1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/utils.h"
#include "map/itemdb.h"
#include "map/map.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/script.h"
#include "map/status.h"
#include "plugins/HPMHooking.h"
#include "emap/npc.h"
#include "emap/effects.h"
#include "emap/horse.h"
#include "emap/skill_const.h"
#include "emap/status.h"
#include "emap/data/itemd.h"
#include "emap/data/npcd.h"
#include "emap/struct/itemdext.h"
#include "emap/struct/npcdext.h"
#include "emap/enum/esctype.h"
#include "emap/enum/esitype.h"
int class_move_speed[CLASS_COUNT];
void eInitChangeTables(void)
{
status->set_sc(EVOL_PHYSICAL_SHIELD,
(sc_type)SC_PHYSICAL_SHIELD,
SI_PHYSICAL_SHIELD,
SCB_DEF | SCB_DEF2 | SCB_ASPD);
// status->dbs->DisplayType[SC_PHYSICAL_SHIELD] = true;
}
int estatus_init_post(int retVal,
bool minimal __attribute__ ((unused)))
{
int f;
for (f = 0; f < CLASS_COUNT; f ++)
class_move_speed[f] = 150;
eInitChangeTables();
return retVal;
}
void estatus_set_viewdata_post(struct block_list *bl,
int class_ __attribute__ ((unused)))
{
if (!bl)
return;
if (bl->type != BL_NPC)
return;
TBL_NPC *const npc = (TBL_NPC*)bl;
struct NpcdExt *data = npcd_get(npc);
if (data && data->init == false)
{
data->init = true;
npc->vd.sex = 3;
if (npc->subtype == SCRIPT)
{
if (npc->u.scr.script)
enpc_set_var_num(npc, ".id", npc->bl.id);
}
}
}
void estatus_read_job_db_sub_post(int idx,
const char *name __attribute__ ((unused)),
struct config_setting_t *jdb)
{
int i32 = 0;
if (itemdb->lookup_const(jdb, "MoveSpeed", &i32))
class_move_speed[idx] = i32;
}
int estatus_calc_pc__post(int retVal,
struct map_session_data *sd,
enum e_status_calc_opt opt __attribute__ ((unused)))
{
if (!sd)
return retVal;
if (!sd->state.permanent_speed)
{
const int idx = pc->class2idx(sd->status.class);
sd->base_status.speed = class_move_speed[idx];
}
return retVal;
}
void estatus_calc_pc_additional_pre(struct map_session_data **sdPtr,
enum e_status_calc_opt *optPtr __attribute__ ((unused)))
{
int f;
int k;
struct map_session_data *sd = *sdPtr;
if (!sd)
{
hookStop();
return;
}
for (f = 0; f < MAX_INVENTORY; f ++)
{
struct item_data *const item = sd->inventory_data[f];
if (!item)
continue;
struct ItemdExt *data = itemd_get(item);
if (!data || !data->charmItem)
continue;
for (k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k ++)
{
if (map->list[sd->bl.m].zone->disabled_items[k] == item->nameid)
break;
}
if (k < map->list[sd->bl.m].zone->disabled_items_count)
continue;
if (!pc->isequip(sd, f))
continue;
struct status_data *bstatus = &sd->base_status;
bstatus->def += item->def;
script->run_use_script(sd, item, 0);
// +++ TODO add item options bonuses too (for charm items)
// here can be refine bonuses
}
horse_add_bonus(sd);
hookStop();
}
unsigned short estatus_calc_speed_post(unsigned short retVal,
struct block_list *bl,
struct status_change *sc __attribute__ ((unused)),
int speed __attribute__ ((unused)))
{
return horse_add_speed_bonus(BL_CAST(BL_PC, bl), retVal);
}
defType estatus_calc_def_post(defType retVal,
struct block_list *bl __attribute__ ((unused)),
struct status_change *sc,
int def __attribute__ ((unused)),
bool viewable __attribute__ ((unused)))
{
if (!sc)
return retVal;
if (sc->data[SC_PHYSICAL_SHIELD])
retVal += sc->data[SC_PHYSICAL_SHIELD]->val1;
return (defType)cap_value(retVal, DEFTYPE_MIN, DEFTYPE_MAX);
}
short estatus_calc_fix_aspd_post(short retVal,
struct block_list *bl __attribute__ ((unused)),
struct status_change *sc,
int aspd __attribute__ ((unused)))
{
if (!sc)
return retVal;
if (sc->data[SC_PHYSICAL_SHIELD])
retVal -= sc->data[SC_PHYSICAL_SHIELD]->val2;
return (short)cap_value(retVal, 0, 2000);
}
int estatus_change_start_post(int retVal,
struct block_list *src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
enum sc_type type __attribute__ ((unused)),
int rate __attribute__ ((unused)),
int val1 __attribute__ ((unused)),
int val2 __attribute__ ((unused)),
int val3 __attribute__ ((unused)),
int val4 __attribute__ ((unused)),
int tick __attribute__ ((unused)),
int flag __attribute__ ((unused)))
{
if (!retVal)
return retVal;
/*
switch ((esc_type)type)
{
default:
break;
}
*/
return retVal;
}
int estatus_change_end__post(int retVal,
struct block_list* bl __attribute__ ((unused)),
enum sc_type type __attribute__ ((unused)),
int tid __attribute__ ((unused)),
const char* file __attribute__ ((unused)),
int line __attribute__ ((unused)))
{
if (!retVal)
return retVal;
/*
switch ((esc_type)type)
{
default:
break;
}
*/
return retVal;
}
|