invite. You aren't a duelist.
#: conf/messages.conf:354
msgid "Duel| You can't use @invite. You aren't a duelist."
msgstr ""
#. code: 358: Duel| You can't use @leave. You aren't a duelist.
#: conf/messages.conf:362
msgid "Duel| You can't use @leave. You aren't a duelist."
msgstr ""
#. code: 362: Duel| You can't use @reject without a duel invitation.
#: conf/messages.conf:366
msgid "Duel| You can't use @reject without a duel invitation."
msgstr ""
#. code: 359: Duel| You've left the duel.
#: conf/messages.conf:363
msgid "Duel| You've left the duel."
msgstr ""
#. code: Name: "Dummy"
#: mob_db.conf:924
#, no-c-format
msgid "Dummy"
msgstr ""
#. code: mesq lg("Duty calls me, *hic*, see you later, honey.", "Duty calls me, *hic*, see you later, dude.");
#: npc/000-1/silvio.txt:92
#, no-c-format
msgid "Duty calls me, *hic*, see you later, dude.#1"
msgstr ""
#. code: mesq lg("Duty calls me, *hic*, see you later, honey.", "Duty calls me, *hic*, see you later, dude.");
#: npc/000-1/silvio.txt:92
#, no-c-format
msgid "Duty calls me, *hic*, see you later, honey.#0"
msgstr ""
#. code: l("Each big city hosts a Legion building, Artis' building is located in the north-west.");
#: npc/001-1/enora.txt:38
#, no-c-format
msgid "Each big city hosts a Legion building, Artis' building is located in the north-west."
msgstr ""
#. code: l("Each card improves your gear by a ratio or a fixed number on a predefined stat."),
#: npc/001-2-27/don.txt:22
#, no-c-format
msgid "Each card improves your gear by a ratio or a fixed number on a predefined stat."
msgstr ""
#. code: l("Each piece of equipment has a predefined slot number."),
#: npc/001-2-27/don.txt:21
#, no-c-format
msgid "Each piece of equipment has a predefined slot number."
msgstr ""
#. code: l("Earlier today there was this young seller named Fexil that passed by here."),
#: npc/001-2-19/lloyd.txt:134
#, no-c-format
msgid "Earlier today there was this young seller named Fexil that passed by here."
msgstr ""
#. code: 1107: East
#: conf/messages.conf:901
msgid "East"
msgstr ""
#. code: Name: "Easter Egg"
#: item_db.conf:-1
#, no-c-format
msgid "Easter Egg"
msgstr ""
#. code: 001-2-41,30,29,0 script Edouard#001-2-41 NPC_EDOUARD,{
#: npc/001-2-41/edouard.txt:87
#, no-c-format
msgid "Edouard#001-2-41"
msgstr ""
#. code: l("Ehm... He was really upset because of some past stories.");
#: npc/000-2-0/julia.txt:111
#, no-c-format
msgid "Ehm... He was really upset because of some past stories."
msgstr ""
#. code: 308: Eight Castles
#: conf/messages.conf:311
msgid "Eight Castles"
msgstr ""
#. code: 318: Eighteen Castles
#: conf/messages.conf:321
msgid "Eighteen Castles"
msgstr ""
#. code: 311: Eleven Castles
#: conf/messages.conf:314
msgid "Eleven Castles"
msgstr ""
#. code: Name: "Elixir Of Life"
#: item_db.conf:-1
#, no-c-format
msgid "Elixir Of Life"
msgstr ""
#. code: mesn "Elmo";
#. code: 000-2-3,27,27,0 script Elmo NPC_ELMO,{
#: npc/000-2-3/sailors.txt:15
#: npc/000-0-0/sailors.txt:60
#: npc/000-0-0/sailors.txt:20
#: npc/000-2-3/sailors.txt:25
#: npc/000-0-0/sailors.txt:12
#: npc/000-0-0/sailors.txt:36
#: npc/000-0-0/sailors.txt:44
#: npc/000-2-3/elmo.txt:7
#: npc/000-0-0/sailors.txt:52
#: npc/000-2-3/nard.txt:50
#: npc/000-2-3/sailors.txt:42
#: npc/000-0-0/sailors.txt:28
#, no-c-format
msgid "Elmo"
msgstr ""
#. code: mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
#: npc/000-2-3/nard.txt:168
#, no-c-format
msgid "Elmo and Gugli told me that you did all of the tasks outside, congrats!"
msgstr ""
#. code: mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.");
#: npc/000-2-3/nard.txt:182
#, no-c-format
msgid "Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado."
msgstr ""
#. code: l("Elmo told about money"), 1,
#: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:16
#, no-c-format
msgid "Elmo told about money"
msgstr ""
#. code: mesq l("Elmo told me what Nard said, congrats!");
#: npc/000-1/gugli.txt:226
#, no-c-format
msgid "Elmo told me what Nard said, congrats!"
msgstr ""
#. code: mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
#: npc/000-2-3/nard.txt:176
#, no-c-format
msgid "Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0"
msgstr ""
#. code: mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
#: npc/000-2-3/nard.txt:176
#, no-c-format
msgid "Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1"
msgstr ""
#. code: 001-1,185,107,0 script Elmo#001-1 NPC_ELMO_ARTIS,{
#: npc/001-1/elmo.txt:6
#, no-c-format
msgid "Elmo#001-1"
msgstr ""
#. code: 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{
#: npc/000-0-0/sailors.txt:8
#, no-c-format
msgid "Elmo#sailors"
msgstr ""
#. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
#: npc/commands/motd.txt:144
#, no-c-format
msgid "Enable"
msgstr ""
#. code: 1311: Enabled Mapflags in this map:
#: conf/messages.conf:1274
msgid "Enabled Mapflags in this map:"
msgstr ""
#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#: npc/commands/motd.txt:140
#, no-c-format
msgid "Enabled: @@"
msgstr ""
#. code: speech 5, l("Enjoy the fraternity and excitement of your future guild!");
#: npc/001-2-9/janus.txt:67
#, no-c-format
msgid "Enjoy the fraternity and excitement of your future guild!"
msgstr ""
#. code: l("Enjoy your new style.");
#: npc/001-2-41/edouard.txt:144
#, no-c-format
msgid "Enjoy your new style."
msgstr ""
#. code: l("Enora asks to kill fluffys"), 10,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:25
#, no-c-format
msgid "Enora asks to kill fluffys"
msgstr ""
#. code: l("Enora asks to visit Chelios"), 1,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:16
#, no-c-format
msgid "Enora asks to visit Chelios"
msgstr ""
#. code: l("Enora asks to visit Q'Pid"), 7,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:22
#, no-c-format
msgid "Enora asks to visit Q'Pid"
msgstr ""
#. code: l("Enora asks to visit Resa"), 5,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:20
#, no-c-format
msgid "Enora asks to visit Resa"
msgstr ""
#. code: narrator 4, l("Enora is carefully inspecting the sword.");
#: npc/001-1/enora.txt:177
#, no-c-format
msgid "Enora is carefully inspecting the sword."
msgstr ""
#. code: switch (select (l("Enora needs them."),
#: npc/001-2-26/ivan.txt:32
#, no-c-format
msgid "Enora needs them."
msgstr ""
#. code: rif((.@legion_progress == 0) && (.@enora == 11), lg("Enora sent me here.")),
#: npc/001-2-33/lozerk.txt:101
#, no-c-format
msgid "Enora sent me here.#0"
msgstr ""
#. code: rif((.@legion_progress == 0) && (.@enora == 11), lg("Enora sent me here.")),
#: npc/001-2-33/lozerk.txt:101
#, no-c-format
msgid "Enora sent me here.#1"
msgstr ""
#. code: rif (.@enora == 7, l("Enora wants her potions.")),
#: npc/001-1/qpid.txt:130
#, no-c-format
msgid "Enora wants her potions."
msgstr ""
#. code: 001-1,176,113,0 script Enora#001-1 NPC_HUMAN_FEMALE_NOOB,{
#: npc/001-1/enora.txt:21
#, no-c-format
msgid "Enora#001-1"
msgstr ""
#. code: l("Enora, from the Legion of Aemil, has been warned that you were aboard."),
#: npc/001-1/devis.txt:14
#: npc/001-2-21/julia.txt:119
#, no-c-format
msgid "Enora, from the Legion of Aemil, has been warned that you were aboard."
msgstr ""
#. code: l("Enough of this island?"),
#: npc/000-2-3/nard.txt:230
#, no-c-format
msgid "Enough of this island?"
msgstr ""
#. code: mes l("Enter desired skill level:");
#: npc/commands/debug-skill.txt:6
#, no-c-format
msgid "Enter desired skill level:"
msgstr ""
#. code: mes l("Enter line number:");
#: npc/commands/motd.txt:93
#, no-c-format
msgid "Enter line number:"
msgstr ""
#. code: mes l("Enter new line:");
#: npc/commands/motd.txt:78
#, no-c-format
msgid "Enter new line:"
msgstr ""
#. code: 1037: Error reading atcommand.conf, reload failed.
#: conf/messages.conf:829
msgid "Error reading atcommand.conf, reload failed."
msgstr ""
#. code: 1036: Error reading groups.conf, reload failed.
#: conf/messages.conf:828
msgid "Error reading groups.conf, reload failed."
msgstr ""
#. code: 001-1,113,120,0 script Eugene NPC_EUGENE,{
#: npc/001-1/eugene.txt:13
#, no-c-format
msgid "Eugene"
msgstr ""
#. code: l("Eugene needs tentacles"), 1,
#: npc/functions/quest-debug/022-ArtisQuests_Fishman.txt:16
#, no-c-format
msgid "Eugene needs tentacles"
msgstr ""
#. code: setnpcdialogtitle l("Event Management");
#: npc/commands/event.txt:19
#, no-c-format
msgid "Event Management"
msgstr ""
#. code: rif(is_evtc(), l("Event management")),
#: npc/commands/super-menu.txt:18
#, no-c-format
msgid "Event management"
msgstr ""
#. code: l("Every 1 hour"), 1,
#: npc/commands/scheduled-broadcasts.txt:24
#, no-c-format
msgid "Every 1 hour"
msgstr ""
#. code: l("Every 12 hours"), 12,
#: npc/commands/scheduled-broadcasts.txt:28
#, no-c-format
msgid "Every 12 hours"
msgstr ""
#. code: l("Every 24 hours"), 24,
#: npc/commands/scheduled-broadcasts.txt:29
#, no-c-format
msgid "Every 24 hours"
msgstr ""
#. code: l("Every 3 hours"), 3,
#: npc/commands/scheduled-broadcasts.txt:25
#, no-c-format
msgid "Every 3 hours"
msgstr ""
#. code: l("Every 5 hours"), 5,
#: npc/commands/scheduled-broadcasts.txt:26
#, no-c-format
msgid "Every 5 hours"
msgstr ""
#. code: l("Every 6 hours"), 6,
#: npc/commands/scheduled-broadcasts.txt:27
#, no-c-format
msgid "Every 6 hours"
msgstr ""
#. code: 128: Evil clone spawned.
#: conf/messages.conf:146
msgid "Evil clone spawned."
msgstr ""
#. code: l("Exactly! Can I have one now?"), -;
#: npc/001-1/cookiemaster.txt:51
#, no-c-format
msgid "Exactly! Can I have one now?"
msgstr ""
#. code: mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?");
#: npc/000-1/astapolos.txt:41
#, no-c-format
msgid "Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?"
msgstr ""
#. code: mes l("Example:");
#: npc/commands/debug.txt:44
#: npc/commands/debug.txt:54
#: npc/commands/debug.txt:74
#, no-c-format
msgid "Example:"
msgstr ""
#. code: l("Excellent!"),
#: npc/001-1/enora.txt:179
#, no-c-format
msgid "Excellent!"
msgstr ""
#. code: l("Excuse me that was a mistake.")))
#: npc/001-2-26/ivan.txt:33
#, no-c-format
msgid "Excuse me that was a mistake."
msgstr ""
#. code: lg("Excuse me? Do you know who I am?");
#: npc/000-2-0/billybons.txt:19
#, no-c-format
msgid "Excuse me? Do you know who I am?#0"
msgstr ""
#. code: lg("Excuse me? Do you know who I am?");
#: npc/000-2-0/billybons.txt:19
#, no-c-format
msgid "Excuse me? Do you know who I am?#1"
msgstr ""
#. code: l("Exemple for yoiis:"),
#: npc/001-1/calypsan.txt:29
#, no-c-format
msgid "Exemple for yoiis:"
msgstr ""
#. code: dispbottom l("Exp rate has been reset to @@% (default value).",
#: npc/commands/rate-management.txt:69
#, no-c-format
msgid "Exp rate has been reset to @@% (default value)."
msgstr ""
#. code: dispbottom col(l("Exp rate is set to @@% for the next @@.",
#: npc/commands/rate-management.txt:88
#, no-c-format
msgid "Exp rate is set to @@% for the next @@."
msgstr ""
#. code: 652: Expanded Super Baby
#: conf/messages.conf:588
msgid "Expanded Super Baby"
msgstr ""
#. code: 651: Expanded Super Novice
#: conf/messages.conf:587
msgid "Expanded Super Novice"
msgstr ""
#. code: 1298: Experience rates: Base %.2fx / Job %.2fx
#: conf/messages.conf:1249
msgid "Experience rates: Base %.2fx / Job %.2fx"
msgstr ""
#. code: npctalk3 l("FINE, BYE!");
#: npc/000-1/darlin.txt:128
#, no-c-format
msgid "FINE, BYE!"
msgstr ""
#. code: 1310: Fake name enabled.
#: conf/messages.conf:1271
msgid "Fake name enabled."
msgstr ""
#. code: 1309: Fake name must be at least two characters.
#: conf/messages.conf:1270
msgid "Fake name must be at least two characters."
msgstr ""
#. code: Name: "Fancy Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Fancy Hat"
msgstr ""
#. code: l("Farewell."),
#: npc/functions/goodbye.txt:20
#, no-c-format
msgid "Farewell."
msgstr ""
#. code: Name: "Fates Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Fates Potion"
msgstr ""
#. code: l("Feel free to come visit me another time.");
#: npc/001-2-41/edouard.txt:158
#, no-c-format
msgid "Feel free to come visit me another time."
msgstr ""
#. code: // l("Female"), G_FEMALE,
#: npc/commands/debug-look.txt:9
#, no-c-format
msgid "Female"
msgstr ""
#. code: 000-1,83,98,0 script Fexil NPC_ELVEN_MAN_TRADER,{
#: npc/000-1/fexil.txt:6
#, no-c-format
msgid "Fexil"
msgstr ""
#. code: l("Fexil needs help"), 2,
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:17
#, no-c-format
msgid "Fexil needs help"
msgstr ""
#. code: l("Fexil wants to buy fur"), 3;
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:18
#, no-c-format
msgid "Fexil wants to buy fur"
msgstr ""
#. code: 001-1,47,134,0 script Fexil#001-1 NPC_ELVEN_MAN_TRADER,{
#: npc/001-1/fexil.txt:13
#, no-c-format
msgid "Fexil#001-1"
msgstr ""
#. code: 315: Fifteen Castles
#: conf/messages.conf:318
msgid "Fifteen Castles"
msgstr ""
#. code: 001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{
#: npc/001-2-36/training_room_npc.txt:20
#, no-c-format
msgid "FightNPCName"
msgstr ""
#. code: 1387: File not found.
#: conf/messages.conf:1384
msgid "File not found."
msgstr ""
#. code: 1386: File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
#: conf/messages.conf:1383
msgid "File unloaded. Be aware that mapflags and monsters spawned directly are not removed."
msgstr ""
#. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
#: npc/001-2-4/books.txt:64
#, no-c-format
msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water."
msgstr ""
#. code: rif(getq(ShipQuests_Gugli) > 0 && getq(General_Narrator) == 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors,
#: npc/000-1/silvio.txt:16
#, no-c-format
msgid "Fine, could you please tell me where I can find Gugli's sailors?"
msgstr ""
#. code: speech 5, l("Fine, let's see his work...");
#: npc/001-1/enora.txt:176
#, no-c-format
msgid "Fine, let's see his work..."
msgstr ""
#. code: l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
#: npc/001-1/qpid.txt:32
#, no-c-format
msgid "Fine, take these potions, I will replenish them in the next couple hours anyway."
msgstr ""
#. code: l("Fine, tell me, who are these all important friends of yours?"), -,
#: npc/001-1/cookiemaster.txt:198
#, no-c-format
msgid "Fine, tell me, who are these all important friends of yours?"
msgstr ""
#. code: l("Fine."),
#: npc/000-2-1/arpan.txt:250
#, no-c-format
msgid "Fine."
msgstr ""
#. code: l("Fine... I was just going to give you some help...");
#: npc/000-1/tibbo.txt:26
#, no-c-format
msgid "Fine... I was just going to give you some help..."
msgstr ""
#. code: l("Finished training"), 2,
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:18
#, no-c-format
msgid "Finished training"
msgstr ""
#. code: l("Finished battle"), 4,
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:20
#, no-c-format
msgid "Finished battle"
msgstr ""
#. code: 1216: Fireworks are launched.
#: conf/messages.conf:1105
msgid "Fireworks are launched."
msgstr ""
#. code: 1215: Fireworks have ended.
#: conf/messages.conf:1104
msgid "Fireworks have ended."
msgstr ""
#. code: 1077: Fireworks |
#: conf/messages.conf:871
msgid "Fireworks | "
msgstr ""
#. code: l("First encounter"), 1,
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:16
#, no-c-format
msgid "First encounter"
msgstr ""
#. code: Name: "Fish Box"
#: item_db.conf:-1
#, no-c-format
msgid "Fish Box"
msgstr ""
#. code: npctalk3 l("Fish is good for the brain!");
#: npc/001-1/merlin.txt:34
#, no-c-format
msgid "Fish is good for the brain!"
msgstr ""
#. code: npctalk3 l("Fish, come and see my fish!");
#: npc/001-1/merlin.txt:14
#, no-c-format
msgid "Fish, come and see my fish!"
msgstr ""
#. code: Name: "Fishing Guide Vol. I"
#: item_db.conf:-1
#, no-c-format
msgid "Fishing Guide Vol. I"
msgstr ""
#. code: Name: "Fishing Rod"
#: item_db.conf:-1
#, no-c-format
msgid "Fishing Rod"
msgstr ""
#. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
#: npc/001-2-4/books.txt:65
#, no-c-format
msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there."
msgstr ""
#. code: 305: Five Castles
#: conf/messages.conf:308
msgid "Five Castles"
msgstr ""
#. code: Name: "Fluffy"
#: mob_db.conf:959
#, no-c-format
msgid "Fluffy"
msgstr ""
#. code: Name: "Fluffy Fur"
#: item_db.conf:-1
#, no-c-format
msgid "Fluffy Fur"
msgstr ""
#. code: 1212: Fog hangs over.
#: conf/messages.conf:1097
msgid "Fog hangs over."
msgstr ""
#. code: 1073: Fog |
#: conf/messages.conf:867
msgid "Fog | "
msgstr ""
#. code: 1159: Follow mode OFF.
#: conf/messages.conf:1003
msgid "Follow mode OFF."
msgstr ""
#. code: 1160: Follow mode ON.
#: conf/messages.conf:1004
msgid "Follow mode ON."
msgstr ""
#. code: l("Follow the canal to the north-east and you will find it."),
#: npc/001-1/qpid.txt:51
#, no-c-format
msgid "Follow the canal to the north-east and you will find it."
msgstr ""
#. code: l("Follow the up-stream and cross the canal twice using the two bridges north from here."),
#: npc/001-1/enora.txt:278
#, no-c-format
msgid "Follow the up-stream and cross the canal twice using the two bridges north from here."
msgstr ""
#. code: l("Following these lines are some other writings on this paper."),
#: npc/000-2-0/note.txt:16
#: npc/001-2-21/note.txt:16
#: npc/001-2-28/note.txt:16
#, no-c-format
msgid "Following these lines are some other writings on this paper."
msgstr ""
#. code: 1360: Font changed.
#: conf/messages.conf:1345
msgid "Font changed."
msgstr ""
#. code: mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
#: npc/000-2-1/chefgado.txt:154
#, no-c-format
msgid "Fool! Just come back here when you'll be done with our little... 'Secret mission'."
msgstr ""
#. code: 1466: For '%s' you need the amount of seconds (from 0 to 10)
#: conf/messages.conf:1484
msgid "For '%s' you need the amount of seconds (from 0 to 10)"
msgstr ""
#. code: mesq l("For a chef? Who said I was a... Oh right, I am.");
#: npc/001-1/cookiemaster.txt:162
#, no-c-format
msgid "For a chef? Who said I was a... Oh right, I am."
msgstr ""
#. code: l("For starters, you should probably do some stretching and practice on some dummies in our training room."),
#: npc/001-2-33/lozerk.txt:32
#, no-c-format
msgid "For starters, you should probably do some stretching and practice on some dummies in our training room."
msgstr ""
#. code: speech 5, l("For what kind of tissue?");
#: npc/001-1/calypsan.txt:35
#, no-c-format
msgid "For what kind of tissue?"
msgstr ""
#. code: l("Found @@, got exp", l("Croc Claw")), 2;
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:17
#, no-c-format
msgid "Found @@, got exp"
msgstr ""
#. code: l("Found bobo, didn't tell Katja"), 2,
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:17
#, no-c-format
msgid "Found bobo, didn't tell Katja"
msgstr ""
#. code: l("Found the chest"), 2,
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:17
#, no-c-format
msgid "Found the chest"
msgstr ""
#. code: 304: Four Castles
#: conf/messages.conf:307
msgid "Four Castles"
msgstr ""
#. code: 314: Fourteen Castles
#: conf/messages.conf:317
msgid "Fourteen Castles"
msgstr ""
#. code: npctalk3 l("Fresh from the sea and cheap!");
#: npc/001-1/merlin.txt:22
#, no-c-format
msgid "Fresh from the sea and cheap!"
msgstr ""
#. code: 871: Friend already exists.
#: conf/messages.conf:631
msgid "Friend already exists."
msgstr ""
#. code: 874: Friend removed.
#: conf/messages.conf:634
msgid "Friend removed."
msgstr ""
#. code: l("From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island."),
#: npc/000-2-3/elmo.txt:12
#, no-c-format
msgid "From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island."
msgstr ""
#. code: Name: "Frostiana"
#: mob_db.conf:557
#, no-c-format
msgid "Frostiana"
msgstr ""
#. code: Name: "Fungus"
#: item_db.conf:-1
#, no-c-format
msgid "Fungus"
msgstr ""
#. code: mesq l("Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!");
#: npc/000-1/panels.txt:17
#, no-c-format
msgid "Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!"
msgstr ""
#. code: Name: "Fuschia Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Fuschia Cotton Dye"
msgstr ""
#. code: 254: GM command configuration has been reloaded.
#: conf/messages.conf:253
msgid "GM command configuration has been reloaded."
msgstr ""
#. code: mesq l("GOOD!");
#: npc/000-1/darlin.txt:30
#, no-c-format
msgid "GOOD!"
msgstr ""
#. code: mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
#: npc/000-2-0/julia.txt:115
#, no-c-format
msgid "Gado! That coward lives in the past, I will ask Nard to punish him, again!"
msgstr ""
#. code: 506: Gained %d Kafra points. Total %d points.
#: conf/messages.conf:452
msgid "Gained %d Kafra points. Total %d points."
msgstr ""
#. code: 505: Gained %d cash points. Total %d points.
#: conf/messages.conf:451
msgid "Gained %d cash points. Total %d points."
msgstr ""
#. code: 1317: Gained exp is now shown.
#: conf/messages.conf:1282
msgid "Gained exp is now shown."
msgstr ""
#. code: 1316: Gained exp will not be shown.
#: conf/messages.conf:1281
msgid "Gained exp will not be shown."
msgstr ""
#. code: 1319: Gained zeny is now shown.
#: conf/messages.conf:1286
msgid "Gained zeny is now shown."
msgstr ""
#. code: 1318: Gained zeny will not be shown.
#: conf/messages.conf:1285
msgid "Gained zeny will not be shown."
msgstr ""
#. code: l("Game introduction"), 0,
#: npc/functions/quest-debug/028-General_Narrator.txt:15
#, no-c-format
msgid "Game introduction"
msgstr ""
#. code: 238: Game time: A day cycle has a normal duration of %s.
#: conf/messages.conf:237
msgid "Game time: A day cycle has a normal duration of %s."
msgstr ""
#. code: 239: Game time: After, the game will be in daylight for %s.
#: conf/messages.conf:238
msgid "Game time: After, the game will be in daylight for %s."
msgstr ""
#. code: 237: Game time: After, the game will be in night for %s.
#: conf/messages.conf:236
msgid "Game time: After, the game will be in night for %s."
msgstr ""
#. code: 235: Game time: The game is in daylight for %s.
#: conf/messages.conf:234
msgid "Game time: The game is in daylight for %s."
msgstr ""
#. code: 233: Game time: The game is in night for %s.
#: conf/messages.conf:232
msgid "Game time: The game is in night for %s."
msgstr ""
#. code: 231: Game time: The game is in permanent daylight.
#: conf/messages.conf:230
msgid "Game time: The game is in permanent daylight."
msgstr ""
#. code: 232: Game time: The game is in permanent night.
#: conf/messages.conf:231
msgid "Game time: The game is in permanent night."
msgstr ""
#. code: 622: Gangsi
#: conf/messages.conf:556
msgid "Gangsi"
msgstr ""
#. code: l("Gave @@ to Rumly", l("Plushroom")), 3;
#: npc/functions/quest-debug/026-General_Rumly.txt:18
#, no-c-format
msgid "Gave @@ to Rumly"
msgstr ""
#. code: l("Gave tentacles, got reward"), 2;
#: npc/functions/quest-debug/022-ArtisQuests_Fishman.txt:17
#, no-c-format
msgid "Gave tentacles, got reward"
msgstr ""
#. code: l("Gave to Q'Onan, got reward"), 3;
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:18
#, no-c-format
msgid "Gave to Q'Onan, got reward"
msgstr ""
#. code: mes l("Gender") + ": " + Sex;
#. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
#: npc/commands/debug-look.txt:68
#: npc/commands/debug-look.txt:59
#, no-c-format
msgid "Gender"
msgstr ""
#. code: 636: Genetic
#: conf/messages.conf:571
msgid "Genetic"
msgstr ""
#. code: 667: Genetic T
#: conf/messages.conf:604
msgid "Genetic T"
msgstr ""
#. code: menuimage("actions/add", l("Get money")),
#: npc/commands/debug.txt:103
#, no-c-format
msgid "Get money"
msgstr ""
#. code: else if (.@rand == 2) npctalk3 l("Ggrmm... Grmmmm...");
#: npc/functions/asleep.txt:15
#, no-c-format
msgid "Ggrmm... Grmmmm..."
msgstr ""
#. code: npctalk3 l("Give me a kiss before you say goodbye!");
#: npc/000-1/silvio.txt:177
#, no-c-format
msgid "Give me a kiss before you say goodbye!"
msgstr ""
#. code: mesq lg("Give me back this dish, you dirty liar!");
#: npc/000-2-1/chefgado.txt:189
#, no-c-format
msgid "Give me back this dish, you dirty liar!#0"
msgstr ""
#. code: mesq lg("Give me back this dish, you dirty liar!");
#: npc/000-2-1/chefgado.txt:189
#, no-c-format
msgid "Give me back this dish, you dirty liar!#1"
msgstr ""
#. code: npctalk3 l("Give me some space.");
#: npc/functions/legiontalk.txt:32
#, no-c-format
msgid "Give me some space."
msgstr ""
#. code: mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island.");
#: npc/000-1/maxe.txt:100
#, no-c-format
msgid "Go and grab one of them. A good knife will help with your hunting the creatures of this island."
msgstr ""
#. code: l("Go away."), -;
#: npc/000-2-2/doors.txt:49
#: npc/001-2-23/doors.txt:49
#, no-c-format
msgid "Go away."
msgstr ""
#. code: menuimage("actions/back", l("Go back")), -1,
#. code: menuimage("actions/back", l("Go back"));
#: npc/commands/debug-quest.txt:72
#: npc/commands/debug-quest.txt:39
#: npc/functions/quest-debug/functions.txt:16
#: npc/commands/debug-quest.txt:102
#: npc/commands/debug-quest.txt:13
#, no-c-format
msgid "Go back"
msgstr ""
#. code: npctalk3 l("Go fly a kite.");
#: npc/functions/villagertalk.txt:41
#, no-c-format
msgid "Go fly a kite."
msgstr ""
#. code: l("Go have a look at that shelf to my right, would you?"),
#: npc/001-2-4/robin.txt:50
#, no-c-format
msgid "Go have a look at that shelf to my right, would you?"
msgstr ""
#. code: l("Go meet him, and take the package to me, it's an easy task."),
#: npc/001-1/enora.txt:152
#, no-c-format
msgid "Go meet him, and take the package to me, it's an easy task."
msgstr ""
#. code: l("Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal."),
#: npc/001-1/enora.txt:77
#, no-c-format
msgid "Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal."
msgstr ""
#. code: l("Go on the upper level if you want to change your room or to use it.");
#: npc/001-2-28/plush.txt:71
#, no-c-format
msgid "Go on the upper level if you want to change your room or to use it."
msgstr ""
#. code: switch (select (l("Go on."), l("I don't have the time sorry.")))
#: npc/001-1/qonan.txt:25
#, no-c-format
msgid "Go on."
msgstr ""
#. code: mesq g(l("Good day miss."), l("Good day mister."));
#: npc/001-2-24/nard.txt:29
#, no-c-format
msgid "Good day miss."
msgstr ""
#. code: mesq g(l("Good day miss."), l("Good day mister."));
#: npc/001-2-24/nard.txt:29
#, no-c-format
msgid "Good day mister."
msgstr ""
#. code: lg("Welcome miss.", "Good day sir.");
#: npc/001-2-9/janus.txt:127
#, no-c-format
msgid "Good day sir.#1"
msgstr ""
#. code: npctalk3 l("Good day to you!");
#: npc/001-2-6/leonard.txt:40
#: npc/001-2-4/robin.txt:22
#, no-c-format
msgid "Good day to you!"
msgstr ""
#. code: speech 4, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir.");
#: npc/001-2-12/oscar.txt:111
#, no-c-format
msgid "Good day to you."
msgstr ""
#. code: l("Good day, my friend, come closer, come closer!");
#: npc/001-1/salem.txt:104
#, no-c-format
msgid "Good day, my friend, come closer, come closer!"
msgstr ""
#. code: speech 4, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir.");
#: npc/001-2-12/oscar.txt:111
#, no-c-format
msgid "Good evening sir.#1"
msgstr ""
#. code: mesq l("Good job!");
#. code: mesq l("Good job!") + " " + l("Here's your reward!");
#: npc/000-1/gugli.txt:120
#: npc/001-2-22/peter.txt:304
#: npc/000-2-1/peter.txt:308
#, no-c-format
msgid "Good job!"
msgstr ""
#. code: l("Good look.");
#: npc/functions/marriage.txt:243
#, no-c-format
msgid "Good look."
msgstr ""
#. code: mesq l("Good luck!");
#: npc/001-1/salem.txt:194
#, no-c-format
msgid "Good luck!"
msgstr ""
#. code: mesq l("Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!");
#: npc/000-1/astapolos.txt:72
#, no-c-format
msgid "Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!"
msgstr ""
#. code: speech 4, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir.");
#: npc/001-2-12/oscar.txt:111
#, no-c-format
msgid "Good night milady.#0"
msgstr ""
#. code: if (.@rand == 2) npctalk3 l("Good to hear from you!");
#: npc/functions/sailortalk.txt:19
#, no-c-format
msgid "Good to hear from you!"
msgstr ""
#. code: mesq l("Good to hear!");
#: npc/000-1/muller.txt:118
#, no-c-format
msgid "Good to hear!"
msgstr ""
#. code: mesq l("Good to know.");
#: npc/000-2-3/nard.txt:117
#, no-c-format
msgid "Good to know."
msgstr ""
#. code: mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
#: npc/001-2-22/alige.txt:81
#: npc/000-2-1/alige.txt:81
#, no-c-format
msgid "Good, good... Hey, could you help me please? I beg you, please, pleeeease..."
msgstr ""
#. code: mesq l("Good, take a look in the bag next to me then!");
#: npc/000-1/fexil.txt:22
#, no-c-format
msgid "Good, take a look in the bag next to me then!"
msgstr ""
#. code: l("Goodbye."),
#: npc/functions/goodbye.txt:22
#, no-c-format
msgid "Goodbye."
msgstr ""
#. code: l("Got a cookie"), 1;
#: npc/functions/quest-debug/018-General_Cookies.txt:16
#, no-c-format
msgid "Got a cookie"
msgstr ""
#. code: l("Got no reward"), 3,
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:19
#, no-c-format
msgid "Got no reward"
msgstr ""
#. code: l("Got poison from Gado"), 2,
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:17
#, no-c-format
msgid "Got poison from Gado"
msgstr ""
#. code: l("Got reward from gugli"), 2;
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:27
#, no-c-format
msgid "Got reward from gugli"
msgstr ""
#. code: l("Got the knife"), 1;
#: npc/functions/quest-debug/005-ShipQuests_Knife.txt:16
#, no-c-format
msgid "Got the knife"
msgstr ""
#. code: l("Got the package"), 1;
#: npc/functions/quest-debug/010-ShipQuests_Ale.txt:16
#: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:16
#: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:16
#: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:16
#: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:16
#: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:16
#, no-c-format
msgid "Got the package"
msgstr ""
#. code: l("Got the quest"), 1,
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:24
#, no-c-format
msgid "Got the quest"
msgstr ""
#. code: Name: "Grass Carp"
#: item_db.conf:-1
#, no-c-format
msgid "Grass Carp"
msgstr ""
#. code: l("Great to see you! What can I do for you today?");
#. code: mesq l("Great to see you! What can I do for you today?");
#: npc/000-1/gugli.txt:29
#: npc/000-1/gugli.txt:88
#, no-c-format
msgid "Great to see you! What can I do for you today?"
msgstr ""
#. code: mesq l("Great!");
#: npc/000-2-3/box.txt:69
#: npc/001-1/katja.txt:76
#, no-c-format
msgid "Great!"
msgstr ""
#. code: l("Great! Can't wait for some tasty mushrooms!");
#: npc/001-1/rumly.txt:80
#, no-c-format
msgid "Great! Can't wait for some tasty mushrooms!"
msgstr ""
#. code: l("Great, and as I promised, I give you a 90% discount on the @@ of your choice.", getitemlink (PiouEgg));
#: npc/001-1/salem.txt:74
#, no-c-format
msgid "Great, and as I promised, I give you a 90% discount on the @@ of your choice."
msgstr ""
#. code: mesq lg("Great, what food do you have for me today?");
#: npc/000-2-1/alige.txt:163
#: npc/001-2-22/alige.txt:167
#, no-c-format
msgid "Great, what food do you have for me today?#0"
msgstr ""
#. code: mesq lg("Great, what food do you have for me today?");
#: npc/000-2-1/alige.txt:163
#: npc/001-2-22/alige.txt:167
#, no-c-format
msgid "Great, what food do you have for me today?#1"
msgstr ""
#. code: Name: "Green Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Green Cotton Dye"
msgstr ""
#. code: mesq lg("Greetings traveler.");
#: npc/000-1/fexil.txt:8
#: npc/001-1/fexil.txt:39
#, no-c-format
msgid "Greetings traveler.#0"
msgstr ""
#. code: mesq lg("Greetings traveler.");
#: npc/000-1/fexil.txt:8
#: npc/001-1/fexil.txt:39
#, no-c-format
msgid "Greetings traveler.#1"
msgstr ""
#. code: 1228: Group changed successfully.
#: conf/messages.conf:1131
msgid "Group changed successfully."
msgstr ""
#. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
#: npc/000-2-1/alige.txt:138
#: npc/000-2-1/alige.txt:285
#: npc/001-2-22/alige.txt:289
#: npc/001-2-22/alige.txt:138
#, no-c-format
msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#0"
msgstr ""
#. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
#: npc/000-2-1/alige.txt:138
#: npc/000-2-1/alige.txt:285
#: npc/001-2-22/alige.txt:289
#: npc/001-2-22/alige.txt:138
#, no-c-format
msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#1"
msgstr ""
#. code: mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
#: npc/000-2-1/alige.txt:247
#: npc/001-2-22/alige.txt:251
#, no-c-format
msgid "Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!"
msgstr ""
#. code: mesq l("Grr...");
#: npc/001-1/cookiemaster.txt:234
#, no-c-format
msgid "Grr..."
msgstr ""
#. code: mesn "Gugli";
#. code: 000-1,85,108,0 script Gugli NPC_GUGLI,{
#: npc/000-1/silvio.txt:53
#: npc/000-1/silvio.txt:86
#: npc/000-1/gugli.txt:24
#: npc/000-1/silvio.txt:147
#: npc/000-1/silvio.txt:40
#, no-c-format
msgid "Gugli"
msgstr ""
#. code: l("Gugli (main quest)"), ShipQuests_Gugli,
#: npc/commands/debug-quest.txt:14
#, no-c-format
msgid "Gugli (main quest)"
msgstr ""
#. code: rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors,
#: npc/000-1/maxe.txt:27
#, no-c-format
msgid "Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0"
msgstr ""
#. code: rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors,
#: npc/000-1/maxe.txt:27
#, no-c-format
msgid "Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1"
msgstr ""
#. code: lg("Gugli asked me to help you carrying one of these boxes you are filling.");
#: npc/000-1/tibbo.txt:36
#, no-c-format
msgid "Gugli asked me to help you carrying one of these boxes you are filling.#0"
msgstr ""
#. code: lg("Gugli asked me to help you carrying one of these boxes you are filling.");
#: npc/000-1/tibbo.txt:36
#, no-c-format
msgid "Gugli asked me to help you carrying one of these boxes you are filling.#1"
msgstr ""
#. code: l("Gugli asks to collect packages"), 1,
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:24
#, no-c-format
msgid "Gugli asks to collect packages"
msgstr ""
#. code: l("Gugli mentioned six sailors. What about the others?"), -;
#: npc/000-1/lean.txt:55
#, no-c-format
msgid "Gugli mentioned six sailors. What about the others?"
msgstr ""
#. code: lg("Gugli sent me down here to help you."), -,
#: npc/000-1/ale.txt:27
#, no-c-format
msgid "Gugli sent me down here to help you.#0"
msgstr ""
#. code: lg("Gugli sent me down here to help you."), -,
#: npc/000-1/ale.txt:27
#, no-c-format
msgid "Gugli sent me down here to help you.#1"
msgstr ""
#. code: mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.");
#: npc/000-1/gulukan.txt:54
#, no-c-format
msgid "Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here."
msgstr ""
#. code: 000-1,83,107,0 script GugliBarrierCheck NPC_HIDDEN,2,0,{
#: npc/000-1/gugli.txt:243
#, no-c-format
msgid "GugliBarrierCheck"
msgstr ""
#. code: Name: "Guild Certification"
#: item_db.conf:-1
#, no-c-format
msgid "Guild Certification"
msgstr ""
#. code: 45: Guild level change failed.
#: conf/messages.conf:72
msgid "Guild level change failed."
msgstr ""
#. code: 179: Guild level changed.
#: conf/messages.conf:189
msgid "Guild level changed."
msgstr ""
#. code: 228: Guild modification is disabled in this map.
#: conf/messages.conf:227
msgid "Guild modification is disabled in this map."
msgstr ""
#. code: 920: Guild storage opened.
#: conf/messages.conf:685
msgid "Guild storage opened."
msgstr ""
#. code: 1097: GuildLock |
#: conf/messages.conf:891
msgid "GuildLock | "
msgstr ""
#. code: 630: Guillotine Cross
#: conf/messages.conf:564
msgid "Guillotine Cross"
msgstr ""
#. code: 661: Guillotine Cross T
#: conf/messages.conf:598
msgid "Guillotine Cross T"
msgstr ""
#. code: 000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{
#: npc/000-1/gulukan.txt:9
#, no-c-format
msgid "Gulukan"
msgstr ""
#. code: rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Top,
#. code: rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
#: npc/000-1/jalad.txt:74
#: npc/000-1/ale.txt:62
#: npc/000-1/astapolos.txt:92
#: npc/000-1/muller.txt:77
#: npc/000-1/tibbo.txt:74
#, no-c-format
msgid "Gulukan."
msgstr ""
#. code: 572: Gunslinger
#: conf/messages.conf:502
msgid "Gunslinger"
msgstr ""
#. code: 1055: GvG Castle |
#: conf/messages.conf:849
msgid "GvG Castle | "
msgstr ""
#. code: 1054: GvG Dungeon |
#: conf/messages.conf:848
msgid "GvG Dungeon | "
msgstr ""
#. code: 1052: GvG Flags:
#: conf/messages.conf:846
msgid "GvG Flags: "
msgstr ""
#. code: 1053: GvG ON |
#: conf/messages.conf:847
msgid "GvG ON | "
msgstr ""
#. code: 33: GvG Off.
#: conf/messages.conf:60
msgid "GvG Off."
msgstr ""
#. code: 34: GvG On.
#: conf/messages.conf:61
msgid "GvG On."
msgstr ""
#. code: 162: GvG is already Off.
#: conf/messages.conf:172
msgid "GvG is already Off."
msgstr ""
#. code: 163: GvG is already On.
#: conf/messages.conf:173
msgid "GvG is already On."
msgstr ""
#. code: 594: Gypsy
#: conf/messages.conf:528
msgid "Gypsy"
msgstr ""
#. code: mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!");
#: npc/000-1/darlin.txt:93
#, no-c-format
msgid "HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!"
msgstr ""
#. code: mesq l("HEY! HEY YOU!");
#: npc/000-1/darlin.txt:17
#, no-c-format
msgid "HEY! HEY YOU!"
msgstr ""
#. code: mesq l("HEY, WHAT'S YOUR NAME?!");
#: npc/000-1/darlin.txt:52
#, no-c-format
msgid "HEY, WHAT'S YOUR NAME?!"
msgstr ""
#. code: 157: HP and SP have already been recovered.
#: conf/messages.conf:167
msgid "HP and SP have already been recovered."
msgstr ""
#. code: 156: HP or/and SP modified.
#: conf/messages.conf:166
msgid "HP or/and SP modified."
msgstr ""
#. code: 17: HP, SP recovered.
#: conf/messages.conf:44
msgid "HP, SP recovered."
msgstr ""
#. code: 1262: HP: %d/%d - SP: %d/%d
#: conf/messages.conf:1195
msgid "HP: %d/%d - SP: %d/%d"
msgstr ""
#. code: 538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
#: conf/messages.conf:467
msgid "Hack on trade: character '%s' (account: %d) try to trade more items that he has."
msgstr ""
#. code: mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!");
#: npc/000-2-0/julia.txt:74
#, no-c-format
msgid "Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!"
msgstr ""
#. code: menuimage("actions/edit", l("Hair color")),
#. code: mes l("Hair color") + ": " + getlook (LOOK_HAIR_COLOR);
#: npc/commands/debug-look.txt:70
#: npc/commands/debug-look.txt:33
#: npc/commands/debug-look.txt:61
#, no-c-format
msgid "Hair color"
msgstr ""
#. code: menuimage("actions/edit", l("Hair style")),
#. code: mes l("Hair style") + ": " + getlook (LOOK_HAIR);
#: npc/commands/debug-look.txt:69
#: npc/commands/debug-look.txt:23
#: npc/commands/debug-look.txt:60
#, no-c-format
msgid "Hair style"
msgstr ""
#. code: Name: "Half Croconut"
#: item_db.conf:-1
#, no-c-format
msgid "Half Croconut"
msgstr ""
#. code: Name: "Half Eggshell"
#: item_db.conf:-1
#, no-c-format
msgid "Half Eggshell"
msgstr ""
#. code: mesq l("Hard work always pays off!");
#: npc/000-2-3/nard.txt:92
#, no-c-format
msgid "Hard work always pays off!"
msgstr ""
#. code: l("Harpy-lady?");
#: npc/000-2-1/chefgado.txt:59
#, no-c-format
msgid "Harpy-lady?"
msgstr ""
#. code: 858: Has met its demise
#: conf/messages.conf:616
msgid "Has met its demise"
msgstr ""
#. code: l("Have a good day!"),
#: npc/functions/goodbye.txt:26
#, no-c-format
msgid "Have a good day!"
msgstr ""
#. code: l("Have a good time fishing!");
#: npc/001-1/eugene.txt:64
#, no-c-format
msgid "Have a good time fishing!"
msgstr ""
#. code: mesq l("Have fun, but always remember to pick your stats with good care.");
#: npc/000-1/panels.txt:47
#, no-c-format
msgid "Have fun, but always remember to pick your stats with good care."
msgstr ""
#. code: mesq l("Have you collected all the ingredients for my recipe? The special one too?");
#: npc/000-2-1/chefgado.txt:101
#, no-c-format
msgid "Have you collected all the ingredients for my recipe? The special one too?"
msgstr ""
#. code: rif(.@fexil == 1, l("Have you seen Fexil?")),
#: npc/001-1/calypsan.txt:64
#, no-c-format
msgid "Have you seen Fexil?"
msgstr ""
#. code: l("Have you seen anything dangerous?"), -,
#: npc/000-1/darlin.txt:112
#, no-c-format
msgid "Have you seen anything dangerous?"
msgstr ""
#. code: l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."),
#: npc/001-2-19/lloyd.txt:135
#, no-c-format
msgid "He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."
msgstr ""
#. code: l("He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."),
#: npc/001-2-27/don.txt:37
#, no-c-format
msgid "He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."
msgstr ""
#. code: l("He has a guns!"),
#: npc/001-1/rumly.txt:108
#, no-c-format
msgid "He has a guns!"
msgstr ""
#. code: mes l("He is eating an apple, thoroughly enjoying it.");
#: npc/001-1/trees.txt:57
#, no-c-format
msgid "He is eating an apple, thoroughly enjoying it."
msgstr ""
#. code: l("He is in a small house between the dock's warehouse and the dojo."),
#: npc/001-1/qpid.txt:50
#, no-c-format
msgid "He is in a small house between the dock's warehouse and the dojo."
msgstr ""
#. code: l("He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.");
#: npc/001-2-27/don.txt:38
#, no-c-format
msgid "He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway."
msgstr ""
#. code: mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
#: npc/001-1/katja.txt:25
#, no-c-format
msgid "He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him."
msgstr ""
#. code: l("He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!");
#: npc/001-2-27/lydon.txt:22
#, no-c-format
msgid "He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!"
msgstr ""
#. code: mesq l("He likes to hide near the little lake in the north-west side of the island.");
#: npc/000-1/maxe.txt:71
#, no-c-format
msgid "He likes to hide near the little lake in the north-west side of the island."
msgstr ""
#. code: l("He may not have all of his wits but keep in mind one thing:"),
#: npc/001-1/enora.txt:185
#, no-c-format
msgid "He may not have all of his wits but keep in mind one thing:"
msgstr ""
#. code: l("He needs more food."), -;
#: npc/functions/sailordialogue.txt:23
#: npc/000-1/gulukan.txt:86
#, no-c-format
msgid "He needs more food."
msgstr ""
#. code: mesq l("He said he is going to climb the highest hill in Artis, which is not far from here.");
#: npc/001-1/katja.txt:95
#, no-c-format
msgid "He said he is going to climb the highest hill in Artis, which is not far from here."
msgstr ""
#. code: l("He said that he would check why the manhole next to the house was doing weird sounds."),
#: npc/001-2-11/mona.txt:37
#, no-c-format
msgid "He said that he would check why the manhole next to the house was doing weird sounds."
msgstr ""
#. code: switch (select (l("Yes he did."), l("He told me nothing about that.")))
#: npc/000-2-3/elmo.txt:38
#, no-c-format
msgid "He told me nothing about that."
msgstr ""
#. code: l("He's funny, it's not a problem."), -,
#: npc/000-1/silvio.txt:48
#, no-c-format
msgid "He's funny, it's not a problem."
msgstr ""
#. code: l("He's holding a fishing rod, while gazing out at the sea.");
#: npc/001-1/eugene.txt:20
#, no-c-format
msgid "He's holding a fishing rod, while gazing out at the sea."
msgstr ""
#. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.");
#: npc/000-2-0/billybons.txt:63
#, no-c-format
msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public."
msgstr ""
#. code: l("Heard conversation"), 1;
#: npc/functions/quest-debug/007-ShipQuests_Door.txt:16
#, no-c-format
msgid "Heard conversation"
msgstr ""
#. code: mesq l("I hope that answers your question.") + " " + l("Hehe!");
#: npc/000-1/astapolos.txt:111
#, no-c-format
msgid "Hehe!"
msgstr ""
#. code: mesq l("Hehe, hehe. Well, come back if you change your mind.");
#: npc/001-2-22/peter.txt:119
#: npc/000-2-1/peter.txt:119
#: npc/000-2-1/peter.txt:176
#: npc/001-2-22/peter.txt:172
#: npc/001-2-22/peter.txt:149
#: npc/000-2-1/peter.txt:149
#, no-c-format
msgid "Hehe, hehe. Well, come back if you change your mind."
msgstr ""
#. code: mesq lg("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!", "Hehe, no. But I'm sure a noob like you would like to meet an idol like me.");
#: npc/000-1/silvio.txt:21
#, no-c-format
msgid "Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0"
msgstr ""
#. code: mesq lg("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!", "Hehe, no. But I'm sure a noob like you would like to meet an idol like me.");
#: npc/000-1/silvio.txt:21
#, no-c-format
msgid "Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1"
msgstr ""
#. code: l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
#: npc/000-2-3/elmo.txt:46
#, no-c-format
msgid "Hehe, sometimes he gets his head in the clouds, You should go ask him about that."
msgstr ""
#. code: mesq l("Hehe... Ok, I'm going to inform the capt'n up there.");
#: npc/000-0-0/sailors.txt:53
#, no-c-format
msgid "Hehe... Ok, I'm going to inform the capt'n up there."
msgstr ""
#. code: mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
#: npc/000-2-3/nard.txt:56
#, no-c-format
msgid "Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"
msgstr ""
#. code: mesq l("Hel... What?! Wait!");
#: npc/000-1/tibbo.txt:30
#, no-c-format
msgid "Hel... What?! Wait!"
msgstr ""
#. code: mesq lg("Hello dear!");
#: npc/000-2-0/julia.txt:271
#: npc/001-2-21/julia.txt:11
#, no-c-format
msgid "Hello dear!#0"
msgstr ""
#. code: mesq lg("Hello dear!");
#: npc/000-2-0/julia.txt:271
#: npc/001-2-21/julia.txt:11
#, no-c-format
msgid "Hello dear!#1"
msgstr ""
#. code: mesq l("Hello yeye.");
#: npc/000-1/couwan.txt:34
#, no-c-format
msgid "Hello yeye."
msgstr ""
#. code: lg("Hello, young lady.", "Hello, young man.");
#: npc/001-2-41/edouard.txt:117
#, no-c-format
msgid "Hello, young lady.#0"
msgstr ""
#. code: lg("Hello, young lady.", "Hello, young man.");
#: npc/001-2-41/edouard.txt:117
#, no-c-format
msgid "Hello, young man.#1"
msgstr ""
#. code: mesq l("Hello.");
#: npc/000-2-3/nard.txt:42
#, no-c-format
msgid "Hello."
msgstr ""
#. code: l("Hello... Do I know you?"), -,
#: npc/000-1/silvio.txt:15
#, no-c-format
msgid "Hello... Do I know you?"
msgstr ""
#. code: 989: Help for command %c%s:
#: conf/messages.conf:716
msgid "Help for command %c%s:"
msgstr ""
#. code: 1481: Help me out~ Please~ T_T
#: conf/messages.conf:1510
msgid "Help me out~ Please~ T_T"
msgstr ""
#. code: l("Help me!"), l("Hurry up!"),
#: npc/001-2-2/moon.txt:21
#, no-c-format
msgid "Help me!"
msgstr ""
#. code: l("Her shop is on the west side of the city, between the Legion building and the library.");
#: npc/001-1/enora.txt:47
#: npc/001-1/enora.txt:198
#, no-c-format
msgid "Her shop is on the west side of the city, between the Legion building and the library."
msgstr ""
#. code: l("Her sword... I'm having some trouble finishing it."),
#: npc/001-1/chelios.txt:18
#, no-c-format
msgid "Her sword... I'm having some trouble finishing it."
msgstr ""
#. code: 1296: Hercules %d-bit for %s
#: conf/messages.conf:1243
msgid "Hercules %d-bit for %s"
msgstr ""
#. code: switch (select(l("Here is another one."),
#: npc/001-2-2/moon.txt:169
#, no-c-format
msgid "Here is another one."
msgstr ""
#. code: mesq l("Here is your reward.");
#: npc/001-2-2/moon.txt:54
#, no-c-format
msgid "Here is your reward."
msgstr ""
#. code: l("Here it is, a fashionable @@.", getitemlink (ArtisTankTop, CamelCottonDye)),
#: npc/001-2-0/resa.txt:30
#, no-c-format
msgid "Here it is, a fashionable @@."
msgstr ""
#. code: l("Here it is, clean like a whistle!");
#: npc/001-2-12/oscar.txt:99
#, no-c-format
msgid "Here it is, clean like a whistle!"
msgstr ""
#. code: mesq l("Here they are.");
#: npc/000-2-0/julia.txt:165
#, no-c-format
msgid "Here they are."
msgstr ""
#. code: mesq l("Here you go, everything is fixed.");
#: npc/000-2-0/julia.txt:132
#: npc/001-2-21/julia.txt:109
#, no-c-format
msgid "Here you go, everything is fixed."
msgstr ""
#. code: mesq l("Here you go.");
#: npc/001-1/trees.txt:79
#, no-c-format
msgid "Here you go."
msgstr ""
#. code: mesq l("Good job!") + " " + l("Here's your reward!");
#: npc/001-2-22/peter.txt:304
#: npc/000-2-1/peter.txt:308
#, no-c-format
msgid "Here's your reward!"
msgstr ""
#. code: rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")),
#: npc/001-1/rumly.txt:142
#, no-c-format
msgid "Here, take as many as you need, I have plenty!#0"
msgstr ""
#. code: rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")),
#: npc/001-1/rumly.txt:142
#, no-c-format
msgid "Here, take as many as you need, I have plenty!#1"
msgstr ""
#. code: mesq l("Here, take this key, it opens all the doors on this ship.");
#: npc/000-2-3/nard.txt:102
#, no-c-format
msgid "Here, take this key, it opens all the doors on this ship."
msgstr ""
#. code: mesq l("Hey");
#: npc/001-1/katja.txt:32
#, no-c-format
msgid "Hey"
msgstr ""
#. code: l("Hey @@!", strcharinfo(0)),
#: npc/001-1/enora.txt:365
#, no-c-format
msgid "Hey @@!"
msgstr ""
#. code: mesq lg("Hey Frenchy!");
#: npc/000-0/sailors.txt:32
#, no-c-format
msgid "Hey Frenchy!#0"
msgstr ""
#. code: mesq lg("Hey Frenchy!");
#: npc/000-0/sailors.txt:32
#, no-c-format
msgid "Hey Frenchy!#1"
msgstr ""
#. code: mesq l("Hey Maxe, it's @@!", strcharinfo(0));
#: npc/000-1/sapartan.txt:9
#, no-c-format
msgid "Hey Maxe, it's @@!"
msgstr ""
#. code: mesq l("Hey Silvio, it's your turn to carry the package, go!");
#: npc/000-1/silvio.txt:87
#, no-c-format
msgid "Hey Silvio, it's your turn to carry the package, go!"
msgstr ""
#. code: select(l("Hey there, are you Bobo, Katja's brother?"));
#: npc/001-1/trees.txt:59
#, no-c-format
msgid "Hey there, are you Bobo, Katja's brother?"
msgstr ""
#. code: mesq l("Hey you!");
#. code: l("Hey you!");
#: npc/001-2-11/mona.txt:16
#: npc/000-1/tarlan.txt:15
#, no-c-format
msgid "Hey you!"
msgstr ""
#. code: mesq l("Hey you! Can you hear us? Are you okay?");
#: npc/000-0/sailors.txt:49
#, no-c-format
msgid "Hey you! Can you hear us? Are you okay?"
msgstr ""
#. code: l("Hey you, do you have any @@s?", getitemlink(Plushroom));
#: npc/001-1/rumly.txt:23
#, no-c-format
msgid "Hey you, do you have any @@s?"
msgstr ""
#. code: l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."),
#: npc/000-2-3/elmo.txt:29
#, no-c-format
msgid "Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."
msgstr ""
#. code: mesq l("Hey!");
#: npc/000-1/silvio.txt:9
#, no-c-format
msgid "Hey!"
msgstr ""
#. code: mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
#: npc/001-1/cookiemaster.txt:19
#, no-c-format
msgid "Hey! Adventurer! Are you enjoying your life on Aemil?#0"
msgstr ""
#. code: mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
#: npc/001-1/cookiemaster.txt:19
#, no-c-format
msgid "Hey! Adventurer! Are you enjoying your life on Aemil?#1"
msgstr ""
#. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
#: npc/001-2-22/peter.txt:250
#: npc/000-2-1/peter.txt:254
#, no-c-format
msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."
msgstr ""
#. code: mesq l("Hey! There's a reward for you in the box next to me!");
#: npc/000-2-3/nard.txt:268
#, no-c-format
msgid "Hey! There's a reward for you in the box next to me!"
msgstr ""
#. code: l("Hey! You must be @@.", strcharinfo(0)),
#: npc/001-1/enora.txt:356
#, no-c-format
msgid "Hey! You must be @@."
msgstr ""
#. code: l("Hey, I remember you, we were on the same boat, you are the castaway.");
#: npc/001-1/fexil.txt:53
#, no-c-format
msgid "Hey, I remember you, we were on the same boat, you are the castaway."
msgstr ""
#. code: mesq l("Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!");
#: npc/001-1/cookiemaster.txt:215
#, no-c-format
msgid "Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!"
msgstr ""
#. code: l("Hey, check out my brand new fishing rod. I bought it just today."),
#: npc/001-1/eugene.txt:28
#, no-c-format
msgid "Hey, check out my brand new fishing rod. I bought it just today."
msgstr ""
#. code: mesq l("Hey, could yeye please take my box of fish to Gugli?");
#: npc/000-1/couwan.txt:56
#, no-c-format
msgid "Hey, could yeye please take my box of fish to Gugli?"
msgstr ""
#. code: mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.");
#: npc/000-1/silvio.txt:41
#, no-c-format
msgid "Hey, don't worry about him, it's one of the first days in a long time that we can just chill out."
msgstr ""
#. code: mesq lg("Hey, girl!", "Hey, man!");
#: npc/001-2-22/peter.txt:107
#: npc/000-2-1/peter.txt:107
#, no-c-format
msgid "Hey, girl!#0"
msgstr ""
#. code: mesq l("Hey, how was the...");
#: npc/001-1/cookiemaster.txt:225
#, no-c-format
msgid "Hey, how was the..."
msgstr ""
#. code: mesq lg("Hey, girl!", "Hey, man!");
#: npc/001-2-22/peter.txt:107
#: npc/000-2-1/peter.txt:107
#, no-c-format
msgid "Hey, man!#1"
msgstr ""
#. code: mesq l("Hey, psst! You're not a sailor, right?");
#: npc/000-2-1/alige.txt:63
#: npc/001-2-22/alige.txt:63
#, no-c-format
msgid "Hey, psst! You're not a sailor, right?"
msgstr ""
#. code: mesq l("Hey.");
#: npc/000-1/gulukan.txt:79
#: npc/functions/sailordialogue.txt:16
#, no-c-format
msgid "Hey."
msgstr ""
#. code: npctalk3 l("Heya!");
#: npc/functions/hello.txt:11
#, no-c-format
msgid "Heya!"
msgstr ""
#. code: mesq lg("Hi @@, I heard the captain sent you down here, uh?", "Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
#: npc/000-1/gugli.txt:48
#, no-c-format
msgid "Hi @@, I heard the captain sent you down here, uh?#0"
msgstr ""
#. code: mesq lg("Hi @@, I heard the captain sent you down here, uh?", "Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
#: npc/000-1/gugli.txt:48
#, no-c-format
msgid "Hi @@, I heard the captain sent you down here, uh?#1"
msgstr ""
#. code: mesq l("Hi @@.", strcharinfo(0));
#: npc/000-2-3/nard.txt:166
#, no-c-format
msgid "Hi @@."
msgstr ""
#. code: lg("Hi customer! What do you want today?");
#: npc/001-2-27/kaylo.txt:8
#: npc/001-2-27/lydon.txt:8
#, no-c-format
msgid "Hi customer! What do you want today?#0"
msgstr ""
#. code: lg("Hi customer! What do you want today?");
#: npc/001-2-27/kaylo.txt:8
#: npc/001-2-27/lydon.txt:8
#, no-c-format
msgid "Hi customer! What do you want today?#1"
msgstr ""
#. code: mesq l("Hi! I can finally see you under the sunlight!");
#: npc/000-1/lean.txt:17
#, no-c-format
msgid "Hi! I can finally see you under the sunlight!"
msgstr ""
#. code: l("Hi, can I help you somehow?");
#: npc/001-2-2/moon.txt:101
#, no-c-format
msgid "Hi, can I help you somehow?"
msgstr ""
#. code: mesq l("Hi, how is it going?");
#: npc/001-1/katja.txt:40
#, no-c-format
msgid "Hi, how is it going?"
msgstr ""
#. code: mesq l("Hi, my name is Moon. This morning I went for a walk on the beach.");
#: npc/001-2-2/moon.txt:106
#, no-c-format
msgid "Hi, my name is Moon. This morning I went for a walk on the beach."
msgstr ""
#. code: mesq l("Hi, nice to see you!");
#: npc/000-2-0/julia.txt:285
#, no-c-format
msgid "Hi, nice to see you!"
msgstr ""
#. code: lg("Hi, what do you want kiddo?");
#: npc/001-2-27/don.txt:62
#, no-c-format
msgid "Hi, what do you want kiddo?#0"
msgstr ""
#. code: lg("Hi, what do you want kiddo?");
#: npc/001-2-27/don.txt:62
#, no-c-format
msgid "Hi, what do you want kiddo?#1"
msgstr ""
#. code: npctalk3 l("Hi.");
#. code: mesq l("Hi.");
#: npc/functions/hello.txt:14
#: npc/001-2-40/trozz.txt:8
#: npc/001-2-4/terry.txt:8
#, no-c-format
msgid "Hi."
msgstr ""
#. code: mesn "Hidden Person";
#: npc/001-2-22/alige.txt:62
#: npc/000-2-1/alige.txt:80
#: npc/000-2-1/alige.txt:62
#: npc/001-2-22/alige.txt:80
#, no-c-format
msgid "Hidden Person"
msgstr ""
#. code: 579: High Acolyte
#: conf/messages.conf:509
msgid "High Acolyte"
msgstr ""
#. code: 578: High Archer
#: conf/messages.conf:508
msgid "High Archer"
msgstr ""
#. code: 577: High Magician
#: conf/messages.conf:507
msgid "High Magician"
msgstr ""
#. code: 580: High Merchant
#: conf/messages.conf:510
msgid "High Merchant"
msgstr ""
#. code: 575: High Novice
#: conf/messages.conf:505
msgid "High Novice"
msgstr ""
#. code: 583: High Priest
#: conf/messages.conf:513
msgid "High Priest"
msgstr ""
#. code: 576: High Swordsman
#: conf/messages.conf:506
msgid "High Swordsman"
msgstr ""
#. code: 581: High Thief
#: conf/messages.conf:511
msgid "High Thief"
msgstr ""
#. code: 584: High Wizard
#: conf/messages.conf:514
msgid "High Wizard"
msgstr ""
#. code: l("Highest hill in Artis you say? Sounds dangerous, I might fall off.")))
#: npc/001-1/katja.txt:105
#, no-c-format
msgid "Highest hill in Artis you say? Sounds dangerous, I might fall off."
msgstr ""
#. code: npctalkonce l("Hill & Cliff");
#: npc/001-1/sign.txt:148
#, no-c-format
msgid "Hill & Cliff"
msgstr ""
#. code: message strcharinfo(0), l("Hm, it seems another player is trying to catch the piou, I shouldn't interfere.");
#: npc/001-1/flyingpiou.txt:44
#, no-c-format
msgid "Hm, it seems another player is trying to catch the piou, I shouldn't interfere."
msgstr ""
#. code: else if (.@rand == 3) npctalk3 l("Hm... Shhhh...");
#: npc/functions/asleep.txt:16
#, no-c-format
msgid "Hm... Shhhh..."
msgstr ""
#. code: mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!");
#: npc/000-2-3/nard.txt:100
#, no-c-format
msgid "Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!"
msgstr ""
#. code: mesq l("Hmm... Let's see, take this one.");
#: npc/000-1/ale.txt:34
#, no-c-format
msgid "Hmm... Let's see, take this one."
msgstr ""
#. code: mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*");
#: npc/000-2-0/julia.txt:48
#, no-c-format
msgid "Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*"
msgstr ""
#. code: 1266: Homunculus growth stats (Lv %d %s):
#: conf/messages.conf:1201
msgid "Homunculus growth stats (Lv %d %s):"
msgstr ""
#. code: 1478: Homunculus reached its maximum level of '%d'
#: conf/messages.conf:1505
msgid "Homunculus reached its maximum level of '%d'"
msgstr ""
#. code: 1275: Homunculus stats altered.
#: conf/messages.conf:1212
msgid "Homunculus stats altered."
msgstr ""
#. code: 1261: Homunculus stats:
#: conf/messages.conf:1194
msgid "Homunculus stats:"
msgstr ""
#. code: l("Honestly, it's quite far-fetched according to me."), L_Kick;
#: npc/001-1/cookiemaster.txt:88
#, no-c-format
msgid "Honestly, it's quite far-fetched according to me."
msgstr ""
#. code: mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.");
#: npc/000-2-3/box.txt:54
#, no-c-format
msgid "How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats."
msgstr ""
#. code: l("How are things going?"), L_HowAreYou,
#: npc/000-1/astapolos.txt:82
#, no-c-format
msgid "How are things going?"
msgstr ""
#. code: mesq lg("How are you doing, cutie?", "How are you doing, dude?");
#: npc/000-1/silvio.txt:11
#, no-c-format
msgid "How are you doing, cutie?#0"
msgstr ""
#. code: mesq lg("How are you doing, cutie?", "How are you doing, dude?");
#: npc/000-1/silvio.txt:11
#, no-c-format
msgid "How are you doing, dude?#1"
msgstr ""
#. code: mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
#: npc/000-1/gulukan.txt:24
#, no-c-format
msgid "How are you feeling, now that you walk on steady land? Yeye better?"
msgstr ""
#. code: l("How can I get one of these cookies?"), -;
#: npc/001-1/cookiemaster.txt:93
#, no-c-format
msgid "How can I get one of these cookies?"
msgstr ""
#. code: l("How can I improve my equipment?"),
#. code: switch (.@q = select (l("How can I improve my equipment?"),
#: npc/001-2-0/resa.txt:50
#: npc/001-2-27/don.txt:66
#, no-c-format
msgid "How can I improve my equipment?"
msgstr ""
#. code: mesq l("How could you... We said we wouldn't talk about that again!");
#: npc/000-1/silvio.txt:155
#, no-c-format
msgid "How could you... We said we wouldn't talk about that again!"
msgstr ""
#. code: l("How do these dyes work?"),
#: npc/001-1/calypsan.txt:66
#, no-c-format
msgid "How do these dyes work?"
msgstr ""
#. code: l("How do you do your potions?"),
#: npc/001-1/qpid.txt:133
#, no-c-format
msgid "How do you do your potions?"
msgstr ""
#. code: if (selectd (l("How do you know?"), l("Yes I am.")) == 1)
#: npc/001-2-19/lloyd.txt:84
#, no-c-format
msgid "How do you know?"
msgstr ""
#. code: mesq l("How is *hic* it possible?");
#: npc/000-2-0/billybons.txt:11
#, no-c-format
msgid "How is *hic* it possible?"
msgstr ""
#. code: l("How long will you stay here?"), -,
#: npc/001-2-24/nard.txt:40
#, no-c-format
msgid "How long will you stay here?"
msgstr ""
#. code: rif(.@q >= 10, l("How many Fluffies did I kill on the hill?")),
#: npc/001-1/enora.txt:377
#, no-c-format
msgid "How many Fluffies did I kill on the hill?"
msgstr ""
#. code: speech 5, l("How many? What kind? I can produce two dozen boxes per day.");
#: npc/001-2-26/ivan.txt:18
#, no-c-format
msgid "How many? What kind? I can produce two dozen boxes per day."
msgstr ""
#. code: l("How much do you want to deposit?");
#: npc/functions/bank.txt:30
#, no-c-format
msgid "How much do you want to deposit?"
msgstr ""
#. code: l("How much do you want to withdraw?");
#: npc/functions/bank.txt:81
#, no-c-format
msgid "How much do you want to withdraw?"
msgstr ""
#. code: l("How rude! What is the reason behind your malice?"), L_Rude,
#: npc/000-2-1/chefgado.txt:43
#, no-c-format
msgid "How rude! What is the reason behind your malice?"
msgstr ""
#. code: speech l("Howdy, partner in crime?");
#: npc/001-1/qonan.txt:92
#, no-c-format
msgid "Howdy, partner in crime?"
msgstr ""
#. code: if (.@rand == 7) npctalk3 l("Howdy?");
#. code: else if (.@rand == 4) npctalk3 l("Howdy?");
#: npc/functions/sailortalk.txt:31
#: npc/001-1/devis.txt:32
#, no-c-format
msgid "Howdy?"
msgstr ""
#. code: l("However..."),
#: npc/001-2-6/books.txt:153
#, no-c-format
msgid "However..."
msgstr ""
#. code: mesn "Human Voice";
#: npc/000-0/sailors.txt:36
#, no-c-format
msgid "Human Voice"
msgstr ""
#. code: 1264: Hungry: %d - Intimacy: %u
#: conf/messages.conf:1197
msgid "Hungry: %d - Intimacy: %u"
msgstr ""
#. code: 561: Hunter
#: conf/messages.conf:491
msgid "Hunter"
msgstr ""
#. code: l("Help me!"), l("Hurry up!"),
#: npc/001-2-2/moon.txt:21
#, no-c-format
msgid "Hurry up!"
msgstr ""
#. code: mesq l("Hurry, hurry! We need to check its teeth!");
#: npc/000-1/silvio.txt:113
#, no-c-format
msgid "Hurry, hurry! We need to check its teeth!"
msgstr ""
#. code: mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
#: npc/000-1/darlin.txt:107
#, no-c-format
msgid "I ALSO AVOID THE DANGEROUS ANIMALS!"
msgstr ""
#. code: mesq l("I AM DOING FINE!");
#: npc/000-1/darlin.txt:50
#, no-c-format
msgid "I AM DOING FINE!"
msgstr ""
#. code: mesq l("I DO NOT UNDERSTAND!");
#: npc/000-1/darlin.txt:65
#, no-c-format
msgid "I DO NOT UNDERSTAND!"
msgstr ""
#. code: l("I SAID, SEE YOU LATER!"), L_Bye,
#: npc/000-1/darlin.txt:71
#, no-c-format
msgid "I SAID, SEE YOU LATER!"
msgstr ""
#. code: mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
#: npc/000-1/darlin.txt:32
#, no-c-format
msgid "I WAS HERE WHEN THEY RESCUED YOU!"
msgstr ""
#. code: mesq l("I WOULD LOVE TO!");
#: npc/000-1/darlin.txt:103
#, no-c-format
msgid "I WOULD LOVE TO!"
msgstr ""
#. code: l("I already know everything. Bye."), L_Quit;
#: npc/000-1/sapartan.txt:85
#, no-c-format
msgid "I already know everything. Bye."
msgstr ""
#. code: l("I also heard you lost all your memories? That's a shame."),
#: npc/001-1/enora.txt:359
#, no-c-format
msgid "I also heard you lost all your memories? That's a shame."
msgstr ""
#. code: 1480: I am %s Super Novice~
#: conf/messages.conf:1509
msgid "I am %s Super Novice~"
msgstr ""
#. code: l("I am an alchemist, I bear the name of Ivan."),
#: npc/001-2-26/ivan.txt:10
#, no-c-format
msgid "I am an alchemist, I bear the name of Ivan."
msgstr ""
#. code: l("I am new in this town, just like you."),
#: npc/001-2-41/edouard.txt:96
#, no-c-format
msgid "I am new in this town, just like you."
msgstr ""
#. code: l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."),
#: npc/001-2-27/don.txt:19
#, no-c-format
msgid "I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."
msgstr ""
#. code: l("I am not worried about rewards. I just want to help."), L_Task,
#: npc/000-2-1/peter.txt:166
#: npc/001-2-22/peter.txt:162
#, no-c-format
msgid "I am not worried about rewards. I just want to help."
msgstr ""
#. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
#: npc/000-2-3/nard.txt:46
#, no-c-format
msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0"
msgstr ""
#. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
#: npc/000-2-3/nard.txt:46
#, no-c-format
msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1"
msgstr ""
#. code: lg("I am sure that I can run with one of them on my shoulder.");
#: npc/000-1/muller.txt:42
#, no-c-format
msgid "I am sure that I can run with one of them on my shoulder.#0"
msgstr ""
#. code: lg("I am sure that I can run with one of them on my shoulder.");
#: npc/000-1/muller.txt:42
#, no-c-format
msgid "I am sure that I can run with one of them on my shoulder.#1"
msgstr ""
#. code: lg("I am sure that you will change your mind.");
#: npc/001-1/rumly.txt:203
#, no-c-format
msgid "I am sure that you will change your mind.#0"
msgstr ""
#. code: lg("I am sure that you will change your mind.");
#: npc/001-1/rumly.txt:203
#, no-c-format
msgid "I am sure that you will change your mind.#1"
msgstr ""
#. code: mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
#: npc/000-2-1/chefgado.txt:63
#, no-c-format
msgid "I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!"
msgstr ""
#. code: mesq l("I am surprised someone has been sent here to help. It is quite... unusual.");
#: npc/000-1/tibbo.txt:42
#, no-c-format
msgid "I am surprised someone has been sent here to help. It is quite... unusual."
msgstr ""
#. code: lg("I am, who are you?"), -,
#: npc/001-2-22/alige.txt:68
#: npc/000-2-1/alige.txt:68
#, no-c-format
msgid "I am, who are you?#0"
msgstr ""
#. code: lg("I am, who are you?"), -,
#: npc/001-2-22/alige.txt:68
#: npc/000-2-1/alige.txt:68
#, no-c-format
msgid "I am, who are you?#1"
msgstr ""
#. code: mesq l("I appreciate your help, @@.", strcharinfo(0));
#: npc/001-2-2/moon.txt:94
#, no-c-format
msgid "I appreciate your help, @@."
msgstr ""
#. code: l("I asked Calypsan to dye this tank top, now it has an unique look!");
#: npc/001-2-0/resa.txt:31
#, no-c-format
msgid "I asked Calypsan to dye this tank top, now it has an unique look!"
msgstr ""
#. code: l("I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."),
#: npc/001-1/enora.txt:151
#, no-c-format
msgid "I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."
msgstr ""
#. code: l("I asked for food but... *hips* Ah, that'll do nicely!");
#: npc/001-2-22/alige.txt:234
#, no-c-format
msgid "I asked for food but... *hips* Ah, that'll do nicely!"
msgstr ""
#. code: l("I asked for food but... *hips* Ah, that'll do!");
#: npc/000-2-1/alige.txt:230
#, no-c-format
msgid "I asked for food but... *hips* Ah, that'll do!"
msgstr ""
#. code: speech 4, lg("I asked you to do me a favor, did you forget?");
#: npc/001-1/qonan.txt:71
#, no-c-format
msgid "I asked you to do me a favor, did you forget?#0"
msgstr ""
#. code: speech 4, lg("I asked you to do me a favor, did you forget?");
#: npc/001-1/qonan.txt:71
#, no-c-format
msgid "I asked you to do me a favor, did you forget?#1"
msgstr ""
#. code: l("I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!");
#: npc/001-1/qpid.txt:156
#, no-c-format
msgid "I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!"
msgstr ""
#. code: l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
#: npc/001-1/qonan.txt:42
#, no-c-format
msgid "I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."
msgstr ""
#. code: l("I came here, looking for a better life."),
#: npc/001-2-41/edouard.txt:97
#, no-c-format
msgid "I came here, looking for a better life."
msgstr ""
#. code: rif (.@enora == 1, lg("I came to retrieve a package for Enora.")),
#. code: rif (.@enora == 5, lg("I came to retrieve a package for Enora.")),
#: npc/001-2-0/resa.txt:48
#: npc/001-1/chelios.txt:84
#, no-c-format
msgid "I came to retrieve a package for Enora.#0"
msgstr ""
#. code: rif (.@enora == 1, lg("I came to retrieve a package for Enora.")),
#. code: rif (.@enora == 5, lg("I came to retrieve a package for Enora.")),
#: npc/001-2-0/resa.txt:48
#: npc/001-1/chelios.txt:84
#, no-c-format
msgid "I came to retrieve a package for Enora.#1"
msgstr ""
#. code: l("I can finally pay off my debts.");
#: npc/001-1/qonan.txt:85
#, no-c-format
msgid "I can finally pay off my debts."
msgstr ""
#. code: l("I can prepare them in an hour or so!");
#: npc/001-2-26/ivan.txt:24
#, no-c-format
msgid "I can prepare them in an hour or so!"
msgstr ""
#. code: l("I can walk again!");
#: npc/001-2-2/moon.txt:26
#, no-c-format
msgid "I can walk again!"
msgstr ""
#. code: mesq l("I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.");
#: npc/001-1/cookiemaster.txt:125
#, no-c-format
msgid "I can't give you a cookie for free. But I can give you this hint for how you may be added to my list."
msgstr ""
#. code: mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...");
#: npc/000-1/gugli.txt:163
#, no-c-format
msgid "I can't really help you find them since I've been checking the... Hmm... Landscape, since morning..."
msgstr ""
#. code: lg("I can't remember anything."), L_OhWell;
#: npc/000-2-1/arpan.txt:103
#, no-c-format
msgid "I can't remember anything.#0"
msgstr ""
#. code: lg("I can't remember anything."), L_OhWell;
#: npc/000-2-1/arpan.txt:103
#, no-c-format
msgid "I can't remember anything.#1"
msgstr ""
#. code: npctalk3 l("I can't stay here and talk all day. I have a job to do.");
#: npc/functions/legiontalk.txt:44
#, no-c-format
msgid "I can't stay here and talk all day. I have a job to do."
msgstr ""
#. code: message strcharinfo(0), l("I can't use the shovel here.");
#: npc/items/shovel.txt:137
#, no-c-format
msgid "I can't use the shovel here."
msgstr ""
#. code: l("I can't wait all day!"),
#: npc/001-2-2/moon.txt:22
#, no-c-format
msgid "I can't wait all day!"
msgstr ""
#. code: l("I cannot find the words to express my gratitude for your hard work."),
#: npc/001-1/enora.txt:305
#, no-c-format
msgid "I cannot find the words to express my gratitude for your hard work."
msgstr ""
#. code: l("I changed my mind.");
#. code: l("I changed my mind."), -3;
#: npc/functions/bank.txt:94
#: npc/001-1/salem.txt:22
#: npc/functions/bank.txt:43
#, no-c-format
msgid "I changed my mind."
msgstr ""
#. code: rif(.@q >= 10, l("I cleaned up the hill.")),
#: npc/001-1/enora.txt:376
#, no-c-format
msgid "I cleaned up the hill."
msgstr ""
#. code: mesq l("I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.");
#: npc/001-2-2/moon.txt:110
#, no-c-format
msgid "I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes."
msgstr ""
#. code: l("I do feel better!"), -,
#: npc/000-1/darlin.txt:39
#, no-c-format
msgid "I do feel better!"
msgstr ""
#. code: l("I do not like to brag about it but you won't find a better blacksmith on the whole island."),
#: npc/001-2-27/don.txt:44
#, no-c-format
msgid "I do not like to brag about it but you won't find a better blacksmith on the whole island."
msgstr ""
#. code: mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
#: npc/000-2-3/nard.txt:191
#, no-c-format
msgid "I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."
msgstr ""
#. code: l("I do not.");
#: npc/001-2-27/don.txt:30
#, no-c-format
msgid "I do not."
msgstr ""
#. code: l("I don't have anything good for you today."), -1;
#: npc/000-2-1/alige.txt:191
#: npc/001-2-22/alige.txt:195
#, no-c-format
msgid "I don't have anything good for you today."
msgstr ""
#. code: rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")),
#: npc/001-1/rumly.txt:143
#, no-c-format
msgid "I don't have enough plushrooms...#0"
msgstr ""
#. code: rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")),
#: npc/001-1/rumly.txt:143
#, no-c-format
msgid "I don't have enough plushrooms...#1"
msgstr ""
#. code: l("I don't have much time right now.")))
#: npc/001-1/katja.txt:71
#, no-c-format
msgid "I don't have much time right now."
msgstr ""
#. code: l("I don't have the time now.")))
#: npc/001-2-19/lloyd.txt:107
#, no-c-format
msgid "I don't have the time now."
msgstr ""
#. code: switch (select (l("Go on."), l("I don't have the time sorry.")))
#: npc/001-1/qonan.txt:25
#, no-c-format
msgid "I don't have the time sorry."
msgstr ""
#. code: l("I don't have the time."));
#: npc/001-2-19/lloyd.txt:144
#, no-c-format
msgid "I don't have the time."
msgstr ""
#. code: l("I don't know what to say..."), -;
#: npc/000-2-1/dan.txt:54
#, no-c-format
msgid "I don't know what to say..."
msgstr ""
#. code: switch (select (l("The Legion?"), l("I don't know.")))
#: npc/001-1/enora.txt:58
#, no-c-format
msgid "I don't know."
msgstr ""
#. code: mesq l("I don't need your help right now, come back later.");
#: npc/001-2-22/peter.txt:327
#: npc/000-2-1/peter.txt:331
#: npc/001-2-22/peter.txt:242
#: npc/000-2-1/peter.txt:246
#, no-c-format
msgid "I don't need your help right now, come back later."
msgstr ""
#. code: l("I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E)."),
#: npc/001-1/salem.txt:172
#, no-c-format
msgid "I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E)."
msgstr ""
#. code: l("I don't see anything else other than... water?")))
#: npc/000-1/couwan.txt:41
#, no-c-format
msgid "I don't see anything else other than... water?"
msgstr ""
#. code: mesq l("I don't think that we are in a good place to talk about this...");
#: npc/000-2-1/dan.txt:73
#, no-c-format
msgid "I don't think that we are in a good place to talk about this..."
msgstr ""
#. code: switch (select (l("Ok."), l("I don't want to be part of this joke.")))
#: npc/001-1/fexil.txt:23
#, no-c-format
msgid "I don't want to be part of this joke."
msgstr ""
#. code: l("I don't want to buy a piou right now.");
#: npc/001-1/salem.txt:173
#, no-c-format
msgid "I don't want to buy a piou right now."
msgstr ""
#. code: .@s$ = l("I don't want to change my language, sorry.");
#: npc/001-2-21/julia.txt:16
#, no-c-format
msgid "I don't want to change my language, sorry."
msgstr ""
#. code: lg("I feel ok."), L_Ok,
#: npc/000-2-3/nard.txt:63
#, no-c-format
msgid "I feel ok.#0"
msgstr ""
#. code: lg("I feel ok."), L_Ok,
#: npc/000-2-3/nard.txt:63
#, no-c-format
msgid "I feel ok.#1"
msgstr ""
#. code: mesq l("I give tasks to every single sailor, all day long. That should make him happy!");
#: npc/000-2-0/julia.txt:78
#, no-c-format
msgid "I give tasks to every single sailor, all day long. That should make him happy!"
msgstr ""
#. code: mesq l("I give you this key, it opens all the doors on this ship.");
#: npc/000-2-3/box.txt:71
#, no-c-format
msgid "I give you this key, it opens all the doors on this ship."
msgstr ""
#. code: l("I grew up and lived a good while in Esperia, the capital city."),
#: npc/001-2-6/leonard.txt:12
#, no-c-format
msgid "I grew up and lived a good while in Esperia, the capital city."
msgstr ""
#. code: switch (select (l("I guess so. What's in it for me?"),
#: npc/001-1/enora.txt:138
#, no-c-format
msgid "I guess so. What's in it for me?"
msgstr ""
#. code: l("I guess so... I will leave you alone."), L_Quit;
#: npc/000-2-1/dan.txt:31
#, no-c-format
msgid "I guess so... I will leave you alone."
msgstr ""
#. code: l("I had a great childhood in Esperia!"),
#: npc/001-2-6/leonard.txt:14
#, no-c-format
msgid "I had a great childhood in Esperia!"
msgstr ""
#. code: l("I have a lot of work here, so I don't even have time to go to the town."),
#: npc/001-1/qonan.txt:22
#, no-c-format
msgid "I have a lot of work here, so I don't even have time to go to the town."
msgstr ""
#. code: rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")),
#: npc/000-2-0/julia.txt:246
#, no-c-format
msgid "I have brought you a tasty present for your delicate mouth."
msgstr ""
#. code: l("I have collected all the boxes you needed."), L_TaskDone,
#: npc/000-1/gugli.txt:104
#, no-c-format
msgid "I have collected all the boxes you needed."
msgstr ""
#. code: l("I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today."),
#: npc/001-1/enora.txt:250
#, no-c-format
msgid "I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today."
msgstr ""
#. code: mesq l("I have some clothes and other things for you at a fine price!");
#: npc/000-1/fexil.txt:10
#: npc/001-1/fexil.txt:41
#, no-c-format
msgid "I have some clothes and other things for you at a fine price!"
msgstr ""
#. code: rif(countitem(AquadaBox) > 0 || countitem(CroconutBox) > 0 || countitem(PlushroomBox) > 0, l("I have some food for you.")), L_CollectSmthing,
#: npc/000-1/gugli.txt:96
#, no-c-format
msgid "I have some food for you."
msgstr ""
#. code: rif(.@fexil > 2 && countitem(FluffyFur) > 0, l("I have some fur for you.")),
#: npc/001-1/fexil.txt:81
#, no-c-format
msgid "I have some fur for you."
msgstr ""
#. code: l("I have some spare one, take them, and tell Enora that any fees are paid!");
#: npc/001-2-26/ivan.txt:45
#, no-c-format
msgid "I have some spare one, take them, and tell Enora that any fees are paid!"
msgstr ""
#. code: lg("I have to go, sorry.");
#: npc/001-1/rumly.txt:145
#, no-c-format
msgid "I have to go, sorry.#0"
msgstr ""
#. code: lg("I have to go, sorry.");
#: npc/001-1/rumly.txt:145
#, no-c-format
msgid "I have to go, sorry.#1"
msgstr ""
#. code: rif (.@enora == 3, l("I have your black iron.")),
#: npc/001-1/chelios.txt:85
#, no-c-format
msgid "I have your black iron."
msgstr ""
#. code: rif(.@q == 8 && countitem(PiberriesInfusion) >= 5, l("I have your package.")),
#. code: rif(.@q == 4 || .@q == 6 || .@q == 9, l("I have your package.")),
#: npc/001-1/enora.txt:374
#: npc/001-1/enora.txt:375
#, no-c-format
msgid "I have your package."
msgstr ""
#. code: select (l("I have your pass from the Merchant Guild."));
#: npc/001-1/fexil.txt:50
#, no-c-format
msgid "I have your pass from the Merchant Guild."
msgstr ""
#. code: rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")),
#: npc/000-2-0/julia.txt:244
#, no-c-format
msgid "I heard rumors about some old hostilities between you and Gado. Are they true?"
msgstr ""
#. code: mesq l("I hope that answers your question.") + " " + l("Hehe!");
#: npc/000-1/astapolos.txt:111
#, no-c-format
msgid "I hope that answers your question."
msgstr ""
#. code: l("I hope to see you soon.");
#: npc/001-1/qonan.txt:60
#, no-c-format
msgid "I hope to see you soon."
msgstr ""
#. code: mesq l("I hope you don't mind that we used your raft to build this ramp.");
#: npc/000-1/lean.txt:19
#, no-c-format
msgid "I hope you don't mind that we used your raft to build this ramp."
msgstr ""
#. code: l("I hope you like this color.");
#: npc/001-2-41/edouard.txt:150
#, no-c-format
msgid "I hope you like this color."
msgstr ""
#. code: l("I informed Julia about your monstrous plan.");
#: npc/000-2-1/chefgado.txt:183
#, no-c-format
msgid "I informed Julia about your monstrous plan."
msgstr ""
#. code: mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
#: npc/000-2-1/chefgado.txt:79
#, no-c-format
msgid "I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe."
msgstr ""
#. code: npctalk3 l("I just want to live my life in peace.");
#: npc/functions/villagertalk.txt:44
#, no-c-format
msgid "I just want to live my life in peace."
msgstr ""
#. code: l("I knew it!");
#: npc/001-2-19/lloyd.txt:93
#, no-c-format
msgid "I knew it!"
msgstr ""
#. code: mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
#: npc/000-2-3/nard.txt:137
#, no-c-format
msgid "I know that you are just starting to feel better, but I'd like to give you a special task."
msgstr ""
#. code: l("I like money! Consider it done."),
#: npc/001-1/qonan.txt:47
#, no-c-format
msgid "I like money! Consider it done."
msgstr ""
#. code: npctalk3 l("I love peace and quiet, that's a good choice.");
#: npc/001-2-6/christopher.txt:37
#, no-c-format
msgid "I love peace and quiet, that's a good choice."
msgstr ""
#. code: lg("I made a mistake, I would like to change my language."),
#. code: lg("I made a mistake, I would like to change my language."), L_ChooseLang,
#: npc/001-2-21/julia.txt:24
#: npc/000-2-0/julia.txt:248
#, no-c-format
msgid "I made a mistake, I would like to change my language.#0"
msgstr ""
#. code: lg("I made a mistake, I would like to change my language."),
#. code: lg("I made a mistake, I would like to change my language."), L_ChooseLang,
#: npc/001-2-21/julia.txt:24
#: npc/000-2-0/julia.txt:248
#, no-c-format
msgid "I made a mistake, I would like to change my language.#1"
msgstr ""
#. code: l("I mean, I am very tired to move all of these books!");
#: npc/001-2-6/christopher.txt:15
#, no-c-format
msgid "I mean, I am very tired to move all of these books!"
msgstr ""
#. code: l("I mean, you forgot... Well."),
#: npc/001-1/enora.txt:213
#, no-c-format
msgid "I mean, you forgot... Well."
msgstr ""
#. code: l("I must leave to get more.")))
#: npc/001-2-2/moon.txt:170
#, no-c-format
msgid "I must leave to get more."
msgstr ""
#. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
#: npc/001-1/eugene.txt:52
#, no-c-format
msgid "I need @@ @@."
msgstr ""
#. code: l("I need more Croc Claws."),
#: npc/001-2-2/moon.txt:23
#, no-c-format
msgid "I need more Croc Claws."
msgstr ""
#. code: l("I need more information first."),
#: npc/001-2-19/lloyd.txt:143
#, no-c-format
msgid "I need more information first."
msgstr ""
#. code: mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
#: npc/000-2-1/peter.txt:109
#: npc/001-2-22/peter.txt:109
#, no-c-format
msgid "I need somebody who can rid the hold of the ship of these rattos. Can you help me?"
msgstr ""
#. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
#: npc/000-2-1/peter.txt:125
#: npc/001-2-22/peter.txt:125
#, no-c-format
msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0"
msgstr ""
#. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
#: npc/000-2-1/peter.txt:125
#: npc/001-2-22/peter.txt:125
#, no-c-format
msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1"
msgstr ""
#. code: l("I need to go, sorry."), L_Bye;
#: npc/000-1/darlin.txt:85
#, no-c-format
msgid "I need to go, sorry."
msgstr ""
#. code: lg("I need to think about it..."),
#: npc/001-1/rumly.txt:134
#, no-c-format
msgid "I need to think about it...#0"
msgstr ""
#. code: lg("I need to think about it..."),
#: npc/001-1/rumly.txt:134
#, no-c-format
msgid "I need to think about it...#1"
msgstr ""
#. code: mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
#: npc/000-2-1/chefgado.txt:146
#: npc/000-2-1/chefgado.txt:81
#, no-c-format
msgid "I only need 2 @@, 2 @@s, 1 @@..."
msgstr ""
#. code: lg("I only remember I was rescued by you."), L_Story,
#: npc/000-2-1/arpan.txt:102
#, no-c-format
msgid "I only remember I was rescued by you.#0"
msgstr ""
#. code: lg("I only remember I was rescued by you."), L_Story,
#: npc/000-2-1/arpan.txt:102
#, no-c-format
msgid "I only remember I was rescued by you.#1"
msgstr ""
#. code: mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
#: npc/000-1/maxe.txt:44
#, no-c-format
msgid "I recall seeing Gulukan, Astapolos and Q'Muller."
msgstr ""
#. code: l("I recommend you to take a nap on the inferior level, we will soon leave this place.");
#: npc/000-2-3/nard.txt:223
#, no-c-format
msgid "I recommend you to take a nap on the inferior level, we will soon leave this place."
msgstr ""
#. code: mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.");
#: npc/000-1/maxe.txt:42
#, no-c-format
msgid "I remember I saw a few of them leaving the ship early this morning to get a head start on today's work."
msgstr ""
#. code: l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
#: npc/001-2-9/janus.txt:20
#, no-c-format
msgid "I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."
msgstr ""
#. code: l("I robbed a nobleman, took a chest full of coins."),
#: npc/001-1/qonan.txt:38
#, no-c-format
msgid "I robbed a nobleman, took a chest full of coins."
msgstr ""
#. code: l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown,
#: npc/000-1/darlin.txt:70
#, no-c-format
msgid "I said... WHY DON'T YOU COME DOWN TO TALK?"
msgstr ""
#. code: mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
#: npc/000-2-1/peter.txt:139
#: npc/001-2-22/peter.txt:139
#, no-c-format
msgid "I see it's not so easy to get rid of these rattos. Do you want to try again?"
msgstr ""
#. code: l("I see."),
#: npc/001-2-19/lloyd.txt:81
#, no-c-format
msgid "I see."
msgstr ""
#. code: l("I see. Bye!"), L_Quit,
#: npc/000-1/silvio.txt:105
#, no-c-format
msgid "I see. Bye!"
msgstr ""
#. code: mesq lg("I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.", "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.");
#: npc/000-2-3/sailors.txt:21
#, no-c-format
msgid "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1"
msgstr ""
#. code: mesq lg("I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.", "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.");
#: npc/000-2-3/sailors.txt:21
#, no-c-format
msgid "I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0"
msgstr ""
#. code: l("I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!"),
#: npc/001-2-33/lozerk.txt:64
#, no-c-format
msgid "I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!"
msgstr ""
#. code: l("I should put more effort into this."),
#: npc/001-2-2/moon.txt:145
#, no-c-format
msgid "I should put more effort into this."
msgstr ""
#. code: mesq l("I still didn't find my brother...");
#: npc/001-1/katja.txt:48
#, no-c-format
msgid "I still didn't find my brother..."
msgstr ""
#. code: l("I swear, I do not eat so much."), -;
#: npc/000-2-1/chefgado.txt:44
#, no-c-format
msgid "I swear, I do not eat so much."
msgstr ""
#. code: rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")),
#: npc/001-1/rumly.txt:67
#, no-c-format
msgid "I think I have enough plushrooms on me.#0"
msgstr ""
#. code: rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")),
#: npc/001-1/rumly.txt:67
#, no-c-format
msgid "I think I have enough plushrooms on me.#1"
msgstr ""
#. code: l("I think I should report you to the crew members."), -;
#: npc/000-2-1/alige.txt:282
#: npc/000-2-1/alige.txt:135
#: npc/001-2-22/alige.txt:135
#: npc/001-2-22/alige.txt:286
#, no-c-format
msgid "I think I should report you to the crew members."
msgstr ""
#. code: mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw));
#: npc/functions/sailordialogue.txt:46
#, no-c-format
msgid "I think I'll be done soon, since I almost have a box full of @@s!"
msgstr ""
#. code: mesq l("I think I'm done with that now. Do you have any questions?");
#: npc/000-2-0/julia.txt:180
#, no-c-format
msgid "I think I'm done with that now. Do you have any questions?"
msgstr ""
#. code: l("I think that I am now both..."),
#: npc/001-2-6/christopher.txt:14
#, no-c-format
msgid "I think that I am now both..."
msgstr ""
#. code: l("I think that I'm still a bit sick."), L_Quit;
#: npc/000-2-3/box.txt:65
#, no-c-format
msgid "I think that I'm still a bit sick."
msgstr ""
#. code: l("I think that I've seen this weakling wandering around the beach south from here this morning.");
#: npc/001-1/salem.txt:138
#, no-c-format
msgid "I think that I've seen this weakling wandering around the beach south from here this morning."
msgstr ""
#. code: mesq l("I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?");
#: npc/000-1/silvio.txt:72
#, no-c-format
msgid "I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?"
msgstr ""
#. code: l("I think that we will stay in port for a great time."),
#: npc/001-2-24/nard.txt:45
#, no-c-format
msgid "I think that we will stay in port for a great time."
msgstr ""
#. code: mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw));
#: npc/000-1/gulukan.txt:109
#, no-c-format
msgid "I think that yeye's soon be done. Yeye'll soon have a full box of @@s!"
msgstr ""
#. code: l("I think that you already understood, you are asleep."),
#: npc/000-0-1/narrator.txt:15
#, no-c-format
msgid "I think that you already understood, you are asleep."
msgstr ""
#. code: l("I thought that she would never come to pick it up!"),
#: npc/001-2-0/resa.txt:29
#, no-c-format
msgid "I thought that she would never come to pick it up!"
msgstr ""
#. code: l("I used a card to improve my clothes."),
#: npc/001-2-27/kaylo.txt:22
#, no-c-format
msgid "I used a card to improve my clothes."
msgstr ""
#. code: l("I want to be the first merchant of this square to sell clothes made from @@s!", getitemlink(FluffyFur)),
#: npc/001-1/fexil.txt:19
#, no-c-format
msgid "I want to be the first merchant of this square to sell clothes made from @@s!"
msgstr ""
#. code: switch (select(l("I want to divorce."),
#: npc/functions/marriage.txt:233
#, no-c-format
msgid "I want to divorce."
msgstr ""
#. code: l("I want to make my own dyes."),
#: npc/001-1/calypsan.txt:67
#, no-c-format
msgid "I want to make my own dyes."
msgstr ""
#. code: switch (select(l("I want to register for marriage."),
#: npc/functions/marriage.txt:218
#, no-c-format
msgid "I want to register for marriage."
msgstr ""
#. code: l("I was afraid to get busted, so I decided to get rid of the evidence."),
#: npc/001-1/qonan.txt:41
#, no-c-format
msgid "I was afraid to get busted, so I decided to get rid of the evidence."
msgstr ""
#. code: l("I was going to ask you if you would need any help."), L_Continue,
#: npc/000-1/jalad.txt:28
#, no-c-format
msgid "I was going to ask you if you would need any help."
msgstr ""
#. code: mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!");
#: npc/001-1/cookiemaster.txt:164
#, no-c-format
msgid "I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!"
msgstr ""
#. code: l("I was so excited, I wanted to try it as soon as possible."),
#: npc/001-1/eugene.txt:29
#, no-c-format
msgid "I was so excited, I wanted to try it as soon as possible."
msgstr ""
#. code: l("I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece."),
#: npc/001-1/fexil.txt:20
#, no-c-format
msgid "I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece."
msgstr ""
#. code: l("I will close an eye for once, but only because it's your first time asking for something!"),
#: npc/001-2-19/lloyd.txt:44
#, no-c-format
msgid "I will close an eye for once, but only because it's your first time asking for something!"
msgstr ""
#. code: switch (select(l("I will find him, don't worry!"),
#: npc/001-1/katja.txt:104
#, no-c-format
msgid "I will find him, don't worry!"
msgstr ""
#. code: mesq l("I will give you my pocket money if you do.");
#: npc/001-1/trees.txt:71
#, no-c-format
msgid "I will give you my pocket money if you do."
msgstr ""
#. code: l("I will not lie to a little girl! And your mother needs your help.")))
#: npc/001-1/trees.txt:74
#, no-c-format
msgid "I will not lie to a little girl! And your mother needs your help."
msgstr ""
#. code: mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
#: npc/000-2-1/chefgado.txt:67
#, no-c-format
msgid "I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!"
msgstr ""
#. code: mes l("I will send you this letter as soon as I arrive.");
#: npc/001-2-22/note.txt:23
#, no-c-format
msgid "I will send you this letter as soon as I arrive."
msgstr ""
#. code: l("I will surely visit him. Do you need any help with your boxes?");
#: npc/000-1/jalad.txt:39
#, no-c-format
msgid "I will surely visit him. Do you need any help with your boxes?"
msgstr ""
#. code: mesq l("I will take care of the other ones don't worry.");
#: npc/000-1/ale.txt:44
#, no-c-format
msgid "I will take care of the other ones don't worry."
msgstr ""
#. code: l("I will take it! Thank you captain!");
#: npc/000-2-3/nard.txt:213
#, no-c-format
msgid "I will take it! Thank you captain!"
msgstr ""
#. code: l("I will tell my dad!");
#: npc/001-2-11/mona.txt:45
#, no-c-format
msgid "I will tell my dad!"
msgstr ""
#. code: mesq l("I will yaying do.");
#: npc/000-0-0/sailors.txt:41
#, no-c-format
msgid "I will yaying do."
msgstr ""
#. code: mesq l("I will.");
#: npc/000-2-3/sailors.txt:26
#, no-c-format
msgid "I will."
msgstr ""
#. code: l("I wish I could remember something..."),
#: npc/001-1/enora.txt:383
#, no-c-format
msgid "I wish I could remember something..."
msgstr ""
#. code: l("I wish I helped your friends, because I'd really, really like a cookie."), -,
#: npc/001-1/cookiemaster.txt:149
#, no-c-format
msgid "I wish I helped your friends, because I'd really, really like a cookie."
msgstr ""
#. code: speech 5, l("I wish you a good time in town.");
#: npc/001-2-12/oscar.txt:129
#, no-c-format
msgid "I wish you a good time in town."
msgstr ""
#. code: l("I won't forget it, I swear on my precious plushrooms!"),
#: npc/001-1/rumly.txt:59
#, no-c-format
msgid "I won't forget it, I swear on my precious plushrooms!"
msgstr ""
#. code: lg("I won't need it, thank you.")))
#: npc/001-1/rumly.txt:135
#, no-c-format
msgid "I won't need it, thank you.#0"
msgstr ""
#. code: lg("I won't need it, thank you.")))
#: npc/001-1/rumly.txt:135
#, no-c-format
msgid "I won't need it, thank you.#1"
msgstr ""
#. code: mesq l("I wonder too...");
#: npc/000-0-0/sailors.txt:21
#, no-c-format
msgid "I wonder too..."
msgstr ""
#. code: mesq l("I wonder who is in delarium now...");
#: npc/001-2-22/alige.txt:148
#, no-c-format
msgid "I wonder who is in delarium now..."
msgstr ""
#. code: l("I work under the protection and the supervision of the Legion of Aemil."),
#: npc/001-2-26/ivan.txt:11
#, no-c-format
msgid "I work under the protection and the supervision of the Legion of Aemil."
msgstr ""
#. code: mes l("I would like to come back home when the days are better.");
#: npc/001-2-22/note.txt:27
#, no-c-format
msgid "I would like to come back home when the days are better."
msgstr ""
#. code: rif (getq (General_Janus) == 2, l("I would like to create a guild.")),
#: npc/001-2-9/janus.txt:139
#, no-c-format
msgid "I would like to create a guild."
msgstr ""
#. code: rif (getq (General_Janus) == 1, l("I would like to create a party.")),
#: npc/001-2-9/janus.txt:138
#, no-c-format
msgid "I would like to create a party."
msgstr ""
#. code: l("I would like to perform money transactions."),
#: npc/001-2-19/lloyd.txt:185
#, no-c-format
msgid "I would like to perform money transactions."
msgstr ""
#. code: l("I would like to stay here a bit more.")))
#: npc/000-2-3/nard.txt:234
#, no-c-format
msgid "I would like to stay here a bit more."
msgstr ""
#. code: l("I would like to store some items."),
#: npc/001-2-19/lloyd.txt:184
#, no-c-format
msgid "I would like to store some items."
msgstr ""
#. code: l("I wrote your name on the book, you are now free to use the storage and bank services.");
#: npc/001-2-19/lloyd.txt:121
#, no-c-format
msgid "I wrote your name on the book, you are now free to use the storage and bank services."
msgstr ""
#. code: l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -;
#: npc/000-1/darlin.txt:72
#, no-c-format
msgid "I'M CALLED, @@!"
msgstr ""
#. code: rif(.@q != 0, l("I'd like to buy a piou.")),
#: npc/001-1/salem.txt:113
#, no-c-format
msgid "I'd like to buy a piou."
msgstr ""
#. code: mesq l("I'd like to catch one of them, but they fly away when I try.");
#: npc/000-2-1/alige.txt:295
#: npc/001-2-22/alige.txt:299
#, no-c-format
msgid "I'd like to catch one of them, but they fly away when I try."
msgstr ""
#. code: l("I'd like to get a different style."),
#: npc/001-2-41/edouard.txt:131
#, no-c-format
msgid "I'd like to get a different style."
msgstr ""
#. code: l("I'd love one!"), -,
#: npc/001-1/cookiemaster.txt:35
#, no-c-format
msgid "I'd love one!"
msgstr ""
#. code: switch (select(l("I'll be back in no time."),
#: npc/001-1/eugene.txt:33
#, no-c-format
msgid "I'll be back in no time."
msgstr ""
#. code: lg("I'll be here, come back when you'll be ready.");
#: npc/001-1/chelios.txt:31
#, no-c-format
msgid "I'll be here, come back when you'll be ready.#0"
msgstr ""
#. code: lg("I'll be here, come back when you'll be ready.");
#: npc/001-1/chelios.txt:31
#, no-c-format
msgid "I'll be here, come back when you'll be ready.#1"
msgstr ""
#. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
#: npc/000-0-0/sailors.txt:57
#, no-c-format
msgid "I'll give her everything she needs, don't worry.#0"
msgstr ""
#. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
#: npc/000-0-0/sailors.txt:57
#, no-c-format
msgid "I'll give him everything he needs, don't worry.#1"
msgstr ""
#. code: mesq l("I'll share my berries with you if you help me.");
#: npc/000-2-1/alige.txt:127
#: npc/001-2-22/alige.txt:127
#, no-c-format
msgid "I'll share my berries with you if you help me."
msgstr ""
#. code: l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
#: npc/001-2-41/edouard.txt:100
#, no-c-format
msgid "I'm a barber, you see. I can change your hairstyle or hair color to your current taste."
msgstr ""
#. code: lg("I'm a bit sick..."), -;
#: npc/000-2-3/nard.txt:65
#, no-c-format
msgid "I'm a bit sick...#0"
msgstr ""
#. code: lg("I'm a bit sick..."), -;
#: npc/000-2-3/nard.txt:65
#, no-c-format
msgid "I'm a bit sick...#1"
msgstr ""
#. code: npctalk3 l("I'm a little busy right now.");
#: npc/functions/legiontalk.txt:20
#, no-c-format
msgid "I'm a little busy right now."
msgstr ""
#. code: l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
#: npc/001-1/qonan.txt:43
#, no-c-format
msgid "I'm afraid to go there myself, but if you take the risk, you can have half of the loot."
msgstr ""
#. code: rif(.@legion_progress == 4, lg("I'm back from battle!")),
#: npc/001-2-33/lozerk.txt:103
#, no-c-format
msgid "I'm back from battle!#0"
msgstr ""
#. code: rif(.@legion_progress == 4, lg("I'm back from battle!")),
#: npc/001-2-33/lozerk.txt:103
#, no-c-format
msgid "I'm back from battle!#1"
msgstr ""
#. code: npctalk3 l("I'm busy, leave me alone.");
#: npc/001-2-26/ivan.txt:56
#, no-c-format
msgid "I'm busy, leave me alone."
msgstr ""
#. code: rif(.@legion_progress == 2, lg("I'm done with my training.")),
#: npc/001-2-33/lozerk.txt:102
#, no-c-format
msgid "I'm done with my training.#0"
msgstr ""
#. code: rif(.@legion_progress == 2, lg("I'm done with my training.")),
#: npc/001-2-33/lozerk.txt:102
#, no-c-format
msgid "I'm done with my training.#1"
msgstr ""
#. code: l("I'm done.");
#: npc/functions/bank.txt:24
#, no-c-format
msgid "I'm done."
msgstr ""
#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you.");
#. code: l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:85
#: npc/001-2-41/edouard.txt:134
#: npc/functions/barber.txt:44
#, no-c-format
msgid "I'm fine for now, thank you."
msgstr ""
#. code: mesq lg("I'm glad to see you're okay.");
#: npc/000-2-0/julia.txt:289
#, no-c-format
msgid "I'm glad to see you're okay.#0"
msgstr ""
#. code: mesq lg("I'm glad to see you're okay.");
#: npc/000-2-0/julia.txt:289
#, no-c-format
msgid "I'm glad to see you're okay.#1"
msgstr ""
#. code: mesq l("I'm glad you're on my side.");
#: npc/000-2-0/julia.txt:93
#, no-c-format
msgid "I'm glad you're on my side."
msgstr ""
#. code: l("I'm just a merchant, I trade and make deals, yes excuse me if I'm not as skilled as that stupid alchemist."),
#: npc/001-1/qpid.txt:101
#, no-c-format
msgid "I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as that stupid alchemist."
msgstr ""
#. code: l("I'm looking for Gugli, where is he?"), -,
#: npc/000-1/darlin.txt:84
#, no-c-format
msgid "I'm looking for Gugli, where is he?"
msgstr ""
#. code: rif (.@enora == 2, l("I'm looking for some black iron ingots.")),
#: npc/001-2-19/lloyd.txt:183
#, no-c-format
msgid "I'm looking for some black iron ingots."
msgstr ""
#. code: rif(.@fexil == 1, l("I'm looking for somebody named Fexil.")),
#: npc/001-1/salem.txt:114
#, no-c-format
msgid "I'm looking for somebody named Fexil."
msgstr ""
#. code: mesq l("I'm losing my mind here, I need something else to eat!");
#: npc/000-2-1/alige.txt:98
#: npc/001-2-22/alige.txt:98
#, no-c-format
msgid "I'm losing my mind here, I need something else to eat!"
msgstr ""
#. code: rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost;
#. code: rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost,
#: npc/001-2-24/nard.txt:41
#: npc/001-2-24/nard.txt:38
#, no-c-format
msgid "I'm lost, where should I go?#0"
msgstr ""
#. code: rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost;
#. code: rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost,
#: npc/001-2-24/nard.txt:41
#: npc/001-2-24/nard.txt:38
#, no-c-format
msgid "I'm lost, where should I go?#1"
msgstr ""
#. code: l("I'm not a pawn of the Legion, I don't have to obey you!"),
#: npc/001-1/qpid.txt:70
#, no-c-format
msgid "I'm not a pawn of the Legion, I don't have to obey you!"
msgstr ""
#. code: l("I'm not proud of it, but I had to steal money from others to keep on living."),
#: npc/001-1/qonan.txt:36
#, no-c-format
msgid "I'm not proud of it, but I had to steal money from others to keep on living."
msgstr ""
#. code: mesq l("I'm not suited for this kind of work!");
#: npc/000-1/jalad.txt:24
#, no-c-format
msgid "I'm not suited for this kind of work!"
msgstr ""
#. code: mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
#: npc/000-1/lean.txt:59
#, no-c-format
msgid "I'm not sure. They probably left the ship early this morning. I was not awake yet."
msgstr ""
#. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!");
#: npc/000-2-0/billybons.txt:82
#, no-c-format
msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!"
msgstr ""
#. code: rif (.@q == 1, l("I'm on my way! I will bring it back to you.")),
#: npc/001-1/salem.txt:171
#, no-c-format
msgid "I'm on my way! I will bring it back to you."
msgstr ""
#. code: mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
#: npc/000-2-3/nard.txt:149
#, no-c-format
msgid "I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about..."
msgstr ""
#. code: mesq l("I'm sorry but I can't see your name anywhere.");
#: npc/001-1/cookiemaster.txt:71
#, no-c-format
msgid "I'm sorry but I can't see your name anywhere."
msgstr ""
#. code: mesq l("I'm sorry but I have no time to chat with you.");
#: npc/000-1/tibbo.txt:105
#, no-c-format
msgid "I'm sorry but I have no time to chat with you."
msgstr ""
#. code: lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -,
#: npc/000-1/astapolos.txt:36
#, no-c-format
msgid "I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0"
msgstr ""
#. code: lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -,
#: npc/000-1/astapolos.txt:36
#, no-c-format
msgid "I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1"
msgstr ""
#. code: l("I'm sorry, I don't have time right now.")))
#: npc/000-1/couwan.txt:61
#, no-c-format
msgid "I'm sorry, I don't have time right now."
msgstr ""
#. code: lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit;
#: npc/000-1/sapartan.txt:26
#, no-c-format
msgid "I'm still a bit weak at the moment. We should probably talk later.#0"
msgstr ""
#. code: lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit;
#: npc/000-1/sapartan.txt:26
#, no-c-format
msgid "I'm still a bit weak at the moment. We should probably talk later.#1"
msgstr ""
#. code: rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
#. code: rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
#. code: rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
#. code: rif(getq(ShipQuests_Tibbo) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0), l("I'm still busy, I need to find the other sailors.")), -,
#. code: rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
#. code: rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
#: npc/000-1/tibbo.txt:63
#: npc/000-1/muller.txt:65
#: npc/000-1/jalad.txt:63
#: npc/000-1/astapolos.txt:81
#: npc/000-1/gulukan.txt:116
#: npc/000-1/ale.txt:53
#, no-c-format
msgid "I'm still busy, I need to find the other sailors."
msgstr ""
#. code: l("I'm still in a coma, but my ghost is haunting you!"), L_Quit,
#: npc/000-2-1/dan.txt:41
#, no-c-format
msgid "I'm still in a coma, but my ghost is haunting you!"
msgstr ""
#. code: mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada));
#: npc/000-1/lean.txt:46
#, no-c-format
msgid "I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s."
msgstr ""
#. code: mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem.");
#: npc/000-1/sapartan.txt:43
#, no-c-format
msgid "I'm sure he will soon be able to fight all of the creatures living here without any problem.#1"
msgstr ""
#. code: mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem.");
#: npc/000-1/sapartan.txt:43
#, no-c-format
msgid "I'm sure she will soon be able to fight all of the creatures living here without any problem.#0"
msgstr ""
#. code: l("I'm sure that you already knew the answer, didn't you?"),
#: npc/001-1/qpid.txt:98
#, no-c-format
msgid "I'm sure that you already knew the answer, didn't you?"
msgstr ""
#. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
#: npc/000-2-0/julia.txt:163
#, no-c-format
msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."
msgstr ""
#. code: l("I'm sure you would have some interesting stories to tell!");
#: npc/001-1/enora.txt:360
#, no-c-format
msgid "I'm sure you would have some interesting stories to tell!"
msgstr ""
#. code: mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
#: npc/001-1/cookiemaster.txt:185
#, no-c-format
msgid "I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0"
msgstr ""
#. code: mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
#: npc/001-1/cookiemaster.txt:185
#, no-c-format
msgid "I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1"
msgstr ""
#. code: mesq l("I'm talking about the cookie inside which I put all my love!");
#: npc/001-1/cookiemaster.txt:229
#, no-c-format
msgid "I'm talking about the cookie inside which I put all my love!"
msgstr ""
#. code: mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.");
#: npc/000-1/jalad.txt:33
#, no-c-format
msgid "I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work."
msgstr ""
#. code: mesq l("I've seen him at the bottom of the island, check around.");
#: npc/000-1/muller.txt:84
#, no-c-format
msgid "I've seen him at the bottom of the island, check around."
msgstr ""
#. code: mesq l("I've seen him at the bottom of the island, have a look around.");
#: npc/000-1/jalad.txt:85
#, no-c-format
msgid "I've seen him at the bottom of the island, have a look around."
msgstr ""
#. code: mesq l("I've seen him at the northern part of the island.");
#: npc/000-1/astapolos.txt:136
#, no-c-format
msgid "I've seen him at the northern part of the island."
msgstr ""
#. code: mesq l("I've seen him at the southern part of the island, check around.");
#: npc/000-1/astapolos.txt:129
#, no-c-format
msgid "I've seen him at the southern part of the island, check around."
msgstr ""
#. code: mesq l("I've seen him at the top of the island.");
#: npc/000-1/tibbo.txt:84
#: npc/000-1/muller.txt:91
#, no-c-format
msgid "I've seen him at the top of the island."
msgstr ""
#. code: mesq l("I've seen him down around the southern area of the island, ask Jalad for more information.");
#: npc/000-1/ale.txt:71
#, no-c-format
msgid "I've seen him down around the southern area of the island, ask Jalad for more information."
msgstr ""
#. code: mesq l("I...");
#: npc/000-1/silvio.txt:153
#, no-c-format
msgid "I..."
msgstr ""
#. code: l("I... I just like to eat the purple and delightful... And natural, and...");
#: npc/001-1/rumly.txt:46
#, no-c-format
msgid "I... I just like to eat the purple and delightful... And natural, and..."
msgstr ""
#. code: l("Ianus is from the Legion of Aemil, don't compare me to this brigand.");
#: npc/001-2-9/janus.txt:121
#, no-c-format
msgid "Ianus is from the Legion of Aemil, don't compare me to this brigand."
msgstr ""
#. code: l("If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?"),
#: npc/001-2-33/lozerk.txt:24
#, no-c-format
msgid "If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?"
msgstr ""
#. code: l("If Enora wants her sword now, I need to ask for your help.");
#: npc/001-1/chelios.txt:22
#, no-c-format
msgid "If Enora wants her sword now, I need to ask for your help."
msgstr ""
#. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
#: npc/000-2-0/billybons.txt:46
#, no-c-format
msgid "If I saw *hic* who you were... *hic* Would not have helped you! "
msgstr ""
#. code: l("If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man..."),
#: npc/001-1/enora.txt:168
#, no-c-format
msgid "If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man..."
msgstr ""
#. code: l("If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.");
#: npc/001-1/calypsan.txt:31
#, no-c-format
msgid "If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards."
msgstr ""
#. code: lg("If you are registered somewhere else you will loose that reservation."),
#: npc/001-2-28/plush.txt:76
#, no-c-format
msgid "If you are registered somewhere else you will loose that reservation.#0"
msgstr ""
#. code: lg("If you are registered somewhere else you will loose that reservation."),
#: npc/001-2-28/plush.txt:76
#, no-c-format
msgid "If you are registered somewhere else you will loose that reservation.#1"
msgstr ""
#. code: mesq l("If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.");
#: npc/001-1/salem.txt:166
#, no-c-format
msgid "If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou."
msgstr ""
#. code: mesq l("If you continue there will be none left!");
#: npc/001-1/enora.txt:405
#, no-c-format
msgid "If you continue there will be none left!"
msgstr ""
#. code: l("If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!"),
#: npc/001-1/enora.txt:214
#, no-c-format
msgid "If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!"
msgstr ""
#. code: lg("If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.");
#: npc/001-1/elmo.txt:9
#, no-c-format
msgid "If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0"
msgstr ""
#. code: lg("If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.");
#: npc/001-1/elmo.txt:9
#, no-c-format
msgid "If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1"
msgstr ""
#. code: l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."),
#: npc/000-2-3/elmo.txt:11
#, no-c-format
msgid "If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."
msgstr ""
#. code: l("If you find the correct answer, I will give you these potions..."),
#: npc/001-1/qpid.txt:84
#, no-c-format
msgid "If you find the correct answer, I will give you these potions..."
msgstr ""
#. code: lg("If you keep it up, you'll eventually become a fearsome warrior, just like me!"),
#: npc/001-2-33/lozerk.txt:60
#, no-c-format
msgid "If you keep it up, you'll eventually become a fearsome warrior, just like me!#0"
msgstr ""
#. code: lg("If you keep it up, you'll eventually become a fearsome warrior, just like me!"),
#: npc/001-2-33/lozerk.txt:60
#, no-c-format
msgid "If you keep it up, you'll eventually become a fearsome warrior, just like me!#1"
msgstr ""
#. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
#: npc/commands/rate-management.txt:61
#, no-c-format
msgid "If you meant to reset the exp rate to its default value: @exprate default"
msgstr ""
#. code: l("If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.");
#: npc/001-2-27/don.txt:45
#, no-c-format
msgid "If you need somebody to craft a weapon or a plate from diagrams I am the one that you need."
msgstr ""
#. code: l("If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.");
#: npc/001-2-19/lloyd.txt:37
#, no-c-format
msgid "If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust."
msgstr ""
#. code: l("If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!"),
#: npc/001-1/enora.txt:27
#, no-c-format
msgid "If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!"
msgstr ""
#. code: mesq l("If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...");
#: npc/001-1/cookiemaster.txt:129
#, no-c-format
msgid "If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see..."
msgstr ""
#. code: mes l("If you simply wish to get 99 in all stats:");
#: npc/commands/debug.txt:80
#, no-c-format
msgid "If you simply wish to get 99 in all stats:"
msgstr ""
#. code: l("If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.");
#: npc/001-2-28/plush.txt:108
#, no-c-format
msgid "If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest."
msgstr ""
#. code: mesq l("If you want another cookie, you know what to do!");
#: npc/001-1/cookiemaster.txt:217
#, no-c-format
msgid "If you want another cookie, you know what to do!"
msgstr ""
#. code: mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
#: npc/001-1/cookiemaster.txt:137
#, no-c-format
msgid "If you want to be rewarded, help us in making this world a better place.#0"
msgstr ""
#. code: mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
#: npc/001-1/cookiemaster.txt:137
#, no-c-format
msgid "If you want to be rewarded, help us in making this world a better place.#1"
msgstr ""
#. code: lg("If you want to make a formidable foe for anyone, you'll need to train with real living opponents!"),
#: npc/001-2-33/lozerk.txt:47
#, no-c-format
msgid "If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0"
msgstr ""
#. code: lg("If you want to make a formidable foe for anyone, you'll need to train with real living opponents!"),
#: npc/001-2-33/lozerk.txt:47
#, no-c-format
msgid "If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1"
msgstr ""
#. code: mesq l("If you want to read this page again, there is a copy up on the left wall.");
#: npc/000-2-0/julia.txt:176
#, no-c-format
msgid "If you want to read this page again, there is a copy up on the left wall."
msgstr ""
#. code: l("If you want to say something to a specific player, you can type /query Playername or /whisper Playername message, this will create a new tab on your chat window.");
#: npc/001-2-5/books.txt:15
#, no-c-format
msgid "If you want to say something to a specific player, you can type \"/query Playername\" or \"/whisper Playername message\", this will create a new tab on your chat window."
msgstr ""
#. code: mes l("If you wish to reset your stats:");
#: npc/commands/debug.txt:84
#, no-c-format
msgid "If you wish to reset your stats:"
msgstr ""
#. code: mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...");
#: npc/000-1/lean.txt:37
#, no-c-format
msgid "If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case..."
msgstr ""
#. code: 149: Impossible to increase the number/value.
#: conf/messages.conf:159
msgid "Impossible to increase the number/value."
msgstr ""
#. code: npctalkonce l("In Artis they really do mythologize people when they die.");
#: npc/001-2-4/robin.txt:34
#, no-c-format
msgid "In Artis they really do mythologize people when they die."
msgstr ""
#. code: mes l("In a couple of days, we will finally reach Artis.");
#: npc/001-2-22/note.txt:20
#, no-c-format
msgid "In a couple of days, we will finally reach Artis."
msgstr ""
#. code: l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.");
#: npc/000-2-0/julia.txt:83
#, no-c-format
msgid "In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."
msgstr ""
#. code: mesq l("In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.");
#: npc/000-1/panels.txt:19
#, no-c-format
msgid "In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home."
msgstr ""
#. code: 94: Incorrect name/ID, or no one from the specified guild is online.
#: conf/messages.conf:111
msgid "Incorrect name/ID, or no one from the specified guild is online."
msgstr ""
#. code: 96: Incorrect name/ID, or no one from the specified party is online.
#: conf/messages.conf:113
msgid "Incorrect name/ID, or no one from the specified party is online."
msgstr ""
#. code: l("Indeed! Goodbye."), L_Quit,
#: npc/000-1/muller.txt:33
#, no-c-format
msgid "Indeed! Goodbye."
msgstr ""
#. code: lg("Indeed, I am not."), L_NeedHelp;
#: npc/001-2-22/alige.txt:69
#: npc/000-2-1/alige.txt:69
#, no-c-format
msgid "Indeed, I am not.#0"
msgstr ""
#. code: lg("Indeed, I am not."), L_NeedHelp;
#: npc/001-2-22/alige.txt:69
#: npc/000-2-1/alige.txt:69
#, no-c-format
msgid "Indeed, I am not.#1"
msgstr ""
#. code: 148: Information sent to login-server via char-server.
#: conf/messages.conf:158
msgid "Information sent to login-server via char-server."
msgstr ""
#. code: npctalkonce l("Inn");
#: npc/001-1/sign.txt:128
#: npc/001-1/sign.txt:118
#, no-c-format
msgid "Inn"
msgstr ""
#. code: 1372: Instance variables may not be used with @set.
#: conf/messages.conf:1363
msgid "Instance variables may not be used with @set."
msgstr ""
#. code: 1272: Int: %d (%d~%d)
#: conf/messages.conf:1207
msgid "Int: %d (%d~%d)"
msgstr ""
#. code: mesq l("Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.");
#: npc/000-1/panels.txt:41
#, no-c-format
msgid "Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world."
msgstr ""
#. code: mesq lg("Interested?");
#: npc/001-1/fexil.txt:45
#: npc/000-1/fexil.txt:14
#, no-c-format
msgid "Interested?#0"
msgstr ""
#. code: mesq lg("Interested?");
#: npc/001-1/fexil.txt:45
#: npc/000-1/fexil.txt:14
#, no-c-format
msgid "Interested?#1"
msgstr ""
#. code: l("Interesting... I'll leave you to your task then!"), L_Bye;
#: npc/000-1/darlin.txt:113
#, no-c-format
msgid "Interesting... I'll leave you to your task then!"
msgstr ""
#. code: mes l("Interval: (none, only sent on login)");
#: npc/commands/scheduled-broadcasts.txt:95
#: npc/commands/scheduled-broadcasts.txt:153
#, no-c-format
msgid "Interval: (none, only sent on login)"
msgstr ""
#. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]);
#. code: mes l("Interval: every @@ hour(s)", .@int);
#: npc/commands/scheduled-broadcasts.txt:89
#: npc/commands/scheduled-broadcasts.txt:148
#, no-c-format
msgid "Interval: every @@ hour(s)"
msgstr ""
#. code: l("Introduce yourself instead of poking me around. I almost fell from the lader, savage...");
#: npc/001-2-4/robin.txt:45
#, no-c-format
msgid "Introduce yourself instead of poking me around. I almost fell from the lader, savage..."
msgstr ""
#. code: 1257: Invalid Homunculus ID.
#: conf/messages.conf:1182
msgid "Invalid Homunculus ID."
msgstr ""
#. code: 123: Invalid Monster/NPC name/ID specified.
#: conf/messages.conf:140
msgid "Invalid Monster/NPC name/ID specified."
msgstr ""
#. code: 298: Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
#: conf/messages.conf:299
msgid "Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character"
msgstr ""
#. code: 982: Invalid color.
#: conf/messages.conf:699
msgid "Invalid color."
msgstr ""
#. code: 2: Invalid coordinates, using random target cell.
#: conf/messages.conf:29
msgid "Invalid coordinates, using random target cell."
msgstr ""
#. code: 144: Invalid e-mail. If your email hasn't been set, use a@a.com.
#: conf/messages.conf:154
msgid "Invalid e-mail. If your email hasn't been set, use a@a.com."
msgstr ""
#. code: 1314: Invalid flag name or flag.
#: conf/messages.conf:1277
msgid "Invalid flag name or flag."
msgstr ""
#. code: 1359: Invalid font. Use a value from 0 to 9.
#: conf/messages.conf:1344
msgid "Invalid font. Use a value from 0 to 9."
msgstr ""
#. code: 19: Invalid item ID or name.
#: conf/messages.conf:46
msgid "Invalid item ID or name."
msgstr ""
#. code: 38: Invalid location number, or name.
#: conf/messages.conf:65
msgid "Invalid location number, or name."
msgstr ""
#. code: 1219: Invalid mob ID %s!
#: conf/messages.conf:1112
msgid "Invalid mob ID %s!"
msgstr ""
#. code: 1250: Invalid mob id %s!
#: conf/messages.conf:1167
msgid "Invalid mob id %s!"
msgstr ""
#. code: 547: Invalid mob name %s!
#: conf/messages.conf:473
msgid "Invalid mob name %s!"
msgstr ""
#. code: 40: Invalid monster ID or name.
#: conf/messages.conf:67
msgid "Invalid monster ID or name."
msgstr ""
#. code: 280: Invalid name.
#: conf/messages.conf:279
msgid "Invalid name."
msgstr ""
#. code: 145: Invalid new e-mail. Please enter a real e-mail address.
#: conf/messages.conf:155
msgid "Invalid new e-mail. Please enter a real e-mail address."
msgstr ""
#. code: 259: Invalid packet
#: conf/messages.conf:258
msgid "Invalid packet"
msgstr ""
#. code: 85: Invalid time for ban command.
#: conf/messages.conf:103
msgid "Invalid time for ban command."
msgstr ""
#. code: 1136: Invalid time for jail command.
#: conf/messages.conf:954
msgid "Invalid time for jail command."
msgstr ""
#. code: 10: Invisible: Off
#: conf/messages.conf:37
msgid "Invisible: Off"
msgstr ""
#. code: 11: Invisible: On
#: conf/messages.conf:38
msgid "Invisible: On"
msgstr ""
#. code: Name: "Iron Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Armbands"
msgstr ""
#. code: Name: "Iron Shovel"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Shovel"
msgstr ""
#. code: l("Is it possible to go back to Drasil Island?"), L_Island,
#: npc/001-2-21/julia.txt:25
#, no-c-format
msgid "Is it possible to go back to Drasil Island?"
msgstr ""
#. code: l("Is it truly a hard choice to make?");
#: npc/001-2-12/oscar.txt:103
#, no-c-format
msgid "Is it truly a hard choice to make?"
msgstr ""
#. code: mesq l("Is that all you had to say?");
#: npc/001-1/qpid.txt:116
#, no-c-format
msgid "Is that all you had to say?"
msgstr ""
#. code: l("Is that okay?");
#: npc/001-2-28/plush.txt:47
#, no-c-format
msgid "Is that okay?"
msgstr ""
#. code: l("Is there a reward?"), L_NeedHead,
#: npc/000-2-3/nard.txt:75
#, no-c-format
msgid "Is there a reward?"
msgstr ""
#. code: lg("Is this for you or somebody else? Because you need to be registered to obtain these materials.");
#: npc/001-2-19/lloyd.txt:28
#, no-c-format
msgid "Is this for you or somebody else? Because you need to be registered to obtain these materials.#0"
msgstr ""
#. code: lg("Is this for you or somebody else? Because you need to be registered to obtain these materials.");
#: npc/001-2-19/lloyd.txt:28
#, no-c-format
msgid "Is this for you or somebody else? Because you need to be registered to obtain these materials.#1"
msgstr ""
#. code: l("Is this some kind of joke?!");
#: npc/001-2-26/ivan.txt:30
#, no-c-format
msgid "Is this some kind of joke?!"
msgstr ""
#. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little...");
#: npc/001-1/flyingpiou.txt:90
#, no-c-format
msgid "It escaped!"
msgstr ""
#. code: l("It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.", getitemlink (PiberriesInfusion)),
#: npc/001-1/enora.txt:233
#, no-c-format
msgid "It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet."
msgstr ""
#. code: 1204: It has started to snow.
#: conf/messages.conf:1081
msgid "It has started to snow."
msgstr ""
#. code: setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"),
#: npc/001-2-2/moon.txt:20
#, no-c-format
msgid "It hurts so bad!"
msgstr ""
#. code: npctalk3 l("It is a sunny day, don't you think?");
#: npc/functions/villagertalk.txt:38
#, no-c-format
msgid "It is a sunny day, don't you think?"
msgstr ""
#. code: l("It is possible to yeye your cloth with my beautiful dyes."),
#: npc/001-1/calypsan.txt:56
#, no-c-format
msgid "It is possible to yeye your cloth with my beautiful dyes."
msgstr ""
#. code: mesq l("It is them, after all, who have the ultimate decision as to those I can give my cookies to.");
#: npc/001-1/cookiemaster.txt:109
#, no-c-format
msgid "It is them, after all, who have the ultimate decision as to those I can give my cookies to."
msgstr ""
#. code: mesq g(l("It looks like the sweet lady is curious, am I right?"),
#: npc/001-1/cookiemaster.txt:97
#, no-c-format
msgid "It looks like the sweet lady is curious, am I right?"
msgstr ""
#. code: rif(.@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets,
#: npc/000-1/maxe.txt:29
#, no-c-format
msgid "It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?"
msgstr ""
#. code: l("It looks like you can't carry anything else for now."),
#: npc/functions/inventoryplace.txt:29
#, no-c-format
msgid "It looks like you can't carry anything else for now."
msgstr ""
#. code: mesq l("It really hurts, please hurry!");
#: npc/001-2-2/moon.txt:124
#: npc/001-2-2/moon.txt:158
#, no-c-format
msgid "It really hurts, please hurry!"
msgstr ""
#. code: mesq l("It seems I got them all!");
#: npc/001-2-2/moon.txt:52
#, no-c-format
msgid "It seems I got them all!"
msgstr ""
#. code: mesq l("It seems that we are close to an island, we should take a look at the upper level.");
#: npc/000-2-1/dan.txt:21
#, no-c-format
msgid "It seems that we are close to an island, we should take a look at the upper level."
msgstr ""
#. code: l("It seems that you have no status points to reset!"),
#: npc/001-1/rumly.txt:167
#, no-c-format
msgid "It seems that you have no status points to reset!"
msgstr ""
#. code: mes col(l("It seems that you need a key to open this door."), 9);
#: npc/000-2-2/doors.txt:41
#: npc/001-2-23/doors.txt:41
#, no-c-format
msgid "It seems that you need a key to open this door."
msgstr ""
#. code: l("It seems the gentleman is curious, am I right sweetie?"));
#: npc/001-1/cookiemaster.txt:98
#, no-c-format
msgid "It seems the gentleman is curious, am I right sweetie?"
msgstr ""
#. code: mesq l("It seems you still have some work to do.");
#: npc/000-2-3/nard.txt:199
#, no-c-format
msgid "It seems you still have some work to do."
msgstr ""
#. code: l("It was at night, so I could barely escape. I ran to Artis hill."),
#: npc/001-1/qonan.txt:40
#, no-c-format
msgid "It was at night, so I could barely escape. I ran to Artis hill."
msgstr ""
#. code: l("It was something like a long nap."), -;
#: npc/000-2-1/dan.txt:42
#, no-c-format
msgid "It was something like a long nap."
msgstr ""
#. code: l("It was wonderful.");
#: npc/001-2-6/leonard.txt:15
#, no-c-format
msgid "It was wonderful."
msgstr ""
#. code: mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
#: npc/000-2-3/nard.txt:121
#, no-c-format
msgid "It would be good for you to do some exercise, the ship isn't big enough for that."
msgstr ""
#. code: l("It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!"),
#: npc/001-1/enora.txt:253
#, no-c-format
msgid "It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!"
msgstr ""
#. code: l("It's @@ @@.", .@amount, getitemname(.@id));
#: npc/items/shovel.txt:75
#, no-c-format
msgid "It's @@ @@."
msgstr ""
#. code: lg("It's Ivan... I'm sure that he sent you to annoy me..."),
#: npc/001-1/qpid.txt:100
#, no-c-format
msgid "It's Ivan... I'm sure that he sent you to annoy me...#0"
msgstr ""
#. code: lg("It's Ivan... I'm sure that he sent you to annoy me..."),
#: npc/001-1/qpid.txt:100
#, no-c-format
msgid "It's Ivan... I'm sure that he sent you to annoy me...#1"
msgstr ""
#. code: mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!");
#: npc/000-2-1/alige.txt:146
#, no-c-format
msgid "It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!"
msgstr ""
#. code: mesq l("It's a dangerous place out here. Beware of the mischievous creatures living here!");
#: npc/000-1/panels.txt:13
#, no-c-format
msgid "It's a dangerous place out here. Beware of the mischievous creatures living here!"
msgstr ""
#. code: l("It's a good place to earn money, it can also help you to travel throughout the land!"),
#: npc/001-1/enora.txt:37
#, no-c-format
msgid "It's a good place to earn money, it can also help you to travel throughout the land!"
msgstr ""
#. code: l("It's a great honor for us, at the Legion, to hold the security of his business!");
#. code: l("It's a great honor for us, at the Legion, to hold the security of his business!"),
#: npc/001-1/enora.txt:187
#: npc/001-1/enora.txt:26
#, no-c-format
msgid "It's a great honor for us, at the Legion, to hold the security of his business!"
msgstr ""
#. code: l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(Plushroom)),
#: npc/functions/sailortalk.txt:16
#, no-c-format
msgid "It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?"
msgstr ""
#. code: mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
#: npc/000-1/muller.txt:102
#, no-c-format
msgid "It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!"
msgstr ""
#. code: mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
#: npc/000-1/jalad.txt:105
#, no-c-format
msgid "It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!"
msgstr ""
#. code: l("It's a poem, about poems... Why are you asking that?"),
#: npc/001-1/qpid.txt:154
#, no-c-format
msgid "It's a poem, about poems... Why are you asking that?"
msgstr ""
#. code: l("It's a very good place if you want to make some more money.");
#: npc/001-1/enora.txt:309
#, no-c-format
msgid "It's a very good place if you want to make some more money."
msgstr ""
#. code: mesq l("It's alright! Just one more box and it'll be ok.");
#: npc/functions/sailordialogue.txt:34
#, no-c-format
msgid "It's alright! Just one more box and it'll be ok."
msgstr ""
#. code: mesq lg("It's been a while, girl!", "It's been a while, boy!");
#: npc/001-2-39/qanon.txt:9
#, no-c-format
msgid "It's been a while, boy!#1"
msgstr ""
#. code: mesq lg("It's been a while, girl!", "It's been a while, boy!");
#: npc/001-2-39/qanon.txt:9
#, no-c-format
msgid "It's been a while, girl!#0"
msgstr ""
#. code: l("It's better than running around in circles doing nothing.");
#: npc/001-1/elmo.txt:10
#, no-c-format
msgid "It's better than running around in circles doing nothing."
msgstr ""
#. code: l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"),
#: npc/001-1/chelios.txt:21
#, no-c-format
msgid "It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"
msgstr ""
#. code: mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working...");
#: npc/000-2-1/dan.txt:46
#, no-c-format
msgid "It's good, good... I have a friend who is still in a coma, but I can't be with her without working..."
msgstr ""
#. code: l("It's interesting and exciting at the same time!"), -,
#: npc/001-1/cookiemaster.txt:87
#, no-c-format
msgid "It's interesting and exciting at the same time!"
msgstr ""
#. code: l("It's like your memories are locked away in your head! Cool!");
#: npc/001-1/enora.txt:106
#, no-c-format
msgid "It's like your memories are locked away in your head! Cool!"
msgstr ""
#. code: l("It's nearly as good as one from Esperia, have you ever been there?"),
#: npc/001-1/enora.txt:211
#, no-c-format
msgid "It's nearly as good as one from Esperia, have you ever been there?"
msgstr ""
#. code: l("It's not as good as my new one, but still very useful."),
#: npc/001-1/eugene.txt:59
#, no-c-format
msgid "It's not as good as my new one, but still very useful."
msgstr ""
#. code: l("It's ok."), L_Fine,
#: npc/000-1/gulukan.txt:85
#: npc/functions/sailordialogue.txt:22
#, no-c-format
msgid "It's ok."
msgstr ""
#. code: l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
#: npc/001-1/qonan.txt:107
#, no-c-format
msgid "It's probably full of coins, but no matter how hard you try to open it, you can't."
msgstr ""
#. code: l("It's so exciting to meet somebody with amnesia!"),
#: npc/001-1/enora.txt:85
#, no-c-format
msgid "It's so exciting to meet somebody with amnesia!"
msgstr ""
#. code: mesq l("It's so hard to find the motivation...");
#: npc/000-2-1/dan.txt:26
#, no-c-format
msgid "It's so hard to find the motivation..."
msgstr ""
#. code: mesq l("It's still too young to fly too far away, so it just circles nearby.");
#: npc/001-1/salem.txt:162
#, no-c-format
msgid "It's still too young to fly too far away, so it just circles nearby."
msgstr ""
#. code: l("It's the big building in northern Artis, at the top of a small hill."),
#: npc/001-1/chelios.txt:47
#, no-c-format
msgid "It's the big building in northern Artis, at the top of a small hill."
msgstr ""
#. code: l("It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!"),
#: npc/001-2-33/lozerk.txt:34
#, no-c-format
msgid "It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!"
msgstr ""
#. code: mesq l("It's true!");
#: npc/000-1/silvio.txt:79
#, no-c-format
msgid "It's true!"
msgstr ""
#. code: mesq l("It's where every merchant ship end their road and we won't be an exception.");
#: npc/000-1/lean.txt:35
#, no-c-format
msgid "It's where every merchant ship end their road and we won't be an exception."
msgstr ""
#. code: 1477: Item cannot be opened when inventory is full
#: conf/messages.conf:1502
msgid "Item cannot be opened when inventory is full"
msgstr ""
#. code: 18: Item created.
#: conf/messages.conf:45
msgid "Item created."
msgstr ""
#. code: 97: Item database has been reloaded.
#: conf/messages.conf:114
msgid "Item database has been reloaded."
msgstr ""
#. code: 1189: Item not found.
#: conf/messages.conf:1061
msgid "Item not found."
msgstr ""
#. code: 1491: Item type not found.
#: conf/messages.conf:1531
msgid "Item type not found."
msgstr ""
#. code: 1496: Item types on your autoloottype list:
#: conf/messages.conf:1536
msgid "Item types on your autoloottype list:"
msgstr ""
#. code: 1277: Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
#: conf/messages.conf:1216
msgid "Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s"
msgstr ""
#. code: 1285: Item: '%s'[%d]
#: conf/messages.conf:1226
msgid "Item: '%s'[%d]"
msgstr ""
#. code: mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
#: npc/000-2-1/arpan.txt:117
#: npc/000-2-1/knife.txt:39
#: npc/000-2-1/arpan.txt:231
#: npc/001-2-22/knife.txt:39
#, no-c-format
msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."
msgstr ""
#. code: 1199: Items on your autolootitem list:
#: conf/messages.conf:1071
msgid "Items on your autolootitem list:"
msgstr ""
#. code: 001-2-26,28,30,0 script Ivan NPC_IVAN,{
#: npc/001-2-26/ivan.txt:6
#, no-c-format
msgid "Ivan"
msgstr ""
#. code: l("Ivan gave package"), 9,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:24
#, no-c-format
msgid "Ivan gave package"
msgstr ""
#. code: narrator 1, l("Ivan grumbles and resumes his work.");
#: npc/001-2-26/ivan.txt:38
#, no-c-format
msgid "Ivan grumbles and resumes his work."
msgstr ""
#. code: l("Ivan is the one you should look for now."),
#: npc/001-1/qpid.txt:49
#, no-c-format
msgid "Ivan is the one you should look for now."
msgstr ""
#. code: 000-1,46,35,0 script Jalad NPC_ELVEN_MAN_TRADER_SITTING,{
#: npc/000-1/jalad.txt:9
#, no-c-format
msgid "Jalad"
msgstr ""
#. code: rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
#. code: rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad,
#: npc/000-1/ale.txt:63
#: npc/000-1/muller.txt:76
#: npc/000-1/astapolos.txt:93
#: npc/000-1/gulukan.txt:126
#: npc/000-1/tibbo.txt:75
#, no-c-format
msgid "Jalad."
msgstr ""
#. code: 001-2-9,30,28,0 script Janus NPC_JANUS,{
#: npc/001-2-9/janus.txt:13
#, no-c-format
msgid "Janus"
msgstr ""
#. code: l("Janus!");
#: npc/001-2-9/janus.txt:116
#, no-c-format
msgid "Janus!"
msgstr ""
#. code: 001-2-28,52,32,0 script Jenna#001-2-28 NPC_RAIJIN_FEMALE_WAITRESS,1,1,{
#: npc/001-2-28/jenna.txt:6
#, no-c-format
msgid "Jenna#001-2-28"
msgstr ""
#. code: 23: Job level can't go any higher.
#: conf/messages.conf:50
msgid "Job level can't go any higher."
msgstr ""
#. code: 159: Job level can't go any lower.
#: conf/messages.conf:169
msgid "Job level can't go any lower."
msgstr ""
#. code: 25: Job level lowered.
#: conf/messages.conf:52
msgid "Job level lowered."
msgstr ""
#. code: 24: Job level raised.
#: conf/messages.conf:51
msgid "Job level raised."
msgstr ""
#. code: Name: "Johanne Key"
#: item_db.conf:-1
#, no-c-format
msgid "Johanne Key"
msgstr ""
#. code: 62: Judgement has passed.
#: conf/messages.conf:85
msgid "Judgement has passed."
msgstr ""
#. code: mesn "Julia";
#. code: 000-2-0,27,24,0 script Julia NPC_JULIA,2,10,{
#: npc/000-2-0/doors.txt:37
#: npc/000-2-0/julia.txt:34
#: npc/000-2-0/doors.txt:66
#: npc/000-2-0/doors.txt:54
#, no-c-format
msgid "Julia"
msgstr ""
#. code: mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
#: npc/000-2-1/arpan.txt:179
#, no-c-format
msgid "Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."
msgstr ""
#. code: mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
#: npc/001-2-24/nard.txt:83
#, no-c-format
msgid "Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!"
msgstr ""
#. code: lg("Julia told me how they found you in the sea, on a raft with a logo of..."),
#: npc/001-1/enora.txt:357
#, no-c-format
msgid "Julia told me how they found you in the sea, on a raft with a logo of...#0"
msgstr ""
#. code: lg("Julia told me how they found you in the sea, on a raft with a logo of..."),
#: npc/001-1/enora.txt:357
#, no-c-format
msgid "Julia told me how they found you in the sea, on a raft with a logo of...#1"
msgstr ""
#. code: 001-2-21,27,24,0 script Julia#Artis NPC_JULIA,{
#: npc/001-2-21/julia.txt:9
#, no-c-format
msgid "Julia#Artis"
msgstr ""
#. code: 5: Jump to %d %d
#: conf/messages.conf:32
msgid "Jump to %d %d"
msgstr ""
#. code: 4: Jump to %s
#: conf/messages.conf:31
msgid "Jump to %s"
msgstr ""
#. code: 001-1,118,92,0 script Juscare#001-1 NPC_HUMAN_MALE_LEGION_ARTIS,{
#: npc/001-1/juscare.txt:7
#, no-c-format
msgid "Juscare#001-1"
msgstr ""
#. code: mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink(Croconut));
#: npc/000-1/tarlan.txt:52
#, no-c-format
msgid "Just hit the trunk, and it will yeye a @@."
msgstr ""
#. code: npctalk3 l("Just leave me alone.");
#: npc/000-1/astapolos.txt:143
#, no-c-format
msgid "Just leave me alone."
msgstr ""
#. code: l("Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.");
#: npc/001-1/salem.txt:105
#, no-c-format
msgid "Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course."
msgstr ""
#. code: l("Just look at that water! There's a whole bunch of fish down there."),
#: npc/001-1/eugene.txt:60
#, no-c-format
msgid "Just look at that water! There's a whole bunch of fish down there."
msgstr ""
#. code: 653: Kagerou
#: conf/messages.conf:589
msgid "Kagerou"
msgstr ""
#. code: l("Katja asked for help"), 1,
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:16
#, no-c-format
msgid "Katja asked for help"
msgstr ""
#. code: l("Katja gave reward"), 4;
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:19
#, no-c-format
msgid "Katja gave reward"
msgstr ""
#. code: 001-1,164,44,0 script Katja#001-1 NPC_RAIJIN_GIRL,{
#: npc/001-1/katja.txt:19
#, no-c-format
msgid "Katja#001-1"
msgstr ""
#. code: 001-2-27,27,28,0 script Kaylo#001-2-27 NPC_KAYLO,{
#: npc/001-2-27/kaylo.txt:6
#, no-c-format
msgid "Kaylo#001-2-27"
msgstr ""
#. code: npctalk3 lg("Keep moving girl.", "Keep moving boy.");
#: npc/functions/legiontalk.txt:47
#, no-c-format
msgid "Keep moving boy.#1"
msgstr ""
#. code: npctalk3 lg("Keep moving girl.", "Keep moving boy.");
#: npc/functions/legiontalk.txt:47
#, no-c-format
msgid "Keep moving girl.#0"
msgstr ""
#. code: l("Keep the sword and the jacket, you deserved them!"),
#: npc/001-1/enora.txt:306
#, no-c-format
msgid "Keep the sword and the jacket, you deserved them!"
msgstr ""
#. code: Name: "Khaki Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Khaki Cotton Dye"
msgstr ""
#. code: l("Killed rattos"), 2,
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:18
#, no-c-format
msgid "Killed rattos"
msgstr ""
#. code: 292: Killer state reset.
#: conf/messages.conf:292
msgid "Killer state reset."
msgstr ""
#. code: l("Knife"), ShipQuests_Knife,
#. code: Name: "Knife"
#: npc/commands/debug-quest.txt:45
#: item_db.conf:-1
#, no-c-format
msgid "Knife"
msgstr ""
#. code: 557: Knight
#: conf/messages.conf:487
msgid "Knight"
msgstr ""
#. code: mesn "Kralog Voice";
#: npc/000-0/sailors.txt:31
#, no-c-format
msgid "Kralog Voice"
msgstr ""
#. code: Name: "Lachesis Brew"
#: item_db.conf:-1
#, no-c-format
msgid "Lachesis Brew"
msgstr ""
#. code: mesq lg("Last time I saw you, you were lost at sea on your raft.");
#: npc/000-1/sapartan.txt:16
#, no-c-format
msgid "Last time I saw you, you were lost at sea on your raft.#0"
msgstr ""
#. code: mesq lg("Last time I saw you, you were lost at sea on your raft.");
#: npc/000-1/sapartan.txt:16
#, no-c-format
msgid "Last time I saw you, you were lost at sea on your raft.#1"
msgstr ""
#. code: l("Lazy Brother"), ArtisQuests_LazyBrother,
#: npc/commands/debug-quest.txt:73
#, no-c-format
msgid "Lazy Brother"
msgstr ""
#. code: 284: Leadership transferred.
#: conf/messages.conf:284
msgid "Leadership transferred."
msgstr ""
#. code: 000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{
#: npc/000-1/lean.txt:8
#, no-c-format
msgid "Lean"
msgstr ""
#. code: mesq l("Lean for example?");
#: npc/000-1/gugli.txt:189
#, no-c-format
msgid "Lean for example?"
msgstr ""
#. code: Name: "Leather Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Shield"
msgstr ""
#. code: l("Leave it."), -;
#: npc/001-2-22/note.txt:14
#, no-c-format
msgid "Leave it."
msgstr ""
#. code: 1213: Leaves have stopped falling.
#: conf/messages.conf:1100
msgid "Leaves have stopped falling."
msgstr ""
#. code: 1214: Leaves started falling.
#: conf/messages.conf:1101
msgid "Leaves started falling."
msgstr ""
#. code: 1078: Leaves |
#: conf/messages.conf:872
msgid "Leaves | "
msgstr ""
#. code: Name: "Left Crafty Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Left Crafty Wing"
msgstr ""
#. code: 000-2-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{
#: npc/000-2-1/arpan.txt:32
#, no-c-format
msgid "LeftBarrierCheck"
msgstr ""
#. code: 000-2-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{
#: npc/000-2-2/doors.txt:37
#, no-c-format
msgid "LeftDoor"
msgstr ""
#. code: 001-2-23,24,31,0 script LeftDoor#001-2-23 NPC_HIDDEN,0,0,{
#: npc/001-2-23/doors.txt:37
#, no-c-format
msgid "LeftDoor#001-2-23"
msgstr ""
#. code: 000-2-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{
#: npc/000-2-1/arpan.txt:18
#, no-c-format
msgid "LeftDoorCheck"
msgstr ""
#. code: npctalkonce l("Legion of Aemil");
#: npc/001-1/sign.txt:78
#: npc/001-1/sign.txt:88
#, no-c-format
msgid "Legion of Aemil"
msgstr ""
#. code: Name: "Legion's Copper Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Legion's Copper Armor"
msgstr ""
#. code: Name: "Legion's Training Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Legion's Training Shirt"
msgstr ""
#. code: 001-2-6,52,28,0 script Leonard NPC_LEONARD,{
#: npc/001-2-6/leonard.txt:6
#, no-c-format
msgid "Leonard"
msgstr ""
#. code: l("Let me check in my inventory book..."),
#: npc/001-2-19/lloyd.txt:25
#, no-c-format
msgid "Let me check in my inventory book..."
msgstr ""
#. code: mesq l("Let me check into it...");
#: npc/000-2-0/julia.txt:129
#: npc/001-2-21/julia.txt:106
#, no-c-format
msgid "Let me check into it..."
msgstr ""
#. code: mesq l("Let me check my cookie list...");
#: npc/001-1/cookiemaster.txt:56
#, no-c-format
msgid "Let me check my cookie list..."
msgstr ""
#. code: l("Let me explain to you what the Merchant Guild is for.");
#: npc/001-2-19/lloyd.txt:97
#, no-c-format
msgid "Let me explain to you what the Merchant Guild is for."
msgstr ""
#. code: mesq l("Let me introduce myself, I am Nard, captain of this ship.");
#: npc/000-2-3/nard.txt:44
#, no-c-format
msgid "Let me introduce myself, I am Nard, captain of this ship."
msgstr ""
#. code: l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom));
#: npc/001-1/rumly.txt:139
#, no-c-format
msgid "Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats."
msgstr ""
#. code: l("Let me open it with my key."),
#: npc/001-1/qonan.txt:83
#, no-c-format
msgid "Let me open it with my key."
msgstr ""
#. code: mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
#: npc/000-2-1/chefgado.txt:131
#, no-c-format
msgid "Let me see... Crispy legs, disgusting liquids... Let's start!"
msgstr ""
#. code: npctalk3 l("Let's begin");
#: npc/001-2-36/training_room_npc.txt:74
#, no-c-format
msgid "Let's begin"
msgstr ""
#. code: switch (select(l("Let's go to Artis."),
#: npc/000-2-3/nard.txt:232
#, no-c-format
msgid "Let's go to Artis."
msgstr ""
#. code: l("Let's make a trade."),
#: npc/001-2-27/lydon.txt:11
#: npc/001-2-27/kaylo.txt:11
#, no-c-format
msgid "Let's make a trade."
msgstr ""
#. code: switch (select (l("Let's not keep her waiting."),
#: npc/001-1/chelios.txt:24
#, no-c-format
msgid "Let's not keep her waiting."
msgstr ""
#. code: l("Let's say the person who told me about that is well respected on this ship and never drunk.");
#: npc/000-2-0/julia.txt:70
#, no-c-format
msgid "Let's say the person who told me about that is well respected on this ship and never drunk."
msgstr ""
#. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
#: npc/001-1/rumly.txt:174
#, no-c-format
msgid "Let's see... @@ of your status points have just been reset!"
msgstr ""
#. code: l("Let's set sail then!");
#: npc/000-2-3/nard.txt:238
#: npc/001-2-24/nard.txt:54
#, no-c-format
msgid "Let's set sail then!"
msgstr ""
#. code: l("Let's trade."),
#: npc/001-1/salem.txt:112
#, no-c-format
msgid "Let's trade."
msgstr ""
#. code: Name: "Lettuce Leaf"
#: item_db.conf:-1
#, no-c-format
msgid "Lettuce Leaf"
msgstr ""
#. code: npctalkonce l("Library");
#: npc/001-1/sign.txt:58
#, no-c-format
msgid "Library"
msgstr ""
#. code: npctalkonce l("Light Armor Shop");
#: npc/001-1/sign.txt:68
#, no-c-format
msgid "Light Armor Shop"
msgstr ""
#. code: l("Like I promised, here is your share."),
#: npc/001-1/qonan.txt:84
#, no-c-format
msgid "Like I promised, here is your share."
msgstr ""
#. code: mesq lg("Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.");
#: npc/001-2-21/julia.txt:70
#, no-c-format
msgid "Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0"
msgstr ""
#. code: mesq lg("Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.");
#: npc/001-2-21/julia.txt:70
#, no-c-format
msgid "Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1"
msgstr ""
#. code: l("Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."),
#: npc/001-2-27/don.txt:23
#, no-c-format
msgid "Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."
msgstr ""
#. code: Name: "Lime Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Lime Cotton Dye"
msgstr ""
#. code: mes l("Line @@ has been removed.", .@l);
#: npc/commands/motd.txt:51
#, no-c-format
msgid "Line @@ has been removed."
msgstr ""
#. code: Name: "Little Blub"
#: mob_db.conf:339
#, no-c-format
msgid "Little Blub"
msgstr ""
#. code: mesq l("Living inside a ship is great, but we sometimes need some fresh air.");
#: npc/000-1/maxe.txt:20
#, no-c-format
msgid "Living inside a ship is great, but we sometimes need some fresh air."
msgstr ""
#. code: l("Lloyd gave package"), 3,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:18
#, no-c-format
msgid "Lloyd gave package"
msgstr ""
#. code: l("Lloyd gave pass"), 1,
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:16
#, no-c-format
msgid "Lloyd gave pass"
msgstr ""
#. code: l("Lloyd is searching something in his book.");
#: npc/001-2-19/lloyd.txt:79
#, no-c-format
msgid "Lloyd is searching something in his book."
msgstr ""
#. code: l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!");
#: npc/001-1/chelios.txt:50
#, no-c-format
msgid "Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!"
msgstr ""
#. code: 001-2-19,31,25,0 script Lloyd the Banker NPC_LLOYD,{
#: npc/001-2-19/lloyd.txt:20
#, no-c-format
msgid "Lloyd the Banker"
msgstr ""
#. code: dispbottom(l("Locked."));
#: npc/008-1/doors.txt:4
#, no-c-format
msgid "Locked."
msgstr ""
#. code: npctalkonce l("Logic is the beginning of wisdom, not the end.");
#: npc/001-2-6/leonard.txt:61
#, no-c-format
msgid "Logic is the beginning of wisdom, not the end."
msgstr ""
#. code: 424: Login-server has been asked to %s the player '%.*s'.
#: conf/messages.conf:419
msgid "Login-server has been asked to %s the player '%.*s'."
msgstr ""
#. code: 427: Login-server is offline. Impossible to %s the player '%.*s'.
#: conf/messages.conf:422
msgid "Login-server is offline. Impossible to %s the player '%.*s'."
msgstr ""
#. code: l("Look at your equipment, can you guess what material it is made from?"),
#: npc/001-1/calypsan.txt:19
#, no-c-format
msgid "Look at your equipment, can you guess what material it is made from?"
msgstr ""
#. code: l("Look how splendid this @@ is!", getitemlink (ArtisTankTop, CamelCottonDye)),
#: npc/001-1/enora.txt:210
#, no-c-format
msgid "Look how splendid this @@ is!"
msgstr ""
#. code: mesq l("Look how splendid this landscape is!");
#: npc/000-1/couwan.txt:36
#, no-c-format
msgid "Look how splendid this landscape is!"
msgstr ""
#. code: l("Look who is back..."),
#: npc/001-1/salem.txt:96
#: npc/001-1/salem.txt:72
#, no-c-format
msgid "Look who is back..."
msgstr ""
#. code: mesq lg("Look who we have here, did you come for a training session?");
#: npc/001-2-34/samantha.txt:8
#, no-c-format
msgid "Look who we have here, did you come for a training session?#0"
msgstr ""
#. code: mesq lg("Look who we have here, did you come for a training session?");
#: npc/001-2-34/samantha.txt:8
#, no-c-format
msgid "Look who we have here, did you come for a training session?#1"
msgstr ""
#. code: mesq l("Look, here he is!");
#: npc/000-1/ale.txt:80
#, no-c-format
msgid "Look, here he is!"
msgstr ""
#. code: mesq l("Look, there he is!");
#: npc/000-1/jalad.txt:94
#, no-c-format
msgid "Look, there he is!"
msgstr ""
#. code: l("Look, we finally meet."),
#: npc/000-0-1/narrator.txt:14
#, no-c-format
msgid "Look, we finally meet."
msgstr ""
#. code: 582: Lord Knight
#: conf/messages.conf:512
msgid "Lord Knight"
msgstr ""
#. code: l("Lost the riddle"), 8,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:23
#, no-c-format
msgid "Lost the riddle"
msgstr ""
#. code: Name: "Lousy Moccasins"
#: item_db.conf:-1
#, no-c-format
msgid "Lousy Moccasins"
msgstr ""
#. code: l("Lovely day, isn't it?");
#: npc/001-2-28/jenna.txt:16
#, no-c-format
msgid "Lovely day, isn't it?"
msgstr ""
#. code: rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))),
#: npc/commands/debug-skill.txt:19
#, no-c-format
msgid "Lower this skill"
msgstr ""
#. code: 001-2-33,34,33,0 script Lozerk NPC_DEMON_MALE_SWORD,{
#: npc/001-2-33/lozerk.txt:17
#, no-c-format
msgid "Lozerk"
msgstr ""
#. code: 001-1,59,44,0 script Lucas#001-1 NPC_LUCAS,{
#: npc/001-1/lucas.txt:6
#, no-c-format
msgid "Lucas#001-1"
msgstr ""
#. code: mesq l("Luck helps you do critical hits and dodge the ones dealt by enemies.");
#: npc/000-1/panels.txt:45
#, no-c-format
msgid "Luck helps you do critical hits and dodge the ones dealt by enemies."
msgstr ""
#. code: mesq l("Luckily the beach is nearby, and somehow I made my way home.");
#: npc/001-2-2/moon.txt:112
#, no-c-format
msgid "Luckily the beach is nearby, and somehow I made my way home."
msgstr ""
#. code: 1274: Luk: %d (%d~%d)
#: conf/messages.conf:1209
msgid "Luk: %d (%d~%d)"
msgstr ""
#. code: 001-2-27,43,28,0 script Lydon#001-2-27 NPC_LYDON,{
#: npc/001-2-27/lydon.txt:6
#, no-c-format
msgid "Lydon#001-2-27"
msgstr ""
#. code: l("M... Maybe?");
#: npc/000-2-1/chefgado.txt:73
#, no-c-format
msgid "M... Maybe?"
msgstr ""
#. code: l("MOTD"),
#: npc/commands/super-menu.txt:17
#, no-c-format
msgid "MOTD"
msgstr ""
#. code: setnpcdialogtitle l("MOTD Config");
#: npc/commands/motd.txt:124
#, no-c-format
msgid "MOTD Config"
msgstr ""
#. code: 1240: MVP Monster: '%s'/'%s'/'%s' (%d)
#: conf/messages.conf:1155
msgid "MVP Monster: '%s'/'%s'/'%s' (%d)"
msgstr ""
#. code: 000-2-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{
#. code: mesn "Magic Arpan";
#: npc/000-0-0/sailors.txt:56
#: npc/000-0-0/sailors.txt:48
#: npc/000-0-0/sailors.txt:24
#: npc/000-0-0/sailors.txt:32
#: npc/000-0-0/sailors.txt:40
#: npc/000-0-0/sailors.txt:16
#: npc/000-2-1/arpan.txt:86
#, no-c-format
msgid "Magic Arpan"
msgstr ""
#. code: 000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{
#: npc/000-0-0/sailors.txt:77
#, no-c-format
msgid "Magic Arpan#sailors"
msgstr ""
#. code: 552: Magician
#: conf/messages.conf:482
msgid "Magician"
msgstr ""
#. code: l("Make sure to put on a bait after you click, though!"),
#: npc/001-2-4/books.txt:72
#, no-c-format
msgid "Make sure to put on a bait after you click, though!"
msgstr ""
#. code: mesq l("Makes sense. Do you think we should inform the capt'n about it?");
#: npc/000-0-0/sailors.txt:29
#, no-c-format
msgid "Makes sense. Do you think we should inform the capt'n about it?"
msgstr ""
#. code: // l("Male"), G_MALE,
#: npc/commands/debug-look.txt:8
#, no-c-format
msgid "Male"
msgstr ""
#. code: Name: "Manana"
#: item_db.conf:-1
#, no-c-format
msgid "Manana"
msgstr ""
#. code: Name: "Manana Tree"
#: mob_db.conf:767
#, no-c-format
msgid "Manana Tree"
msgstr ""
#. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:162
#, no-c-format
msgid "Manually trigger the current broadcast"
msgstr ""
#. code: 1: Map not found.
#: conf/messages.conf:28
msgid "Map not found."
msgstr ""
#. code: 1040: Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
#: conf/messages.conf:834
msgid "Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d"
msgstr ""
#. code: npctalkonce l("Market Place");
#: npc/001-1/sign.txt:18
#: npc/001-1/sign.txt:8
#, no-c-format
msgid "Market Place"
msgstr ""
#. code: npctalk l("Marriage failed.");
#: npc/functions/marriage.txt:179
#, no-c-format
msgid "Marriage failed."
msgstr ""
#. code: Name: "Mauve Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Mauve Cotton Dye"
msgstr ""
#. code: 1267: Max HP: %d (%d~%d)
#: conf/messages.conf:1202
msgid "Max HP: %d (%d~%d)"
msgstr ""
#. code: 1268: Max SP: %d (%d~%d)
#: conf/messages.conf:1203
msgid "Max SP: %d (%d~%d)"
msgstr ""
#. code: 000-1,72,110,0 script Maxe NPC_DEMON_MAN_SITTING_UNDER_TREE,{
#. code: mesn "Maxe";
#: npc/000-1/sapartan.txt:40
#: npc/000-1/maxe.txt:8
#: npc/000-1/sapartan.txt:13
#, no-c-format
msgid "Maxe"
msgstr ""
#. code: mesq l("Maxe and Sapartan for example?");
#: npc/000-1/gugli.txt:173
#, no-c-format
msgid "Maxe and Sapartan for example?"
msgstr ""
#. code: mesq l("May this be a lesson for you.");
#: npc/000-1/gugli.txt:148
#, no-c-format
msgid "May this be a lesson for you."
msgstr ""
#. code: mesq l("Maybe he over did it with the bottle today to celebrate that!");
#: npc/000-1/silvio.txt:43
#, no-c-format
msgid "Maybe he over did it with the bottle today to celebrate that!"
msgstr ""
#. code: mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
#: npc/000-0-0/sailors.txt:25
#, no-c-format
msgid "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1"
msgstr ""
#. code: l("Maybe next time.")))
#: npc/001-2-2/moon.txt:118
#, no-c-format
msgid "Maybe next time."
msgstr ""
#. code: mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
#: npc/000-0-0/sailors.txt:25
#, no-c-format
msgid "Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0"
msgstr ""
#. code: l("Maybe you can come down to talk?");
#: npc/000-1/darlin.txt:58
#, no-c-format
msgid "Maybe you can come down to talk?"
msgstr ""
#. code: 205: Maybe you meant:
#: conf/messages.conf:208
msgid "Maybe you meant: "
msgstr ""
#. code: l("Maybe you too you could help me?"),
#: npc/001-1/fexil.txt:18
#, no-c-format
msgid "Maybe you too you could help me?"
msgstr ""
#. code: mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?");
#: npc/000-1/sapartan.txt:50
#, no-c-format
msgid "Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0"
msgstr ""
#. code: mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?");
#: npc/000-1/sapartan.txt:50
#, no-c-format
msgid "Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1"
msgstr ""
#. code: 629: Mechanic
#: conf/messages.conf:563
msgid "Mechanic"
msgstr ""
#. code: 660: Mechanic T
#: conf/messages.conf:597
msgid "Mechanic T"
msgstr ""
#. code: l("Meh!"),
#: npc/001-2-12/oscar.txt:11
#, no-c-format
msgid "Meh!"
msgstr ""
#. code: 555: Merchant
#: conf/messages.conf:485
msgid "Merchant"
msgstr ""
#. code: npctalkonce l("Merchant Guild");
#: npc/001-1/sign.txt:138
#, no-c-format
msgid "Merchant Guild"
msgstr ""
#. code: 64: Mercy has been granted.
#: conf/messages.conf:87
msgid "Mercy has been granted."
msgstr ""
#. code: 63: Mercy has been shown.
#: conf/messages.conf:86
msgid "Mercy has been shown."
msgstr ""
#. code: 001-1,73,128,0 script Merlin NPC_MERLIN,2,2,{
#: npc/001-1/merlin.txt:6
#, no-c-format
msgid "Merlin"
msgstr ""
#. code: mes l("Message:");
#: npc/commands/scheduled-broadcasts.txt:83
#, no-c-format
msgid "Message:"
msgstr ""
#. code: 633: Minstrel
#: conf/messages.conf:567
msgid "Minstrel"
msgstr ""
#. code: 664: Minstrel T
#: conf/messages.conf:601
msgid "Minstrel T"
msgstr ""
#. code: Name: "Mint Cashmere Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Mint Cashmere Dye"
msgstr ""
#. code: 1220: Mob Search... %s %s
#. code: 1252: Mob Search... %s %s
#: conf/messages.conf:1169
#: conf/messages.conf:1113
msgid "Mob Search... %s %s"
msgstr ""
#. code: l("Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.");
#: npc/001-2-12/oscar.txt:13
#, no-c-format
msgid "Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone."
msgstr ""
#. code: 001-1,0,0,0 script Mobs#001-1 NPC_HIDDEN,{
#: npc/001-1/enora.txt:442
#, no-c-format
msgid "Mobs#001-1"
msgstr ""
#. code: menuimage("actions/back", l("Modify another line")),
#: npc/commands/motd.txt:102
#, no-c-format
msgid "Modify another line"
msgstr ""
#. code: menuimage("actions/edit", l("Modify this line")),
#: npc/commands/motd.txt:104
#, no-c-format
msgid "Modify this line"
msgstr ""
#. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))),
#: npc/commands/motd.txt:146
#, no-c-format
msgid "Modify, move, or remove a line"
msgstr ""
#. code: mesq l("Mommy sent me to find my brother Bobo.");
#: npc/001-1/katja.txt:93
#, no-c-format
msgid "Mommy sent me to find my brother Bobo."
msgstr ""
#. code: 001-2-11,39,30,0 script Mona NPC_MONA,{
#: npc/001-2-11/mona.txt:11
#, no-c-format
msgid "Mona"
msgstr ""
#. code: l("Mona's dad"), ArtisQuests_MonaDad,
#: npc/commands/debug-quest.txt:81
#, no-c-format
msgid "Mona's dad"
msgstr ""
#. code: l("Mona's dad is missing"), 1;
#: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:16
#, no-c-format
msgid "Mona's dad is missing"
msgstr ""
#. code: l("Money"), ShipQuests_ArpanMoney,
#: npc/commands/debug-quest.txt:46
#, no-c-format
msgid "Money"
msgstr ""
#. code: 564: Monk
#: conf/messages.conf:494
msgid "Monk"
msgstr ""
#. code: 1059: Monster NoTeleport |
#: conf/messages.conf:853
msgid "Monster NoTeleport | "
msgstr ""
#. code: 98: Monster database has been reloaded.
#: conf/messages.conf:115
msgid "Monster database has been reloaded."
msgstr ""
#. code: 1241: Monster: '%s'/'%s'/'%s' (%d)
#: conf/messages.conf:1156
msgid "Monster: '%s'/'%s'/'%s' (%d)"
msgstr ""
#. code: mesq l("Moo!");
#. code: npctalk3 l("Moo!");
#: npc/functions/mouboofunc.txt:13
#: npc/001-1/taree.txt:8
#, no-c-format
msgid "Moo!"
msgstr ""
#. code: l("Moon needs @@", l("Croc Claw")), 1,
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:16
#, no-c-format
msgid "Moon needs @@"
msgstr ""
#. code: 001-2-2,33,32,0 script Moon#001-2-2 NPC_ELVEN_FEMALE,3,3,{
#: npc/001-2-2/moon.txt:13
#, no-c-format
msgid "Moon#001-2-2"
msgstr ""
#. code: npctalk3 l("Moooo!");
#: npc/functions/mouboofunc.txt:19
#, no-c-format
msgid "Moooo!"
msgstr ""
#. code: npctalk3 l("Moooooo!");
#: npc/functions/mouboofunc.txt:10
#, no-c-format
msgid "Moooooo!"
msgstr ""
#. code: npctalk3 l("Moooooooooooo!");
#: npc/functions/mouboofunc.txt:16
#, no-c-format
msgid "Moooooooooooo!"
msgstr ""
#. code: Name: "Moss"
#: item_db.conf:-1
#, no-c-format
msgid "Moss"
msgstr ""
#. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
#: npc/001-2-4/books.txt:55
#, no-c-format
msgid "Most common and widely popular in the fish realm are @@ and pieces of @@."
msgstr ""
#. code: npctalk3 l("Mostly manuals and tutorials but you won't find out until you open one!");
#: npc/001-2-4/robin.txt:18
#, no-c-format
msgid "Mostly manuals and tutorials but you won't find out until you open one!"
msgstr ""
#. code: 001-1,67,79,4 script Mouboo#Artis0 NPC_MOUBOO,{
#: npc/001-1/mouboo.txt:6
#, no-c-format
msgid "Mouboo#Artis0"
msgstr ""
#. code: 001-1,67,80,4 script Mouboo#Artis1 NPC_MOUBOO,{
#: npc/001-1/mouboo.txt:21
#, no-c-format
msgid "Mouboo#Artis1"
msgstr ""
#. code: 001-1,67,81,4 script Mouboo#Artis2 NPC_MOUBOO,{
#: npc/001-1/mouboo.txt:36
#, no-c-format
msgid "Mouboo#Artis2"
msgstr ""
#. code: 001-1,67,82,4 script Mouboo#Artis3 NPC_MOUBOO,{
#: npc/001-1/mouboo.txt:51
#, no-c-format
msgid "Mouboo#Artis3"
msgstr ""
#. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))),
#: npc/commands/motd.txt:106
#, no-c-format
msgid "Move this line down"
msgstr ""
#. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))),
#: npc/commands/motd.txt:105
#, no-c-format
msgid "Move this line up"
msgstr ""
#. code: Name: "Mushroom Spores"
#: item_db.conf:-1
#, no-c-format
msgid "Mushroom Spores"
msgstr ""
#. code: mesq lg("My beauty. I was not always a sailor, you know, I was once an important individual!", "My friend. I was not always a sailor, you know, I was once an important individual!");
#: npc/000-1/silvio.txt:33
#, no-c-format
msgid "My beauty. I was not always a sailor, you know, I was once an important individual!#0"
msgstr ""
#. code: npctalk3 l("My breath smells bad.");
#: npc/functions/legiontalk.txt:26
#, no-c-format
msgid "My breath smells bad."
msgstr ""
#. code: mesq lg("My beauty. I was not always a sailor, you know, I was once an important individual!", "My friend. I was not always a sailor, you know, I was once an important individual!");
#: npc/000-1/silvio.txt:33
#, no-c-format
msgid "My friend. I was not always a sailor, you know, I was once an important individual!#1"
msgstr ""
#. code: mesq l("My friends are... Well, you know... The creators.");
#: npc/001-1/cookiemaster.txt:123
#, no-c-format
msgid "My friends are... Well, you know... The creators."
msgstr ""
#. code: selectd (l("My name is @@...", strcharinfo(0)));
#: npc/001-2-19/lloyd.txt:73
#, no-c-format
msgid "My name is @@..."
msgstr ""
#. code: mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
#: npc/000-2-1/alige.txt:96
#: npc/001-2-22/alige.txt:96
#, no-c-format
msgid "My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..."
msgstr ""
#. code: mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
#: npc/000-1/astapolos.txt:118
#, no-c-format
msgid "My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship."
msgstr ""
#. code: mesq l("My name is Julia, it is me who took care of you after we found you in the sea.");
#: npc/000-2-0/julia.txt:287
#, no-c-format
msgid "My name is Julia, it is me who took care of you after we found you in the sea."
msgstr ""
#. code: l("My name is Lloyd, I am a representative of the Merchant Guild of Artis.");
#: npc/001-2-19/lloyd.txt:71
#, no-c-format
msgid "My name is Lloyd, I am a representative of the Merchant Guild of Artis."
msgstr ""
#. code: l("My name is Q'Onan, I'm a member of Nard's crew."),
#: npc/001-1/qonan.txt:21
#, no-c-format
msgid "My name is Q'Onan, I'm a member of Nard's crew."
msgstr ""
#. code: l("My stats are too good, I won't need it.");
#: npc/001-1/rumly.txt:69
#, no-c-format
msgid "My stats are too good, I won't need it."
msgstr ""
#. code: mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
#: npc/000-1/darlin.txt:134
#, no-c-format
msgid "NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!"
msgstr ""
#. code: 1362: NOTICE: If you crash with mount your LUA is outdated.
#: conf/messages.conf:1349
msgid "NOTICE: If you crash with mount your LUA is outdated."
msgstr ""
#. code: 1111: NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
#: conf/messages.conf:905
msgid "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d"
msgstr ""
#. code: 1112: NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
#: conf/messages.conf:906
msgid "NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d "
msgstr ""
#. code: 1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
#: conf/messages.conf:1219
msgid "NPC Buy:%dz, Sell:%dz | Weight: %.1f "
msgstr ""
#. code: 112: NPC Disabled.
#: conf/messages.conf:129
msgid "NPC Disabled."
msgstr ""
#. code: 110: NPC Enabled.
#: conf/messages.conf:127
msgid "NPC Enabled."
msgstr ""
#. code: 1154: NPC is not in this map.
#: conf/messages.conf:994
msgid "NPC is not in this map."
msgstr ""
#. code: 1155: NPC moved.
#: conf/messages.conf:995
msgid "NPC moved."
msgstr ""
#. code: 1371: NPC variables may not be used with @set.
#: conf/messages.conf:1362
msgid "NPC variables may not be used with @set."
msgstr ""
#. code: 001-1,35,84,0 script Nalkri#001-1 NPC_DEMON_MALE_LEGION_ARTIS,{
#: npc/001-1/nalkri.txt:6
#, no-c-format
msgid "Nalkri#001-1"
msgstr ""
#. code: 872: Name not found in list.
#: conf/messages.conf:632
msgid "Name not found in list."
msgstr ""
#. code: 343: Name: %s
#: conf/messages.conf:343
msgid "Name: %s "
msgstr ""
#. code: 913: Name: %s (GM)
#: conf/messages.conf:672
msgid "Name: %s (GM)"
msgstr ""
#. code: 914: Name: %s (GM:%d) | Location: %s %d %d
#: conf/messages.conf:673
msgid "Name: %s (GM:%d) | Location: %s %d %d"
msgstr ""
#. code: mesn "Nard";
#. code: 000-2-3,25,26,0 script Nard NPC_NARD,{
#. code: mes col("-- " + l("Nard"), 9);
#: npc/000-2-3/box.txt:51
#: npc/000-2-3/box.txt:39
#: npc/000-2-3/box.txt:99
#: npc/000-2-3/nard.txt:26
#: npc/001-2-6/books.txt:88
#: npc/000-2-3/box.txt:68
#: npc/000-2-3/box.txt:85
#, no-c-format
msgid "Nard"
msgstr ""
#. code: l("Nard and his crew are taking us to the city of Artis."),
#: npc/000-0-1/narrator.txt:17
#, no-c-format
msgid "Nard and his crew are taking us to the city of Artis."
msgstr ""
#. code: l("Nard asks to help crew"), 1,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:20
#, no-c-format
msgid "Nard asks to help crew"
msgstr ""
#. code: l("Nard asks to solve conflict"), 1,
#. code: l("Nard asks to solve conflict"), 3,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:23
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:16
#, no-c-format
msgid "Nard asks to solve conflict"
msgstr ""
#. code: mes col(l("Nard looks surprised and stops you."), 9);
#: npc/000-2-3/box.txt:47
#, no-c-format
msgid "Nard looks surprised and stops you."
msgstr ""
#. code: 001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
#: npc/001-2-24/nard.txt:25
#, no-c-format
msgid "Nard#Artis"
msgstr ""
#. code: mesn "Narrator";
#. code: mesn l("Narrator");
#. code: l("Narrator"), General_Narrator,
#: npc/000-1/silvio.txt:132
#: npc/000-2-2/doors.txt:40
#: npc/000-1/panels.txt:8
#: npc/001-2-2/moon.txt:133
#: npc/000-2-0/billybons.txt:14
#: npc/000-2-2/doors.txt:64
#: npc/000-2-1/alige.txt:72
#: npc/000-2-1/knife.txt:16
#: npc/001-1/cookiemaster.txt:134
#: npc/000-0/sailors.txt:16
#: npc/001-2-22/knife.txt:34
#: npc/000-2-3/box.txt:23
#: npc/functions/clientversion.txt:9
#: npc/000-1/couwan.txt:79
#: npc/001-1/flyingpiou.txt:51
#: npc/001-2-2/moon.txt:87
#: npc/001-2-23/doors.txt:40
#: npc/000-2-1/arpan.txt:112
#: npc/000-2-3/box.txt:46
#: npc/items/croconut.txt:15
#: npc/001-2-23/doors.txt:57
#: npc/000-2-1/dan.txt:78
#: npc/001-1/flyingpiou.txt:76
#: npc/000-2-0/doors.txt:41
#: npc/001-2-22/alige.txt:304
#: npc/commands/debug-quest.txt:105
#: npc/000-2-1/arpan.txt:178
#: npc/items/croconut.txt:42
#: npc/000-2-2/doors.txt:57
#: npc/001-1/trees.txt:81
#: npc/000-2-1/knife.txt:34
#: npc/000-2-2/doors.txt:19
#: npc/000-1/panels.txt:28
#: npc/000-2-1/dan.txt:84
#: npc/000-0/sailors.txt:65
#: npc/001-2-23/doors.txt:64
#: npc/000-2-1/arpan.txt:226
#: npc/000-2-1/alige.txt:300
#: npc/functions/main.txt:83
#: npc/001-2-23/doors.txt:19
#: npc/001-2-22/alige.txt:72
#: npc/000-2-0/billybons.txt:86
#: npc/000-2-0/doors.txt:62
#: npc/items/croconut.txt:28
#: npc/001-2-22/knife.txt:16
#, no-c-format
msgid "Narrator"
msgstr ""
#. code: 000-0-1,25,28,0 script Narrator#000-0-1 NPC_NARRATOR,{
#: npc/000-0-1/narrator.txt:11
#, no-c-format
msgid "Narrator#000-0-1"
msgstr ""
#. code: Name: "Navy Blue Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Navy Blue Cotton Dye"
msgstr ""
#. code: l("Never (only on login)"), 0;
#: npc/commands/scheduled-broadcasts.txt:30
#, no-c-format
msgid "Never (only on login)"
msgstr ""
#. code: l("Nevertheless, you can craft some cards that you can then attach to your equipment."),
#: npc/001-2-0/resa.txt:21
#, no-c-format
msgid "Nevertheless, you can craft some cards that you can then attach to your equipment."
msgstr ""
#. code: l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"),
#: npc/001-2-5/books.txt:14
#, no-c-format
msgid "Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"
msgstr ""
#. code: 146: New e-mail must be a real e-mail address.
#: conf/messages.conf:156
msgid "New e-mail must be a real e-mail address."
msgstr ""
#. code: 147: New e-mail must be different from the current e-mail address.
#: conf/messages.conf:157
msgid "New e-mail must be different from the current e-mail address."
msgstr ""
#. code: 1158: New warp NPC '%s' created.
#: conf/messages.conf:1000
msgid "New warp NPC '%s' created."
msgstr ""
#. code: mes l("Next broadcast: (never)");
#: npc/commands/scheduled-broadcasts.txt:154
#, no-c-format
msgid "Next broadcast: (never)"
msgstr ""
#. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next)));
#: npc/commands/scheduled-broadcasts.txt:149
#, no-c-format
msgid "Next broadcast: @@"
msgstr ""
#. code: npctalk3 l("Nice day to you.");
#: npc/functions/hello.txt:17
#, no-c-format
msgid "Nice day to you."
msgstr ""
#. code: 59: Night Mode Activated.
#: conf/messages.conf:82
msgid "Night Mode Activated."
msgstr ""
#. code: 503: Night Mode is activated
#: conf/messages.conf:447
msgid "Night Mode is activated"
msgstr ""
#. code: 89: Night mode is already enabled.
#: conf/messages.conf:106
msgid "Night mode is already enabled."
msgstr ""
#. code: 1050: NightmareDrop |
#: conf/messages.conf:844
msgid "NightmareDrop | "
msgstr ""
#. code: 309: Nine Castles
#: conf/messages.conf:312
msgid "Nine Castles"
msgstr ""
#. code: 319: Nineteen Castles
#: conf/messages.conf:322
msgid "Nineteen Castles"
msgstr ""
#. code: 573: Ninja
#: conf/messages.conf:503
msgid "Ninja"
msgstr ""
#. code: menuaction(l("No")));
#. code: l("No"),
#. code: 1117: No
#: npc/commands/scheduled-broadcasts.txt:64
#: npc/functions/main.txt:154
#: conf/messages.conf:911
#, no-c-format
msgid "No"
msgstr ""
#. code: 1065: No Exp Penalty: %s | No Zeny Penalty: %s
#: conf/messages.conf:859
msgid "No Exp Penalty: %s | No Zeny Penalty: %s"
msgstr ""
#. code: 150: No GM found.
#: conf/messages.conf:160
msgid "No GM found."
msgstr ""
#. code: 1068: No Save (Return to last Save Point)
#: conf/messages.conf:862
msgid "No Save (Return to last Save Point)"
msgstr ""
#. code: 1070: No Save, Save Point: %s,%d,%d
#: conf/messages.conf:864
msgid "No Save, Save Point: %s,%d,%d"
msgstr ""
#. code: 1069: No Save, Save Point: %s,Random
#: conf/messages.conf:863
msgid "No Save, Save Point: %s,Random"
msgstr ""
#. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
#: npc/000-2-0/billybons.txt:32
#, no-c-format
msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0"
msgstr ""
#. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
#: npc/000-2-0/billybons.txt:32
#, no-c-format
msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1"
msgstr ""
#. code: npctalk3 l("No cookie for you!");
#: npc/001-1/cookiemaster.txt:209
#, no-c-format
msgid "No cookie for you!"
msgstr ""
#. code: 1353: No item found in this player's %s.
#: conf/messages.conf:1334
msgid "No item found in this player's %s."
msgstr ""
#. code: 166: No item has been refined.
#: conf/messages.conf:176
msgid "No item has been refined."
msgstr ""
#. code: 108: No item need to be repaired.
#: conf/messages.conf:125
msgid "No item need to be repaired."
msgstr ""
#. code: 103: No longer spying on the %s guild.
#: conf/messages.conf:120
msgid "No longer spying on the %s guild."
msgstr ""
#. code: 105: No longer spying on the %s party.
#: conf/messages.conf:122
msgid "No longer spying on the %s party."
msgstr ""
#. code: npctalkonce l("No matter what people tell you, words and ideas can change the world.");
#: npc/001-2-4/robin.txt:31
#, no-c-format
msgid "No matter what people tell you, words and ideas can change the world."
msgstr ""
#. code: l("No more pain, thanks to you."),
#: npc/001-2-2/moon.txt:25
#, no-c-format
msgid "No more pain, thanks to you."
msgstr ""
#. code: 54: No player found in map '%s'.
#: conf/messages.conf:78
msgid "No player found in map '%s'."
msgstr ""
#. code: 28: No player found.
#: conf/messages.conf:55
msgid "No player found."
msgstr ""
#. code: l("No problem, I can help you anyway."), L_Task,
#: npc/001-2-22/peter.txt:167
#: npc/000-2-1/peter.txt:171
#, no-c-format
msgid "No problem, I can help you anyway."
msgstr ""
#. code: l("No problem, come back later if you changed your mind!");
#: npc/001-2-19/lloyd.txt:159
#, no-c-format
msgid "No problem, come back later if you changed your mind!"
msgstr ""
#. code: mesq l("No problem, do you have any other questions for me?");
#: npc/001-2-21/julia.txt:39
#: npc/000-2-0/julia.txt:218
#, no-c-format
msgid "No problem, do you have any other questions for me?"
msgstr ""
#. code: l("No problem, see you next time.");
#: npc/001-1/qonan.txt:29
#, no-c-format
msgid "No problem, see you next time."
msgstr ""
#. code: l("No thank you, I'm fine. I'll come back later."), L_Bye;
#: npc/001-1/cookiemaster.txt:36
#, no-c-format
msgid "No thank you, I'm fine. I'll come back later."
msgstr ""
#. code: l("No thanks, not at the moment."), L_Quit;
#: npc/000-1/maxe.txt:30
#, no-c-format
msgid "No thanks, not at the moment."
msgstr ""
#. code: l("No you don't have to go. I need your help, so you have to stay.");
#: npc/001-2-11/mona.txt:25
#, no-c-format
msgid "No you don't have to go. I need your help, so you have to stay."
msgstr ""
#. code: l("No!"), L_Quit;
#: npc/000-1/darlin.txt:25
#, no-c-format
msgid "No!"
msgstr ""
#. code: l("No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.");
#: npc/001-1/rumly.txt:54
#, no-c-format
msgid "No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious."
msgstr ""
#. code: mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
#: npc/000-2-1/alige.txt:112
#: npc/001-2-22/alige.txt:112
#, no-c-format
msgid "No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun."
msgstr ""
#. code: l("No, I don't, but I would like to know more about that."), -,
#: npc/000-1/sapartan.txt:54
#, no-c-format
msgid "No, I don't, but I would like to know more about that."
msgstr ""
#. code: l("No, and I gotta go, see you."), L_Kick;
#: npc/001-1/cookiemaster.txt:199
#, no-c-format
msgid "No, and I gotta go, see you."
msgstr ""
#. code: l("No, none."), L_Quit;
#. code: if (select(l("Yes, I do."), l("No, none.")) == 1) {
#: npc/001-2-21/julia.txt:34
#: npc/000-2-0/julia.txt:37
#, no-c-format
msgid "No, none."
msgstr ""
#. code: l("No, they are way too dangerous for me!"), -;
#: npc/001-2-22/peter.txt:115
#: npc/000-2-1/peter.txt:145
#: npc/000-2-1/peter.txt:115
#: npc/001-2-22/peter.txt:145
#, no-c-format
msgid "No, they are way too dangerous for me!"
msgstr ""
#. code: switch (select (l("Yes."), l("No.")))
#. code: l("No."), -;
#: npc/items/croconut.txt:21
#: npc/001-2-22/knife.txt:22
#: npc/000-2-1/knife.txt:22
#: npc/001-2-23/doors.txt:25
#: npc/000-2-1/arpan.txt:246
#: npc/000-2-2/doors.txt:25
#, no-c-format
msgid "No."
msgstr ""
#. code: l("No. Sorry.");
#: npc/001-1/fexil.txt:82
#, no-c-format
msgid "No. Sorry."
msgstr ""
#. code: 1092: NoBaseEXP |
#: conf/messages.conf:886
msgid "NoBaseEXP | "
msgstr ""
#. code: 1082: NoBranch |
#: conf/messages.conf:876
msgid "NoBranch | "
msgstr ""
#. code: 1051: NoCalcRank |
#: conf/messages.conf:845
msgid "NoCalcRank | "
msgstr ""
#. code: 1091: NoCommand |
#: conf/messages.conf:885
msgid "NoCommand | "
msgstr ""
#. code: 1085: NoDrop |
#: conf/messages.conf:879
msgid "NoDrop | "
msgstr ""
#. code: 1048: NoGuild |
#: conf/messages.conf:842
msgid "NoGuild | "
msgstr ""
#. code: 1087: NoIcewall |
#: conf/messages.conf:881
msgid "NoIcewall | "
msgstr ""
#. code: 1093: NoJobEXP |
#: conf/messages.conf:887
msgid "NoJobEXP | "
msgstr ""
#. code: 1095: NoMVPLoot |
#: conf/messages.conf:889
msgid "NoMVPLoot | "
msgstr ""
#. code: 1064: NoMemo |
#: conf/messages.conf:858
msgid "NoMemo | "
msgstr ""
#. code: 1094: NoMobLoot |
#: conf/messages.conf:888
msgid "NoMobLoot | "
msgstr ""
#. code: 1049: NoParty |
#. code: 1056: NoParty |
#: conf/messages.conf:843
#: conf/messages.conf:850
msgid "NoParty | "
msgstr ""
#. code: 1062: NoReturn |
#: conf/messages.conf:856
msgid "NoReturn | "
msgstr ""
#. code: 1086: NoSkill |
#: conf/messages.conf:880
msgid "NoSkill | "
msgstr ""
#. code: 1058: NoTeleport |
#: conf/messages.conf:852
msgid "NoTeleport | "
msgstr ""
#. code: 1083: NoTrade |
#: conf/messages.conf:877
msgid "NoTrade | "
msgstr ""
#. code: 1084: NoVending |
#: conf/messages.conf:878
msgid "NoVending | "
msgstr ""
#. code: 1079: NoViewID |
#: conf/messages.conf:873
msgid "NoViewID | "
msgstr ""
#. code: 1060: NoWarp |
#: conf/messages.conf:854
msgid "NoWarp | "
msgstr ""
#. code: 1061: NoWarpTo |
#: conf/messages.conf:855
msgid "NoWarpTo | "
msgstr ""
#. code: mesq l("Nobody will know about the existence of the Mercurians.");
#: npc/000-2-0/billybons.txt:65
#, no-c-format
msgid "Nobody will know about the existence of the Mercurians."
msgstr ""
#. code: mesq l("Nobody! *burp*");
#: npc/000-2-0/billybons.txt:67
#, no-c-format
msgid "Nobody! *burp*"
msgstr ""
#. code: l("Nobody."), -;
#. code: l("Nobody."), L_Quit;
#: npc/000-1/ale.txt:66
#: npc/000-1/astapolos.txt:96
#: npc/000-1/tibbo.txt:77
#: npc/000-1/muller.txt:79
#: npc/000-1/jalad.txt:77
#: npc/000-1/gulukan.txt:129
#, no-c-format
msgid "Nobody."
msgstr ""
#. code: // l("Non-binary"), G_OTHER;
#: npc/commands/debug-look.txt:10
#, no-c-format
msgid "Non-binary"
msgstr ""
#. code: 917: None
#. code: 1278: None
#: conf/messages.conf:676
#: conf/messages.conf:1217
msgid "None"
msgstr ""
#. code: 300: None Taken
#: conf/messages.conf:303
msgid "None Taken"
msgstr ""
#. code: l("None of them?"), -;
#: npc/000-1/silvio.txt:29
#, no-c-format
msgid "None of them?"
msgstr ""
#. code: mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...");
#: npc/000-1/maxe.txt:96
#, no-c-format
msgid "Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell..."
msgstr ""
#. code: 1299: Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
#: conf/messages.conf:1250
msgid "Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx"
msgstr ""
#. code: 1101: North
#. code: 1109: North
#: conf/messages.conf:895
#: conf/messages.conf:903
msgid "North"
msgstr ""
#. code: 1108: North East
#: conf/messages.conf:902
msgid "North East"
msgstr ""
#. code: 1102: North West
#: conf/messages.conf:896
msgid "North West"
msgstr ""
#. code: 907: Not a hexadecimal digit:
#: conf/messages.conf:656
msgid "Not a hexadecimal digit:"
msgstr ""
#. code: 906: Not a string:
#: conf/messages.conf:655
msgid "Not a string:"
msgstr ""
#. code: mesq l("Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.");
#: npc/000-1/panels.txt:15
#, no-c-format
msgid "Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings."
msgstr ""
#. code: mesq l("Not everybody has a kind mind. Scammers can be anywhere, even among us!");
#: npc/000-1/gugli.txt:146
#, no-c-format
msgid "Not everybody has a kind mind. Scammers can be anywhere, even among us!"
msgstr ""
#. code: npctalk3 l("Not in the mood to chat.");
#: npc/functions/legiontalk.txt:23
#, no-c-format
msgid "Not in the mood to chat."
msgstr ""
#. code: l("Not now.")))
#: npc/001-1/chelios.txt:25
#, no-c-format
msgid "Not now."
msgstr ""
#. code: select (l("Not really. All I got was a headache..."));
#: npc/001-1/enora.txt:103
#, no-c-format
msgid "Not really. All I got was a headache..."
msgstr ""
#. code: l("Not so good actually... I would feel better on Nard's ship."), L_Quit;
#: npc/000-1/gulukan.txt:30
#, no-c-format
msgid "Not so good actually... I would feel better on Nard's ship."
msgstr ""
#. code: mesq lg("You honor me, my beauty, but I'm already taken by Julia!", "Not to kill your dream, but... Julia is mine!");
#: npc/000-1/silvio.txt:99
#, no-c-format
msgid "Not to kill your dream, but... Julia is mine!#1"
msgstr ""
#. code: switch (select (l("Yes, Arpan gave me these clothes."), l("Not yet.")))
#: npc/000-2-3/elmo.txt:32
#, no-c-format
msgid "Not yet."
msgstr ""
#. code: l("Not yet. I will be back soon."), L_Quit;
#: npc/000-2-1/chefgado.txt:108
#, no-c-format
msgid "Not yet. I will be back soon."
msgstr ""
#. code: 000-2-0,29,25,0 script Note NPC_PAPER_NOTE,{
#: npc/000-2-0/note.txt:9
#, no-c-format
msgid "Note"
msgstr ""
#. code: 001-2-22,31,31,0 script Note#001-2-22 NPC_DAN_NOTE,{
#: npc/001-2-22/note.txt:6
#, no-c-format
msgid "Note#001-2-22"
msgstr ""
#. code: 001-2-28,36,28,0 script Note#001-2-28 NPC_PAPER_NOTE,{
#: npc/001-2-28/note.txt:9
#, no-c-format
msgid "Note#001-2-28"
msgstr ""
#. code: 001-2-21,29,25,0 script Note#Artis NPC_PAPER_NOTE,{
#: npc/001-2-21/note.txt:9
#, no-c-format
msgid "Note#Artis"
msgstr ""
#. code: l("Nothing")))
#: npc/functions/marriage.txt:234
#: npc/functions/marriage.txt:219
#, no-c-format
msgid "Nothing"
msgstr ""
#. code: l("Nothing, just hanging around."), -;
#: npc/000-1/tarlan.txt:22
#, no-c-format
msgid "Nothing, just hanging around."
msgstr ""
#. code: l("Nothing, sorry."), -;
#. code: l("Nothing, sorry.");
#. code: l("Nothing, sorry."), L_Quit;
#: npc/000-2-1/arpan.txt:155
#: npc/001-2-21/julia.txt:89
#: npc/001-2-21/julia.txt:29
#: npc/000-2-0/julia.txt:214
#: npc/000-2-0/julia.txt:252
#, no-c-format
msgid "Nothing, sorry."
msgstr ""
#. code: rif(.@q != 0, l("Nothing."));
#. code: l("Nothing.")))
#. code: l("Nothing."), L_Quit;
#. code: l("Nothing."));
#: npc/001-2-28/plush.txt:97
#: npc/001-1/enora.txt:384
#: npc/items/shovel.txt:148
#: npc/001-2-27/don.txt:70
#: npc/001-2-6/christopher.txt:27
#: npc/001-2-6/leonard.txt:29
#: npc/000-2-3/box.txt:31
#: npc/001-2-4/robin.txt:14
#, no-c-format
msgid "Nothing."
msgstr ""
#. code: 550: Novice
#: conf/messages.conf:480
msgid "Novice"
msgstr ""
#. code: mesq l("Now go outside and talk to Gugli, he'll tell you what we need.");
#: npc/000-2-3/nard.txt:104
#, no-c-format
msgid "Now go outside and talk to Gugli, he'll tell you what we need."
msgstr ""
#. code: mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need.");
#: npc/000-2-3/box.txt:73
#, no-c-format
msgid "Now go outside and talk with Gugli, he'll tell you what provisions we need."
msgstr ""
#. code: mesq l("Now listen to and ponder my words...");
#: npc/001-1/cookiemaster.txt:127
#, no-c-format
msgid "Now listen to and ponder my words..."
msgstr ""
#. code: mesq l("Now move!");
#: npc/000-2-1/chefgado.txt:116
#, no-c-format
msgid "Now move!"
msgstr ""
#. code: l("Now stand still... It should not take much time...");
#: npc/001-1/rumly.txt:156
#, no-c-format
msgid "Now stand still... It should not take much time..."
msgstr ""
#. code: l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."),
#: npc/001-1/enora.txt:197
#, no-c-format
msgid "Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."
msgstr ""
#. code: l("Now that I think about it, they are the only shops that are independent in Artis..."),
#: npc/001-1/chelios.txt:72
#, no-c-format
msgid "Now that I think about it, they are the only shops that are independent in Artis..."
msgstr ""
#. code: l("Now that you bring up that topic, that reminds me of something..."),
#: npc/001-2-19/lloyd.txt:133
#, no-c-format
msgid "Now that you bring up that topic, that reminds me of something..."
msgstr ""
#. code: speech lg("Now wait for your partner, then talk to me again.");
#: npc/functions/marriage.txt:137
#, no-c-format
msgid "Now wait for your partner, then talk to me again.#0"
msgstr ""
#. code: speech lg("Now wait for your partner, then talk to me again.");
#: npc/functions/marriage.txt:137
#, no-c-format
msgid "Now wait for your partner, then talk to me again.#1"
msgstr ""
#. code: mesq l("Now, leave me alone...");
#: npc/000-1/silvio.txt:161
#, no-c-format
msgid "Now, leave me alone..."
msgstr ""
#. code: mesq l("Now, lets get back to business.");
#: npc/000-2-3/nard.txt:154
#, no-c-format
msgid "Now, lets get back to business."
msgstr ""
#. code: mesq l("Now, move!");
#: npc/001-1/cookiemaster.txt:219
#, no-c-format
msgid "Now, move!"
msgstr ""
#. code: l("Nowhere, I'm fine here.")))
#: npc/001-2-24/nard.txt:50
#, no-c-format
msgid "Nowhere, I'm fine here."
msgstr ""
#. code: 175: Number of skill points changed.
#: conf/messages.conf:185
msgid "Number of skill points changed."
msgstr ""
#. code: 174: Number of status points changed.
#: conf/messages.conf:184
msgid "Number of status points changed."
msgstr ""
#. code: mesq l("OH, LOOK THERE!");
#: npc/000-1/darlin.txt:90
#, no-c-format
msgid "OH, LOOK THERE!"
msgstr ""
#. code: l("OK, let's trade."),
#: npc/001-1/fexil.txt:79
#, no-c-format
msgid "OK, let's trade."
msgstr ""
#. code: 654: Oboro
#: conf/messages.conf:590
msgid "Oboro"
msgstr ""
#. code: mesq l("Of course there is a reward for your task.");
#: npc/000-2-3/nard.txt:90
#, no-c-format
msgid "Of course there is a reward for your task."
msgstr ""
#. code: mesq lg("Of course you do! Just listen carefully to these words my sweet.");
#: npc/001-1/cookiemaster.txt:40
#, no-c-format
msgid "Of course you do! Just listen carefully to these words my sweet.#0"
msgstr ""
#. code: mesq lg("Of course you do! Just listen carefully to these words my sweet.");
#: npc/001-1/cookiemaster.txt:40
#, no-c-format
msgid "Of course you do! Just listen carefully to these words my sweet.#1"
msgstr ""
#. code: switch (select(l("Of course!"),
#: npc/001-1/katja.txt:69
#, no-c-format
msgid "Of course!"
msgstr ""
#. code: mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
#: npc/001-2-21/julia.txt:47
#, no-c-format
msgid "Of course! Tell me which language you speak and I will change the note on the ship board list."
msgstr ""
#. code: mesq l("Of course! Tell me which language you speak and I will change the note on the ship passenger list.");
#: npc/000-2-0/julia.txt:144
#, no-c-format
msgid "Of course! Tell me which language you speak and I will change the note on the ship passenger list."
msgstr ""
#. code: l("Of course! What do you need?")))
#: npc/001-1/enora.txt:139
#, no-c-format
msgid "Of course! What do you need?"
msgstr ""
#. code: l("Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.");
#: npc/001-2-21/julia.txt:130
#, no-c-format
msgid "Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard."
msgstr ""
#. code: mesq l("Of course, so why do I still see open sea from the porthole?");
#: npc/001-2-22/alige.txt:146
#, no-c-format
msgid "Of course, so why do I still see open sea from the porthole?"
msgstr ""
#. code: l("Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?"),
#: npc/001-2-33/lozerk.txt:48
#, no-c-format
msgid "Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?"
msgstr ""
#. code: mesq l("Of course, they are on the left wall, go have a look at them.");
#: npc/000-2-0/julia.txt:227
#, no-c-format
msgid "Of course, they are on the left wall, go have a look at them."
msgstr ""
#. code: mesq l("Of course, they are on the left wall. Go have a look at them.");
#: npc/001-2-21/julia.txt:96
#, no-c-format
msgid "Of course, they are on the left wall. Go have a look at them."
msgstr ""
#. code: l("Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn."),
#: npc/001-2-28/plush.txt:15
#, no-c-format
msgid "Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn."
msgstr ""
#. code: l("Of the two of them, who has 'good' on their side?");
#: npc/000-2-3/nard.txt:188
#, no-c-format
msgid "Of the two of them, who has 'good' on their side?"
msgstr ""
#. code: 1067: Off
#: conf/messages.conf:861
msgid "Off"
msgstr ""
#. code: l("Official crew member"), 5,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:26
#, no-c-format
msgid "Official crew member"
msgstr ""
#. code: mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
#: npc/000-1/muller.txt:29
#, no-c-format
msgid "Oh I see... Sailors are not able to do their job anymore, is it like that?!"
msgstr ""
#. code: mesq l("Oh alright, nevermind then.");
#: npc/000-1/silvio.txt:54
#, no-c-format
msgid "Oh alright, nevermind then."
msgstr ""
#. code: l("Oh and guess what! I'm almost out of potions anyway.");
#: npc/001-1/qpid.txt:71
#, no-c-format
msgid "Oh and guess what! I'm almost out of potions anyway."
msgstr ""
#. code: mesq lg("Oh darling, what brought you here?");
#: npc/001-2-32/serena.txt:8
#, no-c-format
msgid "Oh darling, what brought you here?#0"
msgstr ""
#. code: mesq lg("Oh darling, what brought you here?");
#: npc/001-2-32/serena.txt:8
#, no-c-format
msgid "Oh darling, what brought you here?#1"
msgstr ""
#. code: l("Oh good! Did he give you your money back as well?");
#: npc/000-2-3/elmo.txt:36
#, no-c-format
msgid "Oh good! Did he give you your money back as well?"
msgstr ""
#. code: l("Oh hey!"),
#: npc/001-1/elmo.txt:8
#, no-c-format
msgid "Oh hey!"
msgstr ""
#. code: l("Oh look, there's a piou behind you!"), L_Piou;
#: npc/000-1/silvio.txt:106
#, no-c-format
msgid "Oh look, there's a piou behind you!"
msgstr ""
#. code: rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")),
#: npc/001-1/rumly.txt:144
#, no-c-format
msgid "Oh no, I don't have any plushroom on me right now.#0"
msgstr ""
#. code: rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")),
#: npc/001-1/rumly.txt:144
#, no-c-format
msgid "Oh no, I don't have any plushroom on me right now.#1"
msgstr ""
#. code: mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...");
#: npc/000-1/darlin.txt:121
#, no-c-format
msgid "Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be..."
msgstr ""
#. code: set getvariableofnpc(.PiouEscapedMessage$, .@trader$), l("Oh no, the piou escaped!");
#: npc/001-1/flyingpiou.txt:79
#, no-c-format
msgid "Oh no, the piou escaped!"
msgstr ""
#. code: l("Oh no, you still have @@ Fluffies to kill.", 10 - ArtisFluffyKilled);
#: npc/001-1/enora.txt:292
#, no-c-format
msgid "Oh no, you still have @@ Fluffies to kill."
msgstr ""
#. code: l("Oh noes!"),
#: npc/001-1/rumly.txt:106
#, no-c-format
msgid "Oh noes!"
msgstr ""
#. code: l("Oh oh... I see, your party became so big that you want to create an even larger structure?"),
#: npc/001-2-9/janus.txt:46
#, no-c-format
msgid "Oh oh... I see, your party became so big that you want to create an even larger structure?"
msgstr ""
#. code: mesq l("Oh really? How could I forget something as important as that?!");
#: npc/000-1/silvio.txt:70
#, no-c-format
msgid "Oh really? How could I forget something as important as that?!"
msgstr ""
#. code: mesq l("Oh really? I'll put more food in the next box then.");
#: npc/functions/sailordialogue.txt:27
#, no-c-format
msgid "Oh really? I'll put more food in the next box then."
msgstr ""
#. code: mesq l("Oh right, I totally forgot about that, here you go.");
#: npc/000-2-1/arpan.txt:210
#, no-c-format
msgid "Oh right, I totally forgot about that, here you go."
msgstr ""
#. code: l("Oh sure I remember you."),
#: npc/001-1/fexil.txt:60
#, no-c-format
msgid "Oh sure I remember you."
msgstr ""
#. code: mesq l("Oh thank you so much!");
#: npc/001-1/katja.txt:56
#, no-c-format
msgid "Oh thank you so much!"
msgstr ""
#. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
#: npc/000-2-1/arpan.txt:123
#, no-c-format
msgid "Oh well, we rescued you when you were yaying adrift in the sea.#0"
msgstr ""
#. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
#: npc/000-2-1/arpan.txt:123
#, no-c-format
msgid "Oh well, we rescued you when you were yaying adrift in the sea.#1"
msgstr ""
#. code: l("Oh yes, I have one last errand for you, Q'Pid in the market sells potions."),
#: npc/001-1/enora.txt:232
#, no-c-format
msgid "Oh yes, I have one last errand for you, Q'Pid in the market sells potions."
msgstr ""
#. code: l("Oh yeye did, his store is just beside me!"),
#: npc/001-1/calypsan.txt:75
#, no-c-format
msgid "Oh yeye did, his store is just beside me!"
msgstr ""
#. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
#: npc/000-2-1/arpan.txt:223
#, no-c-format
msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#0"
msgstr ""
#. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
#: npc/000-2-1/arpan.txt:223
#, no-c-format
msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#1"
msgstr ""
#. code: mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
#: npc/000-1/maxe.txt:98
#, no-c-format
msgid "Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots..."
msgstr ""
#. code: l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
#: npc/001-2-9/janus.txt:21
#, no-c-format
msgid "Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."
msgstr ""
#. code: mesq l("Oh! I like that sort of answer!");
#: npc/000-2-3/nard.txt:80
#, no-c-format
msgid "Oh! I like that sort of answer!"
msgstr ""
#. code: l("Oh! You saved me, I was too afraid to unpack my stuff without this pass."),
#: npc/001-1/fexil.txt:52
#, no-c-format
msgid "Oh! You saved me, I was too afraid to unpack my stuff without this pass."
msgstr ""
#. code: mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?");
#: npc/000-1/astapolos.txt:30
#, no-c-format
msgid "Oh, I see. That's right. Why should someone come here to see me, seriously?"
msgstr ""
#. code: mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
#: npc/000-2-3/nard.txt:69
#, no-c-format
msgid "Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."
msgstr ""
#. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
#: npc/000-2-0/julia.txt:174
#, no-c-format
msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."
msgstr ""
#. code: mesq l("Oh, and Olga from the marketplace as well!");
#: npc/000-1/silvio.txt:124
#, no-c-format
msgid "Oh, and Olga from the marketplace as well!"
msgstr ""
#. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
#: npc/functions/legiontalk.txt:17
#, no-c-format
msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."
msgstr ""
#. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
#: npc/000-0-0/sailors.txt:45
#, no-c-format
msgid "Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0"
msgstr ""
#. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
#: npc/000-0-0/sailors.txt:45
#, no-c-format
msgid "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1"
msgstr ""
#. code: mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?");
#: npc/000-2-0/julia.txt:209
#, no-c-format
msgid "Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?"
msgstr ""
#. code: mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?");
#: npc/001-2-21/julia.txt:84
#, no-c-format
msgid "Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?"
msgstr ""
#. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
#: npc/001-1/eugene.txt:61
#, no-c-format
msgid "Oh, and you will need this book too, it will help you learn the basics of fishing."
msgstr ""
#. code: mesq lg("Oh, but you didn't come here to talk about that, am I right?");
#: npc/000-1/astapolos.txt:52
#, no-c-format
msgid "Oh, but you didn't come here to talk about that, am I right?#0"
msgstr ""
#. code: mesq lg("Oh, but you didn't come here to talk about that, am I right?");
#: npc/000-1/astapolos.txt:52
#, no-c-format
msgid "Oh, but you didn't come here to talk about that, am I right?#1"
msgstr ""
#. code: mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
#: npc/000-1/maxe.txt:59
#, no-c-format
msgid "Oh, he is not far away from here. Just take the road through the crocojungle north from here."
msgstr ""
#. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
#: npc/000-0/sailors.txt:58
#, no-c-format
msgid "Oh, he's still alive!#1"
msgstr ""
#. code: l("Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings."),
#: npc/001-2-19/lloyd.txt:87
#, no-c-format
msgid "Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings."
msgstr ""
#. code: mesq l("Oh, it's you.");
#: npc/000-2-1/dan.txt:35
#, no-c-format
msgid "Oh, it's you."
msgstr ""
#. code: mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
#: npc/000-2-1/chefgado.txt:173
#, no-c-format
msgid "Oh, it's you. I think it's better we do not talk for a while. They suspect something."
msgstr ""
#. code: mesq l("Oh, nooooo... If I go home now, my mum will give me chores.");
#: npc/001-1/trees.txt:67
#, no-c-format
msgid "Oh, nooooo... If I go home now, my mum will give me chores."
msgstr ""
#. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
#: npc/000-2-1/arpan.txt:197
#, no-c-format
msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#0"
msgstr ""
#. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
#: npc/000-2-1/arpan.txt:197
#, no-c-format
msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#1"
msgstr ""
#. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
#: npc/000-0/sailors.txt:58
#, no-c-format
msgid "Oh, she's still alive!#0"
msgstr ""
#. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little...");
#: npc/001-1/flyingpiou.txt:90
#, no-c-format
msgid "Oh, the little..."
msgstr ""
#. code: l("Oh, wait a second...");
#: npc/001-2-19/lloyd.txt:77
#, no-c-format
msgid "Oh, wait a second..."
msgstr ""
#. code: lg("Oh, you are that person! You were stranded in the seas for a while, right? You look like it."),
#: npc/001-2-33/lozerk.txt:29
#, no-c-format
msgid "Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0"
msgstr ""
#. code: lg("Oh, you are that person! You were stranded in the seas for a while, right? You look like it."),
#: npc/001-2-33/lozerk.txt:29
#, no-c-format
msgid "Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1"
msgstr ""
#. code: lg("Oh, you were sent by Enora!"),
#: npc/001-2-33/lozerk.txt:23
#, no-c-format
msgid "Oh, you were sent by Enora!#0"
msgstr ""
#. code: lg("Oh, you were sent by Enora!"),
#: npc/001-2-33/lozerk.txt:23
#, no-c-format
msgid "Oh, you were sent by Enora!#1"
msgstr ""
#. code: l("Oh..."),
#: npc/001-1/qpid.txt:25
#, no-c-format
msgid "Oh..."
msgstr ""
#. code: l("Oh... Awesome!"),
#: npc/001-1/chelios.txt:57
#, no-c-format
msgid "Oh... Awesome!"
msgstr ""
#. code: mesq l("Oh... Err, yes I did, or, well, good day to you!");
#: npc/000-2-3/nard.txt:51
#, no-c-format
msgid "Oh... Err, yes I did, or, well, good day to you!"
msgstr ""
#. code: l("Oh... Ok, I will be around here if you change your mind.");
#: npc/001-1/fexil.txt:32
#, no-c-format
msgid "Oh... Ok, I will be around here if you change your mind."
msgstr ""
#. code: l("Oh... Well, I just started to trade... Thus my technique may not be the best."),
#. code: mesq l("Oh... Well, I just started to trade... Thus my technique may not be the best.");
#: npc/001-1/fexil.txt:130
#: npc/000-1/fexil.txt:33
#, no-c-format
msgid "Oh... Well, I just started to trade... Thus my technique may not be the best."
msgstr ""
#. code: l("Oh... You should have started with this!"),
#: npc/001-2-26/ivan.txt:44
#, no-c-format
msgid "Oh... You should have started with this!"
msgstr ""
#. code: l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
#: npc/000-1/astapolos.txt:46
#, no-c-format
msgid "Oh... eating rattos. Sounds... ehm... Delicious, yes."
msgstr ""
#. code: mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
#: npc/001-2-22/alige.txt:114
#: npc/000-2-1/alige.txt:114
#, no-c-format
msgid "Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!"
msgstr ""
#. code: speech l("Ok I add your name... @@...", strcharinfo(0));
#: npc/functions/marriage.txt:134
#, no-c-format
msgid "Ok I add your name... @@..."
msgstr ""
#. code: l("Ok I stay here with my paperwork if you need my help.");
#: npc/000-2-3/nard.txt:260
#, no-c-format
msgid "Ok I stay here with my paperwork if you need my help."
msgstr ""
#. code: l("Ok fine, you have up to 3 tries, here is the riddle:"),
#: npc/001-1/qpid.txt:10
#, no-c-format
msgid "Ok fine, you have up to 3 tries, here is the riddle:"
msgstr ""
#. code: l("Ok we stay docked here if you need our help.");
#: npc/001-2-24/nard.txt:70
#, no-c-format
msgid "Ok we stay docked here if you need our help."
msgstr ""
#. code: mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
#: npc/000-0-0/sailors.txt:61
#, no-c-format
msgid "Ok, I think he's waking up, go see him.#1"
msgstr ""
#. code: mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
#: npc/000-0-0/sailors.txt:61
#, no-c-format
msgid "Ok, I think she's waking up, go see her.#0"
msgstr ""
#. code: l("Ok, I will bring it to him."),
#: npc/001-2-19/lloyd.txt:142
#, no-c-format
msgid "Ok, I will bring it to him."
msgstr ""
#. code: l("Ok, I will leave him alone."), L_ForeverAlone;
#: npc/000-1/silvio.txt:49
#, no-c-format
msgid "Ok, I will leave him alone."
msgstr ""
#. code: l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
#: npc/000-2-3/elmo.txt:42
#, no-c-format
msgid "Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis..."
msgstr ""
#. code: mesq l("Ok, done.");
#: npc/000-2-0/julia.txt:151
#: npc/001-2-21/julia.txt:54
#, no-c-format
msgid "Ok, done."
msgstr ""
#. code: l("Ok, let me see..."),
#: npc/001-2-12/oscar.txt:92
#, no-c-format
msgid "Ok, let me see..."
msgstr ""
#. code: npctalk3 l("Ok, see you then!");
#: npc/000-1/tarlan.txt:25
#, no-c-format
msgid "Ok, see you then!"
msgstr ""
#. code: l("Ok, sorry. Back to our fluffies.");
#: npc/001-1/enora.txt:115
#, no-c-format
msgid "Ok, sorry. Back to our fluffies."
msgstr ""
#. code: switch (select (l("Ok."), l("I don't want to be part of this joke.")))
#. code: l("Ok.")))
#: npc/001-1/fexil.txt:23
#: npc/001-2-27/don.txt:48
#, no-c-format
msgid "Ok."
msgstr ""
#. code: mesq l("Okay, I'll be here, if you change your mind.");
#: npc/001-1/katja.txt:87
#, no-c-format
msgid "Okay, I'll be here, if you change your mind."
msgstr ""
#. code: lg("Okay, I'm ready to work!"), -,
#: npc/000-2-1/peter.txt:187
#: npc/001-2-22/peter.txt:183
#, no-c-format
msgid "Okay, I'm ready to work!#0"
msgstr ""
#. code: lg("Okay, I'm ready to work!"), -,
#: npc/000-2-1/peter.txt:187
#: npc/001-2-22/peter.txt:183
#, no-c-format
msgid "Okay, I'm ready to work!#1"
msgstr ""
#. code: switch (select (l("Okay, but there won't be any explosions."),
#: npc/001-1/enora.txt:91
#, no-c-format
msgid "Okay, but there won't be any explosions."
msgstr ""
#. code: mesq l("Okay, you can start!");
#: npc/001-2-22/peter.txt:202
#: npc/000-2-1/peter.txt:206
#, no-c-format
msgid "Okay, you can start!"
msgstr ""
#. code: mesq l("Okay... Tell my sister I'll go home soon.");
#: npc/001-1/trees.txt:91
#, no-c-format
msgid "Okay... Tell my sister I'll go home soon."
msgstr ""
#. code: Name: "Old Book"
#: item_db.conf:-1
#, no-c-format
msgid "Old Book"
msgstr ""
#. code: mes l("Old line:");
#: npc/commands/motd.txt:73
#, no-c-format
msgid "Old line:"
msgstr ""
#. code: 1066: On
#: conf/messages.conf:860
msgid "On"
msgstr ""
#. code: mesq l("On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.");
#: npc/000-1/sapartan.txt:74
#, no-c-format
msgid "On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills."
msgstr ""
#. code: mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
#: npc/000-2-1/alige.txt:303
#: npc/001-2-22/alige.txt:307
#, no-c-format
msgid "Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."
msgstr ""
#. code: 301: One Castle
#: conf/messages.conf:304
msgid "One Castle"
msgstr ""
#. code: mesq l("One of these little boogers started flying early, and escaped from me.");
#: npc/001-1/salem.txt:160
#, no-c-format
msgid "One of these little boogers started flying early, and escaped from me."
msgstr ""
#. code: l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."),
#: npc/001-1/chelios.txt:20
#, no-c-format
msgid "Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."
msgstr ""
#. code: l("Only one more Fluffy to kill and it's done!");
#: npc/001-1/enora.txt:299
#, no-c-format
msgid "Only one more Fluffy to kill and it's done!"
msgstr ""
#. code: l("Opened treasure chest"), 1;
#: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:16
#, no-c-format
msgid "Opened treasure chest"
msgstr ""
#. code: 9: Options changed.
#: conf/messages.conf:36
msgid "Options changed."
msgstr ""
#. code: l("Or almost like me, at the very least."),
#: npc/001-2-33/lozerk.txt:61
#, no-c-format
msgid "Or almost like me, at the very least."
msgstr ""
#. code: l("Or do you want to keep your friendships and adventures in different groups?"),
#: npc/001-2-9/janus.txt:47
#, no-c-format
msgid "Or do you want to keep your friendships and adventures in different groups?"
msgstr ""
#. code: Name: "Orange Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Orange Cotton Dye"
msgstr ""
#. code: 001-2-12,38,30,0 script Oscar#001-2-12 NPC_OSCAR,{
#: npc/001-2-12/oscar.txt:6
#, no-c-format
msgid "Oscar#001-2-12"
msgstr ""
#. code: l("Other"),
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#: npc/commands/debug-quest.txt:127
#: npc/commands/debug-quest.txt:96
#: npc/commands/debug-quest.txt:97
#, no-c-format
msgid "Other"
msgstr ""
#. code: 1301: Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
#: conf/messages.conf:1252
msgid "Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx"
msgstr ""
#. code: 1090: Other Flags:
#. code: 1081: Other Flags:
#: conf/messages.conf:875
#: conf/messages.conf:884
msgid "Other Flags: "
msgstr ""
#. code: l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
#: npc/000-2-3/elmo.txt:13
#, no-c-format
msgid "Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea."
msgstr ""
#. code: l("Other things are written but are not legible anymore.");
#: npc/000-2-0/note.txt:19
#: npc/001-2-21/note.txt:19
#, no-c-format
msgid "Other things are written but are not legible anymore."
msgstr ""
#. code: l("Other."), -1,
#: npc/functions/bank.txt:33
#: npc/functions/bank.txt:84
#, no-c-format
msgid "Other."
msgstr ""
#. code: setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"),
#: npc/001-2-2/moon.txt:20
#, no-c-format
msgid "Ouch!"
msgstr ""
#. code: mesq l("Ouch...");
#: npc/000-1/ale.txt:21
#, no-c-format
msgid "Ouch..."
msgstr ""
#. code: mesq l("Ouch... These boxes are so heavy!");
#: npc/000-1/ale.txt:90
#, no-c-format
msgid "Ouch... These boxes are so heavy!"
msgstr ""
#. code: l("Our building here is also the finest place in the town. Just go and see for yourself!");
#: npc/001-2-33/lozerk.txt:79
#, no-c-format
msgid "Our building here is also the finest place in the town. Just go and see for yourself!"
msgstr ""
#. code: mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
#: npc/000-2-3/nard.txt:98
#, no-c-format
msgid "Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"
msgstr ""
#. code: l("Our main responsibility in the city is to protect the Merchant Guild.");
#: npc/001-1/enora.txt:63
#, no-c-format
msgid "Our main responsibility in the city is to protect the Merchant Guild."
msgstr ""
#. code: mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!");
#: npc/001-1/katja.txt:97
#, no-c-format
msgid "Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!"
msgstr ""
#. code: l("Our only wish to eat a plush, so juicy sweet...");
#: npc/001-1/rumly.txt:40
#, no-c-format
msgid "Our only wish to eat a plush, so juicy sweet..."
msgstr ""
#. code: l("Ow-oh!"),
#: npc/001-2-4/robin.txt:44
#, no-c-format
msgid "Ow-oh!"
msgstr ""
#. code: 904: Packet 0x%x length: %d
#: conf/messages.conf:653
msgid "Packet 0x%x length: %d"
msgstr ""
#. code: 588: Paladin
#: conf/messages.conf:519
msgid "Paladin"
msgstr ""
#. code: speech l("Partner not ready.");
#: npc/functions/marriage.txt:197
#, no-c-format
msgid "Partner not ready."
msgstr ""
#. code: 227: Party modification is disabled in this map.
#: conf/messages.conf:226
msgid "Party modification is disabled in this map."
msgstr ""
#. code: 1096: PartyLock |
#: conf/messages.conf:890
msgid "PartyLock | "
msgstr ""
#. code: Name: "Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Pearl"
msgstr ""
#. code: mesq l("Perfect!");
#. code: l("Perfect!"),
#: npc/000-1/astapolos.txt:151
#: npc/000-1/jalad.txt:121
#: npc/001-2-19/lloyd.txt:120
#, no-c-format
msgid "Perfect!"
msgstr ""
#. code: l("Perfect! I will wait for you here.");
#: npc/001-1/enora.txt:274
#, no-c-format
msgid "Perfect! I will wait for you here."
msgstr ""
#. code: 185: Pet hunger changed.
#: conf/messages.conf:195
msgid "Pet hunger changed."
msgstr ""
#. code: 186: Pet hunger is already at maximum.
#: conf/messages.conf:196
msgid "Pet hunger is already at maximum."
msgstr ""
#. code: 182: Pet intimacy changed.
#: conf/messages.conf:192
msgid "Pet intimacy changed."
msgstr ""
#. code: 183: Pet intimacy is already at maximum.
#: conf/messages.conf:193
msgid "Pet intimacy is already at maximum."
msgstr ""
#. code: 000-2-1,70,35,0 script Peter NPC_RATTO_SAILOR,{
#: npc/000-2-1/peter.txt:91
#, no-c-format
msgid "Peter"
msgstr ""
#. code: l("Peter asks to kill rattos"), 1,
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:17
#, no-c-format
msgid "Peter asks to kill rattos"
msgstr ""
#. code: l("Peter asks to kill rattos again"), 4,
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:20
#, no-c-format
msgid "Peter asks to kill rattos again"
msgstr ""
#. code: l("Peter gave reward"), 5;
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:21
#, no-c-format
msgid "Peter gave reward"
msgstr ""
#. code: l("Peter needs help"), 6,
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:16
#, no-c-format
msgid "Peter needs help"
msgstr ""
#. code: 001-2-22,70,35,0 script Peter#001-2-22 NPC_RATTO_SAILOR,{
#: npc/001-2-22/peter.txt:91
#, no-c-format
msgid "Peter#001-2-22"
msgstr ""
#. code: 866: Pets are not allowed in Guild Wars.
#: conf/messages.conf:626
msgid "Pets are not allowed in Guild Wars."
msgstr ""
#. code: Name: "Piberries"
#: item_db.conf:-1
#, no-c-format
msgid "Piberries"
msgstr ""
#. code: Name: "Piberries Infusion"
#: item_db.conf:-1
#, no-c-format
msgid "Piberries Infusion"
msgstr ""
#. code: Name: "Pikpik"
#: mob_db.conf:597
#, no-c-format
msgid "Pikpik"
msgstr ""
#. code: Name: "Pink Blobime"
#: item_db.conf:-1
#, no-c-format
msgid "Pink Blobime"
msgstr ""
#. code: Name: "Pink Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Pink Cotton Dye"
msgstr ""
#. code: Name: "Piou"
#: mob_db.conf:112
#, no-c-format
msgid "Piou"
msgstr ""
#. code: Name: "Piou Feathers"
#: item_db.conf:-1
#, no-c-format
msgid "Piou Feathers"
msgstr ""
#. code: Name: "Piou Legs"
#: item_db.conf:-1
#, no-c-format
msgid "Piou Legs"
msgstr ""
#. code: Name: "Piou Slayer"
#: item_db.conf:-1
#, no-c-format
msgid "Piou Slayer"
msgstr ""
#. code: Name: "Piou and The Fluffy"
#: item_db.conf:-1
#, no-c-format
msgid "Piou and The Fluffy"
msgstr ""
#. code: Name: "Piou egg"
#: item_db.conf:-1
#, no-c-format
msgid "Piou egg"
msgstr ""
#. code: Name: "Piousse"
#: mob_db.conf:154
#, no-c-format
msgid "Piousse"
msgstr ""
#. code: 1099: Player '%s' (session #%d) | Location: %d,%d
#: conf/messages.conf:893
msgid "Player '%s' (session #%d) | Location: %d,%d"
msgstr ""
#. code: 1437: Player '%s' has now been banned from the '%s' channel
#: conf/messages.conf:1455
msgid "Player '%s' has now been banned from the '%s' channel"
msgstr ""
#. code: 1441: Player '%s' has now been unbanned from the '%s' channel
#: conf/messages.conf:1459
msgid "Player '%s' has now been unbanned from the '%s' channel"
msgstr ""
#. code: 1465: Player '%s' is already banned from this channel
#: conf/messages.conf:1483
msgid "Player '%s' is already banned from this channel"
msgstr ""
#. code: 1440: Player '%s' is not banned from this channel
#: conf/messages.conf:1458
msgid "Player '%s' is not banned from this channel"
msgstr ""
#. code: 1434: Player '%s' was not found
#: conf/messages.conf:1453
msgid "Player '%s' was not found"
msgstr ""
#. code: 257: Player database has been reloaded.
#: conf/messages.conf:256
msgid "Player database has been reloaded."
msgstr ""
#. code: 109: Player has been nuked!
#: conf/messages.conf:126
msgid "Player has been nuked!"
msgstr ""
#. code: 1235: Player is not muted.
#: conf/messages.conf:1144
msgid "Player is not muted."
msgstr ""
#. code: 1168: Player is using %s skill tree (%d basic points).
#: conf/messages.conf:1022
msgid "Player is using %s skill tree (%d basic points)."
msgstr ""
#. code: 1170: Player requires level %d of skill %s.
#: conf/messages.conf:1024
msgid "Player requires level %d of skill %s."
msgstr ""
#. code: 121: Player unjailed.
#: conf/messages.conf:138
msgid "Player unjailed."
msgstr ""
#. code: 1236: Player unmuted.
#: conf/messages.conf:1145
msgid "Player unmuted."
msgstr ""
#. code: 118: Player warped to jail.
#: conf/messages.conf:135
msgid "Player warped to jail."
msgstr ""
#. code: mesq l("Please bring me @@s so I can pull out these spikes from my foot.", getitemlink("CrocClaw"));
#: npc/001-2-2/moon.txt:114
#, no-c-format
msgid "Please bring me @@s so I can pull out these spikes from my foot."
msgstr ""
#. code: //mes l("Please choose the desired gender:");
#: npc/commands/debug-look.txt:5
#, no-c-format
msgid "Please choose the desired gender:"
msgstr ""
#. code: l("Please come back anytime!");
#: npc/001-1/enora.txt:428
#, no-c-format
msgid "Please come back anytime!"
msgstr ""
#. code: mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
#: npc/001-2-22/alige.txt:116
#: npc/000-2-1/alige.txt:116
#, no-c-format
msgid "Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!"
msgstr ""
#. code: mesq l("Please don't touch these hats, they are for crew members only.");
#: npc/000-2-3/box.txt:40
#, no-c-format
msgid "Please don't touch these hats, they are for crew members only."
msgstr ""
#. code: 1143: Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
#: conf/messages.conf:965
msgid "Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>)."
msgstr ""
#. code: 1145: Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
#: conf/messages.conf:969
msgid "Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>)."
msgstr ""
#. code: 1130: Please enter a NPC name (usage: @enablenpc <NPC_name>).
#: conf/messages.conf:936
msgid "Please enter a NPC name (usage: @enablenpc <NPC_name>)."
msgstr ""
#. code: 1131: Please enter a NPC name (usage: @hidenpc <NPC_name>).
#: conf/messages.conf:939
msgid "Please enter a NPC name (usage: @hidenpc <NPC_name>)."
msgstr ""
#. code: 1133: Please enter a NPC name (usage: @npcoff <NPC_name>).
#: conf/messages.conf:945
msgid "Please enter a NPC name (usage: @npcoff <NPC_name>)."
msgstr ""
#. code: 1129: Please enter a NPC name (usage: @tonpc <NPC_name>).
#: conf/messages.conf:933
msgid "Please enter a NPC name (usage: @tonpc <NPC_name>)."
msgstr ""
#. code: 992: Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
#: conf/messages.conf:723
msgid "Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>)."
msgstr ""
#. code: 1030: Please enter a guild name (usage: @guild <guild_name>).
#: conf/messages.conf:812
msgid "Please enter a guild name (usage: @guild <guild_name>)."
msgstr ""
#. code: 1034: Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
#: conf/messages.conf:822
msgid "Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>)."
msgstr ""
#. code: 1126: Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
#: conf/messages.conf:924
msgid "Please enter a guild name/ID (usage: @guildspy <guild_name/ID>)."
msgstr ""
#. code: 994: Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
#: conf/messages.conf:729
msgid "Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>)."
msgstr ""
#. code: 993: Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
#: conf/messages.conf:726
msgid "Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>)."
msgstr ""
#. code: 1256: Please enter a homunculus ID (usage: @makehomun <homunculus id>).
#: conf/messages.conf:1181
msgid "Please enter a homunculus ID (usage: @makehomun <homunculus id>)."
msgstr ""
#. code: 1259: Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
#: conf/messages.conf:1188
msgid "Please enter a hunger value (usage: @homhungry <hunger value [0-100]>)."
msgstr ""
#. code: 1253: Please enter a level adjustment (usage: @homlevel <number of levels>).
#: conf/messages.conf:1172
msgid "Please enter a level adjustment (usage: @homlevel <number of levels>)."
msgstr ""
#. code: 987: Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
#: conf/messages.conf:712
msgid "Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."
msgstr ""
#. code: 986: Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
#: conf/messages.conf:709
msgid "Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>)."
msgstr ""
#. code: 909: Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
#: conf/messages.conf:660
msgid "Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>)."
msgstr ""
#. code: 1149: Please enter a message (usage: @broadcast <message>).
#: conf/messages.conf:981
msgid "Please enter a message (usage: @broadcast <message>)."
msgstr ""
#. code: 1260: Please enter a message (usage: @homtalk <message>).
#: conf/messages.conf:1191
msgid "Please enter a message (usage: @homtalk <message>)."
msgstr ""
#. code: 980: Please enter a message (usage: @kami <message>).
#: conf/messages.conf:697
msgid "Please enter a message (usage: @kami <message>)."
msgstr ""
#. code: 1150: Please enter a message (usage: @localbroadcast <message>).
#: conf/messages.conf:984
msgid "Please enter a message (usage: @localbroadcast <message>)."
msgstr ""
#. code: 1302: Please enter a message (usage: @me <message>).
#: conf/messages.conf:1255
msgid "Please enter a message (usage: @me <message>)."
msgstr ""
#. code: 1224: Please enter a message (usage: @pettalk <message>).
#: conf/messages.conf:1123
msgid "Please enter a message (usage: @pettalk <message>)."
msgstr ""
#. code: 1146: Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
#: conf/messages.conf:972
msgid "Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>)."
msgstr ""
#. code: 546: Please enter a mob name/id (usage: @showmobs <mob name/id>)
#: conf/messages.conf:472
msgid "Please enter a mob name/id (usage: @showmobs <mob name/id>)"
msgstr ""
#. code: 1218: Please enter a monster name (usage: @mobsearch <monster name>).
#: conf/messages.conf:1111
msgid "Please enter a monster name (usage: @mobsearch <monster name>)."
msgstr ""
#. code: 1225: Please enter a monster name (usage: @summon <monster name> {duration}).
#: conf/messages.conf:1126
msgid "Please enter a monster name (usage: @summon <monster name> {duration})."
msgstr ""
#. code: 1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
#: conf/messages.conf:1154
msgid "Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>)."
msgstr ""
#. code: 1288: Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
#: conf/messages.conf:1231
msgid "Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>)."
msgstr ""
#. code: 1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>).
#: conf/messages.conf:771
msgid "Please enter a monster/egg name/ID (usage: @makeegg <pet>)."
msgstr ""
#. code: 1011: Please enter a number (usage: @skpoint <number of points>).
#: conf/messages.conf:759
msgid "Please enter a number (usage: @skpoint <number of points>)."
msgstr ""
#. code: 1010: Please enter a number (usage: @stpoint <number of points>).
#: conf/messages.conf:756
msgid "Please enter a number (usage: @stpoint <number of points>)."
msgstr ""
#. code: 1029: Please enter a party name (usage: @party <party_name>).
#: conf/messages.conf:809
msgid "Please enter a party name (usage: @party <party_name>)."
msgstr ""
#. code: 1035: Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
#: conf/messages.conf:825
msgid "Please enter a party name/ID (usage: @partyrecall <party_name/ID>)."
msgstr ""
#. code: 1127: Please enter a party name/ID (usage: @partyspy <party_name/ID>).
#: conf/messages.conf:927
msgid "Please enter a party name/ID (usage: @partyspy <party_name/ID>)."
msgstr ""
#. code: 1021: Please enter a player name (usage: @block <char name>).
#: conf/messages.conf:787
msgid "Please enter a player name (usage: @block <char name>)."
msgstr ""
#. code: 1134: Please enter a player name (usage: @jail <char_name>).
#: conf/messages.conf:948
msgid "Please enter a player name (usage: @jail <char_name>)."
msgstr ""
#. code: 911: Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
#: conf/messages.conf:666
msgid "Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>)."
msgstr ""
#. code: 1026: Please enter a player name (usage: @kick <char name/ID>).
#: conf/messages.conf:800
msgid "Please enter a player name (usage: @kick <char name/ID>)."
msgstr ""
#. code: 1128: Please enter a player name (usage: @nuke <char name>).
#: conf/messages.conf:930
msgid "Please enter a player name (usage: @nuke <char name>)."
msgstr ""
#. code: 1018: Please enter a player name (usage: @recall <char name/ID>).
#: conf/messages.conf:780
msgid "Please enter a player name (usage: @recall <char name/ID>)."
msgstr ""
#. code: 1230: Please enter a player name (usage: @trade <char name>).
#: conf/messages.conf:1135
msgid "Please enter a player name (usage: @trade <char name>)."
msgstr ""
#. code: 1025: Please enter a player name (usage: @unban <char name>).
#: conf/messages.conf:797
msgid "Please enter a player name (usage: @unban <char name>)."
msgstr ""
#. code: 1024: Please enter a player name (usage: @unblock <char name>).
#: conf/messages.conf:794
msgid "Please enter a player name (usage: @unblock <char name>)."
msgstr ""
#. code: 1135: Please enter a player name (usage: @unjail/@discharge <char_name>).
#: conf/messages.conf:951
msgid "Please enter a player name (usage: @unjail/@discharge <char_name>)."
msgstr ""
#. code: 1234: Please enter a player name (usage: @unmute <char name>).
#: conf/messages.conf:1143
msgid "Please enter a player name (usage: @unmute <char name>)."
msgstr ""
#. code: 910: Please enter a player name (usage: @where <char name>).
#: conf/messages.conf:663
msgid "Please enter a player name (usage: @where <char name>)."
msgstr ""
#. code: 996: Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
#: conf/messages.conf:734
msgid "Please enter a position and an amount (usage: @refine <equip position> <+/- amount>)."
msgstr ""
#. code: 1027: Please enter a quest skill ID.
#: conf/messages.conf:803
msgid "Please enter a quest skill ID."
msgstr ""
#. code: 1132: Please enter a script file name (usage: @loadnpc <file name>).
#: conf/messages.conf:942
msgid "Please enter a script file name (usage: @loadnpc <file name>)."
msgstr ""
#. code: 1163: Please enter a skill name to look up (usage: @skillid <skill name>).
#: conf/messages.conf:1011
msgid "Please enter a skill name to look up (usage: @skillid <skill name>)."
msgstr ""
#. code: 1217: Please enter a sound filename (usage: @sound <filename>).
#: conf/messages.conf:1108
msgid "Please enter a sound filename (usage: @sound <filename>)."
msgstr ""
#. code: 918: Please enter a speed value (usage: @speed <%d-%d>).
#: conf/messages.conf:679
msgid "Please enter a speed value (usage: @speed <%d-%d>)."
msgstr ""
#. code: 1009: Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
#: conf/messages.conf:753
msgid "Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}})."
msgstr ""
#. code: 1297: Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
#: conf/messages.conf:1246
msgid "Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>)."
msgstr ""
#. code: l("Please enter a valid amount.");
#: npc/001-1/fexil.txt:106
#, no-c-format
msgid "Please enter a valid amount."
msgstr ""
#. code: 1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
#: conf/messages.conf:768
msgid "Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>)."
msgstr ""
#. code: 1017: Please enter a valid number (usage: @pethungry <0-100>).
#: conf/messages.conf:777
msgid "Please enter a valid number (usage: @pethungry <0-100>)."
msgstr ""
#. code: 1008: Please enter a valid position (usage: @memo <memo_position:%d-%d>).
#: conf/messages.conf:750
msgid "Please enter a valid position (usage: @memo <memo_position:%d-%d>)."
msgstr ""
#. code: 1016: Please enter a valid value (usage: @petfriendly <0-1000>).
#: conf/messages.conf:774
msgid "Please enter a valid value (usage: @petfriendly <0-1000>)."
msgstr ""
#. code: 1013: Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
#: conf/messages.conf:765
msgid "Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>)."
msgstr ""
#. code: 984: Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
#: conf/messages.conf:705
msgid "Please enter all parameters (usage: @item2 <item name/ID> <quantity>)."
msgstr ""
#. code: 296: Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
#: conf/messages.conf:297
msgid "Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>"
msgstr ""
#. code: 1028: Please enter an amount (usage: @spiritball <number: 0-%d>).
#: conf/messages.conf:806
msgid "Please enter an amount (usage: @spiritball <number: 0-%d>)."
msgstr ""
#. code: 1012: Please enter an amount (usage: @zeny <amount>).
#: conf/messages.conf:762
msgid "Please enter an amount (usage: @zeny <amount>)."
msgstr ""
#. code: 1322: Please enter an amount.
#: conf/messages.conf:1293
msgid "Please enter an amount."
msgstr ""
#. code: 1152: Please enter an effect number (usage: @effect <effect number>).
#: conf/messages.conf:990
msgid "Please enter an effect number (usage: @effect <effect number>)."
msgstr ""
#. code: 1258: Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
#: conf/messages.conf:1185
msgid "Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>)."
msgstr ""
#. code: 983: Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
#: conf/messages.conf:702
msgid "Please enter an item name or ID (usage: @item <item name/ID> <quantity>)."
msgstr ""
#. code: 295: Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
#: conf/messages.conf:296
msgid "Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>)."
msgstr ""
#. code: 1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
#: conf/messages.conf:1215
msgid "Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>)."
msgstr ""
#. code: 1355: Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
#: conf/messages.conf:1338
msgid "Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>)."
msgstr ""
#. code: 1007: Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
#: conf/messages.conf:747
msgid "Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>)."
msgstr ""
#. code: 921: Please enter at least one option.
#: conf/messages.conf:688
msgid "Please enter at least one option."
msgstr ""
#. code: 1118: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
#. code: 1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
#: conf/messages.conf:832
#: conf/messages.conf:912
msgid "Please enter at least one valid list number (usage: @mapinfo <0-3> <map>)."
msgstr ""
#. code: 991: Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
#: conf/messages.conf:720
msgid "Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>)."
msgstr ""
#. code: 1022: Please enter ban time and a player name (usage: @ban <time> <char name>).
#: conf/messages.conf:790
msgid "Please enter ban time and a player name (usage: @ban <time> <char name>)."
msgstr ""
#. code: 981: Please enter color and message (usage: @kamic <color> <message>).
#: conf/messages.conf:698
msgid "Please enter color and message (usage: @kamic <color> <message>)."
msgstr ""
#. code: 1304: Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
#: conf/messages.conf:1261
msgid "Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>)."
msgstr ""
#. code: 1147: Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
#: conf/messages.conf:975
msgid "Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>)."
msgstr ""
#. code: 1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
#: conf/messages.conf:1225
msgid "Please enter item name/ID (usage: @whodrops <item name/ID>)."
msgstr ""
#. code: 1031: Please enter part of an item name (usage: @idsearch <part_of_item_name>).
#: conf/messages.conf:815
msgid "Please enter part of an item name (usage: @idsearch <part_of_item_name>)."
msgstr ""
#. code: speech 1, l("Please enter the combat zone on the left.");
#: npc/001-2-36/training_room_npc.txt:65
#, no-c-format
msgid "Please enter the combat zone on the left."
msgstr ""
#. code: 1222: Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
#: conf/messages.conf:1119
msgid "Please enter the correct parameters (usage: @npctalk <npc name>, <message>)."
msgstr ""
#. code: 1223: Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
#: conf/messages.conf:1120
msgid "Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>)."
msgstr ""
#. code: mes l("Please enter the desired color") + " (0-255)";
#: npc/commands/debug-look.txt:35
#, no-c-format
msgid "Please enter the desired color"
msgstr ""
#. code: mes l("Please enter the desired race") + " (0-32767)";
#: npc/commands/debug-look.txt:45
#, no-c-format
msgid "Please enter the desired race"
msgstr ""
#. code: mes l("Please enter the desired style") + " (1-255)";
#: npc/commands/debug-look.txt:25
#, no-c-format
msgid "Please enter the desired style"
msgstr ""
#. code: mes l("Please enter the message:");
#: npc/commands/scheduled-broadcasts.txt:6
#, no-c-format
msgid "Please enter the message:"
msgstr ""
#. code: mes l("Please enter the new line.");
#: npc/commands/motd.txt:34
#, no-c-format
msgid "Please enter the new line."
msgstr ""
#. code: 1151: Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
#: conf/messages.conf:987
msgid "Please enter two e-mail addresses (usage: @email <current@email> <new@email>)."
msgstr ""
#. code: npctalkonce l("Please find daddy...");
#: npc/001-2-11/mona.txt:57
#, no-c-format
msgid "Please find daddy..."
msgstr ""
#. code: l("Please find my daddy...");
#: npc/001-2-11/mona.txt:39
#, no-c-format
msgid "Please find my daddy..."
msgstr ""
#. code: l("Please find the small chest, buried somewhere on Artis hill."),
#: npc/001-1/qonan.txt:74
#, no-c-format
msgid "Please find the small chest, buried somewhere on Artis hill."
msgstr ""
#. code: l("Please guide me.")))
#: npc/001-1/enora.txt:270
#, no-c-format
msgid "Please guide me."
msgstr ""
#. code: mes l("Please select a category:");
#: npc/commands/debug-quest.txt:122
#, no-c-format
msgid "Please select a category:"
msgstr ""
#. code: l("Please select a chapter:");
#: npc/001-2-4/books.txt:33
#, no-c-format
msgid "Please select a chapter:"
msgstr ""
#. code: mes l("Please select a quest:");
#: npc/commands/debug-quest.txt:36
#: npc/commands/debug-quest.txt:10
#: npc/commands/debug-quest.txt:69
#: npc/commands/debug-quest.txt:99
#, no-c-format
msgid "Please select a quest:"
msgstr ""
#. code: mes l("Please select the interval:");
#: npc/commands/scheduled-broadcasts.txt:21
#, no-c-format
msgid "Please select the interval:"
msgstr ""
#. code: 80: Please specify a display name or monster name/id.
#: conf/messages.conf:99
msgid "Please specify a display name or monster name/id."
msgstr ""
#. code: mesq l("Please take this @@ for your help.", getitemlink(Aquada)); // Need a different reward.
#: npc/001-1/katja.txt:58
#, no-c-format
msgid "Please take this @@ for your help."
msgstr ""
#. code: l("Please try to figure out what went wrong with this order and bring me those potions."),
#: npc/001-1/enora.txt:234
#, no-c-format
msgid "Please try to figure out what went wrong with this order and bring me those potions."
msgstr ""
#. code: l("Please, have a seat."),
#: npc/001-2-28/jenna.txt:15
#, no-c-format
msgid "Please, have a seat."
msgstr ""
#. code: select(l("Pleasure to meet you. I am @@.", strcharinfo(PC_NAME)));
#: npc/001-2-33/lozerk.txt:27
#, no-c-format
msgid "Pleasure to meet you. I am @@."
msgstr ""
#. code: 001-2-28,28,28,0 script Plush#001-2-28 NPC_RED,{
#: npc/001-2-28/plush.txt:8
#, no-c-format
msgid "Plush#001-2-28"
msgstr ""
#. code: l("Gave @@ to Rumly", l("Plushroom")), 3;
#. code: l("Rumly wants @@", l("Plushroom")), 2,
#. code: Name: "Plushroom"
#: item_db.conf:-1
#: npc/functions/quest-debug/026-General_Rumly.txt:17
#: npc/functions/quest-debug/026-General_Rumly.txt:18
#, no-c-format
msgid "Plushroom"
msgstr ""
#. code: Name: "Plushroom Box"
#: item_db.conf:-1
#, no-c-format
msgid "Plushroom Box"
msgstr ""
#. code: Name: "Plushroom Field"
#: mob_db.conf:520
#, no-c-format
msgid "Plushroom Field"
msgstr ""
#. code: l("Plushrooms you say?"),
#: npc/001-1/rumly.txt:30
#, no-c-format
msgid "Plushrooms you say?"
msgstr ""
#. code: Name: "Poem about Poems"
#: item_db.conf:-1
#, no-c-format
msgid "Poem about Poems"
msgstr ""
#. code: Name: "Poisoned Dish"
#: item_db.conf:-1
#, no-c-format
msgid "Poisoned Dish"
msgstr ""
#. code: l("Poisoned Julia"), 3,
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:18
#, no-c-format
msgid "Poisoned Julia"
msgstr ""
#. code: l("Poor Chelios, I don't envy him..."),
#: npc/001-1/enora.txt:169
#, no-c-format
msgid "Poor Chelios, I don't envy him..."
msgstr ""
#. code: 1178: Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
#: conf/messages.conf:1038
msgid "Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body"
msgstr ""
#. code: npctalk3 l("Practice! There are no secrets to becoming a warrior.");
#: npc/functions/legiontalk.txt:56
#, no-c-format
msgid "Practice! There are no secrets to becoming a warrior."
msgstr ""
#. code: 558: Priest
#: conf/messages.conf:488
msgid "Priest"
msgstr ""
#. code: mes col("-- " + l("Princess Slayer"), 9);
#: npc/001-2-6/books.txt:119
#, no-c-format
msgid "Princess Slayer"
msgstr ""
#. code: 590: Professor
#: conf/messages.conf:521
msgid "Professor"
msgstr ""
#. code: l("Prologue"),
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli";
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue"));
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue");
#: npc/commands/debug-quest.txt:34
#: npc/commands/debug-quest.txt:7
#: npc/commands/debug-quest.txt:33
#: npc/commands/debug-quest.txt:125
#, no-c-format
msgid "Prologue"
msgstr ""
#. code: npctalk3 l("Protect me, please...");
#: npc/000-2-4/alige.txt:6
#, no-c-format
msgid "Protect me, please..."
msgstr ""
#. code: Name: "Pumpkin"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin"
msgstr ""
#. code: Name: "Pumpkin Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin Hat"
msgstr ""
#. code: Name: "Pumpkin Seeds"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin Seeds"
msgstr ""
#. code: Name: "Pumpkish"
#: mob_db.conf:847
#, no-c-format
msgid "Pumpkish"
msgstr ""
#. code: Name: "Pumpkish Juice"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkish Juice"
msgstr ""
#. code: Name: "Purple Blobime"
#: item_db.conf:-1
#, no-c-format
msgid "Purple Blobime"
msgstr ""
#. code: Name: "Purple Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Purple Cotton Dye"
msgstr ""
#. code: 1046: PvP Flags:
#: conf/messages.conf:840
msgid "PvP Flags: "
msgstr ""
#. code: 31: PvP Off.
#: conf/messages.conf:58
msgid "PvP Off."
msgstr ""
#. code: 32: PvP On.
#: conf/messages.conf:59
msgid "PvP On."
msgstr ""
#. code: 160: PvP is already Off.
#: conf/messages.conf:170
msgid "PvP is already Off."
msgstr ""
#. code: 161: PvP is already On.
#: conf/messages.conf:171
msgid "PvP is already On."
msgstr ""
#. code: 1047: Pvp ON |
#: conf/messages.conf:841
msgid "Pvp ON | "
msgstr ""
#. code: 001-2-39,34,41,0 script Q'Anon NPC_Q_ANON,{
#: npc/001-2-39/qanon.txt:7
#, no-c-format
msgid "Q'Anon"
msgstr ""
#. code: 000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{
#: npc/000-1/muller.txt:8
#, no-c-format
msgid "Q'Muller"
msgstr ""
#. code: rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
#. code: rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
#: npc/000-1/gulukan.txt:127
#: npc/000-1/tibbo.txt:76
#: npc/000-1/ale.txt:64
#: npc/000-1/astapolos.txt:94
#: npc/000-1/jalad.txt:75
#, no-c-format
msgid "Q'Muller."
msgstr ""
#. code: l("Q'Onan asks to find chest"), 1,
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:16
#, no-c-format
msgid "Q'Onan asks to find chest"
msgstr ""
#. code: 000-0-0,29,28,0 script Q'Onan#000-0-0 NPC_ORC_SAILOR,{
#: npc/000-0-0/q'onan.txt:7
#, no-c-format
msgid "Q'Onan#000-0-0"
msgstr ""
#. code: 000-2-1,53,38,0 script Q'Onan#000-2-1 NPC_ORC_SAILOR,{
#: npc/000-2-1/q'onan.txt:7
#, no-c-format
msgid "Q'Onan#000-2-1"
msgstr ""
#. code: 001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{
#: npc/001-1/qonan.txt:12
#, no-c-format
msgid "Q'Onan#001-1"
msgstr ""
#. code: 001-1,65,116,0 script Q'Pid#001-1 NPC_QPID,{
#: npc/001-1/qpid.txt:6
#, no-c-format
msgid "Q'Pid#001-1"
msgstr ""
#. code: 1377: Quest database has been reloaded.
#: conf/messages.conf:1370
msgid "Quest database has been reloaded."
msgstr ""
#. code: setnpcdialogtitle l("Quest debug");
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue");
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli";
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Artis");
#: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:8
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:8
#: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:8
#: npc/functions/quest-debug/010-ShipQuests_Ale.txt:8
#: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:8
#: npc/functions/quest-debug/005-ShipQuests_Knife.txt:8
#: npc/functions/quest-debug/031-General_Janus.txt:8
#: npc/functions/quest-debug/028-General_Narrator.txt:8
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:8
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:9
#: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:8
#: npc/commands/debug-quest.txt:33
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:8
#: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:8
#: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:8
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:8
#: npc/commands/debug-quest.txt:119
#: npc/commands/debug-quest.txt:66
#: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:8
#: npc/functions/quest-debug/026-General_Rumly.txt:8
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:8
#: npc/commands/debug-quest.txt:96
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:8
#: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:8
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:8
#: npc/functions/quest-debug/007-ShipQuests_Door.txt:8
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:8
#: npc/functions/quest-debug/018-General_Cookies.txt:8
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:8
#: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:8
#: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:8
#: npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt:8
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:8
#: npc/functions/quest-debug/022-ArtisQuests_Fishman.txt:8
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:8
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:8
#: npc/commands/debug-quest.txt:7
#, no-c-format
msgid "Quest debug"
msgstr ""
#. code: mes l("Quest state: @@", getq(ArtisQuests_Enora));
#. code: mes l("Quest state: @@", getq(General_Cookies));
#. code: mes l("Quest state: @@", getq(General_Narrator));
#. code: mes l("Quest state: @@", getq(ArtisQuests_QOnan));
#. code: mes l("Quest state: @@", getq(ShipQuests_Gulukan));
#. code: mes l("Quest state: @@", getq(ArtisQuests_Fishman));
#. code: mes l("Quest state: @@", getq(ShipQuests_Door));
#. code: mes l("Quest state: @@", getq(ShipQuests_ArpanMoney));
#. code: mes l("Quest state: @@", getq(ArtisQuests_Fexil));
#. code: mes l("Quest state: @@", getq(ArtisQuests_CatchPiou));
#. code: mes l("Quest state: @@", getq(ShipQuests_Alige));
#. code: mes l("Quest state: @@", getq(ShipQuests_Arpan));
#. code: mes l("Quest state: @@", getq(ShipQuests_Nard));
#. code: mes l("Quest state: @@", getq(ArtisQuests_Lloyd));
#. code: mes l("Quest state: @@", getq(ShipQuests_ChefGado));
#. code: mes l("Quest state: @@", getq(ShipQuests_QMuller));
#. code: mes l("Quest state: @@", getq(ArtisQuests_MonaDad));
#. code: mes l("Quest state: @@", getq(General_Rumly));
#. code: mes l("Quest state: @@", getq(ArtisQuests_LazyBrother));
#. code: mes l("Quest state: @@", getq(Artis_Legion_Progress));
#. code: mes l("Quest state: @@", getq(ShipQuests_Gugli));
#. code: mes l("Quest state: @@", getq(ShipQuests_Ale));
#. code: mes l("Quest state: @@", getq(ShipQuests_Knife));
#. code: mes l("Quest state: @@", getq(ShipQuests_TreasureChest));
#. code: mes l("Quest state: @@", getq(ShipQuests_Peter));
#. code: mes l("Quest state: @@", getq(General_Janus));
#. code: mes l("Quest state: @@", getq(ShipQuests_Astapolos));
#. code: mes l("Quest state: @@", getq(ShipQuests_Julia));
#. code: mes l("Quest state: @@", getq(ShipQuests_Jalad));
#. code: mes l("Quest state: @@", getq(ShipQuests_Couwan));
#. code: mes l("Quest state: @@", getq(ArtisQuests_Urchin));
#. code: mes l("Quest state: @@", getq(ShipQuests_Tibbo));
#: npc/functions/quest-debug/026-General_Rumly.txt:11
#: npc/functions/quest-debug/017-ShipQuests_ChefGado.txt:11
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:11
#: npc/functions/quest-debug/029-ArtisQuests_Fexil.txt:11
#: npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt:11
#: npc/functions/quest-debug/023-ArtisQuests_QOnan.txt:11
#: npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt:11
#: npc/functions/quest-debug/007-ShipQuests_Door.txt:11
#: npc/functions/quest-debug/020-ArtisQuests_Urchin.txt:11
#: npc/functions/quest-debug/013-ShipQuests_Jalad.txt:11
#: npc/functions/quest-debug/018-General_Cookies.txt:11
#: npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt:11
#: npc/functions/quest-debug/010-ShipQuests_Ale.txt:11
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:11
#: npc/functions/quest-debug/022-ArtisQuests_Fishman.txt:11
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:11
#: npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt:11
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:11
#: npc/functions/quest-debug/008-ShipQuests_Couwan.txt:11
#: npc/functions/quest-debug/005-ShipQuests_Knife.txt:11
#: npc/functions/quest-debug/012-ShipQuests_Gulukan.txt:11
#: npc/functions/quest-debug/003-ShipQuests_Peter.txt:11
#: npc/functions/quest-debug/015-ShipQuests_Tibbo.txt:11
#: npc/functions/quest-debug/028-General_Narrator.txt:11
#: npc/functions/quest-debug/031-General_Janus.txt:11
#: npc/functions/quest-debug/011-ShipQuests_Astapolos.txt:11
#: npc/functions/quest-debug/002-ShipQuests_Alige.txt:11
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:11
#: npc/functions/quest-debug/014-ShipQuests_QMuller.txt:11
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:12
#: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:11
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:11
#, no-c-format
msgid "Quest state: @@"
msgstr ""
#. code: menuaction(l("Quit"));
#: npc/001-1/calypsan.txt:68
#: npc/001-1/salem.txt:115
#: npc/001-2-0/resa.txt:51
#: npc/001-2-9/janus.txt:142
#: npc/001-1/chelios.txt:88
#: npc/001-2-12/oscar.txt:118
#: npc/001-2-26/ivan.txt:64
#: npc/001-2-33/lozerk.txt:106
#: npc/001-1/qpid.txt:135
#, no-c-format
msgid "Quit"
msgstr ""
#. code: mes l("Race") + ": " + Class;
#. code: menuimage("actions/edit", l("Race")),
#: npc/commands/debug-look.txt:43
#: npc/commands/debug-look.txt:62
#: npc/commands/debug-look.txt:71
#, no-c-format
msgid "Race"
msgstr ""
#. code: mesn "Raijin Voice";
#: npc/000-0/sailors.txt:46
#, no-c-format
msgid "Raijin Voice"
msgstr ""
#. code: rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))),
#: npc/commands/debug-skill.txt:18
#, no-c-format
msgid "Raise this skill"
msgstr ""
#. code: mes " " + l("Raises your Int by 50");
#: npc/commands/debug.txt:76
#, no-c-format
msgid "Raises your Int by 50"
msgstr ""
#. code: mes " " + l("Raises your base level by 50");
#: npc/commands/debug.txt:46
#, no-c-format
msgid "Raises your base level by 50"
msgstr ""
#. code: mes " " + l("Raises your job level by 50");
#: npc/commands/debug.txt:56
#, no-c-format
msgid "Raises your job level by 50"
msgstr ""
#. code: 627: Ranger
#: conf/messages.conf:561
msgid "Ranger"
msgstr ""
#. code: 658: Ranger T
#: conf/messages.conf:595
msgid "Ranger T"
msgstr ""
#. code: l("Rate management"),
#: npc/commands/event.txt:25
#, no-c-format
msgid "Rate management"
msgstr ""
#. code: Name: "Ratto"
#: mob_db.conf:248
#, no-c-format
msgid "Ratto"
msgstr ""
#. code: Name: "Ratto Tail"
#: item_db.conf:-1
#, no-c-format
msgid "Ratto Tail"
msgstr ""
#. code: Name: "Ratto Teeth"
#: item_db.conf:-1
#, no-c-format
msgid "Ratto Teeth"
msgstr ""
#. code: 000-2-2,47,30,0 script RattosControl NPC_HIDDEN,{
#: npc/000-2-2/ratto.txt:19
#, no-c-format
msgid "RattosControl"
msgstr ""
#. code: 001-2-23,47,30,0 script RattosControl#001-2-23 NPC_HIDDEN,{
#: npc/001-2-23/ratto.txt:19
#, no-c-format
msgid "RattosControl#001-2-23"
msgstr ""
#. code: l("Read it."), L_Content,
#: npc/001-2-22/note.txt:13
#, no-c-format
msgid "Read it."
msgstr ""
#. code: mesq l("Really? That's kind of you, I accept your help!");
#: npc/000-1/ale.txt:32
#, no-c-format
msgid "Really? That's kind of you, I accept your help!"
msgstr ""
#. code: 655: Rebellion
#: conf/messages.conf:591
msgid "Rebellion"
msgstr ""
#. code: Name: "Red Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Red Cotton Dye"
msgstr ""
#. code: Name: "Red Plush Wine"
#: item_db.conf:-1
#, no-c-format
msgid "Red Plush Wine"
msgstr ""
#. code: mes " " + l("Reduces your Int by 50");
#: npc/commands/debug.txt:78
#, no-c-format
msgid "Reduces your Int by 50"
msgstr ""
#. code: mes " " + l("Reduces your base level by 50");
#: npc/commands/debug.txt:48
#, no-c-format
msgid "Reduces your base level by 50"
msgstr ""
#. code: mes " " + l("Reduces your job level by 50");
#: npc/commands/debug.txt:58
#, no-c-format
msgid "Reduces your job level by 50"
msgstr ""
#. code: l("Registered"), 1;
#: npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt:16
#, no-c-format
msgid "Registered"
msgstr ""
#. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");
#: npc/001-2-19/lloyd.txt:59
#, no-c-format
msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."
msgstr ""
#. code: mes l("Related quests:");
#: npc/functions/quest-debug/000-ShipQuests_Julia.txt:13
#, no-c-format
msgid "Related quests:"
msgstr ""
#. code: mesq l("Remember, you have to find my brother on the hill east of here.");
#: npc/001-1/katja.txt:23
#, no-c-format
msgid "Remember, you have to find my brother on the hill east of here."
msgstr ""
#. code: select l("Remind me, what should I do?");
#: npc/001-1/katja.txt:42
#, no-c-format
msgid "Remind me, what should I do?"
msgstr ""
#. code: menuimage("actions/remove", l("Remove this line")),
#: npc/commands/motd.txt:103
#, no-c-format
msgid "Remove this line"
msgstr ""
#. code: rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))),
#: npc/commands/debug-skill.txt:17
#, no-c-format
msgid "Remove this skill"
msgstr ""
#. code: 411: Removed %d Kafra points. Total %d points.
#: conf/messages.conf:454
msgid "Removed %d Kafra points. Total %d points."
msgstr ""
#. code: 410: Removed %d cash points. Total %d points.
#: conf/messages.conf:453
msgid "Removed %d cash points. Total %d points."
msgstr ""
#. code: 1442: Removed all bans from the '%s' channel
#: conf/messages.conf:1460
msgid "Removed all bans from the '%s' channel"
msgstr ""
#. code: 1494: Removed item type: '%s' from your autoloottype list.
#: conf/messages.conf:1534
msgid "Removed item type: '%s' from your autoloottype list."
msgstr ""
#. code: 1194: Removed item: '%s'/'%s' {%d} from your autolootitem list.
#: conf/messages.conf:1066
msgid "Removed item: '%s'/'%s' {%d} from your autolootitem list."
msgstr ""
#. code: mes l("Repeat how many times?");
#: npc/commands/scheduled-broadcasts.txt:41
#, no-c-format
msgid "Repeat how many times?"
msgstr ""
#. code: mes l("Repeat: @@ times", .@max ? .@max : "∞");
#: npc/commands/scheduled-broadcasts.txt:90
#, no-c-format
msgid "Repeat: @@ times"
msgstr ""
#. code: l("Report back to me once you've had enough!");
#: npc/001-2-33/lozerk.txt:36
#, no-c-format
msgid "Report back to me once you've had enough!"
msgstr ""
#. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
#: npc/commands/debug-look.txt:68
#, no-c-format
msgid "Requires logout"
msgstr ""
#. code: 001-2-0,37,28,0 script Resa NPC_ELVEN_FEMALE_ARMOR_SHOP,{
#: npc/001-2-0/resa.txt:16
#, no-c-format
msgid "Resa"
msgstr ""
#. code: l("Resa gave package"), 6,
#: npc/functions/quest-debug/027-ArtisQuests_Enora.txt:21
#, no-c-format
msgid "Resa gave package"
msgstr ""
#. code: menuimage("actions/reset", l("Reset")),
#: npc/commands/debug.txt:105
#, no-c-format
msgid "Reset"
msgstr ""
#. code: 1324: Reset 'Feeling' maps.
#: conf/messages.conf:1299
msgid "Reset 'Feeling' maps."
msgstr ""
#. code: menuimage("actions/nuke", l("Reset EVERYTHING")),
#: npc/commands/debug.txt:25
#, no-c-format
msgid "Reset EVERYTHING"
msgstr ""
#. code: dispbottom l("Reset done!");
#: npc/commands/debug.txt:6
#, no-c-format
msgid "Reset done!"
msgstr ""
#. code: menuimage("actions/reset", l("Reset stats, skills, level")),
#: npc/commands/debug.txt:24
#, no-c-format
msgid "Reset stats, skills, level"
msgstr ""
#. code: menuimage("actions/manage", l("Reset subquests")), -1,
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:25
#, no-c-format
msgid "Reset subquests"
msgstr ""
#. code: 1089: Reset |
#: conf/messages.conf:883
msgid "Reset | "
msgstr ""
#. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1;
#. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
#. code: menuimage("actions/back", l("Return to Debug menu"));
#: npc/commands/debug-look.txt:72
#: npc/commands/debug.txt:26
#: npc/commands/debug-quest.txt:128
#: npc/commands/debug-skill.txt:52
#, no-c-format
msgid "Return to Debug menu"
msgstr ""
#. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
#: npc/commands/event.txt:26
#: npc/commands/debug.txt:106
#: npc/commands/motd.txt:148
#: npc/commands/scheduled-broadcasts.txt:165
#, no-c-format
msgid "Return to Super Menu"
msgstr ""
#. code: menuimage("actions/home", l("Return to main menu"));
#: npc/commands/motd.txt:107
#, no-c-format
msgid "Return to main menu"
msgstr ""
#. code: menuimage("actions/back", l("Return to skill debug menu"));
#: npc/commands/debug-skill.txt:21
#, no-c-format
msgid "Return to skill debug menu"
msgstr ""
#. code: l("Returned piou to Salem"), 2;
#: npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt:17
#, no-c-format
msgid "Returned piou to Salem"
msgstr ""
#. code: 1306: Returned to normal state.
#: conf/messages.conf:1265
msgid "Returned to normal state."
msgstr ""
#. code: 1307: Returned to real name.
#: conf/messages.conf:1268
msgid "Returned to real name."
msgstr ""
#. code: 1356: Returning to normal font.
#: conf/messages.conf:1341
msgid "Returning to normal font."
msgstr ""
#. code: Name: "Right Crafty Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Right Crafty Wing"
msgstr ""
#. code: mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
#: npc/000-1/gugli.txt:74
#, no-c-format
msgid "Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them."
msgstr ""
#. code: 000-2-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{
#: npc/000-2-1/arpan.txt:59
#, no-c-format
msgid "RightBarrierCheck"
msgstr ""
#. code: 000-2-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{
#: npc/000-2-1/arpan.txt:25
#, no-c-format
msgid "RightDoorCheck"
msgstr ""
#. code: 001-2-4,27,33,0 script Robin NPC_ROBIN,{
#: npc/001-2-4/robin.txt:6
#, no-c-format
msgid "Robin"
msgstr ""
#. code: 566: Rogue
#: conf/messages.conf:496
msgid "Rogue"
msgstr ""
#. code: 631: Royal Guard
#: conf/messages.conf:565
msgid "Royal Guard"
msgstr ""
#. code: 662: Royal Guard T
#: conf/messages.conf:599
msgid "Royal Guard T"
msgstr ""
#. code: else if (.@rand == 1) npctalk3 l("Rrrr... Pchhhh...");
#: npc/functions/asleep.txt:14
#, no-c-format
msgid "Rrrr... Pchhhh..."
msgstr ""
#. code: l("Rumly is hiding behind the tree.");
#: npc/001-1/rumly.txt:111
#, no-c-format
msgid "Rumly is hiding behind the tree."
msgstr ""
#. code: l("Rumly needs your help"), 1,
#: npc/functions/quest-debug/026-General_Rumly.txt:16
#, no-c-format
msgid "Rumly needs your help"
msgstr ""
#. code: l("Rumly wants @@", l("Plushroom")), 2,
#: npc/functions/quest-debug/026-General_Rumly.txt:17
#, no-c-format
msgid "Rumly wants @@"
msgstr ""
#. code: 001-1,35,125,0 script Rumly#001-1 NPC_RUMLY,{
#: npc/001-1/rumly.txt:16
#, no-c-format
msgid "Rumly#001-1"
msgstr ""
#. code: 625: Rune Knight
#: conf/messages.conf:559
msgid "Rune Knight"
msgstr ""
#. code: 656: Rune Knight T
#: conf/messages.conf:593
msgid "Rune Knight T"
msgstr ""
#. code: mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
#: npc/000-1/darlin.txt:79
#, no-c-format
msgid "SO WHAT'S UP?! WHAT ARE YOU DOING?!"
msgstr ""
#. code: narrator 1, l("Sadly, you found nothing but dirt.");
#: npc/items/shovel.txt:79
#, no-c-format
msgid "Sadly, you found nothing but dirt."
msgstr ""
#. code: 565: Sage
#: conf/messages.conf:495
msgid "Sage"
msgstr ""
#. code: Name: "SailorShirt"
#: item_db.conf:-1
#, no-c-format
msgid "SailorShirt"
msgstr ""
#. code: 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
#: npc/000-0/sailors.txt:9
#, no-c-format
msgid "Sailors"
msgstr ""
#. code: 1074: Sakura |
#: conf/messages.conf:868
msgid "Sakura | "
msgstr ""
#. code: l("Salem asks to catch piou"), 1,
#: npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt:16
#, no-c-format
msgid "Salem asks to catch piou"
msgstr ""
#. code: 001-1,57,118,0 script Salem#001-1 NPC_SALEM,{
#: npc/001-1/salem.txt:14
#, no-c-format
msgid "Salem#001-1"
msgstr ""
#. code: 001-2-34,29,27,0 script Samantha NPC_SAMANTHA,{
#: npc/001-2-34/samantha.txt:6
#, no-c-format
msgid "Samantha"
msgstr ""
#. code: 000-1,74,111,0 script Sapartan NPC_SAPARTAN,{
#: npc/000-1/sapartan.txt:7
#, no-c-format
msgid "Sapartan"
msgstr ""
#. code: l("Scheduled broadcasts"),
#. code: setnpcdialogtitle l("Scheduled broadcasts");
#: npc/commands/super-menu.txt:16
#: npc/commands/scheduled-broadcasts.txt:134
#, no-c-format
msgid "Scheduled broadcasts"
msgstr ""
#. code: setnpcdialogtitle l("Scheduled broadcasts - Create new");
#: npc/commands/scheduled-broadcasts.txt:73
#, no-c-format
msgid "Scheduled broadcasts - Create new"
msgstr ""
#. code: 261: Script could not be loaded.
#: conf/messages.conf:260
msgid "Script could not be loaded."
msgstr ""
#. code: 262: Script loaded.
#: conf/messages.conf:261
msgid "Script loaded."
msgstr ""
#. code: 100: Scripts have been reloaded.
#: conf/messages.conf:117
msgid "Scripts have been reloaded."
msgstr ""
#. code: Name: "Sea Drops"
#: item_db.conf:-1
#, no-c-format
msgid "Sea Drops"
msgstr ""
#. code: l("Sea water?! I will not help you with your evil plan!"), L_Quit,
#: npc/000-2-1/chefgado.txt:87
#, no-c-format
msgid "Sea water?! I will not help you with your evil plan!"
msgstr ""
#. code: 77: Search results for '%s' (name: id):
#: conf/messages.conf:96
msgid "Search results for '%s' (name: id):"
msgstr ""
#. code: mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.");
#: npc/000-1/sapartan.txt:66
#, no-c-format
msgid "Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example."
msgstr ""
#. code: l("See you aboard."), L_Quit;
#: npc/000-1/ale.txt:28
#, no-c-format
msgid "See you aboard."
msgstr ""
#. code: npctalk3 l("See you later!");
#. code: l("See you later!"),
#: npc/001-1/cookiemaster.txt:249
#: npc/functions/goodbye.txt:17
#, no-c-format
msgid "See you later!"
msgstr ""
#. code: speech 1, l("See you next time!");
#: npc/001-1/salem.txt:89
#, no-c-format
msgid "See you next time!"
msgstr ""
#. code: l("See you soon!"),
#: npc/functions/goodbye.txt:18
#, no-c-format
msgid "See you soon!"
msgstr ""
#. code: l("See you!"), L_Quit;
#. code: l("See you!"),
#: npc/functions/goodbye.txt:16
#: npc/000-1/gugli.txt:105
#, no-c-format
msgid "See you!"
msgstr ""
#. code: l("See you! And come back with the plushrooms!");
#: npc/001-1/rumly.txt:101
#, no-c-format
msgid "See you! And come back with the plushrooms!"
msgstr ""
#. code: l("See you.")))
#. code: l("See you."), L_Quit,
#: npc/001-2-27/kaylo.txt:14
#: npc/000-1/silvio.txt:165
#, no-c-format
msgid "See you."
msgstr ""
#. code: l("Seek a colorant for that material:"),
#: npc/001-1/calypsan.txt:20
#, no-c-format
msgid "Seek a colorant for that material:"
msgstr ""
#. code: rif(.@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed,
#: npc/000-1/maxe.txt:28
#, no-c-format
msgid "Seems I've helped everyone here. I don't know what to do now!"
msgstr ""
#. code: mesq l("Seems yummy! Let me taste it!");
#: npc/000-2-0/julia.txt:46
#, no-c-format
msgid "Seems yummy! Let me taste it!"
msgstr ""
#. code: l("Send 10 times"), 10,
#: npc/commands/scheduled-broadcasts.txt:48
#, no-c-format
msgid "Send 10 times"
msgstr ""
#. code: l("Send 2 times"), 2,
#: npc/commands/scheduled-broadcasts.txt:45
#, no-c-format
msgid "Send 2 times"
msgstr ""
#. code: l("Send 20 times"), 20,
#: npc/commands/scheduled-broadcasts.txt:49
#, no-c-format
msgid "Send 20 times"
msgstr ""
#. code: l("Send 3 times"), 3,
#: npc/commands/scheduled-broadcasts.txt:46
#, no-c-format
msgid "Send 3 times"
msgstr ""
#. code: l("Send 5 times"), 5,
#: npc/commands/scheduled-broadcasts.txt:47
#, no-c-format
msgid "Send 5 times"
msgstr ""
#. code: l("Send indefinitely"), 0;
#: npc/commands/scheduled-broadcasts.txt:50
#, no-c-format
msgid "Send indefinitely"
msgstr ""
#. code: l("Send only once"), 1,
#: npc/commands/scheduled-broadcasts.txt:44
#, no-c-format
msgid "Send only once"
msgstr ""
#. code: mes l("Send this message also on login?");
#: npc/commands/scheduled-broadcasts.txt:61
#, no-c-format
msgid "Send this message also on login?"
msgstr ""
#. code: 88: Sending request to login server...
#: conf/messages.conf:105
msgid "Sending request to login server..."
msgstr ""
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:144
#: npc/commands/scheduled-broadcasts.txt:91
#, no-c-format
msgid "Sent on login: @@"
msgstr ""
#. code: mes l("Sent on login: yes");
#: npc/commands/scheduled-broadcasts.txt:96
#, no-c-format
msgid "Sent on login: yes"
msgstr ""
#. code: 258: Sent packet 0x%x (%d)
#: conf/messages.conf:257
msgid "Sent packet 0x%x (%d)"
msgstr ""
#. code: l("Sent to Q'Anon"), 5;
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:21
#, no-c-format
msgid "Sent to Q'Anon"
msgstr ""
#. code: l("Sent to battle"), 3,
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:19
#, no-c-format
msgid "Sent to battle"
msgstr ""
#. code: l("Sent to training"), 1,
#: npc/functions/quest-debug/033-Artis_Legion_Progress.txt:17
#, no-c-format
msgid "Sent to training"
msgstr ""
#. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞"));
#: npc/commands/scheduled-broadcasts.txt:156
#, no-c-format
msgid "Sent: @@ times out of @@"
msgstr ""
#. code: 001-2-32,27,27,0 script Serena NPC_SERENA,{
#: npc/001-2-32/serena.txt:6
#, no-c-format
msgid "Serena"
msgstr ""
#. code: l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_BTaskExpanation,
#: npc/001-1/cookiemaster.txt:77
#, no-c-format
msgid "Seriously? It's just a cookie you know... Tell me what I should do to get one."
msgstr ""
#. code: mesq l("Seriously?!");
#: npc/000-1/silvio.txt:111
#, no-c-format
msgid "Seriously?!"
msgstr ""
#. code: 245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
#: conf/messages.conf:244
msgid "Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds."
msgstr ""
#. code: 419: Server is jammed due to overpopulation.
#: conf/messages.conf:414
msgid "Server is jammed due to overpopulation."
msgstr ""
#. code: 230: Server time (normal time): %A, %B %d %Y %X.
#: conf/messages.conf:229
msgid "Server time (normal time): %A, %B %d %Y %X."
msgstr ""
#. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:164
#, no-c-format
msgid "Set a new broadcast"
msgstr ""
#. code: 1233: Set battle_config as requested.
#: conf/messages.conf:1140
msgid "Set battle_config as requested."
msgstr ""
#. code: .@menustr$ += menuimage("actions/nuke", l("Set state manually"));
#: npc/functions/quest-debug/functions.txt:43
#, no-c-format
msgid "Set state manually"
msgstr ""
#. code: menuimage("actions/manage", l("Set subquests as completed")), -2,
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:26
#, no-c-format
msgid "Set subquests as completed"
msgstr ""
#. code: menuimage("actions/edit", l("Set the level manually")),
#: npc/commands/debug-skill.txt:20
#, no-c-format
msgid "Set the level manually"
msgstr ""
#. code: 307: Seven Castles
#: conf/messages.conf:310
msgid "Seven Castles"
msgstr ""
#. code: 317: Seventeen Castles
#: conf/messages.conf:320
msgid "Seventeen Castles"
msgstr ""
#. code: 637: Shadow Chaser
#: conf/messages.conf:573
msgid "Shadow Chaser"
msgstr ""
#. code: 668: Shadow Chaser T
#: conf/messages.conf:605
msgid "Shadow Chaser T"
msgstr ""
#. code: mesq l("She is a good friend of mine... We wanted to marry a few weeks before her accident but...");
#: npc/000-2-1/dan.txt:65
#, no-c-format
msgid "She is a good friend of mine... We wanted to marry a few weeks before her accident but..."
msgstr ""
#. code: mesq l("She is the nurse and shipkeeper of this ship.");
#: npc/000-2-3/nard.txt:131
#, no-c-format
msgid "She is the nurse and shipkeeper of this ship."
msgstr ""
#. code: l("She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"),
#: npc/001-1/enora.txt:46
#, no-c-format
msgid "She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"
msgstr ""
#. code: l("She is waiting for you on the dock."),
#. code: l("She is waiting for you on the dock.");
#: npc/001-2-21/julia.txt:120
#: npc/001-1/devis.txt:15
#, no-c-format
msgid "She is waiting for you on the dock."
msgstr ""
#. code: mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
#: npc/000-1/silvio.txt:101
#, no-c-format
msgid "She said she will accept me when pious will have teeth. It's just a matter of time, you see?"
msgstr ""
#. code: rif(.@q == 0, l("She told me that you had some tasks for me.")),
#: npc/001-1/enora.txt:373
#, no-c-format
msgid "She told me that you had some tasks for me."
msgstr ""
#. code: l("She wants? What if I don't want?"),
#: npc/001-1/qpid.txt:69
#, no-c-format
msgid "She wants? What if I don't want?"
msgstr ""
#. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
#: npc/000-2-1/arpan.txt:175
#, no-c-format
msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0"
msgstr ""
#. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
#: npc/000-2-1/arpan.txt:175
#, no-c-format
msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1"
msgstr ""
#. code: Name: "Shemagh"
#: item_db.conf:-1
#, no-c-format
msgid "Shemagh"
msgstr ""
#. code: mesq l("Shhht, don't say it that loud...");
#: npc/000-2-1/chefgado.txt:144
#, no-c-format
msgid "Shhht, don't say it that loud..."
msgstr ""
#. code: mesq l("Shht shht!");
#: npc/001-1/cookiemaster.txt:119
#: npc/001-1/cookiemaster.txt:27
#, no-c-format
msgid "Shht shht!"
msgstr ""
#. code: 881: Shop is out of stock! Come again later!
#: conf/messages.conf:641
msgid "Shop is out of stock! Come again later!"
msgstr ""
#. code: l("Should you be too quick or wait too long, you will most likely fail.");
#: npc/001-2-4/books.txt:78
#, no-c-format
msgid "Should you be too quick or wait too long, you will most likely fail."
msgstr ""
#. code: 001-1,161,72,0 script Sign#001-1-s-alchemist NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:157
#, no-c-format
msgid "Sign#001-1-s-alchemist"
msgstr ""
#. code: 001-1,47,97,0 script Sign#001-1-s-barber NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:177
#, no-c-format
msgid "Sign#001-1-s-barber"
msgstr ""
#. code: 001-1,95,111,0 script Sign#001-1-s-blacksmith NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:107
#, no-c-format
msgid "Sign#001-1-s-blacksmith"
msgstr ""
#. code: 001-1,91,66,0 script Sign#001-1-s-cityhall NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:97
#, no-c-format
msgid "Sign#001-1-s-cityhall"
msgstr ""
#. code: 001-1,55,86,0 script Sign#001-1-s-exit-l-dir NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:37
#, no-c-format
msgid "Sign#001-1-s-exit-l-dir"
msgstr ""
#. code: 001-1,171,48,0 script Sign#001-1-s-hill NPC_OFFSET_NO_SPRITE,{
#: npc/001-1/sign.txt:147
#, no-c-format
msgid "Sign#001-1-s-hill"
msgstr ""
#. code: 001-1,115,88,0 script Sign#001-1-s-inn NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:117
#, no-c-format
msgid "Sign#001-1-s-inn"
msgstr ""
#. code: 001-1,134,85,0 script Sign#001-1-s-innright NPC_OFFSET_NO_SPRITE,{
#: npc/001-1/sign.txt:127
#, no-c-format
msgid "Sign#001-1-s-innright"
msgstr ""
#. code: 001-1,53,56,0 script Sign#001-1-s-legion NPC_OFFSET_NO_SPRITE,{
#: npc/001-1/sign.txt:77
#, no-c-format
msgid "Sign#001-1-s-legion"
msgstr ""
#. code: 001-1,59,85,0 script Sign#001-1-s-legiondir NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:47
#, no-c-format
msgid "Sign#001-1-s-legiondir"
msgstr ""
#. code: 001-1,60,56,0 script Sign#001-1-s-legionright NPC_OFFSET_NO_SPRITE,{
#: npc/001-1/sign.txt:87
#, no-c-format
msgid "Sign#001-1-s-legionright"
msgstr ""
#. code: 001-1,57,80,0 script Sign#001-1-s-library NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:57
#, no-c-format
msgid "Sign#001-1-s-library"
msgstr ""
#. code: 001-1,57,71,0 script Sign#001-1-s-lightarmor NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:67
#, no-c-format
msgid "Sign#001-1-s-lightarmor"
msgstr ""
#. code: 001-1,73,119,0 script Sign#001-1-s-market NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:7
#, no-c-format
msgid "Sign#001-1-s-market"
msgstr ""
#. code: 001-1,57,88,0 script Sign#001-1-s-marketdir NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:27
#, no-c-format
msgid "Sign#001-1-s-marketdir"
msgstr ""
#. code: 001-1,48,122,0 script Sign#001-1-s-marketright NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:17
#, no-c-format
msgid "Sign#001-1-s-marketright"
msgstr ""
#. code: 001-1,118,36,0 script Sign#001-1-s-merchantg NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:137
#, no-c-format
msgid "Sign#001-1-s-merchantg"
msgstr ""
#. code: 001-1,175,76,0 script Sign#001-1-s-warehouse NPC_NO_SPRITE,{
#: npc/001-1/sign.txt:167
#, no-c-format
msgid "Sign#001-1-s-warehouse"
msgstr ""
#. code: Name: "Silver Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Cotton Dye"
msgstr ""
#. code: 000-1,86,99,0 script Silvio NPC_SILVIO,{
#: npc/000-1/silvio.txt:7
#, no-c-format
msgid "Silvio"
msgstr ""
#. code: mesq l("Silvio for example?");
#: npc/000-1/gugli.txt:181
#, no-c-format
msgid "Silvio for example?"
msgstr ""
#. code: mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
#: npc/000-1/silvio.txt:133
#, no-c-format
msgid "Silvio starts to speak to his bottle, you leave, letting him have a private conversation."
msgstr ""
#. code: mesq l("Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!");
#: npc/001-1/cookiemaster.txt:131
#, no-c-format
msgid "Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!"
msgstr ""
#. code: l("Since Don settled in Artis he and his band refused to register to the Merchant Guild."),
#: npc/001-2-19/lloyd.txt:43
#, no-c-format
msgid "Since Don settled in Artis he and his band refused to register to the Merchant Guild."
msgstr ""
#. code: mes l("Sincerely yours, Dan.") + "";
#: npc/001-2-22/note.txt:30
#, no-c-format
msgid "Sincerely yours, Dan."
msgstr ""
#. code: 306: Six Castles
#: conf/messages.conf:309
msgid "Six Castles"
msgstr ""
#. code: 316: Sixteen Castles
#: conf/messages.conf:319
msgid "Sixteen Castles"
msgstr ""
#. code: 1303: Size change applied.
#: conf/messages.conf:1258
msgid "Size change applied."
msgstr ""
#. code: setnpcdialogtitle l("Skill Debug");
#: npc/commands/debug-skill.txt:37
#, no-c-format
msgid "Skill Debug"
msgstr ""
#. code: setnpcdialogtitle l("Skill Debug - Modify Skill");
#: npc/commands/debug-skill.txt:12
#, no-c-format
msgid "Skill Debug - Modify Skill"
msgstr ""
#. code: 99: Skill database has been reloaded.
#: conf/messages.conf:116
msgid "Skill database has been reloaded."
msgstr ""
#. code: 1321: Skill delay failures are now shown.
#: conf/messages.conf:1290
msgid "Skill delay failures are now shown."
msgstr ""
#. code: 1320: Skill delay failures will not be shown.
#: conf/messages.conf:1289
msgid "Skill delay failures will not be shown."
msgstr ""
#. code: 243: Skills have been disabled in this map.
#: conf/messages.conf:242
msgid "Skills have been disabled in this map."
msgstr ""
#. code: 244: Skills have been enabled in this map.
#: conf/messages.conf:243
msgid "Skills have been enabled in this map."
msgstr ""
#. code: 132: Slave clone spawned.
#: conf/messages.conf:150
msgid "Slave clone spawned."
msgstr ""
#. code: Name: "Small Tentacles"
#: item_db.conf:-1
#, no-c-format
msgid "Small Tentacles"
msgstr ""
#. code: 586: Sniper
#: conf/messages.conf:517
msgid "Sniper"
msgstr ""
#. code: 1203: Snow has stopped falling.
#: conf/messages.conf:1080
msgid "Snow has stopped falling."
msgstr ""
#. code: 1072: Snow |
#: conf/messages.conf:866
msgid "Snow | "
msgstr ""
#. code: lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands.");
#: npc/001-1/enora.txt:136
#, no-c-format
msgid "So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0"
msgstr ""
#. code: lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands.");
#: npc/001-1/enora.txt:136
#, no-c-format
msgid "So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1"
msgstr ""
#. code: setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little...");
#: npc/001-1/flyingpiou.txt:90
#, no-c-format
msgid "So close!"
msgstr ""
#. code: if (.@rand == 3) npctalk3 l("So finally someone has came to visit me?");
#. code: mesq l("So finally someone has came to visit me?");
#: npc/000-1/astapolos.txt:22
#: npc/functions/sailortalk.txt:20
#, no-c-format
msgid "So finally someone has came to visit me?"
msgstr ""
#. code: l("So in a hurry, I forgot to take enough bait for fishing."),
#: npc/001-1/eugene.txt:30
#, no-c-format
msgid "So in a hurry, I forgot to take enough bait for fishing."
msgstr ""
#. code: mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
#: npc/000-2-1/chefgado.txt:39
#, no-c-format
msgid "So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!"
msgstr ""
#. code: mesq lg("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.", "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.");
#: npc/000-2-3/sailors.txt:16
#, no-c-format
msgid "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1"
msgstr ""
#. code: mesq lg("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.", "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.");
#: npc/000-2-3/sailors.txt:16
#, no-c-format
msgid "So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0"
msgstr ""
#. code: npctalk3 lg("So you think you're tough? A warrior must also be loyal and patient.");
#: npc/functions/legiontalk.txt:50
#, no-c-format
msgid "So you think you're tough? A warrior must also be loyal and patient.#0"
msgstr ""
#. code: npctalk3 lg("So you think you're tough? A warrior must also be loyal and patient.");
#: npc/functions/legiontalk.txt:50
#, no-c-format
msgid "So you think you're tough? A warrior must also be loyal and patient.#1"
msgstr ""
#. code: l("So you're under the control of a dictatorship? That's... reassuring!"), L_Control,
#: npc/001-1/cookiemaster.txt:113
#, no-c-format
msgid "So you're under the control of a dictatorship? That's... reassuring!"
msgstr ""
#. code: lg("So, did you get your blood boiling? Give the dummies a good lesson? Good!"),
#: npc/001-2-33/lozerk.txt:45
#, no-c-format
msgid "So, did you get your blood boiling? Give the dummies a good lesson? Good!#0"
msgstr ""
#. code: lg("So, did you get your blood boiling? Give the dummies a good lesson? Good!"),
#: npc/001-2-33/lozerk.txt:45
#, no-c-format
msgid "So, did you get your blood boiling? Give the dummies a good lesson? Good!#1"
msgstr ""
#. code: mesq l("So, do you have anything for me today?");
#: npc/000-2-1/alige.txt:264
#: npc/001-2-22/alige.txt:268
#, no-c-format
msgid "So, do you have anything for me today?"
msgstr ""
#. code: mesq l("So, do you still want a cookie?");
#: npc/001-1/cookiemaster.txt:145
#, no-c-format
msgid "So, do you still want a cookie?"
msgstr ""
#. code: l("So, everything went fine?");
#: npc/001-1/enora.txt:170
#, no-c-format
msgid "So, everything went fine?"
msgstr ""
#. code: mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
#: npc/000-2-3/nard.txt:58
#, no-c-format
msgid "So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now."
msgstr ""
#. code: l("So, how is it going? Did you meet any other crew members yet?");
#: npc/000-2-3/elmo.txt:30
#, no-c-format
msgid "So, how is it going? Did you meet any other crew members yet?"
msgstr ""
#. code: l("So, search for answers."),
#: npc/000-0-1/narrator.txt:19
#, no-c-format
msgid "So, search for answers."
msgstr ""
#. code: l("So, what can I do for you?");
#: npc/000-1/gugli.txt:70
#, no-c-format
msgid "So, what can I do for you?"
msgstr ""
#. code: l("So, what do you say?");
#: npc/001-1/qonan.txt:44
#, no-c-format
msgid "So, what do you say?"
msgstr ""
#. code: mesq lg("So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?", "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?");
#: npc/000-1/silvio.txt:23
#, no-c-format
msgid "So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0"
msgstr ""
#. code: mesq lg("So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?", "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?");
#: npc/000-1/silvio.txt:23
#, no-c-format
msgid "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1"
msgstr ""
#. code: mesq l("So, what was I saying?");
#: npc/000-1/silvio.txt:61
#, no-c-format
msgid "So, what was I saying?"
msgstr ""
#. code: l("So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.");
#: npc/001-1/salem.txt:97
#, no-c-format
msgid "So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would."
msgstr ""
#. code: mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
#: npc/000-2-1/dan.txt:37
#, no-c-format
msgid "So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0"
msgstr ""
#. code: mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
#: npc/000-2-1/dan.txt:37
#, no-c-format
msgid "So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1"
msgstr ""
#. code: l("So? You haven't exploded yet! Are you getting anything?");
#: npc/001-1/enora.txt:101
#, no-c-format
msgid "So? You haven't exploded yet! Are you getting anything?"
msgstr ""
#. code: l("Solved conflict"), 4,
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:25
#, no-c-format
msgid "Solved conflict"
msgstr ""
#. code: mes col(l("Some Bandanas and Sailor Hats are inside this box."), 9);
#: npc/000-2-3/box.txt:24
#, no-c-format
msgid "Some Bandanas and Sailor Hats are inside this box."
msgstr ""
#. code: l("Some citizens are worried about the growing number of Fluffies on the hill of Artis."),
#: npc/001-1/enora.txt:251
#, no-c-format
msgid "Some citizens are worried about the growing number of Fluffies on the hill of Artis."
msgstr ""
#. code: l("Some food."), L_Food,
#: npc/000-1/tarlan.txt:21
#, no-c-format
msgid "Some food."
msgstr ""
#. code: mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
#: npc/000-1/lean.txt:23
#, no-c-format
msgid "Some of the crew are looking for goods we can trade with at our next destination."
msgstr ""
#. code: 266: Some of your items cannot be vended and were removed from the shop.
#: conf/messages.conf:265
msgid "Some of your items cannot be vended and were removed from the shop."
msgstr ""
#. code: l("Some people prefer to catch fish using magic, but calling that fishing would be an insult to this traditional sport."),
#: npc/001-2-4/books.txt:54
#, no-c-format
msgid "Some people prefer to catch fish using magic, but calling that \"fishing\" would be an insult to this traditional sport."
msgstr ""
#. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
#: npc/001-2-4/books.txt:59
#, no-c-format
msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@."
msgstr ""
#. code: l("Some tasks will help you become aquainted with Artis. Trust me.");
#: npc/001-1/enora.txt:143
#, no-c-format
msgid "Some tasks will help you become aquainted with Artis. Trust me."
msgstr ""
#. code: l("Some types of fish also enjoy @@ quite a bit.",
#: npc/001-2-4/books.txt:57
#, no-c-format
msgid "Some types of fish also enjoy @@ quite a bit."
msgstr ""
#. code: l("Somebody is probably training, better wait for him to finish.");
#: npc/001-2-34/doors.txt:19
#: npc/001-2-32/doors.txt:13
#, no-c-format
msgid "Somebody is probably training, better wait for him to finish."
msgstr ""
#. code: mesq l("Somebody is waiting for you outside!");
#: npc/001-2-21/julia.txt:68
#, no-c-format
msgid "Somebody is waiting for you outside!"
msgstr ""
#. code: l("Somebody took your place on this spot!"),
#: npc/functions/fishing.txt:266
#, no-c-format
msgid "Somebody took your place on this spot!"
msgstr ""
#. code: l("Somebody tried to stroke the word fish and tried to replace it with sharkes.");
#: npc/001-1/panels.txt:47
#, no-c-format
msgid "Somebody tried to stroke the word \"fish\" and tried to replace it with \"sharkes\"."
msgstr ""
#. code: mes l("Somehow you don't feel good about your deed.");
#: npc/001-1/trees.txt:82
#, no-c-format
msgid "Somehow you don't feel good about your deed."
msgstr ""
#. code: l("Something else?");
#: npc/001-2-19/lloyd.txt:222
#, no-c-format
msgid "Something else?"
msgstr ""
#. code: rif(getskilllv(1) < 6, l("Something is wrong with me, I can't smile nor sit.")), L_BasicSkill,
#. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
#: npc/000-2-0/julia.txt:247
#: npc/001-2-21/julia.txt:22
#, no-c-format
msgid "Something is wrong with me, I can't smile nor sit."
msgstr ""
#. code: l("Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!");
#: npc/001-2-19/lloyd.txt:45
#, no-c-format
msgid "Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!"
msgstr ""
#. code: mesq l("Sometimes, I wish someone would be sent here to help us.");
#: npc/000-1/jalad.txt:114
#, no-c-format
msgid "Sometimes, I wish someone would be sent here to help us."
msgstr ""
#. code: 632: Sorcerer
#: conf/messages.conf:566
msgid "Sorcerer"
msgstr ""
#. code: 663: Sorcerer T
#: conf/messages.conf:600
msgid "Sorcerer T"
msgstr ""
#. code: switch (select (l("Sorry I didn't mean to bother you."),
#: npc/001-1/qpid.txt:105
#, no-c-format
msgid "Sorry I didn't mean to bother you."
msgstr ""
#. code: l("Sorry buddy, you can't pass by this way, we're moving some furniture."),
#: npc/001-1/artaxe.txt:8
#, no-c-format
msgid "Sorry buddy, you can't pass by this way, we're moving some furniture."
msgstr ""
#. code: l("Sorry but I have no time for this."), -;
#: npc/001-2-22/alige.txt:87
#: npc/000-2-1/alige.txt:87
#, no-c-format
msgid "Sorry but I have no time for this."
msgstr ""
#. code: speech l("Sorry i can't help you. Go away!");
#: npc/functions/marriage.txt:262
#, no-c-format
msgid "Sorry i can't help you. Go away!"
msgstr ""
#. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.");
#: npc/000-2-1/arpan.txt:187
#, no-c-format
msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells."
msgstr ""
#. code: l("Sorry, I am not in the mood for another fight with these rattos."), -;
#: npc/001-2-22/peter.txt:168
#: npc/000-2-1/peter.txt:172
#: npc/001-2-22/peter.txt:163
#: npc/000-2-1/peter.txt:167
#, no-c-format
msgid "Sorry, I am not in the mood for another fight with these rattos."
msgstr ""
#. code: switch (select(l("Yes?"), l("Sorry, I have to go.")))
#: npc/001-2-11/mona.txt:18
#, no-c-format
msgid "Sorry, I have to go."
msgstr ""
#. code: speech l("Sorry, I'm busy with other registrations."),
#: npc/functions/marriage.txt:211
#, no-c-format
msgid "Sorry, I'm busy with other registrations."
msgstr ""
#. code: l("Sorry, I'm doing other things at the moment.")))
#: npc/001-1/eugene.txt:34
#, no-c-format
msgid "Sorry, I'm doing other things at the moment."
msgstr ""
#. code: l("Sorry, but I can't tell you anything about that."),
#: npc/000-2-0/julia.txt:213
#: npc/001-2-21/julia.txt:88
#, no-c-format
msgid "Sorry, but I can't tell you anything about that."
msgstr ""
#. code: l("Sorry, but you don't have what I need."),
#: npc/001-1/eugene.txt:51
#, no-c-format
msgid "Sorry, but you don't have what I need."
msgstr ""
#. code: 184: Sorry, but you have no pet.
#: conf/messages.conf:194
msgid "Sorry, but you have no pet."
msgstr ""
#. code: 618: Soul Linker
#: conf/messages.conf:552
msgid "Soul Linker"
msgstr ""
#. code: l("Sounds good!"),
#: npc/001-1/rumly.txt:66
#, no-c-format
msgid "Sounds good!"
msgstr ""
#. code: rif (.@q == 0, l("Sounds like a good deal to me. I'll do it.")),
#: npc/001-1/salem.txt:170
#, no-c-format
msgid "Sounds like a good deal to me. I'll do it."
msgstr ""
#. code: 1105: South
#: conf/messages.conf:899
msgid "South"
msgstr ""
#. code: 1106: South East
#: conf/messages.conf:900
msgid "South East"
msgstr ""
#. code: 1104: South West
#: conf/messages.conf:898
msgid "South West"
msgstr ""
#. code: 1227: Specified group does not exist.
#: conf/messages.conf:1130
msgid "Specified group does not exist."
msgstr ""
#. code: 8: Speed changed.
#: conf/messages.conf:35
msgid "Speed changed."
msgstr ""
#. code: 172: Speed returned to normal.
#: conf/messages.conf:182
msgid "Speed returned to normal."
msgstr ""
#. code: l("Spend it wisely this time."),
#: npc/001-1/rumly.txt:175
#, no-c-format
msgid "Spend it wisely this time."
msgstr ""
#. code: 104: Spying on the %s guild.
#: conf/messages.conf:121
msgid "Spying on the %s guild."
msgstr ""
#. code: 106: Spying on the %s party.
#: conf/messages.conf:123
msgid "Spying on the %s party."
msgstr ""
#. code: Name: "Squichy Claws"
#: item_db.conf:-1
#, no-c-format
msgid "Squichy Claws"
msgstr ""
#. code: 591: Stalker
#: conf/messages.conf:523
msgid "Stalker"
msgstr ""
#. code: 617: Star Gladiator
#: conf/messages.conf:551
msgid "Star Gladiator"
msgstr ""
#. code: menuimage("actions/test", l("Start broadcasting")),
#: npc/commands/scheduled-broadcasts.txt:103
#, no-c-format
msgid "Start broadcasting"
msgstr ""
#. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now"));
#: npc/commands/scheduled-broadcasts.txt:104
#, no-c-format
msgid "Start broadcasting, and make an extra broadcast right now"
msgstr ""
#. code: menuimage("actions/edit", l("Start over")),
#: npc/commands/scheduled-broadcasts.txt:102
#, no-c-format
msgid "Start over"
msgstr ""
#. code: 42: Stat changed.
#: conf/messages.conf:69
msgid "Stat changed."
msgstr ""
#. code: 1265: Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
#: conf/messages.conf:1198
msgid "Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d"
msgstr ""
#. code: 256: Status database has been reloaded.
#: conf/messages.conf:255
msgid "Status database has been reloaded."
msgstr ""
#. code: l("Status point reset can't be undone. Do you really want this?"),
#: npc/001-1/rumly.txt:123
#, no-c-format
msgid "Status point reset can't be undone. Do you really want this?"
msgstr ""
#. code: npctalk3 l("Stay clear.");
#: npc/001-1/nalkri.txt:7
#, no-c-format
msgid "Stay clear."
msgstr ""
#. code: switch (select(l("Stay here, I will be back as soon as I have some."),
#: npc/001-2-2/moon.txt:117
#, no-c-format
msgid "Stay here, I will be back as soon as I have some."
msgstr ""
#. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))),
#: npc/commands/scheduled-broadcasts.txt:163
#, no-c-format
msgid "Stop broadcasting"
msgstr ""
#. code: mesq l("Stop disturbing me, I already re-read that part twice because of you!");
#: npc/001-2-6/dolfina.txt:8
#, no-c-format
msgid "Stop disturbing me, I already re-read that part twice because of you!"
msgstr ""
#. code: mesq lg("Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.", "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.");
#: npc/000-1/silvio.txt:148
#, no-c-format
msgid "Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0"
msgstr ""
#. code: mesq lg("Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.", "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.");
#: npc/000-1/silvio.txt:148
#, no-c-format
msgid "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1"
msgstr ""
#. code: npctalk3 l("Stop it!");
#: npc/functions/villagertalk.txt:26
#, no-c-format
msgid "Stop it!"
msgstr ""
#. code: 27: Storage has been not loaded yet.
#: conf/messages.conf:54
msgid "Storage has been not loaded yet."
msgstr ""
#. code: 919: Storage opened.
#: conf/messages.conf:682
msgid "Storage opened."
msgstr ""
#. code: 001-2-0,37,29,0 trader Store#001-2-0 NPC_NO_SPRITE,{
#: npc/001-2-0/shop.txt:7
#, no-c-format
msgid "Store#001-2-0"
msgstr ""
#. code: 001-1,64,114,0 trader Store#Aquada001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:104
#, no-c-format
msgid "Store#Aquada001-1"
msgstr ""
#. code: 001-1,72,129,0 trader Store#FishStore001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:152
#, no-c-format
msgid "Store#FishStore001-1"
msgstr ""
#. code: 001-1,58,119,0 trader Store#General001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:245
#, no-c-format
msgid "Store#General001-1"
msgstr ""
#. code: 001-1,48,116,0 trader Store#Manana001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:175
#, no-c-format
msgid "Store#Manana001-1"
msgstr ""
#. code: 001-1,67,116,0 trader Store#Potion001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:214
#, no-c-format
msgid "Store#Potion001-1"
msgstr ""
#. code: 001-1,72,126,0 trader Store#SeaStore001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:123
#, no-c-format
msgid "Store#SeaStore001-1"
msgstr ""
#. code: 001-2-27,27,29,0 trader Store#Shield001-2-27 NPC_NO_SPRITE,{
#: npc/001-2-27/shop.txt:7
#, no-c-format
msgid "Store#Shield001-2-27"
msgstr ""
#. code: 001-1,53,123,0 trader Store#Various001-1 NPC_NO_SPRITE,{
#: npc/001-1/shop.txt:194
#, no-c-format
msgid "Store#Various001-1"
msgstr ""
#. code: 001-2-27,43,29,0 trader Store#Weapon001-2-27 NPC_NO_SPRITE,{
#: npc/001-2-27/shop.txt:34
#, no-c-format
msgid "Store#Weapon001-2-27"
msgstr ""
#. code: 1269: Str: %d (%d~%d)
#: conf/messages.conf:1204
msgid "Str: %d (%d~%d)"
msgstr ""
#. code: mesq l("Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.");
#: npc/000-1/panels.txt:35
#, no-c-format
msgid "Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff."
msgstr ""
#. code: mesq l("Stupid yeye...");
#: npc/000-1/couwan.txt:66
#: npc/000-1/couwan.txt:48
#, no-c-format
msgid "Stupid yeye..."
msgstr ""
#. code: mes l("Subquests:");
#: npc/functions/quest-debug/016-ShipQuests_Gugli.txt:13
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:13
#, no-c-format
msgid "Subquests:"
msgstr ""
#. code: 621: Summer
#: conf/messages.conf:555
msgid "Summer"
msgstr ""
#. code: 669: Summoner
#: conf/messages.conf:606
msgid "Summoner"
msgstr ""
#. code: 615: Super Baby
#: conf/messages.conf:549
msgid "Super Baby"
msgstr ""
#. code: setnpcdialogtitle l("Super Menu");
#: npc/commands/super-menu.txt:10
#, no-c-format
msgid "Super Menu"
msgstr ""
#. code: 571: Super Novice
#: conf/messages.conf:501
msgid "Super Novice"
msgstr ""
#. code: 635: Sura
#: conf/messages.conf:570
msgid "Sura"
msgstr ""
#. code: 666: Sura T
#: conf/messages.conf:603
msgid "Sura T"
msgstr ""
#. code: l("Sure, but what will I get in exchange?"),
#: npc/000-1/couwan.txt:60
#, no-c-format
msgid "Sure, but what will I get in exchange?"
msgstr ""
#. code: l("Sure, but what will you give me in exchange?"), L_AboutReward,
#: npc/001-2-22/alige.txt:105
#: npc/000-2-1/alige.txt:105
#, no-c-format
msgid "Sure, but what will you give me in exchange?"
msgstr ""
#. code: mesq l("Sure, cap'tain.");
#: npc/000-2-3/sailors.txt:43
#, no-c-format
msgid "Sure, cap'tain."
msgstr ""
#. code: l("Sure, why not?"), -;
#: npc/000-2-1/chefgado.txt:88
#, no-c-format
msgid "Sure, why not?"
msgstr ""
#. code: mesq l("Surely. Take this box full of @@s.", getitemlink(Plushroom));
#: npc/000-1/jalad.txt:44
#, no-c-format
msgid "Surely. Take this box full of @@s."
msgstr ""
#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:85
#, no-c-format
msgid "Surprise me!"
msgstr ""
#. code: 551: Swordsman
#: conf/messages.conf:481
msgid "Swordsman"
msgstr ""
#. code: mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!");
#: npc/000-1/darlin.txt:77
#, no-c-format
msgid "THAT'S A NICE NAME!"
msgstr ""
#. code: 616: Taekwon
#: conf/messages.conf:550
msgid "Taekwon"
msgstr ""
#. code: l("Take a Bandana."), -,
#: npc/000-2-3/box.txt:30
#, no-c-format
msgid "Take a Bandana."
msgstr ""
#. code: l("Take an @@ and a @@, yeye obtains a @@.", getitemlink(ArtisTankTop), getitemlink(RedCottonDye), getitemlink(ArtisTankTop, RedCottonDye)),
#: npc/001-1/calypsan.txt:30
#, no-c-format
msgid "Take an @@ and a @@, yeye obtains a @@."
msgstr ""
#. code: l("Take care!");
#: npc/functions/goodbye.txt:28
#, no-c-format
msgid "Take care!"
msgstr ""
#. code: l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
#: npc/001-1/chelios.txt:48
#, no-c-format
msgid "Take the east road that goes to the north and follow it until you are on top of the cliff."
msgstr ""
#. code: l("Take the sword, and say hi to Enora for me!");
#: npc/001-1/chelios.txt:61
#, no-c-format
msgid "Take the sword, and say hi to Enora for me!"
msgstr ""
#. code: mesq l("Take these coins in exchange and be careful.");
#: npc/000-1/gugli.txt:144
#, no-c-format
msgid "Take these coins in exchange and be careful."
msgstr ""
#. code: mesq l("Take this money as a reward for your nice words.");
#: npc/000-2-0/julia.txt:95
#, no-c-format
msgid "Take this money as a reward for your nice words."
msgstr ""
#. code: mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!");
#: npc/000-2-0/julia.txt:117
#, no-c-format
msgid "Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!"
msgstr ""
#. code: mesq l("Take your reward from the box next to my desk!");
#: npc/000-2-3/nard.txt:209
#, no-c-format
msgid "Take your reward from the box next to my desk!"
msgstr ""
#. code: l("Talk to FightNPCName and he'll show you the ropes."),
#: npc/001-2-33/lozerk.txt:35
#, no-c-format
msgid "Talk to FightNPCName and he'll show you the ropes."
msgstr ""
#. code: l("Talk to you later!"),
#: npc/functions/goodbye.txt:25
#, no-c-format
msgid "Talk to you later!"
msgstr ""
#. code: l("Talk to you soon!"),
#: npc/functions/goodbye.txt:24
#, no-c-format
msgid "Talk to you soon!"
msgstr ""
#. code: l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.");
#: npc/001-1/chelios.txt:38
#, no-c-format
msgid "Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill."
msgstr ""
#. code: l("Talked to Janus"), 1,
#: npc/functions/quest-debug/031-General_Janus.txt:16
#, no-c-format
msgid "Talked to Janus"
msgstr ""
#. code: l("Talked to narrator"), 6;
#: npc/functions/quest-debug/004-ShipQuests_Nard.txt:27
#, no-c-format
msgid "Talked to narrator"
msgstr ""
#. code: 001-1,68,79,0 script Taree NPC_ELVEN_MAN_MOUBOO_SHOP,{
#: npc/001-1/taree.txt:6
#, no-c-format
msgid "Taree"
msgstr ""
#. code: 1184: Target character must be online and be a guild member.
#: conf/messages.conf:1048
msgid "Target character must be online and be a guild member."
msgstr ""
#. code: 283: Target character must be online and in your current party.
#: conf/messages.conf:283
msgid "Target character must be online and in your current party."
msgstr ""
#. code: 000-1,33,37,0 script Tarlan NPC_TARLAN,{
#: npc/000-1/tarlan.txt:6
#, no-c-format
msgid "Tarlan"
msgstr ""
#. code: rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
#: npc/000-1/tibbo.txt:62
#: npc/000-1/jalad.txt:62
#: npc/000-1/astapolos.txt:80
#: npc/000-1/gulukan.txt:115
#: npc/000-1/ale.txt:52
#: npc/000-1/muller.txt:64
#, no-c-format
msgid "Task is done."
msgstr ""
#. code: Name: "Teal Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Teal Cotton Dye"
msgstr ""
#. code: 1057: Teleport Flags:
#: conf/messages.conf:851
msgid "Teleport Flags: "
msgstr ""
#. code: mesq l("Tell him that everything went fine and that we're almost done with the requisitions.");
#: npc/000-1/gugli.txt:220
#, no-c-format
msgid "Tell him that everything went fine and that we're almost done with the requisitions."
msgstr ""
#. code: rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
#. code: l("Tell me, where are we right now?"),
#: npc/000-2-3/nard.txt:233
#: npc/001-2-24/nard.txt:39
#, no-c-format
msgid "Tell me, where are we right now?"
msgstr ""
#. code: 310: Ten Castles
#: conf/messages.conf:313
msgid "Ten Castles"
msgstr ""
#. code: Name: "Tentacles"
#: item_db.conf:-1
#, no-c-format
msgid "Tentacles"
msgstr ""
#. code: 001-2-4,51,35,4 script Terry NPC_TERRY,{
#: npc/001-2-4/terry.txt:6
#, no-c-format
msgid "Terry"
msgstr ""
#. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))),
#: npc/commands/motd.txt:147
#, no-c-format
msgid "Test MOTD"
msgstr ""
#. code: mesq l("Thank you again for your help!");
#: npc/001-1/katja.txt:64
#, no-c-format
msgid "Thank you again for your help!"
msgstr ""
#. code: mesq l("Thank you and be careful with that box. I have worked really hard to fill it!");
#: npc/000-1/tibbo.txt:54
#, no-c-format
msgid "Thank you and be careful with that box. I have worked really hard to fill it!"
msgstr ""
#. code: l("Thank you for this commission, Chelios is as good as Don when it comes to forging metal."),
#: npc/001-1/enora.txt:166
#, no-c-format
msgid "Thank you for this commission, Chelios is as good as Don when it comes to forging metal."
msgstr ""
#. code: l("Thank you for this!");
#: npc/001-2-19/lloyd.txt:149
#, no-c-format
msgid "Thank you for this!"
msgstr ""
#. code: l("Thank you for your help."), L_Close,
#: npc/000-1/lean.txt:54
#, no-c-format
msgid "Thank you for your help."
msgstr ""
#. code: l("Thank you for your tricks. I am going to try them now!"), -,
#: npc/000-1/sapartan.txt:84
#, no-c-format
msgid "Thank you for your tricks. I am going to try them now!"
msgstr ""
#. code: mesq lg("Thank you my friend.");
#: npc/000-1/gulukan.txt:66
#, no-c-format
msgid "Thank you my friend.#0"
msgstr ""
#. code: mesq lg("Thank you my friend.");
#: npc/000-1/gulukan.txt:66
#, no-c-format
msgid "Thank you my friend.#1"
msgstr ""
#. code: mesq l("Thank you so much! Here, have some of my berries.");
#: npc/000-2-1/alige.txt:209
#: npc/001-2-22/alige.txt:213
#, no-c-format
msgid "Thank you so much! Here, have some of my berries."
msgstr ""
#. code: l("Thank you very much!"),
#. code: npctalk3 l("Thank you very much!");
#: npc/001-1/chelios.txt:37
#: npc/001-1/enora.txt:284
#: npc/001-1/enora.txt:204
#: npc/001-1/enora.txt:241
#, no-c-format
msgid "Thank you very much!"
msgstr ""
#. code: mesq l("Thank you!");
#: npc/001-1/katja.txt:110
#, no-c-format
msgid "Thank you!"
msgstr ""
#. code: rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -,
#: npc/000-2-1/arpan.txt:154
#, no-c-format
msgid "Thank you, I'll take them and put them on."
msgstr ""
#. code: l("Thank you, sir, for your kind words. I am feeling better now."), -,
#: npc/000-1/sapartan.txt:25
#, no-c-format
msgid "Thank you, sir, for your kind words. I am feeling better now."
msgstr ""
#. code: l("Thank you."),
#: npc/001-1/rumly.txt:155
#, no-c-format
msgid "Thank you."
msgstr ""
#. code: l("Thank you. I'll wait here.");
#: npc/001-1/eugene.txt:39
#, no-c-format
msgid "Thank you. I'll wait here."
msgstr ""
#. code: mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!");
#: npc/000-2-1/peter.txt:156
#, no-c-format
msgid "Thanks again for helping me. Drats these rattos for infesting our fair vessal!"
msgstr ""
#. code: mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.");
#: npc/001-2-22/peter.txt:156
#, no-c-format
msgid "Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination."
msgstr ""
#. code: mesq l("Thanks for helping me!");
#: npc/000-2-1/peter.txt:317
#: npc/001-2-22/peter.txt:313
#, no-c-format
msgid "Thanks for helping me!"
msgstr ""
#. code: mesq l("Thanks for the help!");
#: npc/functions/sailordialogue.txt:39
#: npc/000-1/gulukan.txt:102
#, no-c-format
msgid "Thanks for the help!"
msgstr ""
#. code: l("Thanks!");
#: npc/001-2-33/lozerk.txt:86
#, no-c-format
msgid "Thanks!"
msgstr ""
#. code: l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill
#: npc/001-1/chelios.txt:49
#, no-c-format
msgid "That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."
msgstr ""
#. code: l("That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!");
#: npc/001-2-28/plush.txt:114
#, no-c-format
msgid "That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!"
msgstr ""
#. code: l("That will be @@ E to set your respawn point", .@price),
#: npc/001-2-28/plush.txt:45
#, no-c-format
msgid "That will be @@ E to set your respawn point"
msgstr ""
#. code: mesq l("That would be great!");
#: npc/001-2-2/moon.txt:104
#, no-c-format
msgid "That would be great!"
msgstr ""
#. code: l("That's a nice sword you have there."),
#: npc/001-2-33/lozerk.txt:105
#, no-c-format
msgid "That's a nice sword you have there."
msgstr ""
#. code: l("That's exactly what I needed!"),
#: npc/001-1/eugene.txt:57
#, no-c-format
msgid "That's exactly what I needed!"
msgstr ""
#. code: mesq l("That's good to hear!");
#: npc/000-1/ale.txt:97
#, no-c-format
msgid "That's good to hear!"
msgstr ""
#. code: mesq lg("That's perfect, yoiis.");
#: npc/000-1/gulukan.txt:157
#, no-c-format
msgid "That's perfect, yoiis.#0"
msgstr ""
#. code: mesq lg("That's perfect, yoiis.");
#: npc/000-1/gulukan.txt:157
#, no-c-format
msgid "That's perfect, yoiis.#1"
msgstr ""
#. code: mesq lg("That's quite surprising... You don't look very helpful.");
#: npc/001-1/cookiemaster.txt:174
#, no-c-format
msgid "That's quite surprising... You don't look very helpful.#0"
msgstr ""
#. code: mesq lg("That's quite surprising... You don't look very helpful.");
#: npc/001-1/cookiemaster.txt:174
#, no-c-format
msgid "That's quite surprising... You don't look very helpful.#1"
msgstr ""
#. code: l("That's right, we have our very own training room. The Legion is always well prepared!"),
#: npc/001-2-33/lozerk.txt:33
#, no-c-format
msgid "That's right, we have our very own training room. The Legion is always well prepared!"
msgstr ""
#. code: l("The @@ is a one time item, you can use it as many times as you want, but you can only have one!", getitemlink (GuildCertification)),
#: npc/001-2-9/janus.txt:50
#, no-c-format
msgid "The @@ is a one time item, you can use it as many times as you want, but you can only have one!"
msgstr ""
#. code: Name: "The Book of Laws"
#: item_db.conf:-1
#, no-c-format
msgid "The Book of Laws"
msgstr ""
#. code: rif(.@enora == 8, l("The Legion needs some potions.")),
#: npc/001-2-26/ivan.txt:62
#, no-c-format
msgid "The Legion needs some potions."
msgstr ""
#. code: l("The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection."),
#: npc/001-2-33/lozerk.txt:77
#, no-c-format
msgid "The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection."
msgstr ""
#. code: l("The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours."),
#: npc/001-1/enora.txt:35
#, no-c-format
msgid "The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours."
msgstr ""
#. code: l("The Legion of Gasaron is in charge of the security of the intramural part of our cities."),
#: npc/001-1/enora.txt:194
#, no-c-format
msgid "The Legion of Gasaron is in charge of the security of the intramural part of our cities."
msgstr ""
#. code: switch (select (l("The Legion?"), l("I don't know.")))
#: npc/001-1/enora.txt:58
#, no-c-format
msgid "The Legion?"
msgstr ""
#. code: mesq l("The Raijin from the library flirted with me a while ago, so has Enora from the Legion.");
#: npc/000-1/silvio.txt:122
#, no-c-format
msgid "The Raijin from the library flirted with me a while ago, so has Enora from the Legion."
msgstr ""
#. code: l("The answer is a single word, without conjugation."),
#: npc/001-1/qpid.txt:14
#, no-c-format
msgid "The answer is a single word, without conjugation."
msgstr ""
#. code: l("The bank and item storage is shared between all characters within a same account."),
#: npc/001-2-19/lloyd.txt:62
#, no-c-format
msgid "The bank and item storage is shared between all characters within a same account."
msgstr ""
#. code: mesq l("The best, the wonderful, the most choice cookie among all others, the...");
#: npc/001-1/cookiemaster.txt:231
#, no-c-format
msgid "The best, the wonderful, the most choice cookie among all others, the..."
msgstr ""
#. code: mesq l("The captain has locked the door, you should go see him.");
#: npc/000-2-0/doors.txt:38
#, no-c-format
msgid "The captain has locked the door, you should go see him."
msgstr ""
#. code: mesq l("The captain is waiting for you! Hurry up.");
#: npc/000-2-0/doors.txt:55
#, no-c-format
msgid "The captain is waiting for you! Hurry up."
msgstr ""
#. code: mesq l("The captain wants:");
#: npc/000-1/gugli.txt:76
#, no-c-format
msgid "The captain wants:"
msgstr ""
#. code: l("The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!"),
#: npc/001-1/enora.txt:195
#, no-c-format
msgid "The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!"
msgstr ""
#. code: l("The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.");
#: npc/001-1/enora.txt:180
#, no-c-format
msgid "The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths."
msgstr ""
#. code: l("The door to the legion building is temporarily closed.");
#: npc/001-1/doors.txt:15
#, no-c-format
msgid "The door to the legion building is temporarily closed."
msgstr ""
#. code: switch (select(l("You do not give me much options."), l("The elder ran away from you.")))
#: npc/001-2-11/mona.txt:33
#, no-c-format
msgid "The elder ran away from you."
msgstr ""
#. code: l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.");
#: npc/001-2-6/books.txt:154
#, no-c-format
msgid "The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name."
msgstr ""
#. code: mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...");
#: npc/000-2-1/dan.txt:48
#, no-c-format
msgid "The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..."
msgstr ""
#. code: l("The fee is of @@ E. So, do you want to register?", .@price);
#: npc/001-2-19/lloyd.txt:104
#, no-c-format
msgid "The fee is of @@ E. So, do you want to register?"
msgstr ""
#. code: l("The first page contains the universal rules that have been agreed upon throughout the land.");
#: npc/functions/game-rules.txt:31
#, no-c-format
msgid "The first page contains the universal rules that have been agreed upon throughout the land."
msgstr ""
#. code: mesq l("The first thing you should do is to evaluate your enemy.");
#: npc/000-1/sapartan.txt:62
#, no-c-format
msgid "The first thing you should do is to evaluate your enemy."
msgstr ""
#. code: 1211: The fog has gone.
#: conf/messages.conf:1096
msgid "The fog has gone."
msgstr ""
#. code: mesq l("The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.");
#: npc/000-1/panels.txt:33
#, no-c-format
msgid "The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects."
msgstr ""
#. code: mesq l("The giant boogeyman!");
#: npc/000-2-0/billybons.txt:56
#, no-c-format
msgid "The giant boogeyman!"
msgstr ""
#. code: mes col(l("The girl looks desperate."),9);
#: npc/001-2-2/moon.txt:134
#, no-c-format
msgid "The girl looks desperate."
msgstr ""
#. code: l("The group found the support of Tulimshar's merchant lords and was given ships to sail east."),
#: npc/001-2-6/books.txt:147
#, no-c-format
msgid "The group found the support of Tulimshar's merchant lords and was given ships to sail east."
msgstr ""
#. code: l("The guild is in charge of the commerce regularization throughout Artis and its surroundings."),
#: npc/001-2-19/lloyd.txt:56
#, no-c-format
msgid "The guild is in charge of the commerce regularization throughout Artis and its surroundings."
msgstr ""
#. code: l("The hill is located on the north-east of Artis.");
#: npc/001-1/enora.txt:279
#, no-c-format
msgid "The hill is located on the north-east of Artis."
msgstr ""
#. code: 61: The holy messenger has given judgement.
#: conf/messages.conf:84
msgid "The holy messenger has given judgement."
msgstr ""
#. code: 169: The item (%d: '%s') is not equipable.
#: conf/messages.conf:179
msgid "The item (%d: '%s') is not equipable."
msgstr ""
#. code: 170: The item is not equipable.
#: conf/messages.conf:180
msgid "The item is not equipable."
msgstr ""
#. code: l("The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."),
#: npc/001-1/enora.txt:45
#, no-c-format
msgid "The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."
msgstr ""
#. code: mesq l("The little piou is flying nearby, all you need is to catch it and bring back to me.");
#: npc/001-1/salem.txt:190
#, no-c-format
msgid "The little piou is flying nearby, all you need is to catch it and bring back to me."
msgstr ""
#. code: 1125: The mapserver has spy command support disabled.
#: conf/messages.conf:923
msgid "The mapserver has spy command support disabled."
msgstr ""
#. code: l("The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit."),
#: npc/001-1/enora.txt:54
#, no-c-format
msgid "The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit."
msgstr ""
#. code: mes l("The message cannot be empty");
#: npc/commands/scheduled-broadcasts.txt:14
#, no-c-format
msgid "The message cannot be empty"
msgstr ""
#. code: npctalkonce l("The miracle is this: the more we share, the more we have.");
#: npc/001-2-6/leonard.txt:54
#, no-c-format
msgid "The miracle is this: the more we share, the more we have."
msgstr ""
#. code: 180: The monster/egg name/ID doesn't exist.
#: conf/messages.conf:190
msgid "The monster/egg name/ID doesn't exist."
msgstr ""
#. code: l("The name of the book is @@.", .@book_name$);
#: npc/functions/openbook.txt:25
#, no-c-format
msgid "The name of the book is @@."
msgstr ""
#. code: l("The newly created Fleet of Ancea travelled so far that they were never heard from again."),
#: npc/001-2-6/books.txt:149
#, no-c-format
msgid "The newly created Fleet of Ancea travelled so far that they were never heard from again."
msgstr ""
#. code: l("The next page begins to list the complex trading laws of the City of Esperia"),
#: npc/functions/game-rules.txt:36
#, no-c-format
msgid "The next page begins to list the complex trading laws of the City of Esperia"
msgstr ""
#. code: l("The old book seems to tell about the legend of Aemil. Would you like to read it?");
#: npc/functions/openbook.txt:36
#, no-c-format
msgid "The old book seems to tell about the legend of Aemil. Would you like to read it?"
msgstr ""
#. code: l("The old man seemed to be senile.")))
#: npc/001-1/enora.txt:173
#, no-c-format
msgid "The old man seemed to be senile."
msgstr ""
#. code: mesq l("The other part of this sign has been crushed by a rock.");
#: npc/001-1/panels.txt:29
#, no-c-format
msgid "The other part of this sign has been crushed by a rock."
msgstr ""
#. code: mesq l("The piou costs @@ E.", .@price);
#: npc/001-1/salem.txt:18
#, no-c-format
msgid "The piou costs @@ E."
msgstr ""
#. code: 425: The player '%.*s' doesn't exist.
#: conf/messages.conf:420
msgid "The player '%.*s' doesn't exist."
msgstr ""
#. code: 1169: The player cannot use that skill.
#: conf/messages.conf:1023
msgid "The player cannot use that skill."
msgstr ""
#. code: 1171: The player meets all the requirements for that skill.
#: conf/messages.conf:1025
msgid "The player meets all the requirements for that skill."
msgstr ""
#. code: l("The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course."),
#: npc/001-2-33/lozerk.txt:25
#, no-c-format
msgid "The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course."
msgstr ""
#. code: l("The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.");
#: npc/001-2-33/lozerk.txt:50
#, no-c-format
msgid "The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room."
msgstr ""
#. code: mes col(l("The sailor chugs his beer."), 9);
#: npc/000-2-0/billybons.txt:15
#, no-c-format
msgid "The sailor chugs his beer."
msgstr ""
#. code: mes col(l("The sailor turns his back to you."), 9);
#: npc/000-2-0/billybons.txt:87
#: npc/000-1/couwan.txt:83
#, no-c-format
msgid "The sailor turns his back to you."
msgstr ""
#. code: mes col(l("The sailors take you aboard their ship."), 9);
#: npc/000-0/sailors.txt:66
#, no-c-format
msgid "The sailors take you aboard their ship."
msgstr ""
#. code: l("The ship, La Johanne, has left Drasil Island, finally."),
#: npc/000-0-1/narrator.txt:16
#, no-c-format
msgid "The ship, La Johanne, has left Drasil Island, finally."
msgstr ""
#. code: mes col(l("The stowaway doesn't answer."), 9);
#: npc/000-2-1/alige.txt:73
#: npc/001-2-22/alige.txt:73
#, no-c-format
msgid "The stowaway doesn't answer."
msgstr ""
#. code: l("The travel was fine for you? It was terrible for me, I was sea-sick.");
#: npc/001-1/fexil.txt:61
#, no-c-format
msgid "The travel was fine for you? It was terrible for me, I was sea-sick."
msgstr ""
#. code: 1174: The two cannot wed because one is either a baby or already married.
#: conf/messages.conf:1030
msgid "The two cannot wed because one is either a baby or already married."
msgstr ""
#. code: mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
#: npc/000-2-1/chefgado.txt:160
#, no-c-format
msgid "The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"
msgstr ""
#. code: l("Their leaders then came to the conclusion that an alliance was the only way they could survive."),
#: npc/001-2-6/books.txt:150
#, no-c-format
msgid "Their leaders then came to the conclusion that an alliance was the only way they could survive."
msgstr ""
#. code: mesq l("Their price is usually high, but you know what? I have a bargain offer for you.");
#: npc/001-1/salem.txt:156
#, no-c-format
msgid "Their price is usually high, but you know what? I have a bargain offer for you."
msgstr ""
#. code: mesq l("Then I can give you some tips about fighting.");
#: npc/000-1/sapartan.txt:60
#, no-c-format
msgid "Then I can give you some tips about fighting."
msgstr ""
#. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
#: npc/functions/legiontalk.txt:16
#, no-c-format
msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."
msgstr ""
#. code: mesq l("Then it seems I have to apologize.");
#: npc/000-1/tibbo.txt:40
#, no-c-format
msgid "Then it seems I have to apologize."
msgstr ""
#. code: npctalk3 l("Then leave me alone.");
#: npc/000-1/astapolos.txt:156
#, no-c-format
msgid "Then leave me alone."
msgstr ""
#. code: mesq l("There are 6 sailors who will need your help. They are all around the island.");
#: npc/000-1/gugli.txt:161
#, no-c-format
msgid "There are 6 sailors who will need your help. They are all around the island."
msgstr ""
#. code: l("There are a lot of things you must be wondering about."),
#: npc/000-0-1/narrator.txt:18
#, no-c-format
msgid "There are a lot of things you must be wondering about."
msgstr ""
#. code: mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
#: npc/000-1/muller.txt:104
#, no-c-format
msgid "There are few groups of these @@s all around this island. Just pick some and have a try."
msgstr ""
#. code: 1238: There are no items to appraise.
#: conf/messages.conf:1151
msgid "There are no items to appraise."
msgstr ""
#. code: l("There are no tasks for you right now.");
#: npc/001-2-19/lloyd.txt:211
#, no-c-format
msgid "There are no tasks for you right now."
msgstr ""
#. code: mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.");
#: npc/000-2-3/sailors.txt:30
#, no-c-format
msgid "There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us."
msgstr ""
#. code: mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
#: npc/001-2-22/alige.txt:297
#: npc/000-2-1/alige.txt:293
#, no-c-format
msgid "There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect."
msgstr ""
#. code: mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
#: npc/000-1/jalad.txt:107
#, no-c-format
msgid "There are some groups of these @@s all around this island. Just pick some and have a try."
msgstr ""
#. code: mes col(l("There are some knives on the table. Would you like to take one?"), 9);
#: npc/001-2-22/knife.txt:17
#: npc/000-2-1/knife.txt:17
#, no-c-format
msgid "There are some knives on the table. Would you like to take one?"
msgstr ""
#. code: mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
#: npc/000-2-2/doors.txt:20
#: npc/001-2-23/doors.txt:20
#, no-c-format
msgid "There are still some rattos left! Do you want to abort the quest?"
msgstr ""
#. code: l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
#: npc/001-2-27/kaylo.txt:23
#: npc/001-2-27/don.txt:18
#, no-c-format
msgid "There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."
msgstr ""
#. code: l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."),
#: npc/001-2-5/books.txt:10
#, no-c-format
msgid "There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."
msgstr ""
#. code: l("There are two shops inside, they are independent from the Merchant Guild of Artis."),
#: npc/001-1/chelios.txt:71
#, no-c-format
msgid "There are two shops inside, they are independent from the Merchant Guild of Artis."
msgstr ""
#. code: l("There is a paper with some rules written on it.");
#: npc/001-2-21/note.txt:11
#: npc/000-2-0/note.txt:11
#: npc/000-2-0/julia.txt:169
#: npc/001-2-28/note.txt:11
#, no-c-format
msgid "There is a paper with some rules written on it."
msgstr ""
#. code: mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.");
#: npc/000-1/maxe.txt:89
#, no-c-format
msgid "There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos."
msgstr ""
#. code: l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."),
#: npc/001-1/rumly.txt:60
#, no-c-format
msgid "There is an unknown side effect to these plushrooms, they can free you from your past mistakes."
msgstr ""
#. code: 988: There is no help for %c%s.
#: conf/messages.conf:715
msgid "There is no help for %c%s."
msgstr ""
#. code: npctalk3 l("There is no honor in fighting a weak opponent.");
#: npc/functions/legiontalk.txt:59
#, no-c-format
msgid "There is no honor in fighting a weak opponent."
msgstr ""
#. code: 286: There's been no change in the setting.
#: conf/messages.conf:286
msgid "There's been no change in the setting."
msgstr ""
#. code: mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir.");
#: npc/000-2-1/dan.txt:58
#, no-c-format
msgid "There's nothing to say, don't worry miss.#0"
msgstr ""
#. code: mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir.");
#: npc/000-2-1/dan.txt:58
#, no-c-format
msgid "There's nothing to say, don't worry sir.#1"
msgstr ""
#. code: l("There, they gathered merchants and warriors to join them in a journey to find a new land on which to live."),
#: npc/001-2-6/books.txt:146
#, no-c-format
msgid "There, they gathered merchants and warriors to join them in a journey to find a new land on which to live."
msgstr ""
#. code: mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship.");
#: npc/functions/sailordialogue.txt:41
#, no-c-format
msgid "These boxes are way too heavy to be lifted by only one person, all the way onto the ship."
msgstr ""
#. code: mesq l("These crocotrees are full of yaying @@s, but they are so hard to hit...", getitemlink(Croconut));
#: npc/000-1/tarlan.txt:38
#, no-c-format
msgid "These crocotrees are full of yaying @@s, but they are so hard to hit..."
msgstr ""
#. code: l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink(Plushroom));
#: npc/functions/sailortalk.txt:17
#, no-c-format
msgid "These funny fungi are mushrooming all around this island. Just pick some @@s and have a try."
msgstr ""
#. code: mesq l("These heavy boxes are killing me, I can't feel my arms anymore!");
#: npc/000-1/ale.txt:23
#, no-c-format
msgid "These heavy boxes are killing me, I can't feel my arms anymore!"
msgstr ""
#. code: mesq l("These little pious here can't fly. At least that's what I thought.");
#: npc/001-1/salem.txt:158
#, no-c-format
msgid "These little pious here can't fly. At least that's what I thought."
msgstr ""
#. code: l("These purple mushrooms are called @@s. There are plenty of 'em on this island!", getitemlink(Plushroom)),
#: npc/functions/sailortalk.txt:15
#, no-c-format
msgid "These purple mushrooms are called @@s. There are plenty of 'em on this island!"
msgstr ""
#. code: mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
#: npc/000-1/gulukan.txt:104
#, no-c-format
msgid "These yeye boxes are way too heavy to be carried alone onto the ship."
msgstr ""
#. code: mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.");
#: npc/000-2-1/peter.txt:158
#, no-c-format
msgid "They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control."
msgstr ""
#. code: mesq l("They are all around the island.");
#: npc/000-1/lean.txt:44
#, no-c-format
msgid "They are all around the island."
msgstr ""
#. code: mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
#: npc/000-2-3/nard.txt:184
#, no-c-format
msgid "They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."
msgstr ""
#. code: npctalk3 l("They are fresh!");
#: npc/001-1/merlin.txt:30
#, no-c-format
msgid "They are fresh!"
msgstr ""
#. code: npctalk3 l("They are fresh, they are good!");
#: npc/001-1/merlin.txt:18
#, no-c-format
msgid "They are fresh, they are good!"
msgstr ""
#. code: 1173: They are married... wish them well.
#: conf/messages.conf:1029
msgid "They are married... wish them well."
msgstr ""
#. code: mesq l("They are so tasty when cooked with some @@. Don't drop any of them!", getitemlink(PiouLegs));
#: npc/000-1/jalad.txt:54
#, no-c-format
msgid "They are so tasty when cooked with some @@. Don't drop any of them!"
msgstr ""
#. code: l("They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise."),
#: npc/001-2-6/books.txt:151
#, no-c-format
msgid "They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise."
msgstr ""
#. code: l("They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans."),
#: npc/001-2-6/books.txt:145
#, no-c-format
msgid "They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans."
msgstr ""
#. code: l("They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before."),
#: npc/001-2-6/books.txt:148
#, no-c-format
msgid "They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before."
msgstr ""
#. code: mesq l("They shouldn't be too far from each other.");
#: npc/000-1/lean.txt:50
#, no-c-format
msgid "They shouldn't be too far from each other."
msgstr ""
#. code: 556: Thief
#: conf/messages.conf:486
msgid "Thief"
msgstr ""
#. code: 313: Thirteen Castles
#: conf/messages.conf:316
msgid "Thirteen Castles"
msgstr ""
#. code: 330: Thirty Castles
#: conf/messages.conf:333
msgid "Thirty Castles"
msgstr ""
#. code: 331: Thirty-One Castles
#: conf/messages.conf:334
msgid "Thirty-One Castles"
msgstr ""
#. code: 333: Thirty-Three Castles
#: conf/messages.conf:336
msgid "Thirty-Three Castles"
msgstr ""
#. code: 332: Thirty-Two Castles
#: conf/messages.conf:335
msgid "Thirty-Two Castles"
msgstr ""
#. code: mes col(l("This Cookie Master rewards people who contribute and develop this world."), 9);
#: npc/001-1/cookiemaster.txt:135
#, no-c-format
msgid "This Cookie Master rewards people who contribute and develop this world."
msgstr ""
#. code: 111: This NPC doesn't exist.
#: conf/messages.conf:128
msgid "This NPC doesn't exist."
msgstr ""
#. code: 873: This action can't be performed at the moment. Please try again later.
#: conf/messages.conf:633
msgid "This action can't be performed at the moment. Please try again later."
msgstr ""
#. code: l("This book contains everything you should know about it, take it!");
#: npc/001-2-9/janus.txt:103
#: npc/001-2-9/janus.txt:86
#, no-c-format
msgid "This book contains everything you should know about it, take it!"
msgstr ""
#. code: l("This book outlines the laws of every city and holding in Gasaron."),
#: npc/functions/game-rules.txt:30
#, no-c-format
msgid "This book outlines the laws of every city and holding in Gasaron."
msgstr ""
#. code: 294: This bound item cannot be stored there.
#: conf/messages.conf:295
msgid "This bound item cannot be stored there."
msgstr ""
#. code: 293: This bound item cannot be traded to that character.
#: conf/messages.conf:294
msgid "This bound item cannot be traded to that character."
msgstr ""
#. code: 433: This character has been banned until
#: conf/messages.conf:428
msgid "This character has been banned until "
msgstr ""
#. code: mesq col(l("This door is locked."), 9);
#: npc/000-2-0/doors.txt:63
#, no-c-format
msgid "This door is locked."
msgstr ""
#. code: dispbottom l("This fishing spot has just been used, give it a rest.");
#: npc/functions/fishing.txt:218
#, no-c-format
msgid "This fishing spot has just been used, give it a rest."
msgstr ""
#. code: dispbottom l("This fishing spot is already being used!");
#: npc/functions/fishing.txt:149
#, no-c-format
msgid "This fishing spot is already being used!"
msgstr ""
#. code: npctalkonce l("This floor is reserved for quiet reading, don't speak too loud.");
#: npc/001-2-6/leonard.txt:47
#: npc/001-2-6/christopher.txt:44
#, no-c-format
msgid "This floor is reserved for quiet reading, don't speak too loud."
msgstr ""
#. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?");
#: npc/000-0-0/sailors.txt:13
#, no-c-format
msgid "This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0"
msgstr ""
#. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
#: npc/000-0/sailors.txt:61
#, no-c-format
msgid "This girl needs help, we need to rescue her!#0"
msgstr ""
#. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?");
#: npc/000-0-0/sailors.txt:13
#, no-c-format
msgid "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1"
msgstr ""
#. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
#: npc/000-0/sailors.txt:61
#, no-c-format
msgid "This guy needs help, we need to rescue him!#1"
msgstr ""
#. code: npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
#: npc/000-2-3/nard.txt:255
#, no-c-format
msgid "This is Drasil Island, I named it after an ancient mythical tree."
msgstr ""
#. code: l("This is a harsh word to use, you are never alone in the beautiful place of Artis."),
#: npc/001-2-12/oscar.txt:12
#, no-c-format
msgid "This is a harsh word to use, you are never alone in the beautiful place of Artis."
msgstr ""
#. code: mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink(Aquada));
#: npc/000-1/tibbo.txt:93
#, no-c-format
msgid "This is an @@, a light blue sea fruit. They're highly desired in the archipelago."
msgstr ""
#. code: l("This is for my own use."),
#: npc/001-2-19/lloyd.txt:31
#, no-c-format
msgid "This is for my own use."
msgstr ""
#. code: mesq l("This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.");
#: npc/001-1/cookiemaster.txt:238
#, no-c-format
msgid "This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch."
msgstr ""
#. code: l("This is where the bravest of warriors come together to put their skills to a good use, for a good cause."),
#: npc/001-2-33/lozerk.txt:78
#, no-c-format
msgid "This is where the bravest of warriors come together to put their skills to a good use, for a good cause."
msgstr ""
#. code: l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"),
#: npc/001-2-19/lloyd.txt:36
#, no-c-format
msgid "This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"
msgstr ""
#. code: 263: This item cannot be dropped.
#: conf/messages.conf:262
msgid "This item cannot be dropped."
msgstr ""
#. code: 264: This item cannot be stored.
#: conf/messages.conf:263
msgid "This item cannot be stored."
msgstr ""
#. code: 260: This item cannot be traded.
#: conf/messages.conf:259
msgid "This item cannot be traded."
msgstr ""
#. code: l("This item cannot be used as bait here.");
#: npc/functions/fishing.txt:258
#, no-c-format
msgid "This item cannot be used as bait here."
msgstr ""
#. code: 35: This job has no alternate body styles.
#: conf/messages.conf:62
msgid "This job has no alternate body styles."
msgstr ""
#. code: mesq lg("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.", "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.");
#: npc/000-2-3/sailors.txt:35
#, no-c-format
msgid "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0"
msgstr ""
#. code: mesq lg("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.", "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.");
#: npc/000-2-3/sailors.txt:35
#, no-c-format
msgid "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1"
msgstr ""
#. code: mes l("This menu allows you to change your skills.");
#: npc/commands/debug-skill.txt:38
#, no-c-format
msgid "This menu allows you to change your skills."
msgstr ""
#. code: mes l("This menu allows you to customize your appearance.");
#: npc/commands/debug-look.txt:55
#, no-c-format
msgid "This menu allows you to customize your appearance."
msgstr ""
#. code: mes l("This menu allows you to manage events and gives access to event-related tools.");
#: npc/commands/event.txt:20
#, no-c-format
msgid "This menu allows you to manage events and gives access to event-related tools."
msgstr ""
#. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in.");
#: npc/commands/motd.txt:125
#, no-c-format
msgid "This menu allows you to modify the generic message that is sent to players when they log in."
msgstr ""
#. code: mes l("This menu allows you to modify your account data.");
#: npc/commands/debug.txt:94
#, no-c-format
msgid "This menu allows you to modify your account data."
msgstr ""
#. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.");
#: npc/commands/scheduled-broadcasts.txt:135
#, no-c-format
msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."
msgstr ""
#. code: mes l("This menu contains all options available to you, based on your access privileges.");
#: npc/commands/super-menu.txt:11
#, no-c-format
msgid "This menu contains all options available to you, based on your access privileges."
msgstr ""
#. code: mes l("This menu gives access to all quest debug menus.");
#: npc/commands/debug-quest.txt:120
#, no-c-format
msgid "This menu gives access to all quest debug menus."
msgstr ""
#. code: mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli");
#: npc/commands/debug-quest.txt:8
#, no-c-format
msgid "This menu gives access to quest debug menus for @@ quest subquests."
msgstr ""
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", "Artis");
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue"));
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#: npc/commands/debug-quest.txt:34
#: npc/commands/debug-quest.txt:67
#: npc/commands/debug-quest.txt:97
#, no-c-format
msgid "This menu gives access to quest debug menus for @@ quests."
msgstr ""
#. code: 1290: This monster does not spawn normally.
#: conf/messages.conf:1233
msgid "This monster does not spawn normally."
msgstr ""
#. code: 1249: This monster has no MVP prizes.
#: conf/messages.conf:1164
msgid "This monster has no MVP prizes."
msgstr ""
#. code: 1246: This monster has no drops.
#: conf/messages.conf:1161
msgid "This monster has no drops."
msgstr ""
#. code: mesq l("This note was left by somebody.");
#: npc/001-2-22/note.txt:8
#, no-c-format
msgid "This note was left by somebody."
msgstr ""
#. code: mesq l("This one is useless! Give me another @@.", getitemlink("CrocClaw"));
#: npc/001-2-2/moon.txt:69
#, no-c-format
msgid "This one is useless! Give me another @@."
msgstr ""
#. code: mes col(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9);
#: npc/000-1/panels.txt:29
#, no-c-format
msgid "This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."
msgstr ""
#. code: l("This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums..."),
#: npc/001-2-6/leonard.txt:13
#, no-c-format
msgid "This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums..."
msgstr ""
#. code: 539: This player has %d of a kind of item (id: %d), and tried to trade %d of them.
#: conf/messages.conf:468
msgid "This player has %d of a kind of item (id: %d), and tried to trade %d of them."
msgstr ""
#. code: 507: This player has been banned for %d minute(s).
#: conf/messages.conf:457
msgid "This player has been banned for %d minute(s)."
msgstr ""
#. code: 540: This player has been definitively blocked.
#: conf/messages.conf:469
msgid "This player has been definitively blocked."
msgstr ""
#. code: 508: This player hasn't been banned (Ban option is disabled).
#: conf/messages.conf:458
msgid "This player hasn't been banned (Ban option is disabled)."
msgstr ""
#. code: 119: This player is not in jail.
#: conf/messages.conf:136
msgid "This player is not in jail."
msgstr ""
#. code: 1138: This player is now
#: conf/messages.conf:956
msgid "This player is now"
msgstr ""
#. code: 197: This skill number doesn't exist or isn't a quest skill.
#: conf/messages.conf:202
msgid "This skill number doesn't exist or isn't a quest skill."
msgstr ""
#. code: 198: This skill number doesn't exist.
#: conf/messages.conf:203
msgid "This skill number doesn't exist."
msgstr ""
#. code: l("This will remain your respawn point until set elsewhere."),
#: npc/001-2-28/plush.txt:46
#, no-c-format
msgid "This will remain your respawn point until set elsewhere."
msgstr ""
#. code: 303: Three Castles
#: conf/messages.conf:306
msgid "Three Castles"
msgstr ""
#. code: 000-1,34,111,0 script Tibbo NPC_ELVEN_MAN_STANDING,{
#: npc/000-1/tibbo.txt:9
#, no-c-format
msgid "Tibbo"
msgstr ""
#. code: mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
#: npc/000-1/silvio.txt:157
#, no-c-format
msgid "Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here."
msgstr ""
#. code: rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
#: npc/000-1/gulukan.txt:128
#: npc/000-1/muller.txt:78
#: npc/000-1/ale.txt:65
#: npc/000-1/jalad.txt:76
#: npc/000-1/astapolos.txt:95
#, no-c-format
msgid "Tibbo."
msgstr ""
#. code: 859: Time of death : ^EE0000%s^000000
#: conf/messages.conf:617
msgid "Time of death : ^EE0000%s^000000"
msgstr ""
#. code: Name: "Tipiou"
#: mob_db.conf:722
#, no-c-format
msgid "Tipiou"
msgstr ""
#. code: Name: "Tipiu"
#: mob_db.conf:676
#, no-c-format
msgid "Tipiu"
msgstr ""
#. code: 1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
#: conf/messages.conf:1068
msgid "To add an item to the list, use \"@alootid +<item name or ID>\". To remove an item, use \"@alootid -<item name or ID>\"."
msgstr ""
#. code: l("To be a legend, you've either got to be dead or excessively old!"),
#: npc/001-2-6/christopher.txt:13
#, no-c-format
msgid "To be a legend, you've either got to be dead or excessively old!"
msgstr ""
#. code: mesq l("To be honest, no, never.");
#: npc/000-2-3/nard.txt:145
#, no-c-format
msgid "To be honest, no, never."
msgstr ""
#. code: mes l("To change your base level, use this command:");
#: npc/commands/debug.txt:40
#, no-c-format
msgid "To change your base level, use this command:"
msgstr ""
#. code: mes l("To change your job level, use this command:");
#: npc/commands/debug.txt:50
#, no-c-format
msgid "To change your job level, use this command:"
msgstr ""
#. code: mes l("To change your stats, use these commands:");
#: npc/commands/debug.txt:65
#, no-c-format
msgid "To change your stats, use these commands:"
msgstr ""
#. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
#: npc/001-2-4/books.txt:25
#, no-c-format
msgid "To get started with fishing, you'll need two things: a fishing rod and a bait."
msgstr ""
#. code: mes l("To get the current rate:");
#: npc/commands/event.txt:4
#, no-c-format
msgid "To get the current rate:"
msgstr ""
#. code: l("To move between characters that are on different accounts, you have to use the Trade function.");
#: npc/001-2-19/lloyd.txt:64
#, no-c-format
msgid "To move between characters that are on different accounts, you have to use the Trade function."
msgstr ""
#. code: mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
#: npc/000-2-1/knife.txt:35
#: npc/000-2-1/arpan.txt:227
#: npc/000-2-1/arpan.txt:113
#: npc/001-2-22/knife.txt:35
#, no-c-format
msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."
msgstr ""
#. code: mes l("To reset back to normal:");
#: npc/commands/event.txt:10
#, no-c-format
msgid "To reset back to normal:"
msgstr ""
#. code: mes l("To set the exp rate:");
#: npc/commands/event.txt:7
#, no-c-format
msgid "To set the exp rate:"
msgstr ""
#. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
#: npc/001-2-4/books.txt:77
#, no-c-format
msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."
msgstr ""
#. code: l("To thank you, accept my old fishing rod."),
#: npc/001-1/eugene.txt:58
#, no-c-format
msgid "To thank you, accept my old fishing rod."
msgstr ""
#. code: 001-2-32,33,29,0 script ToFightRoom#001-2-32 NPC_HIDDEN,0,0,{
#: npc/001-2-32/doors.txt:6
#, no-c-format
msgid "ToFightRoom#001-2-32"
msgstr ""
#. code: 001-2-34,23,29,0 script ToTrainingRoom#001-2-34 NPC_HIDDEN,0,0,{
#: npc/001-2-34/doors.txt:6
#, no-c-format
msgid "ToTrainingRoom#001-2-34"
msgstr ""
#. code: l("Told bobo to go home"), 3,
#: npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt:18
#, no-c-format
msgid "Told bobo to go home"
msgstr ""
#. code: 856: Tomb
#: conf/messages.conf:614
msgid "Tomb"
msgstr ""
#. code: l("Too bad, try again.");
#: npc/001-1/qpid.txt:40
#, no-c-format
msgid "Too bad, try again."
msgstr ""
#. code: l("Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."), L_Bye,
#: npc/001-1/cookiemaster.txt:92
#, no-c-format
msgid "Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."
msgstr ""
#. code: mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");
#: npc/000-2-1/alige.txt:311
#: npc/001-2-22/alige.txt:315
#, no-c-format
msgid "Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble."
msgstr ""
#. code: l("Too risky, I might end up in jail. Do it yourself.");
#: npc/001-1/qonan.txt:48
#, no-c-format
msgid "Too risky, I might end up in jail. Do it yourself."
msgstr ""
#. code: Name: "Toppy Blub"
#: mob_db.conf:436
#, no-c-format
msgid "Toppy Blub"
msgstr ""
#. code: Name: "Tortuga"
#: mob_db.conf:196
#, no-c-format
msgid "Tortuga"
msgstr ""
#. code: Name: "Tortuga Shell"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Shell"
msgstr ""
#. code: Name: "Tortuga Shell Fragment"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Shell Fragment"
msgstr ""
#. code: Name: "Tortuga Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Tongue"
msgstr ""
#. code: l("Toss the hook into deep water by clicking on where you want to cast it."),
#: npc/001-2-4/books.txt:71
#, no-c-format
msgid "Toss the hook into deep water by clicking on where you want to cast it."
msgstr ""
#. code: 334: Total Domination
#: conf/messages.conf:338
msgid "Total Domination"
msgstr ""
#. code: 1042: Town Map
#: conf/messages.conf:836
msgid "Town Map"
msgstr ""
#. code: menuaction(l("Trade")),
#: npc/001-1/qpid.txt:131
#: npc/001-2-0/resa.txt:49
#: npc/001-1/calypsan.txt:65
#, no-c-format
msgid "Trade"
msgstr ""
#. code: Name: "Training Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Training Arrow"
msgstr ""
#. code: Name: "TrainingGladius"
#: item_db.conf:-1
#, no-c-format
msgid "TrainingGladius"
msgstr ""
#. code: 1488: Transforming into monster is not allowed in Guild Wars.
#: conf/messages.conf:1524
msgid "Transforming into monster is not allowed in Guild Wars."
msgstr ""
#. code: l("Treasure Chest"), ShipQuests_TreasureChest,
#: npc/commands/debug-quest.txt:49
#, no-c-format
msgid "Treasure Chest"
msgstr ""
#. code: mesn "Tritan Voice";
#: npc/000-0/sailors.txt:41
#, no-c-format
msgid "Tritan Voice"
msgstr ""
#. code: 001-2-40,36,46,0 script Trozz#001-2-40 NPC_HUMAN_MALE_CHIEF_ARTIS_LEGION,{
#: npc/001-2-40/trozz.txt:6
#, no-c-format
msgid "Trozz#001-2-40"
msgstr ""
#. code: mesq lg("True but now she seems pretty fine! Am I right?", "True but now he seems pretty fine! Am I right?");
#: npc/000-1/sapartan.txt:21
#, no-c-format
msgid "True but now he seems pretty fine! Am I right?#1"
msgstr ""
#. code: mesq lg("True but now she seems pretty fine! Am I right?", "True but now he seems pretty fine! Am I right?");
#: npc/000-1/sapartan.txt:21
#, no-c-format
msgid "True but now she seems pretty fine! Am I right?#0"
msgstr ""
#. code: l("Try doing that now!");
#: npc/001-1/enora.txt:89
#, no-c-format
msgid "Try doing that now!"
msgstr ""
#. code: 312: Twelve Castles
#: conf/messages.conf:315
msgid "Twelve Castles"
msgstr ""
#. code: 320: Twenty Castles
#: conf/messages.conf:323
msgid "Twenty Castles"
msgstr ""
#. code: 328: Twenty-Eight Castles
#: conf/messages.conf:331
msgid "Twenty-Eight Castles"
msgstr ""
#. code: 325: Twenty-Five Castles
#: conf/messages.conf:328
msgid "Twenty-Five Castles"
msgstr ""
#. code: 324: Twenty-Four Castles
#: conf/messages.conf:327
msgid "Twenty-Four Castles"
msgstr ""
#. code: 329: Twenty-Nine Castles
#: conf/messages.conf:332
msgid "Twenty-Nine Castles"
msgstr ""
#. code: 321: Twenty-One Castles
#: conf/messages.conf:324
msgid "Twenty-One Castles"
msgstr ""
#. code: 327: Twenty-Seven Castles
#: conf/messages.conf:330
msgid "Twenty-Seven Castles"
msgstr ""
#. code: 326: Twenty-Six Castles
#: conf/messages.conf:329
msgid "Twenty-Six Castles"
msgstr ""
#. code: 323: Twenty-Three Castles
#: conf/messages.conf:326
msgid "Twenty-Three Castles"
msgstr ""
#. code: 322: Twenty-Two Castles
#: conf/messages.conf:325
msgid "Twenty-Two Castles"
msgstr ""
#. code: 302: Two Castles
#: conf/messages.conf:305
msgid "Two Castles"
msgstr ""
#. code: 1313: Type "@mapflag available" to list the available mapflags.
#: conf/messages.conf:1276
msgid "Type \"@mapflag available\" to list the available mapflags."
msgstr ""
#. code: mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
#: npc/000-2-1/chefgado.txt:55
#, no-c-format
msgid "UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!"
msgstr ""
#. code: mesq l("Uh? Hi! I'm sorry, but I have no time for chatting.");
#: npc/000-1/tibbo.txt:22
#, no-c-format
msgid "Uh? Hi! I'm sorry, but I have no time for chatting."
msgstr ""
#. code: l("Uhm, bye."), L_Quit;
#: npc/000-1/silvio.txt:17
#, no-c-format
msgid "Uhm, bye."
msgstr ""
#. code: l("Uhm... Your story seems..."), L_StorySeems,
#: npc/001-1/cookiemaster.txt:49
#, no-c-format
msgid "Uhm... Your story seems..."
msgstr ""
#. code: 41: Unable to decrease the number/value.
#: conf/messages.conf:68
msgid "Unable to decrease the number/value."
msgstr ""
#. code: 131: Unable to spawn clone.
#: conf/messages.conf:149
msgid "Unable to spawn clone."
msgstr ""
#. code: 129: Unable to spawn evil clone.
#: conf/messages.conf:147
msgid "Unable to spawn evil clone."
msgstr ""
#. code: 133: Unable to spawn slave clone.
#: conf/messages.conf:151
msgid "Unable to spawn slave clone."
msgstr ""
#. code: l("Understood, I will help you."), L_FirstAccepted,
#: npc/001-2-22/alige.txt:133
#: npc/000-2-1/alige.txt:133
#, no-c-format
msgid "Understood, I will help you."
msgstr ""
#. code: mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
#: npc/000-2-3/nard.txt:180
#, no-c-format
msgid "Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."
msgstr ""
#. code: 1110: Unknown
#. code: 15: Unknown
#: conf/messages.conf:904
#: conf/messages.conf:42
msgid "Unknown"
msgstr ""
#. code: 1390: Unknown Cart (usage: %s <0-%d>).
#: conf/messages.conf:1391
msgid "Unknown Cart (usage: %s <0-%d>)."
msgstr ""
#. code: 1400: Unknown Channel '%s' (usage: %s <#channel_name>)
#: conf/messages.conf:1411
msgid "Unknown Channel '%s' (usage: %s <#channel_name>)"
msgstr ""
#. code: 1399: Unknown Channel (usage: %s <#channel_name>)
#: conf/messages.conf:1410
msgid "Unknown Channel (usage: %s <#channel_name>)"
msgstr ""
#. code: 620: Unknown Job
#: conf/messages.conf:554
msgid "Unknown Job"
msgstr ""
#. code: 1232: Unknown battle_config flag.
#: conf/messages.conf:1139
msgid "Unknown battle_config flag."
msgstr ""
#. code: 1411: Unknown color '%s'
#: conf/messages.conf:1430
msgid "Unknown color '%s'"
msgstr ""
#. code: 1157: Unknown map '%s'.
#: conf/messages.conf:999
msgid "Unknown map '%s'."
msgstr ""
#. code: 905: Unknown packet: 0x%x
#: conf/messages.conf:654
msgid "Unknown packet: 0x%x"
msgstr ""
#. code: 908: Unknown type of value in:
#: conf/messages.conf:657
msgid "Unknown type of value in:"
msgstr ""
#. code: l("Unlike other respawn points, an inn can fully restore your HP."),
#: npc/001-2-28/plush.txt:14
#, no-c-format
msgid "Unlike other respawn points, an inn can fully restore your HP."
msgstr ""
#. code: l("Urchin"), ArtisQuests_Urchin,
#: npc/commands/debug-quest.txt:74
#, no-c-format
msgid "Urchin"
msgstr ""
#. code: Name: "Urchin Meat"
#: item_db.conf:-1
#, no-c-format
msgid "Urchin Meat"
msgstr ""
#. code: 900: Usage:
#: conf/messages.conf:649
msgid "Usage:"
msgstr ""
#. code: 1312: Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
#: conf/messages.conf:1275
msgid "Usage: \"@mapflag monster_noteleport 1\" (0=Off | 1=On)"
msgstr ""
#. code: 1378: Usage: %s <permission_name>
#: conf/messages.conf:1373
msgid "Usage: %s <permission_name>"
msgstr ""
#. code: 1365: Usage: @accinfo/@accountinfo <account_id/char name>
#: conf/messages.conf:1354
msgid "Usage: @accinfo/@accountinfo <account_id/char name>"
msgstr ""
#. code: 1156: Usage: @addwarp <mapname> <X> <Y> <npc name>
#: conf/messages.conf:998
msgid "Usage: @addwarp <mapname> <X> <Y> <npc name>"
msgstr ""
#. code: 1226: Usage: @adjgroup <group_id>
#: conf/messages.conf:1129
msgid "Usage: @adjgroup <group_id>"
msgstr ""
#. code: 1183: Usage: @changegm <guild_member_name>
#: conf/messages.conf:1047
msgid "Usage: @changegm <guild_member_name>"
msgstr ""
#. code: 1185: Usage: @changeleader <party_member_name>
#: conf/messages.conf:1051
msgid "Usage: @changeleader <party_member_name>"
msgstr ""
#. code: 1177: Usage: @changelook {<position>} <view id>
#: conf/messages.conf:1037
msgid "Usage: @changelook {<position>} <view id>"
msgstr ""
#. code: 1166: Usage: @displayskill <skill ID> {<skill level>}
#: conf/messages.conf:1018
msgid "Usage: @displayskill <skill ID> {<skill level>}"
msgstr ""
#. code: 400: Usage: @jailfor <time> <character name>
#: conf/messages.conf:394
msgid "Usage: @jailfor <time> <character name>"
msgstr ""
#. code: 1172: Usage: @marry <char name>
#: conf/messages.conf:1028
msgid "Usage: @marry <char name>"
msgstr ""
#. code: 1237: Usage: @mute <time> <char name>
#: conf/messages.conf:1148
msgid "Usage: @mute <time> <char name>"
msgstr ""
#. code: 1329: Usage: @noks <self|party|guild>
#: conf/messages.conf:1306
msgid "Usage: @noks <self|party|guild>"
msgstr ""
#. code: 1153: Usage: @npcmove <X> <Y> <npc_name>
#: conf/messages.conf:993
msgid "Usage: @npcmove <X> <Y> <npc_name>"
msgstr ""
#. code: 1186: Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
#: conf/messages.conf:1054
msgid "Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>"
msgstr ""
#. code: 277: Usage: @request <petition/message to online GMs>.
#: conf/messages.conf:276
msgid "Usage: @request <petition/message to online GMs>."
msgstr ""
#. code: 1367: Usage: @set <variable name> <value>
#: conf/messages.conf:1358
msgid "Usage: @set <variable name> <value>"
msgstr ""
#. code: 1231: Usage: @setbattleflag <flag> <value>
#: conf/messages.conf:1138
msgid "Usage: @setbattleflag <flag> <value>"
msgstr ""
#. code: 1167: Usage: @skilltree <skill ID> <target>
#: conf/messages.conf:1021
msgid "Usage: @skilltree <skill ID> <target>"
msgstr ""
#. code: 1385: Usage: @unloadnpcfile <file name>
#: conf/messages.conf:1382
msgid "Usage: @unloadnpcfile <file name>"
msgstr ""
#. code: 1165: Usage: @useskill <skill ID> <skill level> <target>
#: conf/messages.conf:1015
msgid "Usage: @useskill <skill ID> <skill level> <target>"
msgstr ""
#. code: 1368: Usage: ex. "@set PoringCharVar 50"
#: conf/messages.conf:1359
msgid "Usage: ex. \"@set PoringCharVar 50\""
msgstr ""
#. code: 1369: Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
#: conf/messages.conf:1360
msgid "Usage: ex. \"@set PoringCharVarSTR$ Super Duper String\""
msgstr ""
#. code: 1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
#: conf/messages.conf:1361
msgid "Usage: ex. \"@set PoringCharVarSTR$\" outputs its value, Super Duper String."
msgstr ""
#. code: 1358: Use 0 or no parameter to return to normal font.
#: conf/messages.conf:1343
msgid "Use 0 or no parameter to return to normal font."
msgstr ""
#. code: 1357: Use @font <1-9> to change your message font.
#: conf/messages.conf:1342
msgid "Use @font <1-9> to change your message font."
msgstr ""
#. code: rif(countitem(718) > 0, l("Use the key.")), L_Warp,
#: npc/001-2-23/doors.txt:47
#: npc/000-2-2/doors.txt:47
#, no-c-format
msgid "Use the key."
msgstr ""
#. code: 504: Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
#: conf/messages.conf:450
msgid "Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining."
msgstr ""
#. code: 1381: User '%s' already possesses the '%s' permission.
#: conf/messages.conf:1376
msgid "User '%s' already possesses the '%s' permission."
msgstr ""
#. code: 1382: User '%s' doesn't possess the '%s' permission.
#: conf/messages.conf:1377
msgid "User '%s' doesn't possess the '%s' permission."
msgstr ""
#. code: 1384: User '%s' permissions updated successfully. The changes are temporary.
#: conf/messages.conf:1379
msgid "User '%s' permissions updated successfully. The changes are temporary."
msgstr ""
#. code: mesq l("Usually I don't allow anyone to touch my boxes but...");
#: npc/000-1/astapolos.txt:60
#, no-c-format
msgid "Usually I don't allow anyone to touch my boxes but..."
msgstr ""
#. code: Name: "V-neck Jumper"
#: item_db.conf:-1
#, no-c-format
msgid "V-neck Jumper"
msgstr ""
#. code: l("Very good."),
#: npc/001-1/rumly.txt:122
#, no-c-format
msgid "Very good."
msgstr ""
#. code: l("Very nice, indeed!"),
#: npc/000-1/couwan.txt:40
#, no-c-format
msgid "Very nice, indeed!"
msgstr ""
#. code: l("Visited Artis at least once"), 1;
#: npc/functions/quest-debug/028-General_Narrator.txt:16
#, no-c-format
msgid "Visited Artis at least once"
msgstr ""
#. code: 1271: Vit: %d (%d~%d)
#: conf/messages.conf:1206
msgid "Vit: %d (%d~%d)"
msgstr ""
#. code: mesq l("Vitality raises your maximum health points and defense.");
#: npc/000-1/panels.txt:39
#, no-c-format
msgid "Vitality raises your maximum health points and defense."
msgstr ""
#. code: mesq l("WHAT DID YOU SAY?!");
#: npc/000-1/darlin.txt:63
#, no-c-format
msgid "WHAT DID YOU SAY?!"
msgstr ""
#. code: mesq l("Wait a minute, where's the cookie I gave you?");
#: npc/001-1/cookiemaster.txt:227
#, no-c-format
msgid "Wait a minute, where's the cookie I gave you?"
msgstr ""
#. code: dispbottom l("Wait for the bait to sink underwater.");
#: npc/functions/fishing.txt:285
#, no-c-format
msgid "Wait for the bait to sink underwater."
msgstr ""
#. code: lg("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"),
#: npc/001-1/rumly.txt:45
#, no-c-format
msgid "Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0"
msgstr ""
#. code: lg("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"),
#: npc/001-1/rumly.txt:45
#, no-c-format
msgid "Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1"
msgstr ""
#. code: mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
#: npc/001-2-23/doors.txt:65
#: npc/000-2-2/doors.txt:65
#, no-c-format
msgid "Wait, it seems someone is blocking the door from the other side!"
msgstr ""
#. code: mesq l("Wait, why do you still have the dish with you?!");
#: npc/000-2-1/chefgado.txt:179
#, no-c-format
msgid "Wait, why do you still have the dish with you?!"
msgstr ""
#. code: l("Wait, you never came here before?"), L_DrasilIsland;
#: npc/000-2-3/nard.txt:76
#, no-c-format
msgid "Wait, you never came here before?"
msgstr ""
#. code: l("Wait... That's not a proper place for a chef, what are you doing there?"), L_Presentation,
#: npc/001-1/cookiemaster.txt:50
#, no-c-format
msgid "Wait... That's not a proper place for a chef, what are you doing there?"
msgstr ""
#. code: l("Wait... Where are we going?"), L_Artis;
#: npc/000-1/lean.txt:28
#, no-c-format
msgid "Wait... Where are we going?"
msgstr ""
#. code: npctalk l("Waiting for @@...", .@partner$);
#: npc/functions/marriage.txt:148
#, no-c-format
msgid "Waiting for @@..."
msgstr ""
#. code: l("Wake-up!");
#: npc/000-0-1/narrator.txt:23
#, no-c-format
msgid "Wake-up!"
msgstr ""
#. code: l("Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.");
#: npc/001-2-33/lozerk.txt:66
#, no-c-format
msgid "Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him."
msgstr ""
#. code: mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
#: npc/001-2-22/alige.txt:301
#: npc/000-2-1/alige.txt:297
#, no-c-format
msgid "Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please."
msgstr ""
#. code: mesq l("Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.");
#: npc/001-2-2/moon.txt:108
#, no-c-format
msgid "Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know."
msgstr ""
#. code: 634: Wanderer
#: conf/messages.conf:569
msgid "Wanderer"
msgstr ""
#. code: 665: Wanderer T
#: conf/messages.conf:602
msgid "Wanderer T"
msgstr ""
#. code: 405: War of Emperium SE has been ended.
#: conf/messages.conf:400
msgid "War of Emperium SE has been ended."
msgstr ""
#. code: 403: War of Emperium SE has been initiated.
#: conf/messages.conf:398
msgid "War of Emperium SE has been initiated."
msgstr ""
#. code: 404: War of Emperium SE is currently in progress.
#: conf/messages.conf:399
msgid "War of Emperium SE is currently in progress."
msgstr ""
#. code: 406: War of Emperium SE is currently not in progress.
#: conf/messages.conf:401
msgid "War of Emperium SE is currently not in progress."
msgstr ""
#. code: 74: War of Emperium has been ended.
#: conf/messages.conf:93
msgid "War of Emperium has been ended."
msgstr ""
#. code: 72: War of Emperium has been initiated.
#: conf/messages.conf:91
msgid "War of Emperium has been initiated."
msgstr ""
#. code: 73: War of Emperium is currently in progress.
#: conf/messages.conf:92
msgid "War of Emperium is currently in progress."
msgstr ""
#. code: 75: War of Emperium is currently not in progress.
#: conf/messages.conf:94
msgid "War of Emperium is currently not in progress."
msgstr ""
#. code: 626: Warlock
#: conf/messages.conf:560
msgid "Warlock"
msgstr ""
#. code: 657: Warlock T
#: conf/messages.conf:594
msgid "Warlock T"
msgstr ""
#. code: mesq l("Warning! Dangerous fish, do not fall into the lake!");
#: npc/001-1/panels.txt:44
#, no-c-format
msgid "Warning! Dangerous fish, do not fall into the lake!"
msgstr ""
#. code: 0: Warped.
#: conf/messages.conf:27
msgid "Warped."
msgstr ""
#. code: 7: Warping to save point.
#: conf/messages.conf:34
msgid "Warping to save point."
msgstr ""
#. code: mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
#: npc/000-2-1/chefgado.txt:133
#, no-c-format
msgid "Water, salt, spicy herbs and meat stuffed with my special surprise!"
msgstr ""
#. code: l("We also feature some services like a storage and a bank for members."),
#: npc/001-2-19/lloyd.txt:58
#, no-c-format
msgid "We also feature some services like a storage and a bank for members."
msgstr ""
#. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!");
#. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"),
#: npc/000-2-0/julia.txt:57
#: npc/000-2-1/arpan.txt:251
#, no-c-format
msgid "We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"
msgstr ""
#. code: if (.@rand == 6) npctalk3 l("We are glad captain Nard has let you join the crew!");
#. code: else if (.@rand == 3) npctalk3 l("We are glad captain Nard has let you join the crew!");
#: npc/001-1/devis.txt:31
#: npc/functions/sailortalk.txt:30
#, no-c-format
msgid "We are glad captain Nard has let you join the crew!"
msgstr ""
#. code: mesq lg("We are glad captain Nard has let you join us down here!");
#: npc/000-1/maxe.txt:18
#, no-c-format
msgid "We are glad captain Nard has let you join us down here!#0"
msgstr ""
#. code: mesq lg("We are glad captain Nard has let you join us down here!");
#: npc/000-1/maxe.txt:18
#, no-c-format
msgid "We are glad captain Nard has let you join us down here!#1"
msgstr ""
#. code: lg("We are very lucky, my friend."),
#: npc/001-1/qonan.txt:82
#, no-c-format
msgid "We are very lucky, my friend.#0"
msgstr ""
#. code: lg("We are very lucky, my friend."),
#: npc/001-1/qonan.txt:82
#, no-c-format
msgid "We are very lucky, my friend.#1"
msgstr ""
#. code: l("We arrived in Artis today."), L_Artis,
#: npc/001-2-22/alige.txt:134
#: npc/001-2-22/alige.txt:285
#, no-c-format
msgid "We arrived in Artis today."
msgstr ""
#. code: mesq l("We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.");
#: npc/001-2-21/julia.txt:66
#, no-c-format
msgid "We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue."
msgstr ""
#. code: l("We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there."),
#: npc/001-2-33/lozerk.txt:49
#, no-c-format
msgid "We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there."
msgstr ""
#. code: mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
#: npc/000-2-3/nard.txt:119
#, no-c-format
msgid "We have made a stop at a little island, before making it on to the port of Artis."
msgstr ""
#. code: l("We haven't met, right?"),
#: npc/001-1/qonan.txt:20
#, no-c-format
msgid "We haven't met, right?"
msgstr ""
#. code: l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
#: npc/001-1/enora.txt:36
#: npc/001-1/enora.txt:308
#, no-c-format
msgid "We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."
msgstr ""
#. code: l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
#: npc/001-2-24/nard.txt:44
#, no-c-format
msgid "We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."
msgstr ""
#. code: mesq l("We need as many hands as possible to explore the island out there, and to get some new food.");
#: npc/000-2-3/box.txt:56
#, no-c-format
msgid "We need as many hands as possible to explore the island out there, and to get some new food."
msgstr ""
#. code: mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island.");
#: npc/000-2-3/nard.txt:82
#, no-c-format
msgid "We need manpower on the island.#1"
msgstr ""
#. code: mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island.");
#: npc/000-2-3/nard.txt:82
#, no-c-format
msgid "We need manpower on the island... Oh forgive me, women are also welcome, of course.#0"
msgstr ""
#. code: l("We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!"),
#: npc/001-2-28/plush.txt:107
#, no-c-format
msgid "We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!"
msgstr ""
#. code: l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."),
#: npc/001-2-9/janus.txt:75
#, no-c-format
msgid "We offer party and guild certifications and we can also teach you how to use some basic communication skills."
msgstr ""
#. code: l("We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!");
#: npc/001-2-0/resa.txt:22
#, no-c-format
msgid "We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!"
msgstr ""
#. code: mesq l("We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.");
#: npc/000-2-0/julia.txt:192
#, no-c-format
msgid "We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help."
msgstr ""
#. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
#: npc/000-2-0/julia.txt:205
#, no-c-format
msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."
msgstr ""
#. code: mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
#: npc/001-2-21/julia.txt:80
#, no-c-format
msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0"
msgstr ""
#. code: mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
#: npc/001-2-21/julia.txt:80
#, no-c-format
msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1"
msgstr ""
#. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
#: npc/000-2-1/arpan.txt:195
#, no-c-format
msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0"
msgstr ""
#. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
#: npc/000-2-1/arpan.txt:195
#, no-c-format
msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1"
msgstr ""
#. code: mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
#: npc/000-1/gugli.txt:64
#, no-c-format
msgid "We usually dock around these small isles because they provide us some of the best food of all the archipelago."
msgstr ""
#. code: mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
#: npc/000-1/lean.txt:21
#, no-c-format
msgid "We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!"
msgstr ""
#. code: mesq l("We will be yaying there in a few days, so we will drop you off there.");
#: npc/000-2-1/arpan.txt:165
#, no-c-format
msgid "We will be yaying there in a few days, so we will drop you off there."
msgstr ""
#. code: l("We will talk about it later."),
#: npc/001-1/rumly.txt:68
#, no-c-format
msgid "We will talk about it later."
msgstr ""
#. code: mesq l("We're soon leaving that island, please return to your cabine.");
#: npc/000-2-0/doors.txt:67
#, no-c-format
msgid "We're soon leaving that island, please return to your cabine."
msgstr ""
#. code: 1071: Weather Flags:
#: conf/messages.conf:865
msgid "Weather Flags: "
msgstr ""
#. code: 291: Weather effects will disappear after teleporting or refreshing.
#: conf/messages.conf:291
msgid "Weather effects will disappear after teleporting or refreshing."
msgstr ""
#. code: 570: Wedding
#: conf/messages.conf:500
msgid "Wedding"
msgstr ""
#. code: lg("Welcome miss.", "Good day sir.");
#: npc/001-2-9/janus.txt:127
#, no-c-format
msgid "Welcome miss.#0"
msgstr ""
#. code: l("Welcome to Red Plush."),
#: npc/001-2-28/jenna.txt:14
#, no-c-format
msgid "Welcome to Red Plush."
msgstr ""
#. code: l("Welcome to my office."),
#: npc/001-2-0/resa.txt:41
#, no-c-format
msgid "Welcome to my office."
msgstr ""
#. code: setarray .messages$[0], l("Welcome to our inn!"),
#: npc/001-2-28/jenna.txt:13
#, no-c-format
msgid "Welcome to our inn!"
msgstr ""
#. code: l("Welcome to the Legion of Aemil's building in Artis!");
#: npc/001-2-33/lozerk.txt:94
#, no-c-format
msgid "Welcome to the Legion of Aemil's building in Artis!"
msgstr ""
#. code: l("Welcome to the Merchant Guild of Artis!"),
#: npc/001-2-19/lloyd.txt:175
#, no-c-format
msgid "Welcome to the Merchant Guild of Artis!"
msgstr ""
#. code: l("Welcome to the Red Plush inn!"),
#: npc/001-2-28/plush.txt:88
#, no-c-format
msgid "Welcome to the Red Plush inn!"
msgstr ""
#. code: l("Welcome!"),
#: npc/001-2-19/lloyd.txt:70
#, no-c-format
msgid "Welcome!"
msgstr ""
#. code: l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?");
#: npc/000-1/muller.txt:25
#, no-c-format
msgid "Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?"
msgstr ""
#. code: mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
#: npc/000-2-1/chefgado.txt:93
#, no-c-format
msgid "Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0"
msgstr ""
#. code: mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
#: npc/000-2-1/chefgado.txt:93
#, no-c-format
msgid "Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1"
msgstr ""
#. code: mesq l("Well done! The ship is now ready to sail again!");
#: npc/000-1/gugli.txt:209
#, no-c-format
msgid "Well done! The ship is now ready to sail again!"
msgstr ""
#. code: l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning;
#: npc/000-1/astapolos.txt:37
#, no-c-format
msgid "Well if you are whining like that all the time, then I think there is a reason behind their choice."
msgstr ""
#. code: l("Well in fact...");
#: npc/001-1/cookiemaster.txt:23
#, no-c-format
msgid "Well in fact..."
msgstr ""
#. code: mesq l("Well then... Take this one!");
#: npc/000-1/muller.txt:46
#, no-c-format
msgid "Well then... Take this one!"
msgstr ""
#. code: rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
#: npc/000-1/lean.txt:27
#, no-c-format
msgid "Well, I was in fact looking for them. Where are they now?"
msgstr ""
#. code: mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
#: npc/000-2-1/chefgado.txt:77
#, no-c-format
msgid "Well, eh-heh... Welcome aboard, cutie!#0"
msgstr ""
#. code: mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
#: npc/000-2-1/chefgado.txt:77
#, no-c-format
msgid "Well, eh-heh... Welcome aboard, son!#1"
msgstr ""
#. code: mesq lg("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?");
#: npc/000-1/gugli.txt:60
#, no-c-format
msgid "Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0"
msgstr ""
#. code: mesq lg("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?");
#: npc/000-1/gugli.txt:60
#, no-c-format
msgid "Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1"
msgstr ""
#. code: mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...");
#: npc/001-1/cookiemaster.txt:100
#, no-c-format
msgid "Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0"
msgstr ""
#. code: mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...");
#: npc/001-1/cookiemaster.txt:100
#, no-c-format
msgid "Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1"
msgstr ""
#. code: rif(.@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help,
#: npc/000-1/maxe.txt:26
#, no-c-format
msgid "Well, is there anything I can do here to help?"
msgstr ""
#. code: l("Well, it's not bad to finally feel something beneath my feet."), L_Continue,
#: npc/000-1/gulukan.txt:29
#, no-c-format
msgid "Well, it's not bad to finally feel something beneath my feet."
msgstr ""
#. code: mesq l("Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!");
#: npc/000-1/gugli.txt:142
#, no-c-format
msgid "Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!"
msgstr ""
#. code: l("Well... I don't think it is the best way to rule a ship. Think about it."),
#: npc/000-2-0/julia.txt:82
#, no-c-format
msgid "Well... I don't think it is the best way to rule a ship. Think about it."
msgstr ""
#. code: l("Well... I've only killed some little pious in the ship, that's all."), -,
#: npc/000-1/sapartan.txt:55
#, no-c-format
msgid "Well... I've only killed some little pious in the ship, that's all."
msgstr ""
#. code: rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")),
#: npc/000-2-0/julia.txt:245
#, no-c-format
msgid "Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen."
msgstr ""
#. code: 1103: West
#: conf/messages.conf:897
msgid "West"
msgstr ""
#. code: mesq l("What I sell comes from every corner of Gasaron.");
#: npc/001-1/fexil.txt:43
#, no-c-format
msgid "What I sell comes from every corner of Gasaron."
msgstr ""
#. code: mesq l("What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!");
#: npc/000-1/fexil.txt:12
#, no-c-format
msgid "What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!"
msgstr ""
#. code: l("What a relief."),
#: npc/001-2-2/moon.txt:24
#, no-c-format
msgid "What a relief."
msgstr ""
#. code: select (l("What about Chelios?"));
#: npc/001-2-27/don.txt:33
#, no-c-format
msgid "What about Chelios?"
msgstr ""
#. code: l("What about Q'Muller? Where is he?"), L_Qmuller,
#: npc/000-1/maxe.txt:53
#, no-c-format
msgid "What about Q'Muller? Where is he?"
msgstr ""
#. code: mesq l("What about my story?");
#: npc/001-1/cookiemaster.txt:83
#, no-c-format
msgid "What about my story?"
msgstr ""
#. code: l("What about those pious? They look so cute."),
#: npc/001-1/salem.txt:111
#, no-c-format
msgid "What about those pious? They look so cute."
msgstr ""
#. code: l("What am I supposed to say?"), L_Quit,
#: npc/000-2-0/billybons.txt:51
#, no-c-format
msgid "What am I supposed to say?"
msgstr ""
#. code: mesq l("What an unexpected pleasure, your help is always welcome!");
#: npc/000-1/gugli.txt:50
#, no-c-format
msgid "What an unexpected pleasure, your help is always welcome!"
msgstr ""
#. code: if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
#. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
#: npc/001-2-22/chefgado.txt:11
#: npc/000-2-1/chefgado.txt:31
#, no-c-format
msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!"
msgstr ""
#. code: l("What are you going to do?");
#: npc/items/shovel.txt:143
#, no-c-format
msgid "What are you going to do?"
msgstr ""
#. code: mesq lg("What are you guys saying ? It's a Yoiis!");
#: npc/000-0/sailors.txt:42
#, no-c-format
msgid "What are you guys saying ? It's a Yoiis!#0"
msgstr ""
#. code: mesq lg("What are you guys saying ? It's a Yoiis!");
#: npc/000-0/sailors.txt:42
#, no-c-format
msgid "What are you guys saying ? It's a Yoiis!#1"
msgstr ""
#. code: mesq l("What are you looking at?");
#: npc/000-1/couwan.txt:19
#: npc/000-1/couwan.txt:27
#, no-c-format
msgid "What are you looking at?"
msgstr ""
#. code: mesq l("What are you looking for?");
#: npc/000-1/tarlan.txt:17
#, no-c-format
msgid "What are you looking for?"
msgstr ""
#. code: l("What are you reading?"),
#: npc/001-1/qpid.txt:134
#, no-c-format
msgid "What are you reading?"
msgstr ""
#. code: l("What are you talking about? What guild?"), L_Quit,
#: npc/000-2-0/billybons.txt:40
#, no-c-format
msgid "What are you talking about? What guild?"
msgstr ""
#. code: l("What are your needs?"), L_Need,
#: npc/000-2-1/chefgado.txt:106
#, no-c-format
msgid "What are your needs?"
msgstr ""
#. code: l("What brings you here today?");
#: npc/001-1/enora.txt:366
#, no-c-format
msgid "What brings you here today?"
msgstr ""
#. code: speech l("What can I do for you?");
#. code: mesq l("What can I do for you?");
#: npc/functions/marriage.txt:217
#: npc/functions/marriage.txt:232
#: npc/001-2-24/nard.txt:31
#, no-c-format
msgid "What can I do for you?"
msgstr ""
#. code: rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")),
#. code: rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
#: npc/000-2-1/arpan.txt:147
#: npc/000-2-0/julia.txt:243
#, no-c-format
msgid "What can I do now?"
msgstr ""
#. code: l("What can you tell me about the legion?"),
#: npc/001-2-33/lozerk.txt:104
#, no-c-format
msgid "What can you tell me about the legion?"
msgstr ""
#. code: npctalkonce l("What counts in a book is like so many things, not what is on the outside, but what is on the inside.");
#: npc/001-2-4/robin.txt:37
#, no-c-format
msgid "What counts in a book is like so many things, not what is on the outside, but what is on the inside."
msgstr ""
#. code: l("What danger?! Where?!");
#: npc/000-1/sapartan.txt:36
#, no-c-format
msgid "What danger?! Where?!"
msgstr ""
#. code: mesq l("What did Gugli say about the box? Was it ok?");
#: npc/functions/sailordialogue.txt:18
#, no-c-format
msgid "What did Gugli say about the box? Was it ok?"
msgstr ""
#. code: mesq l("What did Gugli yayaid about the box? Was it ok?");
#: npc/000-1/gulukan.txt:81
#, no-c-format
msgid "What did Gugli yayaid about the box? Was it ok?"
msgstr ""
#. code: l("What do you need?");
#. code: l("What do you need?"), -,
#: npc/000-2-3/nard.txt:74
#: npc/001-2-28/plush.txt:89
#, no-c-format
msgid "What do you need?"
msgstr ""
#. code: mesq l("What do you think?");
#: npc/000-2-3/box.txt:60
#, no-c-format
msgid "What do you think?"
msgstr ""
#. code: mes l("What do you want to access?");
#: npc/commands/super-menu.txt:13
#: npc/commands/event.txt:22
#, no-c-format
msgid "What do you want to access?"
msgstr ""
#. code: mes l("What do you want to change?");
#: npc/commands/debug-look.txt:66
#, no-c-format
msgid "What do you want to change?"
msgstr ""
#. code: mesq l("What do you want to do with it?");
#: npc/001-2-22/note.txt:10
#, no-c-format
msgid "What do you want to do with it?"
msgstr ""
#. code: l("What do you want to do with your money?");
#: npc/functions/bank.txt:13
#: npc/functions/bank.txt:18
#, no-c-format
msgid "What do you want to do with your money?"
msgstr ""
#. code: mes col(l("What do you want to do?"), 9);
#. code: mes l("What do you want to do?");
#: npc/001-2-23/doors.txt:43
#: npc/commands/debug.txt:96
#: npc/000-2-2/doors.txt:43
#, no-c-format
msgid "What do you want to do?"
msgstr ""
#. code: mes l("What do you want to reset?");
#: npc/commands/debug.txt:21
#, no-c-format
msgid "What do you want to reset?"
msgstr ""
#. code: mesq l("What do you want today?");
#. code: l("What do you want today?");
#: npc/001-2-21/julia.txt:13
#: npc/001-2-19/lloyd.txt:176
#: npc/000-2-0/julia.txt:273
#, no-c-format
msgid "What do you want today?"
msgstr ""
#. code: mes col(l("What do you wish to do?"), 9);
#: npc/000-2-3/box.txt:26
#, no-c-format
msgid "What do you wish to do?"
msgstr ""
#. code: l("What does yoiis want today?");
#: npc/001-1/calypsan.txt:57
#, no-c-format
msgid "What does yoiis want today?"
msgstr ""
#. code: l("What else do you need?");
#: npc/functions/sailortalk.txt:27
#: npc/001-1/devis.txt:28
#, no-c-format
msgid "What else do you need?"
msgstr ""
#. code: l("What exactly is your real job?"), -;
#: npc/000-1/jalad.txt:29
#, no-c-format
msgid "What exactly is your real job?"
msgstr ""
#. code: l("What happened to me?"), L_What,
#. code: l("What happened to me?"),
#: npc/000-2-0/julia.txt:250
#: npc/001-2-21/julia.txt:27
#, no-c-format
msgid "What happened to me?"
msgstr ""
#. code: l("What happens when you try to think about it?"),
#: npc/001-1/enora.txt:87
#, no-c-format
msgid "What happens when you try to think about it?"
msgstr ""
#. code: mesq l("What if I give you 1000 Esperin for that job, is it ok?");
#: npc/000-2-1/peter.txt:183
#: npc/001-2-22/peter.txt:179
#, no-c-format
msgid "What if I give you 1000 Esperin for that job, is it ok?"
msgstr ""
#. code: l("What is Artis?"), L_Artis,
#: npc/000-1/silvio.txt:28
#: npc/000-2-1/alige.txt:134
#: npc/000-2-1/alige.txt:281
#, no-c-format
msgid "What is Artis?"
msgstr ""
#. code: l("What is a card?"),
#: npc/001-2-27/don.txt:67
#, no-c-format
msgid "What is a card?"
msgstr ""
#. code: l("What is growing and shrinking at the same time?");
#: npc/001-1/qpid.txt:11
#, no-c-format
msgid "What is growing and shrinking at the same time?"
msgstr ""
#. code: l("What is my current hairstyle and hair color?"),
#: npc/001-2-41/edouard.txt:130
#, no-c-format
msgid "What is my current hairstyle and hair color?"
msgstr ""
#. code: rif(.@q >= 1, l("What is this legion?")),
#. code: l("What is this legion?"));
#: npc/001-1/enora.txt:382
#: npc/001-1/enora.txt:220
#, no-c-format
msgid "What is this \"legion\"?"
msgstr ""
#. code: l("What is this building?"),
#: npc/001-1/chelios.txt:87
#, no-c-format
msgid "What is this building?"
msgstr ""
#. code: l("What is this guild for?"),
#: npc/001-2-19/lloyd.txt:186
#, no-c-format
msgid "What is this guild for?"
msgstr ""
#. code: l("What is this place?"),
#: npc/001-2-27/kaylo.txt:13
#, no-c-format
msgid "What is this place?"
msgstr ""
#. code: l("What is your tipiou trying to do?"),
#: npc/001-2-28/plush.txt:96
#, no-c-format
msgid "What is your tipiou trying to do?"
msgstr ""
#. code: l("What item would you like to bleach?");
#: npc/001-2-12/oscar.txt:71
#, no-c-format
msgid "What item would you like to bleach?"
msgstr ""
#. code: l("What kind of help do you need?"),
#: npc/001-1/katja.txt:70
#, no-c-format
msgid "What kind of help do you need?"
msgstr ""
#. code: mesq l("What kind of help?");
#: npc/000-1/tibbo.txt:32
#, no-c-format
msgid "What kind of help?"
msgstr ""
#. code: switch (select(l("What kinds of books are there here?"),
#: npc/001-2-6/leonard.txt:27
#: npc/001-2-6/christopher.txt:25
#: npc/001-2-4/robin.txt:13
#, no-c-format
msgid "What kinds of books are there here?"
msgstr ""
#. code: l("What service do you offer?"),
#: npc/001-2-28/plush.txt:95
#: npc/001-2-9/janus.txt:140
#, no-c-format
msgid "What service do you offer?"
msgstr ""
#. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
#: npc/000-2-1/arpan.txt:153
#, no-c-format
msgid "What should I do after taking these clothes?#0"
msgstr ""
#. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
#: npc/000-2-1/arpan.txt:153
#, no-c-format
msgid "What should I do after taking these clothes?#1"
msgstr ""
#. code: select l("What should I do, again?");
#: npc/001-1/qonan.txt:72
#, no-c-format
msgid "What should I do, again?"
msgstr ""
#. code: rif (.@enora > 7, l("What was your riddle?")),
#: npc/001-1/qpid.txt:132
#, no-c-format
msgid "What was your riddle?"
msgstr ""
#. code: l("What will be the bait for the fish?");
#: npc/functions/fishing.txt:226
#, no-c-format
msgid "What will be the bait for the fish?"
msgstr ""
#. code: l("What would you like me to do?");
#: npc/001-2-41/edouard.txt:125
#, no-c-format
msgid "What would you like me to do?"
msgstr ""
#. code: narrator 3, l("What would you like to bury?");
#: npc/items/shovel.txt:84
#, no-c-format
msgid "What would you like to bury?"
msgstr ""
#. code: l("What would you like today?");
#: npc/001-2-0/resa.txt:42
#, no-c-format
msgid "What would you like today?"
msgstr ""
#. code: mesq l("What yeye could I do for you today?");
#: npc/000-2-1/arpan.txt:142
#, no-c-format
msgid "What yeye could I do for you today?"
msgstr ""
#. code: l("What yoiis should know:"),
#: npc/001-1/calypsan.txt:24
#, no-c-format
msgid "What yoiis should know:"
msgstr ""
#. code: npctalk3 l("What're you looking at?!");
#: npc/functions/legiontalk.txt:41
#, no-c-format
msgid "What're you looking at?!"
msgstr ""
#. code: l("What's that food?"), L_Aquada;
#: npc/000-1/tibbo.txt:64
#, no-c-format
msgid "What's that food?"
msgstr ""
#. code: l("What's that?"), L_Plushroom;
#: npc/000-1/jalad.txt:64
#: npc/000-1/muller.txt:66
#, no-c-format
msgid "What's that?"
msgstr ""
#. code: l("What's wrong with your clothes?"),
#: npc/001-2-27/kaylo.txt:12
#, no-c-format
msgid "What's wrong with your clothes?"
msgstr ""
#. code: l("What's your story again?"),
#: npc/001-2-41/edouard.txt:133
#, no-c-format
msgid "What's your story again?"
msgstr ""
#. code: l("What?");
#: npc/001-1/qpid.txt:123
#, no-c-format
msgid "What?"
msgstr ""
#. code: mesq l("What? It's not good enough?");
#: npc/000-2-3/nard.txt:94
#, no-c-format
msgid "What? It's not good enough?"
msgstr ""
#. code: l("What? This reward is too small!"), L_Quit;
#: npc/000-2-1/peter.txt:188
#: npc/001-2-22/peter.txt:184
#, no-c-format
msgid "What? This reward is too small!"
msgstr ""
#. code: mesq l("What? Why? They aren't more attractive than me, why do you want to see them?");
#: npc/000-1/silvio.txt:140
#, no-c-format
msgid "What? Why? They aren't more attractive than me, why do you want to see them?"
msgstr ""
#. code: mesq l("What?! This tritan is the worse shirker I ever met!");
#: npc/000-1/gugli.txt:140
#, no-c-format
msgid "What?! This tritan is the worse shirker I ever met!"
msgstr ""
#. code: l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."),
#: npc/001-2-5/books.txt:11
#, no-c-format
msgid "When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."
msgstr ""
#. code: mes col(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9);
#: npc/001-1/cookiemaster.txt:139
#, no-c-format
msgid "When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."
msgstr ""
#. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9);
#: npc/000-2-1/arpan.txt:115
#, no-c-format
msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."
msgstr ""
#. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
#: npc/000-2-1/knife.txt:37
#: npc/000-2-1/arpan.txt:229
#: npc/001-2-22/knife.txt:37
#, no-c-format
msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."
msgstr ""
#. code: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
#: npc/000-2-1/arpan.txt:152
#, no-c-format
msgid "Where are my old clothes?"
msgstr ""
#. code: lg("Where can I find Julia?"), L_Julia,
#: npc/000-2-1/arpan.txt:149
#, no-c-format
msgid "Where can I find Julia?#0"
msgstr ""
#. code: lg("Where can I find Julia?"), L_Julia,
#: npc/000-2-1/arpan.txt:149
#, no-c-format
msgid "Where can I find Julia?#1"
msgstr ""
#. code: l("Where can I find a half croconut?"), L_OpenCroconut,
#: npc/000-2-1/chefgado.txt:107
#, no-c-format
msgid "Where can I find a half croconut?"
msgstr ""
#. code: l("Where can I find some Croc Claws?");
#: npc/001-2-2/moon.txt:146
#, no-c-format
msgid "Where can I find some Croc Claws?"
msgstr ""
#. code: l("Where can I find some food?"), L_FindFood,
#: npc/000-2-1/alige.txt:279
#: npc/001-2-22/alige.txt:283
#, no-c-format
msgid "Where can I find some food?"
msgstr ""
#. code: rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), L_Location,
#: npc/000-1/gugli.txt:98
#, no-c-format
msgid "Where can I find your crew?"
msgstr ""
#. code: rif (.@enora >= 2, l("Where is the Merchant Guild?")),
#: npc/001-1/chelios.txt:86
#, no-c-format
msgid "Where is the Merchant Guild?"
msgstr ""
#. code: if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!");
#. code: if (.@r == 1) npctalk3 l("Where is the damn salt?! Give me the salt, I know you have it!");
#: npc/000-2-1/chefgado.txt:32
#: npc/001-2-22/chefgado.txt:12
#, no-c-format
msgid "Where is the damn salt?! Give me the salt, I know you have it!"
msgstr ""
#. code: rif(.@q >= 10, l("Where is the hill?")),
#: npc/001-1/enora.txt:381
#, no-c-format
msgid "Where is the hill?"
msgstr ""
#. code: rif(.@q >= 5, l("Where is the light armor shop?")),
#: npc/001-1/enora.txt:379
#, no-c-format
msgid "Where is the light armor shop?"
msgstr ""
#. code: rif(.@q >= 7, l("Where is the market?")),
#: npc/001-1/enora.txt:380
#, no-c-format
msgid "Where is the market?"
msgstr ""
#. code: rif (.@enora == 0, l("Where should I go?")), L_Enora,
#: npc/001-2-21/julia.txt:23
#, no-c-format
msgid "Where should I go?"
msgstr ""
#. code: l("Where would you like to go now?");
#: npc/000-2-3/nard.txt:231
#, no-c-format
msgid "Where would you like to go now?"
msgstr ""
#. code: mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:29
#, no-c-format
msgid "Which of your weapons do you want to use in order to cut this @@?"
msgstr ""
#. code: mes l("Which skill do you wish to change?");
#: npc/commands/debug-skill.txt:47
#, no-c-format
msgid "Which skill do you wish to change?"
msgstr ""
#. code: mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.");
#: npc/000-1/lean.txt:48
#, no-c-format
msgid "While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here."
msgstr ""
#. code: 585: Whitesmith
#: conf/messages.conf:515
msgid "Whitesmith"
msgstr ""
#. code: l("Who are these friends?"), L_Friends;
#: npc/001-1/cookiemaster.txt:114
#, no-c-format
msgid "Who are these friends?"
msgstr ""
#. code: mesq l("Who are yeye looking for?");
#: npc/000-1/gulukan.txt:120
#, no-c-format
msgid "Who are yeye looking for?"
msgstr ""
#. code: mesq l("Who are you looking for?");
#: npc/000-1/astapolos.txt:87
#: npc/000-1/tibbo.txt:68
#: npc/000-1/ale.txt:57
#: npc/000-1/jalad.txt:68
#: npc/000-1/muller.txt:70
#, no-c-format
msgid "Who are you looking for?"
msgstr ""
#. code: l("Who are you?"),
#. code: l("Who are you?"), L_Who,
#. code: l("Who are you?"), L_Who;
#. code: rif(.@enora >= 8, l("Who are you?")),
#: npc/001-2-26/ivan.txt:63
#: npc/001-1/rumly.txt:31
#: npc/000-1/astapolos.txt:83
#: npc/000-2-1/arpan.txt:150
#, no-c-format
msgid "Who are you?"
msgstr ""
#. code: rif(.@q >= 1, l("Who is Don?")),
#: npc/001-1/enora.txt:378
#, no-c-format
msgid "Who is Don?"
msgstr ""
#. code: l("Who is she?"), L_She,
#: npc/000-2-1/dan.txt:52
#, no-c-format
msgid "Who is she?"
msgstr ""
#. code: l("Who is the blacksmith outside?"),
#: npc/001-2-27/lydon.txt:12
#, no-c-format
msgid "Who is the blacksmith outside?"
msgstr ""
#. code: rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), L_SailorNames,
#: npc/000-1/gugli.txt:97
#, no-c-format
msgid "Who should I search for?"
msgstr ""
#. code: l("Who's this Julia?"), L_Julia,
#: npc/000-2-3/nard.txt:64
#, no-c-format
msgid "Who's this Julia?"
msgstr ""
#. code: mesq lg("Why Frenchy? It's a Russian!");
#: npc/000-0/sailors.txt:37
#, no-c-format
msgid "Why Frenchy? It's a Russian!#0"
msgstr ""
#. code: mesq lg("Why Frenchy? It's a Russian!");
#: npc/000-0/sailors.txt:37
#, no-c-format
msgid "Why Frenchy? It's a Russian!#1"
msgstr ""
#. code: lg("Why are you asking? And who are you too? I've never seen you around before..."),
#: npc/001-1/rumly.txt:44
#, no-c-format
msgid "Why are you asking? And who are you too? I've never seen you around before...#0"
msgstr ""
#. code: lg("Why are you asking? And who are you too? I've never seen you around before..."),
#: npc/001-1/rumly.txt:44
#, no-c-format
msgid "Why are you asking? And who are you too? I've never seen you around before...#1"
msgstr ""
#. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
#: npc/001-2-22/alige.txt:284
#: npc/000-2-1/alige.txt:280
#, no-c-format
msgid "Why are you hiding?"
msgstr ""
#. code: l("Why don't you come down to talk?"), L_GoDown;
#: npc/000-1/darlin.txt:40
#, no-c-format
msgid "Why don't you come down to talk?"
msgstr ""
#. code: l("Why don't you come out?"), -;
#. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
#: npc/001-2-22/alige.txt:284
#: npc/001-2-22/alige.txt:106
#: npc/000-2-1/alige.txt:106
#: npc/000-2-1/alige.txt:280
#, no-c-format
msgid "Why don't you come out?"
msgstr ""
#. code: l("Why not, I need to train anyway."), L_Task,
#: npc/001-2-22/peter.txt:114
#: npc/001-2-22/peter.txt:144
#: npc/000-2-1/peter.txt:114
#: npc/000-2-1/peter.txt:144
#, no-c-format
msgid "Why not, I need to train anyway."
msgstr ""
#. code: l("Why not, I've got plenty of free time."), -,
#: npc/000-2-3/box.txt:64
#, no-c-format
msgid "Why not, I've got plenty of free time."
msgstr ""
#. code: l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
#: npc/001-2-22/alige.txt:86
#: npc/000-2-1/alige.txt:86
#, no-c-format
msgid "Why not, but who are you, and what kind of help do you need?"
msgstr ""
#. code: l("Why not, this might get interesting."), L_Friends,
#: npc/001-1/cookiemaster.txt:197
#, no-c-format
msgid "Why not, this might get interesting."
msgstr ""
#. code: l("Why would the Legion request my help for only 5 potions?"),
#: npc/001-2-26/ivan.txt:29
#, no-c-format
msgid "Why would the Legion request my help for only 5 potions?"
msgstr ""
#. code: l("Why?"), -,
#: npc/000-2-1/dan.txt:30
#, no-c-format
msgid "Why?"
msgstr ""
#. code: mesq l("Why? And who should you bring it back to?");
#: npc/000-2-0/julia.txt:107
#, no-c-format
msgid "Why? And who should you bring it back to?"
msgstr ""
#. code: l("Wind and grass is nice and cool, so juicy sweet..."),
#: npc/001-1/rumly.txt:39
#, no-c-format
msgid "Wind and grass is nice and cool, so juicy sweet..."
msgstr ""
#. code: mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
#: npc/000-0/sailors.txt:19
#, no-c-format
msgid "With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."
msgstr ""
#. code: l("With it, you can safely move items and funds between your characters."),
#: npc/001-2-19/lloyd.txt:63
#, no-c-format
msgid "With it, you can safely move items and funds between your characters."
msgstr ""
#. code: l("With proper training, a piou can become a good friend and faithful companion in your adventures.");
#: npc/001-1/salem.txt:149
#, no-c-format
msgid "With proper training, a piou can become a good friend and faithful companion in your adventures."
msgstr ""
#. code: 1279: With script
#: conf/messages.conf:1218
msgid "With script"
msgstr ""
#. code: l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."),
#: npc/001-2-19/lloyd.txt:57
#, no-c-format
msgid "With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."
msgstr ""
#. code: rif(BankVault > 0, l("Withdraw.")),
#: npc/functions/bank.txt:23
#, no-c-format
msgid "Withdraw."
msgstr ""
#. code: 559: Wizard
#: conf/messages.conf:489
msgid "Wizard"
msgstr ""
#. code: Name: "Wooden Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Wooden Bow"
msgstr ""
#. code: Name: "Wooden Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Wooden Sword"
msgstr ""
#. code: l("Wow, it seems everyone knows my name!"), -,
#: npc/000-1/gulukan.txt:28
#, no-c-format
msgid "Wow, it seems everyone knows my name!"
msgstr ""
#. code: 001-1,52,44,0 script Xilaxa#001-1 NPC_UKAR_MALE_LEGION_ARTIS,{
#: npc/001-1/xilaxa.txt:6
#, no-c-format
msgid "Xilaxa#001-1"
msgstr ""
#. code: mesq l("Yay, it worked! I removed a spike.");
#: npc/001-2-2/moon.txt:47
#, no-c-format
msgid "Yay, it worked! I removed a spike."
msgstr ""
#. code: mesq lg("Yaya, you should go see her! She'll be happy to see you.");
#: npc/000-2-1/arpan.txt:134
#, no-c-format
msgid "Yaya, you should go see her! She'll be happy to see you.#0"
msgstr ""
#. code: mesq lg("Yaya, you should go see her! She'll be happy to see you.");
#: npc/000-2-1/arpan.txt:134
#, no-c-format
msgid "Yaya, you should go see her! She'll be happy to see you.#1"
msgstr ""
#. code: mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
#: npc/000-0-0/sailors.txt:49
#, no-c-format
msgid "Yayayaya, it's the first time someone is dressed worse than us!"
msgstr ""
#. code: mesq l("Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*");
#: npc/000-2-0/billybons.txt:80
#, no-c-format
msgid "Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*"
msgstr ""
#. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
#: npc/001-2-22/peter.txt:143
#: npc/000-2-1/peter.txt:143
#, no-c-format
msgid "Yeah, but I would like to make sure I get a reward."
msgstr ""
#. code: l("Yeah, but what reward will I get?"), L_BonusTask,
#: npc/000-2-1/peter.txt:113
#: npc/001-2-22/peter.txt:113
#, no-c-format
msgid "Yeah, but what reward will I get?"
msgstr ""
#. code: l("Yeah, well what's the difference?");
#: npc/000-1/sapartan.txt:70
#, no-c-format
msgid "Yeah, well what's the difference?"
msgstr ""
#. code: mesq l("Yeah, yeah, of course you don't...");
#: npc/000-2-1/chefgado.txt:48
#, no-c-format
msgid "Yeah, yeah, of course you don't..."
msgstr ""
#. code: Name: "Yellow Cotton Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Yellow Cotton Dye"
msgstr ""
#. code: 1116: Yes
#. code: return select (menuaction(l("Yes")),
#. code: l("Yes");
#: conf/messages.conf:910
#: npc/functions/main.txt:153
#: npc/commands/scheduled-broadcasts.txt:65
#, no-c-format
msgid "Yes"
msgstr ""
#. code: l("Yes I am and you are going to face justice!")))
#: npc/001-1/rumly.txt:49
#, no-c-format
msgid "Yes I am and you are going to face justice!"
msgstr ""
#. code: if (selectd (l("How do you know?"), l("Yes I am.")) == 1)
#. code: switch (select (l("Yes I am."),
#: npc/001-2-19/lloyd.txt:84
#: npc/001-1/fexil.txt:55
#, no-c-format
msgid "Yes I am."
msgstr ""
#. code: switch (select (l("Yes I do."),
#: npc/001-1/enora.txt:269
#, no-c-format
msgid "Yes I do."
msgstr ""
#. code: switch (select (l("Yes he did."), l("He told me nothing about that.")))
#: npc/000-2-3/elmo.txt:38
#, no-c-format
msgid "Yes he did."
msgstr ""
#. code: speech 4, l("Yes what do you need?");
#: npc/001-2-26/ivan.txt:59
#, no-c-format
msgid "Yes what do you need?"
msgstr ""
#. code: l("Yes!"), -,
#: npc/000-1/darlin.txt:24
#, no-c-format
msgid "Yes!"
msgstr ""
#. code: mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
#: npc/001-1/cookiemaster.txt:172
#, no-c-format
msgid "Yes! @@ is written on my cookie list."
msgstr ""
#. code: switch (select (l("Yes, Arpan gave me these clothes."), l("Not yet.")))
#: npc/000-2-3/elmo.txt:32
#, no-c-format
msgid "Yes, Arpan gave me these clothes."
msgstr ""
#. code: switch (select(lg("Yes, I am sure."),
#: npc/001-1/rumly.txt:133
#, no-c-format
msgid "Yes, I am sure.#0"
msgstr ""
#. code: switch (select(lg("Yes, I am sure."),
#: npc/001-1/rumly.txt:133
#, no-c-format
msgid "Yes, I am sure.#1"
msgstr ""
#. code: l("Yes, I do."), L_Menu,
#. code: if (select(l("Yes, I do."), l("No, none.")) == 1) {
#: npc/001-2-21/julia.txt:33
#: npc/000-2-0/julia.txt:37
#, no-c-format
msgid "Yes, I do."
msgstr ""
#. code: l("Yes, I feel strong enough for dangerous combats!"), L_Quit;
#: npc/000-1/sapartan.txt:56
#, no-c-format
msgid "Yes, I feel strong enough for dangerous combats!"
msgstr ""
#. code: l("Yes, I have some! 5x Black Iron Ingots"),
#: npc/001-2-19/lloyd.txt:27
#, no-c-format
msgid "Yes, I have some! \"5x Black Iron Ingots\""
msgstr ""
#. code: select(l("Yes, and he promised to be home soon."));
#: npc/001-1/katja.txt:53
#, no-c-format
msgid "Yes, and he promised to be home soon."
msgstr ""
#. code: l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
#: npc/000-1/gulukan.txt:50
#, no-c-format
msgid "Yes, indeed. I prefer to explore places I have never been to, before doing anything else."
msgstr ""
#. code: l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
#: npc/000-1/muller.txt:34
#, no-c-format
msgid "Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"
msgstr ""
#. code: mesq l("Yes, it's me. It's such a fine view from here!");
#: npc/001-1/trees.txt:62
#, no-c-format
msgid "Yes, it's me. It's such a fine view from here!"
msgstr ""
#. code: l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;
#: npc/001-1/cookiemaster.txt:78
#, no-c-format
msgid "Yes, yes I know... Too bad then. See you soon!"
msgstr ""
#. code: l("Yes."), L_Give,
#. code: switch (select (l("Yes."), l("No.")))
#. code: l("Yes."), L_Weapon,
#. code: switch (selectd (l("Yes."),
#. code: l("Yes."), L_Warp,
#. code: l("Yes."), L_GiveFood,
#: npc/001-2-22/knife.txt:21
#: npc/001-2-22/alige.txt:282
#: npc/items/croconut.txt:20
#: npc/000-2-1/alige.txt:278
#: npc/001-2-23/doors.txt:24
#: npc/000-2-2/doors.txt:24
#: npc/000-2-1/arpan.txt:246
#: npc/001-2-19/lloyd.txt:106
#: npc/000-2-1/knife.txt:21
#, no-c-format
msgid "Yes."
msgstr ""
#. code: switch (select(l("Yes?"), l("Sorry, I have to go.")))
#: npc/001-2-11/mona.txt:18
#, no-c-format
msgid "Yes?"
msgstr ""
#. code: mesq l("Yeye @@!", strcharinfo(0));
#: npc/000-1/gulukan.txt:22
#, no-c-format
msgid "Yeye @@!"
msgstr ""
#. code: mesq l("Yeye ask too much but do too little. Take this box and stop talking.");
#: npc/000-1/couwan.txt:75
#, no-c-format
msgid "Yeye ask too much but do too little. Take this box and stop talking."
msgstr ""
#. code: mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.");
#: npc/000-1/tarlan.txt:33
#, no-c-format
msgid "Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs."
msgstr ""
#. code: mesq l("Yeye gave my box to Gugli? Nice, nice yeye!");
#: npc/000-1/couwan.txt:29
#, no-c-format
msgid "Yeye gave my box to Gugli? Nice, nice yeye!"
msgstr ""
#. code: mesq l("Yeye got good eyes and seem to have fully recovered from your injuries...");
#: npc/000-1/couwan.txt:54
#, no-c-format
msgid "Yeye got good eyes and seem to have fully recovered from your injuries..."
msgstr ""
#. code: mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
#: npc/000-1/gulukan.txt:134
#, no-c-format
msgid "Yeye seen this yoiis at the bottom of the island, check around."
msgstr ""
#. code: mesq l("Yeye seen this yoiis at the top of the island.");
#: npc/000-1/gulukan.txt:141
#, no-c-format
msgid "Yeye seen this yoiis at the top of the island."
msgstr ""
#. code: mesq l("Yeye still have my box? Stare less and work more. Go give it to Gugli!");
#: npc/000-1/couwan.txt:21
#, no-c-format
msgid "Yeye still have my box? Stare less and work more. Go give it to Gugli!"
msgstr ""
#. code: mesq lg("Yeye sure? I'll yaye some more food in the next box then.");
#: npc/000-1/gulukan.txt:90
#, no-c-format
msgid "Yeye sure? I'll yaye some more food in the next box then.#0"
msgstr ""
#. code: mesq lg("Yeye sure? I'll yaye some more food in the next box then.");
#: npc/000-1/gulukan.txt:90
#, no-c-format
msgid "Yeye sure? I'll yaye some more food in the next box then.#1"
msgstr ""
#. code: mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.");
#: npc/000-1/couwan.txt:46
#, no-c-format
msgid "Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place."
msgstr ""
#. code: mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
#: npc/000-0-0/sailors.txt:17
#, no-c-format
msgid "Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0"
msgstr ""
#. code: mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
#: npc/000-0-0/sailors.txt:17
#, no-c-format
msgid "Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1"
msgstr ""
#. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
#: npc/000-2-1/arpan.txt:97
#, no-c-format
msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0"
msgstr ""
#. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
#: npc/000-2-1/arpan.txt:97
#, no-c-format
msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1"
msgstr ""
#. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
#: npc/000-2-1/arpan.txt:107
#, no-c-format
msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#0"
msgstr ""
#. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
#: npc/000-2-1/arpan.txt:107
#, no-c-format
msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#1"
msgstr ""
#. code: mesq l("Yeye.");
#: npc/000-0-0/sailors.txt:33
#, no-c-format
msgid "Yeye."
msgstr ""
#. code: l("Yoiis envies a rainbow in the sky?"),
#: npc/001-1/calypsan.txt:55
#, no-c-format
msgid "Yoiis envies a rainbow in the sky?"
msgstr ""
#. code: l("Yoiis is not yet ready to make his own dyes."),
#: npc/001-1/calypsan.txt:89
#, no-c-format
msgid "Yoiis is not yet ready to make his own dyes."
msgstr ""
#. code: l("Yoiis should look there.");
#: npc/001-1/calypsan.txt:76
#, no-c-format
msgid "Yoiis should look there."
msgstr ""
#. code: 253: You already are at your destination!
#: conf/messages.conf:252
msgid "You already are at your destination!"
msgstr ""
#. code: l("You already did enough for us, do you want to follow Nard's advice and get some rest?");
#: npc/000-2-1/arpan.txt:244
#, no-c-format
msgid "You already did enough for us, do you want to follow Nard's advice and get some rest?"
msgstr ""
#. code: l("You already did enough for us, follow Nard's advice and get some rest."),
#: npc/000-2-0/julia.txt:56
#, no-c-format
msgid "You already did enough for us, follow Nard's advice and get some rest."
msgstr ""
#. code: 450: You already have a homunculus
#: conf/messages.conf:432
msgid "You already have a homunculus"
msgstr ""
#. code: 181: You already have a pet.
#: conf/messages.conf:191
msgid "You already have a pet."
msgstr ""
#. code: 196: You already have this quest skill.
#: conf/messages.conf:201
msgid "You already have this quest skill."
msgstr ""
#. code: mes l("You already looked here.");
#: npc/001-1/trees.txt:32
#, no-c-format
msgid "You already looked here."
msgstr ""
#. code: speech l("You already registered. Waiting for your partner...");
#: npc/functions/marriage.txt:206
#, no-c-format
msgid "You already registered. Waiting for your partner..."
msgstr ""
#. code: mesq l("You already took a @@, please put this one back in the box.", getitemlink (Bandana));
#: npc/000-2-3/box.txt:100
#, no-c-format
msgid "You already took a @@, please put this one back in the box."
msgstr ""
#. code: 1476: You are already mounting something else
#: conf/messages.conf:1499
msgid "You are already mounting something else"
msgstr ""
#. code: lg("You are already registered here."),
#: npc/001-2-28/plush.txt:70
#, no-c-format
msgid "You are already registered here.#0"
msgstr ""
#. code: lg("You are already registered here."),
#: npc/001-2-28/plush.txt:70
#, no-c-format
msgid "You are already registered here.#1"
msgstr ""
#. code: lg("You are exhausted, you should rest a bit.");
#: npc/items/shovel.txt:50
#, no-c-format
msgid "You are exhausted, you should rest a bit.#0"
msgstr ""
#. code: lg("You are exhausted, you should rest a bit.");
#: npc/items/shovel.txt:50
#, no-c-format
msgid "You are exhausted, you should rest a bit.#1"
msgstr ""
#. code: l("You are full of wine, my friend..."), -,
#: npc/000-2-0/billybons.txt:41
#, no-c-format
msgid "You are full of wine, my friend..."
msgstr ""
#. code: speech 5, l("You are honest, I like it.");
#: npc/001-1/qpid.txt:113
#, no-c-format
msgid "You are honest, I like it."
msgstr ""
#. code: l("You are in the Blacksmith's house, by Jove!"),
#: npc/001-2-27/kaylo.txt:28
#, no-c-format
msgid "You are in the Blacksmith's house, by Jove!"
msgstr ""
#. code: l("You are just sitting on the shadow of your store.")))
#: npc/001-1/qpid.txt:106
#, no-c-format
msgid "You are just sitting on the shadow of your store."
msgstr ""
#. code: lg("You are new around here, right?");
#: npc/001-2-19/lloyd.txt:82
#, no-c-format
msgid "You are new around here, right?#0"
msgstr ""
#. code: lg("You are new around here, right?");
#: npc/001-2-19/lloyd.txt:82
#, no-c-format
msgid "You are new around here, right?#1"
msgstr ""
#. code: 288: You are no longer killable.
#: conf/messages.conf:289
msgid "You are no longer killable."
msgstr ""
#. code: 878: You are no longer the Guild Master.
#: conf/messages.conf:638
msgid "You are no longer the Guild Master."
msgstr ""
#. code: 1023: You are not allowed to reduce the length of a ban.
#: conf/messages.conf:791
msgid "You are not allowed to reduce the length of a ban."
msgstr ""
#. code: 248: You are not authorized to warp from your current map.
#: conf/messages.conf:247
msgid "You are not authorized to warp from your current map."
msgstr ""
#. code: 1019: You are not authorized to warp someone to this map.
#: conf/messages.conf:781
msgid "You are not authorized to warp someone to this map."
msgstr ""
#. code: 1032: You are not authorized to warp someone to your current map.
#: conf/messages.conf:818
msgid "You are not authorized to warp someone to your current map."
msgstr ""
#. code: 1020: You are not authorized to warp this player from their map.
#: conf/messages.conf:784
msgid "You are not authorized to warp this player from their map."
msgstr ""
#. code: 247: You are not authorized to warp to this map.
#: conf/messages.conf:246
msgid "You are not authorized to warp to this map."
msgstr ""
#. code: 249: You are not authorized to warp to your save map.
#: conf/messages.conf:248
msgid "You are not authorized to warp to your save map."
msgstr ""
#. code: 252: You are not in a guild.
#: conf/messages.conf:251
msgid "You are not in a guild."
msgstr ""
#. code: 1139: You are not in jail.
#: conf/messages.conf:959
msgid "You are not in jail."
msgstr ""
#. code: 1137: You are now
#: conf/messages.conf:955
msgid "You are now"
msgstr ""
#. code: speech l("You are now divorced!"),
#: npc/functions/marriage.txt:242
#, no-c-format
msgid "You are now divorced!"
msgstr ""
#. code: 1305: You are now immune to attacks.
#: conf/messages.conf:1264
msgid "You are now immune to attacks."
msgstr ""
#. code: mesq l("You are now officially part of my crew! Thanks again for your help.");
#: npc/000-2-3/nard.txt:207
#, no-c-format
msgid "You are now officially part of my crew! Thanks again for your help."
msgstr ""
#. code: mesq l("You are now part of the crew... At least for us down here!");
#: npc/000-1/gugli.txt:216
#, no-c-format
msgid "You are now part of the crew... At least for us down here!"
msgstr ""
#. code: mes col(l("You are on a raft, adrift in the sea."), 9);
#: npc/000-0/sailors.txt:17
#, no-c-format
msgid "You are on a raft, adrift in the sea."
msgstr ""
#. code: l("You are on the human resource wing of the Town Hall."),
#: npc/001-2-9/janus.txt:74
#, no-c-format
msgid "You are on the human resource wing of the Town Hall."
msgstr ""
#. code: 155: You are unable to change your job.
#: conf/messages.conf:165
msgid "You are unable to change your job."
msgstr ""
#. code: lg("You are weird, I have to go sorry.");
#: npc/001-1/rumly.txt:33
#, no-c-format
msgid "You are weird, I have to go sorry.#0"
msgstr ""
#. code: lg("You are weird, I have to go sorry.");
#: npc/001-1/rumly.txt:33
#, no-c-format
msgid "You are weird, I have to go sorry.#1"
msgstr ""
#. code: l("You bored me, see you later.")))
#: npc/001-1/qpid.txt:74
#, no-c-format
msgid "You bored me, see you later."
msgstr ""
#. code: 869: You broke the target's weapon.
#: conf/messages.conf:629
msgid "You broke the target's weapon."
msgstr ""
#. code: narrator 1, l("You buried @@ @@.", .@amount, getitemname(.@id));
#: npc/items/shovel.txt:109
#, no-c-format
msgid "You buried @@ @@."
msgstr ""
#. code: 188: You can already rename your pet.
#: conf/messages.conf:198
msgid "You can already rename your pet."
msgstr ""
#. code: l("You can also answer in your native language or in English.");
#: npc/001-1/qpid.txt:15
#, no-c-format
msgid "You can also answer in your native language or in English."
msgstr ""
#. code: mesq l("You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.");
#: npc/000-1/sapartan.txt:80
#, no-c-format
msgid "You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet."
msgstr ""
#. code: l("You can also improve your equipment in a totally different way with the use of cards.");
#: npc/001-2-27/don.txt:12
#, no-c-format
msgid "You can also improve your equipment in a totally different way with the use of cards."
msgstr ""
#. code: dispbottom l("You can also manually stop it at any time with: @exprate default");
#: npc/commands/rate-management.txt:45
#, no-c-format
msgid "You can also manually stop it at any time with: @exprate default"
msgstr ""
#. code: mesq l("You can also read The Book of Laws at any time to see the rules.");
#: npc/000-2-0/julia.txt:178
#, no-c-format
msgid "You can also read The Book of Laws at any time to see the rules."
msgstr ""
#. code: l("You can also simply talk to any citizen around you by clicking on them."),
#: npc/001-2-5/books.txt:13
#, no-c-format
msgid "You can also simply talk to any citizen around you by clicking on them."
msgstr ""
#. code: l("You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.");
#: npc/001-2-28/plush.txt:16
#, no-c-format
msgid "You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored."
msgstr ""
#. code: mesq l("You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.");
#: npc/000-1/sapartan.txt:78
#, no-c-format
msgid "You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left."
msgstr ""
#. code: mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
#: npc/001-2-22/alige.txt:305
#: npc/000-2-1/alige.txt:301
#, no-c-format
msgid "You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."
msgstr ""
#. code: l("You can drag and drop an item to the NPC window or select an item through your inventory.");
#: npc/001-2-12/oscar.txt:74
#, no-c-format
msgid "You can drag and drop an item to the NPC window or select an item through your inventory."
msgstr ""
#. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
#: npc/001-2-4/books.txt:66
#, no-c-format
msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface."
msgstr ""
#. code: mesq l("You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.");
#: npc/000-1/sapartan.txt:64
#, no-c-format
msgid "You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing."
msgstr ""
#. code: npctalk3 l("You can find novels and poems on this floor.");
#: npc/001-2-6/leonard.txt:33
#: npc/001-2-6/christopher.txt:30
#, no-c-format
msgid "You can find novels and poems on this floor."
msgstr ""
#. code: mesq l("You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.");
#: npc/001-2-2/moon.txt:182
#, no-c-format
msgid "You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city."
msgstr ""
#. code: l("You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.");
#: npc/001-1/enora.txt:215
#, no-c-format
msgid "You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there."
msgstr ""
#. code: mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
#: npc/000-1/tibbo.txt:95
#, no-c-format
msgid "You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now."
msgstr ""
#. code: l("You can go upstairs and choose a different room if you want.");
#: npc/001-2-28/plush.txt:36
#, no-c-format
msgid "You can go upstairs and choose a different room if you want."
msgstr ""
#. code: 1195: You can have %d items on your autolootitem list.
#: conf/messages.conf:1067
msgid "You can have %d items on your autolootitem list."
msgstr ""
#. code: l("You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!"),
#: npc/001-2-9/janus.txt:49
#, no-c-format
msgid "You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!"
msgstr ""
#. code: 923: You can not change to this job by command.
#: conf/messages.conf:693
msgid "You can not change to this job by command."
msgstr ""
#. code: 241: You can now attack and kill players freely.
#: conf/messages.conf:240
msgid "You can now attack and kill players freely."
msgstr ""
#. code: 242: You can now be attacked and killed by players.
#: conf/messages.conf:241
msgid "You can now be attacked and killed by players."
msgstr ""
#. code: 187: You can now rename your pet.
#: conf/messages.conf:197
msgid "You can now rename your pet."
msgstr ""
#. code: mesq l("You can now stay with your new friends and enjoy the warm sand of this little island.");
#: npc/000-1/sapartan.txt:30
#, no-c-format
msgid "You can now stay with your new friends and enjoy the warm sand of this little island."
msgstr ""
#. code: mes col(l("You can read some lines that are nicely carved into the soft wooden planks."), 9);
#: npc/000-1/panels.txt:31
#, no-c-format
msgid "You can read some lines that are nicely carved into the soft wooden planks."
msgstr ""
#. code: l("You can read the book that I gave you earlier at the library if you lost it.");
#: npc/001-2-9/janus.txt:94
#, no-c-format
msgid "You can read the book that I gave you earlier at the library if you lost it."
msgstr ""
#. code: l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."),
#: npc/001-2-5/books.txt:12
#, no-c-format
msgid "You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."
msgstr ""
#. code: mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(Plushroom));
#: npc/000-1/maxe.txt:81
#, no-c-format
msgid "You can spot Q'Muller on a cliff off toward the west, busy collecting @@s."
msgstr ""
#. code: mesq l("You can try talking with some other sailors to get some information about that.");
#: npc/000-1/gugli.txt:165
#, no-c-format
msgid "You can try talking with some other sailors to get some information about that."
msgstr ""
#. code: l("You can try, but your chance of success is lesser than a well trained smith and master craftsman.");
#: npc/001-2-27/don.txt:52
#, no-c-format
msgid "You can try, but your chance of success is lesser than a well trained smith and master craftsman."
msgstr ""
#. code: l("You can use it to clear your stats, to start freshly if you see what I mean..."),
#: npc/001-1/rumly.txt:61
#, no-c-format
msgid "You can use it to clear your stats, to start freshly if you see what I mean..."
msgstr ""
#. code: l("You can use many diverse items to lure fishes."),
#: npc/001-2-4/books.txt:53
#, no-c-format
msgid "You can use many diverse items to lure fishes."
msgstr ""
#. code: mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink(Croconut));
#: npc/000-1/tarlan.txt:31
#, no-c-format
msgid "You can yaye some @@s by hitting these crocotrees."
msgstr ""
#. code: 1499: You can't add a guild bound item to a character without guild!
#: conf/messages.conf:1541
msgid "You can't add a guild bound item to a character without guild!"
msgstr ""
#. code: 1498: You can't add a party bound item to a character without party!
#: conf/messages.conf:1540
msgid "You can't add a party bound item to a character without party!"
msgstr ""
#. code: mesq l("You can't carry another @@? What a shame.", PiouEgg);
#: npc/001-1/salem.txt:37
#, no-c-format
msgid "You can't carry another @@? What a shame."
msgstr ""
#. code: 548: You can't clean a cart while vending!
#: conf/messages.conf:475
msgid "You can't clean a cart while vending!"
msgstr ""
#. code: 281: You can't create chat rooms in this map
#: conf/messages.conf:280
msgid "You can't create chat rooms in this map"
msgstr ""
#. code: 271: You can't drop items in this map
#: conf/messages.conf:270
msgid "You can't drop items in this map"
msgstr ""
#. code: mesq l("You can't go there!");
#: npc/001-2-22/peter.txt:133
#: npc/000-2-1/peter.txt:133
#, no-c-format
msgid "You can't go there!"
msgstr ""
#. code: 870: You can't leave battleground guilds.
#: conf/messages.conf:630
msgid "You can't leave battleground guilds."
msgstr ""
#. code: 276: You can't open a shop in this map
#: conf/messages.conf:275
msgid "You can't open a shop in this map"
msgstr ""
#. code: 204: You can't open a shop on this cell.
#: conf/messages.conf:207
msgid "You can't open a shop on this cell."
msgstr ""
#. code: 451: You can't return your pet because your inventory is full.
#: conf/messages.conf:435
msgid "You can't return your pet because your inventory is full."
msgstr ""
#. code: 272: You can't trade in this map
#: conf/messages.conf:271
msgid "You can't trade in this map"
msgstr ""
#. code: 1393: You can't use commands while dead.
#: conf/messages.conf:1396
msgid "You can't use commands while dead."
msgstr ""
#. code: 1482: You can't withdraw that much money
#: conf/messages.conf:1513
msgid "You can't withdraw that much money"
msgstr ""
#. code: 1180: You cannot autotrade when dead.
#: conf/messages.conf:1042
msgid "You cannot autotrade when dead."
msgstr ""
#. code: 1182: You cannot change guild leaders in this map.
#: conf/messages.conf:1046
msgid "You cannot change guild leaders in this map."
msgstr ""
#. code: 287: You cannot change party leaders in this map.
#: conf/messages.conf:287
msgid "You cannot change party leaders in this map."
msgstr ""
#. code: 177: You cannot decrease that stat anymore.
#: conf/messages.conf:187
msgid "You cannot decrease that stat anymore."
msgstr ""
#. code: 178: You cannot increase that stat anymore.
#: conf/messages.conf:188
msgid "You cannot increase that stat anymore."
msgstr ""
#. code: 1438: You cannot join the '%s' channel because you've been banned from it
#: conf/messages.conf:1456
msgid "You cannot join the '%s' channel because you've been banned from it"
msgstr ""
#. code: 864: You cannot use this command when dead.
#: conf/messages.conf:624
msgid "You cannot use this command when dead."
msgstr ""
#. code: 1474: You cannot use this item while sitting
#: conf/messages.conf:1496
msgid "You cannot use this item while sitting"
msgstr ""
#. code: 1475: You cannot use this item while your storage is open
#: conf/messages.conf:1497
msgid "You cannot use this item while your storage is open"
msgstr ""
#. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id));
#: npc/functions/fishing.txt:196
#, no-c-format
msgid "You caught a @@ but had no room in your inventory to carry it."
msgstr ""
#. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]"
#: npc/functions/fishing.txt:201
#, no-c-format
msgid "You caught a @@!"
msgstr ""
#. code: mes col(l("You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem."), 9);
#: npc/001-1/flyingpiou.txt:77
#, no-c-format
msgid "You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem."
msgstr ""
#. code: l("You clearly need to be more public-spirited.");
#: npc/001-2-4/robin.txt:51
#, no-c-format
msgid "You clearly need to be more public-spirited."
msgstr ""
#. code: l("You concentrate and try to summon old memories from within your mind."),
#: npc/001-1/enora.txt:96
#, no-c-format
msgid "You concentrate and try to summon old memories from within your mind."
msgstr ""
#. code: mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.");
#: npc/000-2-3/box.txt:58
#, no-c-format
msgid "You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew."
msgstr ""
#. code: mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!");
#: npc/000-1/maxe.txt:35
#, no-c-format
msgid "You could start by talking to Gugli. He always has tasks for people willing to help!"
msgstr ""
#. code: 1161: You currently cannot open your storage.
#: conf/messages.conf:1007
msgid "You currently cannot open your storage."
msgstr ""
#. code: l("You currently have @@ Esperin on your bank account.",
#: npc/functions/bank.txt:11
#, no-c-format
msgid "You currently have @@ Esperin on your bank account."
msgstr ""
#. code: switch (select(l("You do not give me much options."), l("The elder ran away from you.")))
#: npc/001-2-11/mona.txt:33
#, no-c-format
msgid "You do not give me much options."
msgstr ""
#. code: 1396: You do not have a cart to be cleaned.
#: conf/messages.conf:1403
msgid "You do not have a cart to be cleaned."
msgstr ""
#. code: 1254: You do not have a homunculus.
#: conf/messages.conf:1175
msgid "You do not have a homunculus."
msgstr ""
#. code: l("You do not have enough Esperin on your bank account.");
#: npc/functions/bank.txt:110
#, no-c-format
msgid "You do not have enough Esperin on your bank account."
msgstr ""
#. code: l("You do not have enough Esperin on yourself.");
#: npc/functions/bank.txt:59
#, no-c-format
msgid "You do not have enough Esperin on yourself."
msgstr ""
#. code: dispbottom l("You do not have the required access privileges to use the Super Menu.");
#: npc/commands/super-menu.txt:40
#, no-c-format
msgid "You do not have the required access privileges to use the Super Menu."
msgstr ""
#. code: 1391: You do not possess a cart to be removed
#: conf/messages.conf:1392
msgid "You do not possess a cart to be removed"
msgstr ""
#. code: l("You do not seem to have enough money, come back later!");
#: npc/001-2-19/lloyd.txt:113
#, no-c-format
msgid "You do not seem to have enough money, come back later!"
msgstr ""
#. code: mesq l("You don't expect me to eat that, do you? Give me something else!");
#: npc/001-2-22/alige.txt:225
#: npc/000-2-1/alige.txt:221
#, no-c-format
msgid "You don't expect me to eat that, do you? Give me something else!"
msgstr ""
#. code: mesq l("You don't have any @@, are you mocking me?", getitemlink("CrocClaw"));
#: npc/001-2-2/moon.txt:76
#, no-c-format
msgid "You don't have any @@, are you mocking me?"
msgstr ""
#. code: dispbottom l("You don't have any @@.", getitemlink(.@rod));
#: npc/functions/fishing.txt:137
#, no-c-format
msgid "You don't have any @@."
msgstr ""
#. code: l("You don't have enough @@s on you.", getitemlink(FluffyFur));
#: npc/001-1/fexil.txt:112
#, no-c-format
msgid "You don't have enough @@s on you."
msgstr ""
#. code: speech 5, l("You don't have enough money, bring @@ E.", .@party_price);
#. code: speech 5, l("You don't have enough money, bring @@ E.", .@price);
#. code: speech 5, l("You don't have enough money, bring @@ E.", .@guild_price);
#: npc/001-2-9/janus.txt:58
#: npc/001-2-28/plush.txt:24
#: npc/001-2-9/janus.txt:29
#, no-c-format
msgid "You don't have enough money, bring @@ E."
msgstr ""
#. code: mesq l("You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.", PiouEgg);
#: npc/001-1/salem.txt:45
#, no-c-format
msgid "You don't have enough room in your backpack for a @@. Go stow some of your junk and come back."
msgstr ""
#. code: 201: You don't have this quest skill.
#: conf/messages.conf:205
msgid "You don't have this quest skill."
msgstr ""
#. code: l("You don't seem to be from the Legion, let's do a game."),
#: npc/001-1/qpid.txt:83
#, no-c-format
msgid "You don't seem to be from the Legion, let's do a game."
msgstr ""
#. code: l("You failed!"),
#. code: l("You failed!");
#: npc/001-1/qpid.txt:48
#: npc/001-1/qpid.txt:57
#, no-c-format
msgid "You failed!"
msgstr ""
#. code: l("You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night."),
#: npc/001-1/enora.txt:97
#, no-c-format
msgid "You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night."
msgstr ""
#. code: lg("You fell asleep.");
#: npc/000-2-1/story_save.txt:16
#, no-c-format
msgid "You fell asleep.#0"
msgstr ""
#. code: lg("You fell asleep.");
#: npc/000-2-1/story_save.txt:16
#, no-c-format
msgid "You fell asleep.#1"
msgstr ""
#. code: l("You found a small chest, surprisingly heavy for it's size."),
#: npc/001-1/qonan.txt:106
#, no-c-format
msgid "You found a small chest, surprisingly heavy for it's size."
msgstr ""
#. code: mes l("You found him!");
#: npc/001-1/trees.txt:43
#, no-c-format
msgid "You found him!"
msgstr ""
#. code: l("You found something!"),
#: npc/items/shovel.txt:74
#, no-c-format
msgid "You found something!"
msgstr ""
#. code: speech l("You got married to @@!", .@partner$);
#: npc/functions/marriage.txt:174
#, no-c-format
msgid "You got married to @@!"
msgstr ""
#. code: 510: You have %d new emails (%d unread)
#: conf/messages.conf:463
msgid "You have %d new emails (%d unread)"
msgstr ""
#. code: l("You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1."),
#: npc/001-2-27/don.txt:11
#, no-c-format
msgid "You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1."
msgstr ""
#. code: 251: You have already opened your guild storage. Close it first.
#: conf/messages.conf:250
msgid "You have already opened your guild storage. Close it first."
msgstr ""
#. code: 250: You have already opened your storage. Close it first.
#: conf/messages.conf:249
msgid "You have already opened your storage. Close it first."
msgstr ""
#. code: mesq l("You have an awful case of amnesia.");
#: npc/000-2-3/nard.txt:129
#, no-c-format
msgid "You have an awful case of amnesia."
msgstr ""
#. code: 879: You have become the Guild Master!
#: conf/messages.conf:639
msgid "You have become the Guild Master!"
msgstr ""
#. code: 117: You have been jailed by a GM.
#: conf/messages.conf:134
msgid "You have been jailed by a GM."
msgstr ""
#. code: 1141: You have been jailed for an unknown amount of time.
#: conf/messages.conf:961
msgid "You have been jailed for an unknown amount of time."
msgstr ""
#. code: 1140: You have been jailed indefinitely.
#: conf/messages.conf:960
msgid "You have been jailed indefinitely."
msgstr ""
#. code: 880: You have been recovered!
#: conf/messages.conf:640
msgid "You have been recovered!"
msgstr ""
#. code: mesq lg("You have been so nice to me. So please, take one.");
#: npc/000-1/astapolos.txt:62
#, no-c-format
msgid "You have been so nice to me. So please, take one.#0"
msgstr ""
#. code: mesq lg("You have been so nice to me. So please, take one.");
#: npc/000-1/astapolos.txt:62
#, no-c-format
msgid "You have been so nice to me. So please, take one.#1"
msgstr ""
#. code: 71: You have forgotten the skill.
#: conf/messages.conf:90
msgid "You have forgotten the skill."
msgstr ""
#. code: 70: You have learned the skill.
#: conf/messages.conf:89
msgid "You have learned the skill."
msgstr ""
#. code: 102: You have mounted a Peco Peco.
#: conf/messages.conf:119
msgid "You have mounted a Peco Peco."
msgstr ""
#. code: 1119: You have mounted your Dragon.
#: conf/messages.conf:915
msgid "You have mounted your Dragon."
msgstr ""
#. code: 1123: You have mounted your Mado Gear.
#: conf/messages.conf:919
msgid "You have mounted your Mado Gear."
msgstr ""
#. code: 1121: You have mounted your Warg.
#: conf/messages.conf:917
msgid "You have mounted your Warg."
msgstr ""
#. code: 1363: You have mounted.
#: conf/messages.conf:1350
msgid "You have mounted."
msgstr ""
#. code: l("You have put your finger on it, I am not."),
#: npc/001-2-6/leonard.txt:11
#, no-c-format
msgid "You have put your finger on it, I am not."
msgstr ""
#. code: 1120: You have released your Dragon.
#: conf/messages.conf:916
msgid "You have released your Dragon."
msgstr ""
#. code: 1124: You have released your Mado Gear.
#: conf/messages.conf:920
msgid "You have released your Mado Gear."
msgstr ""
#. code: 214: You have released your Peco Peco.
#: conf/messages.conf:215
msgid "You have released your Peco Peco."
msgstr ""
#. code: 1122: You have released your Warg.
#: conf/messages.conf:918
msgid "You have released your Warg."
msgstr ""
#. code: 1364: You have released your mount.
#: conf/messages.conf:1351
msgid "You have released your mount."
msgstr ""
#. code: l("You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better."),
#: npc/001-2-33/lozerk.txt:63
#, no-c-format
msgid "You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better."
msgstr ""
#. code: l("You have to find him, or else I will tell him that you did not help me.");
#: npc/001-2-11/mona.txt:31
#, no-c-format
msgid "You have to find him, or else I will tell him that you did not help me."
msgstr ""
#. code: mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
#: npc/000-2-1/chefgado.txt:65
#, no-c-format
msgid "You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here."
msgstr ""
#. code: mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
#: npc/000-2-2/doors.txt:58
#: npc/001-2-23/doors.txt:58
#, no-c-format
msgid "You hear a loud scream. It must be the creaking of the wooden door..."
msgstr ""
#. code: narrator l("You hear some creeping and crawling sounds from the murkiness below.");
#: npc/001-1/manhole.txt:15
#: npc/001-1/manhole.txt:30
#, no-c-format
msgid "You hear some creeping and crawling sounds from the murkiness below."
msgstr ""
#. code: l("You hear some sound behind the door."),
#: npc/001-2-32/doors.txt:12
#: npc/001-2-34/doors.txt:18
#, no-c-format
msgid "You hear some sound behind the door."
msgstr ""
#. code: narrator 1, l("You hide your shovel.");
#: npc/items/shovel.txt:164
#, no-c-format
msgid "You hide your shovel."
msgstr ""
#. code: l("You hit the nail on the head, it's the Legion of Gasaron!"),
#: npc/001-1/enora.txt:62
#, no-c-format
msgid "You hit the nail on the head, it's the Legion of Gasaron!"
msgstr ""
#. code: mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:50
#, no-c-format
msgid "You hit too hard with your fist, you destroyed your @@."
msgstr ""
#. code: l("You hold the shovel in your hands."),
#: npc/items/shovel.txt:142
#, no-c-format
msgid "You hold the shovel in your hands."
msgstr ""
#. code: mesq lg("You honor me, my beauty, but I'm already taken by Julia!", "Not to kill your dream, but... Julia is mine!");
#: npc/000-1/silvio.txt:99
#, no-c-format
msgid "You honor me, my beauty, but I'm already taken by Julia!#0"
msgstr ""
#. code: l("You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.");
#: npc/001-2-27/don.txt:24
#, no-c-format
msgid "You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done."
msgstr ""
#. code: l("You just need one fishing rod, although you should take more than one single bait.");
#: npc/001-2-4/books.txt:26
#, no-c-format
msgid "You just need one fishing rod, although you should take more than one single bait."
msgstr ""
#. code: l("You killed @@ Fluffies.", ArtisFluffyKilled);
#: npc/001-1/enora.txt:402
#, no-c-format
msgid "You killed @@ Fluffies."
msgstr ""
#. code: l("You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed."),
#: npc/001-1/fexil.txt:17
#, no-c-format
msgid "You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed."
msgstr ""
#. code: mesq l("You know, yeyes love to chat while working.");
#: npc/000-1/gulukan.txt:35
#, no-c-format
msgid "You know, yeyes love to chat while working."
msgstr ""
#. code: l("You lack some very basic skills...");
#: npc/001-2-9/janus.txt:81
#, no-c-format
msgid "You lack some very basic skills..."
msgstr ""
#. code: dispbottom l("You left your fishing spot!");
#: npc/functions/fishing.txt:176
#, no-c-format
msgid "You left your fishing spot!"
msgstr ""
#. code: l("You lie in the bed."),
#: npc/000-2-1/story_save.txt:14
#, no-c-format
msgid "You lie in the bed."
msgstr ""
#. code: mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!");
#: npc/000-1/astapolos.txt:50
#, no-c-format
msgid "You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!"
msgstr ""
#. code: mesq l("You like these hats, right?");
#: npc/000-2-3/box.txt:52
#, no-c-format
msgid "You like these hats, right?"
msgstr ""
#. code: l("You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!");
#: npc/001-1/enora.txt:255
#, no-c-format
msgid "You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!"
msgstr ""
#. code: mesq l("You look nice, do you want to help me?");
#: npc/001-1/katja.txt:37
#, no-c-format
msgid "You look nice, do you want to help me?"
msgstr ""
#. code: l("You made a cash deposit of @@ E.", format_number(.@deposit));
#: npc/functions/bank.txt:74
#, no-c-format
msgid "You made a cash deposit of @@ E."
msgstr ""
#. code: 1366: You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
#: conf/messages.conf:1355
msgid "You may search partial name by making use of '%' in the search, ex. \"@accinfo %Mario%\" lists all characters whose name contains \"Mario\"."
msgstr ""
#. code: l("You mentioned the quality of your wine."), -;
#: npc/000-1/silvio.txt:66
#, no-c-format
msgid "You mentioned the quality of your wine."
msgstr ""
#. code: select (l("You missunderstood, it's 5 potions."));
#: npc/001-2-26/ivan.txt:26
#, no-c-format
msgid "You missunderstood, it's 5 potions."
msgstr ""
#. code: 1308: You must enter a name.
#: conf/messages.conf:1269
msgid "You must enter a name."
msgstr ""
#. code: 1323: You must enter a player name or ID.
#: conf/messages.conf:1296
msgid "You must enter a player name or ID."
msgstr ""
#. code: 213: You need %s to mount!
#: conf/messages.conf:214
msgid "You need %s to mount!"
msgstr ""
#. code: 1181: You need to be a Guild Master to use this command.
#: conf/messages.conf:1045
msgid "You need to be a Guild Master to use this command."
msgstr ""
#. code: l("You need to be a member of the Merchant Guild to have a chance there."),
#: npc/001-1/enora.txt:55
#, no-c-format
msgid "You need to be a member of the Merchant Guild to have a chance there."
msgstr ""
#. code: 282: You need to be a party leader to use this command.
#: conf/messages.conf:282
msgid "You need to be a party leader to use this command."
msgstr ""
#. code: mesq l("You need to cross the crocojungle heading north.");
#: npc/000-1/maxe.txt:79
#, no-c-format
msgid "You need to cross the crocojungle heading north."
msgstr ""
#. code: 1446: You need to input a option
#: conf/messages.conf:1464
msgid "You need to input a option"
msgstr ""
#. code: l("You need to type the answer of this riddle in the NPC window."),
#: npc/001-1/qpid.txt:13
#, no-c-format
msgid "You need to type the answer of this riddle in the NPC window."
msgstr ""
#. code: mes l("You notice a young boy sitting on one of the highest branches of the tree.");
#: npc/001-1/trees.txt:55
#, no-c-format
msgid "You notice a young boy sitting on one of the highest branches of the tree."
msgstr ""
#. code: l("You now also have access to the Legion building. Good job, you earned it."),
#: npc/001-1/enora.txt:307
#, no-c-format
msgid "You now also have access to the Legion building. Good job, you earned it."
msgstr ""
#. code: l("You open a book named @@.", .@book_name$);
#: npc/functions/openbook.txt:12
#, no-c-format
msgid "You open a book named @@."
msgstr ""
#. code: l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."),
#: npc/functions/openbook.txt:35
#, no-c-format
msgid "You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."
msgstr ""
#. code: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:61
#, no-c-format
msgid "You opened the @@ in two parts, but you crushed one of them."
msgstr ""
#. code: l("You opened the chest"), 2,
#: npc/functions/quest-debug/001-ShipQuests_Arpan.txt:17
#, no-c-format
msgid "You opened the chest"
msgstr ""
#. code: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:67
#, no-c-format
msgid "You perfectly cut your @@ into two edible parts."
msgstr ""
#. code: narrator 4, l("You pick up the package.");
#: npc/001-2-0/resa.txt:33
#, no-c-format
msgid "You pick up the package."
msgstr ""
#. code: l("You probably don't have much business in this city as you don't remember who you are."),
#: npc/001-1/enora.txt:135
#, no-c-format
msgid "You probably don't have much business in this city as you don't remember who you are."
msgstr ""
#. code: dispbottom l("You pulled too late and lost the bait...");
#: npc/functions/fishing.txt:206
#, no-c-format
msgid "You pulled too late and lost the bait..."
msgstr ""
#. code: dispbottom l("You pulled too soon and lost the bait.");
#: npc/functions/fishing.txt:161
#, no-c-format
msgid "You pulled too soon and lost the bait."
msgstr ""
#. code: message strcharinfo(0), l("You receive @@ E!", 200);
#. code: message strcharinfo(0), l("You receive @@ E!", 100);
#. code: message strcharinfo(0), l("You receive @@ E!", 1000);
#. code: message strcharinfo(0), l("You receive @@ E!", 10);
#: npc/001-2-22/peter.txt:307
#: npc/000-2-1/arpan.txt:216
#: npc/000-2-0/julia.txt:121
#: npc/000-2-0/julia.txt:99
#: npc/000-1/gugli.txt:154
#: npc/000-2-1/chefgado.txt:164
#: npc/000-2-1/arpan.txt:203
#: npc/000-2-1/peter.txt:311
#, no-c-format
msgid "You receive @@ E!"
msgstr ""
#. code: npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie));
#: npc/001-1/cookiemaster.txt:244
#: npc/001-1/cookiemaster.txt:182
#, no-c-format
msgid "You receive a @@!"
msgstr ""
#. code: l("You received @@ EXP and @@ E.", .@exp_reward, .@zeny_reward);
#: npc/001-1/enora.txt:128
#, no-c-format
msgid "You received @@ EXP and @@ E."
msgstr ""
#. code: 392: You request has been rejected by autoreject option.
#: conf/messages.conf:386
msgid "You request has been rejected by autoreject option."
msgstr ""
#. code: mes col(l("You scare the piou, but let it go."), 9);
#: npc/001-1/flyingpiou.txt:52
#, no-c-format
msgid "You scare the piou, but let it go."
msgstr ""
#. code: mes l("You search the tree but don't find anybody.");
#: npc/001-1/trees.txt:49
#: npc/001-1/trees.txt:26
#, no-c-format
msgid "You search the tree but don't find anybody."
msgstr ""
#. code: l("You see a dust covered book on the shelf..."),
#: npc/functions/openbook.txt:24
#, no-c-format
msgid "You see a dust covered book on the shelf..."
msgstr ""
#. code: l("You see a raijin boy, sitting on the edge of the dock."),
#: npc/001-1/eugene.txt:19
#, no-c-format
msgid "You see a raijin boy, sitting on the edge of the dock."
msgstr ""
#. code: mes col(l("You see a young elven girl, with a strong sense of pain in her face."), 9);
#: npc/001-2-2/moon.txt:88
#, no-c-format
msgid "You see a young elven girl, with a strong sense of pain in her face."
msgstr ""
#. code: l("You see some fish reflecting the sun on the surface of the water."),
#: npc/functions/fishing.txt:225
#, no-c-format
msgid "You see some fish reflecting the sun on the surface of the water."
msgstr ""
#. code: mesq l("You see these pious around us?");
#: npc/000-2-1/dan.txt:19
#, no-c-format
msgid "You see these pious around us?"
msgstr ""
#. code: l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."),
#: npc/001-1/chelios.txt:19
#, no-c-format
msgid "You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."
msgstr ""
#. code: mesq l("You see, folks around here that get my cookies have the distinction of being...");
#: npc/001-1/cookiemaster.txt:73
#, no-c-format
msgid "You see, folks around here that get my cookies have the distinction of being..."
msgstr ""
#. code: mesq l("You see? I'm working here!");
#: npc/000-1/muller.txt:111
#, no-c-format
msgid "You see? I'm working here!"
msgstr ""
#. code: l("You seem a bit tired sir."),
#: npc/001-2-6/christopher.txt:26
#, no-c-format
msgid "You seem a bit tired sir."
msgstr ""
#. code: l("You seem more cultivated than you look.");
#: npc/001-1/qpid.txt:26
#, no-c-format
msgid "You seem more cultivated than you look."
msgstr ""
#. code: mesq l("You seem pathetically weak. What is such boneless jelly like you doing around here?");
#: npc/001-1/beuss.txt:11
#, no-c-format
msgid "You seem pathetically weak. What is such boneless jelly like you doing around here?"
msgstr ""
#. code: l("You should arrive at a park with a hill nearby.");
#: npc/001-1/enora.txt:78
#, no-c-format
msgid "You should arrive at a park with a hill nearby."
msgstr ""
#. code: mesq l("You should ask Maxe. He's an early riser.");
#: npc/000-1/lean.txt:61
#, no-c-format
msgid "You should ask Maxe. He's an early riser."
msgstr ""
#. code: l("You should check on the highest part of the cliff, I was hiding there."),
#: npc/001-1/qonan.txt:59
#: npc/001-1/qonan.txt:75
#, no-c-format
msgid "You should check on the highest part of the cliff, I was hiding there."
msgstr ""
#. code: l("You should come back when you have some free space.");
#: npc/functions/inventoryplace.txt:30
#, no-c-format
msgid "You should come back when you have some free space."
msgstr ""
#. code: l("You should definitely go talk to Q'Anon, our boss. You'll find him upstairs."),
#: npc/001-2-33/lozerk.txt:65
#, no-c-format
msgid "You should definitely go talk to Q'Anon, our boss. You'll find him upstairs."
msgstr ""
#. code: l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!");
#: npc/001-2-27/kaylo.txt:24
#, no-c-format
msgid "You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!"
msgstr ""
#. code: l("You should go and get some sleep."), L_Secret;
#. code: l("You should go and get some sleep."), L_Quit;
#: npc/000-2-0/billybons.txt:42
#: npc/000-2-0/billybons.txt:52
#, no-c-format
msgid "You should go and get some sleep."
msgstr ""
#. code: mesq l("You should go see him. He is one of the most experienced sailors we have.");
#: npc/000-1/jalad.txt:35
#, no-c-format
msgid "You should go see him. He is one of the most experienced sailors we have."
msgstr ""
#. code: l("You should go see them."),
#: npc/000-2-3/elmo.txt:54
#, no-c-format
msgid "You should go see them."
msgstr ""
#. code: 549: You should have a shop open in order to use @autotrade.
#: conf/messages.conf:477
msgid "You should have a shop open in order to use @autotrade."
msgstr ""
#. code: mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
#: npc/000-1/gugli.txt:218
#: npc/000-1/gugli.txt:211
#, no-c-format
msgid "You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!"
msgstr ""
#. code: l("You should know this, an item like this can't be bleached.");
#: npc/001-2-12/oscar.txt:80
#, no-c-format
msgid "You should know this, an item like this can't be bleached."
msgstr ""
#. code: l("You should look for a seller named Fexil around the merchant square."),
#: npc/001-2-19/lloyd.txt:154
#, no-c-format
msgid "You should look for a seller named Fexil around the merchant square."
msgstr ""
#. code: mesq l("You should look for them when we arrive at the port. You won't regret it! Ehehe...");
#: npc/000-1/silvio.txt:126
#, no-c-format
msgid "You should look for them when we arrive at the port. You won't regret it! Ehehe..."
msgstr ""
#. code: npctalk3 l("You should talk to Magic Arpan first.");
#: npc/000-2-1/chest.txt:20
#, no-c-format
msgid "You should talk to Magic Arpan first."
msgstr ""
#. code: mesq l("You should walk to the north to find him.");
#: npc/000-1/tibbo.txt:86
#, no-c-format
msgid "You should walk to the north to find him."
msgstr ""
#. code: mesq l("You should walk to the north.");
#: npc/000-1/astapolos.txt:138
#: npc/000-1/muller.txt:93
#, no-c-format
msgid "You should walk to the north."
msgstr ""
#. code: mesq l("You shouldn't believe every tale drunken sailors tell you.");
#: npc/000-2-0/julia.txt:66
#, no-c-format
msgid "You shouldn't believe every tale drunken sailors tell you."
msgstr ""
#. code: l("You step on something, a panel half overgrown by moss, it has writing on it...");
#: npc/001-1/panels.txt:8
#, no-c-format
msgid "You step on something, a panel half overgrown by moss, it has writing on it..."
msgstr ""
#. code: l("You step on something, a panel with a bitten corner and clear inscriptions on it...");
#: npc/001-1/panels.txt:42
#, no-c-format
msgid "You step on something, a panel with a bitten corner and clear inscriptions on it..."
msgstr ""
#. code: l("You step on something, a shaky and fragile panel with barely visible inscriptions on it...");
#: npc/001-1/panels.txt:25
#, no-c-format
msgid "You step on something, a shaky and fragile panel with barely visible inscriptions on it..."
msgstr ""
#. code: l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
#: npc/000-2-3/elmo.txt:55
#, no-c-format
msgid "You still got a few days before we arrive at the port, maybe you can learn something from them?"
msgstr ""
#. code: l("You still have a 90% discount on one piou.");
#: npc/001-1/salem.txt:130
#, no-c-format
msgid "You still have a 90% discount on one piou."
msgstr ""
#. code: mesq l("You still haven't completed your tasks.");
#: npc/000-2-3/nard.txt:161
#, no-c-format
msgid "You still haven't completed your tasks."
msgstr ""
#. code: mesq l("You still need to give me boxes from: ");
#: npc/000-1/gugli.txt:127
#, no-c-format
msgid "You still need to give me boxes from: "
msgstr ""
#. code: mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head.");
#: npc/000-0/sailors.txt:47
#, no-c-format
msgid "You stupid, he's English, look at the shape of his head.#1"
msgstr ""
#. code: mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head.");
#: npc/000-0/sailors.txt:47
#, no-c-format
msgid "You stupid, she's English, look at the shape of her head.#0"
msgstr ""
#. code: dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:43
#, no-c-format
msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@."
msgstr ""
#. code: mesq l("You take good care of your piou. Remember to feed it every day.");
#: npc/001-1/salem.txt:53
#, no-c-format
msgid "You take good care of your piou. Remember to feed it every day."
msgstr ""
#. code: npctalk3 l("You take the clothes from the chest.");
#: npc/000-2-1/chest.txt:32
#, no-c-format
msgid "You take the clothes from the chest."
msgstr ""
#. code: l("You take your fishing rod and leave.");
#: npc/functions/fishing.txt:267
#: npc/functions/fishing.txt:236
#, no-c-format
msgid "You take your fishing rod and leave."
msgstr ""
#. code: l("You tell me. Do I deserve a cookie?"), L_Check;
#: npc/001-1/cookiemaster.txt:150
#, no-c-format
msgid "You tell me. Do I deserve a cookie?"
msgstr ""
#. code: l("You told me that you 'were' important."), L_VeryImportantNoob,
#: npc/000-1/silvio.txt:65
#, no-c-format
msgid "You told me that you 'were' important."
msgstr ""
#. code: l("You tried to embarrass me, am I right?!"),
#: npc/001-1/qpid.txt:99
#, no-c-format
msgid "You tried to embarrass me, am I right?!"
msgstr ""
#. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
#: npc/000-2-0/billybons.txt:34
#, no-c-format
msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."
msgstr ""
#. code: dispbottom l("You waited too long and lost the bait...");
#: npc/functions/fishing.txt:44
#, no-c-format
msgid "You waited too long and lost the bait..."
msgstr ""
#. code: l("You were gone so I thought you let me down."),
#: npc/001-1/chelios.txt:58
#, no-c-format
msgid "You were gone so I thought you let me down."
msgstr ""
#. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
#: npc/001-2-21/julia.txt:82
#: npc/000-2-0/julia.txt:207
#, no-c-format
msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0"
msgstr ""
#. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
#: npc/001-2-21/julia.txt:82
#: npc/000-2-0/julia.txt:207
#, no-c-format
msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1"
msgstr ""
#. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
#: npc/000-2-1/arpan.txt:131
#, no-c-format
msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0"
msgstr ""
#. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
#: npc/000-2-1/arpan.txt:131
#, no-c-format
msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1"
msgstr ""
#. code: l("You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!"),
#: npc/001-1/enora.txt:153
#, no-c-format
msgid "You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!"
msgstr ""
#. code: l("You will be able to find her in the market in the south-west of Artis.");
#: npc/001-1/enora.txt:235
#, no-c-format
msgid "You will be able to find her in the market in the south-west of Artis."
msgstr ""
#. code: mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
#: npc/000-1/maxe.txt:61
#, no-c-format
msgid "You will find a wooden sign near a crossroad. He is a few steps on the left."
msgstr ""
#. code: 1142: You will remain
#: conf/messages.conf:962
msgid "You will remain"
msgstr ""
#. code: l("You will respawn at this place if defeated in combat."),
#: npc/001-2-28/plush.txt:12
#, no-c-format
msgid "You will respawn at this place if defeated in combat."
msgstr ""
#. code: mesq l("You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!");
#: npc/000-2-1/arpan.txt:167
#, no-c-format
msgid "You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!"
msgstr ""
#. code: mes col(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9);
#: npc/000-1/panels.txt:11
#, no-c-format
msgid "You wipe off enough of the sand to manage to read the message written on this crude piece of wood."
msgstr ""
#. code: l("You withdrew a total of @@ E.", format_number(.@withdrawal));
#: npc/functions/bank.txt:125
#, no-c-format
msgid "You withdrew a total of @@ E."
msgstr ""
#. code: mesq l("You yoiis should walk to the north.");
#: npc/000-1/gulukan.txt:143
#, no-c-format
msgid "You yoiis should walk to the north."
msgstr ""
#. code: mesq l("You'll first need to help my friends.");
#: npc/001-1/cookiemaster.txt:107
#, no-c-format
msgid "You'll first need to help my friends."
msgstr ""
#. code: l("You'll want your fishing rod to be flexible but solid."),
#: npc/001-2-4/books.txt:48
#, no-c-format
msgid "You'll want your fishing rod to be flexible but solid."
msgstr ""
#. code: 1490: You're already autolooting this item type.
#: conf/messages.conf:1530
msgid "You're already autolooting this item type."
msgstr ""
#. code: 1190: You're already autolooting this item.
#: conf/messages.conf:1062
msgid "You're already autolooting this item."
msgstr ""
#. code: 1436: You're already in the '%s' channel
#: conf/messages.conf:1419
msgid "You're already in the '%s' channel"
msgstr ""
#. code: 1470: You're already with a '%s' costume, type '@costume' to remove it.
#: conf/messages.conf:1490
msgid "You're already with a '%s' costume, type '@costume' to remove it."
msgstr ""
#. code: l("You're confusing me with someone else.")))
#: npc/001-1/fexil.txt:56
#, no-c-format
msgid "You're confusing me with someone else."
msgstr ""
#. code: 1493: You're currently not autolooting this item type.
#: conf/messages.conf:1533
msgid "You're currently not autolooting this item type."
msgstr ""
#. code: 1193: You're currently not autolooting this item.
#: conf/messages.conf:1065
msgid "You're currently not autolooting this item."
msgstr ""
#. code: mesq l("You're like the rest of this filthy crew, I can't trust you!");
#: npc/000-2-1/chefgado.txt:194
#, no-c-format
msgid "You're like the rest of this filthy crew, I can't trust you!"
msgstr ""
#. code: mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
#: npc/000-2-1/chefgado.txt:200
#, no-c-format
msgid "You're like the rest of this filthy crew. Your name is now on the traitors list!#0"
msgstr ""
#. code: mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
#: npc/000-2-1/chefgado.txt:200
#, no-c-format
msgid "You're like the rest of this filthy crew. Your name is now on the traitors list!#1"
msgstr ""
#. code: mesq l("You're lucky that I'm a generous person, here's another one.");
#: npc/001-1/cookiemaster.txt:236
#, no-c-format
msgid "You're lucky that I'm a generous person, here's another one."
msgstr ""
#. code: 1294: You're not allowed to talk on this channel
#: conf/messages.conf:1420
msgid "You're not allowed to talk on this channel"
msgstr ""
#. code: 867: You're not dead.
#: conf/messages.conf:627
msgid "You're not dead."
msgstr ""
#. code: 125: You're not disguised.
#: conf/messages.conf:142
msgid "You're not disguised."
msgstr ""
#. code: 43: You're not in a guild.
#: conf/messages.conf:70
msgid "You're not in a guild."
msgstr ""
#. code: 1402: You're not in that channel, type '@join <#channel_name>'
#: conf/messages.conf:1417
msgid "You're not in that channel, type '@join <#channel_name>'"
msgstr ""
#. code: 1425: You're not part of the '%s' channel
#: conf/messages.conf:1444
msgid "You're not part of the '%s' channel"
msgstr ""
#. code: 44: You're not the master of your guild.
#: conf/messages.conf:71
msgid "You're not the master of your guild."
msgstr ""
#. code: 1412: You're not the owner of channel '%s'
#: conf/messages.conf:1431
msgid "You're not the owner of channel '%s'"
msgstr ""
#. code: 1435: You're now in the '#%s' channel for '%s'
#: conf/messages.conf:1418
msgid "You're now in the '#%s' channel for '%s'"
msgstr ""
#. code: 1403: You're now in the '%s' channel
#: conf/messages.conf:1414
msgid "You're now in the '%s' channel"
msgstr ""
#. code: mesq l("You're on La Johanne, a merchant ship.");
#: npc/001-2-21/julia.txt:64
#, no-c-format
msgid "You're on La Johanne, a merchant ship."
msgstr ""
#. code: mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
#: npc/000-2-0/julia.txt:190
#, no-c-format
msgid "You're on a ship, we're on our way to the commercial capital of Artis."
msgstr ""
#. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
#: npc/000-2-1/arpan.txt:163
#, no-c-format
msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0"
msgstr ""
#. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
#: npc/000-2-1/arpan.txt:163
#, no-c-format
msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1"
msgstr ""
#. code: mesq lg("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!", "You're one of us now, that's great! I was sure that you were a good man when I first saw you!");
#: npc/000-1/gugli.txt:228
#, no-c-format
msgid "You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1"
msgstr ""
#. code: mesq lg("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!", "You're one of us now, that's great! I was sure that you were a good man when I first saw you!");
#: npc/000-1/gugli.txt:228
#, no-c-format
msgid "You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0"
msgstr ""
#. code: lg("You're right, it's about you.", "You're right, it's about Julia."), L_Julia,
#: npc/000-1/silvio.txt:27
#, no-c-format
msgid "You're right, it's about Julia.#1"
msgstr ""
#. code: lg("You're right, it's about you.", "You're right, it's about Julia."), L_Julia,
#: npc/000-1/silvio.txt:27
#, no-c-format
msgid "You're right, it's about you.#0"
msgstr ""
#. code: 1455: You're talking too fast!
#: conf/messages.conf:1473
msgid "You're talking too fast!"
msgstr ""
#. code: 862: You're too close to a NPC, you must be at least %d cells away from any NPC.
#: conf/messages.conf:622
msgid "You're too close to a NPC, you must be at least %d cells away from any NPC."
msgstr ""
#. code: mesq l("You're welcome. If you can't remember something, just come back here!");
#: npc/000-1/sapartan.txt:89
#, no-c-format
msgid "You're welcome. If you can't remember something, just come back here!"
msgstr ""
#. code: 285: You've become the party leader.
#: conf/messages.conf:285
msgid "You've become the party leader."
msgstr ""
#. code: 16: You've been revived!
#: conf/messages.conf:43
msgid "You've been revived!"
msgstr ""
#. code: 13: You've died.
#: conf/messages.conf:40
msgid "You've died."
msgstr ""
#. code: 1426: You've left the '%s' channel
#: conf/messages.conf:1445
msgid "You've left the '%s' channel"
msgstr ""
#. code: mesq l("You've reached the highest natural place of Artis, enjoy the view.");
#: npc/001-1/panels.txt:12
#, no-c-format
msgid "You've reached the highest natural place of Artis, enjoy the view."
msgstr ""
#. code: 127: You've reached your slave clones limit.
#: conf/messages.conf:145
msgid "You've reached your slave clones limit."
msgstr ""
#. code: l("You... You eat... rattos? I think you're just a fool."), L_Whyning,
#: npc/000-1/astapolos.txt:45
#, no-c-format
msgid "You... You eat... rattos? I think you're just a fool."
msgstr ""
#. code: mesq l("You? Here?");
#: npc/000-2-0/billybons.txt:10
#, no-c-format
msgid "You? Here?"
msgstr ""
#. code: 426: Your GM level doesn't authorize you to %s the player '%.*s'.
#: conf/messages.conf:421
msgid "Your GM level doesn't authorize you to %s the player '%.*s'."
msgstr ""
#. code: 81: Your GM level doesn't authorize you to perform this action on the specified player.
#: conf/messages.conf:100
msgid "Your GM level doesn't authorize you to perform this action on the specified player."
msgstr ""
#. code: 246: Your GM level doesn't authorize you to perform this action.
#: conf/messages.conf:245
msgid "Your GM level doesn't authorize you to perform this action."
msgstr ""
#. code: 417: Your Game's EXE file is not the latest version.
#: conf/messages.conf:412
msgid "Your Game's EXE file is not the latest version."
msgstr ""
#. code: 413: Your account has an 'Incorrect Password'...
#: conf/messages.conf:408
msgid "Your account has an 'Incorrect Password'..."
msgstr ""
#. code: 423: Your account has been banished until
#: conf/messages.conf:418
msgid "Your account has been banished until "
msgstr ""
#. code: 416: Your account has been blocked by the GM Team.
#: conf/messages.conf:411
msgid "Your account has been blocked by the GM Team."
msgstr ""
#. code: 418: Your account has been prohibited to log in.
#: conf/messages.conf:413
msgid "Your account has been prohibited to log in."
msgstr ""
#. code: 415: Your account has been rejected from server.
#: conf/messages.conf:410
msgid "Your account has been rejected from server."
msgstr ""
#. code: 421: Your account has been totally erased.
#: conf/messages.conf:416
msgid "Your account has been totally erased."
msgstr ""
#. code: 414: Your account has expired.
#: conf/messages.conf:409
msgid "Your account has expired."
msgstr ""
#. code: 412: Your account is 'Unregistered'.
#: conf/messages.conf:407
msgid "Your account is 'Unregistered'."
msgstr ""
#. code: 420: Your account is no longer authorized.
#: conf/messages.conf:415
msgid "Your account is no longer authorized."
msgstr ""
#. code: 501: Your account time limit is: %d-%m-%Y %H:%M:%S.
#: conf/messages.conf:445
msgid "Your account time limit is: %d-%m-%Y %H:%M:%S."
msgstr ""
#. code: 1200: Your autolootitem list has been reset.
#: conf/messages.conf:1072
msgid "Your autolootitem list has been reset."
msgstr ""
#. code: 1198: Your autolootitem list is empty.
#: conf/messages.conf:1070
msgid "Your autolootitem list is empty."
msgstr ""
#. code: 1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
#: conf/messages.conf:1063
msgid "Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>."
msgstr ""
#. code: 1497: Your autoloottype list has been reset.
#: conf/messages.conf:1537
msgid "Your autoloottype list has been reset."
msgstr ""
#. code: 1495: Your autoloottype list is empty.
#: conf/messages.conf:1535
msgid "Your autoloottype list is empty."
msgstr ""
#. code: mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
#: npc/000-0/sailors.txt:23
#, no-c-format
msgid "Your body aches, even your hair hurts, and the bright daylight is painful."
msgstr ""
#. code: l("Your brain liquified to match the level of a piou! It's the Legion of Gasaron.");
#: npc/001-1/enora.txt:69
#, no-c-format
msgid "Your brain liquified to match the level of a piou! It's the Legion of Gasaron."
msgstr ""
#. code: 1397: Your cart was cleaned.
#: conf/messages.conf:1404
msgid "Your cart was cleaned."
msgstr ""
#. code: 215: Your class can't mount!
#: conf/messages.conf:216
msgid "Your class can't mount!"
msgstr ""
#. code: 868: Your current memo positions are:
#: conf/messages.conf:628
msgid "Your current memo positions are:"
msgstr ""
#. code: 229: Your effect has changed.
#: conf/messages.conf:228
msgid "Your effect has changed."
msgstr ""
#. code: 1433: Your global chat is no longer bound to the '#%s' channel
#: conf/messages.conf:1452
msgid "Your global chat is no longer bound to the '#%s' channel"
msgstr ""
#. code: 1432: Your global chat is not bound to any channel
#: conf/messages.conf:1451
msgid "Your global chat is not bound to any channel"
msgstr ""
#. code: 1431: Your global chat is now bound to the '%s' channel
#: conf/messages.conf:1450
msgid "Your global chat is now bound to the '%s' channel"
msgstr ""
#. code: 1229: Your group has been changed.
#: conf/messages.conf:1132
msgid "Your group has been changed."
msgstr ""
#. code: 1395: Your guild storage was cleaned.
#: conf/messages.conf:1400
msgid "Your guild storage was cleaned."
msgstr ""
#. code: 1201: Your guild's storage has already been opened by another member, try again later.
#: conf/messages.conf:1075
msgid "Your guild's storage has already been opened by another member, try again later."
msgstr ""
#. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$);
#: npc/functions/barber.txt:25
#, no-c-format
msgid "Your hairstyle is @@ and its color is @@."
msgstr ""
#. code: mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:55
#, no-c-format
msgid "Your hands are too weak, you did not succeed in opening this @@."
msgstr ""
#. code: l("Your head is suddently heavy, your eyes are closing..."),
#: npc/000-2-1/story_save.txt:15
#, no-c-format
msgid "Your head is suddently heavy, your eyes are closing..."
msgstr ""
#. code: mes col(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9);
#: npc/000-1/panels.txt:9
#, no-c-format
msgid "Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."
msgstr ""
#. code: mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.");
#: npc/000-2-1/peter.txt:160
#, no-c-format
msgid "Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only."
msgstr ""
#. code: 1255: Your homunculus doesn't evolve.
#: conf/messages.conf:1178
msgid "Your homunculus doesn't evolve."
msgstr ""
#. code: 12: Your job has been changed.
#: conf/messages.conf:39
msgid "Your job has been changed."
msgstr ""
#. code: l("Your mind is set? You will loose the color dye during this process.");
#: npc/001-2-12/oscar.txt:86
#, no-c-format
msgid "Your mind is set? You will loose the color dye during this process."
msgstr ""
#. code: l("Your name is Ianus or Janus?"),
#: npc/001-2-9/janus.txt:141
#, no-c-format
msgid "Your name is Ianus or Janus?"
msgstr ""
#. code: message strcharinfo(0), l("Your position has been saved.");
#: npc/functions/savepoint.txt:36
#, no-c-format
msgid "Your position has been saved."
msgstr ""
#. code: 6: Your save point has been changed.
#: conf/messages.conf:33
msgid "Your save point has been changed."
msgstr ""
#. code: 409: Your sex has been changed (disconnection required to complete the process)...
#: conf/messages.conf:405
msgid "Your sex has been changed (disconnection required to complete the process)..."
msgstr ""
#. code: select(lg("Your sister sent me to find you. Your mother is worried."));
#: npc/001-1/trees.txt:64
#, no-c-format
msgid "Your sister sent me to find you. Your mother is worried.#0"
msgstr ""
#. code: select(lg("Your sister sent me to find you. Your mother is worried."));
#: npc/001-1/trees.txt:64
#, no-c-format
msgid "Your sister sent me to find you. Your mother is worried.#1"
msgstr ""
#. code: 1394: Your storage was cleaned.
#: conf/messages.conf:1399
msgid "Your storage was cleaned."
msgstr ""
#. code: l("Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite..."),
#: npc/001-1/calypsan.txt:22
#, no-c-format
msgid "Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite..."
msgstr ""
#. code: if (.@rand == 0) npctalk3 l("Zzzzzzzzz...");
#: npc/functions/asleep.txt:13
#, no-c-format
msgid "Zzzzzzzzz..."
msgstr ""
#. code: 1328: [ K.S Protection Active - Option: Guild ]
#: conf/messages.conf:1305
msgid "[ K.S Protection Active - Option: Guild ]"
msgstr ""
#. code: 1326: [ K.S Protection Active - Option: Party ]
#: conf/messages.conf:1303
msgid "[ K.S Protection Active - Option: Party ]"
msgstr ""
#. code: 1327: [ K.S Protection Active - Option: Self ]
#: conf/messages.conf:1304
msgid "[ K.S Protection Active - Option: Self ]"
msgstr ""
#. code: 1325: [ K.S Protection Inactive ]
#: conf/messages.conf:1302
msgid "[ K.S Protection Inactive ]"
msgstr ""
#. code: 1330: [ Map K.S Protection Active ]
#: conf/messages.conf:1309
msgid "[ Map K.S Protection Active ]"
msgstr ""
#. code: 1331: [ Map K.S Protection Inactive ]
#: conf/messages.conf:1310
msgid "[ Map K.S Protection Inactive ]"
msgstr ""
#. code: 857: [ ^EE0000%s^000000 ]
#: conf/messages.conf:615
msgid "[ ^EE0000%s^000000 ]"
msgstr ""
#. code: 26: [%d] seconds left until you can use
#: conf/messages.conf:53
msgid "[%d] seconds left until you can use"
msgstr ""
#. code: 861: [^EE0000%s^000000]
#: conf/messages.conf:619
msgid "[^EE0000%s^000000]"
msgstr ""
#. code: l("a ground!"),
#. code: mesq l("a ground!");
#: npc/001-1/devis.txt:27
#: npc/000-1/astapolos.txt:109
#: npc/functions/sailortalk.txt:26
#, no-c-format
msgid "a ground!"
msgstr ""
#. code: mesq l("a quiet place,");
#. code: l("a quiet place,"),
#: npc/functions/sailortalk.txt:25
#: npc/001-1/devis.txt:26
#: npc/000-1/astapolos.txt:107
#, no-c-format
msgid "a quiet place,"
msgstr ""
#. code: 429: ban
#: conf/messages.conf:424
msgid "ban"
msgstr ""
#. code: 428: block
#: conf/messages.conf:423
msgid "block"
msgstr ""
#. code: 1336: body/armor,
#: conf/messages.conf:1317
msgid "body/armor, "
msgstr ""
#. code: 1339: both hands,
#: conf/messages.conf:1320
msgid "both hands, "
msgstr ""
#. code: 432: change the sex of
#: conf/messages.conf:427
msgid "change the sex of"
msgstr ""
#. code: import: conf/import/msg_conf.txt
#: conf/messages.conf:1544
msgid "conf/import/msg_conf.txt"
msgstr ""
#. code: if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data")
#. code: mes "Error: format string 'l(data @@ @@ @@ data, this, is, test)': " + l("data @@ @@ @@ data", "this", "is", "test");
#: npc/test/test1.txt:44
#: npc/test/test1.txt:43
#, no-c-format
msgid "data @@ @@ @@ data"
msgstr ""
#. code: .@menustr$ = rif(debug, menuaction(l("debug")));
#: npc/functions/quest-debug/functions.txt:82
#, no-c-format
msgid "debug"
msgstr ""
#. code: mes " " + col("@str <" + l("delta") + ">", 3);
#. code: mes " " + col("@agi <" + l("delta") + ">", 3);
#. code: mes " " + col("@dex <" + l("delta") + ">", 3);
#. code: mes " " + col("@vit <" + l("delta") + ">", 3);
#. code: mes " " + col("@jlvl <" + l("delta") + ">", 3);
#. code: mes " " + col("@blvl <" + l("delta") + ">", 3);
#. code: mes " " + col("@luk <" + l("delta") + ">", 3);
#. code: mes " " + col("@int <" + l("delta") + ">", 3);
#: npc/commands/debug.txt:67
#: npc/commands/debug.txt:68
#: npc/commands/debug.txt:69
#: npc/commands/debug.txt:70
#: npc/commands/debug.txt:72
#: npc/commands/debug.txt:71
#: npc/commands/debug.txt:42
#: npc/commands/debug.txt:52
#, no-c-format
msgid "delta"
msgstr ""
#. code: 1340: feet,
#: conf/messages.conf:1321
msgid "feet, "
msgstr ""
#. code: "Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman,
#: npc/commands/debug-quest.txt:76
#, no-c-format
msgid "fisherman"
msgstr ""
#. code: 1334: garment,
#: conf/messages.conf:1315
msgid "garment, "
msgstr ""
#. code: 001-2-29,37,31,0 script hairstyle_config NPC_HIDDEN,0,0,{
#: npc/config/hairstyle_config.txt:3
#, no-c-format
msgid "hairstyle_config"
msgstr ""
#. code: 1335: left accessory,
#: conf/messages.conf:1316
msgid "left accessory, "
msgstr ""
#. code: 1338: left hand,
#: conf/messages.conf:1319
msgid "left hand, "
msgstr ""
#. code: if (riddlevalidation (.@answer$, "life", l("life")))
#: npc/001-1/qpid.txt:22
#, no-c-format
msgid "life"
msgstr ""
#. code: mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]);
#. code: mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]);
#: npc/commands/motd.txt:132
#: npc/commands/motd.txt:99
#, no-c-format
msgid "line @@: @@"
msgstr ""
#. code: 1342: lower head,
#: conf/messages.conf:1323
msgid "lower head, "
msgstr ""
#. code: 1346: lower/mid head,
#: conf/messages.conf:1327
msgid "lower/mid head, "
msgstr ""
#. code: 1347: lower/mid/top head,
#: conf/messages.conf:1328
msgid "lower/mid/top head, "
msgstr ""
#. code: 1344: lower/top head,
#: conf/messages.conf:1325
msgid "lower/top head, "
msgstr ""
#. code: test,25,14,0 script marriage1 NPC_PLAYER,{
#: npc/test/npcmarriage.txt:6
#, no-c-format
msgid "marriage1"
msgstr ""
#. code: 1345: mid head,
#: conf/messages.conf:1326
msgid "mid head, "
msgstr ""
#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/motd.txt:140
#: npc/commands/scheduled-broadcasts.txt:91
#: npc/commands/scheduled-broadcasts.txt:144
#, no-c-format
msgid "no"
msgstr ""
#. code: mes "(" + l("no active MOTD") + ")";
#: npc/commands/motd.txt:136
#, no-c-format
msgid "no active MOTD"
msgstr ""
#. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")";
#: npc/commands/scheduled-broadcasts.txt:140
#, no-c-format
msgid "no active broadcast"
msgstr ""
#. code: test,10,10,0 script npc1 NPC_TEST1,3,3,{
#: npc/test/npc1.txt:14
#, no-c-format
msgid "npc1"
msgstr ""
#. code: test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{
#: npc/test/npc1.txt:6
#, no-c-format
msgid "npc1#door"
msgstr ""
#. code: test,20,10,0 trader npc2 NPC_HAT_BOX,{
#: npc/test/npc2.txt:6
#, no-c-format
msgid "npc2"
msgstr ""
#. code: test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1
#: npc/test/npc3.txt:6
#, no-c-format
msgid "npc3"
msgstr ""
#. code: test,25,20,0 script npc4 NPC_PLAYER,{
#: npc/test/npc4.txt:6
#, no-c-format
msgid "npc4"
msgstr ""
#. code: test,45,25,0 script npc5 NPC_PLAYER,{
#: npc/test/npc5.txt:11
#, no-c-format
msgid "npc5"
msgstr ""
#. code: test,30,10,0 trader npc6 NPC_SHOP_BAG_TEST,{
#: npc/test/npc6.txt:6
#, no-c-format
msgid "npc6"
msgstr ""
#. code: 1449: option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
#: conf/messages.conf:1467
msgid "option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'"
msgstr ""
#. code: 1454: option '%s' is not enabled on channel '%s'
#: conf/messages.conf:1472
msgid "option '%s' is not enabled on channel '%s'"
msgstr ""
#. code: 1453: option '%s' is now disabled for channel '%s'
#: conf/messages.conf:1471
msgid "option '%s' is now disabled for channel '%s'"
msgstr ""
#. code: 1450: option '%s' is now enabled for channel '%s'
#: conf/messages.conf:1468
msgid "option '%s' is now enabled for channel '%s'"
msgstr ""
#. code: 1452: option '%s' is now enabled for channel '%s' with %d seconds
#: conf/messages.conf:1470
msgid "option '%s' is now enabled for channel '%s' with %d seconds"
msgstr ""
#. code: 1341: right accessory,
#: conf/messages.conf:1322
msgid "right accessory, "
msgstr ""
#. code: 1337: right hand,
#: conf/messages.conf:1318
msgid "right hand, "
msgstr ""
#. code: 1164: skill %d: %s (%s)
#: conf/messages.conf:1012
msgid "skill %d: %s (%s)"
msgstr ""
#. code: mes "Error: format string 'l(test @@, )': " + l("test @@", "");
#. code: mes "Error: format string 'l(test @@, 1)': " + l("test @@", "1");
#. code: if (l("test @@", "") != "test ")
#. code: if (l("test @@", "1") != "test 1")
#: npc/test/test1.txt:33
#: npc/test/test1.txt:36
#: npc/test/test1.txt:34
#: npc/test/test1.txt:35
#, no-c-format
msgid "test @@"
msgstr ""
#. code: test,10,5,0 script test1 NPC_HAT_BOX,{
#: npc/test/test1.txt:20
#, no-c-format
msgid "test1"
msgstr ""
#. code: test,12,5,0 script test2 NPC_HAT_BOX,{
#: npc/test/test2.txt:6
#, no-c-format
msgid "test2"
msgstr ""
#. code: 1343: top head,
#: conf/messages.conf:1324
msgid "top head, "
msgstr ""
#. code: 431: unban
#: conf/messages.conf:426
msgid "unban"
msgstr ""
#. code: 430: unblock
#: conf/messages.conf:425
msgid "unblock"
msgstr ""
#. code: 1451: value '%d' for option '%s' is out of range (limit is 0-10)
#: conf/messages.conf:1469
msgid "value '%d' for option '%s' is out of range (limit is 0-10)"
msgstr ""
#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/motd.txt:140
#: npc/commands/scheduled-broadcasts.txt:91
#: npc/commands/scheduled-broadcasts.txt:144
#, no-c-format
msgid "yes"
msgstr ""
#. code: 346: | Guild: '%s'
#: conf/messages.conf:346
msgid "| Guild: '%s'"
msgstr ""
#. code: 348: | Location: %s %d %d
#: conf/messages.conf:350
msgid "| Location: %s %d %d"
msgstr ""
#. code: 347: | Lv:%d/%d | Job: %s
#: conf/messages.conf:348
msgid "| Lv:%d/%d | Job: %s"
msgstr ""
#. code: 345: | Party: '%s'
#: conf/messages.conf:345
msgid "| Party: '%s' "
msgstr ""
#. code: npctalkonce l("← Exit");
#: npc/001-1/sign.txt:38
#, no-c-format
msgid "← Exit"
msgstr ""
#. code: npctalkonce l("↑ Legion");
#: npc/001-1/sign.txt:48
#, no-c-format
msgid "↑ Legion"
msgstr ""
#. code: npctalkonce l("↓ Market Place");
#: npc/001-1/sign.txt:28
#, no-c-format
msgid "↓ Market Place"
msgstr ""